Hero hdrbrave | 2 | 8-11 | 12 | 40° | 35 | 110 | -17 | 8 | 34 | – |
Meta Knight hdrmetaknight | 2 | 2-3 | 1.5 | 72° | 23 | 54 | -18 | 2 | 23 | – |
Snake hdrsnake | 1 | 6-7 | 10 | Sakurai | 50 | 100 | -18 | 6 | 32 | – |
One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.