AirCatchPose

13 fighters0 changed by HDRGrabsinternal aircatchpose
Byleth vanilla
master
0181
Dark Samus vanilla
samusd
0181
Isabelle vanilla
shizue
0181
Ivysaur vanilla
pfushigisou
0181
Joker vanilla
jack
0181
Lucas vanilla
lucas
0181
Min Min vanilla
tantan
0181
Richter vanilla
richter
0181
Samus vanilla
samus
0181
Simon vanilla
simon
0181
Toon Link vanilla
toonlink
0181
Young Link vanilla
younglink
0181
Zero Suit Samus vanilla
szerosuit
0181

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

Loading…

The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.