v0.50.2 → v0.50.3

4 fighters14 movesPrerelease · Jul 20, 2026

Changes made from v0.50.2 to v0.50.3.

Mechanics, bugfixes and stages are found in the full patch notes.

v0.50.3‐pre‐release

Falco

Attributes

  • Uair 11 → 10

Forward Tilt AttackS3

  • Active 6-8 → 6-9
  • Size 3.2 → 3.1
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-88Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-98Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip

Forward Tilt (Up) AttackS3Hi

  • Active 6-8 → 6-9
  • Size 3.2 → 3.1
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
6-88Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
6-98Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip

Forward Tilt (Down) AttackS3Lw

  • Active 6-8 → 6-9
  • Size 3.2 → 3.1
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
6-88Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
6-98Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip

Up Tilt AttackHi3

  • FAF 36 → 35
  • Size 5 → 4 (frame 7, ID 0)
  • Size 6 → 5 (frame 7, IDs 1, 2; frames 8-11, IDs 0, 1; frames 14-18, IDs 0, 1, 2)
  • Size 5.5 → 4.5 (frames 8-11, ID 2)
  • On shield (safest hit) -16 → -15
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
73135°100 fixed-25736–0top
73135°90 fixed-251, 2top
8-11395°50 fixed-240, 1shoulderr, armr
8-113367°40 fixed-242armr
14-18780°33 / 144-160, 1, 2shoulderl, arml
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
73135°100 fixed-24735–0top
73135°90 fixed-241, 2top
8-11395°50 fixed-230, 1shoulderr, armr
8-113367°40 fixed-232armr
14-18780°33 / 144-150, 1, 2shoulderl, arml

Down Tilt AttackLw3

  • Startup 8 → 7
  • Active 8-11 → 7-10
  • FAF 30 → 29
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-111175°25 / 140-13830–0tail2
8-1110.575°25 / 140-141tail2
8-111075°25 / 140-142tail2
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-101175°25 / 140-13729–0tail2
7-1010.575°25 / 140-141tail2
7-101075°25 / 140-142tail2

Up Smash AttackHi4

  • Damage 9 → 7
  • BKB 16 → 13
  • KBG 158 → 170
  • Hitlag 1.1 → 1
  • On shield (safest hit) -26 → -27
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
7-11980°16 / 158-31745–0, 1, 2kneer, legr
7-8980°16 / 158-313top
12-18980°16 / 158-260, 1, 2kneel, legl
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
7-11780°13 / 170-32745–0, 1, 2kneer, legr
7-8780°13 / 170-323top
12-18780°13 / 170-270, 1, 2kneel, legl

Down Smash AttackLw4

  • KBG 78 → 75
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
8-121525°20 / 78-32851–0, 1top
8-1212Sakurai20 / 78-342, 3top
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
8-121525°20 / 75-32851–0, 1top
8-1212Sakurai20 / 75-342, 3top

Back Air AttackAirB

  • FAF 37 → 38
  • KBG 110 → 107 (frames 4-7, IDs 0, 1)
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
4-714Sakurai0 / 110-1437101-2, 22–0, 1kneer, legr
4-711Sakurai0 / 100-22kneel
8-199Sakurai0 / 100-40, 1, 2kneer, legr, kneel
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
4-714Sakurai0 / 107-1438101-2, 22–0, 1kneer, legr
4-711Sakurai0 / 100-22kneel
8-199Sakurai0 / 100-40, 1, 2kneer, legr, kneel

Up Air AttackAirHi

  • FAF 35 → 36
  • Land lag 11 → 10
  • Damage 8.5 → 9
  • Angle 110° → 70°
  • BKB 35 → 30
  • On shield (safest hit) -5 → -4
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-118.5110°35 / 120-5835111-30, 1kneer
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-11970°30 / 120-4836101-30, 1kneer

Side Special (Start) SpecialSStart

  • FAF 12 → 17
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart vanilla
Side Special
no hitboxes–12––
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
no hitboxes–17––

Illusion: MoveAir

  • BKB 68 → 60 (frames 1-8, ID 0)
  • KBG 60 → 70 (frames 1-8, ID 0)
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MoveAir hdr
MoveAir
1-8780°68 / 60–1––0top
1-86270°40 / 50–1top
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MoveAir hdr
MoveAir
1-8780°60 / 70–1––0top
1-86270°40 / 50–1top

Ganondorf

Grab Catch

  • Active 8-10 → 8-9
  • FAF 38 → 34
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
8-10––– / –––38–0grab
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
8-9––– / –––34–0grab

Ike

Down Air AttackAirLw

  • Active 16-23 → 16-24
  • FAF 45 → 39
  • Auto cancel 1-4, 38– → 1-4, 32–
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
16-1714.5270°33 / 45-31645121-4, 38–0armr
16-1716270°33 / 45-21, 2sword
16-1713270°33 / 45-33sword
18-239Sakurai10 / 100-60armr
18-2310Sakurai10 / 100-51, 2sword
18-237Sakurai10 / 100-73sword
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
16-1714.5270°33 / 45-31639121-4, 32–0armr
16-1716270°33 / 45-21, 2sword
16-1713270°33 / 45-33sword
18-249Sakurai10 / 100-60armr
18-2410Sakurai10 / 100-51, 2sword
18-247Sakurai10 / 100-73sword

Kirby

Up Special (Air, 2) SpecialAirHi2

  • Damage 2 → 7 (frames 19-27, ID 0)
  • Angle 275° → 55° (frames 19-27, ID 0)
  • BKB 40 → 55 (frames 19-27, ID 0)
  • KBG 102 → 115 (frames 19-27, ID 0)
Hitboxes before and after
v0.50.2
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 hdr
Up Special
1-2585°117 fixed-30136–0top
1-2593°117 fixed-301top
1-2590°102 fixed-302top
1-2593°102 fixed-303top
3585°60 fixed-280top
3593°60 fixed-281top
3590°50 fixed-282top
3593°50 fixed-283top
19-272275°40 / 102-130haver
28-352Sakurai30 / 180-40haver
v0.50.3
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 hdr
Up Special
1-2585°117 fixed-30136–0top
1-2593°117 fixed-301top
1-2590°102 fixed-302top
1-2593°102 fixed-303top
3585°60 fixed-280top
3593°60 fixed-281top
3590°50 fixed-282top
3593°50 fixed-283top
19-27755°55 / 115-110haver
28-352Sakurai30 / 180-40haver