AirCatchHit

13 fighters0 changed by HDRGrabsinternal aircatchhit
Byleth vanilla
master
060
Dark Samus vanilla
samusd
076
Isabelle vanilla
shizue
060
Ivysaur vanilla
pfushigisou
060
Joker vanilla
jack
060
Lucas vanilla
lucas
060
Min Min vanilla
tantan
060
Richter vanilla
richter
060
Samus vanilla
samus
076
Simon vanilla
simon
060
Toon Link vanilla
toonlink
061
Young Link vanilla
younglink
060
Zero Suit Samus vanilla
szerosuit
060

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

Loading…

The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.