Bayonetta hdrbayonetta | 1 | 1-3 | 4 | 34° | 30 | 140 | -14 | 1 | 20 | – |
Bowser hdrkoopa | 1 | 1-3 | 3 | 20° | 60 | 30 | -15 | 1 | 20 | – |
Kazuya vanillademon | 1 | 1-2 | 10 | 50° | 50 | 75 | -5 | 1 | 14 | – |
Pichu hdrpichu | 1 | 1-2 | 4 | Sakurai | 50 | 100 | -24 | 1 | 30 | – |
Pikachu hdrpikachu | 1 | 1-2 | 4 | Sakurai | 50 | 100 | -24 | 1 | 30 | – |
Sephiroth vanillaedge | 2 | 1 | 5 | 53° | 58 | 73 | -13 | 1 | 20 | – |
Toon Link vanillatoonlink | 3 | 1 | 0 | 30° | 20 | 100 | -29 | 1 | 35 | – |
Wario hdrwario | 1 | 1-2 | 2 | 60° | 70 | 30 | -15 | 1 | 20 | – |
Yoshi vanillayoshi | 1 | 2 | 1 | Sakurai | 65 | 100 | -15 | 2 | 20 | – |
One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.