Link hdrlink | 2 | 8-10 | 19 | 65° | 30 | 100 | -26 | 8 | 47 | – |
Snake hdrsnake | 3 | 7-11 | 7 | Sakurai | 30 | 25 | -25 | 7 | 38 | – |
Young Link vanillayounglink | 2 | 11-12 | 12 | 48° | 43 | 115 | -33 | 11 | 53 | – |
One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.