AirCatchLanding

7 fighters6 changed by HDRGrabsinternal aircatchlanding
Dark Samus hdr
samusd
017
Lucas hdr
lucas
012
Luigi vanilla
luigi
021
Samus hdr
samus
020
Toon Link hdr
toonlink
016
Young Link hdr
younglink
013
Zero Suit Samus hdr
szerosuit
015

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.