v0.50.0 → v0.50.1

14 fighters44 movesPrerelease · Jun 13, 2026

Changes made from v0.50.0 to v0.50.1.

Mechanics, bugfixes and stages are found in the full patch notes.

v0.50.1‐pre‐release

Chrom

Down Air AttackAirLw

  • Active 14-21 → 14-18
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-1613270°29 / 53-21443111-4, 30–0, 1, 2armr, sword1
17-21767°55 / 90-60, 1, 2armr, sword1
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-151167°30 / 78-31443111-4, 30–0armr
14-1513270°29 / 53-21, 2sword2
16-18967°30 / 78-50, 1, 2armr, sword2

Side Special (2Lw) SpecialS2Lw

  • SDI 1 → 1.15
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2Lw hdr
Side Special
8-115Sakurai30 fixed-23836–0, 1, 2, 3shoulderr, armr, sword2
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2Lw hdr
Side Special
8-115Sakurai30 fixed-23836–0, 1, 2, 3shoulderr, armr, sword2

Side Special (4Hi) SpecialS4Hi

  • Angle 84° → 82°
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS4Hi hdr
Side Special
12-171184°91 / 34-231244–0, 1, 2, 3top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS4Hi hdr
Side Special
12-171182°91 / 34-231244–0, 1, 2, 3top

Side Special (4S) SpecialS4S

  • Damage 16 → 12
  • KBG 74 → 95
  • On shield (safest hit) -32 → -34
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS4S hdr
Side Special
13-161655°60 / 74-321356–0, 1, 2, 3top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS4S hdr
Side Special
13-161255°60 / 95-341356–0, 1, 2, 3top

Side Special (Air, 2Lw) SpecialAirS2Lw

  • SDI 1 → 1.15
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Lw hdr
Side Special
8-115Sakurai30 fixed-23836–0, 1, 2, 3shoulderr, armr, sword2
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Lw hdr
Side Special
8-115Sakurai30 fixed-23836–0, 1, 2, 3shoulderr, armr, sword2

Side Special (Air, 4Hi) SpecialAirS4Hi

  • Angle 84° → 82°
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS4Hi hdr
Side Special
12-171184°91 / 34-231244–0, 1, 2, 3top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS4Hi hdr
Side Special
12-171182°91 / 34-231244–0, 1, 2, 3top

Side Special (Air, 4S) SpecialAirS4S

  • Damage 16 → 12
  • KBG 74 → 95
  • On shield (safest hit) -32 → -34
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS4S hdr
Side Special
13-161655°60 / 74-321356–0, 1, 2, 3top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS4S hdr
Side Special
13-161255°60 / 95-341356–0, 1, 2, 3top

Cloud

Attributes

  • Wall jump no → yes

Dark Pit

Forward Tilt AttackS3

  • Effect sting → cutup (frames 9-13, ID 1)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-137Sakurai40 / 100-20935–0top
9-139Sakurai40 / 100-191top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-137Sakurai40 / 100-20935–0top
9-139Sakurai40 / 100-191top

Forward Smash AttackS4

  • Effect sting → cutup (frames 16-18, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
105366°53 fixed-401055–0top
16-1810Sakurai42 / 121-310top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
105366°53 fixed-401055–0top
16-1810Sakurai42 / 121-310top

Up Smash AttackHi4

  • Effect sting → cutup (frame 9, IDs 0, 1, 2; frames 13-14, IDs 0, 1, 2, 3)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
6690°52 / 139-38650–0, 1, 2, 3, 4top
7690°52 / 139-370top
9690°62 / 139-350, 1, 2top
13-14690°62 / 139-310, 1, 2, 3top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
6690°52 / 139-38650–0, 1, 2, 3, 4top
7690°52 / 139-370top
9690°62 / 139-350, 1, 2top
13-14690°62 / 139-310, 1, 2, 3top

Down Smash AttackLw4

  • Effect sting → cutup (frames 5-6, IDs 0, 1; frames 18-20, IDs 0, 1)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
5-61248°40 / 98-31545–0, 1top
5-61048°35 / 93-322top
18-201230°25 / 93-180, 1top
18-201030°25 / 93-192top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
5-61248°40 / 98-31545–0, 1top
5-61048°35 / 93-322top
18-201230°25 / 93-180, 1top
18-201030°25 / 93-192top

Neutral Air AttackAirN

  • Effect sting → cutup (frames 16-17, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-114366°40 fixed-554091-2, 24–0top
16-177Sakurai50 / 85-40top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-114366°40 fixed-554091-2, 24–0top
16-177Sakurai50 / 85-40top

Up Air AttackAirHi

  • Effect sting → cutup (frames 9-11, ID 0; frames 9-11, IDs 1, 2, 3)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-11975°20 / 114-5936111-4, 34–0top
9-111175°20 / 114-31, 2, 3top
12-19775°20 / 108-60top
12-19975°20 / 108-51, 2, 3top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-11975°20 / 114-5936111-4, 34–0top
9-111175°20 / 114-31, 2, 3top
12-19775°20 / 108-60top
12-19975°20 / 108-51, 2, 3top

Down Air AttackAirLw

  • Effect sting → cutup (frames 10-11, IDs 1, 2)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
9954°45 / 88-4939101-6, 32–0, 1, 2arml, bowl
10-11954°45 / 88-40arml
10-1110270°22 / 56-31, 2bowl
12-13954°39 / 76-40, 1, 2arml, bowl
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
9954°45 / 88-4939101-6, 32–0, 1, 2arml, bowl
10-11954°45 / 88-40arml
10-1110270°22 / 56-31, 2bowl
12-13954°39 / 76-40, 1, 2arml, bowl

Up Special (Start) SpecialHiStart

  • FAF 24 → 15
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
no hitboxes–24––
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
no hitboxes–15––

Up Special (Air, Start) SpecialAirHiStart

  • FAF 24 → 15
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–2440–
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–1540–

Forward Throw ThrowF

  • Effect sting → cutup (frames 17-18, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1445°72 / 125–1933140–
1-163Sakurai60 / 100–0–
17-186Sakurai61 / 112–0top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1445°72 / 125–1933140–
1-163Sakurai60 / 100–0–
17-186Sakurai61 / 112–0top

Down Throw ThrowLw

  • Effect sting → cutup (frames 13-14, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1468°77 / 77–1636200–
1-123Sakurai60 / 100–0–
13-142Sakurai80 / 40–0top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1468°77 / 77–1636200–
1-123Sakurai60 / 100–0–
13-142Sakurai80 / 40–0top

Ike

Down Air AttackAirLw

  • Active 16-26 → 16-23
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
16-1714.5270°33 / 45-31645121-4, 38–0armr
16-1716270°33 / 45-21, 2sword
16-1713270°33 / 45-33sword
18-269Sakurai10 / 100-60armr
18-2610Sakurai10 / 100-51, 2sword
18-267Sakurai10 / 100-73sword
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
16-1714.5270°33 / 45-31645121-4, 38–0armr
16-1716270°33 / 45-21, 2sword
16-1713270°33 / 45-33sword
18-239Sakurai10 / 100-60armr
18-2310Sakurai10 / 100-51, 2sword
18-237Sakurai10 / 100-73sword

Kazuya

AttackSquat1

  • Damage 16.5 → 17
  • Shield damage 4 → 7
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat1 hdr
AttackSquat1
1316.548°70 / 45-251350–0, 1, 2top
14-1516.548°70 / 45-240, 1, 2top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat1 hdr
AttackSquat1
131748°70 / 45-251350–0, 1, 2top
14-151748°70 / 45-240, 1, 2top

AttackSquat2

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat2 hdr
AttackSquat2
6-75270°60 fixed-15626–0top
6-7577°47 / 12-151, 2, 3top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat2 hdr
AttackSquat2
6-7567°65 / 40-15626–0, 1, 2top

AttackStep2

  • Damage 9 → 11 (frame 8, IDs 0, 1, 2; frame 9, IDs 0, 1, 2; frames 10-11, IDs 0, 1, 2)
  • Damage 7 → 9 (frame 8, IDs 3, 4, 5; frame 9, IDs 3, 4; frames 9-11, ID 5; frames 10-11, IDs 3, 4; frame 10, ID 4)
  • On shield (safest hit) -17 → -15
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2 hdr
AttackStep2
8990°95 / 0-19835–0, 1, 2handr, top
8790°95 / 10-213, 4, 5handr, top
9990°95 / 0-180, 1, 2handr, top
9790°95 / 10-203, 4handr, top
9-11790°95 / 10-205top
10-11990°95 / 0-170, 1, 2handr, top
10-11790°95 / 10-193, 4handr, top
10790°95 / 10-194top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2 hdr
AttackStep2
81190°95 / 0-17835–0, 1, 2handr, top
8990°95 / 10-203, 4, 5handr, top
91190°95 / 0-160, 1, 2handr, top
9990°95 / 10-193, 4handr, top
9-11990°95 / 10-195top
10-111190°95 / 0-150, 1, 2handr, top
10-11990°95 / 10-183, 4handr, top
10990°95 / 10-184top

AttackStep2f

  • Hitboxes reworked
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2f hdr
AttackStep2f
81494°101 / 0-14832–0, 6handr, top
81494°101 / 0-121, 2top
81194°101 / 10-153, 4, 5handr, top
81194°101 / 0-157top
91494°101 / 0-130handr
91494°101 / 0-111, 2top
91194°101 / 10-143, 4, 5handr, top
10-111494°101 / 0-120handr
10-111494°101 / 0-101, 2top
10-111194°101 / 10-133, 4, 5handr, top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2f hdr
AttackStep2f
81294°101 / 10-15832–0handr
81294°101 / 10-141, 2top
81594°101 / 0-133, 4, 5, 7handr, top
81294°101 / 0-156top
91294°101 / 10-140handr
91294°101 / 10-131, 2top
91594°101 / 0-123, 4, 5handr, top
10-111294°101 / 10-130handr
10-111294°101 / 10-121, 2top
10-111594°101 / 0-113, 4, 5handr, top

AttackStep2s

  • Shield damage 2 → 0 (frames 9-11 (every 1), ID 0; frame 9, ID 1; frames 9-11, ID 2; frame 10, ID 1; frame 11, ID 1)
  • Shield damage 4 → 0 (frames 33-35, IDs 0, 1, 2)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2s hdr
AttackStep2s
9-11 (every 1)665°55 fixed-51966–0top
9690°50 fixed-511top
9-11665°55 fixed-512top
10680°50 fixed-501top
11680°50 fixed-491top
33-351044°50 / 55-250, 1, 2top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2s hdr
AttackStep2s
9-11 (every 1)665°55 fixed-51966–0top
9690°50 fixed-511top
9-11665°55 fixed-512top
10680°50 fixed-501top
11680°50 fixed-491top
33-351044°50 / 55-250, 1, 2top

Lucas

Dash Attack AttackDash

  • Size 4.75 → 5 (frames 7-9, ID 0)
  • Size 4 → 4.5 (frames 10-16, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-91083°55 / 77-24739–0neck
7-91083°50 / 77-241haver
10-167Sakurai40 / 90-230neck
10-167Sakurai35 / 90-231haver
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-91083°55 / 77-24739–0shoulderr
7-91083°50 / 77-241top
10-167Sakurai40 / 90-230shoulderr
10-167Sakurai35 / 90-231top

Down Throw ThrowLw

  • FAF 41 → 46
  • Angle 75° → 110° (frame 1, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1775°85 / 55–2241190–
1-403Sakurai60 / 100–0–
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
17110°85 / 55–2246240–
1-453Sakurai60 / 100–0–

Marth

Up Smash AttackHi4

  • Effect cutup → sting (frames 13-17, ID 3)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
13-143120°155 fixed-321349–0top
13-171590°30 / 80-251, 2armr, sword2
13-171890°60 / 80-243sword2
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
13-143120°155 fixed-321349–0top
13-171590°30 / 80-251, 2armr, sword2
13-171890°60 / 80-243sword2

Mii Swordfighter

Down Special (1Flourish) SpecialLw1Flourish

  • FAF 34 → 37
  • On shield (safest hit) -21 → -24
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Flourish hdr
Down Special
6-12677°40 / 75-22634–0, 1armr, haver
6-12882°40 / 75-212haver
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Flourish hdr
Down Special
6-12677°40 / 75-25637–0, 1armr, haver
6-12882°40 / 75-242haver

Down Special (1Mordschlag) SpecialLw1Mordschlag

  • Shield damage f32::NAN → 7
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Mordschlag hdr
Down Special
19-2214–1649°80 / 78-27 to -261956–0, 1, 2armr, haver
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Mordschlag hdr
Down Special
19-2214–1649°80 / 78-27 to -261956–0, 1, 2armr, haver

Down Special (Air, 1Flourish) SpecialAirLw1Flourish

  • FAF 34 → 37
  • On shield (safest hit) -21 → -24
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1Flourish hdr
Down Special
6-12677°40 / 75-22634–0, 1armr, haver
6-12882°40 / 75-212haver
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1Flourish hdr
Down Special
6-12677°40 / 75-25637–0, 1armr, haver
6-12882°40 / 75-242haver

Down Special (Air, 1Mordschlag) SpecialAirLw1Mordschlag

  • Shield damage f32::NAN → 7
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1Mordschlag hdr
Down Special
19-2214–1649°80 / 78-27 to -261956–0, 1, 2armr, haver
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1Mordschlag hdr
Down Special
19-2214–1649°80 / 78-27 to -261956–0, 1, 2armr, haver

Ness

Down Throw ThrowLw

  • BKB 70 → 80 (frame 1, ID 0)
  • KBG 58 → 68 (frame 1, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1480°70 / 58–2752250–
1-53Sakurai60 / 100–0–
6-14 (every 4)0.5Sakurai0 / 100–0top
26-271.5Sakurai0 / 100–0top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1480°80 / 68–2752250–
1-53Sakurai60 / 100–0–
6-14 (every 4)0.5Sakurai0 / 100–0top
26-271.5Sakurai0 / 100–0top

Olimar

Jab 1 Attack11

  • Hitboxes reworked 5 hits → 6 hits
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-53Sakurai30 / 25-8416–0top
43180°30 / 25-81top
43Sakurai30 / 25-82top
54180°25 / 15-61top
54Sakurai25 / 15-62top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-5383°25 fixed-8416–0top
4383°25 fixed-81top
4-53Sakurai25 / 30-82top
43Sakurai25 / 30-83top
5383°25 fixed-71top
53Sakurai25 / 30-73top

Pikmin: AttackS4SJump

  • Damage 16.24–24.36 → 13.6–20.4 (frames 11-14, IDs 0, 1)
  • Damage 11.2–16.8 → 9.6–14.4 (frames 15-19, IDs 0, 1)
  • Damage 6.72–10.08 → 5.6–8.4 (frames 20-29, IDs 0, 1)
  • KBG 67.5–82.5 → 79.2–96.8
  • On shield (safest hit) -6 → -10
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4SJump hdr
Forward Smash
11-1416.24–24.36varies33 / varies-9 to -61144–0, 1head1
15-1911.2–16.8varies33 / varies-11 to -90, 1head1
20-296.72–10.08varies33 / varies-12 to -110, 1head1
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4SJump hdr
Forward Smash
11-1413.6–20.4varies33 / varies-12 to -101144–0, 1head1
15-199.6–14.4varies33 / varies-13 to -120, 1head1
20-295.6–8.4varies33 / varies-13 to -120, 1head1

Pikmin: Up Smash AttackHi4

  • Damage 14.56–21.84 → 14.4–21.6 (frames 12-13, IDs 0, 1)
  • On shield (safest hit) -3 → -4
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-1314.56–21.84varies50 / varies-5 to -31240–0, 1top
14-2111.2–16.8varies50 / varies-8 to -60, 1top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-1314.4–21.6varies50 / varies-6 to -41240–0, 1top
14-2111.2–16.8varies50 / varies-8 to -60, 1top

Pikmin: Down Smash AttackLw4

  • Damage 12.32–18.48 → 10.4–15.6 (frames 10-12, IDs 0, 1)
  • Damage 10.08–15.12 → 8–12 (frames 13-17, IDs 0, 1)
  • KBG 63.9–78.1 → 72–88
  • Size 4.5 → 3.5
  • Shield damage dmg * p.shield_dmg + 10.0 → shield_dmg
  • On shield (safest hit) -8 → -11
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
10-1212.32–18.48varies32 / varies-10 to -81039–0, 1head1
13-1710.08–15.12varies25 / varies-10 to -80, 1head1
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
10-1210.4–15.6varies32 / varies-12 to -111039–0, 1head1
13-178–12varies25 / varies-12 to -110, 1head1

Pikmin: Neutral Air AttackAirN

  • Damage 6.4–9.6 → 5.6–8.4 (frames 4-8, IDs 0, 1, 2, 3)
  • Damage 5.6–8.4 → 4.8–7.2 (frames 9-17, IDs 0, 1, 2, 3)
  • Damage 4.8–7.2 → 4–6 (frames 18-23, IDs 0, 1, 2, 3)
  • BKB 40 → 38
  • KBG 97.2–118.8 → 109.8–134.2
  • On shield (safest hit) 0 → -1
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirN hdr
Neutral Air
4-86.4–9.6varies40 / varies-2 to 044470, 1, 2, 3head2, head1, waist
9-175.6–8.4varies40 / varies-2 to -10, 1, 2, 3head2, head1, waist
18-234.8–7.2varies40 / varies-3 to -20, 1, 2, 3head2, head1, waist
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirN hdr
Neutral Air
4-85.6–8.4varies38 / varies-2 to -144470, 1, 2, 3head2, head1, waist
9-174.8–7.2varies38 / varies-3 to -20, 1, 2, 3head2, head1, waist
18-234–6varies38 / varies-3 to -20, 1, 2, 3head2, head1, waist

Richter

Neutral Air AttackAirN

  • Damage 9 → 8 (frames 10-19, ID 0; frame 16, ID 1; frames 17-19 (every 1), ID 1)
  • Damage 11 → 10 (frame 10, ID 1; frame 11, ID 1; frame 12, ID 1)
  • Damage 10 → 9 (frames 13-15 (every 1), ID 1)
  • On shield (safest hit) -1 → -2
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
10-19945°45 / 95-3103691-3, 34–0top
101145°45 / 105-11top
111145°45 / 105-11top
121145°45 / 105-11top
13-15 (every 1)1045°45 / 95-21top
16945°45 / 85-31top
17-19 (every 1)945°45 / 85-31top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
10-19845°45 / 95-3103691-3, 34–0top
101045°45 / 105-21top
111045°45 / 105-21top
121045°45 / 105-21top
13-15 (every 1)945°45 / 95-31top
16845°45 / 85-31top
17-19 (every 1)845°45 / 85-31top

Up Special SpecialHi

  • Damage 9 → 8 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
  • BKB 70 → 65 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
  • KBG 82 → 90 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
81471°67 / 80-32850–0top
91471°67 / 80-310top
10980°70 / 82-330top
11980°70 / 82-320top
12980°70 / 82-310top
13980°70 / 82-300top
14-16980°70 / 82-290top
17980°70 / 82-260top
18-19980°70 / 82-250top
20-24980°70 / 82-230top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
81471°67 / 80-32850–0top
91471°67 / 80-310top
10880°65 / 90-330top
11880°65 / 90-320top
12880°65 / 90-310top
13880°65 / 90-300top
14-16880°65 / 90-290top
17880°65 / 90-260top
18-19880°65 / 90-250top
20-24880°65 / 90-230top

Up Special (Air) SpecialAirHi

  • Damage 9 → 8 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
  • BKB 70 → 65 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
  • KBG 82 → 90 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
81471°67 / 80-17850260top
91471°67 / 80-170top
10980°70 / 82-200top
11980°70 / 82-200top
12980°70 / 82-200top
13980°70 / 82-200top
14-16980°70 / 82-200top
17980°70 / 82-200top
18-19980°70 / 82-200top
20-24980°70 / 82-200top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
81471°67 / 80-17850260top
91471°67 / 80-170top
10880°65 / 90-200top
11880°65 / 90-200top
12880°65 / 90-200top
13880°65 / 90-200top
14-16880°65 / 90-200top
17880°65 / 90-200top
18-19880°65 / 90-200top
20-24880°65 / 90-200top

Robin

Up Special (Fail) SpecialHiFail

  • FAF 52 → 45
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiFail vanilla
Up Special
no hitboxes–52––
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiFail hdr
Up Special
no hitboxes–45––

Sora

Down Special (Start) SpecialLwStart

  • Startup 15 → 9
  • Active 15-33 → 9-28
  • FAF 30 → 25
  • Cancel C 24 → C 19
  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwStart hdr
Down Special
15-18975°150 fixed-81530–C 240rot
19-23775°100 fixed-50rot
24-33580°80 fixed-10rot
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwStart hdr
Down Special
9975°150 fixed-9925–C 190top
10-13975°150 fixed-80rot
14-18775°100 fixed-50rot
19-28580°80 fixed-10rot

Down Special (Air, Start) SpecialAirLwStart

  • Angle 65° → 50° (frames 37-40, IDs 0, 1, 2; frames 41-59, IDs 0, 1)
  • BKB 80 → 75 (frames 37-40, IDs 0, 1, 2)
  • KBG 65 → 60 (frames 37-40, IDs 0, 1, 2)
  • KBG 75 → 60 (frames 41-59, IDs 0, 1)
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart hdr
Down Special
20-211.6105°20 / 20-622085–0top
37-401265°80 / 65-390, 1, 2haver
41-59965°75 / 75-370, 1haver, top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart hdr
Down Special
20-211.6105°20 / 20-622085–0top
37-401250°75 / 60-390, 1, 2haver
41-59950°75 / 60-370, 1haver, top

Squirtle

Water: Regular

  • SDI 1 → 0
Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Regular hdr
Regular
1-191366°20 fixed–1––0top
v0.50.1
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Regular hdr
Regular
1-191366°20 fixed–1––0top