v0.50.5 → v0.50.7

25 fighters83 movesPrerelease · Oct 2, 2026

Changes made from v0.50.5 to v0.50.7.

Mechanics, bugfixes and stages are found in the full patch notes.

v0.50.7‐pre‐release

Bowser

Attributes

  • Weight 117 → 120
  • Run Speed 1.735 → 1.7
  • Traction 0.078 → 0.06
  • Air Speed 1.011 → 1.01

Dash Attack AttackDash

  • Startup 13 → 11
  • Active 13-28 → 11-27
  • FAF 56 → 51
  • On shield (safest hit) -22 → -18
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
13-151670°50 / 82-321356–0top
16-211262°50 / 76-310top
22-251045°50 / 55-260top
24-251045°50 / 55-241top
26-281045°50 / 55-220, 1top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
11-141670°50 / 82-291151–0top
15-201262°50 / 76-270top
21-241045°50 / 55-220top
23-241045°50 / 55-201top
25-271045°50 / 55-180, 1top

Neutral Special (End) SpecialNEnd

  • Damage 6 → 10
  • Angle 50° → Sakurai
  • BKB 55 → 50
  • Shield damage 0 → 16
  • On shield (safest hit) -16 → -14
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
6-9650°55 / 90-16628–0top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
6-910Sakurai50 / 90-14628–0top

Neutral Special (Air, End) SpecialAirNEnd

  • Damage 6 → 10
  • Angle 50° → Sakurai
  • BKB 55 → 50
  • Shield damage 0 → 16
  • On shield (safest hit) -16 → -14
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
6-9650°55 / 90-16628–0top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
6-910Sakurai50 / 90-14628–0top

Side Special (Air, ThrowLw) SpecialAirSThrowLw

  • BKB 30 → 35 (frame 1, ID 0)
  • KBG 60 → 45 (frame 1, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowLw hdr
Side Special
112290°30 / 60–140320–
1-393Sakurai40 / 100–0–
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowLw hdr
Side Special
112290°35 / 45–140320–
1-393Sakurai40 / 100–0–

Back Throw ThrowB

  • Release 19 → 23
  • FAF 32 → 36
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11245°60 / 74–1932130–
1-313Sakurai40 / 100–0–
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11245°60 / 74–2336130–
1-353Sakurai40 / 100–0–

Breath: Max

  • Damage 16 → 18 (frames 1-10, ID 0)
  • Damage 12 → 15 (frames 11-60, ID 0)
  • Angle 50° → Sakurai
  • BKB 80 → 50 (frames 1-10, ID 0)
  • KBG 60 → 72 (frames 1-10, ID 0)
  • Shield damage 0 → 10
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Max hdr
Max
1-101650°80 / 60–1––0top
11-601250°80 / 60–0top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Max hdr
Max
1-1018Sakurai50 / 72–1––0top
11-6015Sakurai80 / 60–0top

Byleth

Up Special (Air, Overtake) SpecialAirHiOvertake

  • Angle 102° → 100° (frames 1-11, ID 0)
  • Angle 114° → 112° (frames 1-11, ID 1)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiOvertake hdr
Up Special
1-116102°70 / 70–112300–
1-116114°65 / 62–1–
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiOvertake hdr
Up Special
1-116100°70 / 70–112300–
1-116112°65 / 62–1–

Cloud

Attributes

  • Horizontal Wall Jump Speed 1.3 → 1.2
  • Vertical Wall Jump Speed 2.4 → 2.1

Neutral Air AttackAirN

  • Angle Sakurai → 45° (frames 7-17, IDs 0, 3)
  • Angle 60° → 55° (frames 7-17, IDs 1, 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-179Sakurai40 / 70-47391032–0, 3armr, haver
7-171160°40 / 70-21, 2haver
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-17945°40 / 70-47391032–0, 3armr, haver
7-171155°40 / 70-21, 2haver

Dark Pit

Neutral Air AttackAirN

  • Angle 366° → 78° (frames 5-11, ID 0)
  • BKB 0 → 50 (frames 5-11, ID 0)
  • KBG 100 → 30 (frames 5-11, ID 0)
  • Fixed knockback 40 → 0 (frames 5-11, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-114366°40 fixed-554091-2, 24–0top
16-177Sakurai50 / 85-40top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-11478°50 / 30-554091-2, 24–0top
16-177Sakurai50 / 85-40top

Down Special (StartR) SpecialLwStartR

  • Startup 2 → 5
  • Active 2 → 5
  • FAF 5 → 8
  • Angle Sakurai → 70°
  • BKB 0 → 77
  • KBG 100 → 85
  • Fixed knockback 80 → 0
  • Hitlag 1 → 0.72
  • SDI 1.15 → 1
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStartR hdr
Down Special
25Sakurai80 fixed+225–0top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStartR hdr
Down Special
5570°77 / 85+258–0top

Down Special (Hold) SpecialLwHold

  • Cancel – → JC
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwHold hdr
Down Special
no hitboxes––––
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwHold hdr
Down Special
no hitboxes–––JC–

Down Special (StartL) SpecialLwStartL

  • Startup 2 → 5
  • Active 2 → 5
  • FAF 5 → 8
  • Angle Sakurai → 70°
  • BKB 0 → 77
  • KBG 100 → 85
  • Fixed knockback 80 → 0
  • Hitlag 1 → 0.72
  • SDI 1.15 → 1
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStartL hdr
Down Special
25Sakurai80 fixed+225–0top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStartL hdr
Down Special
5570°77 / 85+258–0top

Down Special (EndL) SpecialLwEndL

  • Cancel – → JC
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwEndL vanilla
Down Special
no hitboxes–19––
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEndL vanilla
Down Special
no hitboxes–19–JC–

Down Special (Air, StartR) SpecialAirLwStartR

  • Startup 2 → 5
  • Active 2 → 5
  • FAF 5 → 8
  • Land cancel lag 4 → –
  • Angle Sakurai → 70°
  • BKB 0 → 77
  • KBG 100 → 85
  • Fixed knockback 80 → 0
  • Hitlag 1 → 0.72
  • SDI 1.15 → 1
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStartR hdr
Down Special
25Sakurai80 fixed+22540top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStartR hdr
Down Special
5570°77 / 85+258–0top

Down Special (Air, Hold) SpecialAirLwHold

  • Cancel – → JC
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwHold hdr
Down Special
no hitboxes––––
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwHold hdr
Down Special
no hitboxes–––JC–

Down Special (Air, StartL) SpecialAirLwStartL

  • Startup 2 → 5
  • Active 2 → 5
  • FAF 5 → 8
  • Land cancel lag 4 → –
  • Angle Sakurai → 70°
  • BKB 0 → 77
  • KBG 100 → 85
  • Fixed knockback 80 → 0
  • Hitlag 1 → 0.72
  • SDI 1.15 → 1
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStartL hdr
Down Special
25Sakurai80 fixed+22540top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStartL hdr
Down Special
5570°77 / 85+258–0top

Down Special (Air, EndL) SpecialAirLwEndL

  • Cancel – → JC
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwEndL vanilla
Down Special
no hitboxes–19––
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEndL vanilla
Down Special
no hitboxes–19–JC–

Dark Samus

Attributes

  • Wall jump yes → no

Diddy Kong

Attributes

  • Traction 0.08 → 0.06

Greninja

Up Air AttackAirHi

  • Active 7-18, 23-26 → 7-12, 16-20
  • FAF 42 → 47
  • Auto cancel 1-2, 35– → 1-2, 37–
  • Hitboxes reworked
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-181365°30 / 64-10742121-2, 35–0, 1top
7-181366°30 / 64-102top
23-26672°18 / 140-70, 1top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-121.5366°44 / 80-10747121-2, 37–0, 1top
7-121.580°34 / 30-102, 3top
16-20778°27 / 147-70, 1top

Ice Climbers

AttackS3Lw_Nana

New move.

Hitboxes before and after
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw_Nana hdr
Forward Tilt
9-108Sakurai30 / 110–9––0, 1, 2havel

Forward Tilt (Down) AttackS3Lw

  • Damage 9 → 8
  • KBG 100 → 110
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw vanilla
Forward Tilt
9-109Sakurai30 / 100-17933–0, 1, 2havel
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
9-108Sakurai30 / 110-17933–0, 1, 2havel

AttackSlw

Removed.

Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSlw hdr
AttackSlw
9-108Sakurai30 / 110–9––0, 1, 2havel

AttackSlw_Nana

Removed.

Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSlw_Nana hdr
AttackSlw_Nana
9-108Sakurai30 / 110–9––0, 1, 2havel

Jigglypuff

Attributes

  • Traction 0.08 → 0.09

Dash Attack AttackDash

  • Size 5.5 → 4.5 (frames 5-7, ID 0)
  • Size 4.5 → 4 (frames 8-20, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
5-71243°38 / 95-26540–0rot
8-20843°8 / 83-250head
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
5-71243°38 / 95-26540–0head
8-20843°8 / 83-250head

Down Tilt AttackLw3

  • BKB 50 → 35
  • KBG 75 → 55
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
10-121020°50 / 75-131031–0, 1, 2footl
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
10-121020°35 / 55-131031–0, 1, 2footl

Down Smash AttackLw4

  • BKB 34 → 44
  • KBG 103 → 71
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-161112°34 / 103-261449–0, 1top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-161112°44 / 71-261449–0, 1top

Forward Air AttackAirF

  • Damage 10 → 9 (frames 8-9, ID 1)
  • Size 4.5 → 4 (frames 8-9, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-912Sakurai30 / 104-183691-3, 28–0footr
8-910Sakurai30 / 104-21toer
10-227Sakurai30 / 70-40, 1footr, toer
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-912Sakurai30 / 104-183691-3, 28–0footr
8-99Sakurai30 / 104-31toer
10-227Sakurai30 / 70-40, 1footr, toer

Down Special (R) SpecialLwR

  • FAF 210 → 240
  • BKB 106 → 128
  • Size 3.2 → 2
  • On shield (safest hit) -193 → -223
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwR hdr
Down Special
125Sakurai106 / 66-1931210–0bust
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwR hdr
Down Special
125Sakurai128 / 66-2231240–0top

Down Special (L) SpecialLwL

  • FAF 210 → 240
  • BKB 106 → 128
  • Size 3.2 → 2
  • On shield (safest hit) -193 → -223
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwL hdr
Down Special
125Sakurai106 / 66-1931210–0bust
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwL hdr
Down Special
125Sakurai128 / 66-2231240–0top

Down Special (Air, R) SpecialAirLwR

  • FAF 210 → 240
  • BKB 106 → 128
  • Size 3.2 → 2
  • On shield (safest hit) -193 → -223
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwR hdr
Down Special
125Sakurai106 / 66-1931210–0bust
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwR hdr
Down Special
125Sakurai128 / 66-2231240–0top

Down Special (Air, L) SpecialAirLwL

  • FAF 210 → 240
  • BKB 106 → 128
  • Size 3.2 → 2
  • On shield (safest hit) -193 → -223
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwL hdr
Down Special
125Sakurai106 / 66-1931210–0bust
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwL hdr
Down Special
125Sakurai128 / 66-2231240–0top

Forward Throw ThrowF

  • BKB 103 → 75 (frame 1, ID 0)
  • BKB 40 → 75 (frames 10-11, ID 0)
  • KBG 30 → 75 (frame 1, ID 0)
  • KBG 110 → 75 (frames 10-11, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1545°103 / 30–1236240–
1-93Sakurai40 / 100–0–
10-115Sakurai40 / 110–0bust
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1545°75 / 75–1236240–
1-93Sakurai40 / 100–0–
10-115Sakurai75 / 75–0bust

Up Throw ThrowHi

  • Angle 90° → 82° (frame 1, ID 0)
  • BKB 115 → 82 (frame 1, ID 0)
  • KBG 20 → 82 (frame 1, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1890°115 / 20–936270–
1-353Sakurai40 / 100–0–
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1882°82 / 82–936270–
1-353Sakurai40 / 100–0–

Link

Attributes

  • Traction 0.09 → 0.08

Lucas

Attributes

  • Traction 0.0475 → 0.04

Marth

Jab 1 Attack11

  • Startup 6 → 5
  • Active 6-8 → 5-7
  • FAF 28 → 27
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
6-8378°55 / 30-18628–0sword2
6-8365°55 / 30-181armr
6-8590°55 / 30-172sword2
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-7378°55 / 30-18527–0sword2
5-7365°55 / 30-181armr
5-7590°55 / 30-172sword2

Back Air AttackAirB

  • BKB 30 → 20 (frames 7-15, ID 0)
  • BKB 25 → 10 (frames 7-15, ID 1)
  • KBG 70 → 90
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
7-1510Sakurai30 / 70-5733121-2, 28–0sword2
7-159Sakurai25 / 70-61claviclec
7-1513Sakurai30 / 70-32sword2
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
7-1510Sakurai20 / 90-5733121-2, 28–0sword2
7-159Sakurai10 / 90-61claviclec
7-1513Sakurai30 / 90-32sword2

Side Special (2Hi) SpecialS2Hi

  • BKB 30 → 25 (frames 5-8, ID 0; frames 5-8, ID 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2Hi hdr
Side Special
5-8380°30 / 70-30539–0top
5-8485°30 / 50-291top
5-8360°30 / 70-302top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2Hi hdr
Side Special
5-8380°25 / 70-30539–0top
5-8485°30 / 50-291top
5-8360°25 / 70-302top

Side Special (3Lw) SpecialS3Lw

  • Startup 6 → 8
  • Active 6-8 → 8-10
  • FAF 44 → 46
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Lw hdr
Side Special
6-85280°32 / 57-33644–0top
6-86280°32 / 57-321top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Lw hdr
Side Special
8-105280°32 / 57-33846–0top
8-106280°32 / 57-321top

Side Special (Air, 2Hi) SpecialAirS2Hi

  • BKB 30 → 25 (frames 5-8, ID 0; frames 5-8, ID 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Hi hdr
Side Special
5-8380°30 / 70-32541–0top
5-8485°30 / 50-311top
5-8360°30 / 70-322top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Hi hdr
Side Special
5-8380°25 / 70-32541–0top
5-8485°30 / 50-311top
5-8360°25 / 70-322top

Side Special (Air, 3Lw) SpecialAirS3Lw

  • Startup 6 → 8
  • Active 6-8 → 8-10
  • FAF 47 → 49
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Lw hdr
Side Special
6-85280°32 / 57-36647–0top
6-86280°32 / 57-351top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Lw hdr
Side Special
8-105280°32 / 57-36849–0top
8-106280°32 / 57-351top

Mewtwo

Attributes

  • Traction 0.05 → 0.04

Up Smash AttackHi4

  • Active 9-19, 22-25 → 9-25
  • Hitboxes reworked 6 hits → 5 hits
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
92368°90 fixed-60973–2, 4top
10-18 (every 4)2170°18 fixed-590, 1top
10-18 (every 4)295°40 fixed-592top
10-18 (every 4)2270°5 fixed-593, 4top
22-251080°60 / 111-430, 1top
22-251090°60 / 111-432, 3top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
92368°90 fixed-60973–3, 4top
10-212366°45 fixed-590, 1top
10-212367°45 fixed-592top
22-251090°60 / 111-430, 3top
22-251080°60 / 111-431, 2top

Mii Swordfighter

Side Special (1End) SpecialS1End

  • FAF 45 → 31
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1End vanilla
Side Special
no hitboxes–45––
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1End hdr
Side Special
no hitboxes–31––

Side Special (Air, 1End) SpecialAirS1End

  • FAF 45 → 40
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1End vanilla
Side Special
no hitboxes–454–
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1End hdr
Side Special
no hitboxes–404–

Side Special (Air, 2Attack) SpecialAirS2Attack

  • FAF 40 → 59
  • On shield (safest hit) -29 → -48
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Attack hdr
Side Special
3-51090°65 / 44-29340120, 1top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Attack hdr
Side Special
3-51090°65 / 44-48359120, 1top

Up Special (1Start) SpecialHi1Start

  • FAF 10 → 8
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi1Start hdr
Up Special
no hitboxes–10––
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi1Start hdr
Up Special
no hitboxes–8––

Up Special (3) SpecialHi3

  • Damage 14 → 15 (frames 4-5, ID 2)
  • Damage 12 → 13 (frames 6-10, ID 2)
  • Angle Sakurai → 40° (frames 6-10, IDs 0, 1; frames 6-10, ID 2)
  • BKB 90 → 60 (frames 4-5, IDs 0, 1; frames 4-5, ID 2)
  • BKB 80 → 60 (frames 6-10, IDs 0, 1; frames 6-10, ID 2)
  • KBG 64 → 80 (frames 4-5, IDs 0, 1; frames 4-5, ID 2; frames 6-10, IDs 0, 1; frames 6-10, ID 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3 hdr
Up Special
4-51340°90 / 64-61475–0, 1armr, haver
4-51440°90 / 64-612haver
6-1011Sakurai80 / 64-600, 1armr, haver
6-1012Sakurai80 / 64-602haver
11-207Sakurai75 / 64-580, 1haver
11-209Sakurai75 / 64-572haver
21-365Sakurai70 / 64-490, 1haver
21-367Sakurai70 / 64-482haver
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3 hdr
Up Special
4-51340°60 / 80-61475–0, 1armr, haver
4-51540°60 / 80-602haver
6-101140°60 / 80-600, 1armr, haver
6-101340°60 / 80-592haver
11-207Sakurai75 / 64-580, 1haver
11-209Sakurai75 / 64-572haver
21-365Sakurai70 / 64-490, 1haver
21-367Sakurai70 / 64-482haver

Up Special (Air, 1Start) SpecialAirHi1Start

  • FAF 13 → 8
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1Start vanilla
Up Special
no hitboxes–13––
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1Start hdr
Up Special
no hitboxes–8––

Up Special (Air, 1) SpecialAirHi1

  • Active 1-3 → 1 (frame 1, IDs 0, 1, 2)
  • Active 4-10 → 2-10 (frames 2-10, ID 0; frames 2-10, ID 1; frames 2-10, ID 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 hdr
Up Special
1-31046°60 / 95-36145–0, 1, 2top
4-10488°60 fixed-360top
4-10490°60 fixed-361top
4-10492°60 fixed-362top
29-593Sakurai20 fixed-120, 1, 2haver
29-593268°100 fixed-123haver
29-593268°70 fixed-124haver
29-593268°40 fixed-125haver
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 hdr
Up Special
11046°60 / 95-36145–0, 1, 2top
2-10488°60 fixed-380top
2-10490°60 fixed-381top
2-10492°60 fixed-382top
29-593Sakurai20 fixed-120, 1, 2haver
29-593268°100 fixed-123haver
29-593268°70 fixed-124haver
29-593268°40 fixed-125haver

Up Special (Air, 3) SpecialAirHi3

  • BKB 38 → 40 (frame 45, ID 0; frame 46, ID 0)
  • KBG 140 → 120 (frame 45, ID 0; frame 46, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3 hdr
Up Special
8395°115 fixed-72884–0top
8385°60 fixed-722hip
11260°80 fixed-691top
11, 16, 19, 22, 26, 31285°60 fixed-692hip
162100°80 fixed-640top
19260°90 fixed-611top
222105°65 fixed-580top
26260°70 fixed-541top
312105°50 fixed-490top
38230°80 fixed-421top
38260°60 fixed-422hip
458Sakurai38 / 140-320top
468Sakurai38 / 140-310top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3 hdr
Up Special
8395°115 fixed-72884–0top
8385°60 fixed-722hip
11260°80 fixed-691top
11, 16, 19, 22, 26, 31285°60 fixed-692hip
162100°80 fixed-640top
19260°90 fixed-611top
222105°65 fixed-580top
26260°70 fixed-541top
312105°50 fixed-490top
38230°80 fixed-421top
38260°60 fixed-422hip
458Sakurai40 / 120-320top
468Sakurai40 / 120-310top

Chakram: Fly

  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-221.5365°30 / 40–1––0top
1-66985°34 / 75–0top
23-361.590°30 / 40–0top
37-661.510°30 / 40–0top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-9780°34 / 75–1––0top
1-221.5365°30 / 40–0top
10-66570°34 / 75–0top
23-361.590°30 / 40–0top
37-661.510°30 / 40–0top

Mr. Game & Watch

Down Tilt AttackLw3

  • Size 3 → 2.5 (frames 6-9, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-91190°46 / 109-15630–0top
10-13990°36 / 100-130top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-91190°46 / 109-15630–0top
10-13990°36 / 100-130top

Up Smash AttackHi4

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
211883°42 / 100-112144–0top
22-251883°42 / 100-100top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
211883°42 / 100-112144–0top
221883°42 / 100-100top
23-251883°42 / 100-90top

AttackHi4R

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4R hdr
Up Smash
211883°42 / 100-112144–0top
22-251883°42 / 100-100top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4R hdr
Up Smash
211883°42 / 100-112144–0top
221883°42 / 100-100top
23-251883°42 / 100-90top

Down Smash AttackLw4

  • Size 4 → 3 (frames 14-18, ID 0)
  • Size 4.5 → 3.5 (frames 14-18, IDs 1, 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-181320°30 / 80-191443–0top
14-181580°60 / 91-181, 2top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-181320°30 / 80-191443–0top
14-181580°60 / 91-181, 2top

Olimar

Attributes

  • Wall jump yes → no
  • Nair 7 → 8
  • Fair 7 → 9
  • Bair 8 → 12
  • Uair 10 → 9

Forward Tilt AttackS3

  • Hitboxes reworked
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
11-1212.5Sakurai40 / 111-121132–0top
11-1412.5Sakurai40 / 111-121top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
11-1411Sakurai40 / 107-121132–0, 1top
11-1213Sakurai40 / 107-112top

Neutral Air AttackAirN

  • Startup 5 → 7
  • Active 5-24 → 7-26
  • FAF 44 → 46
  • Land lag 7 → 8
  • Auto cancel 1-4, 34– → 1-6, 36–
  • On shield (safest hit) -3 → -4
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-9575°40 / 100-354471-4, 34–0, 1, 2handr, shoulderr, head
10-184.562°40 / 100-30, 1, 2handr, shoulderr, head
19-24450°40 / 100-30, 1, 2handr, shoulderr, head
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-11575°40 / 100-474681-6, 36–0, 1, 2handr, shoulderr, head
12-204.562°40 / 100-40, 1, 2handr, shoulderr, head
21-26450°40 / 100-40, 1, 2handr, shoulderr, head

Forward Air AttackAirF

  • Land lag 7 → 9
  • On shield (safest hit) -3 → -5
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
5-8555°62 / 70-352971-4, 31–0, 1handr, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
5-8555°62 / 70-552991-4, 31–0, 1handr, shoulderr

Back Air AttackAirB

  • Land lag 8 → 12
  • On shield (safest hit) -3 → -7
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-14635°50 / 120-393581-5, 30–0, 1handr, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-14635°50 / 120-7935121-5, 30–0, 1handr, shoulderr

Up Air AttackAirHi

  • Land lag 10 → 9
  • On shield (safest hit) -6 → -5
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-18595°52 / 90-6733101-6, 31–0, 1handr, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-18595°52 / 90-573391-6, 31–0, 1handr, shoulderr

Pikmin: Neutral Air AttackAirN

  • Startup 4 → 6
  • Active 4-23 → 6-25
  • FAF 44 → 46
  • Land lag 7 → 8
  • Hitboxes reworked
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirN hdr
Neutral Air
4-85.6–8.4varies38 / varies-2 to -144470, 1, 2, 3head2, head1, waist
9-174.8–7.2varies38 / varies-3 to -20, 1, 2, 3head2, head1, waist
18-234–6varies38 / varies-3 to -20, 1, 2, 3head2, head1, waist
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirN hdr
Neutral Air
6-105.6–8.4varies38 / varies-3 to -264680, 1, 2head2, head1, waist
11-194.8–7.2varies38 / varies-4 to -30, 1, 2head2, head1, waist
20-254–6varies38 / varies-4 to -30, 1, 2head2, head1, waist

Pikmin: Forward Air AttackAirF

  • Land lag 7 → 9
  • On shield (safest hit) +2 → 0
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirF hdr
Forward Air
5-96.4–9.6varies60 / varies-2 to 052970, 1head2
56.4–9.6varies60 / varies-2 to 02, 3head1, waist
6-98.8–13.2varies60 / varies-1 to +22, 3head1, waist
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirF hdr
Forward Air
5-96.4–9.6varies60 / varies-4 to -252990, 1head2
56.4–9.6varies60 / varies-4 to -22, 3head1, waist
6-98.8–13.2varies60 / varies-3 to 02, 3head1, waist

Pikmin: Back Air AttackAirB

  • Land lag 8 → 12
  • On shield (safest hit) +1 → -3
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirB hdr
Back Air
8-149.6–14.4varies30 / varies-1 to +183580head1
8-149.6–14.4varies22 / varies-1 to +11head1
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirB hdr
Back Air
8-149.6–14.4varies30 / varies-5 to -3835120head1
8-149.6–14.4varies22 / varies-5 to -31head1

Pikmin: Up Air AttackAirHi

  • Land lag 10 → 9
  • On shield (safest hit) -3 → -2
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirHi hdr
Up Air
7-176.4–9.6varies43 / varies-5 to -3733100, 1, 2, 3head2, head1, waist
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirHi hdr
Up Air
7-176.4–9.6varies43 / varies-4 to -273390, 1, 2, 3head2, head1, waist

Peach

Attributes

  • Traction 0.0886 → 0.1

Pikachu

Up Smash AttackHi4

  • Startup 10 → 8
  • Active 10-17 → 8-15
  • FAF 45 → 43
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
10-111685°40 / 110-241045–0, 1, 2tail1, tail3, tail4
12-141290°30 / 100-240, 1, 2tail1, tail3, tail4
15-17780°55 / 50-240, 1, 2tail1, tail3, tail4
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
8-91685°40 / 110-24843–0, 1, 2tail1, tail3, tail4
10-121290°30 / 100-240, 1, 2tail1, tail3, tail4
13-15780°55 / 50-240, 1, 2tail1, tail3, tail4

R.O.B.

Side Special SpecialS

  • Damage 5 → 2 (frames 7-9, IDs 0, 1)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
7-9560°40 fixed-20732–0, 1top
21-249Sakurai55 / 95-40, 1handr1, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
7-9260°40 fixed-21732–0, 1top
21-249Sakurai55 / 95-40, 1handr1, shoulderr

Side Special (Hi) SpecialSHi

  • Startup 7 → 19
  • Active 7-9, 19-24 → 19-24
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSHi hdr
Side Special
7-9560°40 fixed-20732–0, 1top
19-247105°55 / 85-70, 1handr1, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSHi hdr
Side Special
19-247105°55 / 85-71932–0, 1handr1, shoulderr

Side Special (Lw) SpecialSLw

  • Startup 7 → 21
  • Active 7-9, 21-24 → 21-24
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSLw hdr
Side Special
7-9560°40 fixed-20732–0, 1top
21-24525°55 / 35-60, 1handr1, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSLw hdr
Side Special
21-24525°55 / 35-62132–0, 1handr1, shoulderr

Side Special (Air) SpecialAirS

  • Damage 5 → 2 (frames 7-9, IDs 0, 1)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
7-9560°40 fixed-20732–0, 1top
21-249Sakurai55 / 95-40, 1handr1, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
7-9260°40 fixed-21732–0, 1top
21-249Sakurai55 / 95-40, 1handr1, shoulderr

Side Special (Air, Hi) SpecialAirSHi

  • Startup 7 → 19
  • Active 7-9, 19-24 → 19-24
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSHi hdr
Side Special
7-9560°40 fixed-20732–0, 1top
19-247105°55 / 85-70, 1handr1, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSHi hdr
Side Special
19-247105°55 / 85-71932–0, 1handr1, shoulderr

Side Special (Air, Lw) SpecialAirSLw

  • Startup 7 → 21
  • Active 7-9, 21-24 → 21-24
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSLw hdr
Side Special
7-9560°40 fixed-20732–0, 1top
21-24525°55 / 35-60, 1handr1, shoulderr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSLw hdr
Side Special
21-24525°55 / 35-62132–0, 1handr1, shoulderr

Sheik

Attributes

  • Traction 0.082 → 0.08

Jab 1 Attack11

  • Active 2-4 → 2-3
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-4470°0 / 100-9216–0, 1, 2shoulderr, armr
2-44Sakurai20 / 20-93top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-3470°0 / 100-9216–0, 1, 2shoulderr, armr
2-34Sakurai20 / 20-93top

Jab 2 Attack12

  • Active 3-5 → 3-4
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-5370°0 / 100-10317–0, 1, 2shoulderr, armr
3-53Sakurai20 / 20-103top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-4370°0 / 100-10317–0, 1, 2shoulderr, armr
3-43Sakurai20 / 20-103top

Dash Attack AttackDash

  • Active 5-11 → 5-9
  • Damage 11 → 10 (frame 5, IDs 0, 1, 2)
  • Angle Sakurai → 44° (frames 6-9, IDs 0, 1, 2)
  • BKB 40 → 34 (frame 5, IDs 0, 1, 2)
  • KBG 85 → 100 (frame 5, IDs 0, 1, 2)
  • Size 3 → 4
  • Shield damage 1 → 0
  • On shield (safest hit) -24 → -25
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
51175°40 / 85-24538–0, 1, 2bust, arml, armr
6-117Sakurai34 / 100-260, 1, 2bust, arml, armr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
51075°34 / 100-25538–0, 1, 2claviclec, arml, armr
6-9744°34 / 100-260, 1, 2claviclec, arml, armr

Down Smash AttackLw4

  • Damage 8 → 6 (frames 12-15, IDs 0, 1, 2, 3)
  • BKB 41 → 39 (frames 12-15, IDs 0, 1, 2, 3)
  • KBG 86 → 107 (frames 12-15, IDs 0, 1, 2, 3)
  • Shield damage 10 → 5 (frames 7-9, IDs 0, 1, 2, 3)
  • Shield damage 0 → 5 (frames 12-15, IDs 0, 1, 2, 3)
  • On shield (safest hit) -25 → -26
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
7-91245°41 / 86-28744–0, 1, 2, 3kneel, legl, legr, kneer
12-15845°41 / 86-250, 1, 2, 3kneel, legl, legr, kneer
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
7-91245°41 / 86-28744–0, 1, 2, 3kneel, legl, legr, kneer
12-15645°39 / 107-260, 1, 2, 3kneel, legl, legr, kneer

Up Air AttackAirHi

  • Active 4-15, 23-25 → 4-15, 20-23
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-151.5367°45 / 80-10444121-3, 44–0, 1, 2kneer, legr
23-25680°45 / 135-70, 1, 2kneel, legl
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-150.5366°39 / 112-10444121-3, 44–0, 1kneer, legr
4-150.580°31 / 42-102, 3kneer, legr
20-23680°45 / 135-70kneel

Up Throw ThrowHi

  • Release 21 → 19
  • FAF 53 → 51
  • Angle Sakurai → 86° (frame 18, ID 0)
  • BKB 82 → 75 (frame 1, ID 0)
  • BKB 10 → 75 (frame 18, ID 0)
  • KBG 25 → 65 (frame 1, ID 0)
  • KBG 0 → 65 (frame 18, ID 0)
  • Fixed knockback 90 → 0 (frame 18, ID 0)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1386°82 / 25–2153320–
1-183Sakurai40 / 100–0–
19-203Sakurai90 fixed–0footr
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1386°75 / 65–1951320–
1-173Sakurai40 / 100–0–
18386°75 / 65–0footr

Sonic

Gimmickjump: Fall

  • Startup 1 → 5
  • Active 1+ → 5+
  • Size 6 → 4.5
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fall hdr
Fall
1+490°40 / 90–1––0top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fall hdr
Fall
5+490°40 / 90–5––0top

Terry

Down Tilt AttackLw3

  • BKB 3 → 0
  • KBG 86 → 100
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-8575°3 / 86-5616–0, 1top
6-8581°3 / 86-52top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-8575°0 / 100-5616–0, 1top
6-8581°0 / 100-52top

Forward Air AttackAirF

  • Angle 67° → 55° (frames 7-9, IDs 0, 1, 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-91167°16 / 120-173491-4, 26–0, 1, 2top
10-179Sakurai16 / 70-30, 1, 2top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-91155°16 / 120-173491-4, 26–0, 1, 2top
10-179Sakurai16 / 70-30, 1, 2top

Burst: SuperSpecial

  • BKB 79 → 84 (frame 1, IDs 0, 1; frames 1-10, ID 0)
  • BKB 78 → 83 (frames 1-10, ID 1)
  • BKB 77 → 82 (frames 1-10, ID 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SuperSpecial hdr
SuperSpecial
12480°79 / 52–1––0, 1top
1-102480°79 / 52–0top
1-102280°78 / 53–1top
1-102080°77 / 54–2top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SuperSpecial hdr
SuperSpecial
12480°84 / 52–1––0, 1top
1-102480°84 / 52–0top
1-102280°83 / 53–1top
1-102080°82 / 54–2top

Burst: SuperSpecialTriple1

  • Damage 8 → 6
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SuperSpecialTriple1 hdr
SuperSpecialTriple1
1-98368°90 fixed–1––0, 1, 2top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SuperSpecialTriple1 hdr
SuperSpecialTriple1
1-96368°90 fixed–1––0, 1, 2top

Burst: SuperSpecialTriple2

  • Damage 8 → 6
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SuperSpecialTriple2 hdr
SuperSpecialTriple2
1-98368°90 fixed–1––0, 1, 2top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SuperSpecialTriple2 hdr
SuperSpecialTriple2
1-96368°90 fixed–1––0, 1, 2top

Burst: SuperSpecialTriple3

  • BKB 79 → 84 (frame 1, IDs 0, 1; frames 1-9, ID 0)
  • BKB 78 → 83 (frames 1-9, ID 1)
  • BKB 77 → 82 (frames 1-9, ID 2)
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SuperSpecialTriple3 hdr
SuperSpecialTriple3
12480°79 / 52–1––0, 1top
1-92480°79 / 52–0top
1-92280°78 / 53–1top
1-92080°77 / 54–2top
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SuperSpecialTriple3 hdr
SuperSpecialTriple3
12480°84 / 52–1––0, 1top
1-92480°84 / 52–0top
1-92280°83 / 53–1top
1-92080°82 / 54–2top

Villager

Up Tilt AttackHi3

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7-185108°75 fixed-36748–0, 1havel
7-185135°35 / 10-362havel
22-26780°50 / 155-200, 1havel
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7-18680°50 / 155-35748–0, 1havel
22-26780°50 / 155-200, 1havel

Flowerpot: Throwed

  • SDI 0 → 1
Hitboxes before and after
v0.50.5
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Throwed hdr
Throwed
1-61059°45 / 82–1––0have
7-120659°40 / 82–0have
v0.50.7
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Throwed hdr
Throwed
1-61059°45 / 82–1––0have
7-120659°40 / 82–0have

Yoshi

Attributes

  • Traction 0.0655 → 0.06

Zero Suit Samus

Attributes

  • Traction 0.0725 → 0.07