v0.50.0 → v0.50.1
14 fighters44 movesPrerelease · Jun 13, 2026
Changes made from v0.50.0 to v0.50.1.
Mechanics, bugfixes and stages are found in the full patch notes.
v0.50.1‐pre‐release
Chrom
Down Air AttackAirLw
- Active 14-21 → 14-18
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-16 | 13 | 270° | 29 / 53 | -2 | 14 | 43 | 11 | 1-4, 30– | 0, 1, 2 | armr, sword1 |
| 17-21 | 7 | 67° | 55 / 90 | -6 | 0, 1, 2 | armr, sword1 |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-15 | 11 | 67° | 30 / 78 | -3 | 14 | 43 | 11 | 1-4, 30– | 0 | armr |
| 14-15 | 13 | 270° | 29 / 53 | -2 | 1, 2 | sword2 | |||||
| 16-18 | 9 | 67° | 30 / 78 | -5 | 0, 1, 2 | armr, sword2 |
Side Special (2Lw) SpecialS2Lw
- SDI 1 → 1.15
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2Lw hdr Side Special | 8-11 | 5 | Sakurai | 30 fixed | -23 | 8 | 36 | – | 0, 1, 2, 3 | shoulderr, armr, sword2 |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2Lw hdr Side Special | 8-11 | 5 | Sakurai | 30 fixed | -23 | 8 | 36 | – | 0, 1, 2, 3 | shoulderr, armr, sword2 |
Side Special (4Hi) SpecialS4Hi
- Angle 84° → 82°
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS4Hi hdr Side Special | 12-17 | 11 | 84° | 91 / 34 | -23 | 12 | 44 | – | 0, 1, 2, 3 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS4Hi hdr Side Special | 12-17 | 11 | 82° | 91 / 34 | -23 | 12 | 44 | – | 0, 1, 2, 3 | top |
Side Special (4S) SpecialS4S
- Damage 16 → 12
- KBG 74 → 95
- On shield (safest hit) -32 → -34
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS4S hdr Side Special | 13-16 | 16 | 55° | 60 / 74 | -32 | 13 | 56 | – | 0, 1, 2, 3 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS4S hdr Side Special | 13-16 | 12 | 55° | 60 / 95 | -34 | 13 | 56 | – | 0, 1, 2, 3 | top |
Side Special (Air, 2Lw) SpecialAirS2Lw
- SDI 1 → 1.15
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2Lw hdr Side Special | 8-11 | 5 | Sakurai | 30 fixed | -23 | 8 | 36 | – | 0, 1, 2, 3 | shoulderr, armr, sword2 |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2Lw hdr Side Special | 8-11 | 5 | Sakurai | 30 fixed | -23 | 8 | 36 | – | 0, 1, 2, 3 | shoulderr, armr, sword2 |
Side Special (Air, 4Hi) SpecialAirS4Hi
- Angle 84° → 82°
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS4Hi hdr Side Special | 12-17 | 11 | 84° | 91 / 34 | -23 | 12 | 44 | – | 0, 1, 2, 3 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS4Hi hdr Side Special | 12-17 | 11 | 82° | 91 / 34 | -23 | 12 | 44 | – | 0, 1, 2, 3 | top |
Side Special (Air, 4S) SpecialAirS4S
- Damage 16 → 12
- KBG 74 → 95
- On shield (safest hit) -32 → -34
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS4S hdr Side Special | 13-16 | 16 | 55° | 60 / 74 | -32 | 13 | 56 | – | 0, 1, 2, 3 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS4S hdr Side Special | 13-16 | 12 | 55° | 60 / 95 | -34 | 13 | 56 | – | 0, 1, 2, 3 | top |
Cloud
Attributes
- Wall jump no → yes
Dark Pit
Forward Tilt AttackS3
- Effect sting → cutup (frames 9-13, ID 1)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-13 | 7 | Sakurai | 40 / 100 | -20 | 9 | 35 | – | 0 | top |
| 9-13 | 9 | Sakurai | 40 / 100 | -19 | 1 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-13 | 7 | Sakurai | 40 / 100 | -20 | 9 | 35 | – | 0 | top |
| 9-13 | 9 | Sakurai | 40 / 100 | -19 | 1 | top |
Forward Smash AttackS4
- Effect sting → cutup (frames 16-18, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 10 | 5 | 366° | 53 fixed | -40 | 10 | 55 | – | 0 | top |
| 16-18 | 10 | Sakurai | 42 / 121 | -31 | 0 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 10 | 5 | 366° | 53 fixed | -40 | 10 | 55 | – | 0 | top |
| 16-18 | 10 | Sakurai | 42 / 121 | -31 | 0 | top |
Up Smash AttackHi4
- Effect sting → cutup (frame 9, IDs 0, 1, 2; frames 13-14, IDs 0, 1, 2, 3)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 6 | 6 | 90° | 52 / 139 | -38 | 6 | 50 | – | 0, 1, 2, 3, 4 | top |
| 7 | 6 | 90° | 52 / 139 | -37 | 0 | top | ||||
| 9 | 6 | 90° | 62 / 139 | -35 | 0, 1, 2 | top | ||||
| 13-14 | 6 | 90° | 62 / 139 | -31 | 0, 1, 2, 3 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 6 | 6 | 90° | 52 / 139 | -38 | 6 | 50 | – | 0, 1, 2, 3, 4 | top |
| 7 | 6 | 90° | 52 / 139 | -37 | 0 | top | ||||
| 9 | 6 | 90° | 62 / 139 | -35 | 0, 1, 2 | top | ||||
| 13-14 | 6 | 90° | 62 / 139 | -31 | 0, 1, 2, 3 | top |
Down Smash AttackLw4
- Effect sting → cutup (frames 5-6, IDs 0, 1; frames 18-20, IDs 0, 1)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 5-6 | 12 | 48° | 40 / 98 | -31 | 5 | 45 | – | 0, 1 | top |
| 5-6 | 10 | 48° | 35 / 93 | -32 | 2 | top | ||||
| 18-20 | 12 | 30° | 25 / 93 | -18 | 0, 1 | top | ||||
| 18-20 | 10 | 30° | 25 / 93 | -19 | 2 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 5-6 | 12 | 48° | 40 / 98 | -31 | 5 | 45 | – | 0, 1 | top |
| 5-6 | 10 | 48° | 35 / 93 | -32 | 2 | top | ||||
| 18-20 | 12 | 30° | 25 / 93 | -18 | 0, 1 | top | ||||
| 18-20 | 10 | 30° | 25 / 93 | -19 | 2 | top |
Neutral Air AttackAirN
- Effect sting → cutup (frames 16-17, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-11 | 4 | 366° | 40 fixed | -5 | 5 | 40 | 9 | 1-2, 24– | 0 | top |
| 16-17 | 7 | Sakurai | 50 / 85 | -4 | 0 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-11 | 4 | 366° | 40 fixed | -5 | 5 | 40 | 9 | 1-2, 24– | 0 | top |
| 16-17 | 7 | Sakurai | 50 / 85 | -4 | 0 | top |
Up Air AttackAirHi
- Effect sting → cutup (frames 9-11, ID 0; frames 9-11, IDs 1, 2, 3)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-11 | 9 | 75° | 20 / 114 | -5 | 9 | 36 | 11 | 1-4, 34– | 0 | top |
| 9-11 | 11 | 75° | 20 / 114 | -3 | 1, 2, 3 | top | |||||
| 12-19 | 7 | 75° | 20 / 108 | -6 | 0 | top | |||||
| 12-19 | 9 | 75° | 20 / 108 | -5 | 1, 2, 3 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-11 | 9 | 75° | 20 / 114 | -5 | 9 | 36 | 11 | 1-4, 34– | 0 | top |
| 9-11 | 11 | 75° | 20 / 114 | -3 | 1, 2, 3 | top | |||||
| 12-19 | 7 | 75° | 20 / 108 | -6 | 0 | top | |||||
| 12-19 | 9 | 75° | 20 / 108 | -5 | 1, 2, 3 | top |
Down Air AttackAirLw
- Effect sting → cutup (frames 10-11, IDs 1, 2)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 9 | 9 | 54° | 45 / 88 | -4 | 9 | 39 | 10 | 1-6, 32– | 0, 1, 2 | arml, bowl |
| 10-11 | 9 | 54° | 45 / 88 | -4 | 0 | arml | |||||
| 10-11 | 10 | 270° | 22 / 56 | -3 | 1, 2 | bowl | |||||
| 12-13 | 9 | 54° | 39 / 76 | -4 | 0, 1, 2 | arml, bowl |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 9 | 9 | 54° | 45 / 88 | -4 | 9 | 39 | 10 | 1-6, 32– | 0, 1, 2 | arml, bowl |
| 10-11 | 9 | 54° | 45 / 88 | -4 | 0 | arml | |||||
| 10-11 | 10 | 270° | 22 / 56 | -3 | 1, 2 | bowl | |||||
| 12-13 | 9 | 54° | 39 / 76 | -4 | 0, 1, 2 | arml, bowl |
Up Special (Start) SpecialHiStart
- FAF 24 → 15
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | no hitboxes | – | 24 | – | – | |||||
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | no hitboxes | – | 15 | – | – | |||||
Up Special (Air, Start) SpecialAirHiStart
- FAF 24 → 15
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | no hitboxes | – | 24 | 40 | – | |||||
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | no hitboxes | – | 15 | 40 | – | |||||
Forward Throw ThrowF
- Effect sting → cutup (frames 17-18, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 45° | 72 / 125 | – | 19 | 33 | 14 | 0 | – |
| 1-16 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 17-18 | 6 | Sakurai | 61 / 112 | – | 0 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 45° | 72 / 125 | – | 19 | 33 | 14 | 0 | – |
| 1-16 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 17-18 | 6 | Sakurai | 61 / 112 | – | 0 | top |
Down Throw ThrowLw
- Effect sting → cutup (frames 13-14, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 68° | 77 / 77 | – | 16 | 36 | 20 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13-14 | 2 | Sakurai | 80 / 40 | – | 0 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 68° | 77 / 77 | – | 16 | 36 | 20 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13-14 | 2 | Sakurai | 80 / 40 | – | 0 | top |
Ike
Down Air AttackAirLw
- Active 16-26 → 16-23
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 16-17 | 14.5 | 270° | 33 / 45 | -3 | 16 | 45 | 12 | 1-4, 38– | 0 | armr |
| 16-17 | 16 | 270° | 33 / 45 | -2 | 1, 2 | sword | |||||
| 16-17 | 13 | 270° | 33 / 45 | -3 | 3 | sword | |||||
| 18-26 | 9 | Sakurai | 10 / 100 | -6 | 0 | armr | |||||
| 18-26 | 10 | Sakurai | 10 / 100 | -5 | 1, 2 | sword | |||||
| 18-26 | 7 | Sakurai | 10 / 100 | -7 | 3 | sword |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 16-17 | 14.5 | 270° | 33 / 45 | -3 | 16 | 45 | 12 | 1-4, 38– | 0 | armr |
| 16-17 | 16 | 270° | 33 / 45 | -2 | 1, 2 | sword | |||||
| 16-17 | 13 | 270° | 33 / 45 | -3 | 3 | sword | |||||
| 18-23 | 9 | Sakurai | 10 / 100 | -6 | 0 | armr | |||||
| 18-23 | 10 | Sakurai | 10 / 100 | -5 | 1, 2 | sword | |||||
| 18-23 | 7 | Sakurai | 10 / 100 | -7 | 3 | sword |
Kazuya
AttackSquat1
- Damage 16.5 → 17
- Shield damage 4 → 7
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat1 hdr AttackSquat1 | 13 | 16.5 | 48° | 70 / 45 | -25 | 13 | 50 | – | 0, 1, 2 | top |
| 14-15 | 16.5 | 48° | 70 / 45 | -24 | 0, 1, 2 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat1 hdr AttackSquat1 | 13 | 17 | 48° | 70 / 45 | -25 | 13 | 50 | – | 0, 1, 2 | top |
| 14-15 | 17 | 48° | 70 / 45 | -24 | 0, 1, 2 | top |
AttackSquat2
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat2 hdr AttackSquat2 | 6-7 | 5 | 270° | 60 fixed | -15 | 6 | 26 | – | 0 | top |
| 6-7 | 5 | 77° | 47 / 12 | -15 | 1, 2, 3 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat2 hdr AttackSquat2 | 6-7 | 5 | 67° | 65 / 40 | -15 | 6 | 26 | – | 0, 1, 2 | top |
AttackStep2
- Damage 9 → 11 (frame 8, IDs 0, 1, 2; frame 9, IDs 0, 1, 2; frames 10-11, IDs 0, 1, 2)
- Damage 7 → 9 (frame 8, IDs 3, 4, 5; frame 9, IDs 3, 4; frames 9-11, ID 5; frames 10-11, IDs 3, 4; frame 10, ID 4)
- On shield (safest hit) -17 → -15
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2 hdr AttackStep2 | 8 | 9 | 90° | 95 / 0 | -19 | 8 | 35 | – | 0, 1, 2 | handr, top |
| 8 | 7 | 90° | 95 / 10 | -21 | 3, 4, 5 | handr, top | ||||
| 9 | 9 | 90° | 95 / 0 | -18 | 0, 1, 2 | handr, top | ||||
| 9 | 7 | 90° | 95 / 10 | -20 | 3, 4 | handr, top | ||||
| 9-11 | 7 | 90° | 95 / 10 | -20 | 5 | top | ||||
| 10-11 | 9 | 90° | 95 / 0 | -17 | 0, 1, 2 | handr, top | ||||
| 10-11 | 7 | 90° | 95 / 10 | -19 | 3, 4 | handr, top | ||||
| 10 | 7 | 90° | 95 / 10 | -19 | 4 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2 hdr AttackStep2 | 8 | 11 | 90° | 95 / 0 | -17 | 8 | 35 | – | 0, 1, 2 | handr, top |
| 8 | 9 | 90° | 95 / 10 | -20 | 3, 4, 5 | handr, top | ||||
| 9 | 11 | 90° | 95 / 0 | -16 | 0, 1, 2 | handr, top | ||||
| 9 | 9 | 90° | 95 / 10 | -19 | 3, 4 | handr, top | ||||
| 9-11 | 9 | 90° | 95 / 10 | -19 | 5 | top | ||||
| 10-11 | 11 | 90° | 95 / 0 | -15 | 0, 1, 2 | handr, top | ||||
| 10-11 | 9 | 90° | 95 / 10 | -18 | 3, 4 | handr, top | ||||
| 10 | 9 | 90° | 95 / 10 | -18 | 4 | top |
AttackStep2f
- Hitboxes reworked
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2f hdr AttackStep2f | 8 | 14 | 94° | 101 / 0 | -14 | 8 | 32 | – | 0, 6 | handr, top |
| 8 | 14 | 94° | 101 / 0 | -12 | 1, 2 | top | ||||
| 8 | 11 | 94° | 101 / 10 | -15 | 3, 4, 5 | handr, top | ||||
| 8 | 11 | 94° | 101 / 0 | -15 | 7 | top | ||||
| 9 | 14 | 94° | 101 / 0 | -13 | 0 | handr | ||||
| 9 | 14 | 94° | 101 / 0 | -11 | 1, 2 | top | ||||
| 9 | 11 | 94° | 101 / 10 | -14 | 3, 4, 5 | handr, top | ||||
| 10-11 | 14 | 94° | 101 / 0 | -12 | 0 | handr | ||||
| 10-11 | 14 | 94° | 101 / 0 | -10 | 1, 2 | top | ||||
| 10-11 | 11 | 94° | 101 / 10 | -13 | 3, 4, 5 | handr, top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2f hdr AttackStep2f | 8 | 12 | 94° | 101 / 10 | -15 | 8 | 32 | – | 0 | handr |
| 8 | 12 | 94° | 101 / 10 | -14 | 1, 2 | top | ||||
| 8 | 15 | 94° | 101 / 0 | -13 | 3, 4, 5, 7 | handr, top | ||||
| 8 | 12 | 94° | 101 / 0 | -15 | 6 | top | ||||
| 9 | 12 | 94° | 101 / 10 | -14 | 0 | handr | ||||
| 9 | 12 | 94° | 101 / 10 | -13 | 1, 2 | top | ||||
| 9 | 15 | 94° | 101 / 0 | -12 | 3, 4, 5 | handr, top | ||||
| 10-11 | 12 | 94° | 101 / 10 | -13 | 0 | handr | ||||
| 10-11 | 12 | 94° | 101 / 10 | -12 | 1, 2 | top | ||||
| 10-11 | 15 | 94° | 101 / 0 | -11 | 3, 4, 5 | handr, top |
AttackStep2s
- Shield damage 2 → 0 (frames 9-11 (every 1), ID 0; frame 9, ID 1; frames 9-11, ID 2; frame 10, ID 1; frame 11, ID 1)
- Shield damage 4 → 0 (frames 33-35, IDs 0, 1, 2)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2s hdr AttackStep2s | 9-11 (every 1) | 6 | 65° | 55 fixed | -51 | 9 | 66 | – | 0 | top |
| 9 | 6 | 90° | 50 fixed | -51 | 1 | top | ||||
| 9-11 | 6 | 65° | 55 fixed | -51 | 2 | top | ||||
| 10 | 6 | 80° | 50 fixed | -50 | 1 | top | ||||
| 11 | 6 | 80° | 50 fixed | -49 | 1 | top | ||||
| 33-35 | 10 | 44° | 50 / 55 | -25 | 0, 1, 2 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2s hdr AttackStep2s | 9-11 (every 1) | 6 | 65° | 55 fixed | -51 | 9 | 66 | – | 0 | top |
| 9 | 6 | 90° | 50 fixed | -51 | 1 | top | ||||
| 9-11 | 6 | 65° | 55 fixed | -51 | 2 | top | ||||
| 10 | 6 | 80° | 50 fixed | -50 | 1 | top | ||||
| 11 | 6 | 80° | 50 fixed | -49 | 1 | top | ||||
| 33-35 | 10 | 44° | 50 / 55 | -25 | 0, 1, 2 | top |
Lucas
Dash Attack AttackDash
- Size 4.75 → 5 (frames 7-9, ID 0)
- Size 4 → 4.5 (frames 10-16, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 10 | 83° | 55 / 77 | -24 | 7 | 39 | – | 0 | neck |
| 7-9 | 10 | 83° | 50 / 77 | -24 | 1 | haver | ||||
| 10-16 | 7 | Sakurai | 40 / 90 | -23 | 0 | neck | ||||
| 10-16 | 7 | Sakurai | 35 / 90 | -23 | 1 | haver |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 10 | 83° | 55 / 77 | -24 | 7 | 39 | – | 0 | shoulderr |
| 7-9 | 10 | 83° | 50 / 77 | -24 | 1 | top | ||||
| 10-16 | 7 | Sakurai | 40 / 90 | -23 | 0 | shoulderr | ||||
| 10-16 | 7 | Sakurai | 35 / 90 | -23 | 1 | top |
Down Throw ThrowLw
- FAF 41 → 46
- Angle 75° → 110° (frame 1, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 75° | 85 / 55 | – | 22 | 41 | 19 | 0 | – |
| 1-40 | 3 | Sakurai | 60 / 100 | – | 0 | – |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 110° | 85 / 55 | – | 22 | 46 | 24 | 0 | – |
| 1-45 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Marth
Up Smash AttackHi4
- Effect cutup → sting (frames 13-17, ID 3)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 13-14 | 3 | 120° | 155 fixed | -32 | 13 | 49 | – | 0 | top |
| 13-17 | 15 | 90° | 30 / 80 | -25 | 1, 2 | armr, sword2 | ||||
| 13-17 | 18 | 90° | 60 / 80 | -24 | 3 | sword2 |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 13-14 | 3 | 120° | 155 fixed | -32 | 13 | 49 | – | 0 | top |
| 13-17 | 15 | 90° | 30 / 80 | -25 | 1, 2 | armr, sword2 | ||||
| 13-17 | 18 | 90° | 60 / 80 | -24 | 3 | sword2 |
Mii Swordfighter
Down Special (1Flourish) SpecialLw1Flourish
- FAF 34 → 37
- On shield (safest hit) -21 → -24
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Flourish hdr Down Special | 6-12 | 6 | 77° | 40 / 75 | -22 | 6 | 34 | – | 0, 1 | armr, haver |
| 6-12 | 8 | 82° | 40 / 75 | -21 | 2 | haver |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Flourish hdr Down Special | 6-12 | 6 | 77° | 40 / 75 | -25 | 6 | 37 | – | 0, 1 | armr, haver |
| 6-12 | 8 | 82° | 40 / 75 | -24 | 2 | haver |
Down Special (1Mordschlag) SpecialLw1Mordschlag
- Shield damage f32::NAN → 7
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Mordschlag hdr Down Special | 19-22 | 14–16 | 49° | 80 / 78 | -27 to -26 | 19 | 56 | – | 0, 1, 2 | armr, haver |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Mordschlag hdr Down Special | 19-22 | 14–16 | 49° | 80 / 78 | -27 to -26 | 19 | 56 | – | 0, 1, 2 | armr, haver |
Down Special (Air, 1Flourish) SpecialAirLw1Flourish
- FAF 34 → 37
- On shield (safest hit) -21 → -24
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Flourish hdr Down Special | 6-12 | 6 | 77° | 40 / 75 | -22 | 6 | 34 | – | 0, 1 | armr, haver |
| 6-12 | 8 | 82° | 40 / 75 | -21 | 2 | haver |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Flourish hdr Down Special | 6-12 | 6 | 77° | 40 / 75 | -25 | 6 | 37 | – | 0, 1 | armr, haver |
| 6-12 | 8 | 82° | 40 / 75 | -24 | 2 | haver |
Down Special (Air, 1Mordschlag) SpecialAirLw1Mordschlag
- Shield damage f32::NAN → 7
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Mordschlag hdr Down Special | 19-22 | 14–16 | 49° | 80 / 78 | -27 to -26 | 19 | 56 | – | 0, 1, 2 | armr, haver |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Mordschlag hdr Down Special | 19-22 | 14–16 | 49° | 80 / 78 | -27 to -26 | 19 | 56 | – | 0, 1, 2 | armr, haver |
Ness
Down Throw ThrowLw
- BKB 70 → 80 (frame 1, ID 0)
- KBG 58 → 68 (frame 1, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 80° | 70 / 58 | – | 27 | 52 | 25 | 0 | – |
| 1-5 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 6-14 (every 4) | 0.5 | Sakurai | 0 / 100 | – | 0 | top | ||||
| 26-27 | 1.5 | Sakurai | 0 / 100 | – | 0 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 80° | 80 / 68 | – | 27 | 52 | 25 | 0 | – |
| 1-5 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 6-14 (every 4) | 0.5 | Sakurai | 0 / 100 | – | 0 | top | ||||
| 26-27 | 1.5 | Sakurai | 0 / 100 | – | 0 | top |
Olimar
Jab 1 Attack11
- Hitboxes reworked 5 hits → 6 hits
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | Sakurai | 30 / 25 | -8 | 4 | 16 | – | 0 | top |
| 4 | 3 | 180° | 30 / 25 | -8 | 1 | top | ||||
| 4 | 3 | Sakurai | 30 / 25 | -8 | 2 | top | ||||
| 5 | 4 | 180° | 25 / 15 | -6 | 1 | top | ||||
| 5 | 4 | Sakurai | 25 / 15 | -6 | 2 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | 83° | 25 fixed | -8 | 4 | 16 | – | 0 | top |
| 4 | 3 | 83° | 25 fixed | -8 | 1 | top | ||||
| 4-5 | 3 | Sakurai | 25 / 30 | -8 | 2 | top | ||||
| 4 | 3 | Sakurai | 25 / 30 | -8 | 3 | top | ||||
| 5 | 3 | 83° | 25 fixed | -7 | 1 | top | ||||
| 5 | 3 | Sakurai | 25 / 30 | -7 | 3 | top |
Pikmin: AttackS4SJump
- Damage 16.24–24.36 → 13.6–20.4 (frames 11-14, IDs 0, 1)
- Damage 11.2–16.8 → 9.6–14.4 (frames 15-19, IDs 0, 1)
- Damage 6.72–10.08 → 5.6–8.4 (frames 20-29, IDs 0, 1)
- KBG 67.5–82.5 → 79.2–96.8
- On shield (safest hit) -6 → -10
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4SJump hdr Forward Smash | 11-14 | 16.24–24.36 | varies | 33 / varies | -9 to -6 | 11 | 44 | – | 0, 1 | head1 |
| 15-19 | 11.2–16.8 | varies | 33 / varies | -11 to -9 | 0, 1 | head1 | ||||
| 20-29 | 6.72–10.08 | varies | 33 / varies | -12 to -11 | 0, 1 | head1 |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4SJump hdr Forward Smash | 11-14 | 13.6–20.4 | varies | 33 / varies | -12 to -10 | 11 | 44 | – | 0, 1 | head1 |
| 15-19 | 9.6–14.4 | varies | 33 / varies | -13 to -12 | 0, 1 | head1 | ||||
| 20-29 | 5.6–8.4 | varies | 33 / varies | -13 to -12 | 0, 1 | head1 |
Pikmin: Up Smash AttackHi4
- Damage 14.56–21.84 → 14.4–21.6 (frames 12-13, IDs 0, 1)
- On shield (safest hit) -3 → -4
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-13 | 14.56–21.84 | varies | 50 / varies | -5 to -3 | 12 | 40 | – | 0, 1 | top |
| 14-21 | 11.2–16.8 | varies | 50 / varies | -8 to -6 | 0, 1 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-13 | 14.4–21.6 | varies | 50 / varies | -6 to -4 | 12 | 40 | – | 0, 1 | top |
| 14-21 | 11.2–16.8 | varies | 50 / varies | -8 to -6 | 0, 1 | top |
Pikmin: Down Smash AttackLw4
- Damage 12.32–18.48 → 10.4–15.6 (frames 10-12, IDs 0, 1)
- Damage 10.08–15.12 → 8–12 (frames 13-17, IDs 0, 1)
- KBG 63.9–78.1 → 72–88
- Size 4.5 → 3.5
- Shield damage dmg * p.shield_dmg + 10.0 → shield_dmg
- On shield (safest hit) -8 → -11
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 10-12 | 12.32–18.48 | varies | 32 / varies | -10 to -8 | 10 | 39 | – | 0, 1 | head1 |
| 13-17 | 10.08–15.12 | varies | 25 / varies | -10 to -8 | 0, 1 | head1 |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 10-12 | 10.4–15.6 | varies | 32 / varies | -12 to -11 | 10 | 39 | – | 0, 1 | head1 |
| 13-17 | 8–12 | varies | 25 / varies | -12 to -11 | 0, 1 | head1 |
Pikmin: Neutral Air AttackAirN
- Damage 6.4–9.6 → 5.6–8.4 (frames 4-8, IDs 0, 1, 2, 3)
- Damage 5.6–8.4 → 4.8–7.2 (frames 9-17, IDs 0, 1, 2, 3)
- Damage 4.8–7.2 → 4–6 (frames 18-23, IDs 0, 1, 2, 3)
- BKB 40 → 38
- KBG 97.2–118.8 → 109.8–134.2
- On shield (safest hit) 0 → -1
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-8 | 6.4–9.6 | varies | 40 / varies | -2 to 0 | 4 | 44 | 7 | 0, 1, 2, 3 | head2, head1, waist |
| 9-17 | 5.6–8.4 | varies | 40 / varies | -2 to -1 | 0, 1, 2, 3 | head2, head1, waist | ||||
| 18-23 | 4.8–7.2 | varies | 40 / varies | -3 to -2 | 0, 1, 2, 3 | head2, head1, waist |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-8 | 5.6–8.4 | varies | 38 / varies | -2 to -1 | 4 | 44 | 7 | 0, 1, 2, 3 | head2, head1, waist |
| 9-17 | 4.8–7.2 | varies | 38 / varies | -3 to -2 | 0, 1, 2, 3 | head2, head1, waist | ||||
| 18-23 | 4–6 | varies | 38 / varies | -3 to -2 | 0, 1, 2, 3 | head2, head1, waist |
Richter
Neutral Air AttackAirN
- Damage 9 → 8 (frames 10-19, ID 0; frame 16, ID 1; frames 17-19 (every 1), ID 1)
- Damage 11 → 10 (frame 10, ID 1; frame 11, ID 1; frame 12, ID 1)
- Damage 10 → 9 (frames 13-15 (every 1), ID 1)
- On shield (safest hit) -1 → -2
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 10-19 | 9 | 45° | 45 / 95 | -3 | 10 | 36 | 9 | 1-3, 34– | 0 | top |
| 10 | 11 | 45° | 45 / 105 | -1 | 1 | top | |||||
| 11 | 11 | 45° | 45 / 105 | -1 | 1 | top | |||||
| 12 | 11 | 45° | 45 / 105 | -1 | 1 | top | |||||
| 13-15 (every 1) | 10 | 45° | 45 / 95 | -2 | 1 | top | |||||
| 16 | 9 | 45° | 45 / 85 | -3 | 1 | top | |||||
| 17-19 (every 1) | 9 | 45° | 45 / 85 | -3 | 1 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 10-19 | 8 | 45° | 45 / 95 | -3 | 10 | 36 | 9 | 1-3, 34– | 0 | top |
| 10 | 10 | 45° | 45 / 105 | -2 | 1 | top | |||||
| 11 | 10 | 45° | 45 / 105 | -2 | 1 | top | |||||
| 12 | 10 | 45° | 45 / 105 | -2 | 1 | top | |||||
| 13-15 (every 1) | 9 | 45° | 45 / 95 | -3 | 1 | top | |||||
| 16 | 8 | 45° | 45 / 85 | -3 | 1 | top | |||||
| 17-19 (every 1) | 8 | 45° | 45 / 85 | -3 | 1 | top |
Up Special SpecialHi
- Damage 9 → 8 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
- BKB 70 → 65 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
- KBG 82 → 90 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8 | 14 | 71° | 67 / 80 | -32 | 8 | 50 | – | 0 | top |
| 9 | 14 | 71° | 67 / 80 | -31 | 0 | top | ||||
| 10 | 9 | 80° | 70 / 82 | -33 | 0 | top | ||||
| 11 | 9 | 80° | 70 / 82 | -32 | 0 | top | ||||
| 12 | 9 | 80° | 70 / 82 | -31 | 0 | top | ||||
| 13 | 9 | 80° | 70 / 82 | -30 | 0 | top | ||||
| 14-16 | 9 | 80° | 70 / 82 | -29 | 0 | top | ||||
| 17 | 9 | 80° | 70 / 82 | -26 | 0 | top | ||||
| 18-19 | 9 | 80° | 70 / 82 | -25 | 0 | top | ||||
| 20-24 | 9 | 80° | 70 / 82 | -23 | 0 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8 | 14 | 71° | 67 / 80 | -32 | 8 | 50 | – | 0 | top |
| 9 | 14 | 71° | 67 / 80 | -31 | 0 | top | ||||
| 10 | 8 | 80° | 65 / 90 | -33 | 0 | top | ||||
| 11 | 8 | 80° | 65 / 90 | -32 | 0 | top | ||||
| 12 | 8 | 80° | 65 / 90 | -31 | 0 | top | ||||
| 13 | 8 | 80° | 65 / 90 | -30 | 0 | top | ||||
| 14-16 | 8 | 80° | 65 / 90 | -29 | 0 | top | ||||
| 17 | 8 | 80° | 65 / 90 | -26 | 0 | top | ||||
| 18-19 | 8 | 80° | 65 / 90 | -25 | 0 | top | ||||
| 20-24 | 8 | 80° | 65 / 90 | -23 | 0 | top |
Up Special (Air) SpecialAirHi
- Damage 9 → 8 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
- BKB 70 → 65 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
- KBG 82 → 90 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8 | 14 | 71° | 67 / 80 | -17 | 8 | 50 | 26 | 0 | top |
| 9 | 14 | 71° | 67 / 80 | -17 | 0 | top | ||||
| 10 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 11 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 12 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 13 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 14-16 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 17 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 18-19 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 20-24 | 9 | 80° | 70 / 82 | -20 | 0 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8 | 14 | 71° | 67 / 80 | -17 | 8 | 50 | 26 | 0 | top |
| 9 | 14 | 71° | 67 / 80 | -17 | 0 | top | ||||
| 10 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 11 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 12 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 13 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 14-16 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 17 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 18-19 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 20-24 | 8 | 80° | 65 / 90 | -20 | 0 | top |
Robin
Up Special (Fail) SpecialHiFail
- FAF 52 → 45
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiFail vanilla Up Special | no hitboxes | – | 52 | – | – | |||||
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiFail hdr Up Special | no hitboxes | – | 45 | – | – | |||||
Sora
Down Special (Start) SpecialLwStart
- Startup 15 → 9
- Active 15-33 → 9-28
- FAF 30 → 25
- Cancel C 24 → C 19
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStart hdr Down Special | 15-18 | 9 | 75° | 150 fixed | -8 | 15 | 30 | – | C 24 | 0 | rot |
| 19-23 | 7 | 75° | 100 fixed | -5 | 0 | rot | |||||
| 24-33 | 5 | 80° | 80 fixed | -1 | 0 | rot |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStart hdr Down Special | 9 | 9 | 75° | 150 fixed | -9 | 9 | 25 | – | C 19 | 0 | top |
| 10-13 | 9 | 75° | 150 fixed | -8 | 0 | rot | |||||
| 14-18 | 7 | 75° | 100 fixed | -5 | 0 | rot | |||||
| 19-28 | 5 | 80° | 80 fixed | -1 | 0 | rot |
Down Special (Air, Start) SpecialAirLwStart
- Angle 65° → 50° (frames 37-40, IDs 0, 1, 2; frames 41-59, IDs 0, 1)
- BKB 80 → 75 (frames 37-40, IDs 0, 1, 2)
- KBG 65 → 60 (frames 37-40, IDs 0, 1, 2)
- KBG 75 → 60 (frames 41-59, IDs 0, 1)
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStart hdr Down Special | 20-21 | 1.6 | 105° | 20 / 20 | -62 | 20 | 85 | – | 0 | top |
| 37-40 | 12 | 65° | 80 / 65 | -39 | 0, 1, 2 | haver | ||||
| 41-59 | 9 | 65° | 75 / 75 | -37 | 0, 1 | haver, top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStart hdr Down Special | 20-21 | 1.6 | 105° | 20 / 20 | -62 | 20 | 85 | – | 0 | top |
| 37-40 | 12 | 50° | 75 / 60 | -39 | 0, 1, 2 | haver | ||||
| 41-59 | 9 | 50° | 75 / 60 | -37 | 0, 1 | haver, top |
Squirtle
Water: Regular
- SDI 1 → 0
Hitboxes before and after
v0.50.0
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular hdr Regular | 1-19 | 1 | 366° | 20 fixed | – | 1 | – | – | 0 | top |
v0.50.1
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular hdr Regular | 1-19 | 1 | 366° | 20 fixed | – | 1 | – | – | 0 | top |