Bayonetta hdrbayonetta | 2 | 12-14 | 5 | 62° | 77 | 52 | -12 | 12 | 29 | – |
Piranha Plant hdrpackun | 4 | 3-6 | 7.875–13.125 | Sakurai | 40 | 125 | -22 to -19 | 3 | 32 | – |
Sora hdrtrail | 6 | 5-6 | 3 | 65° | 50 | 12 | -24 | 5 | 33 | – |
One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.