Air Grab (Tether)

15 fighters6 changed by HDRGrabsinternal aircatch
Byleth vanilla
master
027
Dark Samus hdr
samusd
18-19445°3030-1286016
Isabelle vanilla
shizue
037
Ivysaur vanilla
pfushigisou
064
Joker vanilla
jack
026
Lucas hdr
lucas
27870°3070-575411
Luigi vanilla
luigi
0153
Min Min vanilla
tantan
055
Richter vanilla
richter
027
Samus vanilla
samus
216-192.545°30100-1586019
Simon vanilla
simon
027
Steve hdr
pickel
0141
Toon Link hdr
toonlink
111-21555°25125-12115516
Young Link hdr
younglink
110-17475°6030-8105912
Zero Suit Samus hdr
szerosuit
19-19560°6030-1095014

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.