AirCatchHitLoop

13 fighters0 changed by HDRGrabsinternal aircatchhitloop
Byleth vanilla
master
0
Dark Samus vanilla
samusd
0
Isabelle vanilla
shizue
0
Ivysaur vanilla
pfushigisou
0
Joker vanilla
jack
0
Lucas vanilla
lucas
0
Min Min vanilla
tantan
0
Richter vanilla
richter
0
Samus vanilla
samus
0
Simon vanilla
simon
0
Toon Link vanilla
toonlink
0
Young Link vanilla
younglink
0
Zero Suit Samus vanilla
szerosuit
0

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.