v0.49.13 → v0.50.0

89 fighters1614 moves32 engine constantsPrerelease · May 13, 2026

Changes made from v0.49.13 to v0.50.0.

Mechanics, bugfixes and stages are found in the full patch notes.

v0.50.0‐pre‐release

Engine

Banjo & Kazooie

Forward Tilt AttackS3

  • Active 7-9 → 7-11
  • FAF 29 → 32
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
7-9945°46 / 67-15729–0, 2top
7-91145°46 / 71-131top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
7-1110Sakurai45 / 68-17732–0k_bust
7-1112Sakurai45 / 68-161k_head

Forward Tilt (Up) AttackS3Hi

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
7-9950°46 / 67-15729–0, 2top
7-91150°46 / 71-131top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi vanilla
Forward Tilt
7-9946°42 / 82-15729–0top
7-9746°42 / 82-161, 2top

Forward Tilt (Down) AttackS3Lw

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
7-9940°46 / 67-15729–0, 2top
7-91140°46 / 71-131top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw vanilla
Forward Tilt
7-9946°42 / 82-15729–0top
7-9746°42 / 82-161, 2top

Neutral Air AttackAirN

  • Active 8-19, 25-28 → 8-28
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-1110Sakurai48 / 73-284891-5, 42–0handr
812Sakurai48 / 73-11top
9-111232°48 / 73-11top
12-19750°48 / 76-40handr
15945°48 / 76-31top
16-17945°48 / 76-31top
18-19945°48 / 76-31top
25792°78 / 26-41top
26-28792°78 / 26-41top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-111047°48 / 66-284891-5, 42–0, 2waist, handr
81047°48 / 66-21top
9-111252°48 / 66-11top
12-28747°48 / 66-40, 2waist, handr
15952°48 / 66-31top
16-17952°48 / 66-31top
18-19952°48 / 66-31top
25952°48 / 66-31top
26-28952°48 / 66-31top

Back Air AttackAirB

  • Size 4.8 → 5 (frames 8-9, IDs 0, 1)
  • Size 4.4 → 5.5 (frames 18-19, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
8-9470°1 / 180-8840121-7, 37–0, 1top
13-14460°1 / 180-80, 1top
18-19550°22 / 177-80, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
8-9470°1 / 180-8840121-7, 37–0, 1top
13-14460°1 / 180-80, 1top
18-19550°22 / 177-80, 1top

Up Air AttackAirHi

  • Angle 70° → 65°
  • KBG 101 → 94
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-11870°50 / 101-273081, 30–0, 1, 2top, k_wingr3, k_wingl3
7-9870°50 / 101-23, 4k_wingr3, k_wingl3
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-11865°50 / 94-273081, 30–0, 1, 2top, k_wingr3, k_wingl3
7-9865°50 / 94-23, 4k_wingr3, k_wingl3

Neutral Special (Fire2) SpecialNFire2

  • Startup – → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNFire2 hdr
Neutral Special
no hitboxes–25––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNFire2 vanilla
Neutral Special
spawns bullet425––

Neutral Special (UpperFire) SpecialNUpperFire

  • Startup – → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNUpperFire hdr
Neutral Special
no hitboxes–25––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNUpperFire vanilla
Neutral Special
spawns bullet425––

Neutral Special (Attack) SpecialNAttack

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNAttack hdr
Neutral Special
7-9950°46 / 67-15729–0, 2top
7-9945°46 / 67-150, 2top
7-9940°46 / 67-150, 2top
7-91150°46 / 71-131top
7-91145°46 / 71-131top
7-91140°46 / 71-131top

Neutral Special (AttackEnd) SpecialNAttackEnd

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNAttackEnd hdr
Neutral Special
no hitboxes–31––

Side Special (Dash) SpecialSDash

  • Shield damage 11 → 10 (frames 1-12, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSDash hdr
Side Special
1-121843°66 / 72-28136–ShC 120, 1top
13-361343°56 / 63-180, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSDash hdr
Side Special
1-121843°66 / 72-28136–ShC 120, 1top
13-361343°56 / 63-180, 1top

Side Special (Jump) SpecialSJump

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSJump hdr
Side Special
no hitboxes–49––

Side Special (Air, Wall) SpecialAirSWall

  • Land cancel lag – → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSWall hdr
Side Special
no hitboxes–47–C 15–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSWall hdr
Side Special
no hitboxes–474C 15–

Up Special (Start) SpecialHiStart

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
spawns pad130––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
spawns pad13014–

Down Special SpecialLw

  • Cancel ADC 18 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw vanilla
Down Special
spawns bullet1040–ADC 18–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw vanilla
Down Special
spawns bullet1040––

Down Special (Air) SpecialAirLw

  • Cancel ADC 18 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw vanilla
Down Special
spawns bullet1040–ADC 18–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw vanilla
Down Special
spawns bullet1040––

Air Dodge EscapeAir

  • FAF 54 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 54 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Bayonetta

Attributes

  • Short Hop Height 12.5 → 13
  • Fair 10 → 11
  • Dair 20 → 18
  • air_brake_y 0.015 → 0.016

Jab 1 Attack11

  • FAF 20 → 19
  • Angle 52° → 63° (frames 5-7, ID 0)
  • Angle 58° → 70° (frames 5-7, ID 1)
  • Angle 64° → 77° (frames 5-7, ID 2)
  • Size 3.5 → 3 (frames 5-7, ID 0)
  • Size 3.5 → 3.6 (frames 5-7, ID 1)
  • Size 2.5 → 3 (frames 5-7, ID 3)
  • SDI 0.8 → 1 (frames 5-7, ID 0; frames 5-7, ID 1; frames 5-7, ID 2)
  • On shield (safest hit) -11 → -10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-7252°35 / 10-11520–0top
5-7258°35 / 10-111top
5-7264°32 / 10-112top
5-72Sakurai35 / 10-113top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-7263°35 / 10-10519–0top
5-7270°35 / 10-101top
5-7277°32 / 10-102top
5-72Sakurai35 / 10-103top

Jab 2 Attack12

  • Angle 52° → 63° (frames 7-9, ID 0)
  • Angle 58° → 70° (frames 7-9, ID 1)
  • Angle 64° → 77° (frames 7-9, ID 2)
  • BKB 40 → 38 (frames 7-9, ID 2)
  • Size 3.2 → 3.5 (frames 7-9, ID 1)
  • SDI 0.8 → 1 (frames 7-9, ID 0; frames 7-9, ID 1; frames 7-9, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
7-9352°40 / 10-9720–0top
7-9358°40 / 10-91top
7-9364°40 / 10-92top
7-93Sakurai35 / 10-93top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
7-9363°40 / 10-9720–0top
7-9370°40 / 10-91top
7-9377°38 / 10-92top
7-93Sakurai35 / 10-93top

Jab 3 Attack13

  • Startup 7 → 8
  • Active 7-11 → 8-12
  • Angle 57° → 50°
  • BKB 57 → 50
  • KBG 101 → 105
  • On shield (safest hit) -14 → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
7-11557°57 / 101-14726–0, 1, 2handl, arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
8-12550°50 / 105-13826–0, 1, 2handl, arml, shoulderl

Dash Attack AttackDash

  • FAF 45 → 42
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
13-161158°50 / 100-231345–0, 1top
17-21758°60 / 60-220, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
13-161160°50 / 100-201342–0, 1, 2armr, handr, footr
17-21760°37 / 100-190, 1, 2armr, handr, footr

Forward Tilt AttackS3

  • Startup 8 → 9
  • Active 8-11 → 9-12
  • FAF 26 → 28
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
8-115Sakurai19 / 57-13826–0kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-12460°33 / 25-14928–0kneer
9-12480°33 / 25-141kneer

AttackS32

  • Startup 12 → 11
  • Active 12-14 → 11-14
  • FAF 29 → 27
  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS32 hdr
Forward Tilt
12-14562°77 / 52-121229–0legl
12-14567°77 / 52-121, 2, 3kneel, trans
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS32 hdr
Forward Tilt
11-14552°35 / 20-111127–0legl
11-14566°35 / 20-111kneel
11-14579°35 / 20-112kneel
11-14582°35 / 20-113trans

AttackS33

  • Active 12-15 → 12-16
  • FAF 38 → 33
  • Angle 87° → 78°
  • BKB 75 → 45
  • KBG 63 → 158
  • Size 5.5 → 5
  • On shield (safest hit) -20 → -15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS33 hdr
Forward Tilt
12-15687°75 / 63-201238–0, 1, 2legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS33 hdr
Forward Tilt
12-16678°45 / 158-151233–0, 1, 2legr, kneer

Up Tilt AttackHi3

  • Startup 7 → 8
  • Active 7-14 → 8-15
  • FAF 32 → 33
  • Hitboxes reworked 5 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7-82368°30 fixed-21732–0, 1shoulderr, armr
92368°30 fixed-190, 1shoulderr, armr
10-14695°80 / 66-160armr
10-11695°80 / 66-161armr
12-14695°80 / 68-141armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-92368°30 fixed-21833–0, 1armr, handr
10-112368°30 fixed-190, 1armr, handr
12-15697°80 / 68-150, 1armr, handr

Down Tilt AttackLw3

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-9785°71 / 63-14626–0legr
6-9990°71 / 60-131, 2kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-9779°55 / 80-14626–0legr
6-9784°55 / 80-141kneer
6-9894°55 / 80-132footr

Forward Smash AttackS4

  • FAF 68 → 67
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
spawns wickedweavearm568––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
spawns wickedweavearm567––

Forward Smash (Up) AttackS4Hi

  • FAF 68 → 67
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
spawns wickedweavearm568––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
spawns wickedweavearm567––

Forward Smash (Down) AttackS4Lw

  • FAF 68 → 67
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
spawns wickedweavearm568––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
spawns wickedweavearm567––

Up Smash AttackHi4

  • Startup 8 → 7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
spawns wickedweavearm865––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
spawns wickedweavearm765––

Down Smash AttackLw4

  • Startup 17 → 19
  • Active 17-18 → 19-20
  • Shield damage 5 → 10
  • On shield (safest hit) -44 → -42
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 vanilla
Down Smash
17-1850°20 fixed-441766–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
19-2050°20 fixed-421966–0top

Neutral Air AttackAirN

  • Cancel ADC → –
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirN hdr
Neutral Air
6-8848°35 / 103-2629825–ADC0, 1, 2hip, kneer, footr
9-16648°15 / 103-30, 1, 2hip, kneer, footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-8848°35 / 103-2629825–0, 1, 2, 3hip, kneer, footr, kneel
9-16648°15 / 103-30, 1, 2hip, kneer, footr

AttackAirNHold

  • Active 1-10 → 1-7
  • FAF 11 → 8
  • Cancel ADC → –
  • Hitboxes reworked 5 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
AttackAirNHold hdr
Neutral Air
1-102Sakurai30 / 65-6111–ADC0, 1legr, kneer
10.5Sakurai0 / 0-77, 8top
10.5330°0 / 0-79top
60.5Sakurai0 / 0-27, 8top
60.5330°0 / 0-29top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirNHold hdr
Neutral Air
1-7248°30 / 65-318–0, 1, 2hip, kneer, footr

Forward Air AttackAirF

  • Startup 5 → 6
  • Active 5-6 → 6-8
  • Land lag 10 → 11
  • Auto cancel 1-2, 35– → 1-3, 35–
  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
5-6368°71 / 10-7525101-2, 35–0kneel
5-6365°60 / 10-71top
5-6352°58 / 10-72top
5-6378°68 / 10-73top
5-6378°54 / 10-74top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-8380°60 / 15-8625111-3, 35–0, 4kneel, top
6-8375°55 / 15-81top
6-8380°55 / 15-82top
6-8385°55 / 15-83top

AttackAirF2

  • Startup 7 → 9
  • Active 7-9 → 9-11
  • FAF 25 → 26
  • Auto cancel 34– → 35–
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF2 hdr
Forward Air
7-9365°60 / 10-14725–34–0top
7-9352°58 / 10-141top
7-9378°68 / 10-142top
7-9378°54 / 10-143top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF2 hdr
Forward Air
9-11375°55 / 15-13926–35–1top
9-11380°55 / 15-132top
9-11385°55 / 15-133top
9-11380°60 / 15-134top

AttackAirF3

  • Startup 7 → 11
  • Active 7-10 → 11-14
  • FAF 32 → 35
  • Auto cancel 26– → 29–
  • Cancel ADC → –
  • KBG 78 → 88
  • On shield (safest hit) -19 → -18
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirF3 hdr
Forward Air
7-10755°55 / 78-19732–26–ADC0, 1, 2kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF3 hdr
Forward Air
11-14755°55 / 88-181135–29–0, 1, 2kneer

Back Air AttackAirB

  • Cancel ADC → –
  • BKB 10 → 8 (frames 9-11, ID 2)
  • Size 3.2 → 3 (frames 12-14, IDs 0, 1)
  • Size 4.2 → 3.8 (frames 12-14, ID 2)
  • Hitlag 1 → 1.2 (frames 9-11, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirB hdr
Back Air
9-111048°15 / 120-39311020–ADC0legl
9-111038°15 / 120-31kneel
9-111238°10 / 120-22kneel
9-11848°15 / 120-43kneer
12-14848°15 / 120-40, 1legl, kneel
12-141048°15 / 120-32kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-111048°15 / 120-39311020–0legl
9-111038°15 / 120-31kneel
9-111238°8 / 120-22footl
9-11848°15 / 120-43kneer
12-14848°15 / 120-40, 1legl, kneel
12-141048°15 / 120-32footl

Up Air AttackAirHi

  • Active 8-15 → 8-16
  • Auto cancel 24– → 26–
  • Cancel ADC → –
  • Damage 8 → 7.7 (frames 8-12, IDs 0, 1, 2)
  • Damage 7 → 6.5 (frames 13-16, IDs 0, 1, 2)
  • Angle 75° → 70° (frames 8-12, IDs 0, 1, 2)
  • KBG 115 → 119 (frames 8-12, IDs 0, 1, 2)
  • KBG 84 → 89 (frames 13-16, IDs 0, 1, 2)
  • Size 4.2 → 3
  • Hitlag 1 → 1.2 (frames 8-12, IDs 0, 1, 2)
  • Hitlag 1 → 1.1 (frames 13-16, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirHi hdr
Up Air
8-12875°40 / 115-2831824–ADC0, 1, 2kneer
13-15755°40 / 84-30, 1, 2kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-127.770°40 / 119-2831826–0, 1, 2kneer, footr
13-166.555°40 / 89-30, 1, 2kneer, footr

AttackAirHiHold

  • Cancel ADC → –
  • Angle 48° → 55°
  • KBG 45 → 75
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
AttackAirHiHold hdr
Up Air
1-111.548°25 / 45-8112–ADC3, 4kneel, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirHiHold hdr
Up Air
1-111.555°25 / 75-8112–3, 4footl, footr

Down Air AttackAirLw

  • Land lag 20 → 18
  • Cancel ADC → –
  • Angle 50° → 330° (frames 16-23, ID 3)
  • Angle 250° → 210° (frames 16-23, ID 5)
  • Size 4 → 3.5
  • Hitlag 1 → 1.1
  • On shield (safest hit) -13 → -11
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirLw hdr
Down Air
16-23870°30 / 120-141649201-14, 46–ADC0kneel
16-2310270°45 / 42-131, 2kneel
16-23850°45 fixed-143kneel
16-2310270°45 fixed-134kneel
16-2310250°45 fixed-135kneel
24-31850°30 / 50-140, 1, 2kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
16-23870°30 / 120-121649181-14, 46–0kneel
16-2310270°45 / 42-111, 2kneel, footl
16-238330°45 fixed-123kneel
16-2310270°45 fixed-114kneel
16-2310210°45 fixed-115footl
24-31850°30 / 50-120, 1, 2kneel, footl

Dair Landing LandingAirLw

  • Damage 6 → 4
  • Angle 45° → 34°
  • BKB 78 → 30
  • KBG 111 → 140
  • On shield (safest hit) -13 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
LandingAirLw hdr
Down Air
1-3645°78 / 111-13120–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
LandingAirLw hdr
Down Air
1-3434°30 / 140-14120–0, 1top

Side Special SpecialS

  • Startup 15 → 17
  • Active 15-35 → 17-37
  • FAF 60 → 62
  • Angle 50° → 55° (frames 21-26, ID 0)
  • Angle 62° → 65° (frames 27-37, ID 0)
  • BKB 85 → 80 (frame 17, ID 0)
  • BKB 80 → 70 (frames 18-20, ID 0)
  • BKB 75 → 60 (frames 21-26, ID 0)
  • BKB 65 → 55 (frames 27-37, ID 0)
  • KBG 8 → 15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialS hdr
Side Special
15-168Sakurai85 / 8-381560–C 500footr
17-188Sakurai80 / 8-360footr
19-247.550°75 / 8-340footr
25-35762°65 / 8-290footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialS hdr
Side Special
178Sakurai80 / 15-381762–C 500footr
18-208Sakurai70 / 15-370footr
21-267.555°60 / 15-340footr
27-37765°55 / 15-290footr

Side Special (HoldEnd) SpecialSHoldEnd

  • Active 1-8, 15-19 → 1-8, 16-20
  • BKB 60 → 55 (frames 16-20, IDs 0, 1, 2)
  • KBG 8 → 15 (frames 1-8, ID 0)
  • KBG 75 → 101 (frames 16-20, IDs 0, 1, 2)
  • On shield (safest hit) -15 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSHoldEnd hdr
Side Special
1-8770°50 / 8-28135–0footr
15-195101°60 / 75-150, 1, 2footr, kneer, waist
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSHoldEnd hdr
Side Special
1-8770°50 / 15-28135–0footr
16-205101°55 / 101-140, 1, 2footr, kneer, waist

Side Special (Edge) SpecialSEdge

  • Startup 1 → –
  • Active 1-4 → –
  • FAF 20 → 12
  • Cancel C 15 → –
  • Hitboxes reworked 1 hit → 0 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSEdge hdr
Side Special
1-4762°65 / 8-13120–C 150footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEdge hdr
Side Special
no hitboxes–12––

Side Special (Air, U) SpecialAirSU

  • Startup 9 → 11
  • Active 9-20 → 11-21
  • FAF 40 → 41
  • Cancel C 28 → C 33
  • Damage 7 → 6.5 (frames 16-17, ID 0)
  • Damage 7.7 → 7 (frames 18-19, ID 0)
  • Damage 7.7 → 7.5 (frames 20-21, ID 0)
  • Angle 47° → 51° (frames 16-17, ID 0; frames 18-19, ID 0)
  • Angle 51° → 55° (frames 20-21, ID 0)
  • Fixed knockback 70 → 73 (frames 16-17, ID 0)
  • Fixed knockback 65 → 70 (frames 18-19, ID 0)
  • Fixed knockback 52 → 58 (frames 20-21, ID 0)
  • On shield (safest hit) -15 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSU hdr
Side Special
9-10665°72 / 27-25940–C 280kneer
11-13670°66 / 27-230kneer
14-15747°70 fixed-200kneer
16-177.747°65 fixed-170kneer
18-207.751°52 fixed-150kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSU hdr
Side Special
11-12665°72 / 27-241141–C 330kneer
13-15670°66 / 27-220kneer
16-176.551°73 fixed-190kneer
18-19751°70 fixed-170kneer
20-217.555°58 fixed-140kneer

Side Special (Air, UWallEnd) SpecialAirSUWallEnd

  • FAF 25 → 32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSUWallEnd vanilla
Side Special
no hitboxes–25––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSUWallEnd hdr
Side Special
no hitboxes–32––

Side Special (Air, D) SpecialAirSD

  • FAF 44 → 45
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSD hdr
Side Special
8-247.586°85 / 40-29844300, 1legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSD hdr
Side Special
8-13786°85 / 42-31845300, 1legr, kneer
14-248.586°86 / 36-240, 1legr, kneer

Side Special (Air, DLanding) SpecialAirSDLanding

  • FAF 36 → 31
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSDLanding hdr
Side Special
no hitboxes–36––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSDLanding hdr
Side Special
no hitboxes–31––

Side Special (Air, DHit) SpecialAirSDHit

  • FAF 20 → 32
  • Land cancel lag – → 30
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSDHit vanilla
Side Special
no hitboxes–20––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSDHit hdr
Side Special
no hitboxes–3230–

Side Special (Air, DWallEnd) SpecialAirSDWallEnd

  • FAF 25 → 32
  • Land cancel lag – → 30
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSDWallEnd vanilla
Side Special
no hitboxes–25––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSDWallEnd hdr
Side Special
no hitboxes–3230–

Side Special (Air, DLandingEdge) SpecialAirSDLandingEdge

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSDLandingEdge hdr
Side Special
no hitboxes–6––

Up Special SpecialHi

  • Active 8-9, 11-22 → 8-10, 14-22
  • FAF 38 → 37
  • Cancel C 27 → C 29
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialHi hdr
Up Special
8-91368°0 / 10-27838–C 270, 1top
11-183.5368°0 / 10-230, 1top
19-223.515°40 / 35-150top
19-223.532°45 / 55-150top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialHi hdr
Up Special
8-101368°30 fixed-26837–C 290, 1top
14-193368°30 fixed-190, 1, 2top
20-223.515°40 / 35-130, 1top
20-223.532°45 / 55-130, 1top

Up Special (Air) SpecialAirHi

  • Startup 8 → 1
  • Active 8-9, 11-22 → 1-17
  • Land lag 15 → –
  • Land cancel lag – → 4
  • Cancel C 27 → C
  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
8-91368°0 / 10-1383815C 270, 1top
11-183.5368°0 / 10-120, 1top
19-223.515°40 / 35-120top
19-223.532°45 / 55-120top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
1-61368°30 fixed-341384C0, 1, 2top
7-140.75120°65 fixed-280top
7-140.75260°10 fixed-281top
7-140.75140°60 fixed-282top
15-173.540°45 / 100-190, 1top

Down Special SpecialLw

  • FAF 57 → 45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
no hitboxes–57––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
no hitboxes–45––

Down Special (Air) SpecialAirLw

  • FAF 57 → 45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
no hitboxes–57––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
no hitboxes–45––

Forward Throw ThrowF

  • Release 18 → 19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1442°46 / 165–1845270–
1-163Sakurai60 / 100–0–
17655°30 / 160–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1442°46 / 165–1945260–
1-173Sakurai60 / 100–0–
18655°30 / 160–0top

Back Throw ThrowB

  • Angle 48° → 50° (frame 14, ID 0)
  • KBG 80 → 85 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1650°70 / 80–1536210–
1-133Sakurai40 / 100–0–
14348°60 / 150–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1650°70 / 85–1536210–
1-133Sakurai40 / 100–0–
14350°60 / 150–0top

Up Throw ThrowHi

  • Release 13 → 16
  • Angle 82° → 101° (frame 1, ID 0)
  • Angle 80° → 101° (frames 12-17, IDs 0, 1)
  • BKB 55 → 60 (frame 1, ID 0)
  • KBG 87 → 86 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
14.582°55 / 87–1333200–
1-113Sakurai40 / 100–0–
12-17380°60 / 170–0, 1kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
14.5101°60 / 86–1633170–
1-113Sakurai40 / 100–0–
12-173101°60 / 170–0, 1kneel

Down Throw ThrowLw

  • Release 21 → 23
  • Angle 81° → 80° (frame 1, ID 0)
  • BKB 26 → 25 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1581°26 / 175–2139180–
1-193Sakurai40 / 100–0–
20368°60 / 140–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1580°25 / 175–2339160–
1-213Sakurai40 / 100–0–
22368°60 / 140–0top

Air Dodge EscapeAir

  • FAF 54 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 8–22–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 8–22–5210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 54 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 8–22–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 8–22–5210–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
24-25748°80 / 48-240top

Specialn Bullet: Move

  • Active 1-10 → 1-11
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Move hdr
Move
1-101.75Sakurai12 / 40–1––0top
1-101.75Sakurai0 / 0–1top
1-101.75Sakurai5 / 40–2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Move hdr
Move
1-111.75Sakurai12 / 40–1––0top
1-111.75Sakurai0 / 0–1top
1-111.75Sakurai5 / 40–2top

Specialn Bullet: MoveChargeBullet

  • Active 1-10 → 1-11
  • Effect normal → elec
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MoveChargeBullet hdr
MoveChargeBullet
1-10347°15 / 200–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MoveChargeBullet hdr
MoveChargeBullet
1-11347°15 / 200–1––0top

Wickedweavearm: Up Smash AttackHi4

  • Startup 9 → 10
  • Active 9-20 → 10-21
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
91789°31 / 93–9––0, 1top
10, 13, 14, 151689°31 / 93–0, 1top
11-121689°31 / 93–0, 1top
16-201489°31 / 93–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
101789°31 / 93–10––0, 1top
11, 14, 15, 161689°31 / 93–0, 1top
12-131689°31 / 93–0, 1top
17-211489°31 / 93–0, 1top

Wickedweaveleg: Down Smash AttackLw4

  • Angle 273° → 268° (frame 16, ID 0)
  • Angle 270° → 268° (frame 16, ID 1)
  • Angle 273° → 272° (frames 17-21, ID 0)
  • Angle 270° → 272° (frames 17-21, ID 1)
  • BKB 10 → 15 (frame 16, ID 1; frames 17-21, ID 1)
  • KBG 63 → 55 (frame 16, ID 1; frames 17-21, ID 1)
  • Size 9 → 9.5 (frame 16, ID 0; frame 16, ID 1)
  • Size 12 → 10.5 (frames 17-21, ID 0; frames 17-21, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
1616273°115 fixed–16––0top
1616270°10 / 63–1top
17-2115273°115 fixed–0top
17-2115270°10 / 63–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
1616268°115 fixed–16––0top
1616268°15 / 55–1top
17-2115272°115 fixed–0top
17-2115272°15 / 55–1top

ShootInglegl_Atkon_SpecialAirSU

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
ShootInglegl_Atkon_SpecialAirSU hdr
ShootInglegl_Atkon_SpecialAirSU
10.5340°10 / 100–1––0top
1+0.5340°0 / 0–0top

Bowser

Dash Attack AttackDash

  • Startup 12 → 13
  • Active 12-14 → 13-28
  • FAF 40 → 56
  • Hitboxes reworked 3 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
12-141045°50 / 55-201240–0top
121262°50 / 96-191, 2top
13-141262°50 / 96-181, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
13-151670°50 / 82-321356–0top
16-211262°50 / 76-310top
22-251045°50 / 55-260top
24-251045°50 / 55-241top
26-281045°50 / 55-220, 1top

Forward Tilt AttackS3

  • FAF 38 → 35
  • BKB 20 → 5 (frames 13-17, IDs 0, 1, 2)
  • KBG 90 → 96 (frames 13-17, IDs 0, 1, 2)
  • On shield (safest hit) -17 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
10-1215Sakurai20 / 90-171038–0, 1, 2arml, shoulderl
13-1710Sakurai20 / 90-170, 1, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
10-1215Sakurai20 / 90-141035–0, 1, 2arml, shoulderl
13-1710Sakurai5 / 96-140, 1, 2arml, shoulderl

Forward Tilt (Up) AttackS3Hi

  • FAF 38 → 35
  • BKB 20 → 5 (frames 13-17, IDs 0, 1, 2)
  • KBG 90 → 96 (frames 13-17, IDs 0, 1, 2)
  • On shield (safest hit) -17 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
10-1215Sakurai20 / 90-171038–0, 1, 2arml, shoulderl
13-1710Sakurai20 / 90-170, 1, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
10-1215Sakurai20 / 90-141035–0, 1, 2arml, shoulderl
13-1710Sakurai5 / 96-140, 1, 2arml, shoulderl

Forward Tilt (Down) AttackS3Lw

  • FAF 38 → 35
  • BKB 20 → 5 (frames 13-17, IDs 0, 1, 2)
  • KBG 90 → 96 (frames 13-17, IDs 0, 1, 2)
  • On shield (safest hit) -17 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
10-1215Sakurai20 / 90-171038–0, 1, 2arml, shoulderl
13-1710Sakurai20 / 90-170, 1, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
10-1215Sakurai20 / 90-141035–0, 1, 2arml, shoulderl
13-1710Sakurai5 / 96-140, 1, 2arml, shoulderl

Down Smash AttackLw4

  • Damage 14.5 → 14 (frames 12-14, IDs 1, 2)
  • Damage 13.5 → 13 (frames 25-27, IDs 1, 2)
  • Angle 40° → 42°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
12-141640°56 / 90-321255–0handl
12-1414.540°56 / 90-331, 2arml, kneel
25-271540°56 / 96-190handr
25-2713.540°56 / 96-201, 2armr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
12-141642°56 / 90-321255–0handl
12-141442°56 / 90-331, 2arml, kneel
25-271542°56 / 96-190handr
25-271342°56 / 96-201, 2armr, kneer

Back Air AttackAirB

  • FAF 45 → 41
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-1114Sakurai25 / 75-4945131-3, 29–0top
9-1116Sakurai25 / 85-31, 2top
12-2011Sakurai21 / 81-50, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-1114Sakurai25 / 75-4941131-3, 29–0top
9-1116Sakurai25 / 85-31, 2top
12-2011Sakurai21 / 81-50, 1, 2top

Up Air AttackAirHi

  • Auto cancel 1-5, 42– → 1-5, 38–
  • Angle 74° → 80°
  • KBG 84 → 82
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
14-201774°45 / 84-11446121-5, 42–0head
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
14-201780°45 / 82-11446121-5, 38–0head

Neutral Special (End) SpecialNEnd

  • Active 6-7 → 6-9
  • FAF 17 → 28
  • On shield (safest hit) -5 → -16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
6-7650°55 / 90-5617–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
6-9650°55 / 90-16628–0top

Neutral Special (Air, End) SpecialAirNEnd

  • Active 6-7 → 6-9
  • FAF 17 → 28
  • On shield (safest hit) -5 → -16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
6-7650°55 / 90-5617–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
6-9650°55 / 90-16628–0top

Side Special (Catch) SpecialSCatch

  • FAF 43 → 48
  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSCatch hdr
Side Special
1-16570°60 / 30–143–0–
16––– / ––0, 1grab
17-181265°55 / 90-170, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSCatch hdr
Side Special
1-16570°60 / 30–148–0–
16––– / ––0, 1grab
17-181265°55 / 90-220top
17-181065°55 / 90-231top

Side Special (AirCatch) SpecialSAirCatch

  • FAF 43 → 48
  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSAirCatch hdr
Side Special
1-16570°60 / 30–143–0–
16––– / ––0, 1grab
17-181265°55 / 90-170, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSAirCatch hdr
Side Special
1-16570°60 / 30–148–0–
16––– / ––0, 1grab
17-181265°55 / 90-220top
17-181065°55 / 90-231top

Side Special (Squat) SpecialSSquat

  • Active 1-17 → 1-12
  • FAF 18 → 13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSSquat vanilla
Side Special
1-17570°60 / 30–118–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSSquat hdr
Side Special
1-12570°60 / 30–113–0–

Side Special (Fall) SpecialSFall

  • Land cancel lag 48 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSFall vanilla
Side Special
1+570°60 / 30–1–480–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSFall vanilla
Side Special
1+570°60 / 30–1––0–

Side Special (Landing) SpecialSLanding

  • Land cancel lag – → 5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSLanding hdr
Side Special
11860°80 / 60–133–0–
1-32570°60 / 30–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSLanding hdr
Side Special
11860°80 / 60–13350–
1-32570°60 / 30–0–

Side Special (ThrowB) SpecialSThrowB

  • Damage 12 → 15 (frame 1, ID 0)
  • BKB 57 → 60 (frame 1, ID 0)
  • KBG 81 → 75 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSThrowB hdr
Side Special
11245°57 / 81–139–0–
1-383Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSThrowB hdr
Side Special
11545°60 / 75–139–0–
1-383Sakurai40 / 100–0–

Side Special (ThrowF) SpecialSThrowF

  • Active 1-35 → 1-33
  • FAF 36 → 34
  • Angle 65° → 77° (frame 1, ID 0)
  • BKB 88 → 84 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSThrowF hdr
Side Special
11265°88 / 49–136–0–
1-353Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSThrowF hdr
Side Special
11277°84 / 49–134–0–
1-333Sakurai40 / 100–0–

Side Special (Air, Squat) SpecialAirSSquat

  • Active 1-17 → 1-12
  • FAF 18 → 13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSSquat vanilla
Side Special
1-17570°60 / 30–118–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSSquat hdr
Side Special
1-12570°60 / 30–113–0–

Side Special (Air, ThrowB) SpecialAirSThrowB

  • Damage 12 → 15 (frame 1, ID 0)
  • BKB 57 → 60 (frame 1, ID 0)
  • KBG 81 → 75 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowB hdr
Side Special
11245°57 / 81–139320–
1-383Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowB hdr
Side Special
11545°60 / 75–139320–
1-383Sakurai40 / 100–0–

Side Special (Air, ThrowF) SpecialAirSThrowF

  • Active 1-35 → 1-33
  • FAF 36 → 34
  • Angle 65° → 77° (frame 1, ID 0)
  • BKB 88 → 84 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowF hdr
Side Special
11265°88 / 49–136320–
1-353Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowF hdr
Side Special
11277°84 / 49–134320–
1-333Sakurai40 / 100–0–

Side Special (Air, ThrowLw) SpecialAirSThrowLw

  • Active 1-20 → 1-39
  • FAF 53 → 40
  • Land cancel lag – → 32
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowLw hdr
Side Special
19280°50 fixed–153–0–
1-183Sakurai40 / 100–0–
19-2030°0 / 0–0head
19-2012Sakurai80 / 50–1head
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowLw hdr
Side Special
112290°30 / 60–140320–
1-393Sakurai40 / 100–0–

Down Special SpecialLw

  • Shield damage 35 → 30 (frame 37, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw hdr
Down Special
11-12480°60 fixed-221138–JC 21-300, 1top
372076°45 / 89+130top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw hdr
Down Special
11-12480°60 fixed-221138–JC 21-300, 1top
372076°45 / 89+130top

Down Special (Air) SpecialAirLw

  • Shield damage 35 → 30
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw hdr
Down Special
31-322076°45 / 89+143131–JC 21-300top
332076°45 / 89+160top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw hdr
Down Special
31-322076°45 / 89+143131–JC 21-300top
332076°45 / 89+160top

Forward Throw ThrowF

  • Angle 45° → 42° (frame 1, ID 0)
  • KBG 66 → 80 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF vanilla
Forward Throw
11245°60 / 66–3649130–
1-483Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
11242°60 / 80–3649130–
1-483Sakurai40 / 100–0–

Back Throw ThrowB

  • KBG 66 → 74 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB vanilla
Back Throw
11245°60 / 66–1932130–
1-313Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11245°60 / 74–1932130–
1-313Sakurai40 / 100–0–

Up Throw ThrowHi

  • Angle 77° → 80° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1277°50 / 189–5774170–
1-203Sakurai40 / 100–0–
21-45 (every 4)0.50°0 / 100–0top
49-51240°80 fixed–0top
57-5820°0 / 100–0handl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1280°50 / 189–5774170–
1-203Sakurai40 / 100–0–
21-45 (every 4)0.50°0 / 100–0top
49-51240°80 fixed–0top
57-5820°0 / 100–0handl

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Side Special (ThrowLwLanding) SpecialSThrowLwLanding

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSThrowLwLanding vanilla
Side Special
no hitboxes–49––

Bowser Jr.

Attributes

  • Nair 8 → 9

Jab 1 Attack11

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-52Sakurai25 / 25-8416–0, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-53Sakurai10 / 50-8416–0, 1, 2, 3top
4-53Sakurai30 / 15-84top

Jab 2 Attack12

  • Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-52Sakurai25 / 25-10418–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-5270°24 / 50-10418–0top
4-5275°24 / 50-101top
4-5280°24 / 50-102top
4-52Sakurai30 / 15-104top

Down Tilt AttackLw3

  • Startup 4 → 6
  • Active 4-6, 12-14, 23-25 → 6-8, 11-13, 18-20
  • FAF 40 → 37
  • Hitboxes reworked 3 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
4-62Sakurai30 fixed-32440–0, 1, 2clownhip, clowntongue2
12-142Sakurai30 fixed-240, 1, 2clownhip, clowntongue2
23-25634°20 / 131-110, 1, 2clownhip, clowntongue2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-82.5Sakurai30 fixed-27637–0clowntongue2
6-82.5180°30 fixed-271clowntongue2
11-132.5Sakurai30 fixed-220clowntongue2
11-132.5180°30 fixed-221clowntongue2
18-20654°20 / 131-130, 1clowntongue2

Forward Smash AttackS4

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-30193°20 / 0-451664–0top
16-301Sakurai20 / 0-451top
33-351146°40 / 129-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-301.4Sakurai20 fixed-451664–0top
16-301.4180°20 fixed-451top
16-301.4240°20 fixed-452top
33-351146°40 / 129-220, 1top

Forward Smash (Up) AttackS4Hi

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
16-30193°20 / 0-451664–0top
16-301Sakurai20 / 0-451top
33-351146°40 / 126-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
16-301.4Sakurai20 fixed-451664–0top
16-301.4180°20 fixed-451top
16-301.4240°20 fixed-452top
33-351146°40 / 126-220, 1top

Forward Smash (Down) AttackS4Lw

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
16-30193°20 / 0-451664–0top
16-301Sakurai20 / 0-451top
33-351146°40 / 129-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
16-301.4Sakurai20 fixed-451664–0top
16-301.4180°20 fixed-451top
16-301.4240°20 fixed-452top
33-351146°40 / 129-220, 1top

Up Smash AttackHi4

  • Angle 110° → 120° (frames 7-8, IDs 0, 1)
  • Angle 85° → 90° (frames 22-23, ID 0)
  • KBG 173 → 168 (frames 22-23, ID 0)
  • Fixed knockback 35 → 55 (frame 18, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
7-81110°80 fixed-45755–0, 1top
9-171.3120°18 fixed-430top
9-181.3190°20 fixed-431top
9-181.3140°50 fixed-432top
181120°35 fixed-340top
22-23685°38 / 173-270top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
7-81120°80 fixed-45755–0, 1top
9-171.3120°18 fixed-430top
9-181.3190°20 fixed-431top
9-181.3140°50 fixed-432top
181120°55 fixed-340top
22-23690°38 / 168-270top

Neutral Air AttackAirN

  • Land lag 8 → 9
  • Damage 8 → 10 (frames 5-8, IDs 0, 1, 2, 3)
  • Damage 6.5 → 7 (frames 9-17, IDs 0, 1, 2, 3)
  • Angle 60° → 58° (frames 5-8, IDs 0, 1, 2, 3)
  • Angle Sakurai → 48° (frames 9-17, IDs 0, 1, 2, 3)
  • BKB 60 → 10 (frames 5-8, IDs 0, 1, 2, 3)
  • BKB 40 → 5 (frames 9-17, IDs 0, 1, 2, 3)
  • KBG 85 → 120 (frames 5-8, IDs 0, 1, 2, 3)
  • KBG 88 → 135 (frames 9-17, IDs 0, 1, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-8860°60 / 85-253881-4, 37–0, 1, 2, 3clownarmr1, clownarml1
9-176.5Sakurai40 / 88-30, 1, 2, 3clownarmr1, clownarml1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-81058°10 / 120-253891-4, 37–0, 1, 2, 3clownarmr1, clownarml1
9-17748°5 / 135-40, 1, 2, 3clownarmr1, clownarml1

Forward Air AttackAirF

  • FAF 39 → 42
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-1111Sakurai33 / 105-2839101-3, 33–0clownarml1
8-119Sakurai33 / 105-41, 2clownarml1
12-21848°33 / 102-40clownarml1
12-21748°33 / 102-51, 2clownarml1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-1111Sakurai33 / 105-2842101-3, 33–0clownarml1
8-119Sakurai33 / 105-41, 2clownarml1
12-21848°33 / 102-40clownarml1
12-21748°33 / 102-51, 2clownarml1

Back Air AttackAirB

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-1113Sakurai30 / 96-1943101-8, 38–0clownarmr1
9-1710Sakurai20 / 91-31, 2clownarmr1
12-1710Sakurai20 / 101-30clownarmr1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-1113Sakurai30 / 96-1943101-8, 38–0clownarmr1
9-1110Sakurai20 / 91-31, 2clownarmr1
12-179Sakurai20 / 101-40, 1, 2clownarmr1

Up Air AttackAirHi

  • Startup 5 → 6
  • Active 5-13 → 6-13
  • FAF 29 → 31
  • Auto cancel 1, 35– → 1, 31–
  • Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-13974°50 / 115-152971, 35–0, 1, 2haver, neck
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-8863°30 / 120-163171, 31–0, 1, 2haver, neck
9-101174°40 / 105+10, 1, 2haver, neck
11-13863°30 / 120-10, 1, 2haver, neck

Down Air AttackAirLw

  • FAF 47 → 51
  • Auto cancel 1, 54– → 1, 45–
  • Fixed knockback 20 → 15 (frames 9-38, IDs 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
9-381.5290°46 fixed-10947121, 54–0, 1top
9-381.5290°20 fixed-102, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
9-381.5290°46 fixed-10951121, 45–0, 1top
9-381.5290°15 fixed-102, 3top

Side Special (Spin) SpecialSSpin

  • FAF 59 → 40
  • On shield (safest hit) -47 → -28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSSpin hdr
Side Special
4-1410Sakurai60 / 65-47459–0throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSSpin hdr
Side Special
4-1410Sakurai60 / 65-28440–0throw

Side Special (Air, Spin) SpecialAirSSpin

  • FAF 59 → 40
  • On shield (safest hit) -47 → -28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSSpin hdr
Side Special
5-148Sakurai60 / 70-4755934ADC0throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSSpin hdr
Side Special
5-148Sakurai60 / 70-2854034ADC0throw

Back Throw ThrowB

  • FAF 62 → 58
  • BKB 50 → 30 (frame 1, ID 0)
  • KBG 85 → 97 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11145°50 / 85–2462380–
1-613Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11145°30 / 97–2458340–
1-573Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
22-23648°80 / 48-222250–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
22-23648°80 / 48-262254–0top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -19 → -23
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
25-26748°80 / 48-190top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-301854–0top
25-26748°80 / 48-230top

Byleth

Jab 2 Attack12

  • KBG 18 → 25 (frames 4-6, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-6375°31 / 18-12420–0, 1, 2legr, kneer
4-63Sakurai20 / 10-123top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-6375°31 / 25-12420–0, 1, 2legr, kneer
4-63Sakurai20 / 10-123top

Air Dodge EscapeAir

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Arrow2: Search

  • Shield damage 33 → 26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Search hdr
Search
1+30Sakurai53 / 60–1––0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Search hdr
Search
1+30Sakurai53 / 60–1––0, 1, 2top

Axe: Down Special (Hit) SpecialLwHit

  • Shield damage 25 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwHit hdr
Down Special (Hit)
1-51570°75 / 85–1––1, 2, 3, 4haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwHit hdr
Down Special (Hit)
1-51570°75 / 85–1––1, 2, 3, 4haver

Axe: Down Special (Air, Hit) SpecialAirLwHit

  • Shield damage 25 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwHit hdr
Down Special (Air, Hit)
1-51570°75 / 85–1––1, 2, 3, 4haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwHit hdr
Down Special (Air, Hit)
1-51570°75 / 85–1––1, 2, 3, 4haver

Captain Falcon

Neutral Special SpecialN

  • Shield damage 15 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN hdr
Neutral Special
4625Sakurai93 / 59-344696–0, 1, 2armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN hdr
Neutral Special
4625Sakurai93 / 59-344696–0, 1, 2armr, shoulderr

Neutral Special (Turn) SpecialNTurn

  • Shield damage 17 → 12
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNTurn hdr
Neutral Special
4028Sakurai85 / 65-374095–0, 1, 2armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNTurn hdr
Neutral Special
4028Sakurai85 / 65-374095–0, 1, 2armr, shoulderr

Neutral Special (Air) SpecialAirN

  • Shield damage 13 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN hdr
Neutral Special
4622Sakurai93 / 59-354696–0, 1, 2armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN hdr
Neutral Special
4622Sakurai93 / 59-354696–0, 1, 2armr, shoulderr

Neutral Special (Air, Turn) SpecialAirNTurn

  • Shield damage 15 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNTurn hdr
Neutral Special
4025Sakurai93 / 59-394095–0, 1, 2armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNTurn hdr
Neutral Special
4025Sakurai93 / 59-394095–0, 1, 2armr, shoulderr

Up Throw ThrowHi

  • Angle 82° → 83° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1382°65 / 135–1338250–
1-113Sakurai60 / 100–0–
12480°60 / 100–0arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1383°65 / 135–1338250–
1-113Sakurai60 / 100–0–
12480°60 / 100–0arml

Air Dodge EscapeAir

  • FAF 53 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 53 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–

Charizard

Jab 1 Attack11

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-63Sakurai22 fixed-10418–0, 1top
4-63120°26 fixed-102top
4-63Sakurai30 / 15-103top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-6350°20 / 50-10418–0top
4-6365°20 / 50-101top
4-6380°20 / 50-102top
4-63Sakurai30 / 15-103top

Jab 2 Attack12

  • Angle 30° → 50° (frames 5-7, ID 0)
  • Angle 55° → 65° (frames 5-7, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
5-7430°25 / 50-14524–0top
5-7455°25 / 50-141top
5-7480°25 / 50-142top
5-74Sakurai25 / 15-143top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
5-7450°25 / 50-14524–0top
5-7465°25 / 50-141top
5-7480°25 / 50-142top
5-74Sakurai25 / 15-143top

Up Smash AttackHi4

  • Angle 83° → 90° (frames 15-20, IDs 0, 1, 2)
  • BKB 63 → 65 (frames 15-20, IDs 0, 1, 2)
  • KBG 117 → 111 (frames 15-20, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
75110°100 fixed-36748–0top
8-105368°0 / 100-351, 2wingl4, wingl2
85280°32 fixed-353wingl4
95320°42 fixed-343wingl4
105368°0 / 100-330wingl4
105340°60 fixed-333wingl4
15-20883°63 / 117-260, 1, 2wingr2, wingr4, wingr7
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
75110°100 fixed-36748–0top
8-105368°0 / 100-351, 2wingl4, wingl2
85280°32 fixed-353wingl4
95320°42 fixed-343wingl4
105368°0 / 100-330wingl4
105340°60 fixed-333wingl4
15-20890°65 / 111-260, 1, 2wingr2, wingr4, wingr7

Down Smash AttackLw4

  • Active 15-17 → 15-16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
15-1714Sakurai40 / 90-361561–0, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
15-1614Sakurai40 / 90-361561–0, 1, 2, 3top

Forward Air AttackAirF

  • Startup 8 → 12
  • Active 8-13 → 12-17
  • Auto cancel 1-4, 34– → 34–
  • Damage 8 → 9 (frames 12-17, IDs 1, 2)
  • Angle 45° → 44°
  • BKB 12 → 22
  • KBG 129 → 104
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-131145°12 / 129-4842121-4, 34–0arml
8-13845°12 / 129-61, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
12-171144°22 / 104-412421234–0arml
12-17944°22 / 104-61, 2arml, shoulderl

Up Air AttackAirHi

  • Startup 12 → 13
  • Active 12-17 → 13-17
  • FAF 45 → 43
  • Auto cancel 1-3, 40– → 1-3, 41–
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
12-171080°40 / 110-51245121-3, 40–0, 1, 2head, neck2, neck
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
13-171384°40 / 95-31343121-3, 41–0head
13-171080°40 / 105-51, 2neck2, neck

Neutral Special (Start) SpecialNStart

  • Damage 9 → 11 (frames 21-23, ID 0)
  • Damage 5 → 7 (frames 27-29, ID 0)
  • BKB 65 → 40 (frames 18-20, ID 0; frames 21-23, ID 0)
  • BKB 20 → 40 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
  • BKB 67 → 40 (frames 24-26, ID 0; frames 27-29, ID 0)
  • BKB 59 → 60 (frames 27-29, ID 0)
  • KBG 87 → 100 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
  • KBG 80 → 100 (frames 21-23, ID 0)
  • KBG 70 → 100 (frames 24-26, ID 0)
  • KBG 60 → 100 (frames 27-29, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
18-20
with the water pledge
13Sakurai65 / 87-301858–0top
18-20
with the water pledge
11Sakurai20 / 100-310top
18-20
with the water pledge
20°0 / 0-361top
18-20
with the water pledge
20°0 / 0-361top
21-23
with the water pledge
13Sakurai65 / 87-270top
21-23
with the water pledge
9Sakurai20 / 80-300top
21-23
with the water pledge
20°0 / 0-331top
21-23
with the water pledge
20°0 / 0-331top
24-26
with the water pledge
11Sakurai67 / 87-250top
24-26
with the water pledge
7Sakurai20 / 70-280top
24-26
with the water pledge
10°0 / 0-311top
24-26
with the water pledge
10°0 / 0-311top
27-29
with the water pledge
11Sakurai67 / 87-220top
27-29
with the water pledge
5Sakurai20 / 60-260top
27-29
with the water pledge
10°0 / 0-281top
27-29
with the water pledge
10°0 / 0-281top
18-20
without the water pledge
2366°40 fixed-360top
21-23
without the water pledge
2366°40 fixed-330top
24-26
without the water pledge
2366°40 fixed-300top
27-29
without the water pledge
11Sakurai59 / 100-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
18-20
with the water pledge
13Sakurai40 / 100-301858–0top
18-20
with the water pledge
11Sakurai40 / 100-310top
18-20
with the water pledge
20°0 / 0-361top
18-20
with the water pledge
20°0 / 0-361top
21-23
with the water pledge
13Sakurai40 / 100-270top
21-23
with the water pledge
11Sakurai40 / 100-280top
21-23
with the water pledge
20°0 / 0-331top
21-23
with the water pledge
20°0 / 0-331top
24-26
with the water pledge
11Sakurai40 / 100-250top
24-26
with the water pledge
7Sakurai40 / 100-280top
24-26
with the water pledge
10°0 / 0-311top
24-26
with the water pledge
10°0 / 0-311top
27-29
with the water pledge
11Sakurai40 / 100-220top
27-29
with the water pledge
7Sakurai40 / 100-250top
27-29
with the water pledge
10°0 / 0-281top
27-29
with the water pledge
10°0 / 0-281top
18-20
without the water pledge
2366°40 fixed-360top
21-23
without the water pledge
2366°40 fixed-330top
24-26
without the water pledge
2366°40 fixed-300top
27-29
without the water pledge
11Sakurai60 / 100-220top

Neutral Special (Air, Start) SpecialAirNStart

  • Damage 9 → 11 (frames 21-23, ID 0)
  • Damage 5 → 7 (frames 27-29, ID 0)
  • BKB 65 → 40 (frames 18-20, ID 0; frames 21-23, ID 0)
  • BKB 20 → 40 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
  • BKB 67 → 40 (frames 24-26, ID 0; frames 27-29, ID 0)
  • BKB 59 → 60 (frames 27-29, ID 0)
  • KBG 87 → 100 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
  • KBG 80 → 100 (frames 21-23, ID 0)
  • KBG 70 → 100 (frames 24-26, ID 0)
  • KBG 60 → 100 (frames 27-29, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
18-20
with the water pledge
13Sakurai65 / 87-301858–0top
18-20
with the water pledge
11Sakurai20 / 100-310top
18-20
with the water pledge
20°0 / 0-361top
18-20
with the water pledge
20°0 / 0-361top
21-23
with the water pledge
13Sakurai65 / 87-270top
21-23
with the water pledge
9Sakurai20 / 80-300top
21-23
with the water pledge
20°0 / 0-331top
21-23
with the water pledge
20°0 / 0-331top
24-26
with the water pledge
11Sakurai67 / 87-250top
24-26
with the water pledge
7Sakurai20 / 70-280top
24-26
with the water pledge
10°0 / 0-311top
24-26
with the water pledge
10°0 / 0-311top
27-29
with the water pledge
11Sakurai67 / 87-220top
27-29
with the water pledge
5Sakurai20 / 60-260top
27-29
with the water pledge
10°0 / 0-281top
27-29
with the water pledge
10°0 / 0-281top
18-20
without the water pledge
2366°40 fixed-360top
21-23
without the water pledge
2366°40 fixed-330top
24-26
without the water pledge
2366°40 fixed-300top
27-29
without the water pledge
11Sakurai59 / 100-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
18-20
with the water pledge
13Sakurai40 / 100-301858–0top
18-20
with the water pledge
11Sakurai40 / 100-310top
18-20
with the water pledge
20°0 / 0-361top
18-20
with the water pledge
20°0 / 0-361top
21-23
with the water pledge
13Sakurai40 / 100-270top
21-23
with the water pledge
11Sakurai40 / 100-280top
21-23
with the water pledge
20°0 / 0-331top
21-23
with the water pledge
20°0 / 0-331top
24-26
with the water pledge
11Sakurai40 / 100-250top
24-26
with the water pledge
7Sakurai40 / 100-280top
24-26
with the water pledge
10°0 / 0-311top
24-26
with the water pledge
10°0 / 0-311top
27-29
with the water pledge
11Sakurai40 / 100-220top
27-29
with the water pledge
7Sakurai40 / 100-250top
27-29
with the water pledge
10°0 / 0-281top
27-29
with the water pledge
10°0 / 0-281top
18-20
without the water pledge
2366°40 fixed-360top
21-23
without the water pledge
2366°40 fixed-330top
24-26
without the water pledge
2366°40 fixed-300top
27-29
without the water pledge
11Sakurai60 / 100-220top

Side Special (Start) SpecialSStart

  • FAF 23 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart vanilla
Side Special
no hitboxes–23––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
no hitboxes–20––

Side Special SpecialS

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
1-290366°0 / 0–130–0, 1neck, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
1-721Sakurai50 / 70-15130–0, 1neck, top
8-2914Sakurai50 / 82-120, 1neck, top

Side Special (End) SpecialSEnd

  • FAF 40 → 31
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd hdr
Side Special
no hitboxes–40––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd hdr
Side Special
no hitboxes–31––

Side Special (Air, Start) SpecialAirSStart

  • FAF 23 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart vanilla
Side Special
no hitboxes–23––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
no hitboxes–20––

Side Special (Air) SpecialAirS

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
1-290366°0 / 0–130–0, 1neck, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
1-721Sakurai50 / 70-15130–0, 1neck, top
8-2914Sakurai50 / 82-120, 1neck, top

Explosion: Start

  • Hitlag 1.25 → 1.1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Start hdr
Start
1-31750°60 / 77–1––0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Start hdr
Start
1-31750°60 / 77–1––0, 1top

Chrom

Attributes

  • Jump Initial Y 11.0718 → 11.44
  • Full Hop Height 29 → 32
  • Horizontal Jump Speed 1.4 → 1.55
  • Vertical Wall Jump Speed 2.4 → 2.5
  • Air Accel (add) 0.01 → 0.03
  • Gravity 0.16 → 0.15
  • Fall Speed 2.6 → 2.5

Jab 1 Attack11

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5781°75 / 35-14525–0, 1, 2armr, sword1
5-8764°50 / 60-143, 4, 5armr, sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-8764°50 / 60-14525–0, 1, 2armr, sword1

Dash Attack AttackDash

  • Startup 13 → 15
  • Active 13-16 → 15-17
  • FAF 46 → 48
  • Angle Sakurai → 45°
  • BKB 45 → 30
  • KBG 93 → 100
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
13-1613Sakurai45 / 93-231346–0, 1, 2armr, sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
15-171345°30 / 100-231548–0, 1, 2armr, sword1

Down Tilt AttackLw3

  • Startup 7 → 8
  • Active 7-9 → 8-10
  • FAF 19 → 23
  • Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-9770°44 / 49-6719–0, 1, 2armr, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-10748°40 / 40-9823–0, 1kneer, armr
8-101184°80 / 40-62sword2
8-101188°80 / 40-63sword2

Up Smash AttackHi4

  • KBG 85 → 87
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
10-141480°70 / 85-251045–0, 1, 2armr, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
10-141480°70 / 87-251045–0, 1, 2armr, sword2

Down Smash AttackLw4

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-81440°42 / 90-48664–0, 1, 2armr, sword1
21-231240°42 / 90-340, 1, 2armr, sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-81440°40 / 90-48664–0, 1, 2, 3kneer, armr, sword1
21-231240°40 / 90-340, 1, 2, 3kneel, armr, sword1

Neutral Air AttackAirN

  • Active 7-10, 15-22 → 7-11, 16-23
  • FAF 44 → 45
  • Auto cancel 1, 30– → 1, 31–
  • KBG 50 → 30 (frames 7-11, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-10478°45 / 50-474481, 30–0, 1, 2clavicler, sword2
15-22762°50 / 100-30, 1, 2clavicler, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-11478°45 / 30-474581, 31–0, 1, 2clavicler, sword2
16-23762°50 / 100-30, 1, 2clavicler, sword2

Forward Air AttackAirF

  • Active 7-15 → 7-14
  • FAF 32 → 34
  • Auto cancel 1-2, 20– → 1-2, 25–
  • Angle 60° → Sakurai (frames 9-14, IDs 0, 1, 2)
  • BKB 45 → 20 (frames 9-14, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-811Sakurai45 / 80-2732101-2, 20–0, 1, 2clavicler, sword2
9-15960°45 / 80-40, 1, 2clavicler, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-811Sakurai45 / 80-2734101-2, 25–0, 1, 2clavicler, sword2
9-149Sakurai20 / 80-40, 1, 2clavicler, sword2

Back Air AttackAirB

  • Active 8-12 → 8-13
  • Damage 12 → 13 (frames 10-13, IDs 0, 1, 2)
  • Angle 42° → 56° (frames 10-13, IDs 0, 1, 2)
  • BKB 34 → 38 (frames 10-13, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
8-91542°34 / 95-3833131-2, 27–0, 1, 2clavicler, sword2
10-121242°34 / 95-50, 1, 2clavicler, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
8-91542°34 / 95-3833131-2, 27–0, 1, 2armr, sword2
10-131356°38 / 95-40, 1, 2clavicler, sword2

Up Air AttackAirHi

  • Angle 65° → 68° (frame 5, IDs 0, 1, 2; frames 6-9, IDs 0, 1, 2)
  • Angle 80° → 83° (frames 10-12, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5965°60 / 90-354291-3, 38–0, 1, 2clavicler, sword2
6-9765°45 / 110-40, 1, 2clavicler, sword2
10-12780°45 / 110-40, 1, 2clavicler, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5968°60 / 90-354291-3, 38–0, 1, 2clavicler, sword2
6-9768°45 / 110-40, 1, 2clavicler, sword2
10-12783°45 / 110-40, 1, 2clavicler, sword2

Side Special (4Hi) SpecialS4Hi

  • FAF 46 → 44
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS4Hi hdr
Side Special
12-171184°91 / 34-251246–0, 1, 2, 3top
12-171181°91 / 34-254, 5, 6, 7top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS4Hi hdr
Side Special
12-171184°91 / 34-231244–0, 1, 2, 3top

Side Special (3S) SpecialS3S

  • FAF 48 → 36
  • Angle 45° → 53° (frames 8-10, ID 0)
  • Angle 50° → 58° (frames 8-10, ID 1)
  • Angle 55° → 63° (frames 8-10, ID 2)
  • BKB 58 → 50
  • Size 5.5 → 5 (frames 8-10, ID 0)
  • Size 6.5 → 5.5 (frames 8-10, ID 1)
  • On shield (safest hit) -36 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3S hdr
Side Special
8-10345°58 / 31-36848–0top
8-10350°58 / 31-361top
8-10355°58 / 31-362top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3S hdr
Side Special
8-10353°50 / 31-24836–0top
8-10358°50 / 31-241top
8-10363°50 / 31-242top

Side Special (4S) SpecialS4S

  • FAF 65 → 56
  • Hitlag 1.35 → 1.2
  • On shield (safest hit) -41 → -32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS4S hdr
Side Special
13-161655°60 / 74-411365–0, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS4S hdr
Side Special
13-161655°60 / 74-321356–0, 1, 2, 3top

Side Special (Air, 4Hi) SpecialAirS4Hi

  • FAF 46 → 44
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS4Hi hdr
Side Special
12-171184°91 / 34-251246–0, 1, 2, 3top
12-171181°91 / 34-254, 5, 6, 7top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS4Hi hdr
Side Special
12-171184°91 / 34-231244–0, 1, 2, 3top

Side Special (Air, 3S) SpecialAirS3S

  • FAF 51 → 36
  • Angle 45° → 53° (frames 8-10, ID 0)
  • Angle 50° → 58° (frames 8-10, ID 1)
  • Angle 55° → 63° (frames 8-10, ID 2)
  • BKB 58 → 50
  • Size 5.5 → 5 (frames 8-10, ID 0)
  • Size 6.5 → 5.5 (frames 8-10, ID 1)
  • On shield (safest hit) -39 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3S hdr
Side Special
8-10345°58 / 31-39851–0top
8-10350°58 / 31-391top
8-10355°58 / 31-392top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3S hdr
Side Special
8-10353°50 / 31-24836–0top
8-10358°50 / 31-241top
8-10363°50 / 31-242top

Side Special (Air, 4S) SpecialAirS4S

  • FAF 65 → 56
  • Hitlag 1.35 → 1.2
  • On shield (safest hit) -41 → -32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS4S hdr
Side Special
13-161655°60 / 74-411365–0, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS4S hdr
Side Special
13-161655°60 / 74-321356–0, 1, 2, 3top

Up Special (3) SpecialHi3

  • Active – → 1-4
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3 hdr
Up Special
1+1.1366°50 fixed–1––0rot
1+1.120°125 fixed–1rot
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3 hdr
Up Special
1-41.1366°50 fixed–1––0rot
5+1.1366°50 fixed–0rot
5+1.120°125 fixed–1rot

Down Special (Hit) SpecialLwHit

  • Angle 55° → 40°
  • BKB 70 → 75
  • Shield damage 24 → 18
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwHit hdr
Down Special
3-71455°70 / 80-22335–0, 1, 2, 3shoulderr, sword2, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwHit hdr
Down Special
3-71440°75 / 80-22335–0, 1, 2, 3shoulderr, sword2, top

Down Special (Air, Hit) SpecialAirLwHit

  • Angle 55° → 40°
  • BKB 70 → 75
  • Shield damage 24 → 18
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwHit hdr
Down Special
3-71455°70 / 80-22335–0, 1, 2, 3shoulderr, sword2, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwHit hdr
Down Special
3-71440°75 / 80-22335–0, 1, 2, 3shoulderr, sword2, top

Air Dodge EscapeAir

  • FAF 55 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5110–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5110–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Cloud

Forward Tilt AttackS3

  • Hitlag 0.9 → 1 (frames 9-12, IDs 0, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-1210Sakurai20 / 111-21938–0, 3armr, haver
9-1211Sakurai20 / 111-201, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-1210Sakurai20 / 111-21938–0, 3armr, haver
9-1211Sakurai20 / 111-201, 2haver

Up Tilt AttackHi3

  • Hitlag 0.9 → 1 (frames 5-10, IDs 0, 3)
  • Hitlag 1.1 → 1 (frames 5-10, IDs 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-10880°46 / 100-20532–0, 3shoulderr, haver
5-10980°46 / 100-201, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-10880°46 / 100-20532–0, 3shoulderr, haver
5-10980°46 / 100-201, 2haver

Up Smash AttackHi4

  • Hitlag 0.9 → 1 (frames 12-16, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-161183°50 / 106-331254–0claviclec
12-161383°50 / 106-321, 2, 3haver
17-18860°32 / 100-300, 1, 2, 3claviclec, haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-161183°50 / 106-331254–0claviclec
12-161383°50 / 106-321, 2, 3haver
17-18860°32 / 100-300, 1, 2, 3claviclec, haver

Neutral Air AttackAirN

  • Hitlag 0.9 → 1 (frames 7-17, IDs 0, 3)
  • Hitlag 1.1 → 1 (frames 7-17, IDs 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-179Sakurai40 / 70-47391032–0, 3armr, haver
7-171160°40 / 70-21, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-179Sakurai40 / 70-47391032–0, 3armr, haver
7-171160°40 / 70-21, 2haver

Forward Air AttackAirF

  • Hitlag 0.9 → 1 (frame 15, IDs 0, 1, 2, 3, 4; frames 16-18, IDs 0, 1, 4)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
151345°30 / 95-31548121-3, 42–0, 1, 2, 3, 4armr, handr, haver
16-181345°30 / 95-30, 1, 4armr, handr, haver
16-1814270°20 / 66-32, 3haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
151345°30 / 95-31548121-3, 42–0, 1, 2, 3, 4armr, handr, haver
16-181345°30 / 95-30, 1, 4armr, handr, haver
16-1814270°20 / 66-32, 3haver

Back Air AttackAirB

  • Hitlag 0.9 → 1 (frames 10-14, IDs 0, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-1411Sakurai20 / 111-31043111-4, 35–0, 3claviclec, haver
10-1413Sakurai20 / 111-21, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-1411Sakurai20 / 111-31043111-4, 35–0, 3claviclec, haver
10-1413Sakurai20 / 111-21, 2haver

Up Air AttackAirHi

  • Angle 72° → 75° (frames 7-9, IDs 0, 1, 2)
  • Angle 75° → 78° (frames 10-20, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-91172°45 / 80-5745131-2, 33–0, 1, 2haver
10-20875°45 / 80-70, 1, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-91175°45 / 80-5745131-2, 33–0, 1, 2haver
10-20878°45 / 80-70, 1, 2haver

Side Special (1) SpecialS1

  • Fixed knockback 66 → 45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1 hdr
Side Special
10-12380°66 fixed-211035–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1 hdr
Side Special
10-12380°45 fixed-211035–0, 1top

Side Special (Air, 1) SpecialAirS1

  • Fixed knockback 66 → 45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1 hdr
Side Special
10-12380°66 fixed-171031–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1 hdr
Side Special
10-12380°45 fixed-171031–0, 1top

Up Special SpecialHi

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
9-1111.580°80 / 70-42960–0, 3clavicler, haver
9-111380°80 / 70-411, 2haver
12-17485°100 / 5-431, 2, 3haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
9-111180°80 / 70-42960–0, 1, 2, 3clavicler, haver
12-17485°100 / 5-431, 2, 3haver

Up Special (Air) SpecialAirHi

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
9-1111.580°80 / 70-42960–0, 3clavicler, haver
9-111380°80 / 70-411, 2haver
12-17485°100 / 5-431, 2, 3haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
9-111180°80 / 70-42960–0, 1, 2, 3clavicler, haver
12-17485°100 / 5-431, 2, 3haver

Air Dodge EscapeAir

  • FAF 55 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
20-21748°80 / 48-242050–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
20-21748°80 / 48-282054–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
20-21748°80 / 48-242050–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
20-21748°80 / 48-282054–0top
24-25748°80 / 48-240top

Corrin

Jab 1 Attack11

  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-6260°25 / 25-10519–0, 1top
5360°25 / 25-102arml
5-62Sakurai25 / 10-103top
6485°20 / 55-82arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-6260°35 fixed-10519–0top
5-6260°20 fixed-101top
5360°20 fixed-102arml
5-62Sakurai25 / 10-103top
6485°25 / 55-82arml

Jab 2 Attack12

  • Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-6260°28 / 22-14422–0, 1, 2, 3, 4armr, haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-6264°35 / 22-14422–0, 1armr, haver
4-6279°35 / 22-142, 3haver
4-6290°30 / 22-144haver

Jab 3 Attack13

  • Hitlag 1.2 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
6-7450°35 / 150-20631–0, 1, 2, 3, 4armr, haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
6-7450°35 / 150-20631–0, 1, 2, 3, 4armr, haver

Up Air AttackAirHi

  • Angle 58° → 60° (frames 6-11, ID 0; frames 6-11, IDs 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-11958°34 / 78-7643131-3, 38–0armr
6-11958°34 / 78-71, 2haver
6-111270°46 / 95-53haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-11960°34 / 78-7643131-3, 38–0armr
6-11960°34 / 78-71, 2haver
6-111270°46 / 95-53haver

Neutral Special (End1) SpecialNEnd1

  • Angle 48° → 45°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd1 hdr
Neutral Special
6-710–2048°35–105 / 50–100-20 to -14634–0havel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd1 hdr
Neutral Special
6-710–2045°35–105 / 50–100-20 to -14634–0havel

Neutral Special (End2) SpecialNEnd2

  • Angle 48° → 45°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd2 hdr
Neutral Special
6-710–2048°35–105 / 50–100-22 to -16636–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd2 hdr
Neutral Special
6-710–2045°35–105 / 50–100-22 to -16636–0top

Neutral Special (Air, End1) SpecialAirNEnd1

  • Angle 48° → 45°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd1 hdr
Neutral Special
6-710–2048°35–105 / 50–100-20 to -14634–0havel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd1 hdr
Neutral Special
6-710–2045°35–105 / 50–100-20 to -14634–0havel

Neutral Special (Air, End2) SpecialAirNEnd2

  • Angle 48° → 45°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd2 hdr
Neutral Special
6-710–2048°35–105 / 50–100-22 to -16636–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd2 hdr
Neutral Special
6-710–2045°35–105 / 50–100-22 to -16636–0top

Air Dodge EscapeAir

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -25 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
19-20748°80 / 48-290top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -25 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
19-20748°80 / 48-290top

Daisy

Jab 2 Attack12

  • Damage 4.5 → 4
  • Angle 66° → 63°
  • BKB 73 → 45
  • KBG 65 → 81
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-44.566°73 / 65-14221–0, 1, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-4463°45 / 81-14221–0, 1, 2arml, shoulderl

Up Smash AttackHi4

  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-131790°50 / 105-221145–0armr
11-131590°40 / 105-231armr
11-131275°40 / 111-252, 3top
14-171085°60 / 100-230shoulderr
14-171285°60 / 100-221handr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-131590°40 / 90-231145–0, 2bust, handr
11-131790°40 / 90-221handr
11-131275°40 / 111-253, 4top
14-171285°40 / 100-220, 2bust, handr

Down Smash AttackLw4

  • Angle 0° → 180° (frames 6-18 (every 6), ID 0)
  • Size 3 → 3.5 (frames 6-18 (every 6), ID 0)
  • Size 3 → 3.25 (frames 6-18 (every 6), IDs 1, 2)
  • Size 3 → 3.75 (frames 24-25, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-18 (every 6)30°20 fixed-42652–0top
6-18 (every 6)3180°30 fixed-421, 2top
24-256114°60 / 120-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-18 (every 6)3180°20 fixed-42652–0top
6-18 (every 6)3180°30 fixed-421, 2top
24-256114°60 / 120-220top

Side Special (Jump) SpecialSJump

  • Startup – → 1
  • Active – → 1-24
  • FAF 22 → 31
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSJump hdr
Side Special
no hitboxes–22––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSJump hdr
Side Special
1-2400°0 / 0–131–0hip

Side Special (End) SpecialSEnd

  • FAF 30 → 25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd vanilla
Side Special
no hitboxes–30––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd hdr
Side Special
no hitboxes–25––

Side Special (Air, End) SpecialAirSEnd

  • Startup – → 1
  • Active – → 1-2
  • FAF 43 → 39
  • Land cancel lag 4 → 4 / 24
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd hdr
Side Special
no hitboxes–434–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd hdr
Side Special
1-24Sakurai20 / 20-331394 / 240hip

Up Special (Start) SpecialHiStart

  • FAF 50 → 37
  • On shield (safest hit) -32 → -19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
7-81580°70 / 75-32750–0top
9-29980°70 / 87-340havel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
7-81580°70 / 75-19737–0top
9-29980°70 / 87-210havel

Up Special (Air, Start) SpecialAirHiStart

  • FAF 50 → 37
  • On shield (safest hit) -32 → -19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
7-81580°70 / 75-32750–0top
9-29980°70 / 87-340havel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
7-81580°70 / 75-19737–0top
9-29980°70 / 87-210havel

Up Special (Air, End) SpecialAirHiEnd

  • FAF 16 → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd vanilla
Up Special
no hitboxes–16––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd hdr
Up Special
no hitboxes–14––

Down Special (Throw) SpecialLwThrow

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwThrow hdr
Down Special
no hitboxes–25––

Down Special (Air) SpecialAirLw

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
no hitboxes–204–

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Dark Pit

Attributes

  • Weight 82 → 78
  • Air Accel (mul) 0.06 → 0.05
  • Fair 11 → 12

Jab 1 Attack11

  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-5380°10 / 40-11419–0, 1, 2armr, bowr
4-53Sakurai30 / 15-113, 4, 5armr, bowr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-5380°10 / 40-11419–0, 1, 2armr, bowr
4-53Sakurai30 / 15-113, 4, 5armr, bowr

Jab 2 Attack12

  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
5-6360°70 fixed-12521–0arml
5-6390°70 fixed-121bowl
5-63145°85 fixed-122bowl
5-63Sakurai30 / 15-123, 4, 5arml, bowl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
5-6360°70 fixed-12521–0arml
5-6390°70 fixed-121bowl
5-63145°85 fixed-122bowl
5-63Sakurai30 / 15-123, 4, 5arml, bowl

Jab 3 Attack13

  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-5470°60 / 100-22330–0, 1, 2armr, bowr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-5470°60 / 100-22330–0, 1, 2armr, bowr

Dash Attack AttackDash

  • Damage 9 → 8
  • Angle 70° → 64°
  • BKB 30 → 29
  • KBG 113 → 124
  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-9970°30 / 113-23737–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-9864°29 / 124-23737–0top

Forward Tilt AttackS3

  • Shield damage 0 → ShieldDamage_Add(0.0)
  • Effect cutup → sting (frames 9-13, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-137Sakurai40 / 100-20935–0top
9-139Sakurai40 / 100-191top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-137Sakurai40 / 100-20935–0top
9-139Sakurai40 / 100-191top

Up Tilt AttackHi3

  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-84368°45 fixed-20631–0top
15-16669°71 / 44-100top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-84368°45 fixed-20631–0top
15-16669°71 / 44-100top

Down Tilt AttackLw3

  • Damage 8 → 7
  • BKB 61 → 60
  • KBG 48 → 53
  • Shield damage 0 → ShieldDamage_Add(0.0)
  • On shield (safest hit) -11 → -12
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-7869°61 / 48-11624–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-7769°60 / 53-12624–0top

Forward Smash AttackS4

  • Shield damage 0 → ShieldDamage_Add(0.0) (frame 10, ID 0)
  • Shield damage 10 → ShieldDamage_Add(10.0) (frames 16-18, ID 0)
  • Effect cutup → sting (frames 16-18, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
105366°53 fixed-401055–0top
16-1810Sakurai42 / 121-310top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
105366°53 fixed-401055–0top
16-1810Sakurai42 / 121-310top

Up Smash AttackHi4

  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
65105°62 / 159-39650–0, 1, 2, 3, 4top
6-75105°62 / 159-395, 6top
75105°62 / 159-381, 4top
9694°62 / 139-350, 1, 2top
13-14790°62 / 123-310, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
6690°52 / 139-38650–0, 1, 2, 3, 4top
7690°52 / 139-370top
9690°62 / 139-350, 1, 2top
13-14690°62 / 139-310, 1, 2, 3top

Down Smash AttackLw4

  • Shield damage 5 → ShieldDamage_Add(5.0)
  • Effect cutup → sting (frames 5-6, IDs 0, 1; frames 18-20, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
5-61248°40 / 98-31545–0, 1top
5-61048°35 / 93-322top
18-201230°25 / 93-180, 1top
18-201030°25 / 93-192top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
5-61248°40 / 98-31545–0, 1top
5-61048°35 / 93-322top
18-201230°25 / 93-180, 1top
18-201030°25 / 93-192top

Neutral Air AttackAirN

  • Damage 6 → 4 (frames 5-11, ID 0)
  • Shield damage 0 → ShieldDamage_Add(0.0)
  • Hitlag 0.8 → 1 (frames 5-11, ID 0)
  • Effect cutup → sting (frames 16-17, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-116366°40 fixed-454091-2, 24–0top
16-177Sakurai50 / 85-40top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-114366°40 fixed-554091-2, 24–0top
16-177Sakurai50 / 85-40top

Forward Air AttackAirF

  • Startup 11 → 12
  • Active 11-16 → 12-17
  • FAF 38 → 40
  • Land lag 11 → 12
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
11-12945°22 / 91-511381133–0armr
11-1211Sakurai21 / 110-31top
13-16945°22 / 91-50, 1armr, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
12-14940°22 / 91-612401233–0, 1armr, top
12-1411Sakurai22 / 104-42top
15-17940°22 / 91-60, 1, 2armr, top

Back Air AttackAirB

  • Active 10-12 → 10-11 (frames 10-11, ID 0; frames 10-11, ID 1)
  • Active 13-19 → 12-19 (frames 12-19, ID 0)
  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-121043°28 / 100-31040101-3, 28–0top
10-121343°31 / 101-11top
13-19843°30 / 100-40top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-111043°28 / 100-31040101-3, 28–0top
10-111343°31 / 101-11top
12-19843°30 / 100-40top

Up Air AttackAirHi

  • Damage 10 → 9 (frames 9-11, ID 0; frames 12-19, IDs 1, 2, 3)
  • Damage 12 → 11 (frames 9-11, IDs 1, 2, 3)
  • Damage 8 → 7 (frames 12-19, ID 0)
  • KBG 106 → 114 (frames 9-11, ID 0; frames 9-11, IDs 1, 2, 3)
  • KBG 100 → 108 (frames 12-19, ID 0; frames 12-19, IDs 1, 2, 3)
  • Shield damage 0 → ShieldDamage_Add(0.0)
  • Effect cutup → sting (frames 9-11, ID 0; frames 9-11, IDs 1, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-111075°20 / 106-4936111-4, 34–0top
9-111275°20 / 106-31, 2, 3top
12-19875°20 / 100-50top
12-191075°20 / 100-41, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-11975°20 / 114-5936111-4, 34–0top
9-111175°20 / 114-31, 2, 3top
12-19775°20 / 108-60top
12-19975°20 / 108-51, 2, 3top

Down Air AttackAirLw

  • FAF 36 → 39
  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
91154°46 / 74-2936101-6, 32–0, 1, 2arml, bowl
10-1111270°34 / 45-20, 1, 2arml, bowl
12-131054°40 / 70-30, 1, 2arml, bowl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
9954°45 / 88-4939101-6, 32–0, 1, 2arml, bowl
10-11954°45 / 88-40arml
10-1110270°22 / 56-31, 2bowl
12-13954°39 / 76-40, 1, 2arml, bowl

Side Special (Start) SpecialSStart

  • Active 16-35 → 16-31
  • FAF 80 → 78
  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
16-350Sakurai0 / 0–1680–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
16-310Sakurai0 / 0–1678–0top

Side Special (End) SpecialSEnd

  • FAF 50 → 40
  • Shield damage 26 → ShieldDamage_Add(16.0)
  • On shield (safest hit) -37 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd hdr
Side Special
2-41640°57 / 80-37250–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd hdr
Side Special
2-41640°57 / 80-27240–0top

Side Special (Air, Start) SpecialAirSStart

  • Startup 19 → 16
  • Active 19-35 → 16-31
  • FAF 115 → 111
  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
19-350Sakurai0 / 0–19115–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
16-310Sakurai0 / 0–16111–0top

Up Special (Start) SpecialHiStart

  • FAF 15 → 24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
no hitboxes–15––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
no hitboxes–24––

Up Special SpecialHi

  • Active 1-11 → 1-21 (frames 1-21, ID 0)
  • Active 12-47 → 22-47 (frames 22-47, ID 0)
  • BKB 43 → 63 (frames 1-21, ID 0)
  • BKB 58 → 73 (frames 22-47, ID 0)
  • KBG 83 → 73 (frames 1-21, ID 0)
  • Size 5 → 4 (frames 1-21, ID 0)
  • Size 5 → 3.5 (frames 22-47, ID 0)
  • Shield damage 0 → ShieldDamage_Add(0.0)
  • On shield (safest hit) -35 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
1-111475°43 / 83-43154–0bust
12-47875°58 / 73-350bust
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
1-211475°63 / 73-43154–0bust
22-47875°73 / 73-250bust

Up Special (Air, Start) SpecialAirHiStart

  • FAF 15 → 24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–1540–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–2440–

Down Special (StartR) SpecialLwStartR

  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStartR hdr
Down Special
5570°77 / 85+258–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStartR hdr
Down Special
5570°77 / 85+258–0top

Down Special (Hold) SpecialLwHold

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwHold hdr
Down Special
no hitboxes–––JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwHold hdr
Down Special
no hitboxes–––JC–

Down Special (StartL) SpecialLwStartL

  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStartL hdr
Down Special
5570°77 / 85+258–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStartL hdr
Down Special
5570°77 / 85+258–0top

Down Special (EndL) SpecialLwEndL

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEndL vanilla
Down Special
no hitboxes–19–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEndL vanilla
Down Special
no hitboxes–19–JC–

Down Special (Air, StartR) SpecialAirLwStartR

  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStartR hdr
Down Special
5570°77 / 85+258–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStartR hdr
Down Special
5570°77 / 85+258–0top

Down Special (Air, Hold) SpecialAirLwHold

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwHold hdr
Down Special
no hitboxes–––JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwHold hdr
Down Special
no hitboxes–––JC–

Down Special (Air, StartL) SpecialAirLwStartL

  • Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStartL hdr
Down Special
5570°77 / 85+258–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStartL hdr
Down Special
5570°77 / 85+258–0top

Down Special (Air, EndL) SpecialAirLwEndL

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEndL vanilla
Down Special
no hitboxes–19–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEndL vanilla
Down Special
no hitboxes–19–JC–

Grab Catch

  • Size 4.1 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––36–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––36–0grab

Dash Grab CatchDash

  • Size 4.1 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––41–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––41–0grab

Pivot Grab CatchTurn

  • Size 4.1 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
10-11––– / –––38–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
10-11––– / –––38–0grab

Forward Throw ThrowF

  • Release 16 → 19
  • FAF 30 → 33
  • Angle 48° → 45° (frame 1, ID 0)
  • BKB 60 → 72 (frame 1, ID 0)
  • BKB 64 → 61 (frames 17-18, ID 0)
  • KBG 94 → 112 (frames 17-18, ID 0)
  • Shield damage 0 → ShieldDamage_Add(0.0) (frames 17-18, ID 0)
  • Effect cutup → sting (frames 17-18, ID 0)
  • On shield (safest hit) -10 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1448°60 / 125–1630140–
1-133Sakurai60 / 100–0–
14-156Sakurai64 / 94-100top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1445°72 / 125–1933140–
1-163Sakurai60 / 100–0–
17-186Sakurai61 / 112–0top

Up Throw ThrowHi

  • Shield damage 0 → ShieldDamage_Add(0.0) (frames 13-14, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1590°70 / 72–1538230–
1-123Sakurai60 / 100–0–
13-144Sakurai30 / 100–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1590°70 / 72–1538230–
1-123Sakurai60 / 100–0–
13-144Sakurai30 / 100–0top

Down Throw ThrowLw

  • FAF 30 → 36
  • Angle 70° → 68° (frame 1, ID 0)
  • BKB 80 → 77 (frame 1, ID 0)
  • KBG 60 → 77 (frame 1, ID 0)
  • Shield damage 0 → ShieldDamage_Add(0.0) (frames 13-14, ID 0)
  • Effect cutup → sting (frames 13-14, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw vanilla
Down Throw
1470°80 / 60–1630140–
1-123Sakurai60 / 100–0–
13-142Sakurai80 / 40–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1468°77 / 77–1636200–
1-123Sakurai60 / 100–0–
13-142Sakurai80 / 40–0top

Air Dodge EscapeAir

  • FAF 55 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Bowarrow: Fly

  • Active 1-40 → 1-45
  • Damage 6–16.302 → 4–12
  • KBG 88 → 100
  • Shield damage -2.2 → ShieldDamage_Add(0.0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly vanilla
Fly
1-406–16.30245°4 / 88–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-454–1245°4 / 100–1––0top

Dark Samus

Attributes

  • Dair 13 → 11

Up Tilt AttackHi3

  • Startup 7 → 9
  • Active 7-17 → 9-19
  • FAF 37 → 42
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7-101292°49 / 92-21737–0, 1, 2kneel, legl
11-179108°33 / 100-190, 1, 2kneer, legr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-131392°57 / 90-23942–0, 1, 2kneel, legl
14-199100°33 / 90-213, 4, 5kneer, legr

Down Tilt AttackLw3

  • Startup 6 → 8
  • Active 6-11 → 8-11
  • Hitboxes reworked 5 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
61274°55 fixed-22631–1top
71274°55 fixed-211top
8-11855°30 / 72-160top
8-9876°39 / 81-161top
8-9880°39 / 81-162top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-11855°30 / 72-16831–0top
8-9876°39 / 81-161top
8-9880°39 / 81-162top

Up Air AttackAirHi

  • Angle 71° → 74°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-11971°43 / 110-4634101-3, 31–0, 1, 2handr, armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-11974°43 / 110-4634101-3, 31–0, 1, 2handr, armr, shoulderr

Down Air AttackAirLw

  • Startup 13 → 15
  • Active 13-19 → 15-21
  • FAF 44 → 46
  • Land lag 13 → 11
  • Auto cancel 1-2, 29– → 1-3, 31–
  • On shield (safest hit) -4 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
13-1614270°26 / 51-41344131-2, 29–0, 1arml
17-191067°45 / 65-60, 1arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
15-1814270°26 / 51-21546111-3, 31–0, 1arml
19-211067°45 / 65-40, 1arml

Up Special (LandingF) SpecialHiLandingF

  • FAF 26 → 31
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiLandingF hdr
Up Special
no hitboxes–26––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiLandingF hdr
Up Special
no hitboxes–31––

Back Throw ThrowB

  • Release 12 → 18
  • FAF 50 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB vanilla
Back Throw
11040°60 / 55–1250380–
1-493Sakurai50 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11040°60 / 55–1856380–
1-553Sakurai50 / 100–0–

Air Dodge EscapeAir

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–

Air Dodge (Directional) EscapeAirSlide

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
22-23748°80 / 48-260top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
23-24748°80 / 48-250top

Diddy Kong

Forward Tilt AttackS3

  • BKB 60 → 10
  • KBG 60 → 100
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 vanilla
Forward Tilt
10-161035°60 / 60-191037–0, 1handr, handl
10-111035°60 / 60-192, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
10-161035°10 / 100-191037–0, 1handr, handl
10-111035°10 / 100-192, 3top

Forward Tilt (Up) AttackS3Hi

  • BKB 60 → 10
  • KBG 60 → 100
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi vanilla
Forward Tilt
10-161035°60 / 60-191037–0, 1handr, handl
10-111035°60 / 60-192, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
10-161035°10 / 100-191037–0, 1handr, handl
10-111035°10 / 100-192, 3top

Forward Tilt (Down) AttackS3Lw

  • BKB 60 → 10
  • KBG 60 → 100
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw vanilla
Forward Tilt
10-161035°60 / 60-191037–0, 1handr, handl
10-111035°60 / 60-192, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
10-161035°10 / 100-191037–0, 1handr, handl
10-111035°10 / 100-192, 3top

Neutral Air AttackAirN

  • Damage 10 → 12 (frames 5-8, IDs 0, 1; frames 5-8, IDs 2, 3)
  • Damage 7 → 9 (frames 9-17, IDs 0, 1; frames 9-17, IDs 2, 3)
  • BKB 55 → 16 (frames 5-8, IDs 0, 1; frames 5-8, IDs 2, 3)
  • BKB 55 → 5 (frames 9-17, IDs 0, 1; frames 9-17, IDs 2, 3)
  • KBG 95 → 100 (frames 5-8, IDs 0, 1; frames 5-8, IDs 2, 3)
  • KBG 90 → 100 (frames 9-17, IDs 0, 1; frames 9-17, IDs 2, 3)
  • On shield (safest hit) -1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-81075°55 / 95-153381-2, 36–0, 1armr, arml
5-81075°55 / 95-12, 3kneer, kneel
9-17760°55 / 90-30, 1armr, arml
9-17760°55 / 90-32, 3kneer, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-81275°16 / 100053381-2, 36–0, 1armr, arml
5-81275°16 / 10002, 3kneer, kneel
9-17960°5 / 100-20, 1armr, arml
9-17960°5 / 100-22, 3kneer, kneel

Forward Air AttackAirF

  • Damage 12 → 13 (frames 6-8, IDs 0, 1, 2)
  • Damage 9 → 10 (frames 9-14, IDs 0, 1)
  • BKB 35 → 10
  • KBG 98 → 100 (frames 6-8, IDs 0, 1, 2)
  • KBG 95 → 100 (frames 9-14, IDs 0, 1)
  • On shield (safest hit) -3 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-812Sakurai35 / 98-3640111-2, 30–0, 1, 2legl, kneel, footr
9-149Sakurai35 / 95-50, 1legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-813Sakurai10 / 100-2640111-2, 30–0, 1, 2legl, kneel, footr
9-1410Sakurai10 / 100-40, 1legl, kneel

Back Air AttackAirB

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-911Sakurai30 / 104063281-3, 24–0legr
6-912Sakurai30 / 10401, 2kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-911Sakurai20 / 100063281-3, 24–0, 1, 2legr, kneer

Back Throw ThrowB

  • Release 22 → 20
  • FAF 42 → 40
  • BKB 70 → 55 (frame 1, ID 0)
  • KBG 86 → 70 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11045°70 / 86–2242200–
1-413Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11045°55 / 70–2040200–
1-393Sakurai60 / 100–0–

Air Dodge EscapeAir

  • FAF 54 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 54 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 53
  • On shield (safest hit) -22 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-321553–0top
22-23748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-331554–0top
21-22748°80 / 48-270top

Donkey Kong

Side Special SpecialS

  • Shield damage 40 → 34
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
20-2110295°40 / 50-352063–0top
20-2110295°40 / 50-351top
20-219295°40 / 50-362top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
20-2110295°40 / 50-352063–0top
20-2110295°40 / 50-351top
20-219295°40 / 50-362top

Side Special (Air) SpecialAirS

  • Shield damage 40 → 34
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
20-2110295°40 / 50-352063–0top
20-2110295°40 / 50-351top
20-219295°40 / 50-362top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
20-2110295°40 / 50-352063–0top
20-2110295°40 / 50-351top
20-219295°40 / 50-362top

ThrowFHi

  • FAF 38 → 41
  • KBG 50 → 60 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowFHi hdr
Forward Throw
1790°90 / 50–1538230–
1-373Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowFHi hdr
Forward Throw
1790°90 / 60–1541260–
1-403Sakurai40 / 100–0–

Up Throw ThrowHi

  • FAF 44 → 46
  • BKB 70 → 77 (frame 1, ID 0)
  • KBG 50 → 20 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi vanilla
Up Throw
1990°70 / 50–1444300–
1-433Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1990°77 / 20–1446320–
1-453Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-301854–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-301854–0top
23-24748°80 / 48-250top

Dr. Mario

Jab 3 Attack13

  • Active 3-7 → 3-4
  • FAF 28 → 25
  • On shield (safest hit) -19 → -16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-76Sakurai45 / 83-19328–0, 1legr, footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-46Sakurai45 / 83-16325–0, 1legr, footr

Up Tilt AttackHi3

  • FAF 31 → 30
  • On shield (safest hit) -17 → -16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-6984°50 / 85-19531–0, 1, 2head, arml
7-11984°50 / 85-170, 1, 2head, arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-6984°50 / 85-18530–0, 1, 2head, armr, handr
7-11984°50 / 85-160, 1, 2head, armr

Forward Smash AttackS4

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
15-1716Sakurai25 / 95-241550–0, 1shoulderr, arml
15-1720Sakurai25 / 95-212arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
15-1716Sakurai25 / 95-241550–0arml
15-1720Sakurai25 / 95-211arml

Forward Smash (Up) AttackS4Hi

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
15-1716Sakurai25 / 95-241550–0, 1shoulderr, arml
15-1720Sakurai25 / 95-212arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
15-1716Sakurai25 / 95-241550–0arml
15-1720Sakurai25 / 95-211arml

Forward Smash (Down) AttackS4Lw

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
15-1716Sakurai25 / 95-241550–0, 1shoulderr, arml
15-1720Sakurai25 / 95-212arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
15-1716Sakurai25 / 95-241550–0arml
15-1720Sakurai25 / 95-211arml

Up Smash AttackHi4

  • BKB 37 → 39 (frames 7-43, IDs 0, 1; frames 7-43, IDs 2, 3)
  • KBG 84 → 69 (frames 7-43, IDs 0, 1; frames 7-43, IDs 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
71697°35 / 97-26744–0, 1, 2, 3head, bust
7-4315259°37 / 84-260, 1head, bust
7-431576°37 / 84-262, 3head, bust
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
71697°35 / 97-26744–0, 1, 2, 3head, bust
7-4315259°39 / 69-260, 1head, bust
7-431576°39 / 69-262, 3head, bust

Down Smash AttackLw4

  • Damage 17 → 16 (frames 5-6, ID 0)
  • Damage 14 → 13 (frames 14-15, ID 0)
  • Size 4.5 → 4.7 (frames 5-6, ID 0; frames 14-15, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
5-617Sakurai45 / 75-28545–0top
5-616Sakurai45 / 75-291top
14-151438°40 / 75-210top
14-151338°40 / 75-211top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
5-616Sakurai45 / 75-29545–0top
5-616Sakurai45 / 75-291top
14-151338°40 / 75-210top
14-151338°40 / 75-211top

Forward Air AttackAirF

  • BKB 30 → 20 (frame 17, ID 0; frames 18-21, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
171650°30 / 100-21746121-3, 43–0shoulderl
171750°30 / 100-11arml
18-211650°30 / 100-20shoulderl
18-211750°30 / 100-11arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
171650°20 / 100-21746121-3, 43–0shoulderl
171750°30 / 100-11arml
18-211650°20 / 100-20shoulderl
18-211750°30 / 100-11arml

Back Air AttackAirB

  • Damage 9 → 7 (frames 9-17, IDs 0, 1)
  • Angle 35° → 38° (frames 6-8, ID 0)
  • BKB 25 → 35 (frames 6-8, ID 1)
  • KBG 112 → 102 (frames 6-8, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-81035°40 / 70-163581-5, 24–0legr
6-81338°25 / 112+11kneer
9-179Sakurai20 / 100-20, 1legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-81038°40 / 70-163581-5, 24–0legr
6-81338°35 / 102+11kneer
9-177Sakurai20 / 100-30, 1legr, kneer

Up Air AttackAirHi

  • Angle 54° → 55° (frames 4-7, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-71054°25 / 85-143081-2, 19–0, 1legr, kneer
8-99Sakurai20 / 90-20, 1legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-71055°25 / 85-143081-2, 19–0, 1legr, kneer
8-99Sakurai20 / 90-20, 1legr, kneer

Down Air AttackAirLw

  • Damage 15 → 12 (frames 14-16, ID 1)
  • KBG 82 → 92 (frames 14-16, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-1615270°0 / 76-31441131-5, 34–0kneer
14-1615Sakurai14 / 82-31legr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-1615270°0 / 76-31441131-5, 34–0kneer
14-1612Sakurai14 / 92-51legr

Up Special (Air) SpecialAirHi

  • Startup 3 → 4
  • Active 3-19 → 4-19
  • On shield (safest hit) -25 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
3-51450°33 / 89-25338–0top
6-19774°64 / 66-260top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
4-61450°33 / 89-24438–0top
7-19774°64 / 66-250top

Down Special SpecialLw

  • Damage 1.6 → 1.8 (frames 10-30, IDs 0, 1; frames 10-30, ID 2; frames 10-30, IDs 3, 4)
  • Damage 3 → 3.5 (frames 40-41, IDs 0, 1)
  • Angle 46° → 45° (frames 40-41, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
10-301.6366°15 fixed-621075–0, 1top
10-301.690°80 fixed-622top
10-301.6105°45 fixed-623, 4top
40-41346°80 / 154-310, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
10-301.8366°15 fixed-621075–0, 1top
10-301.890°80 fixed-622top
10-301.8105°45 fixed-623, 4top
40-413.545°80 / 154-310, 1top

Down Special (Air) SpecialAirLw

  • Damage 1.6 → 1.8 (frames 10-30, IDs 0, 1; frames 10-30, ID 2; frames 10-30, IDs 3, 4)
  • Damage 3 → 3.5 (frames 40-41, IDs 0, 1)
  • Angle 46° → 45° (frames 40-41, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
10-301.6366°15 fixed-621075–0, 1top
10-301.690°80 fixed-622top
10-301.6105°45 fixed-623, 4top
40-41346°80 / 154-310, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
10-301.8366°15 fixed-621075–0, 1top
10-301.890°80 fixed-622top
10-301.8105°45 fixed-623, 4top
40-413.545°80 / 154-310, 1top

Forward Throw ThrowF

  • Damage 8 → 9 (frame 1, ID 0)
  • BKB 50 → 51 (frame 1, ID 0)
  • KBG 60 → 54 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1848°50 / 60–1328150–
1-273Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1948°51 / 54–1328150–
1-273Sakurai60 / 100–0–

Down Throw ThrowLw

  • Release 18 → 17
  • FAF 40 → 38
  • Damage 6 → 7 (frame 1, ID 0)
  • BKB 75 → 76 (frame 1, ID 0)
  • KBG 42 → 37 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1685°75 / 42–1840220–
1-393Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1785°76 / 37–1738210–
1-373Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20648°80 / 48-251950–0top
24-25648°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20648°80 / 48-291954–0top
24-25648°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 52
  • On shield (safest hit) -23 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17648°80 / 48-281650–0top
21-22648°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17648°80 / 48-301652–0top
21-22648°80 / 48-250top

Drcapsule: Regular

  • Damage 7 → 8
  • KBG 30 → 27
  • Shield damage -2.5 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Regular hdr
Regular
1-4765°50 / 30–1––0top
5-70765°50 / 30–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Regular hdr
Regular
1-4865°50 / 27–1––0top
5-70865°50 / 27–0top

Duck Hunt

Down Air AttackAirLw

  • Startup 14 → 12
  • Active 14-15, 20-21 → 12-13, 19-21
  • FAF 50 → 46
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-155255°20 / 20-71450111-3, 39–0top
14-155130°20 / 20-71top
14-155275°20 / 20-72, 3top
20-217270°34 / 60-60top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
12-135365°30 / 31-71246111-3, 39–0, 1top
19-21 (every 1)7270°34 / 60-60top

Up Special SpecialHi

  • FAF 35 → 32
  • On shield (safest hit) -20 → -17
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
8-11972°28 / 108-20835–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
8-11972°28 / 108-17832–0top

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 30 → –
  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–630–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–614–

Down Throw ThrowLw

  • Release 24 → 21
  • FAF 43 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1580°90 / 40–2443190–
1-233Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1580°90 / 40–2140190–
1-203Sakurai40 / 100–0–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
22-23748°80 / 48-260top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
22-23748°80 / 48-260top

Falco

Attributes

  • Uair 9 → 11

Forward Tilt AttackS3

  • Damage 9 → 8
  • KBG 100 → 109
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-89Sakurai0 / 100-12625–0, 1, 2kneer, legr, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-88Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip

Forward Tilt (Up) AttackS3Hi

  • Damage 9 → 8
  • KBG 100 → 109
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
6-89Sakurai0 / 100-12625–0, 1, 2kneer, legr, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
6-88Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip

Forward Tilt (Down) AttackS3Lw

  • Damage 9 → 8
  • KBG 100 → 109
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
6-89Sakurai0 / 100-12625–0, 1, 2kneer, legr, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
6-88Sakurai0 / 109-12625–0, 1, 2kneer, legr, hip

Up Tilt AttackHi3

  • Damage 3.5 → 3 (frame 7, ID 0; frame 7, IDs 1, 2; frames 8-11, IDs 0, 1; frames 8-11, ID 2)
  • Damage 7.5 → 7 (frames 14-18, IDs 0, 1, 2)
  • BKB 34 → 33 (frames 14-18, IDs 0, 1, 2)
  • KBG 136 → 144 (frames 14-18, IDs 0, 1, 2)
  • On shield (safest hit) -15 → -16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
73.5135°100 fixed-25736–0top
73.5135°90 fixed-251, 2top
8-113.595°50 fixed-240, 1shoulderr, armr
8-113.5367°40 fixed-242armr
14-187.580°34 / 136-150, 1, 2shoulderl, arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
73135°100 fixed-25736–0top
73135°90 fixed-251, 2top
8-11395°50 fixed-240, 1shoulderr, armr
8-113367°40 fixed-242armr
14-18780°33 / 144-160, 1, 2shoulderl, arml

Up Smash AttackHi4

  • Active 7-19 → 7-18
  • FAF 53 → 45
  • Hitboxes reworked 9 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
74110°50 / 15-41753–0, 1kneer, legr
74130°50 / 15-412kneer
74110°100 fixed-413kneer
7495°100 fixed-414legr
74127°100 fixed-415kneer
7-124127°100 fixed-416top
8-124367°50 / 15-400, 1kneer, legr
8-124367°40 fixed-402kneer
13-191380°28 / 105-300, 1, 2kneel, legl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
7-11980°16 / 158-31745–0, 1, 2kneer, legr
7-8980°16 / 158-313top
12-18980°16 / 158-260, 1, 2kneel, legl

Neutral Air AttackAirN

  • Damage 12 → 11 (frames 4-7, IDs 0, 1)
  • Damage 9 → 8 (frames 8-23, IDs 0, 1)
  • BKB 10 → 9 (frames 4-7, IDs 0, 1)
  • BKB 15 → 14 (frames 8-23, IDs 0, 1)
  • KBG 100 → 108 (frames 4-7, IDs 0, 1)
  • KBG 90 → 99 (frames 8-23, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-712Sakurai10 / 100+144271-3, 33–0, 1legl, kneel
8-239Sakurai15 / 90-10, 1legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-711Sakurai9 / 108+144271-3, 33–0, 1legl, kneel
8-238Sakurai14 / 99-10, 1legl, kneel

Forward Air AttackAirF

  • Startup 5 → 8
  • Active 5-15, 19-21 → 8-11, 17-20
  • FAF 43 → 38
  • Auto cancel 1-4, 43– → 1-4, 26–
  • Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
5-73366°33 fixed-654391-4, 43–0, 1, 2, 3top, armr, arml, shoulderl
8-112366°33 fixed-60, 1, 2, 3top, armr, arml, shoulderl
12-152366°33 fixed-60, 1, 2, 3top, armr, arml, shoulderl
19-21450°40 / 130-50, 3top
19-21450°40 fixed-51, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-114365°33 fixed-583891-4, 26–0, 1top, armr
17-20750°46 / 87-40, 1top, arml

Back Air AttackAirB

  • KBG 110 → 100 (frames 8-19, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
4-714Sakurai0 / 110-1437101-2, 22–0, 1kneer, legr
4-711Sakurai0 / 100-22kneel
8-199Sakurai0 / 110-40, 1, 2kneer, legr, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
4-714Sakurai0 / 110-1437101-2, 22–0, 1kneer, legr
4-711Sakurai0 / 100-22kneel
8-199Sakurai0 / 100-40, 1, 2kneer, legr, kneel

Up Air AttackAirHi

  • Land lag 9 → 11
  • Auto cancel 1-3, 20– → 1-3
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-910110°28 / 120-283591-3, 20–0, 1kneer
10-11860°34 / 115-30, 1kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-118.5110°35 / 120-5835111-30, 1kneer

Neutral Special (Air, Start) SpecialAirNStart

  • Land cancel lag – → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
spawns blaster45––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
spawns blaster454–

Neutral Special (Air, Loop) SpecialAirNLoop

  • Land cancel lag – → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop hdr
Neutral Special
spawns blaster_bullet724––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop hdr
Neutral Special
spawns blaster_bullet7244–

Forward Throw ThrowF

  • Release 12 → 11
  • FAF 34 → 38
  • Angle 45° → 50° (frame 1, ID 0)
  • Angle 55° → 50° (frame 10, ID 0)
  • BKB 35 → 40 (frame 1, ID 0)
  • BKB 10 → 44 (frame 10, ID 0)
  • KBG 100 → 112 (frame 10, ID 0)
  • Fixed knockback 140 → 0 (frame 10, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF vanilla
Forward Throw
1345°35 / 135–1234220–
1-93Sakurai60 / 100–0–
10-11455°140 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1350°40 / 135–1138270–
1-93Sakurai60 / 100–0–
10450°44 / 112–0top

Back Throw ThrowB

  • Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB vanilla
Back Throw
1635°70 / 50–942330–
1644°40 / 40–0–
1635°70 / 50–0–
1-413Sakurai60 / 100–0–
1-413Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1635°70 / 50–942330–
1-413Sakurai60 / 100–0–

Up Throw ThrowHi

  • Release 7 → 8
  • FAF 42 → 40
  • BKB 60 → 81 (frame 1, ID 0)
  • KBG 100 → 74 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1490°60 / 100–742350–
1-413Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1490°81 / 74–840320–
1-393Sakurai60 / 100–0–

Air Dodge EscapeAir

  • FAF 50 → 49
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5010–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–4910–

Air Dodge (Directional) EscapeAirSlide

  • FAF 50 → 49
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5010–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–4910–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Blaster Bullet: Fly

  • Size 1.5 → 2
  • Hitlag 1 → 0.8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-103Sakurai5 fixed–1––0top
11-21 (every 5)3Sakurai5 fixed–0top
26-503Sakurai5 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-103Sakurai5 fixed–1––0top
11-21 (every 5)3Sakurai5 fixed–0top
26-503Sakurai5 fixed–0top

Blaster Bullet: FlyThrowB

  • Size 5 → 7.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyThrowB hdr
FlyThrowB
3-50350°60 / 80–3––0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyThrowB hdr
FlyThrowB
3-50350°60 / 80–3––0, 1top

Blaster Bullet: FlyThrowHi

  • Angle 90° → 65°
  • Size 5 → 7.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyThrowHi hdr
FlyThrowHi
1-50490°60 / 80–1––0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyThrowHi hdr
FlyThrowHi
1-50465°60 / 80–1––0, 1top

Blaster Bullet: FlyThrowLw

  • Startup 1 → 3
  • Active 1-50 → 3-50
  • Damage 2 → 3
  • Size 9.6 → 7.5
  • Hitlag 0.9 → 0.25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyThrowLw vanilla
FlyThrowLw
1-50250°60 / 80–1––0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyThrowLw hdr
FlyThrowLw
3-50350°60 / 80–3––0, 1top

Fox

Attributes

  • Bair 10 → 9

Forward Tilt AttackS3

  • Damage 9 → 8
  • KBG 100 → 109
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
5-89Sakurai0 / 100-15527–0, 1, 2legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
5-88Sakurai0 / 109-15527–0, 1, 2legr, kneer

Forward Tilt (Up) AttackS3Hi

  • Damage 9 → 8
  • KBG 100 → 109
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
5-89Sakurai0 / 100-15527–0, 1, 2legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
5-88Sakurai0 / 109-15527–0, 1, 2legr, kneer

Forward Tilt (Down) AttackS3Lw

  • Damage 9 → 8
  • KBG 100 → 109
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
5-89Sakurai0 / 100-15527–0, 1, 2legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
5-88Sakurai0 / 109-15527–0, 1, 2legr, kneer

Up Tilt AttackHi3

  • Damage 9 → 8 (frames 5-10, ID 0; frames 5-10, ID 1)
  • Damage 7 → 6 (frames 5-10, IDs 2, 3)
  • BKB 30 → 29
  • KBG 130 → 143
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-109110°30 / 130-16528–0kneer
5-10984°30 / 130-161kneer
5-10780°30 / 130-172, 3kneer, legr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-108110°29 / 143-16528–0kneer
5-10884°29 / 143-161kneer
5-10680°29 / 143-172, 3kneer, legr

Down Tilt AttackLw3

  • Damage 10 → 9
  • BKB 25 → 24
  • KBG 125 → 137
  • On shield (safest hit) -12 → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-81070°25 / 125-12727–0tail1
7-81080°25 / 125-121tail2
7-81090°25 / 125-122tail2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-8970°24 / 137-13727–0tail1
7-8980°24 / 137-131tail2
7-8990°24 / 137-132tail2

Neutral Air AttackAirN

  • Damage 12 → 11 (frames 4-7, IDs 0, 1, 2)
  • Damage 9 → 8 (frames 8-30, IDs 0, 1, 2)
  • BKB 10 → 9 (frames 4-7, IDs 0, 1, 2)
  • BKB 15 → 14 (frames 8-30, IDs 0, 1, 2)
  • KBG 100 → 108 (frames 4-7, IDs 0, 1, 2)
  • KBG 90 → 99 (frames 8-30, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-712Sakurai10 / 100+144271-3, 37–0, 1, 2hip, kneel, kneer
8-309Sakurai15 / 90-10, 1, 2hip, kneel, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-711Sakurai9 / 108+144271-3, 37–0, 1, 2hip, kneel, kneer
8-308Sakurai14 / 99-10, 1, 2hip, kneel, kneer

Back Air AttackAirB

  • Land lag 10 → 9
  • Damage 15 → 13 (frames 4-7, IDs 0, 1)
  • KBG 100 → 113 (frames 4-7, IDs 0, 1; frames 4-7, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
4-715Sakurai0 / 1000438101-2, 25–0, 1kneer, legr
4-79Sakurai0 / 100-42kneel
8-199Sakurai0 / 100-40, 1, 2kneer, legr, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
4-713Sakurai0 / 113043891-2, 25–0, 1kneer, legr
4-79Sakurai0 / 113-32kneel
8-199Sakurai0 / 100-30, 1, 2kneer, legr, kneel

Up Air AttackAirHi

  • Damage 5 → 3 (frames 9-10, IDs 0, 1, 2)
  • Hitlag 1 → 1.15 (frames 9-10, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-10592°30 fixed-6936101-8, 26–0, 1, 2tail1, tail2, tail3
12-131085°40 / 125-30, 1, 2kneer, footr, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-10392°30 fixed-7936101-8, 26–0, 1, 2tail1, tail2, tail3
12-131085°40 / 125-30, 1, 2kneer, footr, hip

Neutral Special (Air, Loop) SpecialAirNLoop

  • Land cancel lag – → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop vanilla
Neutral Special
spawns blaster_bullet411––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop vanilla
Neutral Special
spawns blaster_bullet4114–

Down Special (Loop) SpecialLwLoop

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwLoop vanilla
Down Special
no hitboxes–––JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwLoop vanilla
Down Special
no hitboxes–––JC–

Down Special (End) SpecialLwEnd

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEnd vanilla
Down Special
no hitboxes–14–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEnd vanilla
Down Special
no hitboxes–14–JC–

Down Special (Air, Loop) SpecialAirLwLoop

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwLoop vanilla
Down Special
no hitboxes–––JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwLoop vanilla
Down Special
no hitboxes–––JC–

Down Special (Air, End) SpecialAirLwEnd

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEnd vanilla
Down Special
no hitboxes–14–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEnd vanilla
Down Special
no hitboxes–14–JC–

Forward Throw ThrowF

  • FAF 34 → 38
  • Angle 40° → 45° (frame 1, ID 0)
  • Angle 48° → 45° (frame 10, ID 0)
  • BKB 35 → 45 (frame 1, ID 0)
  • BKB 10 → 49 (frame 10, ID 0)
  • KBG 130 → 135 (frame 1, ID 0)
  • KBG 100 → 112 (frame 10, ID 0)
  • Fixed knockback 140 → 0 (frame 10, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF vanilla
Forward Throw
1340°35 / 130–1134230–
1-93Sakurai60 / 100–0–
10448°140 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1345°45 / 135–1138270–
1-93Sakurai60 / 100–0–
10445°49 / 112–0top

Up Throw ThrowHi

  • Release 11 → 7
  • FAF 52 → 39
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1290°75 / 110–1152410–
1-513Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1290°75 / 110–739320–
1-383Sakurai60 / 100–0–

Air Dodge EscapeAir

  • FAF 48 → 47
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–4810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–4710–

Air Dodge (Directional) EscapeAirSlide

  • FAF 48 → 47
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–4810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–4710–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Ganondorf

AttackLw32

  • BKB 85 → 65
  • KBG 100 → 120
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw32 hdr
Down Tilt
12-15848°85 / 100-231242–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw32 hdr
Down Tilt
12-15848°65 / 120-231242–0, 1top

Forward Smash AttackS4

  • Angle 40° → 45°
  • BKB 45 → 40
  • KBG 96 → 90
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
29-322240°45 / 96-302974–0, 1, 2, 3haver, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
29-322245°40 / 90-302974–0, 1, 2, 3haver, armr

Up Smash AttackHi4

  • Active 20-28 → 20-26
  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
20-282285°40 / 85-312066–0haver
20-282278°40 / 85-311haver
20-281975°40 / 93-332armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
20-262085°40 / 90-322066–0armr
20-261980°40 / 90-331, 2haver

Down Smash AttackLw4

  • FAF 63 → 57
  • Damage 15 → 14 (frames 32-35, ID 0)
  • Angle 35° → 60° (frames 32-35, ID 0)
  • BKB 61 → 50 (frames 32-35, ID 0)
  • KBG 88 → 110 (frames 32-35, ID 0)
  • Hitlag 1 → 0.5 (frames 12-15, ID 0; frames 12-15, ID 1; frames 12-15, ID 2; frames 12-15, ID 3)
  • On shield (safest hit) -20 → -15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
12-155160°90 fixed-461263–0top
12-155175°95 fixed-461top
12-155147°90 fixed-462top
12-155150°95 fixed-463top
32-351535°61 / 88-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
12-155160°90 fixed-401257–0top
12-155175°95 fixed-401top
12-155147°90 fixed-402top
12-155150°95 fixed-403top
32-351460°50 / 110-150top

Neutral Air AttackAirN

  • Active 7-11, 15-23 → 7-11, 19-26
  • FAF 37 → 41
  • Auto cancel 1-3, 28– → 1-3, 32–
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-11465°55 / 62-7737111-3, 28–0hip
7-114367°27 / 66-71, 3, 5hip, kneer
7-11475°55 / 62-72, 4kneer
15-1810Sakurai34 / 114-40, 1, 2kneel, hip
19-236Sakurai34 / 96-60, 1, 2kneel, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-11665°45 / 68-6741111-3, 32–0kneer
7-11670°45 / 68-61kneer
7-11675°45 / 68-62hip
19-2210Sakurai34 / 114-40, 1, 2kneel, hip
23-266Sakurai34 / 96-60, 1, 2kneel, hip

Forward Air AttackAirF

  • Damage 18 → 17
  • BKB 20 → 40
  • KBG 97 → 90
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
14-1818Sakurai20 / 97-11440121-6, 30–0, 1, 2shoulderr, armr, handr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
14-1817Sakurai40 / 90-11440121-6, 30–0, 1, 2shoulderr, armr, handr

Back Air AttackAirB

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-1315Sakurai40 / 93-21030121-6, 29–0, 1top
10-1316.5Sakurai40 / 93-12top
14-171345°30 / 90-30, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-1316Sakurai40 / 93-21030121-6, 29–0top
10-1314Sakurai30 / 90-31, 2top
14-171245°20 / 100-40, 1, 2top

Up Air AttackAirHi

  • Size 5.8 → 5.25 (frames 7-10, ID 1; frames 11-14, ID 1; frames 15-18, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-1013Sakurai35 / 100-1734101-2, 27–0legl
7-1012Sakurai35 / 100-21kneel
11-141230°30 / 80-20legl
11-141030°30 / 80-31kneel
15-1880°20 / 70-40legl
15-1870°20 / 70-51kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-1013Sakurai35 / 100-1734101-2, 27–0legl
7-1012Sakurai35 / 100-21kneel
11-141230°30 / 80-20legl
11-141030°30 / 80-31kneel
15-1880°20 / 70-40legl
15-1870°20 / 70-51kneel

Grab Catch

  • FAF 39 → 38
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
8-10––– / –––39–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
8-10––– / –––38–0grab

Forward Throw ThrowF

  • Release 13 → 14
  • FAF 29 → 31
  • BKB 30 → 62 (frame 13, IDs 0, 1, 2)
  • KBG 100 → 143 (frame 13, IDs 0, 1, 2)
  • Hitlag 1.25 → 1 (frame 13, IDs 0, 1, 2)
  • On shield (safest hit) – → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1843°68 / 100–1329160–
1-103Sakurai60 / 100–0–
11-12580°30 / 100–0, 1, 2armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1843°68 / 100–1431170–
1-123Sakurai60 / 100–0–
13580°62 / 143-130, 1, 2armr, shoulderr

Back Throw ThrowB

  • FAF 40 → 33
  • Angle 43° → 50° (frame 1, ID 0)
  • KBG 130 → 120 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB vanilla
Back Throw
1543°30 / 130–1440260–
1-113Sakurai60 / 100–0–
12-13570°30 / 100–0, 1, 2footr, kneer, legr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1550°30 / 120–1433190–
1-113Sakurai60 / 100–0–
12-13570°30 / 100–0, 1, 2footr, kneer, legr

Up Throw ThrowHi

  • Damage 10 → 5 (frames 11-12, IDs 0, 1, 2)
  • Angle 95° → 90° (frame 1, ID 0)
  • KBG 105 → 110 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1395°70 / 105–1340270–
1-103Sakurai60 / 100–0–
11-1210140°30 / 100–0, 1, 2armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1390°70 / 110–1340270–
1-103Sakurai60 / 100–0–
11-125140°30 / 100–0, 1, 2armr, shoulderr

Down Throw ThrowLw

  • Release 23 → 20
  • FAF 35 → 37
  • Angle 72° → 76° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1772°75 / 45–2335120–
1-343Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1776°75 / 45–2037170–
1-363Sakurai60 / 100–0–

Air Dodge EscapeAir

  • FAF 55 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-187Sakurai80 / 48-271750–0top
21-227Sakurai80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-187Sakurai80 / 48-311754–0top
21-227Sakurai80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
23-24748°80 / 48-250top

Greninja

Jab 1 Attack11

  • Active 3 → 3-4
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
3260°30 / 30-9316–0top
3270°30 / 30-91top
3280°30 / 30-92, 3top
32Sakurai30 / 15-94top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
3-4260°22 / 30-9316–0top
3-4270°22 / 30-91top
3-4280°22 / 30-92top
3-42Sakurai30 / 15-94top

Jab 2 Attack12

  • BKB 30 → 22 (frames 3-4, ID 0; frames 3-4, ID 1; frames 3-4, ID 2)
  • KBG 50 → 40 (frames 3-4, ID 0; frames 3-4, ID 1; frames 3-4, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-4260°30 / 50-11318–0top
3-4270°30 / 50-111top
3-4290°30 / 50-112top
3-42Sakurai30 / 15-113top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-4260°22 / 40-11318–0top
3-4270°22 / 40-111top
3-4290°22 / 40-112top
3-42Sakurai30 / 15-113top

Jab 3 Attack13

  • BKB 60 → 40
  • KBG 100 → 120
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 vanilla
Jab
5-63Sakurai60 / 100-21530–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
5-63Sakurai40 / 120-21530–0, 1, 2top

Rapid Jab Finisher Attack100End

  • BKB 60 → 50
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End vanilla
Jab
4-5245°60 / 120-34442–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
4-5245°50 / 120-34442–0, 1, 2top

Down Tilt AttackLw3

  • FAF 23 → 25
  • Angle 77° → 75° (frames 5-9, ID 1)
  • BKB 62 → 52 (frames 5-9, ID 0; frames 5-9, ID 1)
  • BKB 66 → 60 (frames 5-9, ID 2)
  • KBG 80 → 92 (frames 5-9, ID 0; frames 5-9, ID 1)
  • KBG 59 → 66 (frames 5-9, ID 2)
  • Size 4 → 2.5 (frames 5-9, ID 0)
  • Size 4.5 → 3 (frames 5-9, ID 1)
  • Size 5 → 4 (frames 5-9, ID 2)
  • On shield (safest hit) -12 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-9665°62 / 80-12523–0legl
5-9677°62 / 80-121kneel
5-9785°66 / 59-122kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-9665°52 / 92-14525–0legl
5-9675°52 / 92-141kneel
5-9785°60 / 66-142kneel

Forward Air AttackAirF

  • Angle 60° → 52° (frames 14-16, IDs 0, 1, 2)
  • BKB 50 → 30 (frames 14-16, IDs 0, 1, 2)
  • KBG 80 → 100 (frames 14-16, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
14-16960°50 / 80-51444111-10, 38–0, 1, 2shoulderr, armr, haver
14-161445°30 / 103-23, 4haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
14-16952°30 / 100-51444111-10, 38–0, 1, 2shoulderr, armr, haver
14-161445°30 / 103-23, 4haver

Back Air AttackAirB

  • Hitboxes reworked 13 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
53367°0 / 100-653491-3, 35–0footr
5335°100 fixed-61kneer
5335°130 fixed-62legr
5380°80 fixed-63footr
5375°110 fixed-64kneer
5365°140 fixed-65legr
72.5365°0 / 100-60footr
72.540°105 fixed-61kneer
72.535°140 fixed-62legr
72.580°80 fixed-63footr
72.575°100 fixed-64kneer
72.565°130 fixed-65legr
11-14655°60 / 90-40, 1, 2footr, kneer, legr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
52.5365°40 fixed-653491-3, 35–0, 1, 2footr, kneer, legr
72.5365°40 fixed-60, 1, 2footr, kneer, legr
11-14655°60 / 90-40, 1, 2footr, kneer, legr

Up Air AttackAirHi

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-181366°30 / 100-10742121-2, 35–0, 1top
7-181365°30 / 100-102, 3top
23-26675°40 / 140-70, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-181365°30 / 64-10742121-2, 35–0, 1top
7-181366°30 / 64-102top
23-26672°18 / 140-70, 1top

Down Air AttackAirLw

  • Size 4.3 → 5.2 (frames 17-19, ID 0; frames 17-19, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
17-198270°21 / 95-141752201-2, 53–0top
17-198270°21 / 80-141top
17-45859°68 / 75-142top
20-45875°68 / 75-160top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
17-198270°21 / 95-141752201-2, 53–0top
17-198270°21 / 80-141top
17-45859°68 / 75-142top
20-45875°68 / 75-160top

Neutral Special (MaxShot) SpecialNMaxShot

  • Cancel DC 13 → DC 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialNMaxShot vanilla
Neutral Special
spawns shuriken628–DC 13–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialNMaxShot vanilla
Neutral Special
spawns shuriken628–DC 14–

Neutral Special (Air, MaxShot) SpecialAirNMaxShot

  • Cancel DC 13 → DC 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirNMaxShot vanilla
Neutral Special
spawns shuriken625–DC 13–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirNMaxShot vanilla
Neutral Special
spawns shuriken625–DC 14–

Grab Catch

  • Active 9-10 → 10-11
  • FAF 37 → 38
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
9-10––– / –––37–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
10-11––– / –––38–0grab

Up Throw ThrowHi

  • Release 16 → 18
  • FAF 43 → 45
  • Angle 93° → 88° (frame 1, ID 0)
  • BKB 60 → 50 (frame 1, ID 0)
  • KBG 120 → 106 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi vanilla
Up Throw
1593°60 / 120–1643270–
1-423Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1588°50 / 106–1845270–
1-443Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 53 → 49
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–4910–

Air Dodge (Directional) EscapeAirSlide

  • FAF 53 → 49
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–4910–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 52
  • On shield (safest hit) -23 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 52
  • On shield (safest hit) -23 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top

Hero

Jab 1 Attack11

  • Active 5-7 → 5-9
  • KBG 25 → 40 (frames 5-9, IDs 0, 1, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-7390°25 / 25-12521–0, 1, 2, 3sword1, top
5-73Sakurai15 / 20-124top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-9390°25 / 40-12521–0, 1, 2, 3sword1, top
5-93Sakurai15 / 20-124top

Back Air AttackAirB

  • Startup 17 → 19
  • Active 17-20 → 19-22
  • FAF 46 → 48
  • Auto cancel 1-3, 38– → 1-3, 40–
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
17-201745°35 / 95-11746121-3, 38–0, 1, 2, 3armr, sword1
17-201145°35 / 100-40, 1armr
17-201440°35 / 97-32, 3sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
19-221745°35 / 95-11948121-3, 40–0, 1, 2, 3armr, sword1
19-221145°35 / 100-40, 1armr
19-221440°35 / 97-32, 3sword1

Side Special (32) SpecialS32

  • Hitboxes reworked 8 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS32 hdr
Side Special
14120°50 fixed-72178–0top
236100°50 fixed-490top
266100°50 fixed-461top
32-3312Sakurai75 / 100-420top
32-3310Sakurai75 / 100-421top
328Sakurai75 / 70-422top
338Sakurai75 / 70-382top
348Sakurai75 / 70-372top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS32 hdr
Side Special
14120°50 fixed-72178–0top
236100°50 fixed-490top
266100°50 fixed-461top
3212Sakurai75 / 100-420top
33-348Sakurai75 / 70-380top

Side Special (Air, 32) SpecialAirS32

  • Hitboxes reworked 8 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS32 hdr
Side Special
14120°50 fixed-72178–0top
236100°50 fixed-490top
266100°50 fixed-461top
32-3312Sakurai75 / 100-420top
32-3310Sakurai75 / 100-421top
328Sakurai75 / 70-422top
338Sakurai75 / 70-382top
348Sakurai75 / 70-372top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS32 hdr
Side Special
14120°50 fixed-72178–0top
236100°50 fixed-490top
266100°50 fixed-461top
3212Sakurai75 / 100-420top
33-348Sakurai75 / 70-380top

Up Special (Air, 1) SpecialAirHi1

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 hdr
Up Special
spawns tornado829––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 hdr
Up Special
spawns tornado82914–

Up Special (Air, 2) SpecialAirHi2

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 hdr
Up Special
spawns tornado1296––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 hdr
Up Special
spawns tornado129614–

Up Special (Air, 3) SpecialAirHi3

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3 hdr
Up Special
spawns tornado15117––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3 hdr
Up Special
spawns tornado1511714–

Air Dodge EscapeAir

  • FAF 57 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Fireball: BurstL

  • Angle 46° → 48° (frame 19+, ID 0)
  • KBG 345 → 322 (frame 19+, ID 0)
  • Hitlag 2 → 1.5 (frame 19+, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
BurstL hdr
BurstL
1-183115°50 fixed–1––0top
1-181056°60 / 70–1top
19+346°15 / 345–0top
19+8Sakurai50 / 70–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
BurstL hdr
BurstL
1-183115°50 fixed–1––0top
1-181056°60 / 70–1top
19+348°15 / 322–0top
19+8Sakurai50 / 70–1top

Spark: Side Special (32) SpecialS32

  • KBG 134 → 123 (frame 1+, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS32 vanilla
Side Special (32)
1+1644°24 / 134–1––0top
1+1258°24 / 70–1top
1+658°100 / 40–2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS32 hdr
Side Special (32)
1+1644°24 / 123–1––0top
1+1258°24 / 70–1top
1+658°100 / 40–2top

Tornado: Up Special (1) SpecialHi1

  • Active – → 1-12
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi1 hdr
Up Special (1)
1+7108°160 fixed–1––0tornado1
1+7108°85 / 55–1tornado1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi1 hdr
Up Special (1)
1-127108°85 / 55–1––0tornado1

Ice Climbers

Forward Throw ThrowF

  • Angle 45° → 42° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1545°70 / 60–2550250–
1-233Sakurai40 / 100–0–
243Sakurai50 / 60–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1542°70 / 60–2550250–
1-233Sakurai40 / 100–0–
243Sakurai50 / 60–0top

ThrowF_Nana

  • Angle 45° → 42° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF_Nana hdr
Forward Throw
1545°70 / 60–25––0–
1-233Sakurai40 / 100–0–
243Sakurai50 / 60–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF_Nana hdr
Forward Throw
1542°70 / 60–25––0–
1-233Sakurai40 / 100–0–
243Sakurai50 / 60–0top

Down Throw ThrowLw

  • Angle 80° → 72° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1680°45 / 120–3756190–
1-553Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1672°45 / 120–3756190–
1-553Sakurai40 / 100–0–

ThrowLw_Nana

  • Angle 80° → 72° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw_Nana hdr
Down Throw
1680°45 / 120–37––0–
1+3Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw_Nana hdr
Down Throw
1672°45 / 120–37––0–
1+3Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 59 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5910–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–

Air Dodge (Directional) EscapeAirSlide

  • FAF 59 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5910–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Ike

Dash Attack AttackDash

  • Angle Sakurai → 30° (frames 16-19, IDs 0, 1, 3; frames 16-19, ID 2; frames 20-22, IDs 0, 1, 3; frames 20-22, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
16-1912Sakurai50 / 75-211646–0, 1, 3claviclec, armr, sword
16-1914Sakurai50 / 75-202sword
16-191035°50 / 75-224sword
20-229Sakurai30 / 75-190, 1, 3claviclec, armr, sword
20-2210Sakurai30 / 75-182sword
20-22735°30 / 75-204sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
16-191230°50 / 75-211646–0, 1, 3claviclec, armr, sword
16-191430°50 / 75-202sword
16-191035°50 / 75-224sword
20-22930°30 / 75-190, 1, 3claviclec, armr, sword
20-221030°30 / 75-182sword
20-22735°30 / 75-204sword

Up Air AttackAirHi

  • Angle 60° → 55° (frames 9-15, ID 4)
  • BKB 45 → 38 (frames 9-15, ID 4)
  • KBG 100 → 94 (frames 9-15, IDs 0, 1, 3; frames 9-15, ID 2)
  • KBG 100 → 85 (frames 9-15, ID 4)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-151470°45 / 100-3940121-5, 30–0, 1, 3claviclec, armr, sword
9-151670°45 / 100-22sword
9-151260°45 / 100-44sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-151470°45 / 94-3940121-5, 30–0, 1, 3claviclec, armr, sword
9-151670°45 / 94-22sword
9-151255°38 / 85-44sword

Up Special (2) SpecialHi2

  • Fixed knockback 50 → 60 (frames 30-39, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi2 hdr
Up Special
1-26368°98 fixed-38145–0top
30-391367°50 fixed-120, 1sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi2 hdr
Up Special
1-26368°98 fixed-38145–0top
30-391367°60 fixed-120, 1sword

Forward Throw ThrowF

  • FAF 23 → 25
  • Active 1-4 → 1-6 (frames 1-6, ID 0)
  • Active 5-7 → 7 (frame 7, IDs 0, 1)
  • Hitlag 0.6 → 1 (frame 7, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1455°55 / 105–823150–
1-43Sakurai60 / 100–0–
5-73Sakurai30 / 150–0, 1footr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1455°55 / 105–825170–
1-63Sakurai60 / 100–0–
73Sakurai30 / 150–0, 1footr, kneer

Air Dodge EscapeAir

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Incineroar

Attributes

  • Run Speed 1.45 → 1.43
  • Full Hop Height 31.6 → 32.3
  • Nair 9 → 8
  • jump_speed_x 0.96 → 0.98

Jab 3 Attack13

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-77Sakurai40 / 88-25334–0, 1, 2, 3, 4, 5bust, waist, shoulderl, arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-7735°66 / 50-25334–0, 1, 2, 3bust, shoulderl, arml

Forward Tilt AttackS3

  • FAF 37 → 35
  • Angle 31° → 32°
  • BKB 54 → 50 (frames 12-14, IDs 0, 1)
  • BKB 55 → 50 (frames 12-14, ID 2)
  • KBG 82 → 83 (frames 12-14, ID 2)
  • Shield damage 11 → 10
  • On shield (safest hit) -15 → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
12-141231°54 / 88-161237–0, 1shoulderl, arml
12-141431°55 / 82-152handl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
12-141232°50 / 88-141235–0, 1shoulderl, arml
12-141432°50 / 83-132handl

Forward Tilt (Up) AttackS3Hi

  • FAF 37 → 35
  • Angle 31° → 32°
  • BKB 54 → 50 (frames 12-14, IDs 0, 1)
  • BKB 55 → 50 (frames 12-14, ID 2)
  • KBG 82 → 83 (frames 12-14, ID 2)
  • Shield damage 11 → 10
  • On shield (safest hit) -15 → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
12-141231°54 / 88-161237–0, 1shoulderl, arml
12-141431°55 / 82-152handl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
12-141232°50 / 88-141235–0, 1shoulderl, arml
12-141432°50 / 83-132handl

Forward Tilt (Down) AttackS3Lw

  • FAF 37 → 35
  • Angle 31° → 32°
  • BKB 54 → 50 (frames 12-14, IDs 0, 1)
  • BKB 55 → 50 (frames 12-14, ID 2)
  • KBG 82 → 83 (frames 12-14, ID 2)
  • Shield damage 11 → 10
  • On shield (safest hit) -15 → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
12-141231°54 / 88-161237–0, 1shoulderl, arml
12-141431°55 / 82-152handl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
12-141232°50 / 88-141235–0, 1shoulderl, arml
12-141432°50 / 83-132handl

Up Tilt AttackHi3

  • BKB 90 → 75
  • KBG 55 → 68
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-8986°90 / 55-19632–0, 1head, bust
9-11994°90 / 55-160, 1head, bust
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-8986°75 / 68-19632–0, 1head, bust
9-11994°75 / 68-160, 1head, bust

Down Tilt AttackLw3

  • FAF 29 → 28
  • Damage 9 → 10
  • BKB 90 → 85 (frames 9-11, ID 0; frames 9-11, ID 1)
  • BKB 80 → 75 (frames 9-11, ID 2)
  • On shield (safest hit) -13 → -11
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
9-11989°90 / 42-13929–0legl
9-11993°90 / 42-131kneel
9-11997°80 / 42-132kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
9-111089°85 / 42-11928–0legl
9-111093°85 / 42-111kneel
9-111097°75 / 42-112kneel

Neutral Air AttackAirN

  • Land lag 9 → 8
  • Damage 10 → 12 (frames 5-7, IDs 0, 1, 2)
  • BKB 37 → 34 (frames 5-7, IDs 0, 1, 2)
  • KBG 100 → 90
  • On shield (safest hit) -2 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-71064°37 / 100-254291-3, 36–0, 1, 2top, kneer, head
8-25969°34 / 100-30, 1, 2top, kneer, head
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-71264°34 / 90054281-3, 36–0, 1, 2top, kneer, head
8-25969°34 / 90-20, 1, 2top, kneer, head

Forward Air AttackAirF

  • Auto cancel 1-6, 28– → 1-6, 26–
  • Angle 35° → 38° (frames 11-14, IDs 0, 1, 2)
  • BKB 55 → 35 (frames 8-10, IDs 0, 1)
  • BKB 36 → 38 (frames 11-14, IDs 0, 1, 2)
  • KBG 73 → 91 (frames 8-10, IDs 0, 1)
  • KBG 90 → 70 (frames 11-14, IDs 0, 1, 2)
  • Size 5.5 → 5 (frames 8-10, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-101050°55 / 73-4837111-6, 28–0, 1hip
8-1013Sakurai30 / 101-22hip
11-14935°36 / 90-50, 1, 2hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-101050°35 / 91-4837111-6, 26–0, 1hip
8-1013Sakurai30 / 101-22hip
11-14938°38 / 70-50, 1, 2hip

Up Air AttackAirHi

  • BKB 58 → 50
  • KBG 79 → 88
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-131065°58 / 79-3632101-3, 27–0legr
6-131171°58 / 79-21kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-131065°50 / 88-3632101-3, 27–0legr
6-131171°50 / 88-21kneer

Side Special (Start) SpecialSStart

  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
13-32070°1 fixed–1358–0top
16-32––– / ––0grab
16-32––– / ––0grab
16-32––– / ––0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
13-32070°1 fixed–1358–0top
16-32––– / ––0grab
16-32––– / ––0grab
16-32––– / ––0grab
16-32––– / ––1grab

Side Special (Shoulder) SpecialSShoulder

  • FAF 43 → 41
  • Hitboxes reworked 6 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSShoulder hdr
Side Special
1-70179°80 / 0–143–0–
1-70103°90 / 10–0–
1-70100°72 / 100–0–
8-1710105°128 / 34-270top
8-1712105°128 / 34-260top
8-1712105°128 / 34-260top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSShoulder hdr
Side Special
1-7098°68 / 68–141–0–
8-171298°128 / 34-240top

Side Special (Lariat) SpecialSLariat

  • FAF 46 → 43
  • Hitboxes reworked 6 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSLariat hdr
Side Special
1-8015°80 / 0–146–0–
1-8080°100 / 10–0–
1-80145°20 / 474–0–
9-191515°80 / 0-260arml
9-1915105°88 / 35-260arml
9-1920145°88 / 40-230arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSLariat hdr
Side Special
10145°20 / 474–143–0–
1-80179°60 / 0–0–
920145°88 / 40-200top
9-1917105°88 / 34-220top

Side Special (Air, Start) SpecialAirSStart

  • Hitboxes reworked 3 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
13-150350°30 fixed–1353–0top
14-150350°30 fixed–1top
16-32––– / ––0, 1grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
13-32070°1 fixed–1353–0top
16-32––– / ––0grab
16-32––– / ––0grab
16-32––– / ––0grab
16-32––– / ––1grab

Side Special (Air, Shoulder) SpecialAirSShoulder

  • FAF 43 → 41
  • Angle 100° → 98° (frames 1-7, ID 0)
  • Angle 105° → 98° (frames 8-17, ID 0)
  • BKB 72 → 68 (frames 1-7, ID 0)
  • KBG 100 → 68 (frames 1-7, ID 0)
  • Size 6 → 9 (frames 8-17, ID 0)
  • Shield damage 1 → 10 (frames 8-17, ID 0)
  • Hitlag 0.4 → 0.5 (frames 8-17, ID 0)
  • Effect normal → aura
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSShoulder hdr
Side Special
1-70100°72 / 100–143–0–
8-1712105°128 / 34-260top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSShoulder hdr
Side Special
1-7098°68 / 68–141–0–
8-171298°128 / 34-240top

Side Special (Air, Lariat) SpecialAirSLariat

  • FAF 50 → 43
  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSLariat hdr
Side Special
1-80145°20 / 474–150–0–
9-1920145°88 / 40-270arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSLariat hdr
Side Special
10145°20 / 474–143–0–
1-80179°60 / 0–0–
920145°88 / 40-200top
9-1917105°88 / 34-220top

Up Special (Bound) SpecialHiBound

  • Damage 10.8 → 11 (frames 1-4, ID 0)
  • BKB 89 → 80 (frames 1-4, ID 0)
  • BKB 85 → 75 (frames 1-4, ID 1)
  • KBG 72 → 77 (frames 1-4, ID 0)
  • KBG 80 → 90 (frames 1-4, ID 1)
  • On shield (safest hit) -31 → -30
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiBound hdr
Up Special
1-410.8Sakurai89 / 72-31140–0top
1-45.5Sakurai85 / 80-331top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiBound hdr
Up Special
1-411Sakurai80 / 77-30140–0top
1-45.5Sakurai75 / 90-331top

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-301854–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-301854–0top
23-24748°80 / 48-250top

Inkling

Jab 1 Attack11

  • Hitlag 1.2 → 1 (frames 3-5, IDs 0, 1, 2)
  • Hitlag 1.6 → 1 (frames 3-5, ID 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
3-52.581°22 fixed-9316–0, 1, 2shoulderl, arml
3-52.5Sakurai15 / 20-93top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
3-52.581°22 fixed-9316–0, 1, 2shoulderl, arml
3-52.5Sakurai15 / 20-93top

Jab 2 Attack12

  • Hitlag 1.2 → 1 (frames 2-4, IDs 0, 1, 2)
  • Hitlag 1.6 → 1 (frames 2-4, ID 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-42.580°25 fixed-11217–0, 1, 2legr, kneer, footr
2-42.580°25 fixed-113top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-42.580°25 fixed-11217–0, 1, 2legr, kneer, footr
2-42.580°25 fixed-113top

Jab 3 Attack13

  • Hitlag 1.25 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
4-6450°40 / 90-16425–0, 1, 2legl, kneel, footl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
4-6450°40 / 90-16425–0, 1, 2legl, kneel, footl

Side Special (End) SpecialSEnd

  • FAF 36 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSEnd vanilla
Side Special
no hitboxes–36–JC 12–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSEnd vanilla
Side Special
no hitboxes–20–JC 12–

Side Special (Air, End) SpecialAirSEnd

  • FAF 36 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSEnd vanilla
Side Special
no hitboxes–36–JC 12–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSEnd vanilla
Side Special
no hitboxes–20–JC 12–

Dash Grab CatchDash

  • Startup 1 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / ––141–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––41–0grab

Pivot Grab CatchTurn

  • Startup 1 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
10-11––– / ––137–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
10-11––– / –––37–0grab

Back Throw ThrowB

  • Release 17 → 19
  • FAF 37 → 39
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1945°55 / 97–1737200–
1-363Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1945°55 / 97–1939200–
1-383Sakurai40 / 100–0–

Spot Dodge EscapeN

  • Startup 1 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeN vanilla
Spot Dodge
spawns squid127––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeN vanilla
Spot Dodge
intangible 3–15–27––

Forward Roll EscapeF

  • Startup 1 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeF vanilla
Forward Roll
spawns squid134––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeF vanilla
Forward Roll
intangible 4–13–34––

Back Roll EscapeB

  • Startup 1 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeB vanilla
Back Roll
spawns squid134––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeB vanilla
Back Roll
intangible 4–13–34––

Air Dodge EscapeAir

  • Startup 1 → –
  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
spawns squid15710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • Startup 1 → –
  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
spawns squid15710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -19 → -23
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
25-26748°80 / 48-190top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-331554–0top
25-26748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -19 → -23
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
25-26748°80 / 48-190top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-331554–0top
25-26748°80 / 48-230top

SpecialInkChargeStart

  • Startup 1 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialInkChargeStart vanilla
SpecialInkChargeStart
spawns squid115––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialInkChargeStart vanilla
SpecialInkChargeStart
no hitboxes–15––

SpecialInkCharge

  • Startup 1 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialInkCharge vanilla
SpecialInkCharge
spawns squid1–––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialInkCharge vanilla
SpecialInkCharge
no hitboxes––––

SpecialInkChargeEnd

  • Startup 1 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialInkChargeEnd vanilla
SpecialInkChargeEnd
spawns squid130––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialInkChargeEnd vanilla
SpecialInkChargeEnd
no hitboxes–30––

Dash

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Dash vanilla
Dash
spawns squid120––

TurnDash

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
TurnDash vanilla
TurnDash
spawns squid122––

Run

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Run vanilla
Run
spawns squid1–––

RunBrakeR

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
RunBrakeR vanilla
RunBrakeR
spawns squid120––

TurnRun

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
TurnRun vanilla
TurnRun
spawns squid127––

FallSpecial

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FallSpecial vanilla
FallSpecial
spawns squid1–––

LandingFallSpecial

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
LandingFallSpecial vanilla
Landing
spawns squid130––

Isabelle

Jab 1 Attack11

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
3-42Sakurai14 / 30-11318–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
3-4380°20 / 71-11318–0, 1top

Up Special (Air) SpecialAirHi

  • Land lag 30 → –
  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi vanilla
Up Special
spawns swing12130C–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi vanilla
Up Special
spawns swing12114C–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-301854–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-301854–0top
24-25748°80 / 48-240top

Ivysaur

Jab 1 Attack11

  • Startup 7 → 6
  • Active 7-8 → 6-7
  • FAF 16 → 15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
7-8383°20 fixed-5716–0, 1top
7-8397°20 fixed-52top
7-83107°20 fixed-53top
7-83Sakurai30 / 15-54top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
6-7383°20 fixed-5615–0, 1top
6-7397°20 fixed-52top
6-73107°20 fixed-53top
6-73Sakurai30 / 15-54top

Jab 3 (Gentleman) Attack13

  • BKB 30 → 50
  • KBG 100 → 90
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
52Sakurai30 / 100-25534–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
52Sakurai50 / 90-25534–0, 1top

Forward Tilt AttackS3

  • Active 6-16, 18-19 → 6-15, 18-19
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-16 (every 2)1.520°15 / 20-33642–0, 2, 3top
6-16 (every 2)1.5130°15 / 20-331top
18-192Sakurai55 / 136-200, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-151.520°8 fixed-33642–0, 2top
6-151.5130°8 fixed-331top
18-196Sakurai33 / 139-180, 1, 2top

Up Tilt AttackHi3

  • Size 6 → 5 (frames 9-13, ID 0)
  • Size 4 → 3 (frame 9, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-13988°40 / 105-15931–0hip
9880°40 / 105-151top
10880°40 / 105-141top
11-13988°40 / 105-132, 3kneel, kneer
14-15880°40 / 105-100hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-13988°40 / 105-15931–0hip
9880°40 / 105-151top
10880°40 / 105-141top
11-13988°40 / 105-132, 3kneel, kneer
14-15880°40 / 105-100hip

Down Tilt AttackLw3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-8630°40 / 50-12624–0, 1vinel1, vinel2
6-8890°54 / 70-112, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-8748°40 / 50-12624–0, 1, 2vinel1, vinel2, top
6-810110°40 / 70-103top

Down Smash AttackLw4

  • Angle 45° → Sakurai (frames 13-14, IDs 0, 1, 2)
  • Size 5.5 → 4.5 (frames 13-14, IDs 0, 1, 2)
  • Hitlag 1.1 → 1 (frames 13-14, IDs 3, 4, 5, 6)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
13-141045°45 / 83-311352–0, 1, 2top
13-141334°50 / 83-293, 4, 5, 6top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
13-1410Sakurai45 / 83-311352–0, 1, 2top
13-141334°50 / 83-293, 4, 5, 6top

Neutral Air AttackAirN

  • Damage 1 → 1.5 (frames 6-25, IDs 0, 1, 2, 3, 4)
  • BKB 17 → 48 (frames 28-29, IDs 0, 1, 2, 3, 4)
  • KBG 142 → 96 (frames 28-29, IDs 0, 1, 2, 3, 4)
  • Hitlag 0.5 → 1 (frames 6-25, IDs 0, 1, 2, 3, 4)
  • Hitlag 1.5 → 1 (frames 28-29, IDs 0, 1, 2, 3, 4)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-251365°45 / 25-8642101-3, 35–0, 1, 2, 3, 4top, leafb2, leaff2, leafr2, leafl2
28-29655°17 / 142-50, 1, 2, 3, 4top, leafb2, leaff2, leafr2, leafl2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-251.5365°45 / 25-8642101-3, 35–0, 1, 2, 3, 4top, leafb2, leaff2, leafr2, leafl2
28-29655°48 / 96-50, 1, 2, 3, 4top, leafb2, leaff2, leafr2, leafl2

Forward Air AttackAirF

  • Angle Sakurai → 54° (frames 12-16, IDs 0, 1, 2)
  • Angle 50° → 75° (frames 12-16, IDs 3, 4)
  • BKB 31 → 45 (frames 12-16, IDs 3, 4)
  • KBG 85 → 75 (frames 12-16, IDs 0, 1, 2)
  • KBG 90 → 75 (frames 12-16, IDs 3, 4)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
12-169Sakurai30 / 85-3123591-2, 29–0, 1, 2vinel1, vinel2, vinel3
12-161250°31 / 90-13, 4vinel4, vinel5
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
12-16954°30 / 75-3123591-2, 29–0, 1, 2vinel1, vinel2, vinel3
12-161275°45 / 75-13, 4vinel4, vinel5

Back Air AttackAirB

  • Active 7-10, 16-18 → 7-10, 17-20
  • FAF 40 → 41
  • Auto cancel 1-6, 37– → 1-6, 38–
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
7-10482°19 fixed-6740101-6, 37–0viner1
7-10486°19 fixed-61viner2
7-10490°19 fixed-62viner3
7-10494°19 fixed-63viner4
7-10498°19 fixed-64viner5
16-18560°45 / 79-60, 1, 2vinel1, vinel2, vinel3
16-18980°46 / 82-43, 4vinel4, vinel5
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
7-10482°19 fixed-6741101-6, 38–0viner1
7-10486°19 fixed-61viner2
7-10490°19 fixed-62viner3
7-10494°19 fixed-63viner4
7-10498°19 fixed-64viner5
17-20560°45 / 79-60, 1, 2vinel1, vinel2, vinel3
17-20980°46 / 82-43, 4vinel4, vinel5

Up Air AttackAirHi

  • Hitlag 1 → 0.9 (frames 12-13, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
12-131288°67 / 79-512381338–0top
12-13978°67 / 79-71top
14-226275°38 / 50-80top
23-294275°38 / 50-90top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
12-131288°67 / 79-512381338–0top
12-13978°67 / 79-71top
14-226275°38 / 50-80top
23-294275°38 / 50-90top

Down Air AttackAirLw

  • Active 11-12 → 11-14
  • Angle 75° → 80° (frames 11-14, ID 1)
  • BKB 14 → 40 (frames 11-14, ID 1)
  • KBG 95 → 74 (frames 11-14, ID 1)
  • Size 5.5 → 6 (frames 11-12, ID 0)
  • Size 9 → 9.5 (frames 11-14, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
11-1214270°0 / 66-21154111-2, 29–0top
11-12975°14 / 95-51top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
11-1214270°0 / 66-21154111-2, 29–0top
11-14980°40 / 74-51top

Forward Throw ThrowF

  • FAF 38 → 33
  • Damage 5 → 4 (frame 1, ID 0; frame 16, ID 0)
  • Angle 45° → 52° (frame 1, ID 0; frame 16, ID 0)
  • BKB 80 → 70 (frame 1, ID 0)
  • BKB 60 → 70 (frame 16, ID 0)
  • KBG 60 → 45 (frame 1, ID 0)
  • KBG 80 → 45 (frame 16, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF vanilla
Forward Throw
1545°80 / 60–1738210–
1-153Sakurai60 / 100–0–
16545°60 / 80–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1452°70 / 45–1733160–
1-153Sakurai60 / 100–0–
16452°70 / 45–0top

Air Dodge EscapeAir

  • FAF 60 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6010–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 60 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6010–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
22-23748°80 / 48-260top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
22-23748°80 / 48-260top

Jigglypuff

Side Special SpecialS

  • Shield damage 34 → 30
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
13-281175°52 / 75-181340–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
13-281175°52 / 75-181340–0, 1top

Side Special (Air) SpecialAirS

  • Shield damage 34 → 30
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
13-281175°52 / 75-181340–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
13-281175°52 / 75-181340–0, 1top

Air Dodge EscapeAir

  • FAF 64 → 66
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 64 → 66
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6610–

Joker

Jab 1 Attack11

  • Startup 4 → 5
  • Active 4-5 → 5-6
  • FAF 18 → 19
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-53Sakurai32 / 30-10418–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-6375°25 / 30-10519–0, 1, 2top
5-63Sakurai15 / 20-103top

Jab 1 (With Arsene) Attack11

  • Startup 4 → 5
  • Active 4-5 → 5-6
  • FAF 18 → 19
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-53Sakurai32 / 30-10418–0, 1, 2top
4-5
With Arsene
1Sakurai33 / 30-114, 5top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-6375°25 / 30-10519–0, 1, 2top
5-63Sakurai15 / 20-103top
5-6
With Arsene
175°33 / 30-114, 5top

Jab 2 Attack12

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-5275°25 / 30-11318–0, 1top
3-5375°25 / 30-112top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-5275°25 / 30-11318–0, 1, 2top

Jab 2 (With Arsene) Attack12

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-5275°25 / 30-11318–0, 1top
3-5375°25 / 30-112top
3-5
With Arsene
175°25 / 30-124, 5top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-5275°25 / 30-11318–0, 1, 2top
3-5
With Arsene
175°25 / 30-124, 5top

Jab 3 Attack13

  • Angle Sakurai → 45°
  • BKB 60 → 40
  • KBG 80 → 105
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-55Sakurai60 / 80-20328–0, 1, 2top, knife
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-5545°40 / 105-20328–0, 1, 2top, knife

Jab 3 (With Arsene) Attack13

  • Angle Sakurai → 45° (frames 3-5, IDs 0, 1, 2)
  • BKB 60 → 40 (frames 3-5, IDs 0, 1, 2)
  • KBG 80 → 105 (frames 3-5, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-55Sakurai60 / 80-26334–0, 1, 2top, knife
3-5
With Arsene
1.6Sakurai65 / 135-283top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-5545°40 / 105-26334–0, 1, 2top, knife
3-5
With Arsene
1.6Sakurai65 / 135-283top

Up Tilt AttackHi3

  • Angle 115° → 122° (frame 8, ID 0)
  • Angle 115° → 118° (frames 8-9, ID 1)
  • Angle 115° → 150° (frame 9, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
82115°100 fixed-18830–0top
8-92115°100 fixed-181armr
92115°80 fixed-170top
10-18590°75 / 116-150, 1knife, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
82122°100 fixed-18830–0top
8-92118°100 fixed-181armr
92150°80 fixed-170top
10-18590°75 / 116-150, 1knife, top

Up Tilt (With Arsene) AttackHi3

  • Angle 115° → 122° (frame 8, ID 0)
  • Angle 115° → 118° (frames 8-9, ID 1)
  • Angle 115° → 150° (frame 9, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
82115°100 fixed-18830–0top
8-92115°100 fixed-181armr
92115°80 fixed-170top
10-18590°75 / 116-150, 1knife, top
10-18
With Arsene
590°55 / 144-152, 3knife, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
82122°100 fixed-18830–0top
8-92118°100 fixed-181armr
92150°80 fixed-170top
10-18590°75 / 116-150, 1knife, top
10-18
With Arsene
590°55 / 144-152, 3knife, top

AttackLw3_Ex

  • Damage 9 → 7 (frames 22-23, ID 0)
  • BKB 60 → 58 (frames 22-23, ID 0)
  • KBG 50 → 61 (frames 22-23, ID 0)
  • On shield (safest hit) -1 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3_Ex hdr
Down Tilt
8-91Sakurai20 / 20-19830–0top
8-91Sakurai0 / 0-191, 2top
16-171Sakurai20 / 20-110top
16-171Sakurai0 / 0-111, 2top
22-23939°60 / 50-10top
22-234Sakurai0 / 0-31top
22-231Sakurai0 / 0-52top
22-234Sakurai20 fixed-33top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3_Ex hdr
Down Tilt
8-91Sakurai20 / 20-19830–0top
8-91Sakurai0 / 0-191, 2top
16-171Sakurai20 / 20-110top
16-171Sakurai0 / 0-111, 2top
22-23739°58 / 61-20top
22-234Sakurai0 / 0-31top
22-231Sakurai0 / 0-52top
22-234Sakurai20 fixed-33top

Down Tilt AttackLw3

  • Damage 9 → 7 (frames 8-9, ID 0)
  • Damage 4 → 7 (frames 8-9, ID 3)
  • BKB 60 → 59 (frames 8-9, ID 0)
  • BKB 0 → 20 (frames 8-9, ID 3)
  • KBG 35 → 43 (frames 8-9, ID 0)
  • KBG 0 → 20 (frames 8-9, ID 3)
  • Fixed knockback 20 → 0 (frames 8-9, ID 3)
  • Hitlag 0 → 1 (frames 8-9, ID 3)
  • On shield (safest hit) -12 → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-9939°60 / 35-12827–0top
8-94Sakurai0 / 0-141top
8-91Sakurai0 / 0-162top
8-94Sakurai20 fixed-143top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-9739°59 / 43-13827–0top
8-94Sakurai0 / 0-141top
8-91Sakurai0 / 0-162top
8-97Sakurai20 / 20-133top

Forward Smash AttackS4

  • Startup 16 → 15
  • Active 16-18 → 15-17
  • FAF 62 → 61
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-18
Without Arsene
14Sakurai40 / 112-361662–0, 1, 2armr, shoulderr, knife
16
Without Arsene
14Sakurai40 / 112-363top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
15-17
Without Arsene
14Sakurai40 / 112-361561–0, 1, 2armr, shoulderr, knife

Forward Smash (With Arsene) AttackS4

  • Startup 16 → 15
  • Active 16-19 → 15-17
  • FAF 62 → 60
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-17
With Arsene
14Sakurai40 / 120-361662–0, 1, 2top
16-17
With Arsene
3Sakurai50 / 180-423, 4, 5top
18-19
With Arsene
14Sakurai40 / 120-340, 1, 2top
18-19
With Arsene
3Sakurai50 / 180-403, 4, 5top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
15-17
With Arsene
14Sakurai40 / 120-351560–0, 1, 2top
15-17
With Arsene
3Sakurai50 / 180-413, 4, 5top

Up Smash AttackHi4

  • KBG 116 → 112
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
9-141283°43 / 116-35953–0armr
9-141283°43 / 116-351knife
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
9-141283°43 / 112-35953–0armr
9-141283°43 / 112-351knife

Up Smash (With Arsene) AttackHi4

  • Hitboxes reworked 11 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
91283°43 / 116-40958–0armr
91283°43 / 116-401knife
9-14
With Arsene
1283°43 / 122-400knife
9-10
With Arsene
1283°43 / 122-401armr
9
With Arsene
1283°43 / 122-402top
9-14
With Arsene
383°59 / 180-453, 4knife, armr
9
With Arsene
383°59 / 180-455top
11-14
With Arsene
1283°43 / 122-381top
11
With Arsene
383°59 / 180-435top
12-14
With Arsene
1283°43 / 122-372top
12-14
With Arsene
383°59 / 180-425top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
91283°43 / 112-40958–0armr
91283°43 / 112-401knife
9-14
With Arsene
1283°43 / 118-400, 1knife, armr
9-14
With Arsene
383°59 / 180-453, 4knife, armr

Neutral Air AttackAirN

  • Startup 11 → 10
  • Active 11-27 → 10-19
  • FAF 43 → 38
  • Auto cancel 1-4, 43– → 1-4, 38–
  • Angle Sakurai → 47° (frames 15-19, IDs 0, 1, 2)
  • KBG 76 → 80 (frames 15-19, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
11-20952°47 / 87-2114381-4, 43–0, 1, 2armr, shoulderr, knife
21-277Sakurai31 / 76-30, 1, 2armr, shoulderr, knife
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
10-14952°47 / 87-2103881-4, 38–0, 1, 2armr, shoulderr, knife
15-19747°31 / 80-30, 1, 2armr, shoulderr, knife

Neutral Air (With Arsene) AttackAirN

  • Startup 11 → 10
  • Active 11-27 → 10-19
  • FAF 51 → 43
  • Auto cancel 1-4, 52– → 1-4, 43–
  • Angle Sakurai → 47° (frames 15-19, IDs 0, 1, 2; frames 15-19, ID 3)
  • KBG 76 → 80 (frames 15-19, IDs 0, 1, 2)
  • Hitlag 1.1 → 1.2 (frames 15-19, ID 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
11-20952°47 / 87-51151111-4, 52–0, 1, 2armr, shoulderr, knife
21-277Sakurai31 / 76-60, 1, 2armr, shoulderr, knife
11-20
With Arsene
352°50 / 139-83throw
21-27
With Arsene
2Sakurai30 / 139-83throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
10-14952°47 / 87-51043111-4, 43–0, 1, 2armr, shoulderr, knife
15-19747°31 / 80-60, 1, 2armr, shoulderr, knife
10-14
With Arsene
352°50 / 139-83throw
15-19
With Arsene
247°30 / 139-83throw

Forward Air (With Arsene) AttackAirF

  • FAF 50 → 49
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-11
With Arsene
4366°48 fixed-10750141-3, 32–0, 1, 2hip, legr, kneer
7-11
With Arsene
474°35 / 35-103hip
7-11
With Arsene
482°35 / 35-104legr
7-11
With Arsene
480°35 / 35-105kneer
15-19
With Arsene
9Sakurai58 / 110-80, 1, 2, 3hip, legl, kneel, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-11
With Arsene
4366°48 fixed-10749141-3, 32–0, 1, 2hip, legr, kneer
7-11
With Arsene
474°35 / 35-103hip
7-11
With Arsene
482°35 / 35-104legr
7-11
With Arsene
480°35 / 35-105kneer
15-19
With Arsene
9Sakurai58 / 110-80, 1, 2, 3hip, legl, kneel, top

Back Air AttackAirB

  • Active 6-10 → 6-11
  • FAF 39 → 37
  • Auto cancel 1-3, 28– → 1-3, 27–
  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-8
Without Arsene
1145°50 / 90-163991-3, 28–0, 1shoulderr, armr
6-8
Without Arsene
1143°50 / 90-12knife
9-10
Without Arsene
1143°50 / 95-10, 1, 2shoulderr, armr, knife
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-7
Without Arsene
946°50 / 90-363791-3, 27–0, 1, 2shoulderr, armr, knife
8-11
Without Arsene
1143°50 / 95-10, 1, 2shoulderr, armr, knife

Back Air (With Arsene) AttackAirB

  • FAF 39 → 37
  • Auto cancel 1-3, 28– → 1-3, 27–
  • Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-7
With Arsene
1445°58 / 87-5639141-3, 28–0, 1top
6-7
With Arsene
1445°58 / 87-52, 5, 6top
6-8
With Arsene
1445°58 / 87-53, 4shoulderr, armr
8
With Arsene
1445°58 / 87-50, 1top
8
With Arsene
1445°58 / 87-52, 5, 6top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-8
With Arsene
1545°58 / 82-4637141-3, 27–0, 1top
6-8
With Arsene
1545°58 / 82-42top

Up Air AttackAirHi

  • Angle 367° → 80° (frames 5-18, IDs 0, 1, 2)
  • Angle 367° → 366° (frames 5-18, IDs 3, 4, 5)
  • BKB 44 → 33 (frames 5-18, IDs 0, 1, 2)
  • BKB 33 → 44 (frames 5-18, IDs 3, 4, 5)
  • KBG 87 → 30 (frames 5-18, IDs 0, 1, 2)
  • KBG 30 → 87 (frames 5-18, IDs 3, 4, 5)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-181.5367°44 / 87-10540121-4, 30–0, 1, 2kneer, legr
5-181.5367°33 / 30-103, 4, 5kneer, legr
20-22
Without Arsene
480°53 / 130-80, 1, 2kneer, legr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-181.580°33 / 30-10540121-4, 30–0, 1, 2kneer, legr
5-181.5366°44 / 87-103, 4, 5kneer, legr
20-22
Without Arsene
480°53 / 130-80, 1, 2kneer, legr

Up Air (With Arsene) AttackAirHi

  • Auto cancel 1-4, 32– → 1-4, 33–
  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-181.5367°44 / 87-13545151-4, 32–0, 1, 2kneer, legr
5-181.5367°33 / 30-133, 4, 5kneer, legr
20-22
With Arsene
1080°50 / 106-80, 1, 2kneer, legr
20-22
With Arsene
1080°50 / 106-83top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-181.580°33 / 30-13545151-4, 33–0, 1, 2kneer, legr
5-181.5366°44 / 87-133, 4, 5kneer, legr
20-22
With Arsene
780°46 / 141-100, 1, 2kneer, legr

Down Air AttackAirLw

  • Startup 11 → 10
  • Active 11-18 → 10-17
  • FAF 46 → 45
  • Auto cancel 1-3, 26– → 1-3, 25–
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
11-15
Without Arsene
10Sakurai40 / 100-31146101-3, 26–0, 1, 2armr, shoulderr, knife
16-18
Without Arsene
7325°25 / 75-50, 2armr, knife
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
10-14
Without Arsene
10Sakurai40 / 100-31045101-3, 25–0, 1, 2armr, shoulderr, knife
15-17
Without Arsene
7325°25 / 75-50, 2armr, knife

Down Air (With Arsene) AttackAirLw

  • Startup 11 → 10
  • Active 11-15 → 10-14
  • FAF 52 → 50
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
11-13
With Arsene
5367°37 / 64-111152151-3, 27–0, 1, 2armr, shoulderr, knife
14-15
With Arsene
1038°47 / 50-82knife
14-15
With Arsene
10270°31 / 63-83top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
10-12
With Arsene
5367°37 / 64-111050151-3, 27–0, 1, 2armr, shoulderr, knife
13-14
With Arsene
1038°47 / 50-82knife
13-14
With Arsene
10270°31 / 63-83top

Neutral Special (1) SpecialN1

  • BKB 5 → 9 (frame 12, ID 0)
  • BKB 1 → 5 (frame 12, ID 1)
  • Shield damage -2 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
  • Hitlag 0.5 → 0.75 (frame 12, ID 0)
  • Hitlag 0 → 0.5 (frame 12, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN1 vanilla
Neutral Special
125Sakurai5 / 75-201237–0top
123Sakurai1 / 50-211top
121Sakurai0 / 0-222top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN1 hdr
Neutral Special
125Sakurai9 / 75-201237–0top
123Sakurai5 / 50-211top
121Sakurai0 / 0-222top

Neutral Special (2) SpecialN2

  • BKB 5 → 9 (frame 12, ID 0)
  • BKB 1 → 5 (frame 12, ID 1)
  • Shield damage -2 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
  • Hitlag 0.5 → 0.75 (frame 12, ID 0)
  • Hitlag 0 → 0.5 (frame 12, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2 vanilla
Neutral Special
125Sakurai5 / 75-201237–0top
123Sakurai1 / 50-211top
121Sakurai0 / 0-222top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2 hdr
Neutral Special
125Sakurai9 / 75-201237–0top
123Sakurai5 / 50-211top
121Sakurai0 / 0-222top

Neutral Special (3) SpecialN3

  • BKB 5 → 9 (frame 12, ID 0)
  • BKB 1 → 5 (frame 12, ID 1)
  • Shield damage -2 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
  • Hitlag 0.5 → 0.75 (frame 12, ID 0)
  • Hitlag 0 → 0.5 (frame 12, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3 vanilla
Neutral Special
125Sakurai5 / 75-201237–0top
123Sakurai1 / 50-211top
121Sakurai0 / 0-222top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3 hdr
Neutral Special
125Sakurai9 / 75-201237–0top
123Sakurai5 / 50-211top
121Sakurai0 / 0-222top

Neutral Special (EscapeF) SpecialNEscapeF

  • Shield damage -3 → 0 (frame 20, ID 0)
  • Shield damage -2 → 0 (frame 20, ID 1)
  • Shield damage -1 → 0 (frame 20, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEscapeF vanilla
Neutral Special
206Sakurai30 / 67-142040–0top
204Sakurai4 / 45-151top
202Sakurai0 / 0-162top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEscapeF hdr
Neutral Special
206Sakurai30 / 67-142040–0top
204Sakurai4 / 45-151top
202Sakurai0 / 0-162top

Neutral Special (EscapeB) SpecialNEscapeB

  • Shield damage -2 → 0 (frame 22, ID 0)
  • Shield damage -1 → 0 (frame 22, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEscapeB vanilla
Neutral Special
225Sakurai5 / 75-192246–0top
223Sakurai1 / 50-201top
221Sakurai0 / 0-212top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEscapeB hdr
Neutral Special
225Sakurai5 / 75-192246–0top
223Sakurai1 / 50-201top
221Sakurai0 / 0-212top

Neutral Special (Jump) SpecialNJump

  • BKB 20 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3)
  • BKB 35 → 0 (frame 31, ID 1; frame 31, IDs 2, 3)
  • KBG 120 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 31, ID 1; frame 31, IDs 2, 3)
  • Shield damage -1 → 0 (frames 10-24 (every 7), ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNJump vanilla
Neutral Special
10-24 (every 7)3365°10 / 70-461060140top
100.8365°20 / 120-471, 2, 3top
170.8365°20 / 120-401, 2, 3top
240.850°20 / 120-331top
240.8365°20 / 120-332, 3top
313125°50 / 70-250top
310.890°35 / 120-261top
310.845°35 / 120-262, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNJump hdr
Neutral Special
10-24 (every 7)3365°10 / 70-461060140top
100.8365°0 / 0-471, 2, 3top
170.8365°0 / 0-401, 2, 3top
240.850°0 / 0-331top
240.8365°0 / 0-332, 3top
313125°50 / 70-250top
310.890°0 / 0-261top
310.845°0 / 0-262, 3top

Neutral Special (Jump) (With Arsene) SpecialNJump

  • BKB 20 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3)
  • BKB 35 → 0 (frame 31, ID 1; frame 31, IDs 2, 3)
  • BKB 50 → 0 (frame 31, ID 1; frame 31, IDs 2, 3)
  • KBG 120 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 31, ID 1; frame 31, IDs 2, 3; frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 31, ID 1; frame 31, IDs 2, 3)
  • Shield damage -1 → 0 (frames 10-24 (every 7), ID 0; frames 10-24 (every 7), ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNJump vanilla
Neutral Special
10-24 (every 7)3365°10 / 70-461060140top
100.8365°20 / 120-471, 2, 3top
170.8365°20 / 120-401, 2, 3top
240.850°20 / 120-331top
240.8365°20 / 120-332, 3top
313125°50 / 70-250top
310.890°35 / 120-261top
310.845°35 / 120-262, 3top
10-24 (every 7)
With Arsene
3365°10 / 70-460top
10
With Arsene
0.8365°20 / 120-471, 2, 3top
13-27 (every 7)
With Arsene
1365°0 / 0-440top
13
With Arsene
0.5365°0 / 0-441, 2, 3top
17
With Arsene
0.8365°20 / 120-401, 2, 3top
20
With Arsene
0.5365°0 / 0-371, 2, 3top
24
With Arsene
0.850°20 / 120-331top
24
With Arsene
0.8365°20 / 120-332, 3top
27
With Arsene
0.550°0 / 0-301top
27
With Arsene
0.5365°0 / 0-302, 3top
31
With Arsene
3125°60 / 70-250top
31
With Arsene
0.890°50 / 120-261top
31
With Arsene
0.845°50 / 120-262, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNJump hdr
Neutral Special
10-24 (every 7)3365°10 / 70-461060140top
100.8365°0 / 0-471, 2, 3top
170.8365°0 / 0-401, 2, 3top
240.850°0 / 0-331top
240.8365°0 / 0-332, 3top
313125°50 / 70-250top
310.890°0 / 0-261top
310.845°0 / 0-262, 3top
10-24 (every 7)
With Arsene
3365°10 / 70-460top
10
With Arsene
0.8365°0 / 0-471, 2, 3top
13-27 (every 7)
With Arsene
1365°0 / 0-440top
13
With Arsene
0.5365°0 / 0-441, 2, 3top
17
With Arsene
0.8365°0 / 0-401, 2, 3top
20
With Arsene
0.5365°0 / 0-371, 2, 3top
24
With Arsene
0.850°0 / 0-331top
24
With Arsene
0.8365°0 / 0-332, 3top
27
With Arsene
0.550°0 / 0-301top
27
With Arsene
0.5365°0 / 0-302, 3top
31
With Arsene
3125°60 / 70-250top
31
With Arsene
0.890°0 / 0-261top
31
With Arsene
0.845°0 / 0-262, 3top

Neutral Special (1 Ex) SpecialN1_Ex

  • Shield damage -3 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
  • Hitlag 0.5 → 0 (frame 12, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN1_Ex vanilla
Neutral Special
12
With Arsene
6Sakurai60 / 50-241242–0top
12
With Arsene
3Sakurai1 / 50-261top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-272top
18
With Arsene
2Sakurai0 / 0-200top
18
With Arsene
1.5Sakurai0 / 0-211top
24
With Arsene
2Sakurai0 / 0-140top
24
With Arsene
1.5Sakurai0 / 0-151top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN1_Ex hdr
Neutral Special
12
With Arsene
6Sakurai60 / 50-241242–0top
12
With Arsene
3Sakurai1 / 50-261top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-272top
18
With Arsene
2Sakurai0 / 0-200top
18
With Arsene
1.5Sakurai0 / 0-211top
24
With Arsene
2Sakurai0 / 0-140top
24
With Arsene
1.5Sakurai0 / 0-151top

Neutral Special (2 Ex) SpecialN2_Ex

  • Shield damage -3 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2_Ex vanilla
Neutral Special
12
With Arsene
6Sakurai60 / 50-241242–0top
12
With Arsene
3Sakurai1 / 50-261top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-272top
18
With Arsene
2Sakurai0 / 0-200top
18
With Arsene
1.5Sakurai0 / 0-211top
24
With Arsene
2Sakurai0 / 0-140top
24
With Arsene
1.5Sakurai0 / 0-151top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2_Ex hdr
Neutral Special
12
With Arsene
6Sakurai60 / 50-241242–0top
12
With Arsene
3Sakurai1 / 50-261top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-272top
18
With Arsene
2Sakurai0 / 0-200top
18
With Arsene
1.5Sakurai0 / 0-211top
24
With Arsene
2Sakurai0 / 0-140top
24
With Arsene
1.5Sakurai0 / 0-151top

Neutral Special (3 Ex) SpecialN3_Ex

  • Shield damage -3 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3_Ex vanilla
Neutral Special
12
With Arsene
6Sakurai60 / 50-241242–0top
12
With Arsene
3Sakurai1 / 50-261top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-272top
18
With Arsene
2Sakurai0 / 0-200top
18
With Arsene
1.5Sakurai0 / 0-211top
24
With Arsene
2Sakurai0 / 0-140top
24
With Arsene
1.5Sakurai0 / 0-151top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3_Ex hdr
Neutral Special
12
With Arsene
6Sakurai60 / 50-241242–0top
12
With Arsene
3Sakurai1 / 50-261top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-272top
18
With Arsene
2Sakurai0 / 0-200top
18
With Arsene
1.5Sakurai0 / 0-211top
24
With Arsene
2Sakurai0 / 0-140top
24
With Arsene
1.5Sakurai0 / 0-151top

Neutral Special (EscapeBex) SpecialNEscapeBex

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEscapeBex hdr
Neutral Special
no hitboxes––––

Neutral Special (EscapeBex) (With Arsene) SpecialNEscapeBex

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEscapeBex hdr
Neutral Special
22
With Arsene
5Sakurai5 / 75–22––0top
22
With Arsene
3Sakurai1 / 50–1top
22-34 (every 6)
With Arsene
1Sakurai0 / 0–2top
28
With Arsene
2Sakurai0 / 0–0top
28
With Arsene
1.5Sakurai0 / 0–1top
34
With Arsene
2Sakurai5 / 75–0top
34
With Arsene
1.5Sakurai1 / 50–1top

Neutral Special (EscapeFex) SpecialNEscapeFex

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEscapeFex hdr
Neutral Special
20430°30 / 120–20––0top

Neutral Special (EscapeFex) (With Arsene) SpecialNEscapeFex

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEscapeFex hdr
Neutral Special
20430°30 / 120–20––0top
20
With Arsene
7Sakurai50 / 50–0top
20
With Arsene
4Sakurai4 / 50–1top
20
With Arsene
2Sakurai0 / 0–2top
26
With Arsene
2Sakurai0 / 0–0top
26
With Arsene
1.5Sakurai0 / 0–1top
26
With Arsene
1Sakurai0 / 0–2top
32
With Arsene
2Sakurai0 / 0–0top
32
With Arsene
1.5Sakurai0 / 0–1top
32
With Arsene
1Sakurai0 / 0–2top

Neutral Special (Air, 1) SpecialAirN1

  • Land cancel lag 4 → 6
  • BKB 5 → 9 (frame 12, ID 0)
  • BKB 3 → 5 (frame 12, ID 1)
  • Shield damage -2 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
  • Hitlag 0 → 0.75 (frame 12, ID 0)
  • Hitlag 0 → 0.5 (frame 12, ID 1)
  • SDI 0 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1 vanilla
Neutral Special
125Sakurai5 / 75-20123740top
123Sakurai3 / 50-211top
121Sakurai0 / 0-222top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1 hdr
Neutral Special
125Sakurai9 / 75-20123760top
123Sakurai5 / 50-211top
121Sakurai0 / 0-222top

Neutral Special (Air, 2) SpecialAirN2

  • Land cancel lag 4 → 6
  • BKB 5 → 9 (frame 12, ID 0)
  • BKB 3 → 5 (frame 12, ID 1)
  • Shield damage -2 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
  • Hitlag 0 → 0.75 (frame 12, ID 0)
  • Hitlag 0 → 0.5 (frame 12, ID 1)
  • SDI 0 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2 vanilla
Neutral Special
125Sakurai5 / 75-20123740top
123Sakurai3 / 50-211top
121Sakurai0 / 0-222top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2 hdr
Neutral Special
125Sakurai9 / 75-20123760top
123Sakurai5 / 50-211top
121Sakurai0 / 0-222top

Neutral Special (Air, 3) SpecialAirN3

  • Land cancel lag 4 → 6
  • BKB 5 → 9 (frame 12, ID 0)
  • BKB 3 → 5 (frame 12, ID 1)
  • Shield damage -2 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
  • Hitlag 0 → 0.75 (frame 12, ID 0)
  • Hitlag 0 → 0.5 (frame 12, ID 1)
  • SDI 0 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3 vanilla
Neutral Special
125Sakurai5 / 75-20123740top
123Sakurai3 / 50-211top
121Sakurai0 / 0-222top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3 hdr
Neutral Special
125Sakurai9 / 75-20123760top
123Sakurai5 / 50-211top
121Sakurai0 / 0-222top

Neutral Special (Air, EscapeF) SpecialAirNEscapeF

  • Land cancel lag 4 → 6
  • BKB 35 → 30 (frame 20, ID 0)
  • Shield damage -3 → 0 (frame 20, ID 0)
  • Shield damage -2 → 0 (frame 20, ID 1)
  • Shield damage -1 → 0 (frame 20, ID 2)
  • Hitlag 0 → 0.25 (frame 20, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEscapeF vanilla
Neutral Special
206Sakurai35 / 67-14204040top
204Sakurai4 / 45-151top
202Sakurai0 / 0-162top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEscapeF hdr
Neutral Special
206Sakurai30 / 67-14204060top
204Sakurai4 / 45-151top
202Sakurai0 / 0-162top

Neutral Special (Air, EscapeB) SpecialAirNEscapeB

  • Land cancel lag 4 → 6
  • BKB 3 → 1 (frame 22, ID 1)
  • Shield damage -2 → 0 (frame 22, ID 0)
  • Shield damage -1 → 0 (frame 22, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEscapeB vanilla
Neutral Special
225Sakurai5 / 75-19224640top
223Sakurai3 / 50-201top
221Sakurai0 / 0-212top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEscapeB hdr
Neutral Special
225Sakurai5 / 75-19224660top
223Sakurai1 / 50-201top
221Sakurai0 / 0-212top

Neutral Special (Air, DownStart) SpecialAirNDownStart

  • Land lag 4 → 6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNDownStart vanilla
Neutral Special
no hitboxes–64–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNDownStart vanilla
Neutral Special
no hitboxes–66–

Neutral Special (Air, Down) SpecialAirNDown

  • BKB 29 → 0 (frames 1-267 (every 14), IDs 1, 3; frames 1-267 (every 14), ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNDown hdr
Neutral Special
1-267 (every 14)450°25 / 80–1–120top
1-267 (every 14)1.245°29 / 0–1, 3top
1-267 (every 14)1.255°29 / 0–2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNDown hdr
Neutral Special
1-267 (every 14)450°25 / 80–1–120top
1-267 (every 14)1.245°0 / 0–1, 3top
1-267 (every 14)1.255°0 / 0–2top

Neutral Special (Air, Down) (With Arsene) SpecialAirNDown

  • BKB 29 → 0 (frames 1-267 (every 14), IDs 1, 3; frames 1-267 (every 14), ID 2; frames 1-267 (every 14), IDs 1, 3; frames 1-267 (every 14), ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNDown hdr
Neutral Special
1-267 (every 14)450°25 / 80–1–100top
1-267 (every 14)1.245°29 / 0–1, 3top
1-267 (every 14)1.255°29 / 0–2top
1-267 (every 14)
With Arsene
450°25 / 80–0top
1-267 (every 14)
With Arsene
1.245°29 / 0–1, 3top
1-267 (every 14)
With Arsene
1.255°29 / 0–2top
8-274 (every 14)
With Arsene
1.650°0 / 0–0top
8-274 (every 14)
With Arsene
0.845°0 / 0–1, 3top
8-274 (every 14)
With Arsene
0.855°0 / 0–2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNDown hdr
Neutral Special
1-267 (every 14)450°25 / 80–1–100top
1-267 (every 14)1.245°0 / 0–1, 3top
1-267 (every 14)1.255°0 / 0–2top
1-267 (every 14)
With Arsene
450°25 / 80–0top
1-267 (every 14)
With Arsene
1.245°0 / 0–1, 3top
1-267 (every 14)
With Arsene
1.255°0 / 0–2top
8-274 (every 14)
With Arsene
1.650°0 / 0–0top
8-274 (every 14)
With Arsene
0.845°0 / 0–1, 3top
8-274 (every 14)
With Arsene
0.855°0 / 0–2top

Neutral Special (Air, DownEnd) SpecialAirNDownEnd

  • Land lag 4 → 6
  • On shield (safest hit) 0 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNDownEnd vanilla
Neutral Special
34125°45 / 8003840top
31.290°35 / 0-21top
31.245°35 / 0-22, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNDownEnd vanilla
Neutral Special
34125°45 / 80-23860top
31.290°35 / 0-41top
31.245°35 / 0-42, 3top

Neutral Special (Air, RandomStart) SpecialAirNRandomStart

  • Land lag 4 → 6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNRandomStart vanilla
Neutral Special
no hitboxes–114–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNRandomStart vanilla
Neutral Special
no hitboxes–116–

Neutral Special (Air, RandomEnd) SpecialAirNRandomEnd

  • Land lag 4 → 6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNRandomEnd vanilla
Neutral Special
no hitboxes–124–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNRandomEnd vanilla
Neutral Special
no hitboxes–126–

Neutral Special (Air, 1 Ex) SpecialAirN1_Ex

  • BKB 3 → 1 (frame 12, ID 1)
  • Shield damage -3 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1_Ex vanilla
Neutral Special
12
With Arsene
6Sakurai60 / 50-19123790top
12
With Arsene
3Sakurai3 / 50-211top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-222top
18
With Arsene
2Sakurai0 / 0-150top
18
With Arsene
1.5Sakurai0 / 0-161top
24
With Arsene
2Sakurai0 / 0-90top
24
With Arsene
1.5Sakurai0 / 0-101top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1_Ex hdr
Neutral Special
12
With Arsene
6Sakurai60 / 50-19123790top
12
With Arsene
3Sakurai1 / 50-211top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-222top
18
With Arsene
2Sakurai0 / 0-150top
18
With Arsene
1.5Sakurai0 / 0-161top
24
With Arsene
2Sakurai0 / 0-90top
24
With Arsene
1.5Sakurai0 / 0-101top

Neutral Special (Air, 2 Ex) SpecialAirN2_Ex

  • BKB 3 → 1 (frame 12, ID 1)
  • BKB 5 → 0 (frame 18, ID 0; frame 24, ID 0)
  • BKB 3 → 0 (frame 18, ID 1; frame 24, ID 1)
  • KBG 75 → 0 (frame 18, ID 0; frame 24, ID 0)
  • KBG 50 → 0 (frame 18, ID 1; frame 24, ID 1)
  • Shield damage -3 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2_Ex vanilla
Neutral Special
12
With Arsene
6Sakurai60 / 50-19123790top
12
With Arsene
3Sakurai3 / 50-211top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-222top
18
With Arsene
2Sakurai5 / 75-150top
18
With Arsene
1.5Sakurai3 / 50-161top
24
With Arsene
2Sakurai5 / 75-90top
24
With Arsene
1.5Sakurai3 / 50-101top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2_Ex hdr
Neutral Special
12
With Arsene
6Sakurai60 / 50-19123790top
12
With Arsene
3Sakurai1 / 50-211top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-222top
18
With Arsene
2Sakurai0 / 0-150top
18
With Arsene
1.5Sakurai0 / 0-161top
24
With Arsene
2Sakurai0 / 0-90top
24
With Arsene
1.5Sakurai0 / 0-101top

Neutral Special (Air, 3 Ex) SpecialAirN3_Ex

  • BKB 3 → 1 (frame 12, ID 1)
  • Shield damage -3 → 0 (frame 12, ID 0)
  • Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3_Ex vanilla
Neutral Special
12
With Arsene
6Sakurai60 / 50-19123790top
12
With Arsene
3Sakurai3 / 50-211top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-222top
18
With Arsene
2Sakurai0 / 0-150top
18
With Arsene
1.5Sakurai0 / 0-161top
24
With Arsene
2Sakurai0 / 0-90top
24
With Arsene
1.5Sakurai0 / 0-101top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3_Ex hdr
Neutral Special
12
With Arsene
6Sakurai60 / 50-19123790top
12
With Arsene
3Sakurai1 / 50-211top
12-24 (every 6)
With Arsene
1Sakurai0 / 0-222top
18
With Arsene
2Sakurai0 / 0-150top
18
With Arsene
1.5Sakurai0 / 0-161top
24
With Arsene
2Sakurai0 / 0-90top
24
With Arsene
1.5Sakurai0 / 0-101top

Neutral Special (Air, EscapeBex) SpecialAirNEscapeBex

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEscapeBex hdr
Neutral Special
no hitboxes––6–

Neutral Special (Air, EscapeBex) (With Arsene) SpecialAirNEscapeBex

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEscapeBex hdr
Neutral Special
22
With Arsene
5Sakurai5 / 75-522–90top
22
With Arsene
3Sakurai1 / 50-61top
22-34 (every 6)
With Arsene
1Sakurai0 / 0-72top
28
With Arsene
2Sakurai0 / 0-60top
28
With Arsene
1.5Sakurai0 / 0-71top
34
With Arsene
2Sakurai5 / 75-60top
34
With Arsene
1.5Sakurai1 / 50-71top

Neutral Special (Air, EscapeFex) SpecialAirNEscapeFex

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEscapeFex hdr
Neutral Special
20430°30 / 120-220–60top

Neutral Special (Air, EscapeFex) (With Arsene) SpecialAirNEscapeFex

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEscapeFex hdr
Neutral Special
20430°30 / 120-520–90top
20
With Arsene
7Sakurai50 / 50-40top
20
With Arsene
4Sakurai4 / 50-51top
20
With Arsene
2Sakurai0 / 0-62top
26
With Arsene
2Sakurai0 / 0-60top
26
With Arsene
1.5Sakurai0 / 0-71top
26
With Arsene
1Sakurai0 / 0-72top
32
With Arsene
2Sakurai0 / 0-60top
32
With Arsene
1.5Sakurai0 / 0-71top
32
With Arsene
1Sakurai0 / 0-72top

Up Special SpecialHi

  • Startup 1 → 20
  • Active – → 20-21
  • Hitboxes reworked 0 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
spawns wirerope160––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
20-211070°60 / 60-322060–0throw
201070°60 / 60-321top

Up Special (Throw) SpecialHiThrow

  • Active 1-29 → 1-31
  • FAF 30 → 32
  • Damage 11 → 7
  • Angle 78° → 80°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiThrow vanilla
Up Special
1-291178°75 / 40–130–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiThrow hdr
Up Special
1-31780°75 / 40–132–0–

Up Special (Air) SpecialAirHi

  • Angle 255° → 262° (frames 21-23, ID 0)
  • BKB 70 → 45 (frames 21-23, ID 0)
  • KBG 15 → 28 (frames 21-23, ID 0)
  • Size 4.5 → 5.5 (frames 21-23, ID 0)
  • Hitlag 1.1 → 1 (frame 20, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
201070°60 / 60-23206030C 450, 1throw, top
21-2310255°70 / 15-230throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
201070°60 / 60-23206030C 450, 1throw, top
21-2310262°45 / 28-230throw

Up Special (Air, F) SpecialAirHiF

  • Size 6 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiF hdr
Up Special
1-19675°80 / 10-25120300hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiF hdr
Up Special
1-19675°80 / 10-25120300hip

Up Special (Air, B) SpecialAirHiB

  • Size 6 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiB hdr
Up Special
1-19675°80 / 10-25120300hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiB hdr
Up Special
1-19675°80 / 10-25120300hip

Grab Catch

  • Size 4 → 3.7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––36–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––36–0grab

Dash Grab CatchDash

  • Size 4 → 3.7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
8-9––– / –––43–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
8-9––– / –––43–0grab

Pivot Grab CatchTurn

  • Size 4 → 3.7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
9-10––– / –––38–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
9-10––– / –––38–0grab

Forward Throw ThrowF

  • Release 9 → 12
  • FAF 26 → 29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF vanilla
Forward Throw
1845°65 / 65–926170–
1-253Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1845°65 / 65–1229170–
1-283Sakurai60 / 100–0–

Back Throw ThrowB

  • Release 14 → 16
  • FAF 33 → 42
  • Damage 9 → 6 (frame 1, ID 0)
  • Angle 134° → 117° (frame 1, ID 0)
  • BKB 52 → 70 (frame 1, ID 0)
  • KBG 85 → 48 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
19134°52 / 85–1433190–
1-323Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
16117°70 / 48–1642260–
1-413Sakurai40 / 100–0–

Up Throw ThrowHi

  • FAF 35 → 38
  • BKB 70 → 62 (frame 1, ID 0)
  • KBG 72 → 91 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi vanilla
Up Throw
1790°70 / 72–1635190–
1-343Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1790°62 / 91–1638220–
1-373Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 53 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5110–

Air Dodge (Directional) EscapeAirSlide

  • FAF 53 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5110–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-331554–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-331554–0top
24-25748°80 / 48-240top

Kazuya

Attributes

  • Dair 22 → 30

Jab 1 Attack11

  • Angle 80° → 70° (frames 6-8, IDs 0, 1, 2, 3)
  • Fixed knockback 25 → 40 (frames 6-8, IDs 0, 1, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
6-8380°25 fixed-12623–0, 1, 2, 3shoulderl, arml, top
6-83Sakurai30 / 10-134top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
6-8370°40 fixed-12623–0, 1, 2, 3shoulderl, arml, top
6-83Sakurai30 / 10-134top

Jab 2 Attack12

  • Angle 75° → 70° (frames 7-9, IDs 0, 1, 2, 3)
  • Fixed knockback 25 → 35 (frames 7-9, IDs 0, 1, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
7-9375°25 fixed-16727–0, 1, 2, 3shoulderl, arml, top
7-93Sakurai30 / 10-164top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
7-9370°35 fixed-16727–0, 1, 2, 3shoulderl, arml, top
7-93Sakurai30 / 10-164top

Dash Attack AttackDash

  • Startup 14 → 12
  • Active 14-24 → 12-14
  • FAF 48 → 40
  • Hitboxes reworked 3 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
14-171444°45 / 73-241448–0, 1, 5kneel, top, hip
14-171644°45 / 76-232, 3footl
18-241094°45 / 69-220, 2, 3, 5kneel, footl, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
12-141480°30 / 80-181240–0, 1, 2kneel, legl

Forward Tilt AttackS3

  • Startup 11 → 12
  • Active 11-15 → 12-16
  • FAF 40 → 41
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
11-151320°37 / 71-191140–0, 1kneer, legl
11-151520°37 / 71-182, 3, 4kneel, footl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
12-161226°37 / 82-211241–0, 1, 2, 3footl, kneel, legl

Up Tilt AttackHi3

  • Startup 7 → 9
  • Active 7-10 → 9-10
  • FAF 26 → 30
  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7-10688°71 / 5-13726–0, 1, 2arml, shoulderl
7-10670°46 / 5-133, 4, 5arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 vanilla
Up Tilt
9688°71 / 5-15930–0, 1, 2top
9670°46 / 5-153, 4, 5top
10688°68 / 5-140, 1, 2top
10670°46 / 5-143, 4, 5top

AttackHi32

  • Startup 9 → 14
  • Active 9-13 → 14-16
  • FAF 32 → 43
  • Damage 7 → 10
  • Angle 83° → 81°
  • BKB 70 → 81
  • KBG 64 → 68
  • Hitlag 0.65 → 0.45
  • On shield (safest hit) -17 → -21
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi32 hdr
Up Tilt
9-13783°70 / 64-17932–0, 1, 2, 3armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi32 vanilla
Up Tilt
14-16 (every 1)1081°81 / 68-211443–0, 1, 2, 3top

Down Tilt AttackLw3

  • Startup 10 → 14
  • Active 10-12 → 14-16
  • FAF 35 → 44
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
10-1211271°100 / 20-161035–0, 1, 2armr, shoulderr
10-121185°85 / 20-163, 4, 5armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
14-16985°85 / 15-231444–0, 1, 2, 3top

AttackLw3Cancel

  • FAF 9 → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3Cancel vanilla
Down Tilt
no hitboxes–9––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3Cancel hdr
Down Tilt
no hitboxes–14––

Forward Smash AttackS4

  • Active 25-27 → 25-26
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
25-2720Sakurai50 / 65-382567–0top
25-2720Sakurai50 / 65-201shoulderl
25-2725Sakurai50 / 75-262handl
25-2720Sakurai50 / 65-283arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
25-2623Sakurai50 / 63-382567–0top
25-2626Sakurai50 / 73-141handl

Up Smash AttackHi4

  • Startup 16 → 12
  • Active 16-21 → 12-17
  • FAF 53 → 48
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
16-171990°65 / 62-241653–0, 1, 2handr, top
18-211990°65 / 62-220, 1, 2handr, armr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
121990°65 / 62-231248–0, 1, 2handr, top
13-141990°65 / 62-220, 1handr
15-171590°65 / 62-220, 1handr

Down Smash AttackLw4

  • Startup 17 → 20
  • Active 17-19 → 20-22
  • FAF 47 → 50
  • BKB 100 → 0 (frames 20-22 (every 1), ID 0; frames 20-22 (every 1), ID 1)
  • BKB 20 → 13 (frame 20, IDs 2, 3; frame 21, IDs 2, 3; frame 22, IDs 2, 3)
  • KBG 10 → 100 (frames 20-22 (every 1), ID 0; frames 20-22 (every 1), ID 1)
  • KBG 60 → 56 (frame 22, IDs 2, 3)
  • Fixed knockback 0 → 100 (frames 20-22 (every 1), ID 0; frames 20-22 (every 1), ID 1)
  • Hitlag 0.75 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
17-19 (every 1)17277°100 / 10-161747–0top
17-19 (every 1)15277°100 / 10-181top
1716277°20 / 52-192, 3top
1816277°20 / 52-182, 3top
1913277°20 / 60-182, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
20-22 (every 1)17277°100 fixed-162050–0top
20-22 (every 1)15277°100 fixed-181top
2016277°13 / 52-192, 3top
2116277°13 / 52-182, 3top
2213277°13 / 56-182, 3top

Neutral Air AttackAirN

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-910280°70 / 75082971-2, 25–0arml
8-910300°7 / 8601arml
8-9865°40 / 85-12, 3arml, shoulderl
10-16665°30 / 85-21, 2, 3arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-910300°40 / 40082971-2, 25–0top
8-9965°40 / 85-11top
8-9865°40 / 85-12top
10-16665°30 / 85-21, 2top

Forward Air AttackAirF

  • Hitlag 0.75 → 1 (frames 8-9, IDs 0, 1; frames 8-9, IDs 2, 3, 4)
  • Hitlag 0.5 → 1 (frames 10-14, IDs 0, 1, 2, 3, 4)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-9945°40 / 64-283181-2, 25–0, 1hip, legl
8-91145°40 / 7502, 3, 4kneel, toel
10-14845°40 / 70-20, 1, 2, 3, 4hip, legl, kneel, toel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-9945°40 / 64-283181-2, 25–0, 1hip, legl
8-91145°40 / 7502, 3, 4kneel, toel
10-14845°40 / 70-20, 1, 2, 3, 4hip, legl, kneel, toel

Back Air AttackAirB

  • Hitlag 0.8 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
11-131440°40 / 740114691-4, 35–0legr
11-131640°40 / 74+11, 2kneer, toer
14-181040°40 / 74-20, 1, 2legr, kneer, toer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
11-131440°40 / 740114691-4, 35–0legr
11-131640°40 / 74+11, 2kneer, toer
14-181040°40 / 74-20, 1, 2legr, kneer, toer

Up Air AttackAirHi

  • Startup 4 → 7
  • Active 4-10 → 7-13
  • FAF 35 → 38
  • Auto cancel 1, 31– → 1, 34–
  • Hitlag 0.75 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-7875°50 / 70-243581, 31–0, 1hip, legr
4875°50 / 70-22kneer
4-71177°60 / 8303, 4kneer, toer
5-71177°60 / 8302kneer
8-10875°50 / 70-20, 1, 2hip, legr, kneer
8-10877°50 / 75-23, 4kneer, toer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-10875°50 / 70-273881, 34–0, 1hip, legr
7875°50 / 70-22kneer
7-101177°60 / 8303, 4kneer, toer
8-101177°60 / 8302kneer
11-13875°50 / 70-20, 1, 2hip, legr, kneer
11-13877°50 / 75-23, 4kneer, toer

Down Air AttackAirLw

  • Land lag 22 → 30
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw vanilla
Down Air
17-186300°80 fixed-171758221-18, 50–0, 1, 2legl, kneel, footl
17-18670°55 fixed-173, 4, 5legl, kneel, footl
191548°70 / 60-120, 1, 2legl, kneel, footl
20-391548°70 / 60-120, 1, 2legl, kneel, footl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
17-191548°70 / 60-201758301-18, 50–0, 1, 2legl, kneel, footl
20-391548°70 / 60-200, 1, 2legl, kneel, footl

Side Special (End) SpecialSEnd

  • FAF 36 → 42
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd hdr
Side Special
no hitboxes–36––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd vanilla
Side Special
no hitboxes–42––

Side Special (Air, End) SpecialAirSEnd

  • FAF 28 → 44
  • Land cancel lag – → 29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd hdr
Side Special
no hitboxes–28––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd vanilla
Side Special
no hitboxes–4429–

Up Special SpecialHi

  • Hitlag 0.5 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
11876°80 / 55-43156–0, 2top
1-31676°80 / 55-441top
4-61371°75 / 68-421top
7-91063°60 / 90-411top
10-14760°60 / 90-401top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
11876°80 / 55-43156–0, 2top
1-31676°80 / 55-441top
4-61371°75 / 68-421top
7-91063°60 / 90-411top
10-14760°60 / 90-401top

Up Special (Air) SpecialHiAir

  • Hitlag 0.5 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiAir hdr
Up Special
11876°80 / 53–1––0, 2top
1-31676°80 / 53–1top
4-61371°75 / 65–1top
7-91063°60 / 85–1top
10-14760°60 / 85–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiAir hdr
Up Special
11876°80 / 53–1––0, 2top
1-31676°80 / 53–1top
4-61371°75 / 65–1top
7-91063°60 / 85–1top
10-14760°60 / 85–1top

Air Dodge EscapeAir

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

FlashPunch

  • Startup 2 → 7
  • Active 2-10 → 7-10
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlashPunch hdr
FlashPunch
2-60368°40 fixed–237–0, 1top
2-60Sakurai35 fixed–0top
7-10740°76 / 40-240, 1, 2top
7-10943°76 / 70-230, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlashPunch hdr
FlashPunch
7-10740°76 / 40-24737–0, 1, 2top
7-10943°76 / 70-230, 1, 2top

AttackStand1

  • Startup 11 → 12
  • Active 11-14 → 12-14
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand1 hdr
AttackStand1
11-1413275°95 / 40-191140–0, 1, 2kneel, legl
11-141384°78 / 40-193, 4, 5kneel, legl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand1 vanilla
AttackStand1
121884°78 / 40-151240–0, 1, 2top
13-141884°78 / 40-140, 1, 2top

AttackStand21

  • Startup 10 → 13
  • Active 10-12 → 13-15
  • FAF 39 → 42
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand21 hdr
AttackStand21
10-1260°60 fixed-231039–0, 1top
10-12610°100 fixed-232top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand21 vanilla
AttackStand21
13-1560°60 fixed-231342–0, 1top
13-15610°100 fixed-232top

AttackStand24

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand24 hdr
AttackStand24
13-1512.544°75 / 70-251347–0, 1, 2, 3top
13-1510.553°83 / 86-260, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand24 vanilla
AttackStand24
13-1510.553°83 / 86-261347–0, 1, 2, 3top

AttackStand31

  • Startup 5 → 9
  • Active 5-9 → 9-10
  • FAF 33 → 36
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand31 hdr
AttackStand31
5-9690°61 fixed-22533–0, 1, 2, 3, 4legr, kneer, top
5-6690°61 fixed-225top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand31 hdr
AttackStand31
9-10785°61 fixed-21936–0, 1, 2top
9-10770°21 fixed-213top
9-10785°21 fixed-214, 5top

AttackStand32

  • Startup 6 → 13
  • Active 6-10 → 13-15
  • FAF 30 → 38
  • Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand32 hdr
AttackStand32
6-106115°70 / 65-18630–0, 1, 2kneer, legr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand32 hdr
AttackStand32
139350°79 / 5-181338–0, 1, 2, 3top
149350°79 / 5-140, 1, 2top
159350°79 / 5-130, 1, 2top

AttackStand6

  • Startup 12 → 13
  • Active 12-17 → 13-16
  • Hitboxes reworked 3 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand6 hdr
AttackStand6
12-151248°72 / 65-181239–0, 1, 2kneel, legl
12-131248°72 / 65-183top
16-171048°72 / 65-150, 1, 2kneel, legl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand6 vanilla
AttackStand6
13-1613.548°72 / 65-161339–0, 1, 2, 3, 4top

AttackSquat1

  • KBG 64 → 45
  • Hitlag 0.3 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat1 hdr
AttackSquat1
1316.548°70 / 64-251350–0, 1, 2top
14-1516.548°70 / 64-240, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat1 hdr
AttackSquat1
1316.548°70 / 45-251350–0, 1, 2top
14-1516.548°70 / 45-240, 1, 2top

AttackSquat2

  • Angle Sakurai → 270° (frames 6-7, ID 0)
  • BKB 40 → 47 (frames 6-7, IDs 1, 2, 3)
  • KBG 100 → 10 (frames 6-7, ID 0)
  • Fixed knockback 30 → 60 (frames 6-7, ID 0)
  • Hitlag 0.5 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat2 hdr
AttackSquat2
6-75Sakurai30 fixed-15626–0top
6-7577°40 / 12-151, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat2 hdr
AttackSquat2
6-75270°60 fixed-15626–0top
6-7577°47 / 12-151, 2, 3top

AttackSquat3

  • Startup 6 → 10
  • Active 6-11 → 10-15
  • FAF 26 → 35
  • Damage 9 → 8
  • Angle 78° → 55°
  • BKB 80 → 78
  • KBG 20 → 10
  • Size 4 → 2.5
  • Hitlag 0.5 → 1
  • On shield (safest hit) -10 → -16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat3 hdr
AttackSquat3
6-11978°80 / 20-10626–0, 1, 2legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat3 hdr
AttackSquat3
10-15855°78 / 10-161035–0, 1, 2top

AttackSquat4

  • Startup 1 → 12
  • Active 1-6, 12-13 → 12-13
  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat4 hdr
AttackSquat4
1-60Sakurai0 / 0–140–0top
12-131265°40 / 50-190, 1top
12-131265°40 / 50-192top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquat4 hdr
AttackSquat4
12-1312Sakurai60 / 50-191240–0, 1top
12-131268°56 fixed-192top

AttackStep2

  • Active 8-10 → 8-11
  • FAF 32 → 35
  • Hitboxes reworked 2 hits → 8 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2 hdr
AttackStep2
8-1013.588°63 / 41-13832–0, 1, 2, 3handr, armr, shoulderr, bust
8-913.588°63 / 41-134, 5top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2 hdr
AttackStep2
8990°95 / 0-19835–0, 1, 2handr, top
8790°95 / 10-213, 4, 5handr, top
9990°95 / 0-180, 1, 2handr, top
9790°95 / 10-203, 4handr, top
9-11790°95 / 10-205top
10-11990°95 / 0-170, 1, 2handr, top
10-11790°95 / 10-193, 4handr, top
10790°95 / 10-194top

AttackStep2f

  • Active 8-10 → 8-11
  • FAF 31 → 32
  • Hitboxes reworked 4 hits → 10 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2f hdr
AttackStep2f
8-1014.586°98 / 9-11831–0handr
8-1014.586°98 / 9+21, 2, 3armr, shoulderr, bust
8-914.586°98 / 9+24top
8-914.586°98 / 9-115top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2f hdr
AttackStep2f
81494°101 / 0-14832–0, 6handr, top
81494°101 / 0-121, 2top
81194°101 / 10-153, 4, 5handr, top
81194°101 / 0-157top
91494°101 / 0-130handr
91494°101 / 0-111, 2top
91194°101 / 10-143, 4, 5handr, top
10-111494°101 / 0-120handr
10-111494°101 / 0-101, 2top
10-111194°101 / 10-133, 4, 5handr, top

AttackStep2l

  • Startup 21 → 22
  • Active 21-26 → 22-27
  • FAF 53 → 55
  • Damage 22 → 19 (frame 22, IDs 0, 1, 2)
  • Damage 18 → 16 (frame 23, IDs 0, 1)
  • Damage 16 → 14 (frame 24, IDs 0, 1)
  • Shield damage 21 → 14
  • On shield (safest hit) -19 → -20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2l hdr
AttackStep2l
212260°80 / 65-232153–0, 1, 2handl, top
221870°80 / 60-240, 1handl, top
231670°60 / 50-230, 1handl, top
24-261470°60 / 50-190handl
24-26 (every 1)1470°60 / 50-191top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2l hdr
AttackStep2l
221960°80 / 65-252255–0, 1, 2handl, top
231670°80 / 60-250, 1handl, top
241470°60 / 50-250, 1handl, top
25-271470°60 / 50-200handl
25-27 (every 1)1470°60 / 50-201top

AttackStep2s

  • Startup 7 → 9
  • Active 7-11, 26-37 → 9-11, 33-35
  • FAF 51 → 66
  • Hitboxes reworked 5 hits → 6 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2s hdr
AttackStep2s
7-11360°50 fixed-40751–0legr
7-11372°50 fixed-401kneer
7-11385°50 fixed-402kneer
26-2811.525°79 / 20-160, 1, 2, 3, 4top, shoulderl, shoulderr
29-370235°16 fixed–5top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStep2s hdr
AttackStep2s
9-11 (every 1)665°55 fixed-51966–0top
9690°50 fixed-511top
9-11665°55 fixed-512top
10680°50 fixed-501top
11680°50 fixed-491top
33-351044°50 / 55-250, 1, 2top

AttackStand4

  • Startup 10 → 12
  • Active 10-12 → 12-14
  • FAF 34 → 39
  • On shield (safest hit) -11 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand4 hdr
AttackStand4
10-1190°35 / 2-131034–0, 1, 2top
1290°35 / 2-110, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand4 vanilla
AttackStand4
12-1390°35 / 2-161239–0, 1, 2top
1490°35 / 2-140, 1, 2top

AttackStand5

  • Startup 9 → 10
  • Active 9-12 → 10-12
  • FAF 33 → 34
  • Hitboxes reworked 3 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand5 hdr
AttackStand5
9-12862°70 / 65-17933–0, 1, 2, 3legr, kneer, top
9-121146°60 / 70-150, 1, 4legr, top
9-121346°55 / 80-142, 3, 5kneer, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackStand5 hdr
AttackStand5
10-121446°55 / 69-141034–0, 1top

CancelStep

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CancelStep hdr
CancelStep
no hitboxes––––

Ken

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -25 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
19-20748°80 / 48-290top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -25 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
19-20748°80 / 48-290top

AttackCommand3

  • Shield damage 20 → 16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackCommand3 hdr
AttackCommand3
15-1712–12.630°35 / 80-211547–0kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackCommand3 hdr
AttackCommand3
15-1712–12.630°35 / 80-211547–0kneer

King Dedede

Up Air AttackAirHi

  • Angle 72° → 75° (frames 21-23, IDs 0, 1, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-182366°32 / 42-91050121-4, 48–0, 1hammer1
10-18295°42 / 49-92, 3hammer1
21-23672°58 / 140-70, 1, 2, 3hammer1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-182366°32 / 42-91050121-4, 48–0, 1hammer1
10-18295°42 / 49-92, 3hammer1
21-23675°58 / 140-70, 1, 2, 3hammer1

Neutral Special (Loop) SpecialNLoop

  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNLoop hdr
Neutral Special
1––– / ––1––0grab
15Sakurai0 / 100–0–
10170°30 fixed–1top
10170°10 fixed–2top
100°0 / 0–3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNLoop hdr
Neutral Special
1––– / ––1––0grab
15Sakurai0 / 100–0–
10170°25 fixed–1, 2top
100°0 / 0–3top

Neutral Special (Air, Loop) SpecialAirNLoop

  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop hdr
Neutral Special
1––– / ––1––0grab
15Sakurai0 / 100–0–
10170°30 fixed–1top
10170°10 fixed–2top
100°0 / 0–3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop hdr
Neutral Special
1––– / ––1––0grab
15Sakurai0 / 100–0–
10170°25 fixed–1, 2top
100°0 / 0–3top

Side Special (Start) SpecialSStart

  • FAF 51 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
spawns gordo151––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
spawns gordo154––

Side Special (Air, Start) SpecialAirSStart

  • FAF 51 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
spawns gordo151––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
spawns gordo154––

Down Special (Max) SpecialLwMax

  • Shield damage 24 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwMax hdr
Down Special
9-1140Sakurai60 / 46-36970–0hammer1
9-1130Sakurai60 / 46-421top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwMax hdr
Down Special
9-1140Sakurai60 / 46-36970–0hammer1
9-1130Sakurai60 / 46-421top

Down Special (Air, Max) SpecialAirLwMax

  • Shield damage 24 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwMax hdr
Down Special
9-1140Sakurai60 / 46-36970120hammer1
9-1130Sakurai60 / 46-421top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwMax hdr
Down Special
9-1140Sakurai60 / 46-36970120hammer1
9-1130Sakurai60 / 46-421top

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 52
  • On shield (safest hit) -21 → -23
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
23-24748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-301854–0top
23-24748°80 / 48-250top

King K. Rool

Down Tilt AttackLw3

  • Size 5 → 3.5 (frames 13-16, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
12varies270°80 / 40–1240–0kneel
12variesSakurai40 / 85–1kneel
13-16varies270°89 / 44–0top
13-16varies270°30 / 50–1top
13-16varies85°100 / 30–2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
12varies270°80 / 40–1240–0kneel
12variesSakurai40 / 85–1kneel
13-16varies270°89 / 44–0top
13-16varies270°30 / 50–1top
13-16varies85°100 / 30–2top

Forward Smash AttackS4

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
17-2019Sakurai40 / 96-301760–0arml
17-2016.5Sakurai40 / 100-311, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
17-2016Sakurai40 / 96-321760–0, 1shoulderl, arml
17-2019Sakurai40 / 96-302arml

Forward Smash (Up) AttackS4Hi

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
17-2019Sakurai40 / 92-301760–0arml
17-2016.5Sakurai40 / 96-311, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
17-2016Sakurai40 / 96-321760–0, 1shoulderl, arml
17-2019Sakurai40 / 96-302arml

Forward Smash (Down) AttackS4Lw

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
17-2019Sakurai40 / 96-301760–0arml
17-2016.5Sakurai40 / 100-311, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
17-2016Sakurai40 / 96-321760–0, 1shoulderl, arml
17-2019Sakurai40 / 96-302arml

Down Smash AttackLw4

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
2115270°200 fixed-382170–0, 1, 2hip
2118Sakurai65 / 80-370, 1, 2hip
2218Sakurai65 / 80-360top
23-2418Sakurai65 / 80-350top
25-26485°80 / 30-400top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
2115270°200 fixed-382170–0, 1, 2hip
2118Sakurai65 / 73-370top
2218Sakurai65 / 73-360top
23-2418Sakurai65 / 73-350top
25-26485°80 / 30-400top

Back Air AttackAirB

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
15-1616Sakurai45 / 87-41544141-4, 50–0, 1shoulderr
15-1617Sakurai45 / 87-32armr
17-1916Sakurai45 / 87-40, 1shoulderr
17-1919270°15 / 58-22armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
15-1616Sakurai45 / 87-41544141-4, 50–0shoulderr
15-1617Sakurai45 / 87-31, 2shoulderr, armr
17-1916Sakurai45 / 87-40, 1shoulderr
17-1919270°15 / 58-22armr

Up Air AttackAirHi

  • Damage 6 → 5 (frames 7-21, IDs 0, 1)
  • BKB 38 → 37 (frames 7-21, IDs 0, 1)
  • KBG 33 → 38 (frames 7-21, IDs 0, 1)
  • Hitlag 0.5 → 1 (frames 7-21, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-216366°38 / 33-7745121-2, 34–0, 1top
22-25879°40 / 125-60, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7-215366°37 / 38-8745121-2, 34–0, 1top
22-25879°40 / 125-60, 1top

Neutral Special (Fire) SpecialNFire

  • Startup 20 → 23
  • FAF 57 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNFire hdr
Neutral Special
spawns ironball2057––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNFire hdr
Neutral Special
spawns ironball2355––

Neutral Special (Loop) SpecialNLoop

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNLoop hdr
Neutral Special
1+––– / ––1––0, 1grab
1+5Sakurai0 / 100–0–
1+0160°50 fixed–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNLoop hdr
Neutral Special
1+––– / ––1––0grab
1+5Sakurai0 / 100–0–
1+0160°25 fixed–1top

Neutral Special (FireB) SpecialNFireB

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNFireB hdr
Neutral Special
spawns ironball1644––

Neutral Special (FireHi) SpecialNFireHi

  • Startup 8 → 13
  • FAF 41 → 42
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNFireHi hdr
Neutral Special
spawns ironball841––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNFireHi hdr
Neutral Special
spawns ironball1342––

Neutral Special (Air, Fire) SpecialAirNFire

  • Startup 20 → 23
  • FAF 57 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNFire hdr
Neutral Special
spawns ironball2057––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNFire hdr
Neutral Special
spawns ironball2355––

Neutral Special (Air, Loop) SpecialAirNLoop

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop hdr
Neutral Special
1+––– / ––1––0, 1grab
1+5Sakurai0 / 100–0–
1+0160°50 fixed–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop hdr
Neutral Special
1+––– / ––1––0grab
1+5Sakurai0 / 100–0–
1+0160°25 fixed–1top

Neutral Special (Air, FireB) SpecialAirNFireB

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNFireB hdr
Neutral Special
spawns ironball1644––

Neutral Special (Air, FireHi) SpecialAirNFireHi

  • Startup 8 → 13
  • FAF 66 → 42
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNFireHi hdr
Neutral Special
spawns ironball866––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNFireHi hdr
Neutral Special
spawns ironball1342––

Up Special (Start) SpecialHiStart

  • Startup 12 → 8
  • Active 12-56 → 8-56
  • Angle 90° → 100° (frames 8-56, ID 0)
  • Angle 100° → 90° (frames 8-56, ID 1)
  • Fixed knockback 90 → 85 (frames 8-56, ID 0)
  • Fixed knockback 90 → 50 (frames 8-56, ID 1)
  • Size 5 → 3.5 (frames 8-56, ID 0)
  • Size 3.5 → 5 (frames 8-56, ID 1)
  • Shield damage 0 → ShieldDamage_Add(0.0)
  • On shield (safest hit) -41 → -45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
12-56390°90 fixed-411257–0head
12-563100°90 fixed-411top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
8-563100°85 fixed-45857–0top
8-56390°50 fixed-451head

Up Special SpecialHi

  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
1-17390°90 fixed–1–260head
1-173100°110 fixed–1top
18-25390°80 fixed–0head
18-253100°100 fixed–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
1-253100°85 fixed–1–260top
1-25390°50 fixed–1head

Up Special (AirEnd) SpecialHiAirEnd

  • Startup 1 → –
  • Active 1-8 → –
  • Hitboxes reworked 1 hit → 0 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiAirEnd hdr
Up Special
1-8varies90°60 / 100–126–0, 1head, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiAirEnd hdr
Up Special
no hitboxes–26––

Up Special (Air, Start) SpecialAirHiStart

  • Startup 12 → 8
  • Active 12-56 → 8-56
  • Angle 90° → 100° (frames 8-56, ID 0)
  • Angle 100° → 90° (frames 8-56, ID 1)
  • Fixed knockback 90 → 85 (frames 8-56, ID 0)
  • Fixed knockback 90 → 50 (frames 8-56, ID 1)
  • Size 5 → 3.5 (frames 8-56, ID 0)
  • Size 3.5 → 5 (frames 8-56, ID 1)
  • Shield damage 0 → ShieldDamage_Add(0.0)
  • On shield (safest hit) -41 → -45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
12-56390°90 fixed-411257260head
12-563100°90 fixed-411top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
8-563100°85 fixed-45857260top
8-56390°50 fixed-451head

Down Throw ThrowLw

  • Release 30 → 32
  • FAF 44 → 48
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
110270°30 / 30–3044140–
1-292Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
110270°30 / 30–3248160–
1-312Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
22-23748°80 / 48-260top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Crown: Throw

  • Shield damage -4.5 → ShieldDamage_Add(0.0) (frame 1, ID 0; frames 2-38, ID 0)
  • Shield damage -3.5 → ShieldDamage_Add(0.0) (frames 39-79, ID 0)
  • SDI 0 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Throw hdr
Throw
1965°45 / 79–1––0rot
2-38965°45 / 79–0rot
39-79765°45 / 79–0rot
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Throw hdr
Throw
1965°45 / 79–1––0rot
2-38965°45 / 79–0rot
39-79765°45 / 79–0rot

Ironball: SpitShoot

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpitShoot hdr
SpitShoot
1-1501760°55 / 87–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpitShoot hdr
SpitShoot
11360°18 / 92–1––0top
1-1501760°55 / 87–0top

Kirby

Neutral Air AttackAirN

  • Cancel ADC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirN hdr
Neutral Air
5-81280°15 / 100+153771-2, 34–ADC0, 1, 2, 3armr, arml, toer, toel
9-239Sakurai15 / 95-10, 1, 2, 3armr, arml, toer, toel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-81280°15 / 100+153771-2, 34–0, 1, 2, 3armr, arml, toer, toel
9-239Sakurai15 / 95-10, 1, 2, 3armr, arml, toer, toel

Forward Air AttackAirF

  • Cancel ADC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirF hdr
Forward Air
7-8360°25 / 50-574081-6, 36–ADC0top
7-8375°25 / 50-51top
14-15360°25 / 50-50top
14-15375°25 / 50-51top
22-23845°0 / 146-20, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-8360°25 / 50-574081-6, 36–0top
7-8375°25 / 50-51top
14-15360°25 / 50-50top
14-15375°25 / 50-51top
22-23845°0 / 146-20, 1top

Back Air AttackAirB

  • Cancel ADC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirB hdr
Back Air
6-813Sakurai19 / 104-1641101-2, 32–ADC0, 1, 2kneer, toer, top
9-1910Sakurai0 / 100-30, 1kneer, toer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-813Sakurai19 / 104-1641101-2, 32–0, 1, 2kneer, toer, top
9-1910Sakurai0 / 100-30, 1kneer, toer

Up Air AttackAirHi

  • Cancel ADC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirHi hdr
Up Air
8-101372°5 / 120083491-7, 20–ADC0, 1footr
11-13930°5 / 120-30, 1footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-101372°5 / 120083491-7, 20–0, 1footr
11-13930°5 / 120-30, 1footr

Down Air AttackAirLw

  • Cancel ADC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirLw hdr
Down Air
14-302365°48 / 30-91446121-12, 42–ADC0top
14-302275°40 / 36-91top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-302365°48 / 30-91446121-12, 42–0top
14-302275°40 / 36-91top

Neutral Special (Loop) SpecialNLoop

  • Fixed knockback 30 → 25 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNLoop hdr
Neutral Special
10160°30 fixed–1––0top
1+5Sakurai0 / 100–0–
1+––– / ––0, 1grab
1+0160°25 fixed–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNLoop hdr
Neutral Special
10160°25 fixed–1––0top
1+5Sakurai0 / 100–0–
1+––– / ––0, 1grab
1+0160°25 fixed–1top

Neutral Special (Air, Loop) SpecialAirNLoop

  • Fixed knockback 30 → 25 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop hdr
Neutral Special
10160°30 fixed–1––0top
1+5Sakurai0 / 100–0–
1+––– / ––0, 1grab
1+0160°25 fixed–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNLoop hdr
Neutral Special
10160°25 fixed–1––0top
1+5Sakurai0 / 100–0–
1+––– / ––0, 1grab
1+0160°25 fixed–1top

Down Special (2) SpecialLw2

  • FAF 28 → 32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw2 hdr
Down Special
no hitboxes–28––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw2 hdr
Down Special
no hitboxes–32––

Air Dodge EscapeAir

  • FAF 61 → 60
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6110–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6010–

Air Dodge (Directional) EscapeAirSlide

  • FAF 61 → 60
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6110–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6010–

Captain Falcon's Neutral Special CaptainSpecialN

  • Shield damage 15 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CaptainSpecialN hdr
Captain Falcon's Neutral Special
4625Sakurai93 / 59-4146103–0, 1, 2armr, shoulderr
46-5025Sakurai93 / 59-410, 1, 2armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CaptainSpecialN hdr
Captain Falcon's Neutral Special
4625Sakurai93 / 59-4146103–0, 1, 2armr, shoulderr
46-5025Sakurai93 / 59-410, 1, 2armr

Captain Falcon's Neutral Special (Air) CaptainSpecialAirN

  • Shield damage 13 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CaptainSpecialAirN hdr
Captain Falcon's Neutral Special
4622Sakurai93 / 59-4246103–0, 1, 2armr, shoulderr
46-4922Sakurai93 / 59-420, 1, 2armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CaptainSpecialAirN hdr
Captain Falcon's Neutral Special
4622Sakurai93 / 59-4246103–0, 1, 2armr, shoulderr
46-4922Sakurai93 / 59-420, 1, 2armr

Marth's Neutral Special MarthSpecialNEnd

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MarthSpecialNEnd hdr
Marth's Neutral Special
18Sakurai30 / 90-32140–0top
1-398Sakurai30 / 90-320top
19Sakurai60 / 100-321top
1-399Sakurai60 / 100-321top
18Sakurai30 / 90-322top
1-398Sakurai30 / 90-322top
19Sakurai60 / 100-323top
1-399Sakurai60 / 100-323top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MarthSpecialNEnd hdr
Marth's Neutral Special
18Sakurai30 / 90-32140–0top
1-398Sakurai30 / 90-320top
19Sakurai60 / 100-321top
1-399Sakurai60 / 100-321top
18Sakurai30 / 90-322top
1-398Sakurai30 / 90-322top
19Sakurai60 / 100-323top
1-399Sakurai60 / 100-323top

Marth's Neutral Special (Air) MarthSpecialAirNEnd

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MarthSpecialAirNEnd hdr
Marth's Neutral Special
18Sakurai30 / 90-32140–0top
1-398Sakurai30 / 90-320top
19Sakurai60 / 100-321top
1-399Sakurai60 / 100-321top
18Sakurai30 / 90-322top
1-398Sakurai30 / 90-322top
19Sakurai60 / 100-323top
1-399Sakurai60 / 100-323top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MarthSpecialAirNEnd hdr
Marth's Neutral Special
18Sakurai30 / 90-32140–0top
1-398Sakurai30 / 90-320top
19Sakurai60 / 100-321top
1-399Sakurai60 / 100-321top
18Sakurai30 / 90-322top
1-398Sakurai30 / 90-322top
19Sakurai60 / 100-323top
1-399Sakurai60 / 100-323top

Lucina's Neutral Special LucinaSpecialNEnd

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
LucinaSpecialNEnd hdr
Lucina's Neutral Special
88.5Sakurai45 / 90-30845–0, 1top
88.5Sakurai45 / 90-300, 1top
88.5Sakurai45 / 90-302, 3top
8-98.5Sakurai45 / 90-302, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
LucinaSpecialNEnd hdr
Lucina's Neutral Special
88.5Sakurai45 / 90-30845–0, 1top
88.5Sakurai45 / 90-300, 1top
88.5Sakurai45 / 90-302, 3top
8-98.5Sakurai45 / 90-302, 3top

Lucina's Neutral Special (Air) LucinaSpecialAirNEnd

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
LucinaSpecialAirNEnd hdr
Lucina's Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-250, 1top
88.5Sakurai45 / 90-252, 3top
8-98.5Sakurai45 / 90-252, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
LucinaSpecialAirNEnd hdr
Lucina's Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-250, 1top
88.5Sakurai45 / 90-252, 3top
8-98.5Sakurai45 / 90-252, 3top

Pit's Neutral Special (Air) PitSpecialAirNStart

  • Land cancel lag 4 → 7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PitSpecialAirNStart vanilla
Pit's Neutral Special
spawns bowarrow7154–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PitSpecialAirNStart vanilla
Pit's Neutral Special
spawns bowarrow7157–

Charizard's Neutral Special PlizardonSpecialNStart

  • Damage 9 → 11 (frames 21-23, ID 0)
  • Damage 5 → 7 (frames 27-29, ID 0)
  • BKB 65 → 40 (frames 18-20, ID 0; frames 21-23, ID 0)
  • BKB 20 → 40 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
  • BKB 67 → 40 (frames 24-26, ID 0; frames 27-29, ID 0)
  • BKB 59 → 60 (frames 27-29, ID 0)
  • KBG 87 → 100 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
  • KBG 80 → 100 (frames 21-23, ID 0)
  • KBG 70 → 100 (frames 24-26, ID 0)
  • KBG 60 → 100 (frames 27-29, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PlizardonSpecialNStart hdr
Charizard's Neutral Special
18-20
with the water pledge
13Sakurai65 / 87-321860–0top
18-20
with the water pledge
11Sakurai20 / 100-330top
18-20
with the water pledge
20°0 / 0-381top
18-20
with the water pledge
20°0 / 0-381top
21-23
with the water pledge
13Sakurai65 / 87-290top
21-23
with the water pledge
9Sakurai20 / 80-320top
21-23
with the water pledge
20°0 / 0-351top
21-23
with the water pledge
20°0 / 0-351top
24-26
with the water pledge
11Sakurai67 / 87-270top
24-26
with the water pledge
7Sakurai20 / 70-300top
24-26
with the water pledge
10°0 / 0-331top
24-26
with the water pledge
10°0 / 0-331top
27-29
with the water pledge
11Sakurai67 / 87-240top
27-29
with the water pledge
5Sakurai20 / 60-280top
27-29
with the water pledge
10°0 / 0-301top
27-29
with the water pledge
10°0 / 0-301top
18-20
without the water pledge
2366°40 fixed-380top
21-23
without the water pledge
2366°40 fixed-350top
24-26
without the water pledge
2366°40 fixed-320top
27-29
without the water pledge
11Sakurai59 / 100-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PlizardonSpecialNStart hdr
Charizard's Neutral Special
18-20
with the water pledge
13Sakurai40 / 100-321860–0top
18-20
with the water pledge
11Sakurai40 / 100-330top
18-20
with the water pledge
20°0 / 0-381top
18-20
with the water pledge
20°0 / 0-381top
21-23
with the water pledge
13Sakurai40 / 100-290top
21-23
with the water pledge
11Sakurai40 / 100-300top
21-23
with the water pledge
20°0 / 0-351top
21-23
with the water pledge
20°0 / 0-351top
24-26
with the water pledge
11Sakurai40 / 100-270top
24-26
with the water pledge
7Sakurai40 / 100-300top
24-26
with the water pledge
10°0 / 0-331top
24-26
with the water pledge
10°0 / 0-331top
27-29
with the water pledge
11Sakurai40 / 100-240top
27-29
with the water pledge
7Sakurai40 / 100-270top
27-29
with the water pledge
10°0 / 0-301top
27-29
with the water pledge
10°0 / 0-301top
18-20
without the water pledge
2366°40 fixed-380top
21-23
without the water pledge
2366°40 fixed-350top
24-26
without the water pledge
2366°40 fixed-320top
27-29
without the water pledge
11Sakurai60 / 100-240top

Charizard's Neutral Special (Air) PlizardonSpecialAirNStart

  • Damage 9 → 11 (frames 21-23, ID 0)
  • Damage 5 → 7 (frames 27-29, ID 0)
  • BKB 65 → 40 (frames 18-20, ID 0; frames 21-23, ID 0)
  • BKB 20 → 40 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
  • BKB 67 → 40 (frames 24-26, ID 0; frames 27-29, ID 0)
  • BKB 59 → 60 (frames 27-29, ID 0)
  • KBG 87 → 100 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
  • KBG 80 → 100 (frames 21-23, ID 0)
  • KBG 70 → 100 (frames 24-26, ID 0)
  • KBG 60 → 100 (frames 27-29, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PlizardonSpecialAirNStart hdr
Charizard's Neutral Special
18-20
with the water pledge
13Sakurai65 / 87-321860–0top
18-20
with the water pledge
11Sakurai20 / 100-330top
18-20
with the water pledge
20°0 / 0-381top
18-20
with the water pledge
20°0 / 0-381top
21-23
with the water pledge
13Sakurai65 / 87-290top
21-23
with the water pledge
9Sakurai20 / 80-320top
21-23
with the water pledge
20°0 / 0-351top
21-23
with the water pledge
20°0 / 0-351top
24-26
with the water pledge
11Sakurai67 / 87-270top
24-26
with the water pledge
7Sakurai20 / 70-300top
24-26
with the water pledge
10°0 / 0-331top
24-26
with the water pledge
10°0 / 0-331top
27-29
with the water pledge
11Sakurai67 / 87-240top
27-29
with the water pledge
5Sakurai20 / 60-280top
27-29
with the water pledge
10°0 / 0-301top
27-29
with the water pledge
10°0 / 0-301top
18-20
without the water pledge
2366°40 fixed-380top
21-23
without the water pledge
2366°40 fixed-350top
24-26
without the water pledge
2366°40 fixed-320top
27-29
without the water pledge
11Sakurai59 / 100-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PlizardonSpecialAirNStart hdr
Charizard's Neutral Special
18-20
with the water pledge
13Sakurai40 / 100-321860–0top
18-20
with the water pledge
11Sakurai40 / 100-330top
18-20
with the water pledge
20°0 / 0-381top
18-20
with the water pledge
20°0 / 0-381top
21-23
with the water pledge
13Sakurai40 / 100-290top
21-23
with the water pledge
11Sakurai40 / 100-300top
21-23
with the water pledge
20°0 / 0-351top
21-23
with the water pledge
20°0 / 0-351top
24-26
with the water pledge
11Sakurai40 / 100-270top
24-26
with the water pledge
7Sakurai40 / 100-300top
24-26
with the water pledge
10°0 / 0-331top
24-26
with the water pledge
10°0 / 0-331top
27-29
with the water pledge
11Sakurai40 / 100-240top
27-29
with the water pledge
7Sakurai40 / 100-270top
27-29
with the water pledge
10°0 / 0-301top
27-29
with the water pledge
10°0 / 0-301top
18-20
without the water pledge
2366°40 fixed-380top
21-23
without the water pledge
2366°40 fixed-350top
24-26
without the water pledge
2366°40 fixed-320top
27-29
without the water pledge
11Sakurai60 / 100-240top

King Dedede's Neutral Special DededeSpecialNLoop

  • Hitboxes reworked 10 hits → 8 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DededeSpecialNLoop hdr
King Dedede's Neutral Special
1––– / ––1––0grab
15Sakurai0 / 100–0–
1+––– / ––0grab
1+5Sakurai0 / 100–0–
10170°30 fixed–1top
1+0170°30 fixed–1top
10170°10 fixed–2top
1+0170°10 fixed–2top
100°0 / 0–3top
1+00°0 / 0–3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DededeSpecialNLoop hdr
King Dedede's Neutral Special
1––– / ––1––0grab
15Sakurai0 / 100–0–
1+––– / ––0grab
1+5Sakurai0 / 100–0–
10170°25 fixed–1, 2top
1+0170°25 fixed–1, 2top
100°0 / 0–3top
1+00°0 / 0–3top

King Dedede's Neutral Special (Air) DededeSpecialAirNLoop

  • Hitboxes reworked 10 hits → 8 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DededeSpecialAirNLoop hdr
King Dedede's Neutral Special
1––– / ––1––0grab
15Sakurai0 / 100–0–
1+––– / ––0grab
1+5Sakurai0 / 100–0–
10170°30 fixed–1top
1+0170°30 fixed–1top
10170°10 fixed–2top
1+0170°10 fixed–2top
100°0 / 0–3top
1+00°0 / 0–3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DededeSpecialAirNLoop hdr
King Dedede's Neutral Special
1––– / ––1––0grab
15Sakurai0 / 100–0–
1+––– / ––0grab
1+5Sakurai0 / 100–0–
10170°25 fixed–1, 2top
1+0170°25 fixed–1, 2top
100°0 / 0–3top
1+00°0 / 0–3top

Mii Brawler's Neutral Special (1) MiifighterSpecialN1

  • FAF 80 → 60
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MiifighterSpecialN1 hdr
Mii Brawler's Neutral Special
spawns ironball180––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MiifighterSpecialN1 hdr
Mii Brawler's Neutral Special
spawns ironball160––

Mii Brawler's Neutral Special (Air, 1) MiifighterSpecialAirN1

  • FAF 67 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MiifighterSpecialAirN1 hdr
Mii Brawler's Neutral Special
spawns ironball167––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
MiifighterSpecialAirN1 hdr
Mii Brawler's Neutral Special
spawns ironball154––

Palutena's Neutral Special PalutenaSpecialN

  • Startup 9 → 14
  • Active 9-10 → 14-42
  • FAF 63 → 64
  • On shield (safest hit) -49 → -45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PalutenaSpecialN hdr
Palutena's Neutral Special
9-10572°70 / 40-49963–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PalutenaSpecialN hdr
Palutena's Neutral Special
14-42572°70 / 40-451464–0top

Palutena's Neutral Special (Air) PalutenaSpecialAirN

  • Startup 9 → 14
  • Active 9-10 → 14-42
  • FAF 63 → 64
  • On shield (safest hit) -49 → -45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PalutenaSpecialAirN hdr
Palutena's Neutral Special
9-10572°70 / 40-49963–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PalutenaSpecialAirN hdr
Palutena's Neutral Special
14-42572°70 / 40-451464–0top

Cloud's Neutral Special CloudSpecialN

  • FAF 61 → 45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CloudSpecialN hdr
Cloud's Neutral Special
14-150Sakurai40 fixed–1461–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CloudSpecialN hdr
Cloud's Neutral Special
14-150Sakurai40 fixed–1445–0top

Cloud's Neutral Special (Air) CloudSpecialAirN

  • FAF 61 → 45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CloudSpecialAirN hdr
Cloud's Neutral Special
14-150Sakurai40 fixed–1461–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CloudSpecialAirN hdr
Cloud's Neutral Special
14-150Sakurai40 fixed–1445–0top

Corrin's Neutral Special KamuiSpecialNEnd1

  • Angle 48° → 45°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KamuiSpecialNEnd1 hdr
Corrin's Neutral Special
6-710–2048°35–105 / 50–100-31 to -25645–0havel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KamuiSpecialNEnd1 hdr
Corrin's Neutral Special
6-710–2045°35–105 / 50–100-31 to -25645–0havel

Corrin's Neutral Special (Air) KamuiSpecialAirNEnd1

  • Angle 48° → 45°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KamuiSpecialAirNEnd1 hdr
Corrin's Neutral Special
6-710–2048°35–105 / 50–100-31 to -25645–0havel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KamuiSpecialAirNEnd1 hdr
Corrin's Neutral Special
6-710–2045°35–105 / 50–100-31 to -25645–0havel

King K. Rool's Neutral Special (Fire) KroolSpecialNFire

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KroolSpecialNFire hdr
King K. Rool's Neutral Special
spawns ironball2355––

King K. Rool's Neutral Special (Air, Fire) KroolSpecialAirNFire

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KroolSpecialAirNFire hdr
King K. Rool's Neutral Special
spawns ironball2355––

Piranha Plant's Neutral Special PackunSpecialNStart

  • Startup 11 → 8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PackunSpecialNStart hdr
Piranha Plant's Neutral Special
spawns spikeball1122––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PackunSpecialNStart hdr
Piranha Plant's Neutral Special
spawns spikeball822––

Piranha Plant's Neutral Special (Air) PackunSpecialAirNStart

  • Startup 11 → 8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PackunSpecialAirNStart hdr
Piranha Plant's Neutral Special
spawns spikeball1122––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PackunSpecialAirNStart hdr
Piranha Plant's Neutral Special
spawns spikeball822––

Joker's Neutral Special JackSpecialNJump

  • BKB 20 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3)
  • BKB 35 → 0 (frame 31, ID 1; frame 31, IDs 2, 3)
  • KBG 120 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 31, ID 1; frame 31, IDs 2, 3)
  • Shield damage -1 → 0 (frames 10-24 (every 7), ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
JackSpecialNJump vanilla
Joker's Neutral Special
10-24 (every 7)3365°10 / 70-461060–0top
100.8365°20 / 120-471, 2, 3top
170.8365°20 / 120-401, 2, 3top
240.850°20 / 120-331top
240.8365°20 / 120-332, 3top
313125°50 / 70-250top
310.890°35 / 120-261top
310.845°35 / 120-262, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
JackSpecialNJump hdr
Joker's Neutral Special
10-24 (every 7)3365°10 / 70-461060–0top
100.8365°0 / 0-471, 2, 3top
170.8365°0 / 0-401, 2, 3top
240.850°0 / 0-331top
240.8365°0 / 0-332, 3top
313125°50 / 70-250top
310.890°0 / 0-261top
310.845°0 / 0-262, 3top

Min Min's Neutral Special (Air) TantanSpecialAirN

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
TantanSpecialAirN hdr
Min Min's Neutral Special
8-181360°50 / 95-11829–0, 1armr5, handr
8-188.547°45 / 68-140, 1armr5, handr
8-1810.5–12.07545°45 / 100-13 to -120, 1armr5, handr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
TantanSpecialAirN hdr
Min Min's Neutral Special
8-181460°50 / 89-11829–0, 1armr5, handr
8-18851°45 / 66-140, 1armr5, handr
8-18
left arm not dragonized
949°45 / 108-140, 1armr5, handr
8-18
with the left arm dragonized
13.549°45 / 91-110, 1armr5, handr

Banjo & Kazooie's Neutral Special (Attack) BuddySpecialNAttack

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
BuddySpecialNAttack hdr
Banjo & Kazooie's Neutral Special
7-9950°46 / 67-15729–0, 2top
7-9945°46 / 67-150, 2top
7-9940°46 / 67-150, 2top
7-91150°46 / 71-131top
7-91145°46 / 71-131top
7-91140°46 / 71-131top

King K. Rool's Neutral Special (Air, FireB) KroolSpecialAirNFireB

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KroolSpecialAirNFireB hdr
King K. Rool's Neutral Special
spawns ironball1644––

King K. Rool's Neutral Special (Air, FireHi) KroolSpecialAirNFireHi

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KroolSpecialAirNFireHi hdr
King K. Rool's Neutral Special
spawns ironball1342––

King K. Rool's Neutral Special (FireB) KroolSpecialNFireB

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KroolSpecialNFireB hdr
King K. Rool's Neutral Special
spawns ironball1644––

King K. Rool's Neutral Special (FireHi) KroolSpecialNFireHi

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KroolSpecialNFireHi hdr
King K. Rool's Neutral Special
spawns ironball1342––

King K. Rool's Neutral Special KroolSpecialNLoop

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KroolSpecialNLoop hdr
King K. Rool's Neutral Special
1+––– / ––1––0, 1grab
1+5Sakurai0 / 100–0–
1+0160°50 fixed–1top

King K. Rool's Neutral Special (Air) KroolSpecialAirNLoop

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
KroolSpecialAirNLoop hdr
King K. Rool's Neutral Special
1+––– / ––1––0, 1grab
1+5Sakurai0 / 100–0–
1+0160°50 fixed–1top

BuddyAttackS3

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
BuddyAttackS3 hdr
BuddyAttackS3
7-9945°46 / 67-22736–0, 2top
7-91145°46 / 71-201top

BuddyAttackS3Hi

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
BuddyAttackS3Hi hdr
BuddyAttackS3Hi
7-9950°46 / 67-22736–0, 2top
7-91150°46 / 71-201top

BuddyAttackS3Lw

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
BuddyAttackS3Lw hdr
BuddyAttackS3Lw
7-9940°46 / 67-22736–0, 2top
7-91140°46 / 71-201top

Link

Attributes

  • Short Hop Height 12.58 → 11.7

Jab 1 Attack11

  • Startup 6 → 5
  • Active 6-7 → 5-8
  • FAF 19 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
6-7470°25 / 30-8619–0, 1, 2, 3armr, sword2
6-74Sakurai20 / 20-84top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-8470°25 / 30-10520–0, 1, 2, 3armr, sword2
7-84Sakurai20 / 20-84top

Dash Attack AttackDash

  • KBG 67 → 55 (frames 10-14, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-91270°40 / 93-26742–0top
10-14962°45 / 67-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-91270°40 / 93-26742–0top
10-14962°45 / 55-250top

Forward Tilt AttackS3

  • Active 13-18 → 13-16
  • FAF 36 → 37
  • Angle 35° → 41° (frames 13-16, IDs 0, 1, 2)
  • On shield (safest hit) -13 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
13-181335°35 / 90-131336–0, 1, 2armr, sword2
13-1814Sakurai35 / 100-133sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
13-161341°35 / 90-141337–0, 1, 2armr, sword2
13-1614Sakurai35 / 100-143sword2

Up Tilt AttackHi3

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-131085°30 / 115-17833–0, 1, 2, 3armr, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-13970°30 / 122-18833–0, 1, 2armr, sword2
8-131085°30 / 115-173sword2

Down Tilt AttackLw3

  • FAF 29 → 30
  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
10-121082°50 / 100-111029–0armr
10-121282°50 / 110-101sword2
10-1212280°25 / 50-102sword2
10-121182°50 / 100-103, 4sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
10-121064°25 / 101-121030–0armr
10-121182°45 / 91-111, 3sword2
10-121282°50 / 91-114sword2

Forward Smash AttackS4

  • Shield damage 5 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-191545°25 / 93-241651–0, 1armr, sword2
16-191445°25 / 93-252, 3sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-191545°25 / 93-241651–0, 1armr, sword2
16-191445°25 / 93-252, 3sword2

AttackS4S2

  • Shield damage 5 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4S2 hdr
Forward Smash
8-101965°30 / 100-26847–0, 1, 2shoulderr, armr, sword2
8-101765°30 / 100-273, 4sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4S2 hdr
Forward Smash
8-101965°30 / 100-26847–0, 1, 2shoulderr, armr, sword2
8-101765°30 / 100-273, 4sword2

Up Smash AttackHi4

  • FAF 69 → 63
  • Hitboxes reworked 16 hits → 9 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-164105°55 fixed-531169–0armr
11-164115°38 fixed-531sword2
11-164107°28 fixed-532, 4, 6sword2
11-134115°28 fixed-533sword2
114115°28 fixed-535sword2
12-134200°28 fixed-525sword2
14-164135°45 fixed-503, 5sword2
23-293105°55 fixed-420armr
23-293115°38 fixed-421sword2
23-293107°28 fixed-422, 4, 6sword2
23-263115°28 fixed-423sword2
23-243115°28 fixed-425sword2
25-263200°28 fixed-405sword2
27-293135°40 fixed-383, 5sword2
36-421190°60 / 103-240, 1sword2
36-421090°60 / 103-252, 3, 4sword2, armr, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-16495°55 fixed-471163–0armr
11-164105°38 fixed-471sword2
11-16497°28 fixed-472, 4, 6sword2
11-164105°28 fixed-473, 5sword2
23-29395°55 fixed-360armr
23-293105°38 fixed-361sword2
23-29397°28 fixed-362, 4, 6sword2
23-293105°28 fixed-363, 5sword2
36-42990°70 / 93-200, 1, 2, 3, 4sword2, armr, top

Down Smash AttackLw4

  • Damage 11 → 10 (frames 21-22, IDs 0, 4)
  • Angle 75° → 86° (frames 21-22, IDs 1, 2, 3)
  • BKB 20 → 40 (frames 21-22, IDs 1, 2, 3)
  • KBG 91 → 98 (frames 21-22, IDs 0, 4)
  • KBG 101 → 72 (frames 21-22, IDs 1, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
9-101375°30 / 95-24943–0, 4armr, kneel
9-101675°30 / 95-231, 2, 3sword2
21-221175°20 / 91-130, 4armr, kneer
21-221475°20 / 101-121, 2, 3sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
9-101375°30 / 95-24943–0, 4armr, kneel
9-101675°30 / 95-231, 2, 3sword2
21-221075°20 / 98-140, 4armr, kneer
21-221486°40 / 72-121, 2, 3sword2

Neutral Air AttackAirN

  • FAF 35 → 36
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-610Sakurai15 / 100-143581-2, 33–0kneer
4-612Sakurai15 / 10001kneer
4-69Sakurai15 / 100-22kneel
7-248Sakurai10 / 100-20, 1, 2kneer, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-610Sakurai15 / 100-143681-2, 33–0kneer
4-612Sakurai15 / 10001kneer
4-69Sakurai15 / 100-22kneel
7-248Sakurai10 / 100-20, 1, 2kneer, kneel

Forward Air AttackAirF

  • Auto cancel 1-2, 56– → 1-2, 47–
  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
14-1614Sakurai30 / 100-11447101-2, 56–0, 1, 2, 3armr, sword2
25-271068°43 / 65-30, 1, 2, 3armr, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
14-1612Sakurai30 / 103-21447101-2, 47–0armr
14-1614Sakurai30 / 100-11, 2, 3sword2
25-27968°43 / 65-40armr
25-271068°43 / 65-31, 2, 3sword2

Back Air AttackAirB

  • Auto cancel 29– → 27–
  • Angle 45° → 48° (frames 16-20, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-9570°40 fixed-3628729–0, 2, 4hip, kneer
6-95365°40 fixed-31, 3, 5hip, kneer
16-20745°25 / 90-20, 1, 2hip, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-9570°40 fixed-3628727–0, 2, 4hip, kneer
6-95365°40 fixed-31, 3, 5hip, kneer
16-20748°25 / 90-20, 1, 2hip, kneel

Up Air AttackAirHi

  • Angle 80° → 85°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-101480°25 / 98-5857141-7, 40–0sword2
11-371280°22 / 91-60sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-101485°25 / 98-5857141-7, 40–0sword2
11-371285°22 / 91-60sword2

Down Air AttackAirLw

  • Hitboxes reworked 3 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-1618270°30 / 38-71469181-9, 54–0top
14-161865°42 / 98-71top
17-531365°41 / 100-90top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-1616270°30 / 38-81469181-9, 54–0top
14-1618270°30 / 38-71top
14-161665°42 / 102-82top
14-161865°42 / 98-73top
17-5311.565°41 / 110-100top

Up Special (Air) SpecialAirHi

  • Angle 145° → 70° (frames 12-13, ID 1; frames 12-13, ID 2)
  • Angle 145° → 60° (frames 19-20, ID 1)
  • Angle 145° → 67° (frames 19-20, ID 2)
  • Angle 150° → 60° (frames 26-27, ID 1)
  • Angle 150° → 67° (frames 26-27, ID 2)
  • Angle 160° → 60° (frames 38-39, ID 1)
  • Angle 160° → 67° (frames 38-39, ID 2)
  • KBG 210 → 193 (frames 47-49 (every 1), ID 0)
  • SDI 0.3 → 0.6 (frames 8-9, ID 0; frames 12-13, ID 1; frames 12-13, ID 2; frames 16-17, ID 0; frames 19-20, ID 1; frames 19-20, ID 2; frames 22-23, ID 0; frames 26-27, ID 1; frames 26-27, ID 2; frames 31-32, ID 0; frames 38-39, ID 1; frames 38-39, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
8-94367°107 fixed-79892–0top
12-132145°95 fixed-761top
12-132145°30 fixed-762top
16-172367°107 fixed-720top
19-202145°95 fixed-691top
19-202145°30 fixed-692top
22-23283°71 fixed-660top
26-272150°95 fixed-621sword2
26-272150°30 fixed-622sword2
31-32269°62 fixed-570top
38-392160°95 fixed-501sword2
38-392160°30 fixed-502sword2
47-49 (every 1)4Sakurai30 / 210-400top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
8-94367°107 fixed-79892–0top
12-13270°95 fixed-761top
12-13270°30 fixed-762top
16-172367°107 fixed-720top
19-20260°95 fixed-691top
19-20267°30 fixed-692top
22-23283°71 fixed-660top
26-27260°95 fixed-621sword2
26-27267°30 fixed-622sword2
31-32269°62 fixed-570top
38-39260°95 fixed-501sword2
38-39267°30 fixed-502sword2
47-49 (every 1)4Sakurai30 / 193-400top

Up Throw ThrowHi

  • FAF 56 → 54
  • KBG 145 → 147 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1690°39 / 145–2956270–
1-263Sakurai40 / 100–0–
27-30520°50 / 100–0, 1sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1690°39 / 147–2954250–
1-263Sakurai40 / 100–0–
27-30520°50 / 100–0, 1sword2

Down Throw ThrowLw

  • BKB 52 → 58 (frame 1, ID 0)
  • KBG 105 → 100 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1343°52 / 105–2446220–
1-213Sakurai40 / 100–0–
22-234Sakurai60 / 150–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1343°58 / 100–2446220–
1-213Sakurai40 / 100–0–
22-234Sakurai60 / 150–0top

Little Mac

Jab 2 Attack12

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
1-3488°20 / 55-7117–0, 3handr, top
1-3483°20 / 55-71armr
1-3478°20 / 55-72shoulderr
1-34Sakurai25 / 25-114top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
1-3488°20 / 55-7117–0handr
1-3483°20 / 55-71armr
1-3478°20 / 55-72shoulderr
1-34Sakurai25 / 25-113top

Forward Tilt AttackS3

  • Fixed knockback 40 → 20 (frames 4-5, ID 1; frames 4-5, ID 5)
  • Fixed knockback 80 → 40 (frames 4-5, ID 2; frames 4-5, ID 6)
  • Fixed knockback 100 → 60 (frames 4-5, ID 3; frames 4-5, ID 7)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
4-54Sakurai10 fixed-26436–0arml
4-54Sakurai40 fixed-261arml
4-54Sakurai80 fixed-262arml
4-54Sakurai100 fixed-263hip
4-54240°20 fixed-274arml
4-54359°40 fixed-275arml
4-54359°80 fixed-276arml
4-54359°100 fixed-277hip
10-11840°40 / 130-190, 1, 2, 3armr, bust, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
4-54Sakurai10 fixed-26436–0arml
4-54Sakurai20 fixed-261arml
4-54Sakurai40 fixed-262arml
4-54Sakurai60 fixed-263hip
4-54240°20 fixed-274arml
4-54359°20 fixed-275arml
4-54359°40 fixed-276arml
4-54359°60 fixed-277hip
10-11840°40 / 130-190, 1, 2, 3armr, bust, hip

Up Tilt AttackHi3

  • BKB 70 → 50
  • KBG 80 → 103
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
4-107100°70 / 80-18428–0, 1, 2, 3armr, shoulderr, bust
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
4-107100°50 / 103-18428–0, 1, 2, 3armr, shoulderr, bust

Down Tilt AttackLw3

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
4-7770°75 / 45-12425–0, 3shoulderr, hip
4-7880°75 / 46-111armr
4-7880°72 / 46-112armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
4-7774°42 / 55-15425–0, 3shoulderr, hip
4-7868°42 / 55-141, 2armr

Forward Smash (Up) AttackS4Hi

  • Damage 16 → 17 (frames 14-16, IDs 1, 2)
  • KBG 91 → 86 (frames 14-16, IDs 1, 2)
  • On shield (safest hit) -21 → -20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
14-161385°35 / 87-221446–0, 3bust, hip
14-161680°35 / 91-211, 2armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
14-161385°35 / 87-221446–0, 3bust, hip
14-161780°35 / 86-201, 2armr

Up Smash AttackHi4

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
10-112186°40 / 76-241048–0armr
10-171785°40 / 76-261, 2, 3armr, shoulderr, bust
12-171785°40 / 76-240armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
102186°40 / 76-241048–0, 1, 2, 3armr, shoulderr, bust
11-171686°40 / 85-260, 1, 2, 3armr, shoulderr, bust

Up Air AttackAirHi

  • Startup 4 → 5
  • Active 4-10 → 5-8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-10578°45 / 130-343571, 30–0, 1, 2arml, shoulderl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-8578°45 / 130-353571, 30–0, 1, 2arml, shoulderl

Neutral Special (2) SpecialN2

  • Active 9-13 → 9-11
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2 hdr
Neutral Special
9-13varies80°varies / varies–977–0, 2, 3armr, shoulderr, bust
9varies80°varies / varies–1armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2 vanilla
Neutral Special
9-113580°25 / 100-46977–0armr
93580°25 / 100-461top

Neutral Special SpecialN

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN hdr
Neutral Special
9-13varies80°varies / varies–960–0, 2, 3armr, shoulderr, bust
9varies80°varies / varies–1armr

Neutral Special (Air, 2) SpecialAirN2

  • Active 9-13 → 9-11
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2 hdr
Neutral Special
9-13varies80°varies / varies–950–0, 2, 3armr, shoulderr, bust
9varies80°varies / varies–1armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2 vanilla
Neutral Special
9-111380°50 / 95-31950–0, 1, 2armr, shoulderr

Neutral Special (Air) SpecialAirN

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN hdr
Neutral Special
9-13varies80°varies / varies–960–0, 2, 3armr, shoulderr, bust
9varies80°varies / varies–1armr

Up Special (Start) SpecialHiStart

  • Angle 103° → 118° (frame 4, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
43103°155 fixed+246–0top
4395°160 fixed+21top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
43118°155 fixed+246–0top
4395°160 fixed+21top

Up Special SpecialHi

  • Angle 80° → 85° (frames 22-23, ID 0)
  • KBG 197 → 207 (frames 22-23, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
1-181367°40 / 50-50154–0top
1-18190°180 fixed-501top
22-23380°45 / 197-280top
22-23375°40 / 195-280top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
1-181367°40 / 50-50154–0top
1-18190°180 fixed-501top
22-23385°45 / 207-280top
22-23375°40 / 195-280top

Up Special (Air, Start) SpecialAirHiStart

  • Angle 103° → 118° (frame 4, ID 0; frame 4, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
43103°185 fixed+345–0top
4395°180 fixed+31top
43103°155 fixed+32top
4395°160 fixed+33top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
43118°185 fixed+345–0top
4395°180 fixed+31top
43118°155 fixed+32top
4395°160 fixed+33top

Forward Throw ThrowF

  • Angle 65° → 69° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1465°40 / 65–1737200–
1-143Sakurai60 / 100–0–
15-16480°60 / 100–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1469°40 / 65–1737200–
1-143Sakurai60 / 100–0–
15-16480°60 / 100–0top

Back Throw ThrowB

  • Angle 65° → 62° (frame 1, ID 0)
  • BKB 40 → 55 (frame 1, ID 0)
  • KBG 65 → 27 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1565°40 / 65–1637210–
1-133Sakurai60 / 100–0–
14-154100°60 / 100–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1562°55 / 27–1637210–
1-133Sakurai60 / 100–0–
14-154100°60 / 100–0top

Down Throw ThrowLw

  • BKB 40 → 35 (frame 1, ID 0)
  • KBG 85 → 75 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1435°40 / 85–1640240–
1-133Sakurai60 / 100–0–
14-15280°60 / 100–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1435°35 / 75–1640240–
1-133Sakurai60 / 100–0–
14-15280°60 / 100–0top

Air Dodge EscapeAir

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -25 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
19-20748°80 / 48-290top

Lucario

Air Dodge EscapeAir

  • FAF 55 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Lucas

Jab 1 Attack11

  • Size 2.9 → 2.75 (frames 2-4, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-4365°20 fixed-10216–0, 1legl, kneel
2-4365°20 fixed-102kneel
2-43Sakurai20 / 10-103top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-4365°20 fixed-10216–0, 1legl, kneel
2-4365°20 fixed-102toel
2-43Sakurai20 / 10-103top

Jab 2 Attack12

  • BKB 57 → 44
  • KBG 93 → 115
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-8448°57 / 93-16627–0, 1legr, kneer
6-8448°57 / 93-162kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-8448°44 / 115-16627–0, 1legr, kneer
6-8448°44 / 115-162toer

Dash Attack AttackDash

  • Size 5.5 → 4.75 (frames 7-9, ID 0)
  • Size 4.5 → 4.25 (frames 7-9, ID 1)
  • Size 4.5 → 4 (frames 10-16, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-91083°55 / 77-24739–0shoulderr
7-91083°50 / 77-241top
10-167Sakurai40 / 90-230shoulderr
10-167Sakurai35 / 90-231top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-91083°55 / 77-24739–0neck
7-91083°50 / 77-241haver
10-167Sakurai40 / 90-230neck
10-167Sakurai35 / 90-231haver

Up Tilt AttackHi3

  • SDI 0.5 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-10785°50 / 110-19833–0, 1hip, kneer
8-101095°60 / 85-172kneer
11-12785°50 / 110-160, 1hip, kneer
11-12985°50 / 100-152kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-10785°50 / 110-19833–0, 1hip, kneer
8-101095°60 / 85-172kneer
11-12785°50 / 110-160, 1hip, kneer
11-12985°50 / 100-152kneer

Down Tilt AttackLw3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-65Sakurai45 / 80-8518–0, 1kneer
5-6684°50 / 75-72kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-6555°25 / 115-8518–0kneer
5-6680°30 / 100-71kneer

Up Air AttackAirHi

  • Size 5.74 → 5.6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-91070°20 / 100052871-3, 28–0head
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-91070°20 / 100052871-3, 28–0head

Down Air AttackAirLw

  • Angle 270° → 275° (frames 4-6, IDs 2, 3; frames 11-13, IDs 2, 3; frames 19-21, IDs 0, 1)
  • Hitlag 0.5 → 1 (frames 4-6, IDs 0, 1; frames 4-6, IDs 2, 3; frames 11-13, IDs 0, 1; frames 11-13, IDs 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
4-63.5365°30 fixed-74441037–0, 1top
4-63.5270°29 fixed-72, 3top
11-133.5365°30 fixed-70, 1top
11-133.5270°29 fixed-72, 3top
19-215270°20 / 84-60, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
4-63.5365°30 fixed-74441037–0, 1top
4-63.5275°29 fixed-72, 3top
11-133.5365°30 fixed-70, 1top
11-133.5275°29 fixed-72, 3top
19-215275°20 / 84-60, 1top

Down Throw ThrowLw

  • FAF 39 → 41
  • Angle 100° → 75° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
17100°85 / 55–2239170–
1-383Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1775°85 / 55–2241190–
1-403Sakurai60 / 100–0–

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Lucina

Neutral Special (End) SpecialNEnd

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
88.5Sakurai45 / 90-30845–0, 1top
88.5Sakurai45 / 90-302, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
88.5Sakurai45 / 90-30845–0, 1top
88.5Sakurai45 / 90-302, 3top

Neutral Special (EndHi) SpecialNEndHi

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEndHi hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEndHi hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top

Neutral Special (EndLw) SpecialNEndLw

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEndLw hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEndLw hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top

Neutral Special (Air, End) SpecialAirNEnd

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top

Neutral Special (Air, EndHi) SpecialAirNEndHi

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEndHi hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEndHi hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top

Neutral Special (Air, EndLw) SpecialAirNEndLw

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEndLw hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEndLw hdr
Neutral Special
88.5Sakurai45 / 90-25840–0, 1top
88.5Sakurai45 / 90-252, 3top

Up Special (Air) SpecialAirHi

  • Land lag 29 → 34
  • On shield (safest hit) -21 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
611Sakurai70 / 89-21641290sword2
61074°70 / 74-221, 2sword2, armr
7-12774°20 / 90-240, 2sword2, armr
7-127Sakurai20 / 90-241sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
611Sakurai70 / 89-26641340sword2
61074°70 / 74-271, 2sword2, armr
7-12774°20 / 90-290, 2sword2, armr
7-127Sakurai20 / 90-291sword2

Forward Throw ThrowF

  • FAF 24 → 26
  • Angle 50° → 57° (frame 1, ID 0)
  • BKB 100 → 70 (frame 1, ID 0)
  • KBG 50 → 106 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF vanilla
Forward Throw
1450°100 / 50–152490–
1-233Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1457°70 / 106–1526110–
1-253Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 56 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
22-23748°80 / 48-260top

Luigi

Forward Tilt AttackS3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
5-910Sakurai15 / 100-20533–0hip
5-911Sakurai15 / 100-191, 2legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
5-911Sakurai15 / 100-19533–0, 1legl, kneel
5-910Sakurai15 / 100-202hip

Forward Tilt (Up) AttackS3Hi

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
5-910Sakurai15 / 100-20533–0hip
5-911Sakurai15 / 100-191, 2legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
5-911Sakurai15 / 100-19533–0, 1legl, kneel
5-910Sakurai15 / 100-202hip

Forward Tilt (Down) AttackS3Lw

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
5-910Sakurai15 / 100-20533–0hip
5-911Sakurai15 / 100-191, 2legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
5-911Sakurai15 / 100-19533–0, 1legl, kneel
5-910Sakurai15 / 100-202hip

Back Air AttackAirB

  • Size 5 → 4 (frames 8-17, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-711Sakurai22 / 94063281-2, 35–0, 1legr, kneer
8-179Sakurai20 / 100-20, 1legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-711Sakurai22 / 94063281-2, 35–0, 1legr, kneer
8-179Sakurai20 / 100-20, 1hip, kneer

Side Special (Discharge) SpecialSDischarge

  • Damage 20.0 * misfire_multiplier → 20
  • On shield (safest hit) – → -19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSDischarge hdr
Side Special
5-10variesSakurai20 / 100–544–0neck
11-33variesSakurai20 / 100–0neck
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSDischarge hdr
Side Special
5-1020Sakurai20 / 100-25544–0neck
11-3320Sakurai20 / 100-190neck

Mario

Jab 2 Attack12

  • Size 3 → 2.5 (frames 2-3, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-3280°25 fixed-12218–0, 1, 2shoulderr, bust, armr
2-32Sakurai20 / 30-123top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-3280°25 fixed-12218–0, 1, 2bust, shoulderr, armr
2-32Sakurai20 / 30-123top

Jab 3 Attack13

  • Active 3-7 → 3-5
  • FAF 28 → 26
  • On shield (safest hit) -20 → -18
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-75Sakurai35 / 83-20328–0, 1legr, footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
3-55Sakurai35 / 83-18326–0, 1legr, footr

Up Smash AttackHi4

  • Damage 14 → 15
  • On shield (safest hit) -23 → -22
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
9-121483°32 / 95-23942–0, 1head, bust
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
9-121583°32 / 95-22942–0, 1head, bust

Down Smash AttackLw4

  • Angle 38° → Sakurai (frames 14-15, IDs 0, 1)
  • BKB 40 → 45 (frames 5-6, IDs 0, 1)
  • BKB 35 → 40 (frames 14-15, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
5-615Sakurai40 / 75-29545–0, 1top
14-151238°35 / 75-220, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
5-615Sakurai45 / 75-29545–0, 1top
14-1512Sakurai40 / 75-220, 1top

Forward Air AttackAirF

  • Startup 16 → 17
  • Active 16-22 → 17-22
  • Hitboxes reworked 6 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
16-1714280°30 / 35-21646111-3, 43–0shoulderl
16-1715280°30 / 35-11arml
18-2114280°30 / 35-20shoulderl
18-2115280°30 / 35-11arml
2214280°30 / 35-20shoulderl
2215280°30 / 35-11arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
1715280°30 / 35-11746111-3, 43–0, 1shoulderr, armr
18-2114280°30 / 35-20shoulderr
18-2115280°30 / 35-11armr
2214280°30 / 35-20shoulderr
2215280°30 / 35-11armr

Back Air AttackAirB

  • BKB 19 → 20 (frames 8-16, IDs 0, 1)
  • KBG 110 → 100 (frames 8-16, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-71138°40 / 81+163471-5, 23–0, 1legr, kneer
8-168Sakurai19 / 110-10, 1legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-71138°40 / 81+163471-5, 23–0, 1legr, kneer
8-168Sakurai20 / 100-10, 1legr, kneer

Up Air AttackAirHi

  • Damage 10 → 9 (frames 4-7, IDs 0, 1)
  • KBG 84 → 92 (frames 4-7, IDs 0, 1)
  • On shield (safest hit) 0 → -1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-71068°30 / 84043071-2, 19–0, 1legr, kneer
8-9960°30 / 82-10, 1legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-7968°30 / 92-143071-2, 19–0, 1legr, kneer
8-9960°30 / 82-10, 1legr, kneer

Up Special SpecialHi

  • Angle 92° → 97° (frames 7-16, ID 1; frames 7-16, ID 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
4-6460°160 fixed-29438–0top
4-6486°150 fixed-291top
4-64100°150 fixed-292top
7-160.660°180 fixed-280top
7-160.692°170 fixed-281top
7-160.660°110 fixed-282top
7-160.692°110 fixed-283top
17-18360°50 / 140-170, 1shoulderl, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
4-6460°160 fixed-29438–0top
4-6486°150 fixed-291top
4-64100°150 fixed-292top
7-160.660°180 fixed-280top
7-160.697°170 fixed-281top
7-160.660°110 fixed-282top
7-160.697°110 fixed-283top
17-18360°50 / 140-170, 1shoulderl, hip

Up Special (Air) SpecialAirHi

  • Angle 92° → 97° (frames 7-16, ID 1; frames 7-16, ID 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
4-6460°160 fixed-29438–0top
4-6486°150 fixed-291top
4-64100°150 fixed-292top
7-160.660°180 fixed-280top
7-160.692°170 fixed-281top
7-160.660°110 fixed-282top
7-160.692°110 fixed-283top
17-18360°50 / 140-170, 1shoulderl, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
4-6460°160 fixed-29438–0top
4-6486°150 fixed-291top
4-64100°150 fixed-292top
7-160.660°180 fixed-280top
7-160.697°170 fixed-281top
7-160.660°110 fixed-282top
7-160.697°110 fixed-283top
17-18360°50 / 140-170, 1shoulderl, hip

Up Throw ThrowHi

  • KBG 90 → 95 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1690°70 / 90–1837190–
1-363Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1690°70 / 95–1837190–
1-363Sakurai40 / 100–0–

Down Throw ThrowLw

  • FAF 38 → 37
  • BKB 58 → 60 (frame 1, ID 0)
  • KBG 95 → 100 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1690°58 / 95–1838200–
1-373Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1690°60 / 100–1837190–
1-363Sakurai40 / 100–0–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 52
  • On shield (safest hit) -23 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top

Fireball: Regular

  • Shield damage -2 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Regular hdr
Regular
1-46Sakurai25 / 30–1––0top
5-296Sakurai25 / 30–0top
30-1006Sakurai25 / 30–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Regular hdr
Regular
1-46Sakurai25 / 30–1––0top
5-296Sakurai25 / 30–0top
30-1006Sakurai25 / 30–0top

Marth

Jab 1 Attack11

  • Startup 4 → 6
  • Active 4-6 → 6-8
  • FAF 26 → 28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-6378°55 / 30-18426–0sword2
4-6365°55 / 30-181armr
4-6590°55 / 30-172sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
6-8378°55 / 30-18628–0sword2
6-8365°55 / 30-181armr
6-8590°55 / 30-172sword2

Dash Attack AttackDash

  • Angle Sakurai → 45° (frames 13-16, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
13-1610110°70 / 55-191340–0sword2
13-169Sakurai35 / 60-201armr
13-1612110°70 / 55-182sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
13-1610110°70 / 55-191340–0sword2
13-16945°35 / 60-201armr
13-1612110°70 / 55-182sword2

Forward Tilt AttackS3

  • Damage 11.5 → 12 (frames 8-11, ID 2)
  • BKB 40 → 30 (frames 8-11, IDs 0, 1)
  • BKB 70 → 65 (frames 8-11, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
8-118Sakurai40 / 75-19834–0, 1sword2, shoulderr
8-1111.5Sakurai70 / 80-172sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
8-118Sakurai30 / 75-19834–0, 1sword2, shoulderr
8-1112Sakurai65 / 80-172sword2

Up Tilt AttackHi3

  • Damage 9 → 8 (frames 6-8, ID 1)
  • Angle Sakurai → 95° (frames 6-8, ID 1; frames 9-13, ID 1)
  • Angle 85° → 80° (frames 9-13, ID 0)
  • KBG 118 → 120 (frames 6-8, ID 1; frames 9-13, ID 1)
  • Size 4 → 3 (frames 6-8, ID 1; frames 9-13, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-89110°40 / 120-20633–0sword2
6-89Sakurai40 / 118-201shoulderr
6-812110°50 / 100-182sword2
9-131085°40 / 120-160sword2
9-139Sakurai40 / 118-171shoulderr
9-131380°50 / 100-142sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-89110°40 / 120-20633–0sword2
6-8895°40 / 120-201shoulderr
6-812110°50 / 100-182sword2
9-131080°40 / 120-160sword2
9-13995°40 / 120-171shoulderr
9-131380°50 / 100-142sword2

Down Tilt AttackLw3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-9930°40 / 40-8722–0sword2
7-9830°25 / 40-81armr
7-91030°50 / 40-72sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-9830°40 / 40-8722–0sword2
7-9830°25 / 40-81, 2kneer, armr
7-91030°50 / 40-73sword2

Forward Smash AttackS4

  • Angle 38° → Sakurai (frames 10-12, IDs 0, 1)
  • BKB 52 → 60 (frames 10-12, IDs 0, 1)
  • BKB 65 → 80 (frames 10-12, ID 2)
  • KBG 72 → 70 (frames 10-12, IDs 0, 1)
  • KBG 81 → 70 (frames 10-12, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
10-121438°52 / 72-281048–0, 1sword2, shoulderr
10-1220Sakurai65 / 81-242sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
10-1214Sakurai60 / 70-281048–0, 1sword2, shoulderr
10-1220Sakurai80 / 70-242sword2

Up Smash AttackHi4

  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
13-143125°155 fixed-321349–0top
13-171489°40 / 85-261sword1
13-171889°60 / 80-242sword1
13-171490°40 / 85-263sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
13-143120°155 fixed-321349–0top
13-171590°30 / 80-251, 2armr, sword2
13-171890°60 / 80-243sword2

Down Smash AttackLw4

  • Damage 11 → 10 (frames 22-24, ID 0; frames 22-24, IDs 1, 2)
  • Damage 16 → 15 (frames 22-24, ID 3)
  • Angle 80° → 70° (frames 6-8, ID 3; frames 22-24, ID 3)
  • BKB 60 → 30 (frames 6-8, IDs 1, 2)
  • BKB 50 → 60 (frames 6-8, ID 3; frames 22-24, ID 3)
  • BKB 40 → 60 (frames 22-24, ID 0)
  • BKB 40 → 30 (frames 22-24, IDs 1, 2)
  • KBG 93 → 100 (frames 6-8, ID 0; frames 6-8, IDs 1, 2; frames 6-8, ID 3; frames 22-24, ID 0; frames 22-24, IDs 1, 2)
  • KBG 89 → 100 (frames 22-24, ID 3)
  • Size 4 → 3 (frames 6-8, IDs 1, 2; frames 22-24, IDs 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-81075°60 / 93-43657–0sword2
6-810Sakurai60 / 93-431, 2armr, hip
6-81580°50 / 93-403sword2
22-241175°40 / 93-260sword2
22-2411Sakurai40 / 93-261, 2armr, hip
22-241680°50 / 89-243sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-81075°60 / 100-43657–0sword2
6-810Sakurai30 / 100-431, 2armr, kneer
6-81570°60 / 100-403sword2
22-241075°60 / 100-270sword2
22-2410Sakurai30 / 100-271, 2armr, kneel
22-241570°60 / 100-243sword2

Neutral Air AttackAirN

  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-7490°40 / 50-465081-2, 37–0, 4sword2
6-74100°50 / 50-41, 2, 3sword2, armr, hip
6-74100°40 / 50-45, 6, 7sword2, armr, hip
15-2110Sakurai50 / 80-10, 1, 2sword2, armr
15-2110Sakurai55 / 80-13hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-74100°40 / 50-465081-2, 37–0, 1, 3bust, armr, sword2
6-7490°50 / 50-42sword2
15-2110Sakurai45 / 80-10, 1, 3bust, armr, sword2
15-2112Sakurai42 / 8002sword2

Back Air AttackAirB

  • Active 7-11 → 7-15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
7-1110Sakurai30 / 70-5733121-2, 28–0sword2
7-119Sakurai25 / 70-61claviclec
7-1113Sakurai30 / 70-32sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
7-1510Sakurai30 / 70-5733121-2, 28–0sword2
7-159Sakurai25 / 70-61claviclec
7-1513Sakurai30 / 70-32sword2

Up Air AttackAirHi

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-101390°45 / 70+154281-2, 36–0sword2
5-101080°30 / 70-11sword2
5-10980°18 / 70-22claviclec
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-101080°30 / 70-154281-2, 36–0, 2claviclec, sword2
5-101390°40 / 70+11sword2

Down Air AttackAirLw

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
6-913290°32 / 54-5660141-2, 55–0sword2
6-91080°40 / 70-71sword2
6-99Sakurai20 / 70-82shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
6-91080°40 / 70-7660141-2, 55–0, 2shoulderr, sword2
6-913290°32 / 54-51sword2

Neutral Special (End) SpecialNEnd

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top

Neutral Special (EndHi) SpecialNEndHi

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEndHi hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEndHi hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top

Neutral Special (EndLw) SpecialNEndLw

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEndLw hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEndLw hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top

Neutral Special (Air, End) SpecialAirNEnd

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top

Neutral Special (Air, EndHi) SpecialAirNEndHi

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEndHi hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEndHi hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top

Neutral Special (Air, EndLw) SpecialAirNEndLw

  • Shield damage 45 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEndLw hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEndLw hdr
Neutral Special
18Sakurai30 / 90-32140–0top
19Sakurai60 / 100-321top
18Sakurai30 / 90-322top
19Sakurai60 / 100-323top

Side Special (3Hi) SpecialS3Hi

  • Shield damage 1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Hi hdr
Side Special
6-8480°60 / 60-33644–0top
6-8585°60 / 40-331top
6-8460°60 / 60-332top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Hi hdr
Side Special
6-8480°60 / 60-33644–0top
6-8585°60 / 40-331top
6-8460°60 / 60-332top

Side Special (3S) SpecialS3S

  • Shield damage 1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3S hdr
Side Special
5-7350°52 / 30-35544–0top
5-7455°45 / 30-341top
5-7340°59 / 30-352top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3S hdr
Side Special
5-7350°52 / 30-35544–0top
5-7455°45 / 30-341top
5-7340°59 / 30-352top

Side Special (3Lw) SpecialS3Lw

  • Angle 270° → 280°
  • BKB 41 → 32
  • KBG 65 → 57
  • Shield damage 1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Lw hdr
Side Special
6-85270°41 / 65-33644–0top
6-86270°41 / 65-321top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Lw hdr
Side Special
6-85280°32 / 57-33644–0top
6-86280°32 / 57-321top

Side Special (Air, 3Hi) SpecialAirS3Hi

  • Shield damage 1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Hi hdr
Side Special
6-8480°60 / 60-36647–0top
6-8585°60 / 40-361top
6-8460°60 / 60-362top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Hi hdr
Side Special
6-8480°60 / 60-36647–0top
6-8585°60 / 40-361top
6-8460°60 / 60-362top

Side Special (Air, 3S) SpecialAirS3S

  • Shield damage 1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3S hdr
Side Special
5-7350°52 / 30-38547–0top
5-7455°45 / 30-371top
5-7340°59 / 30-382top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3S hdr
Side Special
5-7350°52 / 30-38547–0top
5-7455°45 / 30-371top
5-7340°59 / 30-382top

Side Special (Air, 3Lw) SpecialAirS3Lw

  • Angle 270° → 280°
  • BKB 41 → 32
  • KBG 65 → 57
  • Shield damage 1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Lw hdr
Side Special
6-85270°41 / 65-36647–0top
6-86270°41 / 65-351top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Lw hdr
Side Special
6-85280°32 / 57-36647–0top
6-86280°32 / 57-351top

Air Dodge EscapeAir

  • FAF 57 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
22-23748°80 / 48-260top

Mega Man

Jab 2 Attack12

  • Startup 7 → 6
  • Active 7-9 → 6-8
  • FAF 24 → 23
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
7-93100°30 / 15-13724–0top
7-9380°30 / 15-131top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-83100°30 / 15-13623–0top
6-8380°30 / 15-131top

Jab 3 Attack13

  • Startup 10 → 9
  • Active 10-12 → 9-11
  • FAF 35 → 34
  • Hitlag 1.2 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
10-12574°70 / 70-201035–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
9-11574°70 / 70-20934–0top

AttackS3Melee

  • Shield damage 24 → 20 (frames 15-18, ID 0; frames 15-18, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Melee hdr
Forward Tilt
141065°54 / 94-221444–0, 1arml
15-1814270°70 / 10-130handl
15-181065°54 / 94-171handl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Melee hdr
Forward Tilt
141065°54 / 94-221444–0, 1arml
15-1814270°70 / 10-130handl
15-181065°54 / 94-171handl

Down Tilt AttackLw3

  • Size 3.25 → 3.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-17967°70 / 60-26538–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-17967°70 / 60-26538–0top

Up Smash AttackHi4

  • FAF 69 → 75
  • On shield (safest hit) -31 → -37
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
81.5120°160 fixed-58869–0, 1top
11-27 (every 4)190°40 fixed-550top
11-27 (every 4)1366°15 fixed-551, 2top
31-33990°40 / 137-310, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
81.5120°160 fixed-64875–0, 1top
11-27 (every 4)190°40 fixed-610top
11-27 (every 4)1366°15 fixed-611, 2top
31-33990°40 / 137-370, 1top

Side Special SpecialS

  • Cancel ADC 18 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialS hdr
Side Special
spawns crashbomb1945–ADC 18–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
spawns crashbomb1945––

Side Special (Air) SpecialAirS

  • Cancel ADC 18 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirS hdr
Side Special
spawns crashbomb1945–ADC 18–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
spawns crashbomb1945––

Up Special (Air) SpecialAirHi

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–24––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–2414–

Forward Throw ThrowF

  • Angle 45° → 55° (frame 1, ID 0)
  • KBG 65 → 47 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF vanilla
Forward Throw
1845°60 / 65–1033230–
1-323Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1855°60 / 47–1033230–
1-323Sakurai60 / 100–0–

Air Dodge EscapeAir

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Chargeshot: Regular

  • Active – → 1
  • Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Regular hdr
Regular
1+9–18Sakurai42–50 / 76–85–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Regular hdr
Regular
1variesSakuraivaries / varies–1––0top
1variesSakuraivaries / varies–0top
1+variesSakuraivaries / varies–0top

Meta Knight

Rapid Jab Attack100

  • BKB 40 → 30 (frames 1-2, ID 0; frames 5-6, ID 0; frames 9-10, ID 0)
  • Size 7 → 6.5 (frames 1-2, ID 0; frames 5-6, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100 hdr
Jab
1-22Sakurai40 / 8–1––0top
5-62Sakurai40 / 8–0top
9-102Sakurai40 / 8–0top
14-153Sakurai60 / 40–0top
18-193Sakurai60 / 40–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100 hdr
Jab
1-22Sakurai30 / 8–1––0top
5-62Sakurai30 / 8–0top
9-102Sakurai30 / 8–0top
14-153Sakurai60 / 40–0top
18-193Sakurai60 / 40–0top

AttackS3S3

  • Angle 75° → 68°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3S3 hdr
Forward Tilt
2-3675°51 / 100-16224–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3S3 hdr
Forward Tilt
2-3668°51 / 100-16224–0, 1top

Down Tilt AttackLw3

  • Startup 4 → 6
  • Active 4-5 → 6-7
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
4-5540°30 / 116-12421–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-7764°50 / 60-9621–0top
6-7544°30 / 116-101top

Neutral Air AttackAirN

  • Damage 4 → 6 (frames 13-20, IDs 0, 1, 2)
  • BKB 30 → 20 (frames 8-12, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-712Sakurai30 / 100-144491-3, 40–0, 1, 2haver, top
8-129Sakurai30 / 100-30, 1, 2haver, top
13-204Sakurai20 / 100-50, 1, 2haver, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-712Sakurai30 / 100-144491-3, 40–0, 1, 2haver, top
8-129Sakurai20 / 100-30, 1, 2haver, top
13-206Sakurai20 / 100-40, 1, 2haver, top

Forward Air AttackAirF

  • Active 7-8, 11-12 → 7-8, 13-14
  • FAF 35 → 37
  • Auto cancel 1-6, 32– → 1-6, 34–
  • Angle 70° → 65° (frames 7-8, IDs 0, 1)
  • BKB 0 → 50 (frames 7-8, IDs 0, 1)
  • KBG 100 → 60 (frames 7-8, IDs 0, 1)
  • Fixed knockback 40 → 0 (frames 7-8, IDs 0, 1)
  • Size 6.5 → 6 (frames 7-8, IDs 0, 1)
  • Size 7 → 6.5 (frames 13-14, IDs 0, 1)
  • SDI 1 → 1.15 (frames 13-14, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-8370°40 fixed-8735111-6, 32–0, 1top
11-124Sakurai30 / 130-70, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-8365°50 / 60-8737111-6, 34–0, 1top
13-144Sakurai30 / 130-70, 1top

Up Air AttackAirHi

  • Angle 67° → 68°
  • BKB 30 → 35
  • KBG 128 → 105
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
3-4467°30 / 128-532091-2, 17–0, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
3-4468°35 / 105-532091-2, 17–0, 1, 2, 3top

Down Air AttackAirLw

  • Angle 70° → 72°
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
4-5670°30 / 108-5429101-3, 26–0, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
4-5672°30 / 108-5429101-3, 26–0, 1, 2, 3top

Side Special (Drill) SpecialSDrill

  • Damage 1.1 → 0
  • Angle 367° → 0°
  • BKB 80 → 0
  • KBG 50 → 0
  • Fixed knockback 30 → 0
  • Shield damage 0 → f32::NAN
  • Hitlag 0.6 → 0
  • On shield (safest hit) -41 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSDrill hdr
Side Special
1-441.1367°30 fixed-41145–0, 1, 2haver, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSDrill hdr
Side Special
1-4400°0 / 0–145–0, 1, 2haver, top

Up Special SpecialHi

  • Angle 55° → 56° (frame 8, ID 0; frame 8, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
81455°43 / 93-47865–0top
81255°43 / 93-481top
9986°125 fixed-490top
9988°125 fixed-491top
10-12684°68 fixed-490, 1top
22-27780°55 / 90-370haver
22-27780°55 / 90-371bust
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
81456°43 / 93-47865–0top
81256°43 / 93-481top
9986°125 fixed-490top
9988°125 fixed-491top
10-12684°68 fixed-490, 1top
22-27780°55 / 90-370haver
22-27780°55 / 90-371bust

Forward Throw ThrowF

  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1365°50 / 140–1028180–
1-83Sakurai60 / 100–0–
9640°10 / 100–0toer
9660°10 / 100–0, 1toer, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1364°50 / 140–1028180–
1-83Sakurai60 / 100–0–
9664°58 / 87–0, 1toer, top

Back Throw ThrowB

  • Angle 45° → 54° (frame 1, ID 0)
  • Angle 75° → 54° (frames 16-17, IDs 0, 1)
  • BKB 10 → 69 (frames 16-17, IDs 0, 1)
  • KBG 100 → 78 (frames 16-17, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1345°60 / 140–1835170–
1-153Sakurai60 / 100–0–
16-17775°10 / 100–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1354°60 / 140–1835170–
1-153Sakurai60 / 100–0–
16-17754°69 / 78–0, 1top

Up Throw ThrowHi

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
11083°70 / 85–4678320–
1-453Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1290°98 / 150–4678320–
1-443Sakurai60 / 100–0–
45890°112 / 60–0top

Down Throw ThrowLw

  • Release 61 → 59
  • FAF 70 → 79
  • Angle 60° → 32° (frame 1, ID 0)
  • Angle 80° → 32° (frame 58, ID 0)
  • BKB 62 → 75 (frame 1, ID 0)
  • BKB 60 → 70 (frame 58, ID 0)
  • KBG 130 → 60 (frame 1, ID 0)
  • KBG 200 → 80 (frame 58, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1260°62 / 130–617090–
1-83Sakurai100 fixed–0–
9, 14, 33, 380.5270°10 fixed–0top
19, 24, 29, 430.5270°10 fixed–0top
59-60180°60 / 200–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1232°75 / 60–5979200–
1-83Sakurai100 fixed–0–
9, 14, 33, 380.5270°10 fixed–0top
19, 24, 29, 430.5270°10 fixed–0top
58132°70 / 80–0top

Air Dodge EscapeAir

  • FAF 53 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 53 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–

Mewtwo

Attributes

  • Initial Dash 1.45 → 1.5
  • Run Speed 1.66 → 1.667
  • Uair 9 → 10

Jab 1 Attack11

  • Startup 5 → 4
  • Active 5-6 → 4-6
  • Damage 6 → 4
  • KBG 27 → 36 (frames 4-6, IDs 0, 1, 2)
  • Size 3.5 → 3.9 (frames 4-6, IDs 0, 1, 2)
  • On shield (safest hit) -6 → -8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-6683°20 / 27-6517–0, 1, 2top
5-66Sakurai20 / 20-63top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-6483°20 / 36-8417–0, 1, 2havel, arml, shoulderl
4-64Sakurai20 / 20-83top

Jab 2 (Gentleman) Attack12

  • Startup 6 → 7
  • Active 6-8 → 7-11
  • FAF 33 → 29
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-84Sakurai40 / 90-22633–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
7-115.555°40 / 105-16729–0, 1, 2havel, arml, shoulderl

Dash Attack AttackDash

  • Startup 10 → 11
  • Active 10-21 → 11-21
  • FAF 43 → 42
  • Size 4.3 → 3.9 (frames 11-13, IDs 0, 1)
  • Size 3.7 → 3.4 (frames 14-21, IDs 0, 1)
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
10-111254°50 / 90-241043–0, 1top
12-21760°47 / 97-250, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
11-131254°50 / 90-221142–0, 1shoulderr, haver
14-21760°47 / 97-220, 1shoulderr, haver

Up Tilt AttackHi3

  • FAF 30 → 29
  • Damage 6 → 5 (frames 7-13, ID 2)
  • Angle 80° → 65° (frame 7, ID 0)
  • Angle 85° → 70° (frame 7, ID 1)
  • Angle 67° → 80° (frames 7-13, ID 2; frame 7, ID 3; frames 8-13, ID 3)
  • Angle 74° → 65° (frames 8-13, ID 0)
  • Angle 74° → 70° (frames 8-13, ID 1)
  • BKB 63 → 25 (frame 7, ID 0)
  • BKB 54 → 25 (frame 7, ID 1)
  • BKB 45 → 25 (frames 7-13, ID 2; frame 7, ID 3; frames 8-13, ID 0; frames 8-13, ID 1; frames 8-13, ID 3)
  • KBG 81 → 115 (frame 7, ID 0; frame 7, ID 1; frames 8-13, ID 0; frames 8-13, ID 1)
  • KBG 71 → 125 (frames 7-13, ID 2; frame 7, ID 3; frames 8-13, ID 3)
  • Size 3.8 → 4.3 (frame 7, ID 0)
  • Size 4.2 → 4.5 (frame 7, ID 1)
  • Size 3.8 → 4 (frames 8-13, ID 0)
  • On shield (safest hit) -15 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7980°63 / 81-16730–0s_tail1
7885°54 / 81-161s_tail3
7-13667°45 / 71-172s_tail5
7567°45 / 71-183s_tail7
8-13974°45 / 81-150s_tail1
8-13874°45 / 81-151s_tail3
8-13567°45 / 71-173s_tail7
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7965°25 / 115-15729–0s_tail1
7870°25 / 115-151s_tail3
7-13580°25 / 125-172s_tail5
7580°25 / 125-173s_tail7
8-13965°25 / 115-140s_tail1
8-13870°25 / 115-141s_tail3
8-13580°25 / 125-163s_tail7

Down Tilt AttackLw3

  • Angle 80° → 77° (frames 5-7, ID 0; frames 5-7, ID 1)
  • Angle 90° → 92° (frames 5-7, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-7980°40 / 80-11523–0s_tail2
5-7880°40 / 80-111s_tail4
5-7590°40 / 80-132s_tail7
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-7977°40 / 80-11523–0s_tail2
5-7877°40 / 80-111s_tail4
5-7592°40 / 80-132s_tail7

Down Smash AttackLw4

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
21-231655°20 / 115-162148–0top
24-30755°20 / 118-180top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
21-231760°30 / 99-152148–0top
21-231555°20 / 111-161top
24-30755°20 / 118-180top

Forward Air AttackAirF

  • BKB 43 → 41
  • KBG 96 → 101
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-8 (every 1)1384°43 / 96063891-2, 35–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-8 (every 1)1384°41 / 101063891-2, 35–0, 1top

Back Air AttackAirB

  • Angle Sakurai → 50° (frames 10-14, ID 1; frames 10-14, ID 2)
  • KBG 95 → 105 (frames 10-14, ID 1; frames 10-14, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-1413Sakurai5 / 105-31033121-2, 28–0s_tail1
10-1412Sakurai5 / 95-41s_tail5
10-1411Sakurai5 / 95-42s_tail7
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-1413Sakurai5 / 105-31033121-2, 28–0s_tail1
10-141250°5 / 105-41s_tail5
10-141150°5 / 105-42s_tail7

Up Air AttackAirHi

  • Active 8-12 → 8-13
  • FAF 32 → 33
  • Land lag 9 → 10
  • Angle 55° → 50° (frames 8-9, ID 0; frames 8-9, ID 1; frames 8-9, ID 2)
  • Angle 65° → 66° (frames 10-13, ID 0; frames 10-13, ID 1; frames 10-13, ID 2)
  • KBG 100 → 105 (frames 8-9, ID 0; frames 8-9, ID 1)
  • KBG 114 → 111 (frames 8-9, ID 2)
  • KBG 100 → 111 (frames 10-13, ID 0; frames 10-13, ID 1; frames 10-13, ID 2)
  • On shield (safest hit) -1 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-91055°0 / 100-283291-2, 29–0s_tail2
8-91155°0 / 100-11s_tail5
8-91255°0 / 114-12s_tail7
10-12765°0 / 100-40s_tail2
10-12865°0 / 100-31s_tail5
10-12965°0 / 100-32s_tail7
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-91050°0 / 105-3833101-2, 29–0s_tail1
8-91150°0 / 105-21s_tail5
8-91250°0 / 111-22s_tail7
10-13766°0 / 111-50s_tail1
10-13866°0 / 111-41s_tail5
10-13966°0 / 111-42s_tail7

Down Air AttackAirLw

  • Active 16-19 → 16-20
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
16-1916270°11 / 62-11643111-3, 43–0top
16-191370°20 / 105-21top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
16-201370°17 / 107-21643111-3, 43–0, 2kneel, footl
16-2016270°11 / 61-11toel

Side Special SpecialS

  • Release 22 → –
  • Active 12-44 → 12-49
  • FAF 45 → 50
  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
120280°50 / 16–1245–0–
120Sakurai100 / 100–0–
12-15––– / ––0, 1grab
12-441280°100 / 50–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
120Sakurai100 / 100–1250–0–
12-15––– / ––0, 1grab
12-491280°100 / 50–0–

Side Special (Throw) SpecialSThrow

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSThrow hdr
Side Special
66-795varies60 / 100–6680–0–

Up Special (Air) SpecialAirHi

  • Land lag 30 → –
  • Land cancel lag – → 14
  • Cancel C 11 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–2630C 11–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–2614–

Down Special SpecialLw

  • Startup 16 → 17
  • FAF 45 → 46
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
spawns bindball1645––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
spawns bindball1746––

Down Special (Air) SpecialAirLw

  • Startup 16 → 17
  • FAF 45 → 46
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
spawns bindball1645––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
spawns bindball1746––

Up Throw ThrowHi

  • FAF 72 → 71
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
11290°70 / 80–4372290–
1-423Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
11290°70 / 80–4371280–
1-423Sakurai40 / 100–0–

Down Throw ThrowLw

  • FAF 36 → 37
  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1574°65 / 57–1836180–
1-153Sakurai40 / 100–0–
16-17480°40 / 104–0, 2s_tail7, s_tail3
16-17480°40 / 105–1s_tail5
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1576°68 / 64–1837190–
1-153Sakurai40 / 100–0–
16-17480°40 / 104–0, 1, 2s_tail7, s_tail5, s_tail3

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Bindball: Shoot

  • Active 1-5 → 1-7
  • Damage 10 → 1 (frames 1-7, ID 0)
  • Damage 1 → 10 (frames 1-7, ID 1)
  • Angle 30° → Sakurai (frames 1-7, ID 0)
  • Angle Sakurai → 30° (frames 1-7, ID 1)
  • BKB 50 → 5 (frames 1-7, ID 0)
  • BKB 0 → 42 (frames 1-7, ID 1)
  • KBG 80 → 120 (frames 1-7, ID 0)
  • KBG 140 → 84 (frames 1-7, ID 1)
  • Size 3 → 2.5 (frames 1-7, ID 0)
  • Size 2.3 → 2.5 (frames 1-7, ID 1)
  • Effect bind_elec → bind_extra (frames 1-7, ID 0)
  • Effect bind_extra → bind_elec (frames 1-7, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1-51030°50 / 80–1––0top
1-51Sakurai0 / 140–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1-71Sakurai5 / 120–1––0top
1-71030°42 / 84–1top

Mii Brawler

Jab 1 Attack11

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-32Sakurai25 / 25-10216–0, 1shoulderl, arml
2-32Sakurai20 / 15-102handl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-3270°10 fixed-10216–0shoulderl
2-3275°13 fixed-101arml
2-3280°15 fixed-102handl
2-32Sakurai30 / 15-103, 4, 5shoulderl, arml, handl

Jab 2 Attack12

  • Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-32Sakurai25 / 25-12218–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-3245°15 fixed-12218–0top
2-3294°25 fixed-121top
2-32Sakurai30 / 15-122top

Dash Attack AttackDash

  • Damage 10 → 9 (frames 6-9, IDs 0, 1, 2)
  • Damage 6 → 5 (frames 10-17, IDs 0, 1, 2)
  • Angle 68° → 49° (frames 10-17, IDs 0, 1, 2)
  • BKB 35 → 34 (frames 6-9, IDs 0, 1, 2)
  • BKB 35 → 20 (frames 10-17, IDs 0, 1, 2)
  • KBG 110 → 120 (frames 6-9, IDs 0, 1, 2)
  • KBG 110 → 125 (frames 10-17, IDs 0, 1, 2)
  • On shield (safest hit) -20 → -21
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
6-91049°35 / 110-22636–0, 1, 2legl, kneel
10-17668°35 / 110-200, 1, 2legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
6-9949°34 / 120-23636–0, 1, 2legl, kneel
10-17549°20 / 125-210, 1, 2legl, kneel

Down Tilt AttackLw3

  • KBG 90 → 76
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-10977°45 / 90-12726–0legr
7-10980°45 / 90-121kneer
7-10985°45 / 90-122kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-10977°45 / 76-12726–0legr
7-10980°45 / 76-121kneer
7-10985°45 / 76-122kneer

Up Smash AttackHi4

  • Active 8-11 → 8-10 (frames 8-10, IDs 0, 1)
  • Active 12-14 → 11-14 (frames 11-14, IDs 0, 1)
  • On shield (safest hit) -28 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
8-111584°35 / 101-29848–0, 1kneer
12-141096°32 / 93-280, 1kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
8-101584°35 / 101-29848–0, 1kneer
11-141096°32 / 93-290, 1kneer

Down Smash AttackLw4

  • Active 9-10 → 9-11
  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
9-101332°41 / 85-25944–0handl
9-101332°41 / 85-251shoulderl
9-101335°50 / 88-252, 3legr, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
9-111340°41 / 92-25944–0handl
9-111340°41 / 92-251, 2, 3shoulderl, legr, kneer

Forward Air AttackAirF

  • Damage 6 → 7 (frames 13-18, IDs 0, 1, 2)
  • Angle 75° → 70° (frames 6-8, IDs 3, 4, 5)
  • BKB 40 → 20 (frames 13-18, IDs 0, 1, 2)
  • KBG 110 → 140 (frames 13-18, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-85366°48 fixed-563591-3, 25–0, 1, 2kneer, legr
6-8575°35 / 35-53, 4, 5kneer, legr
13-186Sakurai40 / 110-40, 1, 2kneel, legl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-85366°48 fixed-563591-3, 25–0, 1, 2kneer, legr
6-8570°35 / 35-53, 4, 5kneer, legr
13-187Sakurai20 / 140-40, 1, 2kneel, legl

Neutral Special (2Start) SpecialN2Start

  • Startup 7 → –
  • Active 7-17, 20 → –
  • FAF 22 → 9
  • Hitboxes reworked 10 hits → 0 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Start hdr
Neutral Special
70.4190°35 fixed-12722–0top
7, 11, 14, 170.480°50 fixed-121top
7, 11, 14, 170.4366°30 fixed-122top
7, 11, 14, 17360°110 fixed-113top
110.4366°20 fixed-80top
140.490°20 fixed-50top
170.490°20 fixed-20top
200.4366°20 fixed+10top
200.4366°40 fixed+11top
20360°40 fixed+22top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Start hdr
Neutral Special
no hitboxes–9––

Neutral Special (2Miss) SpecialN2Miss

  • FAF 39 → 31
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Miss hdr
Neutral Special
no hitboxes–39––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Miss vanilla
Neutral Special
no hitboxes–31––

Neutral Special (2Finish) SpecialN2Finish

  • Damage 10.5 → 9.5
  • Angle 80° → 75°
  • BKB 60 → 65
  • KBG 92–100 → 109
  • Hitlag 1.4 → 1.8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Finish hdr
Neutral Special
1010.580°60 / 92–100-211039–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Finish vanilla
Neutral Special
109.575°65 / 109-211039–0top

Neutral Special (1Bowl) SpecialN1Bowl

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN1Bowl hdr
Neutral Special
no hitboxes–60––

Neutral Special (2Attack) SpecialN2Attack

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Attack hdr
Neutral Special
9-11varies90°57 / 50–58–948–0, 1handr, shoulderr
12-16varies90°57 / 50–58–0, 1handr, shoulderr

Neutral Special (2End) SpecialN2End

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2End hdr
Neutral Special
no hitboxes–9––

Neutral Special (2Hold) SpecialN2Hold

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Hold hdr
Neutral Special
no hitboxes–150––

Neutral Special (2Landing) SpecialN2Landing

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2Landing hdr
Neutral Special
no hitboxes–13––

Neutral Special (Air, 2Start) SpecialAirN2Start

  • Startup 7 → –
  • Active 7-17, 20 → –
  • FAF 22 → 9
  • Hitboxes reworked 10 hits → 0 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Start hdr
Neutral Special
70.4190°35 fixed-12722–0top
7, 11, 14, 170.480°50 fixed-121top
7, 11, 14, 170.4366°30 fixed-122top
7, 11, 14, 17360°110 fixed-113top
110.4366°20 fixed-80top
140.490°20 fixed-50top
170.490°20 fixed-20top
200.4366°20 fixed+10top
200.4366°40 fixed+11top
20360°40 fixed+22top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Start hdr
Neutral Special
no hitboxes–9––

Neutral Special (Air, 2) SpecialAirN2

  • Land cancel lag – → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2 vanilla
Neutral Special
2-26 (every 4)0.4366°50 fixed-28233–0, 1, 2armr, top
4-28 (every 4)0.4366°50 fixed-260, 1, 2arml, top
300.4366°50 fixed00, 1, 2top
320.460°23 fixed+20, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2 vanilla
Neutral Special
2-26 (every 4)0.4366°50 fixed-2823340, 1, 2armr, top
4-28 (every 4)0.4366°50 fixed-260, 1, 2arml, top
300.4366°50 fixed00, 1, 2top
320.460°23 fixed+20, 1top

Neutral Special (Air, 2Miss) SpecialAirN2Miss

  • FAF 39 → 31
  • Land cancel lag – → 12
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Miss hdr
Neutral Special
no hitboxes–39––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Miss vanilla
Neutral Special
no hitboxes–3112–

Neutral Special (Air, 2Finish) SpecialAirN2Finish

  • Land cancel lag – → 4
  • Damage 10.5 → 9.5
  • Angle 80° → 75°
  • BKB 60 → 65
  • KBG 92–100 → 109
  • Hitlag 1.4 → 1.8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Finish hdr
Neutral Special
1010.580°60 / 92–100-291047–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Finish vanilla
Neutral Special
109.575°65 / 109-29104740top

Neutral Special (Air, 2FinishMiss) SpecialAirN2FinishMiss

  • Land cancel lag – → 12
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2FinishMiss vanilla
Neutral Special
no hitboxes–27––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2FinishMiss vanilla
Neutral Special
no hitboxes–2712–

Neutral Special (Air, 1Bowl) SpecialAirN1Bowl

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1Bowl hdr
Neutral Special
no hitboxes–54––

Neutral Special (Air, 2Attack) SpecialAirN2Attack

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Attack hdr
Neutral Special
9-11varies90°57 / 50–58–9––0, 1handr, shoulderr
12-16varies90°57 / 50–58–0, 1handr, shoulderr

Neutral Special (Air, 2End) SpecialAirN2End

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2End hdr
Neutral Special
no hitboxes–9––

Neutral Special (Air, 2Hold) SpecialAirN2Hold

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Hold hdr
Neutral Special
no hitboxes–15012–

Side Special (1Start) SpecialS1Start

  • Startup 16 → 15
  • Active 16-30 → 15-29
  • FAF 74 → 73
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1Start hdr
Side Special
16-30260°130 fixed-541674–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1Start hdr
Side Special
15-29260°130 fixed-541573–0top

Side Special (1End) SpecialS1End

  • FAF 70 → 57
  • Hitboxes reworked 6 hits → 10 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1End hdr
Side Special
3-4270°11 fixed-63370–0, 1top
7-92367°16 fixed-590top
122367°50 fixed-540top
14-152367°50 fixed-520top
17-181.5270°44 fixed-440top
27-285.580°78 / 169-370toer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1End hdr
Side Special
3-4270°11 fixed-50357–0top
3-42Sakurai40 fixed-501top
7-92367°16 fixed-460top
7-92Sakurai40 fixed-461top
122367°50 fixed-410top
122Sakurai40 fixed-411top
14-152367°50 fixed-390top
14-152Sakurai40 fixed-391top
17-181.560°40 fixed-310, 1top
27-285.590°58 / 184-240, 1toer, top

Side Special (2) SpecialS2

  • Damage 12 → 13 (frames 11-13, ID 0)
  • BKB 70 → 60 (frames 2-10, ID 0)
  • KBG 60 → 67 (frames 2-10, ID 0)
  • KBG 54 → 55 (frames 11-13, ID 0)
  • On shield (safest hit) +6 → +7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2 hdr
Side Special
2-101344°70 / 60-2214–0hip
11-131244°60 / 54+60hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2 hdr
Side Special
2-101344°60 / 67-2214–0hip
11-131344°60 / 55+70hip

Side Special (3Dash) SpecialS3Dash

  • FAF 56 → 60
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Dash hdr
Side Special
13-25––– / –––56–0, 1grab
13-25––– / ––0, 1grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Dash hdr
Side Special
13-25––– / –––60–0, 1grab
13-25––– / ––0, 1grab

Side Special (Air, 1Start) SpecialAirS1Start

  • Startup 16 → 15
  • Active 16-30 → 15-29
  • FAF 84 → 83
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1Start hdr
Side Special
16-30275°60 fixed-641684–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1Start hdr
Side Special
15-29275°60 fixed-641583–0top

Side Special (Air, 1End) SpecialAirS1End

  • Land cancel lag 4 → –
  • Hitboxes reworked 6 hits → 10 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1End hdr
Side Special
3-42367°30 fixed-5336040, 1top
7-92367°16 fixed-490top
122367°50 fixed-440top
14-152367°50 fixed-420top
17-181.560°40 fixed-340top
27-295.580°58 / 158-270top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1End hdr
Side Special
3-42367°30 fixed-53360–0top
3-42Sakurai40 fixed-531top
7-92367°16 fixed-490top
7-92Sakurai40 fixed-491top
122367°50 fixed-440top
122Sakurai40 fixed-441top
14-152367°50 fixed-420top
14-152Sakurai40 fixed-421top
17-181.560°40 fixed-340, 1top
27-295.585°58 / 158-270, 1top

Side Special (Air, 3Dash) SpecialAirS3Dash

  • FAF 64 → 68
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Dash hdr
Side Special
13-25––– / –––64360, 1grab
13-25––– / ––0, 1grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Dash hdr
Side Special
13-25––– / –––68360, 1grab
13-25––– / ––0, 1grab

Up Special (1) SpecialHi1

  • FAF 1 → 5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi1 hdr
Up Special
no hitboxes–1––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi1 hdr
Up Special
no hitboxes–5––

Up Special (14) SpecialHi14

  • Active 1-9 → 1-7
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi14 hdr
Up Special
1445°45 / 170-49155–0top
2-9445°45 / 170-480top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi14 hdr
Up Special
1-7460°45 / 140-49155–0top

Up Special (2) SpecialHi2

  • Angle 45° → 42° (frames 36-37, ID 0)
  • KBG 116 → 118 (frames 36-37, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi2 hdr
Up Special
8-9375°90 fixed-58870–0top
8-93367°70 fixed-580top
8-9375°90 fixed-581top
8-9380°80 fixed-581top
8-93367°130 fixed-582top
8-93366°160 fixed-583top
15, 20, 26, 311.5367°70 fixed-520top
15, 20, 26, 311.580°60 fixed-521top
15, 20, 26, 311.5367°130 fixed-522top
15, 20, 26, 311.568°130 fixed-523top
36-37645°65 / 116-280rot
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi2 hdr
Up Special
8-9375°90 fixed-58870–0top
8-93367°70 fixed-580top
8-9375°90 fixed-581top
8-9380°80 fixed-581top
8-93367°130 fixed-582top
8-93366°160 fixed-583top
15, 20, 26, 311.5367°70 fixed-520top
15, 20, 26, 311.580°60 fixed-521top
15, 20, 26, 311.5367°130 fixed-522top
15, 20, 26, 311.568°130 fixed-523top
36-37642°65 / 118-280rot

Up Special (12) SpecialHi12

  • Startup 4 → 1
  • Active 4-14 → 1-9
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi12 hdr
Up Special
4-51452°56 / 74–4––0, 1, 2legr, kneer
6-14845°40 / 80–0, 1legl, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi12 hdr
Up Special
1-21278°40 / 93–1––0, 1, 2legl, kneel
3-5860°50 / 20–0, 1, 2legl, kneel
6-9845°40 fixed–0, 1legl, kneel

Up Special (13) SpecialHi13

  • Angle 270° → 45°
  • BKB 64 → 60
  • KBG 13 → 110
  • Hitlag 1.1 → 1.25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi13 hdr
Up Special
3+8270°64 / 13–3––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi13 hdr
Up Special
3+845°60 / 110–3––0top

Up Special (Air, 1) SpecialAirHi1

  • FAF 1 → 5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 vanilla
Up Special
no hitboxes–1––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 hdr
Up Special
no hitboxes–5––

Up Special (Air, 12) SpecialAirHi12

  • Startup 4 → 1
  • Active 4-14 → 1-9
  • FAF 53 → 47
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi12 hdr
Up Special
4-51452°56 / 74-39453–0, 1, 2legr, kneer
6-14845°40 / 80-400, 1legl, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi12 hdr
Up Special
1-21278°40 / 93-37147–0, 1, 2legl, kneel
3-5860°50 / 20-370, 1, 2legl, kneel
6-9845°40 fixed-340, 1legl, kneel

Up Special (Air, 13) SpecialAirHi13

  • Angle 270° → 45°
  • BKB 64 → 60
  • KBG 13 → 110
  • Hitlag 1.1 → 1.25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi13 hdr
Up Special
38270°64 / 13+733–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi13 hdr
Up Special
3845°60 / 110+733–0top

Up Special (Air, 2) SpecialAirHi2

  • Angle 45° → 42° (frames 36-37, ID 0)
  • KBG 116 → 118 (frames 36-37, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 hdr
Up Special
8-9375°90 fixed-58870–0top
8-93367°70 fixed-580top
8-9375°90 fixed-581top
8-9380°80 fixed-581top
8-93367°130 fixed-582top
8-93366°160 fixed-583top
15, 20, 26, 311.5367°70 fixed-520top
15, 20, 26, 311.580°60 fixed-521top
15, 20, 26, 311.5367°130 fixed-522top
15, 20, 26, 311.568°130 fixed-523top
36-37645°65 / 116-280rot
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 hdr
Up Special
8-9375°90 fixed-58870–0top
8-93367°70 fixed-580top
8-9375°90 fixed-581top
8-9380°80 fixed-581top
8-93367°130 fixed-582top
8-93366°160 fixed-583top
15, 20, 26, 311.5367°70 fixed-520top
15, 20, 26, 311.580°60 fixed-521top
15, 20, 26, 311.5367°130 fixed-522top
15, 20, 26, 311.568°130 fixed-523top
36-37642°65 / 118-280rot

Up Special (Air, 14) SpecialAirHi14

  • Active 1-9 → 1-7
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi14 hdr
Up Special
1445°45 / 170–1––0top
2-9445°45 / 170–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi14 hdr
Up Special
1-7460°45 / 140–1––0top

Down Special (1) SpecialLw1

  • Startup 13 → 40
  • Active 13-15 → 40-42
  • FAF 42 → 70
  • Size 2.5 → 3.5 (frames 40-42, ID 1)
  • On shield (safest hit) -20 → -21
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1 hdr
Down Special
13-151290°45 / 54-201342–0top
13-151090°10 / 100-211top
13-151070°35 / 64-212top
13-1510110°35 / 64-213top
13-15845°60 / 60-224top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1 hdr
Down Special
40-421290°45 / 54-214070–0top
40-421090°10 / 100-221top
40-421070°35 / 64-222top
40-4210110°35 / 64-223top
40-42845°60 / 60-234top

Down Special (1Loop) SpecialLw1Loop

  • SDI 0 → 1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Loop hdr
Down Special
1-1116Sakurai60 / 66–1––0hip
12+13Sakurai60 / 66–0hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Loop hdr
Down Special
1-1116Sakurai60 / 66–1––0hip
12+13Sakurai60 / 66–0hip

Down Special (3Throw) SpecialLw3Throw

  • Release 14 → 19
  • Active 1-12 → 1-18
  • FAF 31 → 36
  • Damage 10 → 14 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3Throw hdr
Down Special
110275°25 fixed–131–0–
1-123Sakurai70 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3Throw hdr
Down Special
114275°25 fixed–136–0–
1-183Sakurai70 / 100–0–

Down Special (31A) SpecialLw31A

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw31A hdr
Down Special
9-12765°40 / 112-25940–0, 1kneel, legl

Down Special (31G) SpecialLw31G

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw31G hdr
Down Special
13-20770°40 / 112-231342–0, 1kneel, legl

Down Special (32A) SpecialLw32A

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw32A hdr
Down Special
9-121260°56 / 80-22940–0, 1kneel

Down Special (32G) SpecialLw32G

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw32G hdr
Down Special
13-201260°56 / 80-201342–0, 1kneel, legl

Down Special (33A) SpecialLw33A

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw33A hdr
Down Special
11-1319.2284°42 / 36-211145–0, 1kneel
14-1619.2284°42 / 36-180, 1kneel

Down Special (33G) SpecialLw33G

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw33G hdr
Down Special
17-202445°45 / 78–17––0, 1kneel
21-2720.450°30 / 60–0, 1kneel

Down Special (Air, 3Catch) SpecialAirLw3Catch

  • Land cancel lag – → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3Catch hdr
Down Special
1-513Sakurai70 / 100–152–0–
8-10––– / ––2grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3Catch hdr
Down Special
1-513Sakurai70 / 100–15240–
8-10––– / ––2grab

Down Special (Air, 3Throw) SpecialAirLw3Throw

  • Release 13 → 18
  • Active 1-10, 14 → 1-15
  • FAF 37 → 42
  • Land cancel lag – → 4
  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3Throw hdr
Down Special
11270°1 fixed–137–0–
1-103Sakurai70 / 100–0–
1413280°36 / 44-130throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3Throw hdr
Down Special
114280°33 / 28–14240–
1-153Sakurai70 / 100–0–

Forward Throw ThrowF

  • KBG 149 → 125 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1645°45 / 149–1431170–
1-123Sakurai60 / 100–0–
133Sakurai80 / 40-140throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1645°45 / 125–1431170–
1-123Sakurai60 / 100–0–
133Sakurai80 / 40-140throw

Back Throw ThrowB

  • Release 11 → 13
  • FAF 29 → 31
  • Damage 4 → 2 (frames 11-12, ID 0)
  • Angle 45° → 48° (frame 1, ID 0)
  • KBG 70 → 44 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1545°60 / 70–1129180–
1-83Sakurai60 / 100–0–
9-10445°50 / 130–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1548°60 / 44–1331180–
1-103Sakurai60 / 100–0–
11-12245°50 / 130–0top

Down Throw ThrowLw

  • FAF 40 → 43
  • Angle 69° → 61° (frame 1, ID 0)
  • BKB 75 → 66 (frame 1, ID 0)
  • KBG 65 → 54 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1669°75 / 65–2040200–
1-173Sakurai60 / 100–0–
18-191Sakurai80 / 40–0throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1661°66 / 54–2043230–
1-173Sakurai60 / 100–0–
18-191Sakurai80 / 40–0throw

Air Dodge EscapeAir

  • FAF 53 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5110–

Air Dodge (Directional) EscapeAirSlide

  • FAF 53 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5110–

Mii Gunner

Attributes

  • Wall jump yes → no
  • Traction 0.076 → 0.068
  • Air Accel (mul) 0.035 → 0.0375

Jab 1 Attack11

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-63Sakurai22 / 18-8517–0, 1, 3shoulderl, arml, top
5-63Sakurai20 / 15-82handl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-6370°22 / 18-8517–0, 1shoulderl, arml
5-6370°20 / 15-82handl
5-63Sakurai20 / 20-83top

Jab 2 Attack12

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-73.5Sakurai25 / 25-12420–0, 1, 3legr, kneer, top
4-73.5Sakurai20 / 20-122kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-7375°25 / 25-12420–0, 1legr, kneer
4-7375°20 / 20-122kneer
4-73Sakurai25 / 25-123top

Jab 3 Attack13

  • Damage 4.5 → 5 (frames 10-13, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
5-71350°20 fixed-25533–0top
5-7190°10 fixed-251top
10-134.5Sakurai64 / 86-180, 1, 2armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
5-71350°20 fixed-25533–0top
5-7190°10 fixed-251top
10-135Sakurai64 / 86-180, 1, 2armr

Dash Attack AttackDash

  • Angle Sakurai → 45°
  • On shield (safest hit) -22 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
10-1314Sakurai55 / 71-221046–0handr
10-1314Sakurai55 / 71-221, 2handr, armr
14-1710Sakurai40 / 71-240handr
14-1710Sakurai40 / 71-241, 2handr, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
10-131445°55 / 71-261046–0handr
10-131445°55 / 71-261, 2handr, armr
14-171045°40 / 71-240handr
14-171045°40 / 71-241, 2handr, armr

Forward Tilt AttackS3

  • FAF 34 → 35
  • Hitboxes reworked 5 hits → 8 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
7-129Sakurai56 / 56-20734–0armr
7-813Sakurai56 / 56-171top
8-1213Sakurai56 / 56-162, 3top
9-1013Sakurai56 / 56-151top
11-1210Sakurai56 / 56-151top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
7-1210Sakurai36 / 76-20735–0armr
7-813Sakurai56 / 56-181top
7-81051°36 / 76-202top
8-1213Sakurai56 / 56-173, 4top
9-1013Sakurai56 / 56-161top
9-101051°36 / 76-182top
11-1210Sakurai56 / 56-161top
11-121051°36 / 76-162top

Down Tilt AttackLw3

  • Damage 14 → 13 (frames 8-12, ID 2)
  • Angle 85° → 80° (frames 8-12, IDs 0, 1)
  • Angle 80° → 85° (frames 8-12, ID 2)
  • BKB 60 → 44
  • KBG 73 → 78 (frames 8-12, IDs 0, 1)
  • KBG 85 → 101 (frames 8-12, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-12985°60 / 73-20835–0, 1shoulderr, armr
8-121480°60 / 85-172top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-12980°44 / 78-20835–0, 1shoulderr, armr
8-121385°44 / 101-172top

Forward Smash AttackS4

  • Startup 17 → 19
  • Active 17-38, 40-42 → 19-40, 42-44
  • FAF 78 → 80
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
17-381.8180°7 fixed-581778–0top
17-381.80°5 fixed-581top
40-417.550°47 / 163-310, 1top
427.550°47 / 163-290top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
19-401.8180°7 fixed-581980–0top
19-401.80°5 fixed-581top
42-437.550°47 / 163-310, 1top
447.550°47 / 163-290top

Up Smash AttackHi4

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-12396°30 fixed-411156–0armr
11-12386°30 fixed-411armr
11-12390°30 fixed-412armr
11-123Sakurai0 / 100-413armr
15-162.5110°30 fixed-370, 1armr
15-162.5Sakurai0 / 100-372armr
19-202.590°25 fixed-330armr
19-202.5Sakurai0 / 100-331armr
23-242.5120°30 fixed-290armr
23-242.5116°30 fixed-291armr
23-242.5218°30 fixed-292, 3armr
27-28790°50 / 150-230, 1armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-12296°30 fixed-411156–0armr
11-12286°30 fixed-411armr
11-12290°30 fixed-412armr
11-122Sakurai0 / 100-413armr
15-162110°30 fixed-371armr
15-162Sakurai0 / 100-372armr
19-20290°25 fixed-330armr
19-202Sakurai0 / 100-331armr
23-242120°30 fixed-290armr
23-242116°30 fixed-291armr
23-242218°30 fixed-292, 3armr
27-28790°50 / 150-230, 1armr

Down Smash AttackLw4

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
9-1011.540°40 / 110-35953–0, 1, 2shoulderr, top, armr
22-251440°70 / 88-210, 1, 2shoulderr, top, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
9-101245°40 / 100-35953–0shoulderr
9-101640°40 / 83-331, 2top, armr
22-251445°40 / 100-210shoulderr
22-251840°40 / 83-191, 2top, armr

Forward Air AttackAirF

  • FAF 42 → 40
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
spawns attackairf_bullet11421133––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
spawns attackairf_bullet11401133––

AttackAirFboost

  • Angle 60° → 70° (frames 15-19, IDs 0, 1, 2)
  • KBG 122 → 112 (frames 15-19, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirFboost hdr
Forward Air
15-19560°35 / 122-271547–37–0, 1, 2shoulderr, armr, handr
20-274Sakurai28 / 122-220, 1, 2shoulderr, armr, handr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirFboost hdr
Forward Air
15-19570°35 / 112-271547–37–0, 1, 2shoulderr, armr, handr
20-274Sakurai28 / 122-220, 1, 2shoulderr, armr, handr

Back Air AttackAirB

  • FAF 42 → 40
  • KBG 103 → 93
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-1210Sakurai29 / 103-4942111-3, 32–0, 1shoulderr, armr
9-1213Sakurai41 / 103-22, 3handr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-1210Sakurai29 / 93-4940111-3, 32–0, 1shoulderr, armr
9-1213Sakurai41 / 93-22, 3handr

AttackAirBboost

  • FAF 49 → 46
  • Angle 50° → 45° (frames 15-18, IDs 0, 1, 2)
  • Angle 55° → 120° (frames 15-18, IDs 3, 4)
  • KBG 90 → 94 (frames 15-18, IDs 0, 1, 2)
  • KBG 90 → 75 (frames 15-18, IDs 3, 4)
  • On shield (safest hit) -24 → -21
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirBboost hdr
Back Air
15-18850°44 / 90-271549–1-3, 42–0, 1, 2shoulderr, armr, kneel
15-181055°44 / 90-263, 4handr
19-257Sakurai35 / 100-240, 1, 3shoulderr, armr, handr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirBboost hdr
Back Air
15-18845°44 / 94-241546–1-3, 42–0, 1, 2shoulderr, armr, kneel
15-1810120°44 / 75-233, 4handr
19-257Sakurai35 / 100-210, 1, 3shoulderr, armr, handr

Up Air AttackAirHi

  • Angle 72° → 78° (frames 31-33, ID 0)
  • KBG 159 → 120 (frames 31-33, ID 0)
  • SDI 0.8 → 1 (frames 31-33, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
141.8140°45 fixed-101457121-11, 55–0top
15-291.8367°25 fixed-100top
15-291.896°25 fixed-101top
15-291.8130°25 fixed-102top
31-33472°50 / 159-80top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
141.8140°45 fixed-101457121-11, 55–0top
15-291.8367°25 fixed-100top
15-291.896°25 fixed-101top
15-291.8130°25 fixed-102top
31-33478°50 / 120-80top

AttackAirLwBoost

  • Auto cancel 1-9, 47– → 1-9, 43–
  • Damage 8 → 8.0 * charge_mul (frames 22-37, IDs 0, 1, 2)
  • Angle 80° → 90° (frames 18-21, IDs 0, 1; frames 18-21, ID 2)
  • Angle 65° → 75° (frames 22-37, IDs 0, 1, 2)
  • On shield (safest hit) -19 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLwBoost hdr
Down Air
18-21varies80°50 / 65–1848–1-9, 47–0, 1handr
18-21varies80°50 / 65–2handr
22-37865°30 / 90-190, 1, 2handr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLwBoost hdr
Down Air
18-21varies90°50 / 65–1848–1-9, 43–0, 1handr
18-21varies90°50 / 65–2handr
22-37varies75°30 / 90–0, 1, 2handr

Neutral Special (1Neon) SpecialN1Neon

  • BKB 61 → 45
  • KBG 74 → 76
  • Size 7 → 5.5 (frames 11-15, ID 0)
  • Size 5 → 4 (frames 11-15, ID 1)
  • Hitlag 1 → 0.9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN1Neon hdr
Neutral Special
11-1525Sakurai61 / 74-291156–0top
11-1522Sakurai61 / 74-301top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN1Neon hdr
Neutral Special
11-1525Sakurai45 / 76-291156–0top
11-1522Sakurai45 / 76-301top

Neutral Special (Air, 1Fire) SpecialAirN1Fire

  • Land cancel lag 4 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1Fire vanilla
Neutral Special
spawns gunnercharge3404–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1Fire vanilla
Neutral Special
spawns gunnercharge340––

Neutral Special (Air, 1FireMax) SpecialAirN1FireMax

  • Land cancel lag 4 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1FireMax hdr
Neutral Special
spawns gunnercharge3404–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1FireMax hdr
Neutral Special
spawns gunnercharge340––

Neutral Special (Air, 2Loop) SpecialAirN2Loop

  • Land cancel lag – → 6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Loop hdr
Neutral Special
4-5645°30 / 100-13423–0armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2Loop hdr
Neutral Special
4-5645°30 / 100-1342360armr

Neutral Special (Air, 1Neon) SpecialAirN1Neon

  • BKB 61 → 45
  • KBG 74 → 76
  • Size 7 → 5.5 (frames 11-15, ID 0)
  • Size 5 → 4 (frames 11-15, ID 1)
  • Hitlag 1 → 0.9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1Neon hdr
Neutral Special
11-1525Sakurai61 / 74-291156–0top
11-1522Sakurai61 / 74-301top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN1Neon hdr
Neutral Special
11-1525Sakurai45 / 76-291156–0top
11-1522Sakurai45 / 76-301top

Side Special (2End) SpecialS2End

  • FAF 32 → 25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2End vanilla
Side Special
no hitboxes–32––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2End vanilla
Side Special
no hitboxes–25––

Side Special (Air, 2End) SpecialAirS2End

  • FAF 32 → 25
  • Land cancel lag 4 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2End vanilla
Side Special
no hitboxes–324–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2End vanilla
Side Special
no hitboxes–25––

Side Special (Air, 31) SpecialAirS31

  • Land cancel lag 4 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS31 vanilla
Side Special
no hitboxes–474–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS31 vanilla
Side Special
no hitboxes–47––

Side Special (Air, 32) SpecialAirS32

  • Land cancel lag – → 12
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS32 hdr
Side Special
no hitboxes–50––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS32 hdr
Side Special
no hitboxes–5012–

Up Special (1) SpecialHi1

  • FAF 37 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi1 hdr
Up Special
spawns bottomshoot1237––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi1 hdr
Up Special
spawns bottomshoot1255––

Up Special (2) SpecialHi2

  • Angle 75° → 80° (frames 5-22, ID 0)
  • KBG 83 → 91 (frames 2-4, ID 0)
  • KBG 105 → 99 (frames 5-22, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi2 hdr
Up Special
2-41280°68 / 83-41252–0top
5-22975°58 / 105-400top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi2 hdr
Up Special
2-41280°68 / 91-41252–0top
5-22980°58 / 99-400top

Up Special (3Start) SpecialHi3Start

  • FAF 12 → 15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3Start hdr
Up Special
no hitboxes–12––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3Start hdr
Up Special
no hitboxes–15––

Up Special (3) SpecialHi3

  • Startup – → 1
  • Active – → 1-10
  • FAF 35 → 11
  • Hitboxes reworked 0 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3 hdr
Up Special
no hitboxes–35––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3 hdr
Up Special
1-89varies80 / 35-3111–0bust
9-108varies80 / 42+50bust

Up Special (Air, 1) SpecialAirHi1

  • FAF 37 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 hdr
Up Special
spawns bottomshoot1237––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 hdr
Up Special
spawns bottomshoot1255––

Up Special (Air, 3Start) SpecialAirHi3Start

  • FAF 12 → 15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3Start hdr
Up Special
no hitboxes–12––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3Start hdr
Up Special
no hitboxes–15––

Up Special (Air, 3End) SpecialAirHi3End

  • FAF 16 → 19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3End vanilla
Up Special
no hitboxes–16––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3End hdr
Up Special
no hitboxes–19––

Down Special (1Loop) SpecialLw1Loop

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw1Loop vanilla
Down Special
no hitboxes–––JC 3–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw1Loop vanilla
Down Special
no hitboxes–––JC 3–

Down Special (1Hit) SpecialLw1Hit

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw1Hit vanilla
Down Special
no hitboxes–20–JC 3–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw1Hit vanilla
Down Special
no hitboxes–20–JC 3–

Down Special (1End) SpecialLw1End

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw1End vanilla
Down Special
no hitboxes–16–JC 3–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw1End vanilla
Down Special
no hitboxes–16–JC 3–

Down Special (3Start) SpecialLw3Start

  • FAF 8 → 7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3Start hdr
Down Special
no hitboxes–8––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3Start hdr
Down Special
no hitboxes–7––

Down Special (3Hold) SpecialLw3Hold

  • Angle 367° → 366°
  • Fixed knockback 25 → 60
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3Hold hdr
Down Special
1-22367°25 fixed–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3Hold hdr
Down Special
1-22366°60 fixed–1––0top

Down Special (3End) SpecialLw3End

  • FAF 18 → 17
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw3End hdr
Down Special
1-2855°30 / 70-10118–ADC0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw3End hdr
Down Special
1-28Sakurai40 / 50-9117–ADC0top
1-2855°30 / 70-91top

Down Special (Air, 1Loop) SpecialAirLw1Loop

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw1Loop vanilla
Down Special
no hitboxes–––JC 3–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw1Loop vanilla
Down Special
no hitboxes–––JC 3–

Down Special (Air, 1Hit) SpecialAirLw1Hit

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw1Hit vanilla
Down Special
no hitboxes–20–JC 3–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw1Hit vanilla
Down Special
no hitboxes–20–JC 3–

Down Special (Air, 1End) SpecialAirLw1End

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw1End vanilla
Down Special
no hitboxes–16–JC 3–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw1End vanilla
Down Special
no hitboxes–16–JC 3–

Down Special (Air, 3Start) SpecialAirLw3Start

  • FAF 8 → 7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3Start hdr
Down Special
no hitboxes–8––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3Start hdr
Down Special
no hitboxes–7––

Down Special (Air, 3Hold) SpecialAirLw3Hold

  • Angle 367° → 366°
  • Fixed knockback 25 → 60
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3Hold hdr
Down Special
1-22367°25 fixed–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3Hold hdr
Down Special
1-22366°60 fixed–1––0top

Down Special (Air, 3End) SpecialAirLw3End

  • FAF 18 → 17
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw3End hdr
Down Special
1-2855°30 / 70-10118–ADC0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw3End hdr
Down Special
1-28Sakurai40 / 50-9117–ADC0top
1-2855°30 / 70-91top

Grab Catch

  • Size 4.5 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––36–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––36–0grab

Dash Grab CatchDash

  • Size 4.5 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––41–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––41–0grab

Pivot Grab CatchTurn

  • Size 4.5 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
10-11––– / –––38–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
10-11––– / –––38–0grab

Forward Throw ThrowF

  • Angle Sakurai → 48° (frame 1, ID 0)
  • BKB 65 → 48 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
13Sakurai65 / 90–1230180–
1-93Sakurai60 / 100–0–
10-11448°140 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1348°48 / 90–1230180–
1-93Sakurai60 / 100–0–
10-11448°140 fixed–0top

Up Throw ThrowHi

  • FAF 45 → 46
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1790°40 fixed–745380–
1-193Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1790°40 fixed–746390–
1-193Sakurai60 / 100–0–

Down Throw ThrowLw

  • Release 16 → 19
  • FAF 41 → 44
  • BKB 93 → 60 (frame 1, ID 0)
  • KBG 48 → 55 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
18102°93 / 48–1641250–
1-403Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
18102°60 / 55–1944250–
1-433Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–

Air Dodge (Directional) EscapeAirSlide

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
22-23748°80 / 48-260top

Bottomshoot: Shoot

  • Active – → 1
  • Size 9 → 7 (frame 1, ID 0)
  • Size 10 → 7 (frame 1+, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1+780°110 / 30–1––0top
1+1245°60 / 100–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1780°110 / 30–1––0top
1+1245°60 / 100–0top

Flamepillar: Shoot

  • Shield damage -1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot vanilla
Shoot
1-25280°40 / 80–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1-25280°40 / 80–1––0top

Flamepillar: Pillar

  • Angle 110° → 120° (frames 1-30, IDs 0, 1, 2)
  • Shield damage -1.1 → 0 (frames 1-30, IDs 0, 1, 2)
  • Shield damage -1.4 → 0 (frame 31+, IDs 0, 1, 2)
  • SDI 0.8 → 0.7 (frames 1-30, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Pillar vanilla
Pillar
1-302.2110°15 fixed–1––0, 1, 2top
31+2.845°54 / 86–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Pillar hdr
Pillar
1-302.2120°15 fixed–1––0, 1, 2top
31+2.845°54 / 86–0, 1, 2top

Groundbomb: Fly

  • Hitlag 1 → 1.2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-150290°20 fixed–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-150290°20 fixed–1––0top

Gunnercharge: Shoot

  • Size 6 → 5.5 (frames 1-60, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1-604Sakurai14 / 42–1––0top
1-602150°27 / 80–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1-604Sakurai14 / 42–1––0top
1-602150°27 / 80–1top

Rapidshot Bullet: Fly

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
13Sakurai3 fixed–1––0top
2-63Sakurai3 fixed–0top
7-242Sakurai0 / 0–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
13Sakurai3 fixed–1––0top
23Sakurai3 fixed–0top
3-63Sakurai0 / 0–0top
7-242Sakurai0 / 0–0top

Rapidshot Bullet: FlyThrowHi

  • BKB 66 → 64
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyThrowHi hdr
FlyThrowHi
1-24390°66 / 140–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyThrowHi hdr
FlyThrowHi
1-24390°64 / 140–1––0top

Stealthbomb: Turn

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Turn hdr
Turn
1-501366°0 / 0–1––0top

Stealthbomb S: Move

  • Startup 5 → 1
  • Active 5-7 → 1-3
  • Damage 14 → 9
  • Angle 65° → 100°
  • BKB 48 → 37
  • KBG 94 → 79
  • Size 6 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Move hdr
Move
5-71465°48 / 94–5––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Move hdr
Move
1-39100°37 / 79–1––0top

Supermissile: Straight

  • Damage 12 → 10
  • Angle 60° → 65°
  • KBG 90 → 30
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Straight hdr
Straight
1+1260°50 / 90–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Straight hdr
Straight
1+1065°50 / 30–1––0top

Supermissile: SBurst

  • Shield damage 20 → 16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SBurst hdr
SBurst
1-32050°49 / 80–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SBurst hdr
SBurst
1-32050°49 / 80–1––0top

Mii Swordfighter

Jab 1 Attack11

  • Startup 6 → 5
  • Active 6-7 → 5-6
  • FAF 20 → 19
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
6-73.5Sakurai27 / 25-10620–0top
6-73.5Sakurai25 / 15-101top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-6370°30 / 20-10519–0top
5-6386°30 / 20-101top
5-63Sakurai25 / 15-102top

Jab 2 Attack12

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-73.578°30 / 20-12622–0top
6-73.5Sakurai25 / 15-121top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-7370°30 / 20-12622–0top
6-7380°30 / 20-121top
6-73Sakurai25 / 15-122top

Jab 3 Attack13

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
5-7430°40 / 120-26536–0, 1armr, haver
5-7630°40 / 120-252haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
5-7430°40 / 120-26536–0shoulderr
5430°40 / 120-261top
6-7430°40 / 120-251top
7430°40 / 120-242top

Forward Tilt AttackS3

  • Angle 72° → 52° (frames 9-12, IDs 0, 1)
  • Angle 87° → 72° (frames 9-12, ID 2)
  • KBG 55 → 42 (frames 9-12, IDs 0, 1)
  • KBG 55 → 48 (frames 9-12, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-121072°50 / 55-18935–0, 1armr, haver
9-121287°50 / 55-172haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-121052°50 / 42-18935–0, 1armr, haver
9-121272°50 / 48-172haver

Up Tilt AttackHi3

  • BKB 68 → 42
  • KBG 93 → 116 (frames 8-12, IDs 0, 1)
  • KBG 98 → 116 (frames 8-12, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-12980°68 / 93-16831–0, 1armr, haver
8-121182°68 / 98-142haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-12980°42 / 116-16831–0, 1armr, haver
8-121182°42 / 116-142haver

Down Tilt AttackLw3

  • FAF 20 → 24
  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-8870°52 / 66-8520–0armr
5-8880°52 / 66-81haver
5-81090°52 / 66-72haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-8830°25 / 40-12524–0, 1armr, haver
5-81030°50 / 40-112haver

Forward Air AttackAirF

  • Startup 10 → 8
  • Active 10-11, 14-15, 19-20 → 8-9, 12-13, 17-18
  • FAF 39 → 37
  • Auto cancel 33– → 34–
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
10-11366°35 fixed-810391133–0, 3armr
10-114367°35 fixed-71, 2, 4, 5haver
14-15375°35 fixed-80armr
14-15480°35 fixed-71, 2haver
19-20650°50 / 130-60, 1haver
19-20550°50 / 130-72armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-9370°30 / 40-88371134–0armr
8-9470°30 / 40-71, 2haver
12-13370°30 / 60-80armr
12-13470°30 / 60-71, 2haver
17-18450°30 / 130-70, 1haver
17-18350°30 / 130-82armr

Back Air AttackAirB

  • Startup 10 → 9
  • Active 10-13 → 9-13
  • FAF 39 → 38
  • Auto cancel 31– → 30–
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
10-1312Sakurai10 / 112-11039931–0, 1armr, haver
10-1314Sakurai10 / 11202haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-1312Sakurai10 / 99-1938930–0, 1, 3armr, haver, shoulderr
9-1314Sakurai10 / 11202haver

Up Air AttackAirHi

  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-141480°30 / 98-11042101-4, 29–0armr
10-141480°30 / 96-11haver
10-141680°30 / 9602haver
15-221180°21 / 78-20, 1, 2armr, haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-141490°30 / 90-11042101-4, 29–0, 1armr, haver
10-141690°30 / 9002haver
15-221180°21 / 78-20, 1, 2armr, haver

Down Air AttackAirLw

  • BKB 0 → 33 (frames 12-26, IDs 2, 3)
  • KBG 49 → 40 (frames 12-26, IDs 0, 1)
  • KBG 100 → 40 (frames 12-26, IDs 2, 3)
  • Fixed knockback 40 → 0 (frames 12-26, IDs 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
12-262270°33 / 49-91245121-4, 36–0, 1haver
12-262365°40 fixed-92, 3haver
28-30555°40 / 120-80, 1haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
12-262270°33 / 40-91245121-4, 36–0, 1haver
12-262365°33 / 40-92, 3haver
28-30555°40 / 120-80, 1haver

Neutral Special (2) SpecialN2

  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2 hdr
Neutral Special
13-1610Sakurai39 / 100-221343–0, 1armr, haver
13-1612Sakurai39 / 100-210, 1armr, haver
13-1612Sakurai39 / 100-212haver
13-1614Sakurai39 / 100-202haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN2 hdr
Neutral Special
13-1610Sakurai39 / 100-221343–0, 1armr, haver
13-1612Sakurai39 / 100-212haver

Neutral Special (3Start) SpecialN3Start

  • FAF 12 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3Start vanilla
Neutral Special
no hitboxes–12––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3Start hdr
Neutral Special
no hitboxes–10––

Neutral Special (3End) SpecialN3End

  • Active 6-19, 22-23, 29-31 → 6-19, 22-23
  • FAF 62 → 40
  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3End hdr
Neutral Special
6-18 (every 4)1180°7 fixed-53662–0haver
6-18 (every 4)10°5 fixed-531haver
22-23191°21 fixed-361haver
29-311170°80 / 70-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3End hdr
Neutral Special
6-18 (every 4)1180°7 fixed-31640–0haver
6-18 (every 4)1366°10 fixed-310haver
6-18 (every 4)10°5 fixed-311haver
22-23585°30 / 55-130haver
22-23570°30 / 55-131haver

Neutral Special (3EndTurn) SpecialN3EndTurn

  • Active 6-19, 22-23, 29-31 → 6-19, 22-23, 33-34
  • FAF 62 → 74
  • Damage 1 → 0.8 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
  • Damage 11 → 8 (frames 33-34, ID 0)
  • Angle 0° → 92° (frames 6-18 (every 4), ID 1)
  • Angle 70° → 40° (frames 33-34, ID 0)
  • BKB 80 → 58 (frames 33-34, ID 0)
  • KBG 70 → 105 (frames 33-34, ID 0)
  • Fixed knockback 7 → 1 (frames 6-18 (every 4), ID 0)
  • Fixed knockback 5 → 1 (frames 6-18 (every 4), ID 1)
  • Size 3.5 → 3.2 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
  • Shield damage 1 → 0 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1)
  • Shield damage 2 → 0 (frames 33-34, ID 0)
  • Hitlag 1.25 → 1.5 (frames 33-34, ID 0)
  • SDI 0.7 → 1 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
  • On shield (safest hit) -24 → -34
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3EndTurn hdr
Neutral Special
6-18 (every 4)1180°7 fixed-53662–0haver
6-18 (every 4)10°5 fixed-531haver
22-23191°21 fixed-361haver
29-311170°80 / 70-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3EndTurn vanilla
Neutral Special
6-18 (every 4)0.8180°1 fixed-65674–0haver
6-18 (every 4)0.892°1 fixed-651haver
22-230.891°21 fixed-491haver
33-34840°58 / 105-340top

Neutral Special (3EndMax) SpecialN3EndMax

  • Active 6-19, 22-23, 29-31 → 6-19, 22-23
  • FAF 62 → 40
  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3EndMax hdr
Neutral Special
6-18 (every 4)1180°7 fixed-53662–0haver
6-18 (every 4)10°5 fixed-531haver
22-23191°21 fixed-361haver
29-311170°80 / 70-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3EndMax hdr
Neutral Special
6-18 (every 4)1180°7 fixed-31640–0haver
6-18 (every 4)1366°10 fixed-310haver
6-18 (every 4)10°5 fixed-311haver
22-23585°30 / 55-130haver
22-23570°30 / 55-131haver

Neutral Special (3EndMaxTurn) SpecialN3EndMaxTurn

  • Active 6-19, 22-23, 29-31 → 6-19, 22-23, 33-34
  • FAF 62 → 74
  • Damage 1 → 0.8 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
  • Damage 11 → 8 (frames 33-34, ID 0)
  • Angle 0° → 92° (frames 6-18 (every 4), ID 1)
  • Angle 70° → 40° (frames 33-34, ID 0)
  • BKB 80 → 58 (frames 33-34, ID 0)
  • KBG 70 → 105 (frames 33-34, ID 0)
  • Fixed knockback 7 → 1 (frames 6-18 (every 4), ID 0)
  • Fixed knockback 5 → 1 (frames 6-18 (every 4), ID 1)
  • Size 3.5 → 3.2 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
  • Shield damage 1 → 0 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1)
  • Shield damage 2 → 0 (frames 33-34, ID 0)
  • Hitlag 1.25 → 1.5 (frames 33-34, ID 0)
  • SDI 0.7 → 1 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
  • On shield (safest hit) -24 → -34
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3EndMaxTurn hdr
Neutral Special
6-18 (every 4)1180°7 fixed-53662–0haver
6-18 (every 4)10°5 fixed-531haver
22-23191°21 fixed-361haver
29-311170°80 / 70-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN3EndMaxTurn vanilla
Neutral Special
6-18 (every 4)0.8180°1 fixed-65674–0haver
6-18 (every 4)0.892°1 fixed-651haver
22-230.891°21 fixed-491haver
33-34840°58 / 105-340top

Neutral Special (Air, 2) SpecialAirN2

  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2 hdr
Neutral Special
13-1610Sakurai39 / 100-221343–0, 1armr, haver
13-1612Sakurai39 / 100-210, 1armr, haver
13-1612Sakurai39 / 100-212haver
13-1614Sakurai39 / 100-202haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN2 hdr
Neutral Special
13-1610Sakurai39 / 100-221343–0, 1armr, haver
13-1612Sakurai39 / 100-212haver

Neutral Special (Air, 3Start) SpecialAirN3Start

  • FAF 12 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3Start vanilla
Neutral Special
no hitboxes–12––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3Start hdr
Neutral Special
no hitboxes–10––

Neutral Special (Air, 3End) SpecialAirN3End

  • Active 6-19, 22-23, 29-31 → 6-19, 22-23
  • FAF 62 → 40
  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3End hdr
Neutral Special
6-18 (every 4)1366°10 fixed-53662–0haver
22-231120°20 fixed-360haver
22-23145°25 fixed-361haver
29-311170°80 / 70-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3End hdr
Neutral Special
6-18 (every 4)1180°7 fixed-31640–0haver
6-18 (every 4)1366°10 fixed-310haver
6-18 (every 4)10°5 fixed-311haver
22-23585°30 / 55-130haver
22-23570°30 / 55-131haver

Neutral Special (Air, 3EndTurn) SpecialAirN3EndTurn

  • Active 6-19, 22-23, 29-31 → 6-7, 10-11, 14-15, 18-19, 22-23, 33-34
  • FAF 62 → 74
  • Hitboxes reworked 4 hits → 7 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3EndTurn hdr
Neutral Special
6-18 (every 4)1366°10 fixed-53662–0haver
22-231120°20 fixed-360haver
22-23145°25 fixed-361haver
29-311170°80 / 70-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3EndTurn vanilla
Neutral Special
6-70.890°1 fixed-65674–0haver
10-110.8285°10 fixed-610haver
14-150.890°1 fixed-570haver
18-190.8285°10 fixed-530haver
22-230.8120°20 fixed-490haver
22-230.845°25 fixed-491haver
33-34840°58 / 105-340top

Neutral Special (Air, 3EndMax) SpecialAirN3EndMax

  • Active 6-19, 22-23, 29-31 → 6-19, 22-23
  • FAF 62 → 40
  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3EndMax hdr
Neutral Special
6-18 (every 4)1366°10 fixed-53662–0haver
22-231120°20 fixed-360haver
22-23145°25 fixed-361haver
29-311170°80 / 70-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3EndMax hdr
Neutral Special
6-18 (every 4)1180°7 fixed-31640–0haver
6-18 (every 4)1366°10 fixed-310haver
6-18 (every 4)10°5 fixed-311haver
22-23585°30 / 55-130haver
22-23570°30 / 55-131haver

Neutral Special (Air, 3EndMaxTurn) SpecialAirN3EndMaxTurn

  • Active 6-19, 22-23, 29-31 → 6-7, 10-11, 14-15, 18-19, 22-23, 33-34
  • FAF 62 → 74
  • Hitboxes reworked 4 hits → 7 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3EndMaxTurn hdr
Neutral Special
6-18 (every 4)1366°10 fixed-53662–0haver
22-231120°20 fixed-360haver
22-23145°25 fixed-361haver
29-311170°80 / 70-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN3EndMaxTurn vanilla
Neutral Special
6-70.890°1 fixed-65674–0haver
10-110.8285°10 fixed-610haver
14-150.890°1 fixed-570haver
18-190.8285°10 fixed-530haver
22-230.8120°20 fixed-490haver
22-230.845°25 fixed-491haver
33-34840°58 / 105-340top

Side Special (2Dash) SpecialS2Dash

  • Startup – → 3
  • Cancel JC → –
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialS2Dash hdr
Side Special
no hitboxes–––JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2Dash hdr
Side Special
3+858°55 / 55–3––0top

Side Special (2Attack) SpecialS2Attack

  • FAF 35 → 30
  • Damage 8 → 10
  • Angle 55° → 90°
  • BKB 40 → 65
  • KBG 115 → 44
  • On shield (safest hit) -25 → -19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2Attack hdr
Side Special
3-5855°40 / 115-25335–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2Attack hdr
Side Special
3-51090°65 / 44-19330–0, 1top

Side Special (Air, 2Dash) SpecialAirS2Dash

  • Startup – → 3
  • Cancel JC → –
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirS2Dash hdr
Side Special
no hitboxes–––JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Dash hdr
Side Special
3+858°55 / 55–3––0top

Side Special (Air, 2Attack) SpecialAirS2Attack

  • FAF 59 → 40
  • Land cancel lag – → 12
  • Damage 8 → 10
  • Angle 55° → 90°
  • BKB 40 → 65
  • KBG 115 → 44
  • On shield (safest hit) -49 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Attack hdr
Side Special
3-5855°40 / 115-49359–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2Attack hdr
Side Special
3-51090°65 / 44-29340120, 1top

Side Special (Air, 3 1Hi) SpecialAirS3_1Hi

  • Cancel – → C
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3_1Hi hdr
Side Special
spawns chakram148––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirS3_1Hi hdr
Side Special
spawns chakram148–C–

Side Special (Air, 3 1) SpecialAirS3_1

  • Cancel – → C
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3_1 hdr
Side Special
spawns chakram148––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirS3_1 hdr
Side Special
spawns chakram148–C–

Side Special (Air, 3 1Lw) SpecialAirS3_1Lw

  • FAF 54 → 48
  • Cancel – → C
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3_1Lw hdr
Side Special
spawns chakram154––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirS3_1Lw hdr
Side Special
spawns chakram148–C–

Up Special (3Start) SpecialHi3Start

  • FAF 8 → 7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3Start hdr
Up Special
no hitboxes–8––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi3Start hdr
Up Special
no hitboxes–7––

Up Special (Air, 3) SpecialAirHi3

  • Active 8-31, 38, 45-46 → 8, 11-31, 38, 45-46
  • Hitboxes reworked 12 hits → 13 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3 hdr
Up Special
8395°115 fixed-72884–0top
8, 11, 16, 19, 22, 26, 31285°60 fixed-722hip
11260°80 fixed-691top
162100°80 fixed-640top
19260°90 fixed-611top
222105°65 fixed-580top
26260°70 fixed-541top
312105°50 fixed-490top
38230°80 fixed-421top
38260°60 fixed-422hip
455Sakurai30 / 200-340top
465Sakurai30 / 200-330top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi3 hdr
Up Special
8395°115 fixed-72884–0top
8385°60 fixed-722hip
11260°80 fixed-691top
11, 16, 19, 22, 26, 31285°60 fixed-692hip
162100°80 fixed-640top
19260°90 fixed-611top
222105°65 fixed-580top
26260°70 fixed-541top
312105°50 fixed-490top
38230°80 fixed-421top
38260°60 fixed-422hip
458Sakurai38 / 140-320top
468Sakurai38 / 140-310top

Down Special (1) SpecialLw1

  • Startup – → 7
  • Active – → 7-10
  • FAF 60 → 30
  • Hitboxes reworked 0 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1 vanilla
Down Special
no hitboxes–60––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1 hdr
Down Special
7-10575°54 / 23-18730–0, 1, 2armr
7-105Sakurai20 / 20-183, 4, 5armr

Down Special (1Hit) SpecialLw1Hit

  • Startup 16 → 21
  • Active 16-18 → 21-22
  • FAF 38 → 39
  • Hitlag 1.15 → 1.5
  • On shield (safest hit) -15 → -11
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Hit hdr
Down Special
16-18880°85 / 60-151638–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Hit vanilla
Down Special
21-22880°85 / 60-112139–0top

Down Special (2) SpecialLw2

  • Startup 24 → 10
  • Active 24-27 → –
  • FAF 53 → 52
  • Hitboxes reworked 2 hits → 0 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw2 hdr
Down Special
24-27660°40 / 55-232453–0top
24-271260°40 / 55-201, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw2 hdr
Down Special
spawns tornadoshot1052––

Down Special (3) SpecialLw3

  • Startup 14 → 15
  • Active 14-33 → 15-34
  • FAF 37 → 38
  • Angle 42° → 45° (frames 19-26, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3 hdr
Down Special
141540°50 / 72-121437–0, 1haver
15-171540°50 / 72-110, 1top
18-251342°50 / 72-90, 1top
26-331050°50 / 72-30, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3 hdr
Down Special
151540°50 / 72-121538–0, 1haver
16-181540°50 / 72-110, 1top
19-261345°50 / 72-90, 1top
27-341050°50 / 72-30, 1top

Down Special (1Flourish) SpecialLw1Flourish

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Flourish hdr
Down Special
6-12677°40 / 75-22634–0, 1armr, haver
6-12882°40 / 75-212haver

Down Special (1Mordschlag) SpecialLw1Mordschlag

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw1Mordschlag hdr
Down Special
19-2214–1649°80 / 78-27 to -261956–0, 1, 2armr, haver

Down Special (3End2) SpecialLw3End2

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3End2 hdr
Down Special
7-101080°64 / 85-27742–0top

Down Special (3End2Max) SpecialLw3End2Max

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3End2Max hdr
Down Special
7-101080°64 / 85-27742–0top

Down Special (Air, 1) SpecialAirLw1

  • Startup – → 7
  • Active – → 7-10
  • FAF 65 → 30
  • Hitboxes reworked 0 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1 vanilla
Down Special
no hitboxes–65––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1 hdr
Down Special
7-10575°54 / 23-18730–0, 1, 2armr
7-105Sakurai20 / 20-183, 4, 5armr

Down Special (Air, 1Hit) SpecialAirLw1Hit

  • Startup 16 → 21
  • Active 16-18 → 21-22
  • FAF 45 → 42
  • Hitlag 1.15 → 1.5
  • On shield (safest hit) -22 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1Hit hdr
Down Special
16-18873°85 / 60-221645–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1Hit vanilla
Down Special
21-22873°85 / 60-142142–0top

Down Special (Air, 2) SpecialAirLw2

  • Startup 24 → 10
  • Active 24-27 → –
  • FAF 53 → 52
  • Hitboxes reworked 2 hits → 0 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw2 hdr
Down Special
24-27660°40 / 55-232453–0top
24-271260°40 / 55-201, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw2 hdr
Down Special
spawns tornadoshot1052––

Down Special (Air, 3) SpecialAirLw3

  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3 hdr
Down Special
17-1913275°40 / 50-51732–0, 2top
17-1913Sakurai40 / 90-51, 3top
20-2711Sakurai40 / 75-30, 1top
28-358Sakurai40 / 75+30, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3 hdr
Down Special
17-1913275°40 / 50-51732–0, 1top
20-271150°40 / 75-30, 1top
28-35855°40 / 75+30, 1top

Down Special (Air, 3End) SpecialAirLw3End

  • Cancel C 21 → –
  • Damage 7 → 5
  • KBG 120 → 105
  • On shield (safest hit) -24 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw3End hdr
Down Special
2-4745°60 / 120-24232–C 210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3End hdr
Down Special
2-4545°60 / 105-25232–0top

Down Special (Air, 1Flourish) SpecialAirLw1Flourish

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1Flourish hdr
Down Special
6-12677°40 / 75-22634–0, 1armr, haver
6-12882°40 / 75-212haver

Down Special (Air, 1Mordschlag) SpecialAirLw1Mordschlag

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw1Mordschlag hdr
Down Special
19-2214–1649°80 / 78-27 to -261956–0, 1, 2armr, haver

Down Special (Air, 3End2) SpecialAirLw3End2

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3End2 hdr
Down Special
7-101080°64 / 85-27742–0top

Down Special (Air, 3End2Max) SpecialAirLw3End2Max

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3End2Max hdr
Down Special
7-101080°64 / 85-27742–0top

Air Dodge EscapeAir

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Chakram: Fly

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-361.5365°30 / 40–1––0top
1-66985°60 / 50–0top
37-661.50°30 / 40–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-221.5365°30 / 40–1––0top
1-66985°34 / 75–0top
23-361.590°30 / 40–0top
37-661.510°30 / 40–0top

Chakram: FlyFlickSub

  • Damage 9 → 8
  • Angle 85° → 45°
  • BKB 60 → 30
  • KBG 50 → 70
  • Size 4 → 3
  • Hitlag 1.1 → 1.2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyFlickSub hdr
FlyFlickSub
1-66985°60 / 50–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyFlickSub vanilla
FlyFlickSub
1-66845°30 / 70–1––0top

Chakram: FlyNormalSub

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyNormalSub hdr
FlyNormalSub
1-361.5365°30 / 40–1––0top
37-661.50°30 / 40–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FlyNormalSub vanilla
FlyNormalSub
1-661.10°30 / 40–1––0top

Lightshuriken: Fly

  • Damage 9 → 7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-50955°38 / 60–1––0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-50755°38 / 60–1––0, 1top

Tornadoshot: Fly

  • Damage 7 → 11 (frames 1-17, ID 0)
  • Damage 6 → 12 (frames 18-50, ID 0)
  • BKB 53 → 54 (frames 1-17, ID 0)
  • BKB 48 → 51 (frames 18-50, ID 0)
  • KBG 23 → 16 (frames 1-17, ID 0)
  • KBG 61 → 35 (frames 18-50, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-17765°53 / 23–1––0top
18-50680°48 / 61–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fly hdr
Fly
1-171165°54 / 16–1––0top
18-501280°51 / 35–0top

Tornadoshot: Shockspell

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shockspell hdr
Shockspell
15-18673°40 / 55–15––0top
15-181784°40 / 72–1, 2top

Min Min

Attributes

  • Nair 8 → 9
  • Uair 7 → 8

Jab 1 Attack11

  • Damage 2.7 → 3
  • BKB 10 → 20 (frames 4-5, IDs 0, 1, 2, 3)
  • Hitlag 1.1 → 1 (frames 4-5, ID 4)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-52.7Sakurai10 / 35-8416–0, 1, 2, 3legl, kneel
4-52.7Sakurai31 / 16-84top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-53Sakurai20 / 35-8416–0, 1, 2, 3legl, kneel
4-53Sakurai31 / 16-84top

Jab 2 Attack12

  • Damage 2.4 → 2.5
  • BKB 15 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
8-102.460°15 / 40-10822–0top
8-102.480°15 / 40-101top
8-102.493°15 / 40-102top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
8-102.560°20 / 40-10822–0top
8-102.580°20 / 40-101top
8-102.593°20 / 40-102top

Rapid Jab Finisher Attack100End

  • Hitlag 2.6 → 1.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End vanilla
Jab
7-8545°90 / 60-29741–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
7-8545°90 / 60-29741–0top

Down Tilt AttackLw3

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
13-158–9.2Sakurai40 / 85-14 to -131334–0top
13-1510–11.590°40 / 80-13 to -121top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
13-15
left arm not dragonized
8Sakurai40 / 85-141334–0top
13-15
left arm not dragonized
1090°40 / 80-131top
13-15
with the left arm dragonized
12Sakurai42 / 61-120top
13-15
with the left arm dragonized
1590°40 / 57-101top

Forward Smash AttackS4

  • Damage 16 → 20 (frames 18-22 (every 1), ID 0)
  • Damage 20 → 25 (frames 18-22, ID 1)
  • BKB 60 → 57 (frames 18-22 (every 1), ID 0; frames 18-22, ID 1)
  • KBG 70 → 57 (frames 18-22 (every 1), ID 0; frames 18-22, ID 1)
  • Shield damage 20 → 15 (frames 18-22 (every 1), ID 0; frames 18-22, ID 1)
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
18-2212Sakurai48 / 94-331860–3, 4shoulderl, arml2
18-22 (every 1)
left arm not dragonized
15Sakurai48 / 94-310, 1pl1_gimmickc, pr1_gimmickc
18-22 (every 1)
left arm not dragonized
13Sakurai48 / 94-320pl1_gimmickc
18-22 (every 1)
with the left arm dragonized
16Sakurai60 / 70-310throw
18-22 (every 1)
with the left arm dragonized
16Sakurai48 / 94-310pl1_gimmickc
18-22
with the left arm dragonized
20Sakurai60 / 70-281throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
18-2212Sakurai48 / 94-331860–3, 4arml2
18-22 (every 1)
left arm not dragonized
15Sakurai48 / 94-310, 1pl1_gimmickc, pr1_gimmickc
18-22 (every 1)
left arm not dragonized
13Sakurai48 / 94-320pl1_gimmickc
18-22 (every 1)
with the left arm dragonized
20Sakurai57 / 57-280throw
18-22 (every 1)
with the left arm dragonized
16Sakurai48 / 94-310pl1_gimmickc
18-22
with the left arm dragonized
25Sakurai57 / 57-261throw

Up Smash AttackHi4

  • Active 11-13 → 11-12 (frames 11-12, IDs 0, 1, 2)
  • Active 14-16 → 13-15 (frames 13-15, IDs 0, 1, 2)
  • Active 17-19 → 16-19 (frames 16-19, IDs 0, 1, 2)
  • Damage 16 → 17 (frames 11-12, IDs 0, 1, 2)
  • Damage 12 → 11 (frames 16-19, IDs 0, 1, 2)
  • Angle 75° → 82° (frames 11-12, IDs 0, 1, 2)
  • KBG 95 → 88 (frames 11-12, IDs 0, 1, 2)
  • KBG 103 → 111 (frames 16-19, IDs 0, 1, 2)
  • On shield (safest hit) -31 → -32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-131675°48 / 95-351157–0, 1, 2legl, kneel, footl
14-161482°48 / 100-330, 1, 2legl, kneel, footl
17-191282°48 / 103-310, 1, 2legl, kneel, footl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-121782°48 / 88-341157–0, 1, 2legl, kneel, footl
13-151482°48 / 100-340, 1, 2legl, kneel, footl
16-191182°48 / 111-320, 1, 2legl, kneel, footl

Down Smash AttackLw4

  • Damage 14 → 13 (frames 6-8, IDs 0, 1)
  • Damage 16 → 15 (frames 6-8, IDs 2, 3)
  • KBG 80 → 85 (frames 6-8, IDs 0, 1)
  • KBG 77 → 82 (frames 6-8, IDs 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-81440°50 / 80-37653–0, 1top
6-81640°50 / 77-362, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-81340°50 / 85-37653–0, 1top
6-81540°50 / 82-362, 3top

Neutral Air AttackAirN

  • Land lag 8 → 9
  • BKB 33 → 22 (frames 7-9, IDs 0, 1, 2)
  • BKB 31 → 22 (frames 10-25, IDs 0, 1, 2)
  • KBG 64 → 99 (frames 7-9, IDs 0, 1, 2)
  • KBG 69 → 99 (frames 10-25, IDs 0, 1, 2)
  • On shield (safest hit) -1 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-910Sakurai33 / 64-174481-6, 30–0, 1, 2kneel, hip
10-258Sakurai31 / 69-20, 1, 2kneel, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-910Sakurai22 / 99-274491-6, 30–0, 1, 2kneel, hip
10-258Sakurai22 / 99-30, 1, 2kneel, hip

Back Air AttackAirB

  • FAF 40 → 38
  • Auto cancel 1-3, 31– → 1-3, 28–
  • BKB 42 → 12
  • KBG 98 → 117
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
8-1013Sakurai42 / 98-1840101-3, 31–0, 1kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
8-1013Sakurai12 / 117-1838101-3, 28–0, 1kneer

Up Air AttackAirHi

  • Land lag 7 → 8
  • Damage 7.5 → 8
  • Angle 70° → 64°
  • KBG 114 → 83
  • On shield (safest hit) -1 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-127.570°48 / 114-163271-2, 24–0, 1, 2legl, kneel, footl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-12864°48 / 83-263281-2, 24–0, 1, 2legl, kneel, footl

Neutral Special (Air) SpecialAirN

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
SpecialAirN hdr
Neutral Special
8-181360°50 / 95-11829–1-3, 28–0, 1armr5, handr
8-188.547°45 / 68-140, 1armr5, handr
8-1810.5–12.07545°45 / 100-13 to -120, 1armr5, handr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
SpecialAirN hdr
Neutral Special
8-181460°50 / 89-11829–1-3, 28–0, 1armr5, handr
8-18851°45 / 66-140, 1armr5, handr
8-18
left arm not dragonized
949°45 / 108-140, 1armr5, handr
8-18
with the left arm dragonized
13.549°45 / 91-110, 1armr5, handr

Up Special (Air, Start2) SpecialAirHiStart2

  • FAF 15 → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart2 hdr
Up Special
no hitboxes–1532–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart2 hdr
Up Special
no hitboxes–1432–

Up Special (Air, Start) SpecialAirHiStart

  • FAF 15 → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–1532–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–1432–

Up Special (Air, End) SpecialAirHiEnd

  • Land lag 32 → –
  • Land cancel lag – → 14
  • On shield (safest hit) -25 → -17
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHiEnd hdr
Up Special
2
left arm not dragonized
945°56 / 78-2622732C 240arml
2
with the left arm dragonized
10.3545°66 / 85-250arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHiEnd hdr
Up Special
2
left arm not dragonized
945°56 / 78-1822714C 240arml
2
with the left arm dragonized
10.3545°66 / 85-170arml

Grab Catch

  • Active 10-11 → 9-10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
10-11––– / –––40–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
9-10––– / –––40–0grab

Back Throw ThrowB

  • FAF 47 → 55
  • Damage 0 → 3 (frame 1, ID 0)
  • Damage 14 → 9 (frame 27, ID 1)
  • Angle 47° → 53° (frame 1, ID 0)
  • Angle 32° → 45° (frame 27, ID 1)
  • BKB 32 → 78 (frame 1, ID 0)
  • BKB 40 → 62 (frame 27, ID 1)
  • KBG 340 → 41 (frame 1, ID 0)
  • KBG 60 → 45 (frame 27, ID 1)
  • On shield (safest hit) – → -21
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1047°32 / 340–3147160–
1-273Sakurai60 / 100–0–
271432°40 / 60–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1353°78 / 41–3155240–
1-273Sakurai60 / 100–0–
27945°62 / 45-211top

Down Throw ThrowLw

  • FAF 37 → 39
  • KBG 60 → 68 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw vanilla
Down Throw
1475°90 / 60–1637210–
1-143Sakurai60 / 100–0–
1540°30 / 130–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1475°90 / 68–1639230–
1-143Sakurai60 / 100–0–
1540°30 / 130–0top

Air Dodge EscapeAir

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Punch1: Up Special (Air, Attack) SpecialAirHiAttack

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiAttack hdr
Up Special (Air, Attack)
112.75varies56 / 73–1––0have
1-812.75varies56 / 73–0have
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiAttack hdr
Up Special (Air, Attack)
119.575°56 / 51–1––0have
11375°56 / 72–0have
1-819.575°56 / 51–0have
1-81375°56 / 72–0have

Punch1: Up Special (Air, AttackDragon) SpecialAirHiAttackDragon

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiAttackDragon hdr
Up Special (Air, AttackDragon)
112.75varies56 / 73–1––0have
1-812.75varies56 / 73–0have
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiAttackDragon hdr
Up Special (Air, AttackDragon)
119.575°56 / 51–1––0have
11375°56 / 72–0have
1-819.575°56 / 51–0have
1-81375°56 / 72–0have

Punch1: AttackShort

  • Angle 45° → 52°
  • BKB 50 → 30 + bkb
  • Shield damage -2.5 → 0
  • Effect normal → collision_attr
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackShort hdr
AttackShort
1845°50 / 87–1––0have
2-10845°50 / 87–0have
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackShort hdr
AttackShort
1852°varies / 87–1––0have
2-10852°varies / 87–0have

Punch1: AttackLong

  • Damage 12 → 9 (frame 1, ID 0; frames 2-3, ID 0)
  • Damage 16 → 10 (frames 4-6, ID 0)
  • Damage 13 → 9 (frames 9-10, ID 0)
  • Angle 45° → 52°
  • BKB 40 → 30 + bkb
  • Shield damage -3.5 → 10
  • Effect normal → collision_attr (frames 2-3, ID 0; frames 4-6, ID 0; frames 9-10, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLong hdr
AttackLong
11245°40 / 78–1––0have
2-31245°40 / 78–0have
4-61645°40 / 78–0have
9-101345°40 / 78–0have
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLong hdr
AttackLong
1952°varies / 78–1––0have
2-3952°varies / 78–0have
4-61052°varies / 78–0have
9-10952°varies / 78–0have

Punch1: AttackDragonShootLong

  • Damage 13.8 → 12 (frame 1, ID 0; frames 1-3, ID 0)
  • Damage 16.75 → 15 (frames 4-5, ID 0; frames 6-8, ID 0)
  • Angle 45° → 52° (frame 1, ID 0; frames 1-3, ID 0; frames 4-5, ID 0)
  • Angle 45°–Sakurai → angle (frames 6-8, ID 0)
  • BKB 40 → 30 + bkb (frame 1, ID 0; frames 1-3, ID 0; frames 4-5, ID 0)
  • BKB 40–60 → link_bkb (frames 6-8, ID 0)
  • KBG 0–70 → kbg (frames 6-8, ID 0)
  • Shield damage -4.5 → 10 (frame 1, ID 0; frames 1-3, ID 0)
  • Shield damage -3.5 → 10 (frames 4-5, ID 0; frames 6-8, ID 0)
  • Effect normal → collision_attr
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDragonShootLong hdr
AttackDragonShootLong
113.845°40 / 78–1––0have
1-313.845°40 / 78–0have
4-516.7545°40 / 78–0have
6-816.7545°–Sakurai40–60 / 0–70–0have
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDragonShootLong hdr
AttackDragonShootLong
11252°varies / 78–1––0have
1-31252°varies / 78–0have
4-51552°varies / 78–0have
6-815variesvaries / varies–0have

Punch2: AttackShort

  • Shield damage -6 → 7
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackShort hdr
AttackShort
11355°50 / 92–1––0center
1-101355°50 / 92–0center
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackShort hdr
AttackShort
11355°50 / 92–1––0center
1-101355°50 / 92–0center

Punch2: AttackLong

  • Shield damage -6 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLong hdr
AttackLong
11755°60 / 75–1––0center
1-31755°60 / 75–0center
4-131955°60 / 75–0center
141755°60 / 75–0center
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLong hdr
AttackLong
11755°60 / 75–1––0center
1-31755°60 / 75–0center
4-131955°60 / 75–0center
141755°60 / 75–0center

Punch2: AttackLongHold

  • Shield damage -6 → 25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLongHold hdr
AttackLongHold
12055°60 / 75–1––0center
1-32055°60 / 75–0center
4-132255°60 / 75–0center
14+2055°60 / 75–0center
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLongHold hdr
AttackLongHold
12055°60 / 75–1––0center
1-32055°60 / 75–0center
4-132255°60 / 75–0center
14+2055°60 / 75–0center

Punch3: AttackShort

  • Damage 6 → 5 (frames 1-36, ID 0)
  • BKB 60 → 0 (frames 1-36, ID 0)
  • KBG 0 → 100 (frames 1-36, ID 0)
  • Shield damage -2.5 → 0 (frame 1, ID 0)
  • Shield damage -4 → 0 (frames 1-36, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackShort hdr
AttackShort
1570°40 / 95–1––0cakram1
1-36690°10 fixed–0cakram1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackShort hdr
AttackShort
1570°40 / 95–1––0cakram1
1-36590°10 fixed–0cakram1

Punch3: AttackLong

  • Damage 10 → 7 (frame 1, ID 0; frames 1-3, ID 0)
  • Damage 12 → 7 (frames 4-36, ID 0)
  • BKB 30 → 27 (frame 1, ID 0; frames 1-3, ID 0)
  • BKB 60 → 0 (frames 4-36, ID 0)
  • KBG 69 → 93 (frame 1, ID 0; frames 1-3, ID 0)
  • KBG 0 → 100 (frames 4-36, ID 0)
  • Shield damage -4 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLong hdr
AttackLong
11070°30 / 69–1––0cakram1
1-31070°30 / 69–0cakram1
4-361290°10 fixed–0cakram1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLong hdr
AttackLong
1770°27 / 93–1––0cakram1
1-3770°27 / 93–0cakram1
4-36790°10 fixed–0cakram1

Punch3: AttackLongHold

  • Damage 12 → 8 (frame 1, ID 0; frames 1-3, ID 0)
  • Damage 13.8 → 8 (frames 4-6, ID 0; frame 7+, ID 0)
  • Shield damage -4 → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLongHold hdr
AttackLongHold
112368°10 fixed–1––0cakram1
1-312368°10 fixed–0cakram1
4-613.8368°10 fixed–0cakram1
7+13.890°10 fixed–0cakram1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLongHold hdr
AttackLongHold
18368°10 fixed–1––0cakram1
1-38368°10 fixed–0cakram1
4-68368°10 fixed–0cakram1
7+890°10 fixed–0cakram1

Ring: AttackS4Fly

  • Active 1-2 → 1-6
  • Angle 35° → 62° (frames 3-6, ID 0)
  • KBG 0 → 45
  • Fixed knockback 10 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Fly hdr
AttackS4Fly
1-2450°10 fixed–1––0cakram1
3+435°10 fixed–0cakram1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Fly hdr
AttackS4Fly
1-2450°90 / 45–1––0cakram1
3-6462°90 / 45–0cakram1

Ring: AttackFly

  • Active 1-2 → 1-6
  • Damage 2.5 → 3
  • BKB 60 → 67
  • KBG 40 → 15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackFly hdr
AttackFly
1-22.550°60 / 40–1––0cakram1
3+2.535°60 / 40–0cakram1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackFly hdr
AttackFly
1-2350°67 / 15–1––0cakram1
3-6335°67 / 15–0cakram1

Mr. Game & Watch

Neutral Air AttackAirN

  • Angle 40° → 56° (frames 22-24, IDs 2, 3)
  • KBG 128 → 93 (frames 22-24, IDs 2, 3)
  • Size 4 → 3.5 (frames 7-10, IDs 2, 3; frames 12-15, ID 2; frames 12-15, ID 3)
  • Size 4.25 → 3.75 (frames 17-20, ID 2; frames 17-20, ID 3)
  • Size 4.5 → 4 (frames 22-24, IDs 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-102367°34 / 22-674391-2, 43–0, 1top
7-102235°39 fixed-62, 3top
12-153367°34 / 22-60, 1top
12-153215°39 fixed-62top
12-153225°39 fixed-63top
17-203367°34 / 22-60, 1top
17-203155°39 fixed-62top
17-203160°39 fixed-63top
22-24650°45 / 106-40, 1top
22-247.340°45 / 128-32, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
7-102367°34 / 22-674391-2, 43–0, 1top
7-102235°39 fixed-62, 3top
12-153367°34 / 22-60, 1top
12-153215°39 fixed-62top
12-153225°39 fixed-63top
17-203367°34 / 22-60, 1top
17-203155°39 fixed-62top
17-203160°39 fixed-63top
22-24650°45 / 106-40, 1top
22-247.356°45 / 93-32, 3top

Side Special (3) SpecialS3

  • Shield damage 43 → 36
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3 hdr
Side Special
16-236140°45 / 50-281650–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3 hdr
Side Special
16-236140°45 / 50-281650–0, 1top

Side Special (Air, 3) SpecialAirS3

  • Shield damage 43 → 36
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3 hdr
Side Special
16-236140°45 / 50-281650–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3 hdr
Side Special
16-236140°45 / 50-281650–0, 1top

Up Special (Air) SpecialAirHi

  • Land lag 40 → –
  • Land cancel lag – → 14
  • On shield (safest hit) -35 → -16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
6-11675°100 / 36-35642400top
6-11685°123 / 36-350top
12-20680°60 / 80-350waist
21-25480°60 / 80-360waist
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
6-11675°100 / 36-30642140top
6-11685°123 / 36-300top
12-20680°60 / 80-240waist
21-25480°60 / 80-160waist

Air Dodge EscapeAir

  • FAF 59 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5910–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–

Air Dodge (Directional) EscapeAirSlide

  • FAF 59 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5910–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–

Mythra

Attributes

  • Uair 9 → 8

Up Air AttackAirHi

  • Land lag 9 → 8
  • Angle 75° → 76° (frames 9-13, IDs 2, 3)
  • On shield (safest hit) -3 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-13881°50 / 75-393491, 19–0, 1armr, haver
9-13675°50 / 75-42, 3haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-13881°50 / 75-293481, 19–0, 1armr, haver
9-13676°50 / 75-32, 3haver

Up Special (Air, Jump) SpecialAirHiJump

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiJump hdr
Up Special
1-27varies100 fixed-15122–0, 1, 2, 3sword2, top
3780°60 / 10-130, 1, 2, 3top
4-5772°50 / 10-120sword2
4-5768°50 / 10-121sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiJump hdr
Up Special
1-27varies100 fixed-15122140, 1, 2, 3sword2, top
3780°60 / 10-130, 1, 2, 3top
4-5772°50 / 10-120sword2
4-5768°50 / 10-121sword2

Up Special (Air, 1) SpecialAirHi1

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 vanilla
Up Special
spawns exprosiveshot1113––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi1 vanilla
Up Special
spawns exprosiveshot111314–

Up Special (Air, 2) SpecialAirHi2

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 vanilla
Up Special
spawns spreadbullet1219––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 vanilla
Up Special
spawns spreadbullet121914–

Air Dodge EscapeAir

  • FAF 53 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5110–

Air Dodge (Directional) EscapeAirSlide

  • FAF 53 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5110–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Ness

Dash Attack AttackDash

  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
8-940°57 fixed-29842–0top
8-9480°51 / 117-291top
8-94Sakurai80 fixed-292top
15-16220°70 fixed-230top
22-24495°80 / 90-150top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
8-9410°30 / 50-29842–0top
8-9410°20 / 50-291top
15-16210°20 / 50-230top
22-24495°80 / 90-150top

Down Special (Hold) SpecialLwHold

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwHold hdr
Down Special
1-5555°32 / 96–1––JC 20, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwHold hdr
Down Special
1-5555°32 / 96–1––JC 20, 1top

Down Special (Hit) SpecialLwHit

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwHit vanilla
Down Special
no hitboxes–17–JC 2–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwHit vanilla
Down Special
no hitboxes–17–JC 2–

Down Special (End) SpecialLwEnd

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEnd hdr
Down Special
no hitboxes–20–JC 2–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEnd hdr
Down Special
no hitboxes–20–JC 2–

Down Special (Air, Hold) SpecialAirLwHold

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwHold hdr
Down Special
1-5555°32 / 96–1––JC 20, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwHold hdr
Down Special
1-5555°32 / 96–1––JC 20, 1top

Down Special (Air, Hit) SpecialAirLwHit

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwHit vanilla
Down Special
no hitboxes–21–JC 2–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwHit vanilla
Down Special
no hitboxes–21–JC 2–

Down Special (Air, End) SpecialAirLwEnd

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEnd hdr
Down Special
no hitboxes–20–JC 2–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEnd hdr
Down Special
no hitboxes–20–JC 2–

Forward Throw ThrowF

  • BKB 120 → 80 (frame 1, ID 0)
  • KBG 10 → 44 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
11145°120 / 10–2753260–
1-523Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
11145°80 / 44–2753260–
1-523Sakurai60 / 100–0–

Up Throw ThrowHi

  • FAF 56 → 57
  • BKB 75 → 105 (frame 1, ID 0)
  • KBG 75 → 44 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1990°75 / 75–3656200–
1-553Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1990°105 / 44–3657210–
1-563Sakurai60 / 100–0–

Air Dodge EscapeAir

  • FAF 59 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5910–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–

Air Dodge (Directional) EscapeAirSlide

  • FAF 59 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5910–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–

Yoyohead: Up Smash AttackHi4

  • Shield damage 10 → 0 (frames 9-13, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
9-13190°30 fixed–9––0attach
14-311580°70 / 79–0attach
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
9-13190°30 fixed–9––0attach
14-311580°70 / 79–0attach

Olimar

Forward Smash AttackS4

  • FAF 43 → 44
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 vanilla
Forward Smash
no hitboxes1143––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 vanilla
Forward Smash
no hitboxes1144––

Pikmin: AttackS4SJump

  • FAF 43 → 44
  • Damage 15.225–24.36 → 16.24–24.36 (frames 11-14, IDs 0, 1)
  • Damage 10.5–16.8 → 11.2–16.8 (frames 15-19, IDs 0, 1)
  • Damage 6.3–10.08 → 6.72–10.08 (frames 20-29, IDs 0, 1)
  • Angle Sakurai → 44–50
  • KBG 75 → 67.5–82.5
  • Shield damage dmg * p.shield_dmg + 10.0 * (1.0 - p.shield_dmg) → dmg * p.shield_dmg + 10.0
  • On shield (safest hit) -5 → -6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4SJump hdr
Forward Smash
11-1415.225–24.36Sakurai33 / 75-13 to -51143–0, 1head1
15-1910.5–16.8Sakurai33 / 75-14 to -70, 1head1
20-296.3–10.08Sakurai33 / 75-12 to -90, 1head1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4SJump hdr
Forward Smash
11-1416.24–24.36varies33 / varies-9 to -61144–0, 1head1
15-1911.2–16.8varies33 / varies-11 to -90, 1head1
20-296.72–10.08varies33 / varies-12 to -110, 1head1

Pikmin: Up Smash AttackHi4

  • Active 12-14 → 12-13 (frames 12-13, IDs 0, 1)
  • Active 15-21 → 14-21 (frames 14-21, IDs 0, 1)
  • Damage 13.65–21.84 → 14.56–21.84 (frames 12-13, IDs 0, 1)
  • Damage 10.5–16.8 → 11.2–16.8 (frames 14-21, IDs 0, 1)
  • Angle 83°–91° → 80–86 (frames 12-13, IDs 0, 1)
  • Angle 60°–68° → 60–66 (frames 14-21, IDs 0, 1)
  • KBG 72 → 64.8–79.2 (frames 12-13, IDs 0, 1)
  • KBG 68 → 61.2–74.8 (frames 14-21, IDs 0, 1)
  • Shield damage dmg * p.shield_dmg + 10.0 * (1.0 - p.shield_dmg) → dmg * p.shield_dmg + 10.0
  • On shield (safest hit) -2 → -3
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-1413.65–21.8483°–91°50 / 72-10 to -21240–0, 1top
15-2110.5–16.860°–68°50 / 68-11 to -40, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-1314.56–21.84varies50 / varies-5 to -31240–0, 1top
14-2111.2–16.8varies50 / varies-8 to -60, 1top

Pikmin: Down Smash AttackLw4

  • Damage 11.55–18.48 → 12.32–18.48 (frames 10-12, IDs 0, 1)
  • Damage 9.45–15.12 → 10.08–15.12 (frames 13-17, IDs 0, 1)
  • Angle 28°–36° → 28–34
  • KBG 71 → 63.9–78.1
  • Shield damage dmg * p.shield_dmg + 10.0 * (1.0 - p.shield_dmg) → dmg * p.shield_dmg + 10.0
  • On shield (safest hit) -6 → -8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
10-1211.55–18.4828°–36°32 / 71-13 to -61039–0, 1head1
13-179.45–15.1228°–36°25 / 71-12 to -70, 1head1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
10-1212.32–18.48varies32 / varies-10 to -81039–0, 1head1
13-1710.08–15.12varies25 / varies-10 to -80, 1head1

Pikmin: Neutral Air AttackAirN

  • Damage 6.6–10.56 → 6.4–9.6 (frames 4-8, IDs 0, 1, 2, 3)
  • Damage 5.7–9.12 → 5.6–8.4 (frames 9-17, IDs 0, 1, 2, 3)
  • Damage 4.8–7.68 → 4.8–7.2 (frames 18-23, IDs 0, 1, 2, 3)
  • Angle 75°–83° → 75–81 (frames 4-8, IDs 0, 1, 2, 3)
  • Angle 62°–70° → 62–68 (frames 9-17, IDs 0, 1, 2, 3)
  • Angle 50°–58° → 50–56 (frames 18-23, IDs 0, 1, 2, 3)
  • KBG 100 → 97.2–118.8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirN hdr
Neutral Air
4-86.6–10.5675°–83°40 / 100-2 to 044470, 1, 2, 3head2, head1, waist
9-175.7–9.1262°–70°40 / 100-2 to 00, 1, 2, 3head2, head1, waist
18-234.8–7.6850°–58°40 / 100-3 to -10, 1, 2, 3head2, head1, waist
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirN hdr
Neutral Air
4-86.4–9.6varies40 / varies-2 to 044470, 1, 2, 3head2, head1, waist
9-175.6–8.4varies40 / varies-2 to -10, 1, 2, 3head2, head1, waist
18-234.8–7.2varies40 / varies-3 to -20, 1, 2, 3head2, head1, waist

Pikmin: Forward Air AttackAirF

  • Damage 6–9.6 → 6.4–9.6 (frames 5-9, IDs 0, 1; frame 5, IDs 2, 3)
  • Damage 8.4–13.44 → 8.8–13.2 (frames 6-9, IDs 2, 3)
  • Angle 50°–58° → 50–56
  • KBG 76 → 68.4–83.6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirF hdr
Forward Air
5-96–9.650°–58°60 / 76-2 to 052970, 1head2
56–9.650°–58°60 / 76-2 to 02, 3head1, waist
6-98.4–13.4450°–58°60 / 76-1 to +22, 3head1, waist
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirF hdr
Forward Air
5-96.4–9.6varies60 / varies-2 to 052970, 1head2
56.4–9.6varies60 / varies-2 to 02, 3head1, waist
6-98.8–13.2varies60 / varies-1 to +22, 3head1, waist

Pikmin: Back Air AttackAirB

  • Damage 9–14.4 → 9.6–14.4
  • Angle 40°–48° → 40–46
  • KBG 110 → 99–121
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirB hdr
Back Air
8-149–14.440°–48°30 / 110-2 to +183580head1
8-149–14.440°–48°22 / 110-2 to +11head1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirB hdr
Back Air
8-149.6–14.4varies30 / varies-1 to +183580head1
8-149.6–14.4varies22 / varies-1 to +11head1

Pikmin: Up Air AttackAirHi

  • Damage 6–9.6 → 6.4–9.6
  • Angle 95°–103° → 95–101
  • KBG 113 → 101.7–124.3
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirHi hdr
Up Air
7-176–9.695°–103°43 / 113-5 to -3733100, 1, 2, 3head2, head1, waist
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirHi hdr
Up Air
7-176.4–9.6varies43 / varies-5 to -3733100, 1, 2, 3head2, head1, waist

Pikmin: Down Air AttackAirLw

  • Damage 7.56–12.096 → 8–12 (frames 9-12, ID 0)
  • Damage 4.8–7.68 → 4.8–7.2 (frames 13-23, ID 0)
  • Angle 270°–278° → 270–276 (frames 9-12, ID 0)
  • Angle 50° → 50–56 (frames 13-23, ID 0)
  • KBG 64 → 57.6–70.4 (frames 9-12, ID 0)
  • KBG 60 → 54–66 (frames 13-23, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirLw hdr
Down Air
9-127.56–12.096270°–278°32 / 64-6 to -4936120head1
13-234.8–7.6850°40 / 60-8 to -60head1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirLw hdr
Down Air
9-128–12varies32 / varies-6 to -4936120head1
13-234.8–7.2varies40 / varies-8 to -70head1

Pikmin: Dash Grab CatchDash

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash vanilla
Dash Grab
4-15––– / ––450–0, 1grab
4-283Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
4-15––– / ––450–0grab
4-282.4–3.6Sakurai40 / 100–0–

Pikmin: Forward Throw ThrowF

  • Damage 6.375–13 → 6.8–13
  • Angle 45° → 45–51
  • KBG 68 → 61.2–74.8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1-336.375–1345°75 / 68–1435210–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1-336.8–13varies75 / varies–1435210–

Pikmin: Back Throw ThrowB

  • Damage 3.75–7.5 → 4–7.5
  • Angle 74°–82° → 74–80
  • KBG 49 → 44.1–53.9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1-373.75–7.574°–82°84 / 49–2040200–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1-374–7.5varies84 / varies–2040200–

Pikmin: Up Throw ThrowHi

  • Damage 6–12 → 6.4–12
  • Angle 86°–94° → 86–92
  • KBG 90 → 81–99
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1-206–1286°–94°60 / 90–2149280–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1-206.4–12varies60 / varies–2149280–

Pikmin: Down Throw ThrowLw

  • Damage 0.75–1.2 → 0.8–1.2 (frame 22, ID 0)
  • Damage 3.75–7.5 → 4–7.5 (frames 22-29, ID 0)
  • Angle 90°–98° → 90–96 (frame 22, ID 0)
  • Angle 74°–82° → 74–80 (frames 22-29, ID 0)
  • KBG 200 → 180–220 (frame 22, ID 0)
  • KBG 49 → 44.1–53.9 (frames 22-29, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
220.75–1.290°–98°50 / 200–3050200top
22-293.75–7.574°–82°84 / 49–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
220.8–1.2varies50 / varies–3050200top
22-294–7.5varies84 / varies–0–

Pikmin: SpSGrabAttack

  • Damage 2 → 1.6–2.4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpSGrabAttack vanilla
SpSGrabAttack
17-182Sakurai0 / 0–17––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpSGrabAttack vanilla
SpSGrabAttack
17-181.6–2.4Sakurai0 / 0–17––0top

Pikmin: SpSRemved

  • Damage 3.6–5.76 → 3.84–5.76
  • Angle 90° → 90–96
  • KBG 105 → 94.5–115.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpSRemved hdr
SpSRemved
1-53.6–5.7690°65 / 105–1––0waist
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpSRemved hdr
SpSRemved
1-53.84–5.76varies65 / varies–1––0waist

Pikmin: SplwAirRespond

  • Damage 3.6–5.76 → 3.84–5.76
  • Angle 90° → 90–96
  • KBG 105 → 94.5–115.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SplwAirRespond hdr
SplwAirRespond
1-53.6–5.7690°65 / 105–1––0waist
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SplwAirRespond hdr
SplwAirRespond
1-53.84–5.76varies65 / varies–1––0waist

Pikmin: SpSThrown_V

  • Damage 10.4 → 8
  • Angle Sakurai → 44°
  • BKB 40 → 20
  • KBG 80 → 100
  • Shield damage -5.2 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpSThrown_V hdr
Purple
1-11910.4Sakurai40 / 80–1––0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpSThrown_V hdr
Purple
1-119844°20 / 100–1––0, 1top

Pac-Man

Attributes

  • Initial Dash 1.625 → 1.7
  • Run Speed 1.62 → 1.64
  • Air Accel (add) 0.015 → 0.02

Jab 1 Attack11

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-52Sakurai25 / 25-9417–0top
4-52Sakurai20 / 25-91top
4-52Sakurai20 / 15-92top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-53Sakurai16 fixed-9417–0top
4-5370°19 fixed-91top
4-5380°22 fixed-92, 3top
4-53Sakurai30 / 15-94top

Jab 2 Attack12

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-52Sakurai35 / 35-11419–0top
4-52Sakurai30 / 35-111top
4-52Sakurai30 / 30-112top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-52Sakurai15 fixed-11419–0top
4-5270°21 fixed-111top
4-5280°26 fixed-112top
4-52Sakurai30 / 15-113top

Up Smash AttackHi4

  • Angle 83° → 90° (frames 13-15, ID 0; frames 16-26, ID 0)
  • KBG 102 → 105 (frames 13-15, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
93115°125 fixed-39952–0top
13-151483°32 / 102-290ghost1
16-26883°32 / 97-290ghost1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
93115°125 fixed-39952–0top
13-151490°32 / 105-290ghost1
16-26890°32 / 97-290ghost1

Forward Air AttackAirF

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
5-9746°50 / 60-5533101-2, 27–0, 1kneel, legl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
5-9748°42 / 70-5533101-2, 27–0legl
5-9946°42 / 58-41kneel

Side Special (Dash) SpecialSDash

  • Land cancel lag – → 10
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSDash hdr
Side Special
1-1410Sakurai40 / 66-5114–0pizzapacman
1-14150°50 / 108-100pizzapacman
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSDash hdr
Side Special
1-1410Sakurai40 / 66-5114100pizzapacman
1-14150°50 / 108-100pizzapacman

Back Throw ThrowB

  • FAF 60 → 38
  • Angle 45° → 47° (frame 1, ID 0)
  • BKB 70 → 60 (frame 1, ID 0)
  • KBG 82 → 90 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11145°70 / 82–2560350–
1-593Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11147°60 / 90–2538130–
1-373Sakurai40 / 100–0–

Down Throw ThrowLw

  • FAF 56 → 54
  • Angle 48° → 32° (frame 1, ID 0)
  • BKB 60 → 65 (frame 1, ID 0)
  • KBG 55 → 30 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1648°60 / 55–3456220–
1-153Sakurai40 / 100–0–
16-32 (every 8)1.5Sakurai40 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1632°65 / 30–3454200–
1-153Sakurai40 / 100–0–
16-32 (every 8)1.5Sakurai40 fixed–0top

Air Dodge EscapeAir

  • FAF 60 → 59
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6010–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5910–

Air Dodge (Directional) EscapeAirSlide

  • FAF 60 → 59
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6010–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5910–

Palutena

Forward Tilt AttackS3

  • Startup 12 → 14
  • Active 12-30 → 14-33
  • FAF 51 → 50
  • Hitboxes reworked 7 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
12-13645°45 fixed-331251–0stick
12-13690°25 fixed-331stick
14-176100°40 fixed-310stick
14-176285°25 fixed-311stick
18-19685°30 fixed-270stick
18-19620°35 fixed-271stick
20-30740°54 / 110-250, 1stick
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
14-181155°44 / 111-271450–0, 1stick
19-25950°44 / 111-240, 1stick
26-33745°44 / 111-180, 1stick

Up Tilt AttackHi3

  • Active 9-19, 21-23 → 9-19, 33-35
  • FAF 48 → 60
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-191.4367°20 fixed-36948–0top
9-191.4130°50 fixed-361top
9-191.4190°30 fixed-362top
9-191.490°35 fixed-363top
21-234.585°75 / 136-220, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-191.4367°20 fixed-48960–0top
9-191.4130°50 fixed-481top
9-191.4190°30 fixed-482top
9-191.490°35 fixed-483top
33-354.585°75 / 136-220, 1top

Down Tilt AttackLw3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
10-19767°45 / 90-221038–0, 2top
10-198.583°45 / 90-211top
10-198.576°45 / 90-213top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
10-19767°45 / 90-221038–0top
10-198.583°45 / 90-211top
10-198.576°45 / 90-213top

Forward Air AttackAirF

  • Damage 10 → 9 (frames 7-9, IDs 0, 1)
  • Damage 12 → 11 (frames 7-9, ID 2)
  • Damage 9 → 8 (frames 10-12, IDs 0, 1, 2)
  • Angle Sakurai → 50° (frames 7-9, ID 2)
  • BKB 37 → 35 (frames 7-9, IDs 0, 1; frames 10-12, IDs 0, 1, 2)
  • BKB 38 → 35 (frames 7-9, ID 2)
  • KBG 82 → 93 (frames 7-9, IDs 0, 1)
  • KBG 81 → 93 (frames 7-9, ID 2)
  • KBG 82 → 90 (frames 10-12, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-91050°37 / 82-173281-3, 22–0, 1legl, kneel
7-912Sakurai38 / 8102kneel
10-12953°37 / 82-20, 1, 2legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
7-9950°35 / 93-273281-3, 22–0, 1legl, kneel
7-91150°35 / 9302kneel
10-12853°35 / 90-20, 1, 2legl, kneel

Back Air AttackAirB

  • Size 6.7 → 6.2 (frames 13-15, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
13-159Sakurai30 / 100-61339121-6, 34–0shoulderr
13-1516Sakurai31 / 98-21top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
13-159Sakurai30 / 100-61339121-6, 34–0shoulderr
13-1516Sakurai31 / 98-21top

Up Air AttackAirHi

  • Angle 105° → 110° (frames 10-22, ID 0)
  • Size 4 → 3 (frames 10-22, ID 0)
  • Size 6 → 4 (frames 24-26, IDs 0, 1, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-223105°45 fixed-81058111-3, 50–0top
10-223365°40 fixed-81, 2, 3, 4top
24-26888°59 / 105-50, 1, 2, 3top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-223110°45 fixed-81058111-3, 50–0top
10-223365°40 fixed-81, 2, 3, 4top
24-26888°59 / 105-50, 1, 2, 3top

Neutral Special SpecialN

  • Startup 9 → 14
  • Active 9-10 → 14-42
  • FAF 31 → 61
  • On shield (safest hit) -17 → -42
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN hdr
Neutral Special
9-10572°70 / 40-17931–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialN hdr
Neutral Special
14-42572°70 / 40-421461–0top

Neutral Special (B) SpecialNB

  • Damage 9–14 → 7–10 (frames 18-27, ID 0)
  • Damage 7–12 → 10–12 (frames 18-27, ID 1)
  • Damage 8 → 14 (frames 18-27, ID 2)
  • Angle 88° → 90°
  • BKB 53 → 62 (frames 18-27, ID 0)
  • BKB 58 → 55 (frames 18-27, ID 1)
  • BKB 62 → 48 (frames 18-27, ID 2)
  • KBG 91 → 83
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNB hdr
Neutral Special
18-279–1488°53 / 91-26 to -231851–0top
18-277–1288°58 / 91-27 to -241top
18-27888°62 / 91-262top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNB hdr
Neutral Special
18-277–1090°62 / 83-27 to -251851–0top
18-2710–1290°55 / 83-25 to -241top
18-271490°48 / 83-232top

Neutral Special (GenD) SpecialNGenD

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNGenD hdr
Neutral Special
1-60.1875111°42 fixed-39143–0top
1-60.1875145°40 fixed-391top
1-60.1875177°38 fixed-392top
7-105varies66 / 123-310, 1, 2top

Neutral Special (GLoop) SpecialNGLoop

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNGLoop hdr
Neutral Special
1-190.1875111°42 fixed-16120–0top
1-190.1875145°40 fixed-161top
1-190.1875177°38 fixed-162top

Neutral Special (GStart) SpecialNGStart

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNGStart hdr
Neutral Special
no hitboxes–19––

Neutral Special (Y) SpecialNY

  • FAF 40 → 41
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNY hdr
Neutral Special
spawns autoaimbullet1740––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNY hdr
Neutral Special
spawns autoaimbullet1741––

Neutral Special (Air) SpecialAirN

  • Startup 9 → 14
  • Active 9-10 → 14-42
  • FAF 31 → 61
  • On shield (safest hit) -17 → -42
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN hdr
Neutral Special
9-10572°70 / 40-17931–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirN hdr
Neutral Special
14-42572°70 / 40-421461–0top

Neutral Special (Air, B) SpecialAirNB

  • Damage 9–14 → 7–10 (frames 18-27, ID 0)
  • Damage 7–12 → 10–12 (frames 18-27, ID 1)
  • Damage 8 → 14 (frames 18-27, ID 2)
  • Angle 88° → 90°
  • BKB 53 → 62 (frames 18-27, ID 0)
  • BKB 58 → 55 (frames 18-27, ID 1)
  • BKB 62 → 48 (frames 18-27, ID 2)
  • KBG 91 → 83
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNB hdr
Neutral Special
18-279–1488°53 / 91-26 to -231851–0top
18-277–1288°58 / 91-27 to -241top
18-27888°62 / 91-262top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNB hdr
Neutral Special
18-277–1090°62 / 83-27 to -251851–0top
18-2710–1290°55 / 83-25 to -241top
18-271490°48 / 83-232top

Neutral Special (Air, GenD) SpecialAirNGenD

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNGenD hdr
Neutral Special
1-60.1875111°42 fixed-39143–0top
1-60.1875145°40 fixed-391top
1-60.1875177°38 fixed-392top
7-105varies66 / 123-310, 1, 2top

Neutral Special (Air, P) SpecialAirNP

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNP hdr
Neutral Special
no hitboxes–49––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNP hdr
Neutral Special
no hitboxes–4914–

Neutral Special (Air, Y) SpecialAirNY

  • FAF 40 → 41
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNY hdr
Neutral Special
spawns autoaimbullet1740––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNY hdr
Neutral Special
spawns autoaimbullet1741––

Side Special SpecialS

  • Startup 27 → –
  • FAF 76 → 72
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS vanilla
Side Special
spawns explosiveflame2776––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
no hitboxes–72––

Side Special (Air) SpecialAirS

  • Startup 27 → –
  • FAF 76 → 72
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS vanilla
Side Special
spawns explosiveflame2776––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
no hitboxes–72––

Up Special (Air) SpecialAirHi

  • Land cancel lag – → 14
  • Cancel C → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–36–C–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–3614–

Air Dodge EscapeAir

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -19 → -23
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
25-26748°80 / 48-190top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
25-26748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Explosiveflame: Explode

  • Active 1-28, 30-31 → 1-31
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Explode hdr
Explode
1-281.5160°50 fixed–1––0top
30-315.584°60 / 141–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Explode hdr
Explode
1-281.5135°40 fixed–1––0top
1-281.5165°40 fixed–1top
29-315.584°60 / 141–0top

Neutral Special (G) SpecialNG

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNG hdr
Neutral Special
20-442.5366°70 fixed-412065–0, 1, 2top
45-475varies75 / 116-150, 1, 2top

Neutral Special (Air, G) SpecialAirNG

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNG hdr
Neutral Special
20-442.5366°70 fixed-412065–0, 1, 2top
45-475varies75 / 116-150, 1, 2top

Peach

Dash Attack AttackDash

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
6-9420°30 / 25-25636–0bust
6-9425°30 / 25-251top
6-94366°30 / 25-252top
15-196.568°68 / 90-150, 1bust, top
15-196.580°68 / 90-152top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
6-9420°30 / 10-25636–0, 1bust, top
6-94100°30 / 10-252top
6-94100°22 / 0-253top
15-196.563°55 / 105-150, 1bust, top
15-196.556°55 / 105-152top

Forward Tilt AttackS3

  • FAF 34 → 33
  • KBG 100 → 105 (frames 6-9, ID 0; frames 6-9, ID 1; frames 6-9, ID 2)
  • KBG 60 → 65 (frames 10-14, IDs 0, 1, 2)
  • On shield (safest hit) -18 → -17
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-9990°45 / 100-21634–0legr
6-910100°45 / 100-201kneer
6-911.5100°40 / 100-192footr
10-14690°55 / 60-180, 1, 2legr, kneer, footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-9990°45 / 105-20633–0legr
6-910100°45 / 105-191kneer
6-911.5100°40 / 105-182footr
10-14690°55 / 65-170, 1, 2legr, kneer, footr

Up Tilt AttackHi3

  • Angle 83° → 84°
  • BKB 50 → 49
  • KBG 71 → 72
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-131183°50 / 71-17834–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-131184°49 / 72-17834–0, 1top

Down Tilt AttackLw3

  • FAF 24 → 25
  • Damage 10 → 8
  • Angle 280° → 281° (frames 9-11, ID 0)
  • Angle 275° → 274° (frames 9-11, ID 1)
  • Angle 80° → 79° (frames 9-11, ID 2)
  • Angle 85° → 86° (frames 9-11, ID 3)
  • BKB 42 → 45 (frames 9-11, ID 0; frames 9-11, ID 1)
  • BKB 42 → 50 (frames 9-11, ID 2; frames 9-11, ID 3)
  • KBG 95 → 85 (frames 9-11, ID 0; frames 9-11, ID 1)
  • KBG 95 → 96 (frames 9-11, ID 2; frames 9-11, ID 3)
  • On shield (safest hit) -7 → -9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
9-1110280°42 / 95-7924–0shoulderl
9-1110275°42 / 95-71handl
9-111080°42 / 95-72shoulderl
9-111085°42 / 95-73handl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
9-118281°45 / 85-9925–0shoulderl
9-118274°45 / 85-91handl
9-11879°50 / 96-92shoulderl
9-11886°50 / 96-93handl

Up Smash AttackHi4

  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
14-161890°40 / 84-211447–0handr
14-161484°40 / 94-231shoulderr
14-164135°90 fixed-282, 3top
17-221075°20 / 125-220, 1handr, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
14-161890°40 / 84-211447–0handr
14-161484°40 / 94-231shoulderr
14-164135°90 fixed-282top
14-164133°99 fixed-283top
17-221079°25 / 125-220, 1handr, shoulderr

Down Smash AttackLw4

  • Size 4.5 → 3.25 (frames 6-22 (every 4), IDs 1, 2)
  • Size 4.5 → 3.75 (frames 28-30, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-22 (every 4)20°20 fixed-45655–0top
6-22 (every 4)2180°25 fixed-451, 2top
28-306Sakurai47 / 151-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-22 (every 4)20°20 fixed-45655–0top
6-22 (every 4)2180°25 fixed-451, 2top
28-306Sakurai47 / 151-210top

Forward Air AttackAirF

  • Effect sting → normal (frames 17-23, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
17-2314Sakurai50 / 80-21753111-14, 42–0, 1shoulderl, arml
17-2315.5Sakurai50 / 83-12arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
17-2314Sakurai50 / 80-21753111-14, 42–0, 1shoulderl, arml
17-2315.5Sakurai50 / 83-12arml

Down Air AttackAirLw

  • Angle 79° → 78° (frames 12-24 (every 6), ID 0; frames 30-31, IDs 0, 1)
  • Size 5.3 → 5 (frames 12-24 (every 6), ID 0)
  • Size 4.7 → 4.3 (frames 12-24 (every 6), ID 1)
  • Size 6.2 → 5.8 (frames 30-31, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
12-24 (every 6)2.579°19 / 45-4123771-10, 38–0top
12-24 (every 6)2.5366°19 / 45-41top
30-31579°40 / 120-30, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
12-24 (every 6)2.578°19 / 45-4123771-10, 38–0top
12-24 (every 6)2.5366°19 / 45-41top
30-31578°40 / 120-30, 1top

Side Special (Jump) SpecialSJump

  • Startup – → 1
  • Active – → 1-24
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSJump hdr
Side Special
no hitboxes–31––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSJump hdr
Side Special
1-2400°0 / 0–131–0hip

Side Special (End) SpecialSEnd

  • FAF 36 → 30
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd vanilla
Side Special
no hitboxes–36––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd hdr
Side Special
no hitboxes–30––

Side Special (HitEnd) SpecialSHitEnd

  • FAF 27 → 29
  • On shield (safest hit) -15 → -17
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSHitEnd hdr
Side Special
1-41555°60 / 80-15127–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSHitEnd hdr
Side Special
1-41555°60 / 80-17129–0top

Side Special (Air, End) SpecialAirSEnd

  • Startup – → 1
  • Active – → 1-2
  • FAF 52 → 47
  • Land cancel lag – → 5 / 28
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd hdr
Side Special
no hitboxes–52––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd hdr
Side Special
1-24Sakurai20 / 20-411475 / 280hip

Up Special (Start) SpecialHiStart

  • BKB 50 → 60 (frames 31-33, IDs 0, 1)
  • KBG 164 → 120 (frames 31-33, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
7-10399°150 fixed-30741–0head
7-103118°150 fixed-301havel
11-221367°70 fixed-270havel
11-28197°125 fixed-271hip
23-281368°70 fixed-150havel
31-33474°50 / 164-50, 1havel, arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
7-10399°150 fixed-30741–0head
7-103118°150 fixed-301havel
11-221367°70 fixed-270havel
11-28197°125 fixed-271hip
23-281368°70 fixed-150havel
31-33474°60 / 120-50, 1havel, arml

Up Special (Air, Start) SpecialAirHiStart

  • BKB 50 → 60 (frames 31-33, IDs 0, 1)
  • KBG 164 → 120 (frames 31-33, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
7-10399°150 fixed-30741–0head
7-103118°150 fixed-301havel
11-221367°70 fixed-270havel
11-28197°125 fixed-271hip
23-281368°70 fixed-150havel
31-33474°50 / 164-50, 1havel, arml
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
7-10399°150 fixed-30741–0head
7-103118°150 fixed-301havel
11-221367°70 fixed-270havel
11-28197°125 fixed-271hip
23-281368°70 fixed-150havel
31-33474°60 / 120-50, 1havel, arml

Down Special (Throw) SpecialLwThrow

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwThrow hdr
Down Special
no hitboxes–25––

Down Special (Air) SpecialAirLw

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
no hitboxes–205–

Down Throw ThrowLw

  • FAF 65 → 62
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
17110°65 / 45–4365220–
1-333Sakurai40 / 100–0–
34-351270°20 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
17110°65 / 45–4362190–
1-333Sakurai40 / 100–0–
34-351270°20 fixed–0top

Air Dodge EscapeAir

  • FAF 61 → 62
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6110–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 61 → 62
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6110–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6210–

Pichu

Air Dodge EscapeAir

  • FAF 52 → 49
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–4910–

Air Dodge (Directional) EscapeAirSlide

  • FAF 52 → 49
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–4910–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Pikachu

Up Air AttackAirHi

  • FAF 29 → 30
  • Auto cancel 1-2, 18– → 1-2, 19–
  • Damage 5 → 4 (frame 4, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
45100°90 / 60-8429121-2, 18–0, 1tail2, tail4
5-7820°45 / 60-60, 1tail1, tail4
85120°75 / 60-80, 1tail2, tail4
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
44100°90 / 60-8430121-2, 19–0, 1tail2, tail4
5-7820°45 / 60-60, 1tail1, tail4
85120°75 / 60-80, 1tail2, tail4

Side Special SpecialS

  • Damage 1 → real_power
  • On shield (safest hit) -32 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
5-391Sakurai40 / 78-32540–0rot
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
5-39variesSakurai40 / 78–540–0rot

Air Dodge EscapeAir

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Piranha Plant

Attributes

  • Uair 7 → 8

Jab 1 Attack11

  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-32.16Sakurai20 / 25-9215–0top
2-32.16Sakurai18 / 25-91top
2-32.16180°18 / 20-92top
2-32.16Sakurai18 / 20-93top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-3280°20 fixed-9215–0, 1, 2, 3top
2-32Sakurai30 / 15-94top

Jab 1 (Putrid) Attack11

  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-31.8Sakurai20 / 25-10215–0top
2-31.8Sakurai18 / 25-101top
2-31.8180°18 / 20-102top
2-31.8Sakurai18 / 20-103top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-31.580°20 fixed-10215–0, 1, 2, 3top
2-31.5Sakurai30 / 15-104top

Jab 1 (Prickly) Attack11

  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-32.76Sakurai20 / 25-9215–0top
2-32.76Sakurai18 / 25-91top
2-32.76180°18 / 20-92top
2-32.76Sakurai18 / 20-93top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-31.880°20 fixed-10215–0, 1, 2, 3top
2-31.8Sakurai30 / 15-104top

Jab 2 Attack12

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-31.98Sakurai15 / 25-11217–0, 1top
2-31.98180°15 / 25-112top
2-31.98Sakurai15 / 15-113top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-3270°30 / 15-11217–0top
2-3275°30 / 15-111top
2-3280°30 / 15-112top

Jab 2 (Putrid) Attack12

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-31.65Sakurai15 / 25-12217–0, 1top
2-31.65180°15 / 25-122top
2-31.65Sakurai15 / 15-123top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-31.570°30 / 15-12217–0top
2-31.575°30 / 15-121top
2-31.580°30 / 15-122top

Jab 2 (Prickly) Attack12

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-32.53Sakurai15 / 25-11217–0, 1top
2-32.53180°15 / 25-112top
2-32.53Sakurai15 / 15-113top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
2-31.870°30 / 15-12217–0top
2-31.875°30 / 15-121top
2-31.880°30 / 15-122top

Jab 3 Attack13

  • Damage 3.96 → 5
  • Angle 30°–40° → 38°
  • BKB 60–75 → 50
  • KBG 70 → 70 + kbg
  • Size 5.5 → 6.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
7-83.9630°–40°60–75 / 70-14726–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
7-8538°50 / varies-14726–0, 1, 2top, virtualhit2, virtualhit3

Jab 3 (Putrid) Attack13

  • Damage 2.86 → 3.75
  • Angle 30°–40° → 38°
  • BKB 60–75 → 50
  • KBG 70 → 70 + kbg
  • Size 5.5 → 6.5
  • On shield (safest hit) -15 → -14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
7-82.8630°–40°60–75 / 70-15726–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
7-83.7538°50 / varies-14726–0, 1, 2top, virtualhit2, virtualhit3

Jab 3 (Prickly) Attack13

  • Damage 5.72 → 6.5
  • Angle 30°–40° → 38°
  • BKB 60–75 → 50
  • KBG 70 → 70 + kbg
  • Size 5.5 → 6.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
7-85.7230°–40°60–75 / 70-13726–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
7-86.538°50 / varies-13726–0, 1, 2top, virtualhit2, virtualhit3

Rapid Jab Finisher Attack100End

  • Damage 3.06 → 4
  • Hitlag 3 → 1.5
  • On shield (safest hit) -28 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
6-7
Normal
3.0650°40 / 150-28638–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
6-7
Normal
450°40 / 150-27638–0top

Rapid Jab Finisher (Putrid) Attack100End

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
6-7
Putrid
2.8950°40 / 150-28638–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
6-7
Putrid
350°40 / 150-28638–0top
6-7
Putrid
00°0 / 0–1top

Rapid Jab Finisher (Prickly) Attack100End

  • Damage 3.57 → 4
  • Hitlag 3 → 1.5
  • On shield (safest hit) -28 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
6-7
Prickly
3.5750°40 / 150-28638–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
6-7
Prickly
450°40 / 150-27638–0top

Dash Attack AttackDash

  • Damage 10.8 → 12 (frames 7-9, IDs 0, 1)
  • Damage 7.2 → 8 (frames 10-19, IDs 0, 1)
  • Size 5.3 → 4.3 (frames 10-19, IDs 0, 1)
  • On shield (safest hit) -30 → -31
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-910.845°45 / 100-31748–0, 1potc, top
10-197.250°40 / 100-300, 1potc, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-91245°45 / 100-32748–0, 1potc, top
10-19850°40 / 100-310, 1potc, top

Dash Attack (Putrid) AttackDash

  • Size 5.3 → 4.3 (frames 10-19, IDs 0, 1)
  • On shield (safest hit) -31 → -32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-9945°45 / 100-32748–0, 1potc, top
10-19650°40 / 100-310, 1potc, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-9945°45 / 100-34748–0, 1potc, top
10-19650°40 / 100-320, 1potc, top

Dash Attack (Prickly) AttackDash

  • Damage 13.8 → 10.8 (frames 10-12, IDs 0, 1)
  • Damage 9.2 → 7.2 (frames 13-22, IDs 0, 1)
  • Size 5.3 → 4.3 (frames 13-22, IDs 0, 1)
  • On shield (safest hit) -29 → -32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
10-1213.845°45 / 100-291051–0, 1potc, top
13-229.250°40 / 100-290, 1potc, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
10-1210.845°45 / 100-331051–0, 1potc, top
13-227.250°40 / 100-320, 1potc, top

Forward Tilt AttackS3

  • Damage 4.675 → 4.125
  • Shield damage shield_damage → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
7-94.675366°20 / 20-16728–0top
7-94.675Sakurai20 / 20-161, 2virtualhit3, virtualhit2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
7-94.125366°20 / 20-16728–0top
7-94.125Sakurai20 / 20-161, 2virtualhit3, virtualhit2

AttackS32

  • Startup 3 → 6
  • Active 3-6 → 6-9
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS32 hdr
Forward Tilt
3-67.875–13.125Sakurai40 / 125-22 to -19332–0, 2, 3top, virtualhit2, virtualhit3
5-66Sakurai40 / 125-211top
3
Prickly
6.3–10.5Sakurai40 / 125-23 to -210, 2top, virtualhit3
3-6
Prickly
6.3–10.5Sakurai40 / 125-23 to -211virtualhit2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS32 hdr
Forward Tilt
6-96Sakurai40 / 125-20632–0, 1, 2top, virtualhit3, virtualhit2
6-900°0 / 0–3, 4, 5top, virtualhit3, virtualhit2

AttackS3A

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3A hdr
Forward Tilt
8-145.5Sakurai40 / 120-19833–0, 1virtualhit2, virtualhit3
8-149Sakurai40 / 120-182mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3A hdr
Forward Tilt
8-106Sakurai40 / 102-19833–0virtualhit2
8-1011Sakurai40 / 102-161mouth
11-14650°40 / 120-160virtualhit2
11-14650°40 / 120-161mouth

AttackS3SS

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3SS hdr
Forward Tilt
10-1210Sakurai40 / 105-161034–0, 1, 2top, neck5, neck3

AttackS3SS (Putrid)

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3SS hdr
Forward Tilt
10-127.5Sakurai40 / 105-171034–0, 1, 2top, neck5, neck3

AttackS3SS (Prickly)

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3SS hdr
Forward Tilt
10-1213Sakurai40 / 105-141034–0, 1, 2top, neck5, neck3

Up Tilt AttackHi3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-156.380°55 / 100-17629–0, 1, 2virtualhit1, virtualhit2, virtualhit3
6-158.185°55 / 100-163mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-15780°55 / 100-17629–0, 1virtualhit1, virtualhit2
6-15985°55 / 100-162mouth

Up Tilt (Putrid) AttackHi3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-154.5580°55 / 100-18629–0, 1, 2virtualhit1, virtualhit2, virtualhit3
6-155.8585°55 / 100-173mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
6-155.2580°55 / 100-18629–0, 1virtualhit1, virtualhit2
6-156.7585°55 / 100-172mouth

Up Tilt (Prickly) AttackHi3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-189.180°55 / 100-15932–0, 1, 2virtualhit1, virtualhit2, virtualhit3
9-1811.785°55 / 100-143mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-189.180°55 / 100-15932–0, 1virtualhit1, virtualhit2
9-1811.785°55 / 100-142mouth

Down Tilt AttackLw3

  • Damage 6.3 → 7 (frames 7-10, IDs 0, 1)
  • Damage 7.2 → 8 (frames 7-10, ID 2)
  • Angle 73° → 60° (frames 7-10, IDs 0, 1)
  • Angle 86° → 80° (frames 7-10, ID 2)
  • BKB 60–70 → 45 (frames 7-10, IDs 0, 1)
  • BKB 60–70 → 60 (frames 7-10, ID 2)
  • KBG 75 → 67 (frames 7-10, IDs 0, 1)
  • KBG 75 → 54 (frames 7-10, ID 2)
  • On shield (safest hit) -13 → -12
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-106.373°60–70 / 75-13726–0, 1top
7-107.286°60–70 / 75-132top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-10760°45 / 67-13726–0, 1top
7-10880°60 / 54-122top

Down Tilt (Putrid) AttackLw3

  • Angle 73° → 60° (frames 7-10, IDs 0, 1)
  • Angle 86° → 80° (frames 7-10, ID 2)
  • BKB 60–70 → 45 (frames 7-10, IDs 0, 1)
  • BKB 60–70 → 60 (frames 7-10, ID 2)
  • KBG 75 → 67 (frames 7-10, IDs 0, 1)
  • KBG 75 → 54 (frames 7-10, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-105.2573°60–70 / 75-14726–0, 1top
7-10686°60–70 / 75-132top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-105.2560°45 / 67-14726–0, 1top
7-10680°60 / 54-132top

Down Tilt (Prickly) AttackLw3

  • Damage 8.05 → 6.3 (frames 8-11, IDs 0, 1)
  • Damage 9.2 → 7.2 (frames 8-11, ID 2)
  • Angle 73° → 60° (frames 8-11, IDs 0, 1)
  • Angle 86° → 80° (frames 8-11, ID 2)
  • BKB 60–70 → 45 (frames 8-11, IDs 0, 1)
  • BKB 60–70 → 60 (frames 8-11, ID 2)
  • KBG 75 → 67 (frames 8-11, IDs 0, 1)
  • KBG 75 → 54 (frames 8-11, ID 2)
  • On shield (safest hit) -11 → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-118.0573°60–70 / 75-12827–0, 1top
8-119.286°60–70 / 75-112top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-116.360°45 / 67-13827–0, 1top
8-117.280°60 / 54-132top

Forward Smash AttackS4

  • FAF 63 → 54
  • Damage 12.6 → 14 (frames 16-19, IDs 0, 1)
  • Damage 13.5 → 15 (frames 16-19, ID 2)
  • KBG 100–140 → kbg (frames 16-19, ID 2)
  • Hitlag hitlag → 1.2 (frames 16-19, ID 2)
  • On shield (safest hit) -37 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-1912.645°25 / 100-381663–0, 1virtualhit2, virtualhit3
16-1913.545°25 / 100–140-372mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-191445°25 / 100-281654–0, 1virtualhit2, virtualhit3
16-191545°25 / varies-272mouth

Forward Smash (Putrid) AttackS4

  • FAF 63 → 54
  • Damage 9.1 → 10.5 (frames 16-19, IDs 0, 1)
  • Damage 9.75 → 11.25 (frames 16-19, ID 2)
  • KBG 100–140 → kbg (frames 16-19, ID 2)
  • Hitlag hitlag → 1.2 (frames 16-19, ID 2)
  • On shield (safest hit) -39 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-199.145°25 / 100-391663–0, 1virtualhit2, virtualhit3
16-199.7545°25 / 100–140-392mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-1910.545°25 / 100-301654–0, 1virtualhit2, virtualhit3
16-1911.2545°25 / varies-292mouth

Forward Smash (Prickly) AttackS4

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
19-2218.245°25 / 100-251957–0, 1virtualhit2, virtualhit3
19-2219.545°25 / varies-252mouth

Up Smash AttackHi4

  • FAF 52 → 50
  • Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-162.775°75 / 0-361252–0top
12-162.7105°75 / 0-361top
17-1812.690°90 / 86-260mouth
17-188.590°90 / 86-281mouth
17
Normal
11.2590°90 / 86-260mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-163114°80 fixed-341250–0, 1top
17-18
Normal
1390°46 / 109-230mouth

Up Smash (Putrid) AttackHi4

  • FAF 52 → 50
  • Hitboxes reworked 5 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-162.5575°75 / 0-361252–0top
12-162.55105°75 / 0-361top
17-1811.990°90 / 86-260mouth
17-188.590°90 / 86-281mouth
17-18
Putrid
10.62590°90 / 86-270mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-162.25114°80 fixed-341250–0, 1top
17-18
Putrid
9.7590°46 / 149-250mouth
17-18
Putrid
00°0 / 0–1mouth

Up Smash (Prickly) AttackHi4

  • FAF 52 → 50
  • Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-163.1575°75 / 0-361252–0top
12-163.15105°75 / 0-361top
17-1814.790°90 / 86-240mouth
17-188.590°90 / 86-281mouth
17
Prickly
13.12590°90 / 86-250mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-163114°80 fixed-341250–0, 1top
17-18
Prickly
1390°46 / 109-230mouth

Down Smash AttackLw4

  • Startup 14 → 8
  • Active 14-16, 18-20 → 8-10, 12-14
  • FAF 52 → 42
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-166.3–12.632°–175°0–25 / 99-32 to -291452–0, 1top
18-205.4–10.830°–94°25–75 / 70–99-29 to -260, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
8-10
Normal
1394°48 / 64-24842–0, 1, 2top
12-14
Normal
1394°48 / 64-200, 1, 2top

Down Smash (Putrid) AttackLw4

  • Startup 14 → 8
  • Active 14-16, 18-20 → 8-10, 12-14
  • FAF 52 → 42
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-165.25–10.532°–175°0–25 / 99-33 to -301452–0, 1top
18-204.5–930°–94°25–75 / 70–99-29 to -270, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
8-10
Putrid
9.7535°25 / 99-26842–0, 1, 2top
12-14
Putrid
9.7535°25 / 99-220, 1, 2top

Down Smash (Prickly) AttackLw4

  • Startup 14 → 11
  • Active 14-16, 18-20 → 11-13, 15-17
  • FAF 52 → 45
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-168.05–16.132°–175°0–25 / 99-31 to -271452–0, 1top
18-206.9–13.830°–94°25–75 / 70–99-28 to -240, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
11-13
Prickly
11.735°25 / 99-251145–0, 1, 2top
15-17
Prickly
11.735°25 / 99-210, 1, 2top

Neutral Air AttackAirN

  • Startup 5 → 8
  • Active 5-14, 16-18 → 8-17, 19-21
  • FAF 45 → 48
  • Auto cancel 1-2, 33– → 1-4, 34–
  • Damage 1.8 → 2 (frames 8-17, IDs 0, 1)
  • Damage 2.7 → 3 (frames 19-21, IDs 0, 1)
  • Angle 55° → 51° (frames 19-21, IDs 0, 1)
  • BKB 15–20 → bkb (frames 8-17, IDs 0, 1)
  • KBG 45–90 → kbg (frames 8-17, IDs 0, 1)
  • KBG 125 → 141 (frames 19-21, IDs 0, 1)
  • Size 5.5 → 4.5 (frames 8-17, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-141.8365°15–20 / 45–90-654581-2, 33–0, 1arml, armr
16-182.755°40 / 125-50, 1arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-172365°varies / varies-584881-4, 34–0, 1arml, armr
19-21351°40 / 141-50, 1arml, armr

Neutral Air (Putrid) AttackAirN

  • Startup 5 → 8
  • Active 5-14, 16-18 → 8-17, 19-21
  • FAF 45 → 48
  • Auto cancel 1-2, 33– → 1-4, 34–
  • Angle 55° → 51° (frames 19-21, IDs 0, 1)
  • BKB 15–20 → bkb (frames 8-17, IDs 0, 1)
  • KBG 45–90 → kbg (frames 8-17, IDs 0, 1)
  • KBG 125 → 141 (frames 19-21, IDs 0, 1)
  • Size 5.5 → 4.5 (frames 8-17, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
5-141.5365°15–20 / 45–90-654581-2, 33–0, 1arml, armr
16-182.2555°40 / 125-50, 1arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-171.5365°varies / varies-684881-4, 34–0, 1arml, armr
19-212.2551°40 / 141-50, 1arml, armr

Neutral Air (Prickly) AttackAirN

  • Startup 8 → 11
  • Active 8-17, 19-21 → 11-20, 22-24
  • FAF 48 → 51
  • Auto cancel 1-4, 36– → 1-7, 37–
  • Damage 2.3 → 1.8 (frames 11-20, IDs 0, 1)
  • Damage 3.45 → 2.7 (frames 22-24, IDs 0, 1)
  • Angle 55° → 51° (frames 22-24, IDs 0, 1)
  • BKB 15–20 → bkb (frames 11-20, IDs 0, 1)
  • KBG 45–90 → kbg (frames 11-20, IDs 0, 1)
  • KBG 125 → 141 (frames 22-24, IDs 0, 1)
  • Size 5.5 → 4.5 (frames 11-20, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-172.3365°15–20 / 45–90-584881-4, 36–0, 1arml, armr
19-213.4555°40 / 125-50, 1arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
11-201.8365°varies / varies-6115181-7, 37–0, 1arml, armr
22-242.751°40 / 141-50, 1arml, armr

Forward Air AttackAirF

  • Damage 8.1 → 9 (frames 10-14, ID 0)
  • Damage 9.9 → 11 (frames 10-14, ID 1)
  • Angle 40° → Sakurai
  • BKB 30 → 40–50
  • KBG 94 → 72
  • On shield (safest hit) -1 → 0
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
10-148.140°30 / 94-2103881-2, 30–0potc
10-149.940°30 / 94-11potc
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
10-149Sakurai40–50 / 72-2103881-2, 30–0potc
10-1411Sakurai40–50 / 7201potc

Forward Air (Putrid) AttackAirF

  • Angle 40° → Sakurai
  • BKB 30 → 40–50
  • KBG 94 → 72
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
10-146.7540°30 / 94-3103881-2, 30–0potc
10-148.2540°30 / 94-21potc
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
10-146.75Sakurai40–50 / 72-3103881-2, 30–0potc
10-148.25Sakurai40–50 / 72-21potc

Forward Air (Prickly) AttackAirF

  • Damage 10.35 → 8.1 (frames 10-14, ID 0)
  • Damage 12.65 → 9.9 (frames 10-14, ID 1)
  • Angle 40° → Sakurai
  • BKB 30 → 40–50
  • KBG 94 → 72
  • On shield (safest hit) 0 → -1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
10-1410.3540°30 / 94-1103881-2, 30–0potc
10-1412.6540°30 / 9401potc
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
10-148.1Sakurai40–50 / 72-2103881-2, 30–0potc
10-149.9Sakurai40–50 / 72-11potc

Back Air AttackAirB

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
14-17
Normal
13.550°25 / 108-51441141-4, 36–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
14-17
Normal
1550°25 / 108-41441141-4, 36–0top
14-17
Normal
1155°25 / 100-61top

Back Air (Putrid) AttackAirB

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
14-25
Putrid
1.5366°25 / 90-121441141-4, 36–0top
26-29
Putrid
4.550°25 / 108-100top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
14-25
Putrid
2366°25 / 90-111441141-4, 36–0, 1top
26-29
Putrid
650°25 / 108-90, 1top
26-29
Putrid
00°0 / 0–2, 3top

AttackAirBs

  • Damage 18 → 16 (frames 18-21, IDs 0, 1)
  • Damage 19.5 → 19 (frames 18-21, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirBs hdr
Back Air
18-211845°25 / 90-321862–1-4, 44–0, 1virtualhit2, virtualhit3
18-2119.545°25 / 95-312mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirBs hdr
Back Air
18-211645°25 / 90-331862–1-4, 44–0, 1virtualhit2, virtualhit3
18-211945°25 / 95-312mouth

Up Air AttackAirHi

  • Land lag 7 → 8
  • Hitboxes reworked 1 hit → 6 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-118.175°–105°53–68 / 87-163371-2, 25–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
61064°38 / 72-163381-2, 25–0, 1mouth, virtualhit2
61064°48 / 80-10, 1mouth, virtualhit2
6-71075°60 / 90-10, 1mouth, virtualhit2
81064°38 / 72-10, 1mouth, virtualhit2
81064°48 / 80-10, 1mouth, virtualhit2
8-111075°60 / 90-10, 1mouth, virtualhit2

Up Air (Putrid) AttackAirHi

  • Land lag 7 → 8
  • Hitboxes reworked 1 hit → 6 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-115.8575°–105°53–68 / 87-263371-2, 25–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
67.564°38 / 72-263381-2, 25–0, 1mouth, virtualhit2
67.564°48 / 80-20, 1mouth, virtualhit2
6-77.575°60 / 90-20, 1mouth, virtualhit2
87.564°38 / 72-20, 1mouth, virtualhit2
87.564°48 / 80-20, 1mouth, virtualhit2
8-117.575°60 / 90-20, 1mouth, virtualhit2

Up Air (Prickly) AttackAirHi

  • Land lag 7 → 8
  • Hitboxes reworked 1 hit → 6 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-1111.775°–105°53–68 / 87+163371-2, 25–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
61364°38 / 72+163381-2, 25–0, 1mouth, virtualhit2
61364°48 / 80+10, 1mouth, virtualhit2
6-71375°60 / 90+10, 1mouth, virtualhit2
81364°38 / 72+10, 1mouth, virtualhit2
81364°48 / 80+10, 1mouth, virtualhit2
8-111375°60 / 90+10, 1mouth, virtualhit2

Down Air AttackAirLw

  • Damage 11.7 → 13 (frames 11-14, IDs 0, 1)
  • Damage 8.1 → 9 (frames 15-21, IDs 0, 1)
  • KBG 67 → 62 (frames 11-14, IDs 0, 1)
  • On shield (safest hit) -3 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
11-1411.7270°20 / 67-31143111-3, 31–0, 1potc
15-218.1Sakurai15 / 92-50, 1potc
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
11-1413270°20 / 62-21143111-3, 31–0, 1potc
15-219Sakurai15 / 92-50, 1potc

Down Air (Putrid) AttackAirLw

  • KBG 67 → 62 (frames 11-14, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
11-149.75270°20 / 67-41143111-3, 31–0, 1potc
15-216.75Sakurai15 / 92-60, 1potc
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
11-149.75270°20 / 62-41143111-3, 31–0, 1potc
15-216.75Sakurai15 / 92-60, 1potc

Down Air (Prickly) AttackAirLw

  • Damage 14.95 → 11.7 (frames 14-17, IDs 0, 1)
  • Damage 10.35 → 8.1 (frames 18-24, IDs 0, 1)
  • KBG 67 → 62 (frames 14-17, IDs 0, 1)
  • On shield (safest hit) -1 → -3
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-1714.95270°20 / 67-11446111-5, 34–0, 1potc
18-2410.35Sakurai15 / 92-40, 1potc
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
14-1711.7270°20 / 62-31446111-5, 34–0, 1potc
18-248.1Sakurai15 / 92-50, 1potc

Neutral Special (Start) SpecialNStart

  • Startup 11 → 8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
spawns spikeball1122––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
spawns spikeball822––

Neutral Special (Start) (Putrid) SpecialNStart

  • Startup 11 → 8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
spawns spikeball1122––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
spawns spikeball822––

Neutral Special (Start) (Prickly) SpecialNStart

  • Startup 11 → 8
  • FAF 26 → 28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
spawns spikeball1126––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
spawns spikeball828––

Neutral Special (Air, Start) SpecialAirNStart

  • Startup 11 → 8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
spawns spikeball1122––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
spawns spikeball822––

Neutral Special (Air, Start) (Putrid) SpecialAirNStart

  • Startup 11 → 8
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
spawns spikeball1122––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
spawns spikeball822––

Neutral Special (Air, Start) (Prickly) SpecialAirNStart

  • Startup 11 → 8
  • FAF 26 → 28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
spawns spikeball1126––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
spawns spikeball828––

Side Special (Shoot) SpecialSShoot

  • FAF 50 → 34
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSShoot hdr
Side Special
2-9018°30 fixed–250–C 280top
5-91430°60 / 66-350mouth
5-9330°11 / 150-410mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSShoot hdr
Side Special
2-9018°30 fixed–234–C 280top
5-91530°60 / 65-180, 1mouth
5-9330°11 / 150-250, 1mouth

Side Special (Shoot) (Putrid) SpecialSShoot

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSShoot hdr
Side Special
2-20018°30 fixed–238–0top
5-201430°60 / 66-230mouth
5-20330°11 / 150-290mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSShoot hdr
Side Special
2-20018°30 fixed–238–0top
5-201530°60 / 65-220, 1mouth
5-20330°11 / 150-290, 1mouth

Side Special (Cancel) SpecialSCancel

  • FAF 3 → 9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSCancel vanilla
Side Special
no hitboxes–3––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSCancel vanilla
Side Special
no hitboxes–9––

Side Special (ShootS) SpecialSShootS

  • Startup 20 → 17
  • Active 20-22 → 17-19
  • FAF 56 → 48
  • Hitboxes reworked 10 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSShootS hdr
Side Special
20-2215180°30 fixed-172056–0mouth
20-221590°80 fixed-170mouth
20-2210180°30 fixed-220mouth
20-221090°80 fixed-220mouth
20-2215180°30 fixed-251mouth
20-221590°80 fixed-251mouth
20-2210180°30 fixed-281mouth
20-221090°80 fixed-281mouth
20-221790°80 fixed-242mouth
20-221290°80 fixed-272mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSShootS hdr
Side Special
17-191580°50 / 20-201748–0, 1mouth
17-191080°50 / 27-170mouth
17-191080°50 / 27-231mouth

Side Special (Air, Shoot) SpecialAirSShoot

  • FAF 50 → 34
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSShoot hdr
Side Special
2-9018°30 fixed–250–C 280top
5-91430°60 / 66-350mouth
5-9330°11 / 150-410mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSShoot hdr
Side Special
2-9018°30 fixed–234–C 280top
5-91530°60 / 65-180, 1mouth
5-9330°11 / 150-250, 1mouth

Side Special (Air, Shoot) (Putrid) SpecialAirSShoot

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSShoot hdr
Side Special
2-20018°30 fixed–238–0top
5-201430°60 / 66-230mouth
5-20330°11 / 150-290mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSShoot hdr
Side Special
2-20018°30 fixed–238–0top
5-201530°60 / 65-220, 1mouth
5-20330°11 / 150-290, 1mouth

Side Special (Air, Cancel) SpecialAirSCancel

  • FAF 3 → 9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSCancel vanilla
Side Special
no hitboxes–3––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSCancel vanilla
Side Special
no hitboxes–9––

Side Special (Air, ShootS) SpecialAirSShootS

  • Startup 20 → 17
  • Active 20-22 → 17-19
  • FAF 56 → 48
  • Hitboxes reworked 10 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSShootS hdr
Side Special
20-2215180°30 fixed-172056–0mouth
20-221590°80 fixed-170mouth
20-2210180°30 fixed-220mouth
20-221090°80 fixed-220mouth
20-2215180°30 fixed-251mouth
20-221590°80 fixed-251mouth
20-2210180°30 fixed-281mouth
20-221090°80 fixed-281mouth
20-221790°80 fixed-242mouth
20-221290°80 fixed-272mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSShootS hdr
Side Special
17-191580°50 / 20-201748–0, 1mouth
17-191080°50 / 27-170mouth
17-191080°50 / 27-231mouth

Up Special SpecialHi

  • Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
  • Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
  • Damage 9 → 12 (frames 11-19, IDs 0, 1, 2, 3)
  • Damage 6.3 → 7 (frames 20-65, IDs 0, 1, 2, 3)
  • Angle 30° → 48° (frames 11-19, IDs 0, 1, 2, 3)
  • Angle 40° → 50° (frames 20-65, IDs 0, 1, 2, 3)
  • BKB 70 → 50 (frames 11-19, IDs 0, 1, 2, 3)
  • BKB 70 → 20 (frames 20-65, IDs 0, 1, 2, 3)
  • KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
  • KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
  • On shield (safest hit) -125 → -139
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
11-33930°70 / 70-14711165–0, 1, 2, 3arml, armr
34-656.340°70 / 70-1250, 1, 2, 3arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
11-191248°50 / 80-14511165–0, 1, 2, 3arml, armr
20-65750°20 / 100-1390, 1, 2, 3arml, armr

Up Special (Putrid) SpecialHi

  • Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
  • Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
  • Damage 7.5 → 9 (frames 11-19, IDs 0, 1, 2, 3)
  • Angle 30° → 48° (frames 11-19, IDs 0, 1, 2, 3)
  • Angle 40° → 50° (frames 20-65, IDs 0, 1, 2, 3)
  • BKB 70 → 50 (frames 11-19, IDs 0, 1, 2, 3)
  • BKB 70 → 20 (frames 20-65, IDs 0, 1, 2, 3)
  • KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
  • KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
  • On shield (safest hit) -126 → -140
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
11-337.530°70 / 70-14711165–0, 1, 2, 3arml, armr
34-655.2540°70 / 70-1260, 1, 2, 3arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
11-19948°50 / 80-14711165–0, 1, 2, 3arml, armr
20-655.2550°20 / 100-1400, 1, 2, 3arml, armr

Up Special (Prickly) SpecialHi

  • Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
  • Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
  • Damage 11.5 → 10.8 (frames 11-19, IDs 0, 1, 2, 3)
  • Damage 8.05 → 6.3 (frames 20-65, IDs 0, 1, 2, 3)
  • Angle 30° → 48° (frames 11-19, IDs 0, 1, 2, 3)
  • Angle 40° → 50° (frames 20-65, IDs 0, 1, 2, 3)
  • BKB 70 → 50 (frames 11-19, IDs 0, 1, 2, 3)
  • BKB 70 → 20 (frames 20-65, IDs 0, 1, 2, 3)
  • KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
  • KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
  • On shield (safest hit) -124 → -139
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
11-3311.530°70 / 70-14511165–0, 1, 2, 3arml, armr
34-658.0540°70 / 70-1240, 1, 2, 3arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
11-1910.848°50 / 80-14611165–0, 1, 2, 3arml, armr
20-656.350°20 / 100-1390, 1, 2, 3arml, armr

Up Special (Air) SpecialAirHi

  • Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
  • Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
  • Damage 9 → 12 (frames 11-19, IDs 0, 1, 2, 3)
  • Damage 6.3 → 7 (frames 20-65, IDs 0, 1, 2, 3)
  • Angle 40° → 48° (frames 11-19, IDs 0, 1, 2, 3)
  • BKB 50 → 20 (frames 20-65, IDs 0, 1, 2, 3)
  • KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
  • KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
  • On shield (safest hit) -125 → -139
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
11-33940°50 / 70-14711165240, 1, 2, 3arml, armr
34-656.350°50 / 70-1250, 1, 2, 3arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
11-191248°50 / 80-14511165240, 1, 2, 3arml, armr
20-65750°20 / 100-1390, 1, 2, 3arml, armr

Up Special (Air) (Putrid) SpecialAirHi

  • Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
  • Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
  • Damage 7.5 → 9 (frames 11-19, IDs 0, 1, 2, 3)
  • Angle 40° → 48° (frames 11-19, IDs 0, 1, 2, 3)
  • BKB 50 → 20 (frames 20-65, IDs 0, 1, 2, 3)
  • KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
  • KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
  • On shield (safest hit) -126 → -140
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
11-337.540°50 / 70-14711165240, 1, 2, 3arml, armr
34-655.2550°50 / 70-1260, 1, 2, 3arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
11-19948°50 / 80-14711165240, 1, 2, 3arml, armr
20-655.2550°20 / 100-1400, 1, 2, 3arml, armr

Up Special (Air) (Prickly) SpecialAirHi

  • Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
  • Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
  • Damage 11.5 → 10.8 (frames 11-19, IDs 0, 1, 2, 3)
  • Damage 8.05 → 6.3 (frames 20-65, IDs 0, 1, 2, 3)
  • Angle 40° → 48° (frames 11-19, IDs 0, 1, 2, 3)
  • BKB 50 → 20 (frames 20-65, IDs 0, 1, 2, 3)
  • KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
  • KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
  • On shield (safest hit) -124 → -139
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
11-3311.540°50 / 70-14511165240, 1, 2, 3arml, armr
34-658.0550°50 / 70-1240, 1, 2, 3arml, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
11-1910.848°50 / 80-14611165240, 1, 2, 3arml, armr
20-656.350°20 / 100-1390, 1, 2, 3arml, armr

Down Special (Start) SpecialLwStart

  • FAF 17 → 13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStart vanilla
Down Special
no hitboxes–17––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStart hdr
Down Special
no hitboxes–13––

Down Special (FallenD) SpecialLwFallEnd

  • FAF 24 → 19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwFallEnd vanilla
Down Special
no hitboxes–24––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwFallEnd hdr
Down Special
no hitboxes–19––

Down Special (Bite Attack) SpecialLwBite_Attack

  • Damage 23.4 → 20 (frame 1+, ID 0)
  • Angle 55° → 60° (frame 1+, ID 0)
  • Angle 55° → angle (frame 1+, ID 0)
  • BKB 75 → 60
  • KBG 55 → 70 (frame 1+, ID 0)
  • KBG 55 → kbg (frame 1+, ID 0)
  • Shield damage 20 → 10 (frame 1+, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBite_Attack hdr
Down Special
1+
Normal
23.455°75 / 55–1––0mouth
1+
Normal
055°75 / 55–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBite_Attack hdr
Down Special
1+
Normal
2060°60 / 70–1––0mouth
1+
Normal
0varies60 / varies–0mouth

Down Special (Bite Attack) (Putrid) SpecialLwBite_Attack

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBite_Attack hdr
Down Special
1+
Putrid
2055°75 / 55–1––0mouth
1+
Putrid
055°75 / 55–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBite_Attack hdr
Down Special
1+
Putrid
1560°60 / 70–1––0mouth
1+
Putrid
0varies60 / varies–0mouth
1+
Putrid
00°0 / 0–1mouth

Down Special (Bite Attack) (Prickly) SpecialLwBite_Attack

  • Damage 33.8 → 26 (frame 1+, ID 0)
  • Angle 55° → 60° (frame 1+, ID 0)
  • Angle 55° → angle (frame 1+, ID 0)
  • BKB 75 → 60
  • KBG 55 → 70 (frame 1+, ID 0)
  • KBG 55 → kbg (frame 1+, ID 0)
  • Shield damage 20 → 10 (frame 1+, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBite_Attack hdr
Down Special
1+
Prickly
33.855°75 / 55–1––0mouth
1+
Prickly
055°75 / 55–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBite_Attack hdr
Down Special
1+
Prickly
2660°60 / 70–1––0mouth
1+
Prickly
0varies60 / varies–0mouth

Down Special (BiteAttack) SpecialLwBiteAttack

  • Damage 23.4 → 20 (frame 1+, ID 0)
  • Angle 55° → 60° (frame 1+, ID 0)
  • Angle 55° → angle (frame 1+, ID 0)
  • BKB 75 → 60
  • KBG 55 → 70 (frame 1+, ID 0)
  • KBG 55 → kbg (frame 1+, ID 0)
  • Shield damage 20 → 10 (frame 1+, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBiteAttack hdr
Down Special
1+
Normal
23.455°75 / 55–1––0mouth
1+
Normal
055°75 / 55–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBiteAttack hdr
Down Special
1+
Normal
2060°60 / 70–1––0mouth
1+
Normal
0varies60 / varies–0mouth

Down Special (BiteAttack) (Putrid) SpecialLwBiteAttack

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBiteAttack hdr
Down Special
1+
Putrid
2055°75 / 55–1––0mouth
1+
Putrid
055°75 / 55–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBiteAttack hdr
Down Special
1+
Putrid
1560°60 / 70–1––0mouth
1+
Putrid
0varies60 / varies–0mouth
1+
Putrid
00°0 / 0–1mouth

Down Special (BiteAttack) (Prickly) SpecialLwBiteAttack

  • Damage 33.8 → 26 (frame 1+, ID 0)
  • Angle 55° → 60° (frame 1+, ID 0)
  • Angle 55° → angle (frame 1+, ID 0)
  • BKB 75 → 60
  • KBG 55 → 70 (frame 1+, ID 0)
  • KBG 55 → kbg (frame 1+, ID 0)
  • Shield damage 20 → 10 (frame 1+, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBiteAttack hdr
Down Special
1+
Prickly
33.855°75 / 55–1––0mouth
1+
Prickly
055°75 / 55–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwBiteAttack hdr
Down Special
1+
Prickly
2660°60 / 70–1––0mouth
1+
Prickly
0varies60 / varies–0mouth

Down Special (Air, Start) SpecialAirLwStart

  • FAF 17 → 13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart vanilla
Down Special
no hitboxes–17––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart hdr
Down Special
no hitboxes–13––

Down Special (Air, End) SpecialAirLwEnd

  • Land cancel lag – → 6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwEnd vanilla
Down Special
no hitboxes–19––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwEnd hdr
Down Special
no hitboxes–196–

Pummel CatchAttack

  • Damage 1.4–1.7 → 1.4 + damage
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchAttack hdr
Pummel
11.4–1.7Sakurai30 fixed–18–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchAttack hdr
Pummel
1variesSakurai30 fixed–18–0top

Forward Throw ThrowF

  • Release 14 → 29
  • FAF 32 → 47
  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
17.235°–45°60 / 65–77–1432180–
1-123Sakurai60 / 100–0–
132.7Sakurai50 / 100–0mouth
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1430°50 / 60–2947180–
1-253Sakurai60 / 100–0–
26-2810Sakurai50 / 100–0mouth
26-2814Sakurai50 / 60-111mouth

Back Throw ThrowB

  • FAF 35 → 33
  • Damage 11 → 9 (frame 1, ID 0)
  • Angle 45° → 65° (frame 1, ID 0)
  • BKB 54 → 60 (frame 1, ID 0)
  • KBG 77–87 → 40 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11145°54 / 77–87–1935160–
1-343Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1965°60 / 40–1933140–
1-323Sakurai40 / 100–0–

Up Throw ThrowHi

  • FAF 50 → 42
  • Damage 11.7 → 11 (frame 1, ID 0)
  • BKB 64 → 57 (frame 1, ID 0)
  • KBG 67 → 91 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
111.790°64 / 67–2050300–
1-203Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
11190°57 / 91–2042220–
1-203Sakurai40 / 100–0–

Down Throw ThrowLw

  • FAF 45 → 57
  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
12.766°–70°80 / 75–3145140–
1-193Sakurai40 / 100–0–
202.250°0 / 100–0top
30
Normal
2.250°0 / 100–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1384°41 / 163–3157260–
1-193Sakurai40 / 100–0–
2010°0 / 100–0top
3010°0 / 100–0top
3000°0 / 0–1top

Air Dodge EscapeAir

  • FAF 54 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 54 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Spikeball: Start

  • Active – → 1
  • Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Start hdr
Start
1+
Normal
14–18.255°50 / 65–70–1––0trans
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Start hdr
Start
11055°40 / 60–1––0trans
11855°60 / 60–0trans
1+1455°50 / 70–0trans
1+00°0 / 0–1trans

Spikeball: StartAir

  • Active – → 1
  • Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
StartAir hdr
StartAir
1+
Normal
14–18.255°50 / 65–70–1––0trans
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
StartAir hdr
StartAir
11055°40 / 60–1––0trans
11855°60 / 60–0trans
1+1455°50 / 70–0trans
1+00°0 / 0–1trans

Spikeball: Loop

  • Active – → 1
  • Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Loop hdr
Loop
1+
Normal
14–18.255°50 / 65–70–1––0trans
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Loop hdr
Loop
11055°40 / 60–1––0trans
11855°60 / 60–0trans
1+1455°50 / 70–0trans
1+00°0 / 0–1trans

Spikeball: Wait

  • Active – → 1
  • Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Wait hdr
Wait
1+
Normal
14–18.255°50 / 65–70–1––0trans
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Wait hdr
Wait
11055°40 / 60–1––0trans
11855°60 / 60–0trans
1+1455°50 / 70–0trans
1+00°0 / 0–1trans

Spikeball: Shoot

  • Active – → 1
  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1+
Normal
18–23.455°50 / 65–70–1––0trans
1+
Normal
14–18.255°50 / 65–70–0trans
4+
Normal
18–23.455°50 / 65–70–0trans
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
11255°40 / 60–1––0trans
12055°60 / 60–0trans
1+1655°50 / 70–0trans
1+00°0 / 0–1trans

Spikeball: Fall

  • Active – → 1
  • Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fall hdr
Fall
1+
Normal
14–18.255°50 / 65–70–1––0trans
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fall hdr
Fall
11255°40 / 60–1––0trans
12055°60 / 60–0trans
1+1655°50 / 70–0trans
1+00°0 / 0–1trans

Spikeball: Explode

  • Active – → 1-5
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Explode hdr
Explode
1+1045°45 / 120–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Explode hdr
Explode
1-51045°45 / 120–1––0top
1-500°0 / 0–1top

AttackS42

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS42 hdr
Forward Smash
26-292045°25 / 100-302670–0, 1virtualhit2, virtualhit3
26-292545°25 / 100-282mouth
30-311260°40 / 75-312top

AttackS4Charge2

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Charge2 vanilla
Forward Smash
no hitboxes––––

Forward Throw (Putrid) ThrowF

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
15.235°–45°60 / 65–77–1432180–
1-123Sakurai60 / 100–0–
131.95Sakurai50 / 100–0mouth

Forward Throw (Prickly) ThrowF

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
110.435°–45°60 / 65–77–1436220–
1-163Sakurai60 / 100–0–
173.9Sakurai50 / 100–0mouth

Up Throw (Putrid) ThrowHi

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
111.0590°64 / 67–2050300–
1-203Sakurai40 / 100–0–
20
Putrid
090°0 / 0–1mouth

Up Throw (Prickly) ThrowHi

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
113.6590°64 / 67–2050300–
1-203Sakurai40 / 100–0–

Down Throw (Putrid) ThrowLw

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
12.5566°–70°80 / 75–3145140–
1-193Sakurai40 / 100–0–
202.1250°0 / 100–0top
30
Putrid
2.1250°0 / 100–0top

Down Throw (Prickly) ThrowLw

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
13.1566°–70°80 / 75–3145140–
1-193Sakurai40 / 100–0–
202.6250°0 / 100–0top
30
Prickly
2.6250°0 / 100–0top

Poisonbreath: Explode

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Explode hdr
Explode
2-41455°50 / 90–2––0top
2-41055°50 / 95–1top

Spikeball: Start (Putrid)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Start hdr
Start
1+
Putrid
1255°50 / 80–1––0trans

Spikeball: Start (Prickly)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Start hdr
Start
1+
Prickly
14–18.255°50 / 65–70–1––0trans

Spikeball: StartAir (Putrid)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
StartAir hdr
StartAir
1+
Putrid
1255°50 / 80–1––0trans

Spikeball: StartAir (Prickly)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
StartAir hdr
StartAir
1+
Prickly
14–18.255°50 / 65–70–1––0trans

Spikeball: Loop (Putrid)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Loop hdr
Loop
1+
Putrid
1255°50 / 80–1––0trans

Spikeball: Loop (Prickly)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Loop hdr
Loop
1+
Prickly
14–18.255°50 / 65–70–1––0trans

Spikeball: Wait (Putrid)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Wait hdr
Wait
1-54
Putrid
1255°50 / 80–1––0trans
55+
Putrid
1455°50 / 80–0top

Spikeball: Wait (Prickly)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Wait hdr
Wait
1+
Prickly
14–18.255°50 / 65–70–1––0trans

Spikeball: Shoot (Putrid)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1+
Putrid
1455°50 / 80–1––0trans
1+
Putrid
1255°50 / 80–0trans
4+
Putrid
1455°50 / 80–0trans

Spikeball: Shoot (Prickly)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1+
Prickly
18–23.455°50 / 65–70–1––0trans
1+
Prickly
14–18.255°50 / 65–70–0trans
4+
Prickly
18–23.455°50 / 65–70–0trans

Spikeball: Fall (Putrid)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fall hdr
Fall
1+
Putrid
1255°50 / 80–1––0trans

Spikeball: Fall (Prickly)

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Fall hdr
Fall
1+
Prickly
14–18.255°50 / 65–70–1––0trans

Pit

Side Special (End) SpecialSEnd

  • Shield damage 21 → 16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSEnd hdr
Side Special
2-31580°102 / 63-37250–JC 300top
4-51580°102 / 63-350top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSEnd hdr
Side Special
2-31580°102 / 63-37250–JC 300top
4-51580°102 / 63-350top

Air Dodge EscapeAir

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–

Air Dodge (Directional) EscapeAirSlide

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Pyra

Air Dodge EscapeAir

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–

Air Dodge (Directional) EscapeAirSlide

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

R.O.B.

Forward Tilt AttackS3

  • Startup 7 → 6
  • Active 7-9 → 6-9
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
7-97Sakurai54 / 77-21734–0, 1shoulderl
7-98Sakurai54 / 77-202, 3arml1
7-910Sakurai54 / 77-194handl1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-97Sakurai54 / 77-22634–0shoulderl
6-98Sakurai54 / 77-211arml1
6-910Sakurai54 / 77-202handl1

Forward Tilt (Up) AttackS3Hi

  • Startup 7 → 6
  • Active 7-9 → 6-9
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
7-97Sakurai54 / 77-21734–0, 1shoulderl
7-98Sakurai54 / 77-202, 3arml1
7-910Sakurai54 / 77-194handl1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
6-97Sakurai54 / 77-22634–0shoulderl
6-98Sakurai54 / 77-211arml1
6-910Sakurai54 / 77-202handl1

Forward Tilt (Down) AttackS3Lw

  • Startup 7 → 6
  • Active 7-9 → 6-9
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
7-97Sakurai54 / 77-21734–0, 1shoulderl
7-98Sakurai54 / 77-202, 3arml1
7-910Sakurai54 / 77-194handl1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
6-97Sakurai54 / 77-22634–0shoulderl
6-98Sakurai54 / 77-211arml1
6-910Sakurai54 / 77-202handl1

Back Air AttackAirB

  • Effect fire → Hash40::new(attr)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
23-26varies35°30 / 85–23481240–0, 1, 2knee, hip
23-261235°35 / 70-40, 1, 2knee, hip
27-33variesSakurai35 / 80–0, 1, 2knee, hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
23-26varies35°30 / 85–23481240–0, 1, 2knee, hip
23-261235°35 / 70-40, 1, 2knee, hip
27-33variesSakurai35 / 80–0, 1, 2knee, hip

Up Air AttackAirHi

  • Active 7-17, 23-26 → 7, 9-17, 23-27
  • Hitboxes reworked 3 hits → 7 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
7, 9, 13, 172.585°35 / 80-87491140–0, 1top
7, 9, 13, 172.5367°45 / 80-82, 3top
23-26470°65 / 105-70, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
72.5107°47 / 35-87491140–0top
72.5117°35 / 35-81top
72.5217°35 / 35-82top
9-17 (every 4)2.5107°47 / 33-80top
9-17 (every 4)2.5117°33 / 33-81top
9-17 (every 4)2.5217°33 / 33-82top
23-274106°60 / 123-70, 1top

Up Special SpecialHi

  • FAF 57 → 55
  • Auto cancel 14– → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
SpecialHi hdr
Up Special
no hitboxes–57–14––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
no hitboxes–55––

Up Special (Rise) SpecialHiRise

  • Startup 1 → 5
  • Active 1-3 → 5-7
  • FAF 9 → 32
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiRise hdr
Up Special
1-30varies15 / 50–19–0, 1, 2knee
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiRise hdr
Up Special
5-7variesvaries15 / 50–532–0, 1, 2knee
5-7variesvaries45 / 50–0, 1, 2, 3knee

Up Special (Air) SpecialAirHi

  • FAF 57 → 55
  • Land cancel lag – → 4
  • Auto cancel 14– → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–57–14––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–554–

Air Dodge EscapeAir

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–

Air Dodge (Directional) EscapeAirSlide

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
22-23748°80 / 48-260top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
22-23748°80 / 48-260top

Richter

Jab 1 Attack11

  • Hitboxes reworked 2 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-7373°25 / 40-8517–0, 1, 2kneel
5-73Sakurai25 / 25-83top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-7373°25 / 40-8517–0kneel
5373°25 / 40-81, 2kneel
5-73Sakurai25 / 25-83top
5-73320°25 / 25-84, 5kneel
6-7373°25 / 40-71, 2kneel

Forward Tilt AttackS3

  • FAF 30 → 35
  • Angle 110° → 103° (frames 12-14, ID 0)
  • Angle Sakurai → 45° (frames 12-14, ID 1; frames 12-14, ID 2)
  • KBG 45 → 49 (frames 12-14, ID 0)
  • On shield (safest hit) -10 → -15
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
12-1410110°75 / 45-101230–0top
12-146Sakurai40 / 63-121top
12-146Sakurai40 / 63-122top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
12-1410103°75 / 49-151235–0top
12-14645°40 / 63-171top
12-14645°40 / 63-172top

Down Smash AttackLw4

  • FAF 49 → 55
  • On shield (safest hit) -19 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-151148°65 / 90-261449–0top
14-151348°65 / 90-251top
14-151548°65 / 87-242top
19-211148°65 / 90-210top
19-211348°65 / 90-201top
19-211548°65 / 87-192top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-151148°65 / 90-321455–0top
14-151348°65 / 90-311top
14-151548°65 / 87-302top
19-211148°65 / 90-270top
19-211348°65 / 90-261top
19-211548°65 / 87-252top

Neutral Air AttackAirN

  • Damage 10 → 11 (frame 10, ID 1; frame 11, ID 1; frame 12, ID 1)
  • Damage 9 → 10 (frames 13-15 (every 1), ID 1)
  • Damage 8 → 9 (frame 16, ID 1; frames 17-19 (every 1), ID 1)
  • On shield (safest hit) -2 → -1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
10-19945°45 / 95-3103691-3, 34–0top
101045°45 / 105-21top
111045°45 / 105-21top
121045°45 / 105-21top
13-15 (every 1)945°45 / 95-31top
16845°45 / 85-31top
17-19 (every 1)845°45 / 85-31top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
10-19945°45 / 95-3103691-3, 34–0top
101145°45 / 105-11top
111145°45 / 105-11top
121145°45 / 105-11top
13-15 (every 1)1045°45 / 95-21top
16945°45 / 85-31top
17-19 (every 1)945°45 / 85-31top

AttackAirFHi

  • Startup 15 → 14
  • Active 15-17 → 14-16
  • FAF 42 → 39
  • Auto cancel 31– → 30–
  • Angle 145° → 125° (frames 14-16, ID 0)
  • On shield (safest hit) -19 → -17
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirFHi hdr
Forward Air
15-1710145°80 / 30-191542–31–0top
15-174Sakurai50 / 50-221top
15-177Sakurai55 / 40-212top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirFHi hdr
Forward Air
14-1610125°80 / 30-171439–30–0top
14-164Sakurai50 / 50-201top
14-167Sakurai55 / 40-192top

Forward Air AttackAirF

  • Startup 15 → 14
  • Active 15-17 → 14-16
  • FAF 42 → 39
  • Auto cancel 31– → 30–
  • Angle 120° → 108° (frames 14-16, ID 0)
  • KBG 40 → 30 (frames 14-16, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
15-1710120°80 / 40-315421031–0top
15-174Sakurai50 / 50-61top
15-177Sakurai55 / 40-52top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
14-1610108°80 / 30-314391030–0top
14-164Sakurai50 / 50-61top
14-167Sakurai55 / 40-52top

AttackAirFLw

  • Startup 15 → 14
  • Active 15-17 → 14-16
  • FAF 42 → 39
  • Auto cancel 31– → 30–
  • Angle 113° → 101° (frames 14-16, ID 0)
  • On shield (safest hit) -19 → -17
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirFLw hdr
Forward Air
15-1710113°80 / 40-191542–31–0top
15-174Sakurai50 / 50-221top
15-177Sakurai55 / 40-212top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirFLw hdr
Forward Air
14-1610101°80 / 40-171439–30–0top
14-164Sakurai50 / 50-201top
14-167Sakurai55 / 40-192top

Up Special SpecialHi

  • Damage 8 → 9 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
  • BKB 65 → 70 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
  • KBG 90 → 82 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
81471°67 / 80-32850–0top
91471°67 / 80-310top
10880°65 / 90-330top
11880°65 / 90-320top
12880°65 / 90-310top
13880°65 / 90-300top
14-16880°65 / 90-290top
17880°65 / 90-260top
18-19880°65 / 90-250top
20-24880°65 / 90-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
81471°67 / 80-32850–0top
91471°67 / 80-310top
10980°70 / 82-330top
11980°70 / 82-320top
12980°70 / 82-310top
13980°70 / 82-300top
14-16980°70 / 82-290top
17980°70 / 82-260top
18-19980°70 / 82-250top
20-24980°70 / 82-230top

Up Special (Air) SpecialAirHi

  • Damage 8 → 9 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
  • BKB 65 → 70 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
  • KBG 90 → 82 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
81471°67 / 80-17850260top
91471°67 / 80-170top
10880°65 / 90-200top
11880°65 / 90-200top
12880°65 / 90-200top
13880°65 / 90-200top
14-16880°65 / 90-200top
17880°65 / 90-200top
18-19880°65 / 90-200top
20-24880°65 / 90-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
81471°67 / 80-17850260top
91471°67 / 80-170top
10980°70 / 82-200top
11980°70 / 82-200top
12980°70 / 82-200top
13980°70 / 82-200top
14-16980°70 / 82-200top
17980°70 / 82-200top
18-19980°70 / 82-200top
20-24980°70 / 82-200top

Forward Throw ThrowF

  • Release 24 → 26
  • FAF 42 → 44
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1843°75 / 83–2442180–
1-413Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1843°75 / 83–2644180–
1-433Sakurai40 / 100–0–

Up Throw ThrowHi

  • FAF 39 → 37
  • Angle 89° → 103° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1689°65 / 70–1539240–
1-383Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
16103°65 / 70–1537220–
1-363Sakurai40 / 100–0–

Down Throw ThrowLw

  • Angle 58° → 65° (frame 1, ID 0)
  • BKB 60 → 70 (frame 1, ID 0)
  • KBG 50 → 64 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1858°60 / 50–2440160–
1-393Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1865°70 / 64–2440160–
1-393Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -18 → -22
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
26-27748°80 / 48-180top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
26-27748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -18 → -22
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
26-27748°80 / 48-180top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
26-27748°80 / 48-220top

Crouch/Squat Tilt AttackSquatS3

  • FAF 30 → 32
  • Angle 120° → 111° (frames 12-14, ID 0)
  • Angle Sakurai → 45° (frames 12-14, ID 1; frames 12-14, ID 2)
  • KBG 45 → 43 (frames 12-14, ID 0)
  • On shield (safest hit) -10 → -12
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquatS3 hdr
Crouch/Squat Tilt
12-1410120°75 / 45-101230–0top
12-146Sakurai40 / 63-121top
12-146Sakurai40 / 63-122top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackSquatS3 hdr
Crouch/Squat Tilt
12-1410111°75 / 43-121232–0top
12-14645°40 / 63-141top
12-14645°40 / 63-142top

Ridley

Side Special (Start) SpecialSStart

  • Size 7 → 6 (frames 22-33, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
22-33––– / –––62–0, 1grab
22––– / ––2grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
22-33––– / –––62–0, 1grab
22––– / ––2grab

Side Special (DragCliff) SpecialSDragCliff

  • BKB 75 → 60 (frame 1, ID 0)
  • KBG 92 → 107 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSDragCliff hdr
Side Special
1742°75 / 92–143–0–
1-42350°75 / 90–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSDragCliff hdr
Side Special
1742°60 / 107–143–0–
1-42350°75 / 90–0–

Side Special (Air, Start) SpecialAirSStart

  • Size 7 → 6 (frames 22-33, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
22-33––– / –––62–0, 1grab
22––– / ––2grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart hdr
Side Special
22-33––– / –––62–0, 1grab
22––– / ––2grab

Forward Throw ThrowF

  • Angle 38° → 41° (frame 1, ID 0)
  • BKB 60 → 45 (frame 1, ID 0)
  • KBG 65 → 75 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1938°60 / 65–1336230–
1-353Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1941°45 / 75–1336230–
1-353Sakurai60 / 100–0–

Back Throw ThrowB

  • BKB 70 → 58 (frame 1, ID 0)
  • KBG 60 → 67 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11140°70 / 60–1846280–
1-453Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11140°58 / 67–1846280–
1-453Sakurai40 / 100–0–

Up Throw ThrowHi

  • FAF 44 → 48
  • Damage 8 → 9 (frames 14-15, IDs 0, 1)
  • BKB 55 → 48 (frame 1, ID 0)
  • KBG 144 → 112 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1487°55 / 144–1944250–
1-133Sakurai40 / 100–0–
14-15887°55 / 100–0, 1tail8
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1487°48 / 112–1948290–
1-133Sakurai40 / 100–0–
14-15987°55 / 100–0, 1tail8

Air Dodge EscapeAir

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Robin

Attributes

  • Air Speed 1.03 → 1.009

Jab 1 Attack11

  • Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-73Sakurai30 / 25-10519–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-7360°30 / 20-10519–0armr
5-7365°30 / 20-101sword
5-7375°25 / 20-102sword

Jab 2 Attack12

  • FAF 23 → 21
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-63Sakurai20 / 20-15423–0sword
4-63Sakurai25 / 25-151, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-6360°25 / 20-13421–0armr
4-6375°20 / 20-131sword
4-6365°25 / 20-132sword

Jab 3 Attack13

  • Damage 5 → 6
  • KBG 124 → 109
  • On shield (safest hit) -19 → -18
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
6-75Sakurai70 / 124-19630–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
6-76Sakurai70 / 109-18630–0top

Attack100Start

  • FAF 3 → 9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100Start vanilla
Jab
no hitboxes–3––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100Start hdr
Jab
no hitboxes–9––

Rapid Jab Finisher Attack100End

  • Active 5-10 → 5-9
  • FAF 48 → 36
  • On shield (safest hit) -39 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
5-10274°80 / 186-39548–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack100End hdr
Jab
5-9274°80 / 186-27536–0, 1top

Dash Attack AttackDash

  • Damage 12.5 → 12 (frames 8-10, IDs 0, 1, 2)
  • Damage 7.5 → 7 (frames 11-18, IDs 0, 1, 2)
  • BKB 38 → 34 (frames 8-10, IDs 0, 1, 2)
  • KBG 64 → 74 (frames 8-10, IDs 0, 1, 2)
  • KBG 80 → 84 (frames 11-18, IDs 0, 1, 2)
  • On shield (safest hit) -24 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
8-1012.5Sakurai38 / 64-25842–0, 1, 2sword, armr
11-187.538°30 / 80-240, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
8-1012Sakurai34 / 74-25842–0, 1, 2sword, armr
11-18738°30 / 84-250, 1, 2sword, armr

Forward Tilt AttackS3

  • Damage 11 → 10
  • BKB 67 → 50
  • KBG 59 → 80
  • On shield (safest hit) -12 → -13
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-121135°67 / 59-12930–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-121035°50 / 80-13930–0, 1, 2sword, armr

Up Tilt AttackHi3

  • Damage 9.5 → 9
  • BKB 66 → 60
  • KBG 60 → 80
  • On shield (safest hit) -18 → -19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7-169.5110°66 / 60-18733–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
7-169110°60 / 80-19733–0, 1, 2sword, armr

Down Tilt AttackLw3

  • Startup 5 → 6
  • Active 5-7 → 6-8
  • FAF 27 → 25
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-7885°63 / 46-15527–0, 1sword
5-7875°63 / 46-152armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
6-8875°50 / 65-12625–0armr
6-8885°50 / 65-121, 2sword

Forward Smash AttackS4

  • Active 13-15 → 13-16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
13-15
Bronze Sword
12.6Sakurai54 / 83-331355–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
13-16
Bronze Sword
12.6Sakurai54 / 83-331355–0, 1, 2sword, armr

Forward Smash (Levin Sword) AttackS4

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
13-15
Levin Sword
18Sakurai55 / 87-301355–0, 1, 2sword, armr
16-21
Levin Sword
10Sakurai60 / 100-310sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
13-21
Levin Sword
18Sakurai55 / 87-301355–0sword
13-16
Levin Sword
18Sakurai55 / 87-301, 2sword, armr
17-21
Levin Sword
10Sakurai60 / 100-300sword

Up Smash AttackHi4

  • Active 12-24 → 12-16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-24
Bronze Sword
955°45 / 84-341253–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-16
Bronze Sword
955°45 / 84-341253–0, 1, 2sword, armr

AttackHi42

  • Active 12-24 → 12-16
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi42 hdr
Up Smash
12-24
Bronze Sword
955°45 / 84-341253–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi42 hdr
Up Smash
12-16
Bronze Sword
955°45 / 84-341253–0, 1, 2sword, armr

Neutral Air AttackAirN

  • FAF 49 → 47
  • Damage 9 → 8 (frames 8-11, IDs 0, 1, 2)
  • Angle 45° → Sakurai (frames 21-24, IDs 0, 1, 2)
  • BKB 36 → 40
  • KBG 68 → 87 (frames 8-11, IDs 0, 1, 2)
  • KBG 73 → 86 (frames 21-24, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-11
Bronze Sword
955°36 / 68-384991-3, 33–0, 1, 2sword, armr
21-24
Bronze Sword
945°36 / 73-30, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-11
Bronze Sword
855°40 / 87-384791-3, 33–0, 1, 2sword, armr
21-24
Bronze Sword
9Sakurai40 / 86-30, 1, 2sword, armr

Neutral Air (Levin Sword) AttackAirN

  • FAF 49 → 47
  • Damage 13 → 14 (frames 21-24, IDs 0, 1, 2)
  • Angle Sakurai → 50° (frames 8-11, IDs 0, 1, 2)
  • Angle 41° → Sakurai (frames 21-24, IDs 0, 1, 2)
  • Angle 65° → Sakurai (frames 25-29, ID 0)
  • BKB 61 → 40 (frames 8-11, IDs 0, 1, 2; frames 21-24, IDs 0, 1, 2)
  • BKB 45 → 40 (frames 25-29, ID 0)
  • KBG 60 → 76 (frames 8-11, IDs 0, 1, 2; frames 21-24, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-11
Levin Sword
13Sakurai61 / 60084991-3, 33–0, 1, 2sword, armr
21-24
Levin Sword
1341°61 / 6000, 1, 2sword, armr
25-29
Levin Sword
565°45 / 80-50sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
8-11
Levin Sword
1350°40 / 76084791-3, 33–0, 1, 2sword, armr
21-24
Levin Sword
14Sakurai40 / 7600, 1, 2sword, armr
25-29
Levin Sword
5Sakurai40 / 80-50sword

Forward Air AttackAirF

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
9-13
Bronze Sword
8.567°51 / 86-4932101-4, 25–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
9-13
Bronze Sword
7.566°40 / 110-4932101-4, 25–0, 1armr, sword
9-13
Bronze Sword
7.571°40 / 110-42sword

Forward Air (Levin Sword) AttackAirF

  • Active 9-17 → 9-18
  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
9-13
Levin Sword
1367°51 / 90-1932101-4, 25–0, 1, 2sword, armr
14-17
Levin Sword
572°45 / 80-60sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
9-13
Levin Sword
12.566°42 / 95-2932101-4, 25–0, 1armr, sword
9-13
Levin Sword
12.571°42 / 95-22sword
14-18
Levin Sword
571°40 / 80-60sword

Back Air AttackAirB

  • Auto cancel 27– → 1-3, 27–
  • Damage 11.5 → 9.5
  • BKB 36 → 25
  • KBG 79 → 114
  • On shield (safest hit) -3 → -4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-12
Bronze Sword
11.5Sakurai36 / 79-39401127–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-12
Bronze Sword
9.5Sakurai25 / 114-4940111-3, 27–0, 1, 2sword, armr

Back Air (Levin Sword) AttackAirB

  • Active 9-16 → 9-17
  • Auto cancel 27– → 1-3, 27–
  • Damage 15 → 14.5 (frames 9-12, IDs 0, 1, 2)
  • Angle 65° → Sakurai (frames 13-17, ID 0)
  • BKB 36 → 25 (frames 9-12, IDs 0, 1, 2)
  • BKB 45 → 40 (frames 13-17, ID 0)
  • KBG 98 → 101 (frames 9-12, IDs 0, 1, 2)
  • On shield (safest hit) -1 → -2
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-12
Levin Sword
15Sakurai36 / 98-19401127–0, 1, 2sword, armr
13-16
Levin Sword
565°45 / 80-70sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
9-12
Levin Sword
14.5Sakurai25 / 101-2940111-3, 27–0, 1, 2sword, armr
13-17
Levin Sword
5Sakurai40 / 80-70sword

Up Air AttackAirHi

  • FAF 44 → 42
  • Damage 10 → 9
  • Angle 80° → 79°
  • BKB 51 → 40
  • KBG 75 → 102
  • On shield (safest hit) -4 → -5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-14
Bronze Sword
1080°51 / 75-41044111-4, 27–0, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-14
Bronze Sword
979°40 / 102-51042111-4, 27–0, 1, 2sword, armr

Up Air (Levin Sword) AttackAirHi

  • Active 10-21 → 10-19
  • FAF 44 → 42
  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-21
Levin Sword
1480°50 / 86-21044111-4, 27–0sword
10-14
Levin Sword
1480°50 / 86-21, 2sword, armr
15-21
Levin Sword
565°45 / 80-70sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
10-14
Levin Sword
1479°40 / 90-21042111-4, 27–0, 1, 2sword, armr
15-19
Levin Sword
579°40 / 80-70sword

Down Air AttackAirLw

  • Active 13-20 → 13-22
  • FAF 60 → 55
  • Auto cancel 1, 48– → 1-5, 43–
  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
13-15
Bronze Sword
10.2Sakurai58 / 61-51360121, 48–0, 1, 2sword, armr
16-20
Bronze Sword
9Sakurai49 / 58-60, 1, 2sword, armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
18-225Sakurai40 / 80-81355121-5, 43–0sword
13-14
Bronze Sword
10270°22 / 50-50, 1, 2sword, armr
13-14
Bronze Sword
1070°24 / 85-53, 4, 5sword, armr
15-17
Bronze Sword
10Sakurai30 / 84-50, 1, 2sword, armr

Down Air (Levin Sword) AttackAirLw

  • Active 13-21 → 13-22
  • FAF 60 → 55
  • Auto cancel 1, 48– → 1-5, 43–
  • Damage 14 → 15 (frames 13-14, IDs 0, 1, 2; frames 13-14, IDs 3, 4, 5)
  • Angle 65° → Sakurai (frames 18-22, ID 0)
  • Angle 40° → Sakurai (frames 15-17, IDs 0, 1, 2)
  • BKB 45 → 40 (frames 18-22, ID 0)
  • BKB 24 → 22 (frames 13-14, IDs 0, 1, 2)
  • BKB 57 → 30 (frames 15-17, IDs 0, 1, 2)
  • KBG 49 → 46 (frames 13-14, IDs 0, 1, 2)
  • KBG 81 → 76 (frames 13-14, IDs 3, 4, 5)
  • KBG 66 → 75 (frames 15-17, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
13-15
Levin Sword
14270°24 / 49-31360121, 48–0, 1, 2sword, armr
13-15
Levin Sword
1470°24 / 81-33, 4, 5sword, armr
16-18
Levin Sword
1540°57 / 66-20, 1, 2sword, armr
19-21
Levin Sword
565°45 / 80-80sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
18-225Sakurai40 / 80-81355121-5, 43–0sword
13-14
Levin Sword
15270°22 / 46-20, 1, 2sword, armr
13-14
Levin Sword
1570°24 / 76-23, 4, 5sword, armr
15-17
Levin Sword
15Sakurai30 / 75-20, 1, 2sword, armr

Neutral Special (Start) SpecialNStart

  • FAF 8 → 9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart vanilla
Neutral Special
no hitboxes–8––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNStart hdr
Neutral Special
no hitboxes–9––

Neutral Special (Shoot) SpecialNShoot

  • FAF 39 → 36
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNShoot vanilla
Neutral Special
no hitboxes–39––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNShoot hdr
Neutral Special
no hitboxes–36––

Neutral Special (Air, Start) SpecialAirNStart

  • FAF 8 → 9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart vanilla
Neutral Special
no hitboxes–8––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNStart hdr
Neutral Special
no hitboxes–9––

Neutral Special (Air, Shoot) SpecialAirNShoot

  • FAF 39 → 36
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNShoot vanilla
Neutral Special
no hitboxes–39––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNShoot hdr
Neutral Special
no hitboxes–36––

Side Special SpecialS

  • FAF 52 → 46
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS vanilla
Side Special
no hitboxes–52––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
no hitboxes–46––

Side Special (Air) SpecialAirS

  • FAF 52 → 46
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS vanilla
Side Special
no hitboxes–52––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
no hitboxes–46––

Up Special (Air) SpecialAirHi

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
spawns elwind931––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
spawns elwind93114–

Up Special (Air, 2) SpecialAirHi2

  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 hdr
Up Special
spawns elwind1775––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 hdr
Up Special
spawns elwind177514–

Up Special (Air, Fail) SpecialAirHiFail

  • FAF 52 → 45
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiFail vanilla
Up Special
no hitboxes–52––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiFail hdr
Up Special
no hitboxes–45––

Down Special (Start) SpecialLwStart

  • Active 15-18 → 18-23
  • FAF 19 → 25
  • Size 7 → 5.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStart vanilla
Down Special
15-18––– / –––19–0, 1grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStart hdr
Down Special
18-23––– / –––25–0, 1grab

Down Special (Capture) SpecialLwCapture

  • Active 7+ → 6+ (frame 6+, ID 1)
  • Angle 60° → 70°
  • Fixed knockback 100 → 50 (frame 6+, ID 1)
  • Size 8 → 7 (frame 6+, ID 1)
  • Effect purple → curse_poison (frame 6+, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwCapture vanilla
Down Special
1+060°0 / 100–1––0–
7+260°100 fixed–1throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwCapture hdr
Down Special
1+070°0 / 100–1––0–
6+270°50 fixed–1top

Down Special (End) SpecialLwEnd

  • Startup – → 1
  • Active – → 1
  • FAF 32 → 33
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwEnd vanilla
Down Special
no hitboxes–32––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwEnd hdr
Down Special
1270°40 / 200-28133–0top

Down Special (Air, Start) SpecialAirLwStart

  • Active 15-18 → 18-23
  • FAF 19 → 25
  • Size 7 → 5.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart vanilla
Down Special
15-18––– / –––19–0, 1grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart hdr
Down Special
18-23––– / –––25–0, 1grab

Down Special (Air, Capture) SpecialAirLwCapture

  • Active 1, 7 → –
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwCapture vanilla
Down Special
1060°0 / 100–1––0–
2+060°0 / 100–0–
7260°100 fixed–1throw
8+260°100 fixed–1throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwCapture hdr
Down Special
1+070°0 / 100–1––0–
6+270°50 fixed–1top

Down Special (Air, End) SpecialAirLwEnd

  • Startup – → 1
  • Active – → 1
  • FAF 32 → 33
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwEnd vanilla
Down Special
no hitboxes–32––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwEnd hdr
Down Special
1270°40 / 200-28133–0top

Up Throw ThrowHi

  • Angle 97° → 103° (frame 1, ID 0)
  • BKB 86 → 80 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1997°86 / 60–1740230–
1-393Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
19103°80 / 60–1740230–
1-393Sakurai40 / 100–0–

Down Throw ThrowLw

  • Release 16 → 18
  • FAF 36 → 38
  • Angle 81° → 82° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1681°50 / 108–1636200–
1-353Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1682°50 / 108–1838200–
1-373Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Gigafire: Rise

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Rise hdr
Rise
1-101.396°15 fixed–1––0top
11-601.396°15 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Rise hdr
Rise
1-71.8123°35 fixed–1––0top
1-71.8148°18 fixed–1top
8-601.8123°35 fixed–0top
8-601.8148°18 fixed–1top

Gigafire: Burn

  • Hitboxes reworked 3 hits → 6 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Burn hdr
Burn
1-101.3120°15 fixed–1––0top
11-201.3115°15 fixed–0top
21-601.3110°15 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Burn hdr
Burn
1-71.8123°35 fixed–1––0top
1-71.8148°18 fixed–1top
8-141.8123°35 fixed–0top
8-141.8148°18 fixed–1top
15-601.8123°35 fixed–0top
15-601.8148°18 fixed–1top

Thunder: Shoot2

  • Damage 6 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot2 hdr
Shoot2
1670°50 / 35–1––0top
1+670°50 / 35–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot2 hdr
Shoot2
1470°50 / 35–1––0top
1+470°50 / 35–0top

Thunder: GigaSpark

  • Active 1-24 → 1-30
  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
GigaSpark hdr
GigaSpark
1-232.4110°20 fixed–1––0top
1-232.4366°16 fixed–1top
1-242.4366°16 fixed–2top
24350°75 / 166–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
GigaSpark hdr
GigaSpark
1-272110°20 fixed–1––0top
1-272366°16 fixed–1, 2top
28-30350°75 / 166–0, 1top

Thunder: Tron0

  • BKB 75 → 70
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Tron0 hdr
Tron0
1+varies45°75 / 145–1––0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Tron0 hdr
Tron0
1+varies45°70 / 145–1––0top

Rosalina & Luma

Jab 1 Attack11

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 vanilla
Jab
52Sakurai25 / 35-7516–0top
52180°20 / 20-71top
52Sakurai20 / 20-72top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5270°40 fixed-7516–0top
5282°30 fixed-71, 2top
52Sakurai30 / 15-73top

Jab 2 Attack12

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 vanilla
Jab
6-72Sakurai25 / 30-11621–0top
6-72Sakurai25 / 25-111top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-7174°40 fixed-12621–0top
6-7182°30 fixed-121top
6-71Sakurai30 / 15-122top

Up Smash AttackHi4

  • KBG 100 → 109
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
8-161286°45 / 100-31848–0, 1neck
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
8-161286°45 / 109-31848–0, 1neck

Down Special SpecialLw

  • FAF 40 → 45
  • Cancel C 38 → C 43
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw hdr
Down Special
no hitboxes–40–C 38–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw hdr
Down Special
no hitboxes–45–C 43–

Down Special (Air) SpecialAirLw

  • FAF 40 → 45
  • Cancel C 38 → C 43
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw hdr
Down Special
no hitboxes–40–C 38–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw hdr
Down Special
no hitboxes–45–C 43–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
22-23748°80 / 48-260top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
22-23748°80 / 48-260top

Tico: Neutral Special (End) SpecialNEnd

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special (End)
2-63.3475°25 / 100–2––0waist

Tico: FreeRecall

New move.

Hitboxes before and after
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
FreeRecall hdr
FreeRecall
60+2055°65 / 75–60––0waist

Tico: Neutral Special (Fly) SpecialNFly

Removed.

Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNFly vanilla
Neutral Special (Fly)
1+145°50 / 104–1––0top

Roy

Down Tilt AttackLw3

  • Angle 80° → 73° (frames 8-10, ID 2)
  • BKB 70 → 63 (frames 8-10, ID 2)
  • Size 3.5 → 3.25 (frames 8-10, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-101080°90 / 40-7823–0, 1sword1, shoulderr
8-10680°70 / 40-92sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-101080°90 / 40-7823–0, 1sword1, shoulderr
8-10673°63 / 40-92sword1

Up Smash AttackHi4

  • KBG 96 → 102 (frames 22-23, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
121118°120 fixed-441259–0top
121127°150 fixed-441top
13-19 (every 2)298°85 fixed-420armr
13-19 (every 2)2260°55 fixed-421sword1
22-231090°70 / 96-290, 1armr, sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
121118°120 fixed-441259–0top
121127°150 fixed-441top
13-19 (every 2)298°85 fixed-420armr
13-19 (every 2)2260°55 fixed-421sword1
22-231090°70 / 102-290, 1armr, sword1

Down Smash AttackLw4

  • Angle Sakurai → 63° (frames 6-9, ID 3; frames 10-17, ID 3)
  • BKB 25 → 20 (frames 6-9, ID 3)
  • KBG 86 → 81 (frames 6-9, IDs 0, 1, 2)
  • KBG 87 → 80 (frames 6-9, ID 3)
  • KBG 80 → 70 (frames 10-17, ID 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-91875°42 / 86-46664–0, 1, 2sword1, armr, colonells
6-911Sakurai25 / 87-493sword1
10-171475°42 / 80-440, 1, 2sword1, armr, colonells
10-1710Sakurai20 / 80-463sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
6-91875°42 / 81-46664–0, 1, 2sword1, armr, colonells
6-91163°20 / 80-493sword1
10-171475°42 / 80-440, 1, 2sword1, armr, colonells
10-171063°20 / 70-463sword1

Neutral Air AttackAirN

  • Hitboxes reworked 5 hits → 6 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-114100°30 / 30-6649101, 35–0, 1sword1, shoulderr
6-11490°30 / 30-62sword1
6-114100°45 / 30-63, 4sword1, shoulderr
6-11490°45 / 30-65sword1
13-2610Sakurai50 / 80-30, 1, 2sword1, shoulderr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-114100°30 / 30-6649101, 35–0, 1sword1, shoulderr
6-11490°30 / 30-62sword1
6-114100°45 / 30-63, 4sword1, shoulderr
6-11490°45 / 30-65sword1
13-2110Sakurai50 / 80-30, 1, 2sword1, shoulderr
22-268Sakurai50 / 80-40, 1, 2sword1, shoulderr

Forward Air AttackAirF

  • FAF 31 → 32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-111150°45 / 80-28311032–0, 1sword1, shoulderr
8-11945°30 / 65-42sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-111150°45 / 80-28321032–0, 1sword1, shoulderr
8-11945°30 / 65-42sword1

Back Air AttackAirB

  • KBG 113 → 109 (frames 7-9, IDs 0, 1)
  • Size 4 → 3.75 (frames 7-9, IDs 0, 1; frame 10, IDs 0, 1, 2)
  • Size 3.5 → 3.25 (frames 7-8, ID 2; frame 9, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
7-91450°20 / 113-4741131-2, 32–0, 1sword1, shoulderr
7-81140°20 / 70-52sword1
91140°20 / 70-52top
101140°20 / 70-50, 1, 2sword1, shoulderr, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
7-91450°20 / 109-4741131-2, 32–0, 1sword1, shoulderr
7-81140°20 / 70-52sword1
91140°20 / 70-52top
101140°20 / 70-50, 1, 2sword1, shoulderr, top

Up Air AttackAirHi

  • Angle 74° → 77° (frames 5-11, IDs 0, 2)
  • Angle 77° → 80° (frames 5-11, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-111074°45 / 66-3545101-2, 41–0, 2shoulderr, sword1
5-11777°30 / 66-51sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-111077°45 / 66-3545101-2, 41–0, 2shoulderr, sword1
5-11780°30 / 66-51sword1

Down Air AttackAirLw

  • Angle 90° → 85° (frames 7-11, ID 0)
  • BKB 50 → 30 (frames 7-11, ID 0)
  • KBG 60 → 78 (frames 7-11, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
7-111190°50 / 60-5750131-5, 35–0sword1
7-11937°37 / 60-71sword1
7-1115288°30 / 50-32claviclec
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
7-111185°30 / 78-5750131-5, 35–0sword1
7-11937°37 / 60-71sword1
7-1115288°30 / 50-32claviclec

Neutral Special (End) SpecialNEnd

  • Startup 6 → 5
  • Active 6-12 → 5-11
  • FAF 34 → 33
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
6-125Sakurai40 / 110-23634–0, 1, 2armr, sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialNEnd hdr
Neutral Special
5-115Sakurai40 / 110-23533–0, 1, 2armr, sword1

Neutral Special (Air, End) SpecialAirNEnd

  • Startup 6 → 5
  • Active 6-12 → 5-11
  • FAF 34 → 33
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
6-125Sakurai40 / 110-23634–0, 1, 2armr, sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirNEnd hdr
Neutral Special
5-115Sakurai40 / 110-23533–0, 1, 2armr, sword1

Side Special (3Hi) SpecialS3Hi

  • Angle 290° → 280° (frames 13-15, IDs 0, 1, 2)
  • BKB 50 → 45 (frames 13-15, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Hi hdr
Side Special
13-158290°50 / 69-241344–0, 1, 2shoulderr, armr, sword1
13-156280°36 / 47-253sword1
16-17660°60 / 65-220, 1, 2shoulderr, armr, sword1
16-17460°60 / 65-233sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3Hi hdr
Side Special
13-158280°45 / 69-241344–0, 1, 2shoulderr, armr, sword1
13-156280°36 / 47-253sword1
16-17660°60 / 65-220, 1, 2shoulderr, armr, sword1
16-17460°60 / 65-233sword1

Side Special (Air, 3Hi) SpecialAirS3Hi

  • Angle 290° → 280° (frames 13-15, IDs 0, 1, 2)
  • BKB 50 → 45 (frames 13-15, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Hi hdr
Side Special
13-158290°50 / 69-271347–0, 1, 2shoulderr, armr, sword1
13-156280°36 / 47-283sword1
16-17660°60 / 65-250, 1, 2shoulderr, armr, sword1
16-17460°60 / 65-263sword1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3Hi hdr
Side Special
13-158280°45 / 69-271347–0, 1, 2shoulderr, armr, sword1
13-156280°36 / 47-283sword1
16-17660°60 / 65-250, 1, 2shoulderr, armr, sword1
16-17460°60 / 65-263sword1

Back Throw ThrowB

  • Release 8 → 16
  • FAF 40 → 35
  • Angle 135° → 125° (frame 1, ID 0)
  • KBG 70 → 45 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
15135°70 / 70–840320–
1-393Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
15125°70 / 45–1635190–
1-343Sakurai40 / 100–0–

Down Throw ThrowLw

  • KBG 85 → 92 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1669°65 / 85–1641250–
1-403Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1669°65 / 92–1641250–
1-403Sakurai40 / 100–0–

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Ryu

Forward Tilt AttackS3S

  • Shield damage 14 → 10 (frame 13, IDs 0, 1, 2)
  • Shield damage 36 → 32 (frames 15-16, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
AttackS3S hdr
Forward Tilt
133270°15 fixed-181335–SpC 12f0, 1, 2shoulderr, bust, top
15-16646°60 / 90-140, 1, 2shoulderr, bust, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
AttackS3S hdr
Forward Tilt
133270°15 fixed-181335–SpC 12f0, 1, 2shoulderr, bust, top
15-16646°60 / 90-140, 1, 2shoulderr, bust, top

Down Special SpecialLw

  • Shield damage 31 → 30 (frames 11-12, IDs 0, 1)
  • Shield damage 42 → 36 (frames 11-12, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
11-121260°100 / 10-361156–0, 1top
11-121060°0 / 100-370, 1top
11-121760°0 / 100-330, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
11-121260°100 / 10-361156–0, 1top
11-121060°0 / 100-370, 1top
11-121760°0 / 100-330, 1top

Down Special (Turn) SpecialLwTurn

  • Shield damage 31 → 30 (frames 11-12, IDs 0, 1)
  • Shield damage 42 → 36 (frames 11-12, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwTurn hdr
Down Special
11-121260°100 / 10-361156–0, 1top
11-121060°0 / 100-370, 1top
11-121760°0 / 100-330, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwTurn hdr
Down Special
11-121260°100 / 10-361156–0, 1top
11-121060°0 / 100-370, 1top
11-121760°0 / 100-330, 1top

Down Special (Air) SpecialAirLw

  • Shield damage 31 → 30 (frames 11-12, IDs 0, 1)
  • Shield damage 42 → 36 (frames 11-12, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
11-121260°100 / 10-361156–0, 1top
11-121060°0 / 100-370, 1top
11-121760°0 / 100-330, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
11-121260°100 / 10-361156–0, 1top
11-121060°0 / 100-370, 1top
11-121760°0 / 100-330, 1top

Down Special (Air, Turn) SpecialAirLwTurn

  • Shield damage 31 → 30 (frames 11-12, IDs 0, 1)
  • Shield damage 42 → 36 (frames 11-12, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwTurn hdr
Down Special
11-121260°100 / 10-361156–0, 1top
11-121060°0 / 100-370, 1top
11-121760°0 / 100-330, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwTurn hdr
Down Special
11-121260°100 / 10-361156–0, 1top
11-121060°0 / 100-370, 1top
11-121760°0 / 100-330, 1top

Air Dodge EscapeAir

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -25 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
19-20748°80 / 48-290top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -25 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
19-20748°80 / 48-290top

Samus

Attributes

  • Fair 12 → 7

Forward Smash AttackS4

  • Active 10-17 → 10-13
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
10-1113Sakurai30 / 102-341054–0, 1armr
10-1115Sakurai40 / 106-332armr
12-1710Sakurai30 / 102-340, 1armr
12-1712Sakurai40 / 106-332armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
10-1313Sakurai30 / 102-341054–0, 1armr
10-1315Sakurai40 / 106-332armr

Forward Smash (Up) AttackS4Hi

  • Active 10-17 → 10-13
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
10-1113.5Sakurai30 / 102-341054–0, 1armr
10-1115.5Sakurai40 / 106-332armr
12-1710Sakurai30 / 102-340, 1armr
12-1712Sakurai40 / 106-332armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
10-1313.5Sakurai30 / 102-341054–0, 1armr
10-1315.5Sakurai40 / 106-332armr

Forward Smash (Down) AttackS4Lw

  • Active 10-17 → 10-13
  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
10-1112.5Sakurai30 / 102-351054–0, 1armr
10-1114.5Sakurai40 / 106-342armr
12-1710Sakurai30 / 102-340, 1armr
12-1712Sakurai40 / 106-332armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
10-1312.5Sakurai30 / 102-351054–0, 1armr
10-1314.5Sakurai40 / 106-342armr

AttackHi4Charge

  • FAF 62 → 60
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4Charge vanilla
Up Smash
no hitboxes–62––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4Charge vanilla
Up Smash
no hitboxes–60––

Up Smash AttackHi4

  • Startup 13 → 12
  • Active 13-14, 23-25 → 12-17, 24-26
  • FAF 60 → 55
  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
13-143368°100 fixed-431360–0, 1top
23-251190°50 / 115-280top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
12-133368°100 fixed-391255–0top
12-13390°60 fixed-391top
14-17397°50 fixed-371armr
24-261390°50 / 102-210top

Forward Air AttackAirF

  • Startup 6 → 5
  • Active 6-7, 12, 16-17, 21-22, 26-27 → 5-6, 11-24, 28-30
  • FAF 49 → 50
  • Land lag 12 → 7
  • Auto cancel 1-3, 38– → 1-3, 47–
  • Hitboxes reworked 9 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-73365°49 fixed-9649121-3, 38–0armr
6-7318°49 fixed-91, 2armr
121.8365°49 fixed-100armr
121.818°49 fixed-101, 2armr
16-171.8365°49 fixed-100armr
16-171.818°49 fixed-101, 2armr
21-221.8365°49 fixed-100armr
21-221.818°49 fixed-101, 2armr
26-276Sakurai40 / 150-70, 1, 2armr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
5-6585°20 / 100-355071-3, 47–0, 1armr
11-23 (every 6)580°20 / 100-30, 1armr
28-305Sakurai20 / 100-30, 1armr

Up Air AttackAirHi

  • Damage 2 → 3 (frames 5-6, ID 0; frames 5-6, ID 1)
  • Damage 2 → 1 (frames 7-16, ID 0; frames 7-16, ID 1)
  • Angle 76° → 50° (frames 19-23, IDs 0, 1)
  • BKB 34 → 35 (frames 5-6, ID 0; frames 5-6, ID 1)
  • BKB 34 → 32 (frames 7-16, ID 0; frames 7-16, ID 1)
  • KBG 40 → 33 (frames 5-6, ID 0; frames 5-6, ID 1)
  • KBG 40 → 53 (frames 7-16, ID 0; frames 7-16, ID 1)
  • KBG 200 → 120 (frames 19-23, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-62366°34 / 40-7543101-2, 37–0toer
5-6284°34 / 40-71kneer
7-162366°34 / 40-70toer
7-16284°34 / 40-71kneer
19-23476°40 / 200-60, 1toer, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-63366°35 / 33-7543101-2, 37–0toer
5-6384°35 / 33-71kneer
7-161366°32 / 53-80toer
7-16184°32 / 53-81kneer
19-23450°40 / 120-60, 1toer, kneer

Back Throw ThrowB

  • Release 12 → 18
  • FAF 50 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11050°45 / 100–1250380–
1-493Sakurai50 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11050°45 / 100–1856380–
1-553Sakurai50 / 100–0–

Air Dodge EscapeAir

  • FAF 63 → 64
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–6410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 63 → 64
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6310–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–6410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -22 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
22-23748°80 / 48-260top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
23-24748°80 / 48-250top

Sephiroth

Down Smash AttackLw4

  • Shield damage 25 → 20 (frames 21-22, ID 0; frames 21-22, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
21-2216.563°85 / 68-252158–0top
21-2210.548°75 / 63-290swordl1
21-221363°85 / 68-271top
21-2211.548°75 / 63-281swordl1
21-221048°80 / 68-292, 3swordl1
21-2213315°75 / 63-272swordl1
21-221348°75 / 63-273swordl1
21-221348°80 / 68-274swordl1
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
21-2216.563°85 / 68-252158–0top
21-2210.548°75 / 63-290swordl1
21-221363°85 / 68-271top
21-2211.548°75 / 63-281swordl1
21-221048°80 / 68-292, 3swordl1
21-2213315°75 / 63-272swordl1
21-221348°75 / 63-273swordl1
21-221348°80 / 68-274swordl1

Air Dodge EscapeAir

  • FAF 55 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Sheik

Jab 1 Attack11

  • BKB 15 → 20 (frames 2-4, ID 3)
  • KBG 30 → 20 (frames 2-4, ID 3)
  • Size 3 → 2.5 (frames 2-4, ID 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-4470°0 / 100-9216–0, 1, 2shoulderr, armr
2-44Sakurai15 / 30-93top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-4470°0 / 100-9216–0, 1, 2shoulderr, armr
2-44Sakurai20 / 20-93top

Jab 2 Attack12

  • BKB 15 → 20 (frames 3-5, ID 3)
  • KBG 30 → 20 (frames 3-5, ID 3)
  • Size 3 → 2.5 (frames 3-5, ID 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-5370°0 / 100-10317–0, 1, 2shoulderr, armr
3-53Sakurai15 / 30-103top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
3-5370°0 / 100-10317–0, 1, 2shoulderr, armr
3-53Sakurai20 / 20-103top

Forward Tilt AttackS3

  • FAF 27 → 29
  • Size 4 → 3.5 (frames 5-8, ID 0)
  • On shield (safest hit) -16 → -18
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
5-8672°40 / 120-16527–0legr
5-8675°40 / 120-161kneer
5-8680°40 / 120-162kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
5-8672°40 / 120-18529–0legr
5-8675°40 / 120-181kneer
5-8680°40 / 120-182kneer

Up Tilt AttackHi3

  • Size 4.5 → 4 (frames 5-8, ID 1)
  • Size 4 → 3.5 (frames 5-8, ID 2; frames 16-22, IDs 0, 1)
  • Size 5 → 4 (frames 16-22, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-830°30 fixed-24533–0legr
5-83330°28 fixed-241kneer
5-8375°40 fixed-242legr
16-22560°30 / 130-120, 1legr
16-226.5100°60 / 80-112kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-830°30 fixed-24533–0legr
5-83330°28 fixed-241kneer
5-8375°40 fixed-242legr
16-22560°30 / 130-120, 1legr
16-226.5100°60 / 80-112kneer

Down Tilt AttackLw3

  • Size 3.7 → 3 (frames 5-7, ID 0)
  • Size 3.7 → 3.5 (frames 5-7, ID 1)
  • Size 4.3 → 4 (frames 5-7, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-7670°35 / 80-16527–0legr
5-7680°35 / 80-161legr
5-7790°35 / 80-162kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
5-7670°35 / 80-16527–0legr
5-7680°35 / 80-161legr
5-7790°35 / 80-162kneer

Grab Catch

  • Size 4 → 3.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––37–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––37–0grab

Dash Grab CatchDash

  • Size 4 → 3.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––43–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––43–0grab

Pivot Grab CatchTurn

  • Size 4 → 3.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
11-12––– / –––39–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
11-12––– / –––39–0grab

Up Throw ThrowHi

  • FAF 50 → 53
  • Angle 85° → 86° (frame 1, ID 0)
  • BKB 110 → 82 (frame 1, ID 0)
  • KBG 62 → 25 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi vanilla
Up Throw
1385°110 / 62–2150290–
1-183Sakurai40 / 100–0–
19-203Sakurai90 fixed–0footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1386°82 / 25–2153320–
1-183Sakurai40 / 100–0–
19-203Sakurai90 fixed–0footr

Air Dodge EscapeAir

  • FAF 54 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 54 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–

Shulk

Jab 1 Attack11

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
3-42Sakurai35 / 10-11318–0, 1handl, arml
3-42Sakurai25 / 10-112, 3shoulderl, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
3-4288°40 fixed-11318–0handl
3-4270°40 fixed-111arml
3-4260°40 fixed-112shoulderl
3-42Sakurai25 / 10-113top

Jab 2 Attack12

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
5-62.5Sakurai40 / 10-9518–0, 1legr, kneer
5-62.5Sakurai35 / 10-92kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
5-62.566°52 fixed-9518–0legr
5-62.570°52 fixed-91kneer
5-62.580°52 fixed-92kneer

Up Tilt AttackHi3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
10-111085°70 / 80-181036–0, 1, 2, 3shoulderr, haver
12-211085°70 / 80-160, 1haver
12-219107°65 / 75-172, 3haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
10-111085°70 / 80-181036–0, 1, 2haver
12-211085°70 / 80-160haver
12-219107°65 / 75-171, 2haver

Up Special SpecialHi

  • Hitboxes reworked 9 hits → 11 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
10676°135 fixed-491065–0, 2haver
10678°135 fixed-491, 3haver
11690°135 fixed-480, 1, 2, 3haver
12680°100 fixed-470, 1haver
12690°80 fixed-472, 3haver
13-14576°80 fixed-470top
13-14586°80 fixed-471top
15-17552°43 fixed-450top
15-17570°43 fixed-451top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
10676°135 fixed-491065–0haver
10678°135 fixed-491haver
10676°145 fixed-492haver
10678°155 fixed-493haver
11690°135 fixed-480, 1, 2, 3haver
12680°100 fixed-470, 1haver
12690°80 fixed-472, 3haver
13-14576°80 fixed-470top
13-14586°80 fixed-471top
15-17552°43 fixed-450top
15-17570°43 fixed-451top

Up Special (Air) SpecialAirHi

  • Hitboxes reworked 9 hits → 11 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
10676°135 fixed-491065–0, 2haver
10678°135 fixed-491, 3haver
11690°135 fixed-480, 1, 2, 3haver
12680°100 fixed-470, 1haver
12690°80 fixed-472, 3haver
13-14576°80 fixed-470top
13-14586°80 fixed-471top
15-17552°43 fixed-450top
15-17570°43 fixed-451top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
10676°135 fixed-491065–0haver
10678°135 fixed-491haver
10676°145 fixed-492haver
10678°155 fixed-493haver
11690°135 fixed-480, 1, 2, 3haver
12680°100 fixed-470, 1haver
12690°80 fixed-472, 3haver
13-14576°80 fixed-470top
13-14586°80 fixed-471top
15-17552°43 fixed-450top
15-17570°43 fixed-451top

Air Dodge EscapeAir

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Simon

Down Air AttackAirLw

  • Size 6.5 → 5.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
13-1412280°30 / 68-101349181-3, 47–0top
13-1412280°30 / 53-101top
15-36772°88 / 55-130top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
13-1412280°30 / 68-101349181-3, 47–0top
13-1412280°30 / 53-101top
15-36772°88 / 55-130top

Down Special SpecialLw

  • FAF 46 → 40
  • Cancel ADC 21 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLw vanilla
Down Special
no hitboxes–46–ADC 21–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw vanilla
Down Special
no hitboxes–40––

Down Special (Air) SpecialAirLw

  • FAF 46 → 40
  • Cancel ADC 21 → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLw vanilla
Down Special
no hitboxes–46–ADC 21–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw vanilla
Down Special
no hitboxes–40––

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -18 → -22
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
26-27748°80 / 48-180top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
26-27748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -18 → -22
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
26-27748°80 / 48-180top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
26-27748°80 / 48-220top

Snake

Air Dodge EscapeAir

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 56
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -25 → -29
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
19-20748°80 / 48-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-331554–0top
19-20748°80 / 48-290top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -18 → -22
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
26-27748°80 / 48-180top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
26-27748°80 / 48-220top

Sonic

Dash Attack AttackDash

  • Startup 5 → 9
  • Active 5-7, 9-12, 16-28 → 9-12, 16-28
  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
5-70Sakurai20 fixed–557–0top
9-123Sakurai30 fixed-440shoulderl
16-21655°40 / 130-350kneel
16-18655°40 / 130-351head
22-28448°40 / 130-300kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
9-123Sakurai30 fixed-44957–0top
16-21655°40 / 130-350kneel
16-18655°40 / 130-351top
22-28448°40 / 130-300kneel

Up Tilt AttackHi3

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-12280°35 fixed-24836–1, 2legr, kneer
8-122Sakurai45 fixed-243kneer
8-122366°35 fixed-244, 5legr, kneer
8-122366°45 fixed-246kneer
13-21675°40 / 120-170, 1, 2legl, kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-12280°35 fixed-24836–0, 1legr, kneer
8-122Sakurai45 fixed-242kneer
8-122366°35 fixed-243, 4legr, kneer
8-122366°45 fixed-245kneer
13-21675°40 / 120-170, 1, 2legl, kneel

Back Throw ThrowB

  • FAF 67 → 71
  • Angle 120° → 135° (frame 1, ID 0)
  • BKB 75 → 70 (frame 1, ID 0)
  • KBG 86 → 60 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
19120°75 / 86–4367240–
1-663Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
19135°70 / 60–4371280–
1-703Sakurai60 / 100–0–

Air Dodge EscapeAir

  • FAF 57 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 52
  • On shield (safest hit) -24 → -26
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
20-21748°80 / 48-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
20-21748°80 / 48-260top

Sora

Up Tilt AttackHi3

  • FAF 47 → 50
  • Damage 4.5 → 5 (frames 26-29, IDs 0, 1, 2)
  • Angle 86° → 81° (frames 26-29, IDs 0, 1, 2)
  • BKB 52 → 55 (frames 26-29, IDs 0, 1, 2)
  • KBG 132 → 135 (frames 26-29, IDs 0, 1, 2)
  • On shield (safest hit) -16 → -19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-90.890°150 / 0-36847–0top
10-111.2366°12 / 0-340, 1top
10-111.2354°36 fixed-342top
10-111.2186°40 fixed-343top
10-111.288°62 / 0-344top
14-181.2366°12 / 0-300, 1top
14-181.218°36 fixed-302top
14-181.2162°40 fixed-303top
14-181.288°62 / 0-304top
21-221.288°62 / 0-230top
21-221.2366°12 / 0-231, 2top
21-221.276°22 fixed-233top
21-221.2104°22 fixed-234top
26-294.586°52 / 132-160, 1, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-90.890°150 / 0-39850–0top
10-111.2366°12 / 0-370, 1top
10-111.2354°36 fixed-372top
10-111.2186°40 fixed-373top
10-111.288°62 / 0-374top
14-181.2366°12 / 0-330, 1top
14-181.218°36 fixed-332top
14-181.2162°40 fixed-333top
14-181.288°62 / 0-334top
21-221.288°62 / 0-260top
21-221.2366°12 / 0-261, 2top
21-221.276°22 fixed-263top
21-221.2104°22 fixed-264top
26-29581°55 / 135-190, 1, 2haver

Forward Smash AttackS4

  • Damage 13.5 → 13 (frame 15, IDs 0, 1, 2)
  • Angle 40° → Sakurai
  • BKB 35 → 30 (frame 15, IDs 0, 1, 2)
  • KBG 108 → 105 (frame 15, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
12-141540°30 / 105-271250–0, 1, 2haver
1513.540°35 / 108-250, 1, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
12-1415Sakurai30 / 105-271250–0, 1, 2haver
1513Sakurai30 / 105-250, 1, 2haver

Up Smash AttackHi4

  • Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-120.6100°100 fixed-391153–0top
11-120.6120°100 fixed-391top
16-191484°52 / 90-270, 2haver
16-191684°54 / 92-261top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-12184°100 fixed-391153–0top
11-121100°100 fixed-391top
11-121120°100 fixed-392top
16-191484°52 / 90-270, 2haver
16-191684°54 / 92-261top

Down Smash AttackLw4

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
16-171490°93 / 15-271653–0haver
18-201276°50 / 90-260, 1throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
16-171490°93 / 15-271653–0haver
18-201276°50 / 90-260throw

Neutral Air AttackAirN

  • Active 9-13 → 9-12 (frames 9-12, IDs 0, 1, 2)
  • Active 14-20 → 13-20 (frames 13-20, IDs 0, 1, 2)
  • BKB 25 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
9-1312Sakurai25 / 114-2941101, 34–0, 1, 2haver
14-209Sakurai25 / 100-40, 1, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
9-1212Sakurai20 / 114-2941101, 34–0, 1, 2haver
13-209Sakurai20 / 100-40, 1, 2haver

Up Air AttackAirHi

  • Active 9-16 → 9-14
  • FAF 39 → 37
  • Auto cancel 1-2, 32– → 1-2, 30–
  • BKB 65 → 36
  • KBG 70 → 98
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-161075°65 / 70-293991-2, 32–0, 1, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
9-141075°36 / 98-293791-2, 30–0, 1, 2haver

Down Air AttackAirLw

  • BKB 50 → 38 (frame 8, IDs 0, 1, 2, 3)
  • BKB 60 → 38 (frames 8-15, IDs 0, 1)
  • KBG 70 → 83 (frame 8, IDs 0, 1, 2, 3)
  • KBG 80 → 108 (frames 8-15, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
8862°50 / 70-4833101-2, 24–0, 1, 2, 3shoulderr, haver
8-15858°60 / 80-40, 1shoulderr, haver
8-158285°30 / 70-42, 3haver
8-158300°30 / 70-44, 5haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
8862°38 / 83-4833101-2, 24–0, 1, 2, 3shoulderr, haver
8-15858°38 / 108-40, 1shoulderr, haver
8-158285°30 / 70-42, 3haver
8-158300°30 / 70-44, 5haver

Neutral Special (2) SpecialN2

  • Active 8-13, 18-53 → 8-13, 18-43
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialN2 hdr
Neutral Special
8-134.578°70 / 60-48861–JC 120, 1top
18-48 (every 10)4.5Sakurai30 / 60-380, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialN2 hdr
Neutral Special
8-134.578°70 / 60-48861–JC 120, 1top
18-38 (every 10)4.5Sakurai30 / 60-380, 1top

Neutral Special (Air, 2) SpecialAirN2

  • Active 8-13, 18-53 → 8-13, 18-43
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirN2 hdr
Neutral Special
8-134.578°70 / 60-48861–JC 120, 1top
18-48 (every 10)4.5Sakurai30 / 60-380, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirN2 hdr
Neutral Special
8-134.578°70 / 60-48861–JC 120, 1top
18-38 (every 10)4.5Sakurai30 / 60-380, 1top

Side Special (1) SpecialS1

  • Startup – → 3
  • Active – → 3-10
  • FAF 11 → 13
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1 hdr
Side Special
no hitboxes–11––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS1 hdr
Side Special
3-10872°120 / 10-3313–0, 2haver

Side Special (Search) SpecialSSearch

  • Cancel JC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSSearch vanilla
Side Special
no hitboxes–21–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSSearch vanilla
Side Special
no hitboxes–21––

Side Special (2) SpecialS2

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2 hdr
Side Special
3-10872°120 / 10-3313–0, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2 vanilla
Side Special
3-105.2108°80 / 8-5313–0, 1, 2haver
3-103108°80 / 8-60, 1, 2haver

Side Special (3) SpecialS3

  • Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3 hdr
Side Special
3-10872°80 / 10-3313–0haver
3-10872°80 / 10-31haver
3-10872°80 / 10-32haver
3-10872°80 / 10-32haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS3 vanilla
Side Special
3-105.246°80 / 85-5313–0, 1, 2haver
3-10346°80 / 88-60, 1, 2haver

Side Special (End) SpecialSEnd

  • Cancel JC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialSEnd vanilla
Side Special
no hitboxes–33–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSEnd vanilla
Side Special
no hitboxes–33––

Side Special (Air, 1) SpecialAirS1

  • Cancel JC → –
  • Damage 5.2 → 8
  • BKB 85 → 120
  • On shield (safest hit) -5 → -3
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirS1 hdr
Side Special
3-105.272°85 / 10-5313–JC0, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS1 hdr
Side Special
3-10872°120 / 10-3313–0, 2haver

Side Special (Air, Search) SpecialAirSSearch

  • Cancel JC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSSearch vanilla
Side Special
no hitboxes–21–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSSearch vanilla
Side Special
no hitboxes–21––

Side Special (Air, 2) SpecialAirS2

  • Cancel JC → –
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirS2 hdr
Side Special
3-10872°120 / 10-3313–JC0, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2 vanilla
Side Special
3-105.2108°80 / 8-5313–0, 1, 2haver
3-103108°80 / 8-60, 1, 2haver

Side Special (Air, 3) SpecialAirS3

  • Cancel JC → –
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirS3 hdr
Side Special
3-10872°80 / 10-3313–JC0, 2haver
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS3 vanilla
Side Special
3-105.246°80 / 85-5313–0, 1, 2haver
3-10346°80 / 88-60, 1, 2haver

Side Special (Air, End) SpecialAirSEnd

  • Land cancel lag – → 6
  • Cancel JC → –
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirSEnd vanilla
Side Special
no hitboxes–28–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd vanilla
Side Special
no hitboxes–286–

Down Special (Start) SpecialLwStart

  • Startup – → 15
  • Active – → 15-33
  • FAF 64 → 30
  • Cancel – → C 24
  • Hitboxes reworked 0 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwStart vanilla
Down Special
no hitboxes–64––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwStart hdr
Down Special
15-18975°150 fixed-81530–C 240rot
19-23775°100 fixed-50rot
24-33580°80 fixed-10rot

Down Special (Air, Start) SpecialAirLwStart

  • Startup – → 20
  • Active – → 20-21, 37-59
  • FAF 64 → 85
  • Hitboxes reworked 0 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart vanilla
Down Special
no hitboxes–64––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart hdr
Down Special
20-211.6105°20 / 20-622085–0top
37-401265°80 / 65-390, 1, 2haver
41-59965°75 / 75-370, 1haver, top

Down Special (Air, Rebound) SpecialAirLwRebound

  • Startup – → 1
  • Active – → 1-2
  • FAF 54 → 28
  • Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwRebound vanilla
Down Special
no hitboxes–54––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwRebound hdr
Down Special
1-2638°54 / 82-21128–0top

Back Throw ThrowB

  • Damage 11 → 10 (frame 1, ID 0)
  • Angle 44° → 55° (frame 1, ID 0)
  • BKB 56 → 70 (frame 1, ID 0)
  • KBG 84 → 65 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11144°56 / 84–3458240–
1-313Sakurai40 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
11055°70 / 65–3458240–
1-313Sakurai40 / 100–0–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
20-21748°80 / 48-242050–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
20-21748°80 / 48-282054–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
20-21748°80 / 48-242050–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
20-21748°80 / 48-282054–0top
24-25748°80 / 48-240top

Squirtle

Attributes

  • Run Speed 1.625 → 1.675
  • Traction 0.055 → 0.0425
  • Air Accel (add) 0.01 → 0.02
  • Air Accel (mul) 0.0375 → 0.06
  • Gravity 0.128 → 0.13
  • Nair 9 → 8
  • Uair 7 → 9
  • Dair 8 → 7

Jab 1 Attack11

  • Angle 70° → 55° (frames 2-3, IDs 0, 1, 2)
  • KBG 100 → 115 (frames 2-3, IDs 0, 1, 2)
  • Fixed knockback 20 → 0 (frames 2-3, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-3370°20 fixed-12218–0, 1, 2top
2-33Sakurai30 / 15-123top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
2-3355°0 / 115-12218–0, 1, 2top
2-33Sakurai30 / 15-123top

Jab 2 Attack12

  • Damage 2 → 3
  • KBG 100 → 115 (frames 4-5, IDs 0, 1, 2)
  • Fixed knockback 20 → 0 (frames 4-5, IDs 0, 1, 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-5265°20 fixed-17425–0, 1, 2kneer
4-52Sakurai30 / 15-173kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
4-5365°0 / 115-17425–0, 1, 2kneer
4-53Sakurai30 / 15-173kneer

Up Tilt AttackHi3

  • Angle 88° → 80°
  • Size 5 → 4 (frames 5-7, IDs 0, 1)
  • Size 4 → 3.5 (frame 5, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-7688°50 / 90-11522–0, 1head, hip
5688°50 / 90-112top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-7680°50 / 90-11522–0, 1head, hip
5680°50 / 90-112top

Down Tilt AttackLw3

  • Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-13965°53 / 75-15830–0, 1top
8965°53 / 75-152top
9-13965°53 / 75-142top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-13964°53 / 75-15830–0top
8-13970°53 / 75-151top
8976°53 / 75-152top
9-13976°53 / 75-142top

Forward Smash AttackS4

  • Startup 20 → 14
  • Active 20-22 → 14-16
  • FAF 53 → 47
  • KBG 95 → 84
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
20-2215Sakurai40 / 95-222053–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
14-1615Sakurai40 / 84-221447–0, 1, 2top

Forward Smash (Up) AttackS4Hi

  • Startup 20 → 14
  • Active 20-22 → 14-16
  • FAF 53 → 47
  • KBG 95 → 84
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
20-2215Sakurai40 / 95-222053–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Hi hdr
Forward Smash
14-1615Sakurai40 / 84-221447–0, 1, 2top

Forward Smash (Down) AttackS4Lw

  • Startup 20 → 14
  • Active 20-22 → 14-16
  • FAF 53 → 47
  • KBG 95 → 84
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
20-2215Sakurai40 / 95-222053–0, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Lw hdr
Forward Smash
14-1615Sakurai40 / 84-221447–0, 1, 2top

Up Smash AttackHi4

  • Startup 19 → 13
  • Active 19, 21-25 → 13-19
  • FAF 66 → 48
  • Hitboxes reworked 6 hits → 7 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
193110°110 fixed-431966–0, 1top
211395°60 / 92-350, 1top
221295°60 / 92-352, 3top
231095°60 / 92-350, 1top
24995°60 / 92-352, 3top
25895°60 / 92-340, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
132110°110 fixed-311348–0, 1top
141195°60 / 60-252, 3top
151195°60 / 60-240, 1top
161095°60 / 60-242, 3top
171095°60 / 60-230, 1top
18995°60 / 60-232, 3top
19995°60 / 60-220, 1top

Down Smash AttackLw4

  • Startup 14 → 8
  • Active 14-16, 20-22 → 8-10, 14-16
  • FAF 41 → 42
  • Damage 13 → 12
  • KBG 78 → 83 (frames 14-16, IDs 0, 1, 2)
  • Size 4.2 → 4
  • On shield (safest hit) -11 → -19
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
14-161335°50 / 83-171441–0, 1, 2top
20-221335°50 / 78-110, 1, 2top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
8-101235°50 / 83-25842–0, 1, 2top
14-161235°50 / 83-190, 1, 2top

Neutral Air AttackAirN

  • Land lag 9 → 8
  • BKB 25 → 15
  • KBG 100 → 128 (frames 4-7, ID 0)
  • KBG 120 → 128 (frames 8-26, ID 0)
  • Size 6 → 5.5 (frames 4-7, ID 0)
  • Size 5 → 4.5 (frames 8-26, ID 0)
  • On shield (safest hit) -2 → -1
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-710Sakurai25 / 100-244291-3, 35–0bust
8-267Sakurai25 / 120-40bust
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
4-710Sakurai15 / 128-144281-3, 35–0bust
8-267Sakurai15 / 128-30bust

Forward Air AttackAirF

  • Active 6-9 → 6-13
  • FAF 40 → 37
  • Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-9948°53 / 67-264081-5, 24–0, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-8948°20 / 100-263781-5, 24–0top
6-811Sakurai20 / 10001top
9-13748°0 / 120-30, 1top

Back Air AttackAirB

  • Active 6-8, 13-15 → 6-8, 13-17
  • Damage 2 → 3 (frames 6-8, IDs 0, 1)
  • Damage 5 → 6 (frames 13-17, IDs 0, 1)
  • Angle 365° → 65° (frames 6-8, IDs 0, 1)
  • BKB 30 → 50 (frames 6-8, IDs 0, 1)
  • BKB 45 → 42 (frames 13-17, IDs 0, 1)
  • KBG 30 → 60 (frames 6-8, IDs 0, 1)
  • KBG 79 → 90 (frames 13-17, IDs 0, 1)
  • Size 4.2 → 3.5 (frames 6-8, IDs 0, 1)
  • SDI 1 → 0.5 (frames 6-8, IDs 0, 1)
  • On shield (safest hit) -5 → -4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-82365°30 / 30-663391-5, 30–0, 1tail1, tail2
13-15555°45 / 79-50, 1tail1, tail2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-8365°50 / 60-663391-5, 30–0, 1tail1, tail2
13-17655°42 / 90-40, 1tail1, tail2

Up Air AttackAirHi

  • Land lag 7 → 9
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-8755°40 / 110-253071-4, 22–0, 1, 2tail2
9-11570°40 / 90-30, 1, 2tail2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
5-8758°24 / 128-453091-4, 22–0, 1tail2
9-11570°40 / 90-50, 1tail2

Down Air AttackAirLw

  • Land lag 8 → 7
  • On shield (safest hit) -5 → -4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
6-201290°20 fixed-664581-5, 31–0, 1top
21-23360°50 / 140-50, 1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
6-201290°20 fixed-564571-5, 31–0, 1top
21-23360°50 / 140-40, 1top

Up Special SpecialHi

  • KBG 117 → 121 (frames 33-34, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
9-321367°40 fixed-25937–0top
33-34675°60 / 117+20top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
9-321367°40 fixed-25937–0top
33-34675°60 / 121+20top

Up Special (Air) SpecialAirHi

  • KBG 117 → 121 (frames 33-34, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
9-321367°40 fixed-28937300top
33-34675°60 / 117-250top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
9-321367°40 fixed-28937300top
33-34675°60 / 121-250top

Grab Catch

  • Size 4.1 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––35–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––35–0grab

Dash Grab CatchDash

  • Size 4.1 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
8-9––– / –––40–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
8-9––– / –––40–0grab

Pivot Grab CatchTurn

  • Size 4.1 → 4
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
9-10––– / –––37–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
9-10––– / –––37–0grab

Forward Throw ThrowF

  • FAF 47 → 51
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1275°38 fixed–2347240–
1-143Sakurai60 / 100–0–
15172°50 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1275°38 fixed–2351280–
1-143Sakurai60 / 100–0–
15172°50 fixed–0top

Back Throw ThrowB

  • Release 27 → 23
  • Angle 48° → 40° (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1848°60 / 100–2745180–
1-443Sakurai50 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
1840°60 / 100–2345220–
1-443Sakurai50 / 100–0–

Up Throw ThrowHi

  • BKB 48 → 55 (frame 1, ID 0)
  • KBG 150 → 125 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1590°48 / 150–1738210–
1-153Sakurai60 / 100–0–
162Sakurai40 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1590°55 / 125–1738210–
1-153Sakurai60 / 100–0–
162Sakurai40 fixed–0top

Down Throw ThrowLw

  • FAF 42 → 48
  • Damage 3 → 4 (frame 1, ID 0)
  • Damage 4 → 3 (frames 18-25, ID 0)
  • Angle 60° → 130° (frame 1, ID 0)
  • BKB 57 → 65 (frame 1, ID 0)
  • KBG 154 → 50 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
1360°57 / 154–2642160–
1-173Sakurai40 / 100–0–
18-254Sakurai40 fixed–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
14130°65 / 50–2648220–
1-173Sakurai40 / 100–0–
18-253Sakurai40 fixed–0top

Air Dodge EscapeAir

  • FAF 56 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Steve

Air Dodge EscapeAir

  • FAF 59 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5910–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–

Air Dodge (Directional) EscapeAirSlide

  • FAF 59 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5910–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–

Terry

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-291954–0top
24-25748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Toon Link

Attributes

  • Weight 85 → 82

Jab 1 Attack11

  • Startup 5 → 4
  • Active 5-6 → 4-6
  • FAF 19 → 18
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
5-6265°30 fixed-10519–0top
5-6275°27 fixed-101top
5-6285°24 fixed-102, 3top
5-62Sakurai30 / 15-104top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-6270°30 fixed-10418–0arml
4-6279°27 fixed-101sword2
4-6290°24 fixed-102sword2
4-62Sakurai30 / 15-103top

Jab 2 Attack12

  • Active 6-7 → 6-8
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-7365°30 fixed-7617–0top
6-7375°27 fixed-71top
6-7385°24 fixed-72, 3top
6-73Sakurai30 / 15-74top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack12 hdr
Jab
6-8365°30 fixed-7617–0arml
6-8375°27 fixed-71sword2
6-8385°24 fixed-72sword2
6-83Sakurai30 / 15-73top

Jab 3 Attack13

  • Startup 6 → 7
  • Active 6-7 → 7-11
  • FAF 34 → 33
  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
6-7430°75 / 70-23634–0top
6-7430°70 / 70-231top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
7-11430°45 / 120-21733–0, 1, 2arml, sword2

Dash Attack AttackDash

  • Size 3 → 2.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-10863°39 / 105-24738–0, 1, 2shoulderl, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
7-10863°39 / 105-24738–0, 1, 2arml, sword2

Forward Tilt AttackS3

  • Size 3 → 2.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-121140°25 / 100-12930–0, 1, 2shoulderl, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
9-121140°25 / 100-12930–0, 1, 2arml, sword2

Up Tilt AttackHi3

  • Size 3 → 2.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-13995°40 / 95-15830–0, 1, 2shoulderl, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
8-13995°40 / 95-15830–0, 1, 2arml, sword2

Down Tilt AttackLw3

  • Size 4 → 3
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
9-10975°65 / 65-9925–0, 1, 2shoulderl, arml, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
9-10975°65 / 65-9925–0, 1, 2arml, sword2

Forward Smash AttackS4

  • Size 3 → 2.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-191640°25 / 105-271654–0, 1, 2arml, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
16-191640°25 / 105-271654–0, 1, 2arml, sword2

Up Smash AttackHi4

  • Size 3 → 2.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-151496°43 / 100-271148–0, 1, 2arml, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
11-151496°43 / 100-271148–0, 1, 2arml, sword2

Down Smash AttackLw4

  • Size 3 → 2.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
9-101230°55 / 89-33951–0, 1, 2arml, sword2
17-181330°55 / 89-240, 1, 2arml, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw4 hdr
Down Smash
9-101230°55 / 89-33951–0, 1, 2arml, sword2
17-181330°55 / 89-240, 1, 2arml, sword2

Neutral Air AttackAirN

  • Active 6-8, 13-15 → 6-9, 13-16
  • FAF 42 → 43
  • Auto cancel 1-3, 42– → 1-3, 43–
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-810.550°20 / 100064271-3, 42–0, 1, 2, 3sword2, arml, clavicler
13-15935°20 / 100-10, 1, 2, 3sword2, arml, clavicler
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-9950°20 / 113-164371-3, 43–0, 1, 2sword2, arml
13-16750°20 / 113-20, 1, 2sword2, arml

Forward Air AttackAirF

  • Startup 12 → 11
  • Active 12-15 → 11-15
  • FAF 38 → 37
  • Angle Sakurai → 48°
  • Size 3 → 2.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
12-1513Sakurai35 / 980123891-3, 31–0, 1, 2shoulderl, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
11-151348°35 / 980113791-3, 31–0, 1, 2arml, sword2

Back Air AttackAirB

  • Auto cancel 24– → 25–
  • Size 3 → 2.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
5-11967°25 / 105-1531724–0, 1, 2shoulderl, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
5-11967°25 / 105-1531725–0, 1, 2arml, sword2

Up Air AttackAirHi

  • Startup 6 → 8
  • Active 6-22 → 8-22
  • FAF 42 → 43
  • Auto cancel 1-3, 29– → 1-4, 37–
  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-161.5365°30 / 40-9642111-3, 29–0, 1, 2arml, sword2
17-22880°40 / 126-50, 1, 2arml, sword2
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
8-181.597°35 / 40-9843111-4, 37–0arml
8-181.5366°30 / 40-91sword2
8-181.597°30 / 40-92sword2
19-22780°38 / 140-60, 1, 2arml, sword2

Down Air AttackAirLw

  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
17-2516268°16 / 58-121780221-5, 65–0top
26-641450°40 / 98-130top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
17-2516268°16 / 58-121780221-5, 65–0, 1sword2
26-641450°40 / 98-130, 1sword2

Up Special (Start) SpecialHiStart

  • FAF 4 → 6
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart vanilla
Up Special
no hitboxes–4––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiStart hdr
Up Special
no hitboxes–6––

Up Special SpecialHi

  • Startup 4 → 3
  • Active 4-44, 46 → 3-47
  • FAF 76 → 81
  • Hitboxes reworked 7 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi vanilla
Up Special
4-121180°50 fixed-69476–0, 3, 4sword2
4-12180°10 fixed-691top
4-441355°10 fixed-692top
13-441180°30 fixed-600sword2
13-44180°10 fixed-601top
13-441180°40 fixed-603, 4sword2
46348°70 / 180-260top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
3-4410°20 fixed-75381–0arml
3-441180°40 fixed-751, 2sword2
45-473.12550°55 / 200-320, 1, 2arml, sword2

Up Special (Air) SpecialAirHi

  • Hitboxes reworked 17 hits → 16 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
8-10488°90 fixed-69882–0top
8-10474°83 fixed-691top
12-13250°90 fixed-660top
16-18288°85 fixed-620top
16-18295°65 fixed-621top
19-20240°88 fixed-590top
22-24260°60 fixed-560top
22-24295°70 fixed-561top
22-24295°65 fixed-562top
27-28230°80 fixed-510top
31-33265°52 fixed-470top
31-332120°20 fixed-471top
31-33295°65 fixed-472top
35-37218°85 fixed-430top
35-37218°80 fixed-431top
40-42445°40 / 186-370top
43-44445°40 / 186-340top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
8-10488°94 fixed-69882–0top
12-13265°94 fixed-660top
16-18290°83 fixed-620top
16-18295°73 fixed-621top
19-20255°83 fixed-590top
22-24280°60 fixed-560top
22-242105°75 fixed-561top
22-24295°65 fixed-562top
27-28245°80 fixed-510top
31-33280°55 fixed-470top
31-332105°20 fixed-471top
31-33295°65 fixed-472top
35-37230°85 fixed-430top
35-37230°80 fixed-431top
40-42445°40 / 186-370top
43-44445°40 / 186-340top

Air Dodge EscapeAir

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 55
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–

Air Grab (Tether) AirCatch

  • Active 11-20 → 11-21
  • FAF 74 → 55
  • Land lag 15 → 16
  • Damage 6 → 5
  • Angle 60° → 55°
  • BKB 40 → 25
  • KBG 100 → 125
  • On shield (safest hit) -10 → -12
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AirCatch hdr
Air Grab (Tether)
11-20660°40 / 100-101174150throw
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AirCatch hdr
Air Grab (Tether)
11-21555°25 / 125-121155160throw

AirCatchLanding

  • FAF 16 → 17
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AirCatchLanding hdr
Air Grab (Tether)
no hitboxes–16––
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AirCatchLanding hdr
Air Grab (Tether)
no hitboxes–17––

Villager

Up Special (Air) SpecialAirHi

  • Land lag 30 → –
  • Land cancel lag – → 14
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi vanilla
Up Special
no hitboxes–2130–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi vanilla
Up Special
no hitboxes–2114–

Down Special (3) SpecialLw3

  • Shield damage 23 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3 hdr
Down Special
1-4714Sakurai36 / 100-37148–0, 1, 2, 3haver, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw3 hdr
Down Special
1-4714Sakurai36 / 100-37148–0, 1, 2, 3haver, top

Down Special (Air, 3) SpecialAirLw3

  • Shield damage 23 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3 hdr
Down Special
1-4714Sakurai36 / 100-37148–0, 1, 2, 3haver, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw3 hdr
Down Special
1-4714Sakurai36 / 100-37148–0, 1, 2, 3haver, top

Back Throw ThrowB

  • Release 11 → 17
  • FAF 30 → 36
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
111135°46 / 102–1130190–
1-293Sakurai60 / 100–0–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
111135°46 / 102–1736190–
1-353Sakurai60 / 100–0–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -24 → -28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
20-21748°80 / 48-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
20-21748°80 / 48-280top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -24 → -28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
20-21748°80 / 48-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
20-21748°80 / 48-280top

Wario

Air Dodge EscapeAir

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Wii Fit Trainer

Attributes

  • Walk Speed 1.244 → 1.3995
  • Initial Dash 1.815 → 1.88
  • Run Speed 1.89 → 1.97
  • Traction 0.0835 → 0.087
  • Air Speed 0.977 → 1.04
  • Gravity 0.113 → 0.1215
  • Fall Speed 1.816 → 1.953
  • dive_speed_y 2.414 → 2.596

Jab 1 Attack11

  • Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-53Sakurai15 / 25-8416–0handl
4-53Sakurai20 / 25-81arml
4-5545°54 / 54-72footr
4-53Sakurai20 / 30-83top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack11 hdr
Jab
4-5345°23 / 10-8416–0, 1handl, arml
4-5545°54 / 54-72footr
4-53Sakurai20 / 20-83top

Jab 3 Attack13

  • Angle Sakurai → 270° (frames 5-6, ID 0)
  • BKB 10 → 50 (frames 5-6, ID 0)
  • KBG 50 → 86 (frames 5-6, ID 0)
  • Hitlag 1.5 → 1 (frames 5-6, ID 0)
  • Effect bury → normal (frames 5-6, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
5-63Sakurai10 / 50-23532–0top
5-6345°50 / 95-231top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
5-63270°50 / 86-23532–0top
5-6345°50 / 95-231top

Up Tilt AttackHi3

  • Angle 75° → 78° (frames 5-12, IDs 1, 4)
  • Size 4.3 → size_a (frames 5-12, IDs 0, 2, 3)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-121090°45 / 102-17530–0, 2, 3armr, top
5-121075°45 / 102-171, 4top, footl
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
5-121090°45 / 102-17530–0, 2, 3armr, top
5-121078°45 / 102-171, 4top, footl

Up Smash AttackHi4

  • KBG 97 → 88 (frames 14-15, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
14-151890°31 / 97-301456–0top
14-151590°31 / 102-311, 2, 3, 4top
16-221190°30 / 112-310top
16-22870°30 / 107-332, 3, 4top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
14-151890°31 / 88-301456–0top
14-151590°31 / 102-311, 2, 3, 4top
16-221190°30 / 112-310top
16-22870°30 / 107-332, 3, 4top

AttackHi4L

  • KBG 97 → 88 (frames 14-15, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4L hdr
Up Smash
14-151890°31 / 97-321458–0top
14-151590°31 / 102-331, 2, 3, 4top
16-221190°30 / 112-330top
16-22870°30 / 107-352, 3, 4top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4L hdr
Up Smash
14-151890°31 / 88-321458–0top
14-151590°31 / 102-331, 2, 3, 4top
16-221190°30 / 112-330top
16-22870°30 / 107-352, 3, 4top

Neutral Air AttackAirN

  • Active 6-12 → 6-8, 10-13
  • FAF 33 → 34
  • Auto cancel 1-4, 30– → 1-4, 31–
  • Hitboxes reworked 4 hits → 6 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-85110°50 / 72-363371-4, 30–0, 1, 4handr, head, footl
6-8590°50 / 72-32hip
6-85110°50 / 72-33kneel
9-126Sakurai45 / 80-20, 1hip
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirN hdr
Neutral Air
6-8578°30 / 134-363471-4, 31–0hip
6-8580°30 / 134-31head
6-8580°30 / 134-32kneel
6-8582°30 / 134-33handr
6-8582°30 / 134-34footl
10-136Sakurai45 / 80-20, 1hip

Forward Air AttackAirF

  • Hitboxes reworked 4 hits → 6 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-91250°20 / 102-183691-7, 23–0, 1, 3armr, top
8-910300°15 / 68-22kneer
10-177.555°20 / 102-30, 1, 3armr, top
10-17645°20 / 102-42kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
8-91250°20 / 102-183691-7, 23–0, 1armr
8-910300°15 / 68-22kneer
8-910294°15 / 68-23kneer
8-171250°20 / 102-14top
10-177.555°20 / 102-30, 1, 3armr, top
10-17645°20 / 102-42kneer

Up Air AttackAirHi

  • Angle 72° → 75°
  • BKB 60 → 44
  • KBG 82 → 95
  • Size 4.5 → size_h
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-101072°60 / 82-263391-5, 36–0, 1, 2bust
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
6-101075°44 / 95-263391-5, 36–0, 1, 2bust

Grab Catch

  • Size 4 → 3.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––36–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
7-8––– / –––36–0grab

Dash Grab CatchDash

  • Size 4 → 3.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––41–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
9-10––– / –––41–0grab

Pivot Grab CatchTurn

  • Size 4 → 3.5
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
10-11––– / –––38–0grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
10-11––– / –––38–0grab

Air Dodge EscapeAir

  • FAF 57 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5410–

Air Dodge (Directional) EscapeAirSlide

  • FAF 57 → 54
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5410–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-331554–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-331554–0top
23-24748°80 / 48-250top

Sunbullet: Shoot

  • KBG 64 → 61 (frames 1-70, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1-70550°30 / 63–1––0top
1-702250°38 / 64–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Shoot hdr
Shoot
1-70550°30 / 63–1––0top
1-702250°38 / 61–1top

Wolf

Down Special (Loop) SpecialLwLoop

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwLoop vanilla
Down Special
no hitboxes–––JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwLoop vanilla
Down Special
no hitboxes–––JC–

Down Special (End) SpecialLwEnd

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEnd vanilla
Down Special
no hitboxes–13–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialLwEnd vanilla
Down Special
no hitboxes–13–JC–

Down Special (Air, Loop) SpecialAirLwLoop

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwLoop vanilla
Down Special
no hitboxes–––JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwLoop vanilla
Down Special
no hitboxes–––JC–

Down Special (Air, End) SpecialAirLwEnd

  • Cancel
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEnd vanilla
Down Special
no hitboxes–13–JC–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirLwEnd vanilla
Down Special
no hitboxes–13–JC–

Air Dodge EscapeAir

  • FAF 52 → 50
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5010–

Air Dodge (Directional) EscapeAirSlide

  • FAF 52 → 50
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5010–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top

Yoshi

Down Special SpecialLw

  • Shield damage 25 → 20 (frame 27, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
7480°80 fixed-16728–0top
271580°60 / 80+100top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
7480°80 fixed-16728–0top
271580°60 / 80+100top

Down Special (Air) SpecialAirLw

  • Shield damage 25 → 20
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
191480°70 / 85+91920–0top
201480°70 / 85+100top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
191480°70 / 85+91920–0top
201480°70 / 85+100top

Air Dodge EscapeAir

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5710–

Air Dodge (Directional) EscapeAirSlide

  • FAF 58 → 57
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5810–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5710–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -24 → -28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
20-21748°80 / 48-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
20-21748°80 / 48-280top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -20 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
24-25748°80 / 48-240top

Young Link

Attributes

  • Full Hop Height 33.66 → 34
  • Short Hop Height 12.6 → 11.8
  • Vertical Wall Jump Speed 2.4 → 2.65
  • Gravity 0.11 → 0.13
  • Fall Speed 2.16 → 2.4
  • Bair 9 → 7
  • dive_speed_y 2.9 → 3.1

Jab 3 Attack13

  • BKB 70 → 50
  • KBG 70 → 75
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
6-73.5Sakurai70 / 70-22632–0, 1, 2arml, sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Attack13 hdr
Jab
6-73.5Sakurai50 / 75-22632–0, 1, 2arml, sword

Up Tilt AttackHi3

  • BKB 50 → 40
  • KBG 88 → 100
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-14885°50 / 88-16932–0, 1, 2shoulderl, sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi3 hdr
Up Tilt
9-14885°40 / 100-16932–0, 1, 2shoulderl, sword

Down Tilt AttackLw3

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-10980°70 / 40-11826–0, 1, 2shoulderl, sword
8-109276°30 / 60-113, 4sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
8-10987°48 / 76-11826–0, 1shoulderl, sword
8-10989°48 / 76-112sword
8-10991°48 / 76-113sword

Forward Smash AttackS4

  • Damage 14 → 15
  • BKB 33 → 34
  • KBG 110 → 103
  • On shield (safest hit) -25 → -24
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
13-171448°33 / 110-251348–0, 1, 2shoulderl, sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4 hdr
Forward Smash
13-171548°34 / 103-241348–0, 1, 2shoulderl, sword

Up Smash AttackHi4

  • Active 10-13, 26-30 → 10-13, 25-30
  • FAF 57 → 59
  • Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
10-134105°33 fixed-421057–0shoulderl
10-13495°23 fixed-421sword
10-134105°48 fixed-422sword
10-134149°23 fixed-423sword
26-3010100°75 / 108-230, 1, 2, 3shoulderl, sword, top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackHi4 hdr
Up Smash
10-134121°40 fixed-441059–0shoulderl
10-134132°46 fixed-441sword
10-134149°51 fixed-442, 3sword
25-3010100°36 / 139-260, 1, 2, 3shoulderl, sword, top

Forward Air AttackAirF

  • Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
9-116367°35 / 30-493891-2, 40–0, 1, 2shoulderl, sword
20-22850°45 / 100-30, 1, 2shoulderl, sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
9-116366°35 / 39-493891-2, 40–0, 1, 2shoulderl, sword
9-11680°35 / 39-43, 4, 5shoulderl, sword
20-22852°50 / 80-30, 1, 2shoulderl, sword

Back Air AttackAirB

  • Active 6-8, 18-20 → 6-9, 16-19
  • FAF 30 → 28
  • Land lag 9 → 7
  • Auto cancel 29– → 28–
  • Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-85366°40 fixed-5630929–0, 1, 2hip, kneel
6-8570°40 fixed-53hip
6-8575°40 fixed-54kneel
6-8580°40 fixed-55kneel
18-20855°40 / 75-30, 1, 2hip, kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirB hdr
Back Air
6-9572°43 / 62-3628728–0, 1, 2legl, kneel
16-19655°34 / 90-20, 1, 2legr, kneer

Down Air AttackAirLw

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
13-531670°30 / 83-61367161-12, 59–0top
13-5316281°30 / 50-61top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirLw hdr
Down Air
13-161685°33 / 87-61367161-12, 59–0top
13-1616281°30 / 50-61top
17-531380°25 / 85-70top
17-5316281°30 / 50-61top

AttackAirLw2Attack

  • Damage 5 → 9 (frame 1+, ID 0)
  • Angle 55° → 70° (frame 1+, ID 0)
  • BKB 80 → 50 (frame 1+, ID 0)
  • KBG 70 → 77 (frame 1+, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirLw2Attack hdr
Down Air
1+555°80 / 70–1––0top
1+10281°30 / 83–1top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackAirLw2Attack hdr
Down Air
1+970°50 / 77–1––0top
1+10281°30 / 83–1top

Grab Catch

  • FAF 53 → 58
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch vanilla
Grab
12-18––– / ––653–0grab
12-13––– / ––1, 2grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Catch hdr
Grab
12-18––– / ––658–0grab
12-13––– / ––1, 2grab

Dash Grab CatchDash

  • FAF 61 → 63
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash vanilla
Dash Grab
14-20––– / ––761–0grab
14-15––– / ––1, 2grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchDash hdr
Dash Grab
14-20––– / ––763–0grab
14-15––– / ––1, 2grab

Pivot Grab CatchTurn

  • FAF 56 → 61
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn vanilla
Pivot Grab
15-21––– / ––656–0grab
15-16––– / ––1, 2grab
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CatchTurn hdr
Pivot Grab
15-21––– / ––661–0grab
15-16––– / ––1, 2grab

Forward Throw ThrowF

  • Release 11 → 12
  • FAF 31 → 32
  • Damage 6 → 3 (frame 1, ID 0)
  • Angle 48° → 38° (frame 1, ID 0)
  • BKB 10 → 33 (frame 1, ID 0)
  • KBG 191 → 133 (frame 1, ID 0)
  • KBG 0 → 100 (frames 11-12, IDs 0, 1)
  • Fixed knockback 120 → 90 (frames 11-12, IDs 0, 1)
  • Hitlag 0.6 → 1 (frames 11-12, IDs 0, 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1648°10 / 191–1131200–
1-93Sakurai60 / 100–0–
103Sakurai120 fixed–0, 1kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowF hdr
Forward Throw
1338°33 / 133–1232200–
1-103Sakurai60 / 100–0–
11-123Sakurai90 fixed–0, 1kneer

Back Throw ThrowB

  • FAF 36 → 32
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
13130°35 / 105–1336230–
1-103Sakurai40 / 100–0–
11-123Sakurai120 fixed–0, 1kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowB hdr
Back Throw
13130°35 / 105–1332190–
1-103Sakurai40 / 100–0–
11-123Sakurai120 fixed–0, 1kneel

Up Throw ThrowHi

  • Release 29 → 24
  • FAF 42 → 36
  • Angle 80° → 88° (frame 1, ID 0)
  • BKB 55 → 30 (frame 1, ID 0)
  • KBG 100 → 160 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1480°55 / 100–2942130–
1-253Sakurai40 / 100–0–
26-28420°50 / 100–0, 1sword
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
1488°30 / 160–2436120–
1-213Sakurai40 / 100–0–
22-23420°50 / 100–0, 1sword

Down Throw ThrowLw

  • FAF 45 → 48
  • Angle 138° → 108° (frame 1, ID 0)
  • KBG 68 → 70 (frame 1, ID 0)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
13138°50 / 68–2845170–
1-213Sakurai40 / 100–0–
22-233Sakurai60 / 150–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowLw hdr
Down Throw
13108°50 / 70–2848200–
1-213Sakurai40 / 100–0–
22-233Sakurai60 / 150–0top

Air Dodge EscapeAir

  • FAF 56 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5210–

Air Dodge (Directional) EscapeAirSlide

  • FAF 56 → 52
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5610–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5210–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -24 → -28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
20-21748°80 / 48-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
20-21748°80 / 48-280top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -24 → -28
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
20-21748°80 / 48-240top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
20-21748°80 / 48-280top

Zelda

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-311754–0top
21-22748°80 / 48-270top

Zero Suit Samus

Forward Tilt AttackS3

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-8935°18 / 100-16629–0, 1legl, kneer
6-8935°18 / 100-162, 3kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3 hdr
Forward Tilt
6-8935°18 / 100-16629–0, 1, 2, 3legl, kneer

Forward Tilt (Up) AttackS3Hi

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
6-8935°18 / 100-16629–0, 1legl, kneer
6-8935°18 / 100-162, 3kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Hi hdr
Forward Tilt
6-8935°18 / 100-16629–0, 1, 2, 3legl, kneer

Forward Tilt (Down) AttackS3Lw

  • Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
6-81235°18 / 90-14629–0, 1legl, kneer
6-81235°18 / 90-142, 3kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS3Lw hdr
Forward Tilt
6-81235°18 / 90-14629–0, 1, 2, 3legl, kneer

Down Tilt AttackLw3

  • Effect aura → normal (frames 7-9, ID 2)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-9765°30 / 110-13726–0legl
7-9775°30 / 110-131kneel
7-9785°30 / 110-132kneel
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackLw3 hdr
Down Tilt
7-9765°30 / 110-13726–0legl
7-9775°30 / 110-131kneel
7-9785°30 / 110-132kneel

Forward Air AttackAirF

  • Hitboxes reworked 6 hits → 5 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-95365°30 fixed-564091-3, 40–0, 1, 2legl, kneel, footl
6-9580°30 fixed-53footl
6-9575°30 fixed-54kneel
6-9570°30 fixed-55legl
15-181040°40 / 100-20, 1legr, kneer
15-181040°40 / 100-22footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirF hdr
Forward Air
6-95365°30 fixed-564091-3, 40–0, 1, 2legl, kneel, footl
6-9580°30 fixed-53footl
6-9575°30 fixed-54kneel
6-9570°30 fixed-55legl
15-181040°40 / 100-20, 1, 2legr, kneer, footr

Up Air AttackAirHi

  • Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-81060°30 / 110-143481-2, 28–0, 1, 2footr, kneer, legr
9-12730°20 / 100-30, 1legr, kneer
9-12730°20 / 100-32footr
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelIDHitbox
AttackAirHi hdr
Up Air
4-81060°30 / 110-143481-2, 28–0, 1, 2footr, kneer, legr
9-12730°20 / 100-30, 1, 2footr, kneer, legr

Side Special SpecialS

  • Startup 23 → 25
  • Active 23-24, 27-30 → 25-28, 31-34
  • FAF 51 → 55
  • Hitboxes reworked 4 hits → 7 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
23-24115°90 fixed-252351–0top
23-24420°80 fixed-231top
23-24425°50 fixed-232top
27-30950°50 / 115-170top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
25-286Sakurai60 / 80-242555–0top
25-28415°65 fixed-251top
25-28415°70 fixed-251top
25-28425°35 fixed-252top
25-28425°40 fixed-252top
31-34950°50 / 115-170, 1top
31-34950°50 / 115-170, 1top

Side Special (2) SpecialS2

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2 hdr
Side Special
32-35790°50 / 75-203258–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS2 hdr
Side Special
32-35798°50 / 75-203258–0top
32-357105°50 / 75-201top

Side Special (Air) SpecialAirS

  • Startup 22 → 25
  • Active 22-29, 32-35 → 25-28, 31-34
  • FAF 56 → 55
  • Hitboxes reworked
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
22-231.2365°85 fixed-312256–0top
22-2320°95 fixed-301top
24-2520°100 fixed-280top
24-251.2345°85 fixed-291top
26-271.210°85 fixed-271top
28-291.2345°85 fixed-251top
32-35950°50 / 115-170top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
25-286Sakurai60 / 80-242555–0top
25-28415°65 fixed-251top
25-28415°70 fixed-251top
25-28425°35 fixed-252top
25-28425°40 fixed-252top
31-34950°50 / 115-170, 1top
31-34950°50 / 115-170, 1top

Side Special (Air, 2) SpecialAirS2

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2 hdr
Side Special
32-35790°50 / 75-253263–0top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS2 hdr
Side Special
32-35798°50 / 75-253263–0top
32-357105°50 / 75-251top

Up Special SpecialHi

  • Angle 90° → 86° (frame 26, ID 0)
  • BKB 40 → 35 (frames 32-34, ID 0)
  • KBG 208 → 196 (frames 32-34, ID 0)
  • Fixed knockback 150 → 80 (frames 6-7, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
6-7590°150 fixed-65676–1top
10-221.3367°50 fixed-630top
261.390°12 fixed-470top
32-34448°40 / 208-390top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
6-7590°80 fixed-65676–1top
10-221.3367°50 fixed-630top
261.386°12 fixed-470top
32-34448°35 / 196-390top

Up Special (Air) SpecialAirHi

  • Startup 7 → 6
  • Active 7-8, 11-23, 27, 33-35 → 6-7, 10-22, 26, 32-34
  • FAF 77 → 76
  • Angle 90° → 86° (frame 26, ID 0)
  • Fixed knockback 150 → 80 (frames 6-7, ID 1)
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
7-8590°150 fixed-26777301top
11-231.3367°50 fixed-280top
271.390°12 fixed-280top
33-35448°35 / 196-260top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
6-7590°80 fixed-26676301top
10-221.3367°50 fixed-280top
261.386°12 fixed-280top
32-34448°35 / 196-260top

Up Throw ThrowHi

  • Release 10 → 9
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
14105°65 / 100–1035250–
1-73Sakurai60 / 100–0–
8-9245°30 / 130–0kneer
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldReleaseFAFEndlagIDHitbox
ThrowHi hdr
Up Throw
14105°65 / 100–935260–
1-73Sakurai60 / 100–0–
8245°30 / 130–0kneer

Air Dodge EscapeAir

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAir hdr
Air Dodge
intangible 4–26–5310–

Air Dodge (Directional) EscapeAirSlide

  • FAF 55 → 53
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5510–
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
EscapeAirSlide hdr
Air Dodge
intangible 4–26–5310–

Get-Up Attack (Face Up) DownAttackU

  • FAF 50 → 54
  • On shield (safest hit) -21 → -25
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
23-24748°80 / 48-210top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-341454–0top
23-24748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 50 → 54
  • On shield (safest hit) -23 → -27
Hitboxes before and after
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top
v0.50.0
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-321654–0top
21-22748°80 / 48-270top