v0.49.13 → v0.50.0
Changes made from v0.49.13 to v0.50.0.
Mechanics, bugfixes and stages are found in the full patch notes.
v0.50.0‐pre‐releaseEngine
- attack_hi4_stick_y 0.716 → 0.73
- attack_lw4_stick_y -0.716 → -0.73
- cliff_dive_cont_value -0.8786 → -0.8727
- damage_bind_clatter_frame 5 → 3
- damage_bind_frame 76 → 60
- damage_bind_frame_bonus_handi 50 → 0
- damage_bind_frame_bonus_rank 15 → 0
- dash_stick_x 0.716 → 0.73
- dive_cont_value -0.6415 → -0.665
- escape_fb_stick_x 0.7386 → 0.75
- escape_stick_y -0.7386 → -0.75
- invalid_bind_frame 70 → 45
- invalid_capture_frame 1 → 6
- jump_run_stick_y 0.607 → 0.635
- pass_stick_y -0.6929 → -0.71
- precede 3 → 5
- run_stick_x 0.59 → 0.62
- shield_dec1 0.375 → 0.333
- shield_max 72 → 64
- shield_reset 30 → 24
- special_stick_y 0.51 → 0.55
- squat_b_stick_x_max -0.6244 → -0.65
- squat_b_stick_x_min -0.2248 → -0.31
- squat_f_stick_x_max 0.6244 → 0.65
- squat_f_stick_x_min 0.2248 → 0.3
- squat_stick_y -0.5959 → -0.625
- turn_run_stick_x -0.3178 → -0.38
- cliff_catch_cancel_stick_y -0.6358 → -0.66
- shield_just_frame 6 → 5
- shield_recovery1 0.09 → 0.08
- special_stick_x 0.5673 → 0.6
- wall_jump_stick_x 0.7957 → 0.8
Banjo & Kazooie
Forward Tilt AttackS3
- Active 7-9 → 7-11
- FAF 29 → 32
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 7-9 | 9 | 45° | 46 / 67 | -15 | 7 | 29 | – | 0, 2 | top |
| 7-9 | 11 | 45° | 46 / 71 | -13 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 7-11 | 10 | Sakurai | 45 / 68 | -17 | 7 | 32 | – | 0 | k_bust |
| 7-11 | 12 | Sakurai | 45 / 68 | -16 | 1 | k_head |
Forward Tilt (Up) AttackS3Hi
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 7-9 | 9 | 50° | 46 / 67 | -15 | 7 | 29 | – | 0, 2 | top |
| 7-9 | 11 | 50° | 46 / 71 | -13 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi vanilla Forward Tilt | 7-9 | 9 | 46° | 42 / 82 | -15 | 7 | 29 | – | 0 | top |
| 7-9 | 7 | 46° | 42 / 82 | -16 | 1, 2 | top |
Forward Tilt (Down) AttackS3Lw
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 7-9 | 9 | 40° | 46 / 67 | -15 | 7 | 29 | – | 0, 2 | top |
| 7-9 | 11 | 40° | 46 / 71 | -13 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw vanilla Forward Tilt | 7-9 | 9 | 46° | 42 / 82 | -15 | 7 | 29 | – | 0 | top |
| 7-9 | 7 | 46° | 42 / 82 | -16 | 1, 2 | top |
Neutral Air AttackAirN
- Active 8-19, 25-28 → 8-28
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-11 | 10 | Sakurai | 48 / 73 | -2 | 8 | 48 | 9 | 1-5, 42– | 0 | handr |
| 8 | 12 | Sakurai | 48 / 73 | -1 | 1 | top | |||||
| 9-11 | 12 | 32° | 48 / 73 | -1 | 1 | top | |||||
| 12-19 | 7 | 50° | 48 / 76 | -4 | 0 | handr | |||||
| 15 | 9 | 45° | 48 / 76 | -3 | 1 | top | |||||
| 16-17 | 9 | 45° | 48 / 76 | -3 | 1 | top | |||||
| 18-19 | 9 | 45° | 48 / 76 | -3 | 1 | top | |||||
| 25 | 7 | 92° | 78 / 26 | -4 | 1 | top | |||||
| 26-28 | 7 | 92° | 78 / 26 | -4 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-11 | 10 | 47° | 48 / 66 | -2 | 8 | 48 | 9 | 1-5, 42– | 0, 2 | waist, handr |
| 8 | 10 | 47° | 48 / 66 | -2 | 1 | top | |||||
| 9-11 | 12 | 52° | 48 / 66 | -1 | 1 | top | |||||
| 12-28 | 7 | 47° | 48 / 66 | -4 | 0, 2 | waist, handr | |||||
| 15 | 9 | 52° | 48 / 66 | -3 | 1 | top | |||||
| 16-17 | 9 | 52° | 48 / 66 | -3 | 1 | top | |||||
| 18-19 | 9 | 52° | 48 / 66 | -3 | 1 | top | |||||
| 25 | 9 | 52° | 48 / 66 | -3 | 1 | top | |||||
| 26-28 | 9 | 52° | 48 / 66 | -3 | 1 | top |
Back Air AttackAirB
- Size 4.8 → 5 (frames 8-9, IDs 0, 1)
- Size 4.4 → 5.5 (frames 18-19, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 8-9 | 4 | 70° | 1 / 180 | -8 | 8 | 40 | 12 | 1-7, 37– | 0, 1 | top |
| 13-14 | 4 | 60° | 1 / 180 | -8 | 0, 1 | top | |||||
| 18-19 | 5 | 50° | 22 / 177 | -8 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 8-9 | 4 | 70° | 1 / 180 | -8 | 8 | 40 | 12 | 1-7, 37– | 0, 1 | top |
| 13-14 | 4 | 60° | 1 / 180 | -8 | 0, 1 | top | |||||
| 18-19 | 5 | 50° | 22 / 177 | -8 | 0, 1 | top |
Up Air AttackAirHi
- Angle 70° → 65°
- KBG 101 → 94
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-11 | 8 | 70° | 50 / 101 | -2 | 7 | 30 | 8 | 1, 30– | 0, 1, 2 | top, k_wingr3, k_wingl3 |
| 7-9 | 8 | 70° | 50 / 101 | -2 | 3, 4 | k_wingr3, k_wingl3 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-11 | 8 | 65° | 50 / 94 | -2 | 7 | 30 | 8 | 1, 30– | 0, 1, 2 | top, k_wingr3, k_wingl3 |
| 7-9 | 8 | 65° | 50 / 94 | -2 | 3, 4 | k_wingr3, k_wingl3 |
Neutral Special (Fire2) SpecialNFire2
- Startup – → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNFire2 hdr Neutral Special | no hitboxes | – | 25 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNFire2 vanilla Neutral Special | spawns bullet | 4 | 25 | – | – | |||||
Neutral Special (UpperFire) SpecialNUpperFire
- Startup – → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNUpperFire hdr Neutral Special | no hitboxes | – | 25 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNUpperFire vanilla Neutral Special | spawns bullet | 4 | 25 | – | – | |||||
Neutral Special (Attack) SpecialNAttack
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNAttack hdr Neutral Special | 7-9 | 9 | 50° | 46 / 67 | -15 | 7 | 29 | – | 0, 2 | top |
| 7-9 | 9 | 45° | 46 / 67 | -15 | 0, 2 | top | ||||
| 7-9 | 9 | 40° | 46 / 67 | -15 | 0, 2 | top | ||||
| 7-9 | 11 | 50° | 46 / 71 | -13 | 1 | top | ||||
| 7-9 | 11 | 45° | 46 / 71 | -13 | 1 | top | ||||
| 7-9 | 11 | 40° | 46 / 71 | -13 | 1 | top |
Neutral Special (AttackEnd) SpecialNAttackEnd
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNAttackEnd hdr Neutral Special | no hitboxes | – | 31 | – | – | |||||
Side Special (Dash) SpecialSDash
- Shield damage 11 → 10 (frames 1-12, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDash hdr Side Special | 1-12 | 18 | 43° | 66 / 72 | -28 | 1 | 36 | – | ShC 12 | 0, 1 | top |
| 13-36 | 13 | 43° | 56 / 63 | -18 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDash hdr Side Special | 1-12 | 18 | 43° | 66 / 72 | -28 | 1 | 36 | – | ShC 12 | 0, 1 | top |
| 13-36 | 13 | 43° | 56 / 63 | -18 | 0, 1 | top |
Side Special (Jump) SpecialSJump
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSJump hdr Side Special | no hitboxes | – | 49 | – | – | |||||
Side Special (Air, Wall) SpecialAirSWall
- Land cancel lag – → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSWall hdr Side Special | no hitboxes | – | 47 | – | C 15 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSWall hdr Side Special | no hitboxes | – | 47 | 4 | C 15 | – | |||||
Up Special (Start) SpecialHiStart
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | spawns pad | 1 | 30 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | spawns pad | 1 | 30 | 14 | – | |||||
Down Special SpecialLw
- Cancel ADC 18 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw vanilla Down Special | spawns bullet | 10 | 40 | – | ADC 18 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw vanilla Down Special | spawns bullet | 10 | 40 | – | – | |||||
Down Special (Air) SpecialAirLw
- Cancel ADC 18 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw vanilla Down Special | spawns bullet | 10 | 40 | – | ADC 18 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw vanilla Down Special | spawns bullet | 10 | 40 | – | – | |||||
Air Dodge EscapeAir
- FAF 54 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 54 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Bayonetta
Attributes
- Short Hop Height 12.5 → 13
- Fair 10 → 11
- Dair 20 → 18
- air_brake_y 0.015 → 0.016
Jab 1 Attack11
- FAF 20 → 19
- Angle 52° → 63° (frames 5-7, ID 0)
- Angle 58° → 70° (frames 5-7, ID 1)
- Angle 64° → 77° (frames 5-7, ID 2)
- Size 3.5 → 3 (frames 5-7, ID 0)
- Size 3.5 → 3.6 (frames 5-7, ID 1)
- Size 2.5 → 3 (frames 5-7, ID 3)
- SDI 0.8 → 1 (frames 5-7, ID 0; frames 5-7, ID 1; frames 5-7, ID 2)
- On shield (safest hit) -11 → -10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-7 | 2 | 52° | 35 / 10 | -11 | 5 | 20 | – | 0 | top |
| 5-7 | 2 | 58° | 35 / 10 | -11 | 1 | top | ||||
| 5-7 | 2 | 64° | 32 / 10 | -11 | 2 | top | ||||
| 5-7 | 2 | Sakurai | 35 / 10 | -11 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-7 | 2 | 63° | 35 / 10 | -10 | 5 | 19 | – | 0 | top |
| 5-7 | 2 | 70° | 35 / 10 | -10 | 1 | top | ||||
| 5-7 | 2 | 77° | 32 / 10 | -10 | 2 | top | ||||
| 5-7 | 2 | Sakurai | 35 / 10 | -10 | 3 | top |
Jab 2 Attack12
- Angle 52° → 63° (frames 7-9, ID 0)
- Angle 58° → 70° (frames 7-9, ID 1)
- Angle 64° → 77° (frames 7-9, ID 2)
- BKB 40 → 38 (frames 7-9, ID 2)
- Size 3.2 → 3.5 (frames 7-9, ID 1)
- SDI 0.8 → 1 (frames 7-9, ID 0; frames 7-9, ID 1; frames 7-9, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 7-9 | 3 | 52° | 40 / 10 | -9 | 7 | 20 | – | 0 | top |
| 7-9 | 3 | 58° | 40 / 10 | -9 | 1 | top | ||||
| 7-9 | 3 | 64° | 40 / 10 | -9 | 2 | top | ||||
| 7-9 | 3 | Sakurai | 35 / 10 | -9 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 7-9 | 3 | 63° | 40 / 10 | -9 | 7 | 20 | – | 0 | top |
| 7-9 | 3 | 70° | 40 / 10 | -9 | 1 | top | ||||
| 7-9 | 3 | 77° | 38 / 10 | -9 | 2 | top | ||||
| 7-9 | 3 | Sakurai | 35 / 10 | -9 | 3 | top |
Jab 3 Attack13
- Startup 7 → 8
- Active 7-11 → 8-12
- Angle 57° → 50°
- BKB 57 → 50
- KBG 101 → 105
- On shield (safest hit) -14 → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 7-11 | 5 | 57° | 57 / 101 | -14 | 7 | 26 | – | 0, 1, 2 | handl, arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 8-12 | 5 | 50° | 50 / 105 | -13 | 8 | 26 | – | 0, 1, 2 | handl, arml, shoulderl |
Dash Attack AttackDash
- FAF 45 → 42
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 13-16 | 11 | 58° | 50 / 100 | -23 | 13 | 45 | – | 0, 1 | top |
| 17-21 | 7 | 58° | 60 / 60 | -22 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 13-16 | 11 | 60° | 50 / 100 | -20 | 13 | 42 | – | 0, 1, 2 | armr, handr, footr |
| 17-21 | 7 | 60° | 37 / 100 | -19 | 0, 1, 2 | armr, handr, footr |
Forward Tilt AttackS3
- Startup 8 → 9
- Active 8-11 → 9-12
- FAF 26 → 28
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 8-11 | 5 | Sakurai | 19 / 57 | -13 | 8 | 26 | – | 0 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 4 | 60° | 33 / 25 | -14 | 9 | 28 | – | 0 | kneer |
| 9-12 | 4 | 80° | 33 / 25 | -14 | 1 | kneer |
AttackS32
- Startup 12 → 11
- Active 12-14 → 11-14
- FAF 29 → 27
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS32 hdr Forward Tilt | 12-14 | 5 | 62° | 77 / 52 | -12 | 12 | 29 | – | 0 | legl |
| 12-14 | 5 | 67° | 77 / 52 | -12 | 1, 2, 3 | kneel, trans |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS32 hdr Forward Tilt | 11-14 | 5 | 52° | 35 / 20 | -11 | 11 | 27 | – | 0 | legl |
| 11-14 | 5 | 66° | 35 / 20 | -11 | 1 | kneel | ||||
| 11-14 | 5 | 79° | 35 / 20 | -11 | 2 | kneel | ||||
| 11-14 | 5 | 82° | 35 / 20 | -11 | 3 | trans |
AttackS33
- Active 12-15 → 12-16
- FAF 38 → 33
- Angle 87° → 78°
- BKB 75 → 45
- KBG 63 → 158
- Size 5.5 → 5
- On shield (safest hit) -20 → -15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS33 hdr Forward Tilt | 12-15 | 6 | 87° | 75 / 63 | -20 | 12 | 38 | – | 0, 1, 2 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS33 hdr Forward Tilt | 12-16 | 6 | 78° | 45 / 158 | -15 | 12 | 33 | – | 0, 1, 2 | legr, kneer |
Up Tilt AttackHi3
- Startup 7 → 8
- Active 7-14 → 8-15
- FAF 32 → 33
- Hitboxes reworked 5 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7-8 | 2 | 368° | 30 fixed | -21 | 7 | 32 | – | 0, 1 | shoulderr, armr |
| 9 | 2 | 368° | 30 fixed | -19 | 0, 1 | shoulderr, armr | ||||
| 10-14 | 6 | 95° | 80 / 66 | -16 | 0 | armr | ||||
| 10-11 | 6 | 95° | 80 / 66 | -16 | 1 | armr | ||||
| 12-14 | 6 | 95° | 80 / 68 | -14 | 1 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-9 | 2 | 368° | 30 fixed | -21 | 8 | 33 | – | 0, 1 | armr, handr |
| 10-11 | 2 | 368° | 30 fixed | -19 | 0, 1 | armr, handr | ||||
| 12-15 | 6 | 97° | 80 / 68 | -15 | 0, 1 | armr, handr |
Down Tilt AttackLw3
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-9 | 7 | 85° | 71 / 63 | -14 | 6 | 26 | – | 0 | legr |
| 6-9 | 9 | 90° | 71 / 60 | -13 | 1, 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-9 | 7 | 79° | 55 / 80 | -14 | 6 | 26 | – | 0 | legr |
| 6-9 | 7 | 84° | 55 / 80 | -14 | 1 | kneer | ||||
| 6-9 | 8 | 94° | 55 / 80 | -13 | 2 | footr |
Forward Smash AttackS4
- FAF 68 → 67
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | spawns wickedweavearm | 5 | 68 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | spawns wickedweavearm | 5 | 67 | – | – | |||||
Forward Smash (Up) AttackS4Hi
- FAF 68 → 67
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | spawns wickedweavearm | 5 | 68 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | spawns wickedweavearm | 5 | 67 | – | – | |||||
Forward Smash (Down) AttackS4Lw
- FAF 68 → 67
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | spawns wickedweavearm | 5 | 68 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | spawns wickedweavearm | 5 | 67 | – | – | |||||
Up Smash AttackHi4
- Startup 8 → 7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | spawns wickedweavearm | 8 | 65 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | spawns wickedweavearm | 7 | 65 | – | – | |||||
Down Smash AttackLw4
- Startup 17 → 19
- Active 17-18 → 19-20
- Shield damage 5 → 10
- On shield (safest hit) -44 → -42
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 vanilla Down Smash | 17-18 | 5 | 0° | 20 fixed | -44 | 17 | 66 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 19-20 | 5 | 0° | 20 fixed | -42 | 19 | 66 | – | 0 | top |
Neutral Air AttackAirN
- Cancel ADC → –
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-8 | 8 | 48° | 35 / 103 | -2 | 6 | 29 | 8 | 25– | ADC | 0, 1, 2 | hip, kneer, footr |
| 9-16 | 6 | 48° | 15 / 103 | -3 | 0, 1, 2 | hip, kneer, footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-8 | 8 | 48° | 35 / 103 | -2 | 6 | 29 | 8 | 25– | 0, 1, 2, 3 | hip, kneer, footr, kneel |
| 9-16 | 6 | 48° | 15 / 103 | -3 | 0, 1, 2 | hip, kneer, footr |
AttackAirNHold
- Active 1-10 → 1-7
- FAF 11 → 8
- Cancel ADC → –
- Hitboxes reworked 5 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirNHold hdr Neutral Air | 1-10 | 2 | Sakurai | 30 / 65 | -6 | 1 | 11 | – | ADC | 0, 1 | legr, kneer |
| 1 | 0.5 | Sakurai | 0 / 0 | -7 | 7, 8 | top | |||||
| 1 | 0.5 | 330° | 0 / 0 | -7 | 9 | top | |||||
| 6 | 0.5 | Sakurai | 0 / 0 | -2 | 7, 8 | top | |||||
| 6 | 0.5 | 330° | 0 / 0 | -2 | 9 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirNHold hdr Neutral Air | 1-7 | 2 | 48° | 30 / 65 | -3 | 1 | 8 | – | 0, 1, 2 | hip, kneer, footr |
Forward Air AttackAirF
- Startup 5 → 6
- Active 5-6 → 6-8
- Land lag 10 → 11
- Auto cancel 1-2, 35– → 1-3, 35–
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 5-6 | 3 | 68° | 71 / 10 | -7 | 5 | 25 | 10 | 1-2, 35– | 0 | kneel |
| 5-6 | 3 | 65° | 60 / 10 | -7 | 1 | top | |||||
| 5-6 | 3 | 52° | 58 / 10 | -7 | 2 | top | |||||
| 5-6 | 3 | 78° | 68 / 10 | -7 | 3 | top | |||||
| 5-6 | 3 | 78° | 54 / 10 | -7 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-8 | 3 | 80° | 60 / 15 | -8 | 6 | 25 | 11 | 1-3, 35– | 0, 4 | kneel, top |
| 6-8 | 3 | 75° | 55 / 15 | -8 | 1 | top | |||||
| 6-8 | 3 | 80° | 55 / 15 | -8 | 2 | top | |||||
| 6-8 | 3 | 85° | 55 / 15 | -8 | 3 | top |
AttackAirF2
- Startup 7 → 9
- Active 7-9 → 9-11
- FAF 25 → 26
- Auto cancel 34– → 35–
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF2 hdr Forward Air | 7-9 | 3 | 65° | 60 / 10 | -14 | 7 | 25 | – | 34– | 0 | top |
| 7-9 | 3 | 52° | 58 / 10 | -14 | 1 | top | |||||
| 7-9 | 3 | 78° | 68 / 10 | -14 | 2 | top | |||||
| 7-9 | 3 | 78° | 54 / 10 | -14 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF2 hdr Forward Air | 9-11 | 3 | 75° | 55 / 15 | -13 | 9 | 26 | – | 35– | 1 | top |
| 9-11 | 3 | 80° | 55 / 15 | -13 | 2 | top | |||||
| 9-11 | 3 | 85° | 55 / 15 | -13 | 3 | top | |||||
| 9-11 | 3 | 80° | 60 / 15 | -13 | 4 | top |
AttackAirF3
- Startup 7 → 11
- Active 7-10 → 11-14
- FAF 32 → 35
- Auto cancel 26– → 29–
- Cancel ADC → –
- KBG 78 → 88
- On shield (safest hit) -19 → -18
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF3 hdr Forward Air | 7-10 | 7 | 55° | 55 / 78 | -19 | 7 | 32 | – | 26– | ADC | 0, 1, 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF3 hdr Forward Air | 11-14 | 7 | 55° | 55 / 88 | -18 | 11 | 35 | – | 29– | 0, 1, 2 | kneer |
Back Air AttackAirB
- Cancel ADC → –
- BKB 10 → 8 (frames 9-11, ID 2)
- Size 3.2 → 3 (frames 12-14, IDs 0, 1)
- Size 4.2 → 3.8 (frames 12-14, ID 2)
- Hitlag 1 → 1.2 (frames 9-11, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-11 | 10 | 48° | 15 / 120 | -3 | 9 | 31 | 10 | 20– | ADC | 0 | legl |
| 9-11 | 10 | 38° | 15 / 120 | -3 | 1 | kneel | ||||||
| 9-11 | 12 | 38° | 10 / 120 | -2 | 2 | kneel | ||||||
| 9-11 | 8 | 48° | 15 / 120 | -4 | 3 | kneer | ||||||
| 12-14 | 8 | 48° | 15 / 120 | -4 | 0, 1 | legl, kneel | ||||||
| 12-14 | 10 | 48° | 15 / 120 | -3 | 2 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-11 | 10 | 48° | 15 / 120 | -3 | 9 | 31 | 10 | 20– | 0 | legl |
| 9-11 | 10 | 38° | 15 / 120 | -3 | 1 | kneel | |||||
| 9-11 | 12 | 38° | 8 / 120 | -2 | 2 | footl | |||||
| 9-11 | 8 | 48° | 15 / 120 | -4 | 3 | kneer | |||||
| 12-14 | 8 | 48° | 15 / 120 | -4 | 0, 1 | legl, kneel | |||||
| 12-14 | 10 | 48° | 15 / 120 | -3 | 2 | footl |
Up Air AttackAirHi
- Active 8-15 → 8-16
- Auto cancel 24– → 26–
- Cancel ADC → –
- Damage 8 → 7.7 (frames 8-12, IDs 0, 1, 2)
- Damage 7 → 6.5 (frames 13-16, IDs 0, 1, 2)
- Angle 75° → 70° (frames 8-12, IDs 0, 1, 2)
- KBG 115 → 119 (frames 8-12, IDs 0, 1, 2)
- KBG 84 → 89 (frames 13-16, IDs 0, 1, 2)
- Size 4.2 → 3
- Hitlag 1 → 1.2 (frames 8-12, IDs 0, 1, 2)
- Hitlag 1 → 1.1 (frames 13-16, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-12 | 8 | 75° | 40 / 115 | -2 | 8 | 31 | 8 | 24– | ADC | 0, 1, 2 | kneer |
| 13-15 | 7 | 55° | 40 / 84 | -3 | 0, 1, 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-12 | 7.7 | 70° | 40 / 119 | -2 | 8 | 31 | 8 | 26– | 0, 1, 2 | kneer, footr |
| 13-16 | 6.5 | 55° | 40 / 89 | -3 | 0, 1, 2 | kneer, footr |
AttackAirHiHold
- Cancel ADC → –
- Angle 48° → 55°
- KBG 45 → 75
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHiHold hdr Up Air | 1-11 | 1.5 | 48° | 25 / 45 | -8 | 1 | 12 | – | ADC | 3, 4 | kneel, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHiHold hdr Up Air | 1-11 | 1.5 | 55° | 25 / 75 | -8 | 1 | 12 | – | 3, 4 | footl, footr |
Down Air AttackAirLw
- Land lag 20 → 18
- Cancel ADC → –
- Angle 50° → 330° (frames 16-23, ID 3)
- Angle 250° → 210° (frames 16-23, ID 5)
- Size 4 → 3.5
- Hitlag 1 → 1.1
- On shield (safest hit) -13 → -11
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 16-23 | 8 | 70° | 30 / 120 | -14 | 16 | 49 | 20 | 1-14, 46– | ADC | 0 | kneel |
| 16-23 | 10 | 270° | 45 / 42 | -13 | 1, 2 | kneel | ||||||
| 16-23 | 8 | 50° | 45 fixed | -14 | 3 | kneel | ||||||
| 16-23 | 10 | 270° | 45 fixed | -13 | 4 | kneel | ||||||
| 16-23 | 10 | 250° | 45 fixed | -13 | 5 | kneel | ||||||
| 24-31 | 8 | 50° | 30 / 50 | -14 | 0, 1, 2 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 16-23 | 8 | 70° | 30 / 120 | -12 | 16 | 49 | 18 | 1-14, 46– | 0 | kneel |
| 16-23 | 10 | 270° | 45 / 42 | -11 | 1, 2 | kneel, footl | |||||
| 16-23 | 8 | 330° | 45 fixed | -12 | 3 | kneel | |||||
| 16-23 | 10 | 270° | 45 fixed | -11 | 4 | kneel | |||||
| 16-23 | 10 | 210° | 45 fixed | -11 | 5 | footl | |||||
| 24-31 | 8 | 50° | 30 / 50 | -12 | 0, 1, 2 | kneel, footl |
Dair Landing LandingAirLw
- Damage 6 → 4
- Angle 45° → 34°
- BKB 78 → 30
- KBG 111 → 140
- On shield (safest hit) -13 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingAirLw hdr Down Air | 1-3 | 6 | 45° | 78 / 111 | -13 | 1 | 20 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingAirLw hdr Down Air | 1-3 | 4 | 34° | 30 / 140 | -14 | 1 | 20 | – | 0, 1 | top |
Side Special SpecialS
- Startup 15 → 17
- Active 15-35 → 17-37
- FAF 60 → 62
- Angle 50° → 55° (frames 21-26, ID 0)
- Angle 62° → 65° (frames 27-37, ID 0)
- BKB 85 → 80 (frame 17, ID 0)
- BKB 80 → 70 (frames 18-20, ID 0)
- BKB 75 → 60 (frames 21-26, ID 0)
- BKB 65 → 55 (frames 27-37, ID 0)
- KBG 8 → 15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 15-16 | 8 | Sakurai | 85 / 8 | -38 | 15 | 60 | – | C 50 | 0 | footr |
| 17-18 | 8 | Sakurai | 80 / 8 | -36 | 0 | footr | |||||
| 19-24 | 7.5 | 50° | 75 / 8 | -34 | 0 | footr | |||||
| 25-35 | 7 | 62° | 65 / 8 | -29 | 0 | footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 17 | 8 | Sakurai | 80 / 15 | -38 | 17 | 62 | – | C 50 | 0 | footr |
| 18-20 | 8 | Sakurai | 70 / 15 | -37 | 0 | footr | |||||
| 21-26 | 7.5 | 55° | 60 / 15 | -34 | 0 | footr | |||||
| 27-37 | 7 | 65° | 55 / 15 | -29 | 0 | footr |
Side Special (HoldEnd) SpecialSHoldEnd
- Active 1-8, 15-19 → 1-8, 16-20
- BKB 60 → 55 (frames 16-20, IDs 0, 1, 2)
- KBG 8 → 15 (frames 1-8, ID 0)
- KBG 75 → 101 (frames 16-20, IDs 0, 1, 2)
- On shield (safest hit) -15 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSHoldEnd hdr Side Special | 1-8 | 7 | 70° | 50 / 8 | -28 | 1 | 35 | – | 0 | footr |
| 15-19 | 5 | 101° | 60 / 75 | -15 | 0, 1, 2 | footr, kneer, waist |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSHoldEnd hdr Side Special | 1-8 | 7 | 70° | 50 / 15 | -28 | 1 | 35 | – | 0 | footr |
| 16-20 | 5 | 101° | 55 / 101 | -14 | 0, 1, 2 | footr, kneer, waist |
Side Special (Edge) SpecialSEdge
- Startup 1 → –
- Active 1-4 → –
- FAF 20 → 12
- Cancel C 15 → –
- Hitboxes reworked 1 hit → 0 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEdge hdr Side Special | 1-4 | 7 | 62° | 65 / 8 | -13 | 1 | 20 | – | C 15 | 0 | footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEdge hdr Side Special | no hitboxes | – | 12 | – | – | |||||
Side Special (Air, U) SpecialAirSU
- Startup 9 → 11
- Active 9-20 → 11-21
- FAF 40 → 41
- Cancel C 28 → C 33
- Damage 7 → 6.5 (frames 16-17, ID 0)
- Damage 7.7 → 7 (frames 18-19, ID 0)
- Damage 7.7 → 7.5 (frames 20-21, ID 0)
- Angle 47° → 51° (frames 16-17, ID 0; frames 18-19, ID 0)
- Angle 51° → 55° (frames 20-21, ID 0)
- Fixed knockback 70 → 73 (frames 16-17, ID 0)
- Fixed knockback 65 → 70 (frames 18-19, ID 0)
- Fixed knockback 52 → 58 (frames 20-21, ID 0)
- On shield (safest hit) -15 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSU hdr Side Special | 9-10 | 6 | 65° | 72 / 27 | -25 | 9 | 40 | – | C 28 | 0 | kneer |
| 11-13 | 6 | 70° | 66 / 27 | -23 | 0 | kneer | |||||
| 14-15 | 7 | 47° | 70 fixed | -20 | 0 | kneer | |||||
| 16-17 | 7.7 | 47° | 65 fixed | -17 | 0 | kneer | |||||
| 18-20 | 7.7 | 51° | 52 fixed | -15 | 0 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSU hdr Side Special | 11-12 | 6 | 65° | 72 / 27 | -24 | 11 | 41 | – | C 33 | 0 | kneer |
| 13-15 | 6 | 70° | 66 / 27 | -22 | 0 | kneer | |||||
| 16-17 | 6.5 | 51° | 73 fixed | -19 | 0 | kneer | |||||
| 18-19 | 7 | 51° | 70 fixed | -17 | 0 | kneer | |||||
| 20-21 | 7.5 | 55° | 58 fixed | -14 | 0 | kneer |
Side Special (Air, UWallEnd) SpecialAirSUWallEnd
- FAF 25 → 32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSUWallEnd vanilla Side Special | no hitboxes | – | 25 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSUWallEnd hdr Side Special | no hitboxes | – | 32 | – | – | |||||
Side Special (Air, D) SpecialAirSD
- FAF 44 → 45
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSD hdr Side Special | 8-24 | 7.5 | 86° | 85 / 40 | -29 | 8 | 44 | 30 | 0, 1 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSD hdr Side Special | 8-13 | 7 | 86° | 85 / 42 | -31 | 8 | 45 | 30 | 0, 1 | legr, kneer |
| 14-24 | 8.5 | 86° | 86 / 36 | -24 | 0, 1 | legr, kneer |
Side Special (Air, DLanding) SpecialAirSDLanding
- FAF 36 → 31
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSDLanding hdr Side Special | no hitboxes | – | 36 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSDLanding hdr Side Special | no hitboxes | – | 31 | – | – | |||||
Side Special (Air, DHit) SpecialAirSDHit
- FAF 20 → 32
- Land cancel lag – → 30
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSDHit vanilla Side Special | no hitboxes | – | 20 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSDHit hdr Side Special | no hitboxes | – | 32 | 30 | – | |||||
Side Special (Air, DWallEnd) SpecialAirSDWallEnd
- FAF 25 → 32
- Land cancel lag – → 30
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSDWallEnd vanilla Side Special | no hitboxes | – | 25 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSDWallEnd hdr Side Special | no hitboxes | – | 32 | 30 | – | |||||
Side Special (Air, DLandingEdge) SpecialAirSDLandingEdge
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSDLandingEdge hdr Side Special | no hitboxes | – | 6 | – | – | |||||
Up Special SpecialHi
- Active 8-9, 11-22 → 8-10, 14-22
- FAF 38 → 37
- Cancel C 27 → C 29
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8-9 | 1 | 368° | 0 / 10 | -27 | 8 | 38 | – | C 27 | 0, 1 | top |
| 11-18 | 3.5 | 368° | 0 / 10 | -23 | 0, 1 | top | |||||
| 19-22 | 3.5 | 15° | 40 / 35 | -15 | 0 | top | |||||
| 19-22 | 3.5 | 32° | 45 / 55 | -15 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8-10 | 1 | 368° | 30 fixed | -26 | 8 | 37 | – | C 29 | 0, 1 | top |
| 14-19 | 3 | 368° | 30 fixed | -19 | 0, 1, 2 | top | |||||
| 20-22 | 3.5 | 15° | 40 / 35 | -13 | 0, 1 | top | |||||
| 20-22 | 3.5 | 32° | 45 / 55 | -13 | 0, 1 | top |
Up Special (Air) SpecialAirHi
- Startup 8 → 1
- Active 8-9, 11-22 → 1-17
- Land lag 15 → –
- Land cancel lag – → 4
- Cancel C 27 → C
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8-9 | 1 | 368° | 0 / 10 | -13 | 8 | 38 | 15 | C 27 | 0, 1 | top |
| 11-18 | 3.5 | 368° | 0 / 10 | -12 | 0, 1 | top | |||||
| 19-22 | 3.5 | 15° | 40 / 35 | -12 | 0 | top | |||||
| 19-22 | 3.5 | 32° | 45 / 55 | -12 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 1-6 | 1 | 368° | 30 fixed | -34 | 1 | 38 | 4 | C | 0, 1, 2 | top |
| 7-14 | 0.75 | 120° | 65 fixed | -28 | 0 | top | |||||
| 7-14 | 0.75 | 260° | 10 fixed | -28 | 1 | top | |||||
| 7-14 | 0.75 | 140° | 60 fixed | -28 | 2 | top | |||||
| 15-17 | 3.5 | 40° | 45 / 100 | -19 | 0, 1 | top |
Down Special SpecialLw
- FAF 57 → 45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | no hitboxes | – | 57 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | no hitboxes | – | 45 | – | – | |||||
Down Special (Air) SpecialAirLw
- FAF 57 → 45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | no hitboxes | – | 57 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | no hitboxes | – | 45 | – | – | |||||
Forward Throw ThrowF
- Release 18 → 19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 42° | 46 / 165 | – | 18 | 45 | 27 | 0 | – |
| 1-16 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 17 | 6 | 55° | 30 / 160 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 42° | 46 / 165 | – | 19 | 45 | 26 | 0 | – |
| 1-17 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 18 | 6 | 55° | 30 / 160 | – | 0 | top |
Back Throw ThrowB
- Angle 48° → 50° (frame 14, ID 0)
- KBG 80 → 85 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 6 | 50° | 70 / 80 | – | 15 | 36 | 21 | 0 | – |
| 1-13 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 14 | 3 | 48° | 60 / 150 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 6 | 50° | 70 / 85 | – | 15 | 36 | 21 | 0 | – |
| 1-13 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 14 | 3 | 50° | 60 / 150 | – | 0 | top |
Up Throw ThrowHi
- Release 13 → 16
- Angle 82° → 101° (frame 1, ID 0)
- Angle 80° → 101° (frames 12-17, IDs 0, 1)
- BKB 55 → 60 (frame 1, ID 0)
- KBG 87 → 86 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4.5 | 82° | 55 / 87 | – | 13 | 33 | 20 | 0 | – |
| 1-11 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 12-17 | 3 | 80° | 60 / 170 | – | 0, 1 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4.5 | 101° | 60 / 86 | – | 16 | 33 | 17 | 0 | – |
| 1-11 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 12-17 | 3 | 101° | 60 / 170 | – | 0, 1 | kneel |
Down Throw ThrowLw
- Release 21 → 23
- Angle 81° → 80° (frame 1, ID 0)
- BKB 26 → 25 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 5 | 81° | 26 / 175 | – | 21 | 39 | 18 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 3 | 68° | 60 / 140 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 5 | 80° | 25 / 175 | – | 23 | 39 | 16 | 0 | – |
| 1-21 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 22 | 3 | 68° | 60 / 140 | – | 0 | top |
Air Dodge EscapeAir
- FAF 54 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 8–22 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 8–22 | – | 52 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 54 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 8–22 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 8–22 | – | 52 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Specialn Bullet: Move
- Active 1-10 → 1-11
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Move hdr Move | 1-10 | 1.75 | Sakurai | 12 / 40 | – | 1 | – | – | 0 | top |
| 1-10 | 1.75 | Sakurai | 0 / 0 | – | 1 | top | ||||
| 1-10 | 1.75 | Sakurai | 5 / 40 | – | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Move hdr Move | 1-11 | 1.75 | Sakurai | 12 / 40 | – | 1 | – | – | 0 | top |
| 1-11 | 1.75 | Sakurai | 0 / 0 | – | 1 | top | ||||
| 1-11 | 1.75 | Sakurai | 5 / 40 | – | 2 | top |
Specialn Bullet: MoveChargeBullet
- Active 1-10 → 1-11
- Effect normal → elec
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MoveChargeBullet hdr MoveChargeBullet | 1-10 | 3 | 47° | 15 / 200 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MoveChargeBullet hdr MoveChargeBullet | 1-11 | 3 | 47° | 15 / 200 | – | 1 | – | – | 0 | top |
Wickedweavearm: Up Smash AttackHi4
- Startup 9 → 10
- Active 9-20 → 10-21
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9 | 17 | 89° | 31 / 93 | – | 9 | – | – | 0, 1 | top |
| 10, 13, 14, 15 | 16 | 89° | 31 / 93 | – | 0, 1 | top | ||||
| 11-12 | 16 | 89° | 31 / 93 | – | 0, 1 | top | ||||
| 16-20 | 14 | 89° | 31 / 93 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 10 | 17 | 89° | 31 / 93 | – | 10 | – | – | 0, 1 | top |
| 11, 14, 15, 16 | 16 | 89° | 31 / 93 | – | 0, 1 | top | ||||
| 12-13 | 16 | 89° | 31 / 93 | – | 0, 1 | top | ||||
| 17-21 | 14 | 89° | 31 / 93 | – | 0, 1 | top |
Wickedweaveleg: Down Smash AttackLw4
- Angle 273° → 268° (frame 16, ID 0)
- Angle 270° → 268° (frame 16, ID 1)
- Angle 273° → 272° (frames 17-21, ID 0)
- Angle 270° → 272° (frames 17-21, ID 1)
- BKB 10 → 15 (frame 16, ID 1; frames 17-21, ID 1)
- KBG 63 → 55 (frame 16, ID 1; frames 17-21, ID 1)
- Size 9 → 9.5 (frame 16, ID 0; frame 16, ID 1)
- Size 12 → 10.5 (frames 17-21, ID 0; frames 17-21, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 16 | 16 | 273° | 115 fixed | – | 16 | – | – | 0 | top |
| 16 | 16 | 270° | 10 / 63 | – | 1 | top | ||||
| 17-21 | 15 | 273° | 115 fixed | – | 0 | top | ||||
| 17-21 | 15 | 270° | 10 / 63 | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 16 | 16 | 268° | 115 fixed | – | 16 | – | – | 0 | top |
| 16 | 16 | 268° | 15 / 55 | – | 1 | top | ||||
| 17-21 | 15 | 272° | 115 fixed | – | 0 | top | ||||
| 17-21 | 15 | 272° | 15 / 55 | – | 1 | top |
ShootInglegl_Atkon_SpecialAirSU
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ShootInglegl_Atkon_SpecialAirSU hdr ShootInglegl_Atkon_SpecialAirSU | 1 | 0.5 | 340° | 10 / 100 | – | 1 | – | – | 0 | top |
| 1+ | 0.5 | 340° | 0 / 0 | – | 0 | top |
Bowser
Dash Attack AttackDash
- Startup 12 → 13
- Active 12-14 → 13-28
- FAF 40 → 56
- Hitboxes reworked 3 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 12-14 | 10 | 45° | 50 / 55 | -20 | 12 | 40 | – | 0 | top |
| 12 | 12 | 62° | 50 / 96 | -19 | 1, 2 | top | ||||
| 13-14 | 12 | 62° | 50 / 96 | -18 | 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 13-15 | 16 | 70° | 50 / 82 | -32 | 13 | 56 | – | 0 | top |
| 16-21 | 12 | 62° | 50 / 76 | -31 | 0 | top | ||||
| 22-25 | 10 | 45° | 50 / 55 | -26 | 0 | top | ||||
| 24-25 | 10 | 45° | 50 / 55 | -24 | 1 | top | ||||
| 26-28 | 10 | 45° | 50 / 55 | -22 | 0, 1 | top |
Forward Tilt AttackS3
- FAF 38 → 35
- BKB 20 → 5 (frames 13-17, IDs 0, 1, 2)
- KBG 90 → 96 (frames 13-17, IDs 0, 1, 2)
- On shield (safest hit) -17 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 10-12 | 15 | Sakurai | 20 / 90 | -17 | 10 | 38 | – | 0, 1, 2 | arml, shoulderl |
| 13-17 | 10 | Sakurai | 20 / 90 | -17 | 0, 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 10-12 | 15 | Sakurai | 20 / 90 | -14 | 10 | 35 | – | 0, 1, 2 | arml, shoulderl |
| 13-17 | 10 | Sakurai | 5 / 96 | -14 | 0, 1, 2 | arml, shoulderl |
Forward Tilt (Up) AttackS3Hi
- FAF 38 → 35
- BKB 20 → 5 (frames 13-17, IDs 0, 1, 2)
- KBG 90 → 96 (frames 13-17, IDs 0, 1, 2)
- On shield (safest hit) -17 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 10-12 | 15 | Sakurai | 20 / 90 | -17 | 10 | 38 | – | 0, 1, 2 | arml, shoulderl |
| 13-17 | 10 | Sakurai | 20 / 90 | -17 | 0, 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 10-12 | 15 | Sakurai | 20 / 90 | -14 | 10 | 35 | – | 0, 1, 2 | arml, shoulderl |
| 13-17 | 10 | Sakurai | 5 / 96 | -14 | 0, 1, 2 | arml, shoulderl |
Forward Tilt (Down) AttackS3Lw
- FAF 38 → 35
- BKB 20 → 5 (frames 13-17, IDs 0, 1, 2)
- KBG 90 → 96 (frames 13-17, IDs 0, 1, 2)
- On shield (safest hit) -17 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 10-12 | 15 | Sakurai | 20 / 90 | -17 | 10 | 38 | – | 0, 1, 2 | arml, shoulderl |
| 13-17 | 10 | Sakurai | 20 / 90 | -17 | 0, 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 10-12 | 15 | Sakurai | 20 / 90 | -14 | 10 | 35 | – | 0, 1, 2 | arml, shoulderl |
| 13-17 | 10 | Sakurai | 5 / 96 | -14 | 0, 1, 2 | arml, shoulderl |
Down Smash AttackLw4
- Damage 14.5 → 14 (frames 12-14, IDs 1, 2)
- Damage 13.5 → 13 (frames 25-27, IDs 1, 2)
- Angle 40° → 42°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 12-14 | 16 | 40° | 56 / 90 | -32 | 12 | 55 | – | 0 | handl |
| 12-14 | 14.5 | 40° | 56 / 90 | -33 | 1, 2 | arml, kneel | ||||
| 25-27 | 15 | 40° | 56 / 96 | -19 | 0 | handr | ||||
| 25-27 | 13.5 | 40° | 56 / 96 | -20 | 1, 2 | armr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 12-14 | 16 | 42° | 56 / 90 | -32 | 12 | 55 | – | 0 | handl |
| 12-14 | 14 | 42° | 56 / 90 | -33 | 1, 2 | arml, kneel | ||||
| 25-27 | 15 | 42° | 56 / 96 | -19 | 0 | handr | ||||
| 25-27 | 13 | 42° | 56 / 96 | -20 | 1, 2 | armr, kneer |
Back Air AttackAirB
- FAF 45 → 41
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-11 | 14 | Sakurai | 25 / 75 | -4 | 9 | 45 | 13 | 1-3, 29– | 0 | top |
| 9-11 | 16 | Sakurai | 25 / 85 | -3 | 1, 2 | top | |||||
| 12-20 | 11 | Sakurai | 21 / 81 | -5 | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-11 | 14 | Sakurai | 25 / 75 | -4 | 9 | 41 | 13 | 1-3, 29– | 0 | top |
| 9-11 | 16 | Sakurai | 25 / 85 | -3 | 1, 2 | top | |||||
| 12-20 | 11 | Sakurai | 21 / 81 | -5 | 0, 1, 2 | top |
Up Air AttackAirHi
- Auto cancel 1-5, 42– → 1-5, 38–
- Angle 74° → 80°
- KBG 84 → 82
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 14-20 | 17 | 74° | 45 / 84 | -1 | 14 | 46 | 12 | 1-5, 42– | 0 | head |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 14-20 | 17 | 80° | 45 / 82 | -1 | 14 | 46 | 12 | 1-5, 38– | 0 | head |
Neutral Special (End) SpecialNEnd
- Active 6-7 → 6-9
- FAF 17 → 28
- On shield (safest hit) -5 → -16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special | 6-7 | 6 | 50° | 55 / 90 | -5 | 6 | 17 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special | 6-9 | 6 | 50° | 55 / 90 | -16 | 6 | 28 | – | 0 | top |
Neutral Special (Air, End) SpecialAirNEnd
- Active 6-7 → 6-9
- FAF 17 → 28
- On shield (safest hit) -5 → -16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd hdr Neutral Special | 6-7 | 6 | 50° | 55 / 90 | -5 | 6 | 17 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd hdr Neutral Special | 6-9 | 6 | 50° | 55 / 90 | -16 | 6 | 28 | – | 0 | top |
Side Special (Catch) SpecialSCatch
- FAF 43 → 48
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSCatch hdr Side Special | 1-16 | 5 | 70° | 60 / 30 | – | 1 | 43 | – | 0 | – |
| 16 | – | – | – / – | – | 0, 1 | grab | ||||
| 17-18 | 12 | 65° | 55 / 90 | -17 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSCatch hdr Side Special | 1-16 | 5 | 70° | 60 / 30 | – | 1 | 48 | – | 0 | – |
| 16 | – | – | – / – | – | 0, 1 | grab | ||||
| 17-18 | 12 | 65° | 55 / 90 | -22 | 0 | top | ||||
| 17-18 | 10 | 65° | 55 / 90 | -23 | 1 | top |
Side Special (AirCatch) SpecialSAirCatch
- FAF 43 → 48
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSAirCatch hdr Side Special | 1-16 | 5 | 70° | 60 / 30 | – | 1 | 43 | – | 0 | – |
| 16 | – | – | – / – | – | 0, 1 | grab | ||||
| 17-18 | 12 | 65° | 55 / 90 | -17 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSAirCatch hdr Side Special | 1-16 | 5 | 70° | 60 / 30 | – | 1 | 48 | – | 0 | – |
| 16 | – | – | – / – | – | 0, 1 | grab | ||||
| 17-18 | 12 | 65° | 55 / 90 | -22 | 0 | top | ||||
| 17-18 | 10 | 65° | 55 / 90 | -23 | 1 | top |
Side Special (Squat) SpecialSSquat
- Active 1-17 → 1-12
- FAF 18 → 13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSSquat vanilla Side Special | 1-17 | 5 | 70° | 60 / 30 | – | 1 | 18 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSSquat hdr Side Special | 1-12 | 5 | 70° | 60 / 30 | – | 1 | 13 | – | 0 | – |
Side Special (Fall) SpecialSFall
- Land cancel lag 48 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSFall vanilla Side Special | 1+ | 5 | 70° | 60 / 30 | – | 1 | – | 48 | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSFall vanilla Side Special | 1+ | 5 | 70° | 60 / 30 | – | 1 | – | – | 0 | – |
Side Special (Landing) SpecialSLanding
- Land cancel lag – → 5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSLanding hdr Side Special | 1 | 18 | 60° | 80 / 60 | – | 1 | 33 | – | 0 | – |
| 1-32 | 5 | 70° | 60 / 30 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSLanding hdr Side Special | 1 | 18 | 60° | 80 / 60 | – | 1 | 33 | 5 | 0 | – |
| 1-32 | 5 | 70° | 60 / 30 | – | 0 | – |
Side Special (ThrowB) SpecialSThrowB
- Damage 12 → 15 (frame 1, ID 0)
- BKB 57 → 60 (frame 1, ID 0)
- KBG 81 → 75 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSThrowB hdr Side Special | 1 | 12 | 45° | 57 / 81 | – | 1 | 39 | – | 0 | – |
| 1-38 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSThrowB hdr Side Special | 1 | 15 | 45° | 60 / 75 | – | 1 | 39 | – | 0 | – |
| 1-38 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Side Special (ThrowF) SpecialSThrowF
- Active 1-35 → 1-33
- FAF 36 → 34
- Angle 65° → 77° (frame 1, ID 0)
- BKB 88 → 84 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSThrowF hdr Side Special | 1 | 12 | 65° | 88 / 49 | – | 1 | 36 | – | 0 | – |
| 1-35 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSThrowF hdr Side Special | 1 | 12 | 77° | 84 / 49 | – | 1 | 34 | – | 0 | – |
| 1-33 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Side Special (Air, Squat) SpecialAirSSquat
- Active 1-17 → 1-12
- FAF 18 → 13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSSquat vanilla Side Special | 1-17 | 5 | 70° | 60 / 30 | – | 1 | 18 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSSquat hdr Side Special | 1-12 | 5 | 70° | 60 / 30 | – | 1 | 13 | – | 0 | – |
Side Special (Air, ThrowB) SpecialAirSThrowB
- Damage 12 → 15 (frame 1, ID 0)
- BKB 57 → 60 (frame 1, ID 0)
- KBG 81 → 75 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSThrowB hdr Side Special | 1 | 12 | 45° | 57 / 81 | – | 1 | 39 | 32 | 0 | – |
| 1-38 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSThrowB hdr Side Special | 1 | 15 | 45° | 60 / 75 | – | 1 | 39 | 32 | 0 | – |
| 1-38 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Side Special (Air, ThrowF) SpecialAirSThrowF
- Active 1-35 → 1-33
- FAF 36 → 34
- Angle 65° → 77° (frame 1, ID 0)
- BKB 88 → 84 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSThrowF hdr Side Special | 1 | 12 | 65° | 88 / 49 | – | 1 | 36 | 32 | 0 | – |
| 1-35 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSThrowF hdr Side Special | 1 | 12 | 77° | 84 / 49 | – | 1 | 34 | 32 | 0 | – |
| 1-33 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Side Special (Air, ThrowLw) SpecialAirSThrowLw
- Active 1-20 → 1-39
- FAF 53 → 40
- Land cancel lag – → 32
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSThrowLw hdr Side Special | 1 | 9 | 280° | 50 fixed | – | 1 | 53 | – | 0 | – |
| 1-18 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 19-20 | 3 | 0° | 0 / 0 | – | 0 | head | ||||
| 19-20 | 12 | Sakurai | 80 / 50 | – | 1 | head |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSThrowLw hdr Side Special | 1 | 12 | 290° | 30 / 60 | – | 1 | 40 | 32 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Special SpecialLw
- Shield damage 35 → 30 (frame 37, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | 11-12 | 4 | 80° | 60 fixed | -22 | 11 | 38 | – | JC 21-30 | 0, 1 | top |
| 37 | 20 | 76° | 45 / 89 | +13 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | 11-12 | 4 | 80° | 60 fixed | -22 | 11 | 38 | – | JC 21-30 | 0, 1 | top |
| 37 | 20 | 76° | 45 / 89 | +13 | 0 | top |
Down Special (Air) SpecialAirLw
- Shield damage 35 → 30
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | 31-32 | 20 | 76° | 45 / 89 | +14 | 31 | 31 | – | JC 21-30 | 0 | top |
| 33 | 20 | 76° | 45 / 89 | +16 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | 31-32 | 20 | 76° | 45 / 89 | +14 | 31 | 31 | – | JC 21-30 | 0 | top |
| 33 | 20 | 76° | 45 / 89 | +16 | 0 | top |
Forward Throw ThrowF
- Angle 45° → 42° (frame 1, ID 0)
- KBG 66 → 80 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF vanilla Forward Throw | 1 | 12 | 45° | 60 / 66 | – | 36 | 49 | 13 | 0 | – |
| 1-48 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 12 | 42° | 60 / 80 | – | 36 | 49 | 13 | 0 | – |
| 1-48 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Back Throw ThrowB
- KBG 66 → 74 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB vanilla Back Throw | 1 | 12 | 45° | 60 / 66 | – | 19 | 32 | 13 | 0 | – |
| 1-31 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 12 | 45° | 60 / 74 | – | 19 | 32 | 13 | 0 | – |
| 1-31 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Up Throw ThrowHi
- Angle 77° → 80° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 2 | 77° | 50 / 189 | – | 57 | 74 | 17 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 21-45 (every 4) | 0.5 | 0° | 0 / 100 | – | 0 | top | ||||
| 49-51 | 2 | 40° | 80 fixed | – | 0 | top | ||||
| 57-58 | 2 | 0° | 0 / 100 | – | 0 | handl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 2 | 80° | 50 / 189 | – | 57 | 74 | 17 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 21-45 (every 4) | 0.5 | 0° | 0 / 100 | – | 0 | top | ||||
| 49-51 | 2 | 40° | 80 fixed | – | 0 | top | ||||
| 57-58 | 2 | 0° | 0 / 100 | – | 0 | handl |
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Side Special (ThrowLwLanding) SpecialSThrowLwLanding
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSThrowLwLanding vanilla Side Special | no hitboxes | – | 49 | – | – | |||||
Bowser Jr.
Attributes
- Nair 8 → 9
Jab 1 Attack11
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 2 | Sakurai | 25 / 25 | -8 | 4 | 16 | – | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | Sakurai | 10 / 50 | -8 | 4 | 16 | – | 0, 1, 2, 3 | top |
| 4-5 | 3 | Sakurai | 30 / 15 | -8 | 4 | top |
Jab 2 Attack12
- Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-5 | 2 | Sakurai | 25 / 25 | -10 | 4 | 18 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-5 | 2 | 70° | 24 / 50 | -10 | 4 | 18 | – | 0 | top |
| 4-5 | 2 | 75° | 24 / 50 | -10 | 1 | top | ||||
| 4-5 | 2 | 80° | 24 / 50 | -10 | 2 | top | ||||
| 4-5 | 2 | Sakurai | 30 / 15 | -10 | 4 | top |
Down Tilt AttackLw3
- Startup 4 → 6
- Active 4-6, 12-14, 23-25 → 6-8, 11-13, 18-20
- FAF 40 → 37
- Hitboxes reworked 3 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 4-6 | 2 | Sakurai | 30 fixed | -32 | 4 | 40 | – | 0, 1, 2 | clownhip, clowntongue2 |
| 12-14 | 2 | Sakurai | 30 fixed | -24 | 0, 1, 2 | clownhip, clowntongue2 | ||||
| 23-25 | 6 | 34° | 20 / 131 | -11 | 0, 1, 2 | clownhip, clowntongue2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-8 | 2.5 | Sakurai | 30 fixed | -27 | 6 | 37 | – | 0 | clowntongue2 |
| 6-8 | 2.5 | 180° | 30 fixed | -27 | 1 | clowntongue2 | ||||
| 11-13 | 2.5 | Sakurai | 30 fixed | -22 | 0 | clowntongue2 | ||||
| 11-13 | 2.5 | 180° | 30 fixed | -22 | 1 | clowntongue2 | ||||
| 18-20 | 6 | 54° | 20 / 131 | -13 | 0, 1 | clowntongue2 |
Forward Smash AttackS4
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-30 | 1 | 93° | 20 / 0 | -45 | 16 | 64 | – | 0 | top |
| 16-30 | 1 | Sakurai | 20 / 0 | -45 | 1 | top | ||||
| 33-35 | 11 | 46° | 40 / 129 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-30 | 1.4 | Sakurai | 20 fixed | -45 | 16 | 64 | – | 0 | top |
| 16-30 | 1.4 | 180° | 20 fixed | -45 | 1 | top | ||||
| 16-30 | 1.4 | 240° | 20 fixed | -45 | 2 | top | ||||
| 33-35 | 11 | 46° | 40 / 129 | -22 | 0, 1 | top |
Forward Smash (Up) AttackS4Hi
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 16-30 | 1 | 93° | 20 / 0 | -45 | 16 | 64 | – | 0 | top |
| 16-30 | 1 | Sakurai | 20 / 0 | -45 | 1 | top | ||||
| 33-35 | 11 | 46° | 40 / 126 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 16-30 | 1.4 | Sakurai | 20 fixed | -45 | 16 | 64 | – | 0 | top |
| 16-30 | 1.4 | 180° | 20 fixed | -45 | 1 | top | ||||
| 16-30 | 1.4 | 240° | 20 fixed | -45 | 2 | top | ||||
| 33-35 | 11 | 46° | 40 / 126 | -22 | 0, 1 | top |
Forward Smash (Down) AttackS4Lw
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 16-30 | 1 | 93° | 20 / 0 | -45 | 16 | 64 | – | 0 | top |
| 16-30 | 1 | Sakurai | 20 / 0 | -45 | 1 | top | ||||
| 33-35 | 11 | 46° | 40 / 129 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 16-30 | 1.4 | Sakurai | 20 fixed | -45 | 16 | 64 | – | 0 | top |
| 16-30 | 1.4 | 180° | 20 fixed | -45 | 1 | top | ||||
| 16-30 | 1.4 | 240° | 20 fixed | -45 | 2 | top | ||||
| 33-35 | 11 | 46° | 40 / 129 | -22 | 0, 1 | top |
Up Smash AttackHi4
- Angle 110° → 120° (frames 7-8, IDs 0, 1)
- Angle 85° → 90° (frames 22-23, ID 0)
- KBG 173 → 168 (frames 22-23, ID 0)
- Fixed knockback 35 → 55 (frame 18, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 7-8 | 1 | 110° | 80 fixed | -45 | 7 | 55 | – | 0, 1 | top |
| 9-17 | 1.3 | 120° | 18 fixed | -43 | 0 | top | ||||
| 9-18 | 1.3 | 190° | 20 fixed | -43 | 1 | top | ||||
| 9-18 | 1.3 | 140° | 50 fixed | -43 | 2 | top | ||||
| 18 | 1 | 120° | 35 fixed | -34 | 0 | top | ||||
| 22-23 | 6 | 85° | 38 / 173 | -27 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 7-8 | 1 | 120° | 80 fixed | -45 | 7 | 55 | – | 0, 1 | top |
| 9-17 | 1.3 | 120° | 18 fixed | -43 | 0 | top | ||||
| 9-18 | 1.3 | 190° | 20 fixed | -43 | 1 | top | ||||
| 9-18 | 1.3 | 140° | 50 fixed | -43 | 2 | top | ||||
| 18 | 1 | 120° | 55 fixed | -34 | 0 | top | ||||
| 22-23 | 6 | 90° | 38 / 168 | -27 | 0 | top |
Neutral Air AttackAirN
- Land lag 8 → 9
- Damage 8 → 10 (frames 5-8, IDs 0, 1, 2, 3)
- Damage 6.5 → 7 (frames 9-17, IDs 0, 1, 2, 3)
- Angle 60° → 58° (frames 5-8, IDs 0, 1, 2, 3)
- Angle Sakurai → 48° (frames 9-17, IDs 0, 1, 2, 3)
- BKB 60 → 10 (frames 5-8, IDs 0, 1, 2, 3)
- BKB 40 → 5 (frames 9-17, IDs 0, 1, 2, 3)
- KBG 85 → 120 (frames 5-8, IDs 0, 1, 2, 3)
- KBG 88 → 135 (frames 9-17, IDs 0, 1, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-8 | 8 | 60° | 60 / 85 | -2 | 5 | 38 | 8 | 1-4, 37– | 0, 1, 2, 3 | clownarmr1, clownarml1 |
| 9-17 | 6.5 | Sakurai | 40 / 88 | -3 | 0, 1, 2, 3 | clownarmr1, clownarml1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-8 | 10 | 58° | 10 / 120 | -2 | 5 | 38 | 9 | 1-4, 37– | 0, 1, 2, 3 | clownarmr1, clownarml1 |
| 9-17 | 7 | 48° | 5 / 135 | -4 | 0, 1, 2, 3 | clownarmr1, clownarml1 |
Forward Air AttackAirF
- FAF 39 → 42
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-11 | 11 | Sakurai | 33 / 105 | -2 | 8 | 39 | 10 | 1-3, 33– | 0 | clownarml1 |
| 8-11 | 9 | Sakurai | 33 / 105 | -4 | 1, 2 | clownarml1 | |||||
| 12-21 | 8 | 48° | 33 / 102 | -4 | 0 | clownarml1 | |||||
| 12-21 | 7 | 48° | 33 / 102 | -5 | 1, 2 | clownarml1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-11 | 11 | Sakurai | 33 / 105 | -2 | 8 | 42 | 10 | 1-3, 33– | 0 | clownarml1 |
| 8-11 | 9 | Sakurai | 33 / 105 | -4 | 1, 2 | clownarml1 | |||||
| 12-21 | 8 | 48° | 33 / 102 | -4 | 0 | clownarml1 | |||||
| 12-21 | 7 | 48° | 33 / 102 | -5 | 1, 2 | clownarml1 |
Back Air AttackAirB
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-11 | 13 | Sakurai | 30 / 96 | -1 | 9 | 43 | 10 | 1-8, 38– | 0 | clownarmr1 |
| 9-17 | 10 | Sakurai | 20 / 91 | -3 | 1, 2 | clownarmr1 | |||||
| 12-17 | 10 | Sakurai | 20 / 101 | -3 | 0 | clownarmr1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-11 | 13 | Sakurai | 30 / 96 | -1 | 9 | 43 | 10 | 1-8, 38– | 0 | clownarmr1 |
| 9-11 | 10 | Sakurai | 20 / 91 | -3 | 1, 2 | clownarmr1 | |||||
| 12-17 | 9 | Sakurai | 20 / 101 | -4 | 0, 1, 2 | clownarmr1 |
Up Air AttackAirHi
- Startup 5 → 6
- Active 5-13 → 6-13
- FAF 29 → 31
- Auto cancel 1, 35– → 1, 31–
- Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-13 | 9 | 74° | 50 / 115 | -1 | 5 | 29 | 7 | 1, 35– | 0, 1, 2 | haver, neck |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-8 | 8 | 63° | 30 / 120 | -1 | 6 | 31 | 7 | 1, 31– | 0, 1, 2 | haver, neck |
| 9-10 | 11 | 74° | 40 / 105 | +1 | 0, 1, 2 | haver, neck | |||||
| 11-13 | 8 | 63° | 30 / 120 | -1 | 0, 1, 2 | haver, neck |
Down Air AttackAirLw
- FAF 47 → 51
- Auto cancel 1, 54– → 1, 45–
- Fixed knockback 20 → 15 (frames 9-38, IDs 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 9-38 | 1.5 | 290° | 46 fixed | -10 | 9 | 47 | 12 | 1, 54– | 0, 1 | top |
| 9-38 | 1.5 | 290° | 20 fixed | -10 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 9-38 | 1.5 | 290° | 46 fixed | -10 | 9 | 51 | 12 | 1, 45– | 0, 1 | top |
| 9-38 | 1.5 | 290° | 15 fixed | -10 | 2, 3 | top |
Side Special (Spin) SpecialSSpin
- FAF 59 → 40
- On shield (safest hit) -47 → -28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSSpin hdr Side Special | 4-14 | 10 | Sakurai | 60 / 65 | -47 | 4 | 59 | – | 0 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSSpin hdr Side Special | 4-14 | 10 | Sakurai | 60 / 65 | -28 | 4 | 40 | – | 0 | throw |
Side Special (Air, Spin) SpecialAirSSpin
- FAF 59 → 40
- On shield (safest hit) -47 → -28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSSpin hdr Side Special | 5-14 | 8 | Sakurai | 60 / 70 | -47 | 5 | 59 | 34 | ADC | 0 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSSpin hdr Side Special | 5-14 | 8 | Sakurai | 60 / 70 | -28 | 5 | 40 | 34 | ADC | 0 | throw |
Back Throw ThrowB
- FAF 62 → 58
- BKB 50 → 30 (frame 1, ID 0)
- KBG 85 → 97 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 45° | 50 / 85 | – | 24 | 62 | 38 | 0 | – |
| 1-61 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 45° | 30 / 97 | – | 24 | 58 | 34 | 0 | – |
| 1-57 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 22-23 | 6 | 48° | 80 / 48 | -22 | 22 | 50 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 22-23 | 6 | 48° | 80 / 48 | -26 | 22 | 54 | – | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -19 → -23
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -19 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -30 | 18 | 54 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -23 | 0 | top |
Byleth
Jab 2 Attack12
- KBG 18 → 25 (frames 4-6, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-6 | 3 | 75° | 31 / 18 | -12 | 4 | 20 | – | 0, 1, 2 | legr, kneer |
| 4-6 | 3 | Sakurai | 20 / 10 | -12 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-6 | 3 | 75° | 31 / 25 | -12 | 4 | 20 | – | 0, 1, 2 | legr, kneer |
| 4-6 | 3 | Sakurai | 20 / 10 | -12 | 3 | top |
Air Dodge EscapeAir
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Arrow2: Search
- Shield damage 33 → 26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Search hdr Search | 1+ | 30 | Sakurai | 53 / 60 | – | 1 | – | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Search hdr Search | 1+ | 30 | Sakurai | 53 / 60 | – | 1 | – | – | 0, 1, 2 | top |
Axe: Down Special (Hit) SpecialLwHit
- Shield damage 25 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHit hdr Down Special (Hit) | 1-5 | 15 | 70° | 75 / 85 | – | 1 | – | – | 1, 2, 3, 4 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHit hdr Down Special (Hit) | 1-5 | 15 | 70° | 75 / 85 | – | 1 | – | – | 1, 2, 3, 4 | haver |
Axe: Down Special (Air, Hit) SpecialAirLwHit
- Shield damage 25 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHit hdr Down Special (Air, Hit) | 1-5 | 15 | 70° | 75 / 85 | – | 1 | – | – | 1, 2, 3, 4 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHit hdr Down Special (Air, Hit) | 1-5 | 15 | 70° | 75 / 85 | – | 1 | – | – | 1, 2, 3, 4 | haver |
Captain Falcon
Neutral Special SpecialN
- Shield damage 15 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN hdr Neutral Special | 46 | 25 | Sakurai | 93 / 59 | -34 | 46 | 96 | – | 0, 1, 2 | armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN hdr Neutral Special | 46 | 25 | Sakurai | 93 / 59 | -34 | 46 | 96 | – | 0, 1, 2 | armr, shoulderr |
Neutral Special (Turn) SpecialNTurn
- Shield damage 17 → 12
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNTurn hdr Neutral Special | 40 | 28 | Sakurai | 85 / 65 | -37 | 40 | 95 | – | 0, 1, 2 | armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNTurn hdr Neutral Special | 40 | 28 | Sakurai | 85 / 65 | -37 | 40 | 95 | – | 0, 1, 2 | armr, shoulderr |
Neutral Special (Air) SpecialAirN
- Shield damage 13 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN hdr Neutral Special | 46 | 22 | Sakurai | 93 / 59 | -35 | 46 | 96 | – | 0, 1, 2 | armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN hdr Neutral Special | 46 | 22 | Sakurai | 93 / 59 | -35 | 46 | 96 | – | 0, 1, 2 | armr, shoulderr |
Neutral Special (Air, Turn) SpecialAirNTurn
- Shield damage 15 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNTurn hdr Neutral Special | 40 | 25 | Sakurai | 93 / 59 | -39 | 40 | 95 | – | 0, 1, 2 | armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNTurn hdr Neutral Special | 40 | 25 | Sakurai | 93 / 59 | -39 | 40 | 95 | – | 0, 1, 2 | armr, shoulderr |
Up Throw ThrowHi
- Angle 82° → 83° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 3 | 82° | 65 / 135 | – | 13 | 38 | 25 | 0 | – |
| 1-11 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 12 | 4 | 80° | 60 / 100 | – | 0 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 3 | 83° | 65 / 135 | – | 13 | 38 | 25 | 0 | – |
| 1-11 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 12 | 4 | 80° | 60 / 100 | – | 0 | arml |
Air Dodge EscapeAir
- FAF 53 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 53 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Charizard
Jab 1 Attack11
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-6 | 3 | Sakurai | 22 fixed | -10 | 4 | 18 | – | 0, 1 | top |
| 4-6 | 3 | 120° | 26 fixed | -10 | 2 | top | ||||
| 4-6 | 3 | Sakurai | 30 / 15 | -10 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-6 | 3 | 50° | 20 / 50 | -10 | 4 | 18 | – | 0 | top |
| 4-6 | 3 | 65° | 20 / 50 | -10 | 1 | top | ||||
| 4-6 | 3 | 80° | 20 / 50 | -10 | 2 | top | ||||
| 4-6 | 3 | Sakurai | 30 / 15 | -10 | 3 | top |
Jab 2 Attack12
- Angle 30° → 50° (frames 5-7, ID 0)
- Angle 55° → 65° (frames 5-7, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 5-7 | 4 | 30° | 25 / 50 | -14 | 5 | 24 | – | 0 | top |
| 5-7 | 4 | 55° | 25 / 50 | -14 | 1 | top | ||||
| 5-7 | 4 | 80° | 25 / 50 | -14 | 2 | top | ||||
| 5-7 | 4 | Sakurai | 25 / 15 | -14 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 5-7 | 4 | 50° | 25 / 50 | -14 | 5 | 24 | – | 0 | top |
| 5-7 | 4 | 65° | 25 / 50 | -14 | 1 | top | ||||
| 5-7 | 4 | 80° | 25 / 50 | -14 | 2 | top | ||||
| 5-7 | 4 | Sakurai | 25 / 15 | -14 | 3 | top |
Up Smash AttackHi4
- Angle 83° → 90° (frames 15-20, IDs 0, 1, 2)
- BKB 63 → 65 (frames 15-20, IDs 0, 1, 2)
- KBG 117 → 111 (frames 15-20, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 7 | 5 | 110° | 100 fixed | -36 | 7 | 48 | – | 0 | top |
| 8-10 | 5 | 368° | 0 / 100 | -35 | 1, 2 | wingl4, wingl2 | ||||
| 8 | 5 | 280° | 32 fixed | -35 | 3 | wingl4 | ||||
| 9 | 5 | 320° | 42 fixed | -34 | 3 | wingl4 | ||||
| 10 | 5 | 368° | 0 / 100 | -33 | 0 | wingl4 | ||||
| 10 | 5 | 340° | 60 fixed | -33 | 3 | wingl4 | ||||
| 15-20 | 8 | 83° | 63 / 117 | -26 | 0, 1, 2 | wingr2, wingr4, wingr7 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 7 | 5 | 110° | 100 fixed | -36 | 7 | 48 | – | 0 | top |
| 8-10 | 5 | 368° | 0 / 100 | -35 | 1, 2 | wingl4, wingl2 | ||||
| 8 | 5 | 280° | 32 fixed | -35 | 3 | wingl4 | ||||
| 9 | 5 | 320° | 42 fixed | -34 | 3 | wingl4 | ||||
| 10 | 5 | 368° | 0 / 100 | -33 | 0 | wingl4 | ||||
| 10 | 5 | 340° | 60 fixed | -33 | 3 | wingl4 | ||||
| 15-20 | 8 | 90° | 65 / 111 | -26 | 0, 1, 2 | wingr2, wingr4, wingr7 |
Down Smash AttackLw4
- Active 15-17 → 15-16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 15-17 | 14 | Sakurai | 40 / 90 | -36 | 15 | 61 | – | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 15-16 | 14 | Sakurai | 40 / 90 | -36 | 15 | 61 | – | 0, 1, 2, 3 | top |
Forward Air AttackAirF
- Startup 8 → 12
- Active 8-13 → 12-17
- Auto cancel 1-4, 34– → 34–
- Damage 8 → 9 (frames 12-17, IDs 1, 2)
- Angle 45° → 44°
- BKB 12 → 22
- KBG 129 → 104
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-13 | 11 | 45° | 12 / 129 | -4 | 8 | 42 | 12 | 1-4, 34– | 0 | arml |
| 8-13 | 8 | 45° | 12 / 129 | -6 | 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 12-17 | 11 | 44° | 22 / 104 | -4 | 12 | 42 | 12 | 34– | 0 | arml |
| 12-17 | 9 | 44° | 22 / 104 | -6 | 1, 2 | arml, shoulderl |
Up Air AttackAirHi
- Startup 12 → 13
- Active 12-17 → 13-17
- FAF 45 → 43
- Auto cancel 1-3, 40– → 1-3, 41–
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 12-17 | 10 | 80° | 40 / 110 | -5 | 12 | 45 | 12 | 1-3, 40– | 0, 1, 2 | head, neck2, neck |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 13-17 | 13 | 84° | 40 / 95 | -3 | 13 | 43 | 12 | 1-3, 41– | 0 | head |
| 13-17 | 10 | 80° | 40 / 105 | -5 | 1, 2 | neck2, neck |
Neutral Special (Start) SpecialNStart
- Damage 9 → 11 (frames 21-23, ID 0)
- Damage 5 → 7 (frames 27-29, ID 0)
- BKB 65 → 40 (frames 18-20, ID 0; frames 21-23, ID 0)
- BKB 20 → 40 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
- BKB 67 → 40 (frames 24-26, ID 0; frames 27-29, ID 0)
- BKB 59 → 60 (frames 27-29, ID 0)
- KBG 87 → 100 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
- KBG 80 → 100 (frames 21-23, ID 0)
- KBG 70 → 100 (frames 24-26, ID 0)
- KBG 60 → 100 (frames 27-29, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | 18-20 with the water pledge | 13 | Sakurai | 65 / 87 | -30 | 18 | 58 | – | 0 | top |
| 18-20 with the water pledge | 11 | Sakurai | 20 / 100 | -31 | 0 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -36 | 1 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -36 | 1 | top | ||||
| 21-23 with the water pledge | 13 | Sakurai | 65 / 87 | -27 | 0 | top | ||||
| 21-23 with the water pledge | 9 | Sakurai | 20 / 80 | -30 | 0 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 24-26 with the water pledge | 11 | Sakurai | 67 / 87 | -25 | 0 | top | ||||
| 24-26 with the water pledge | 7 | Sakurai | 20 / 70 | -28 | 0 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -31 | 1 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -31 | 1 | top | ||||
| 27-29 with the water pledge | 11 | Sakurai | 67 / 87 | -22 | 0 | top | ||||
| 27-29 with the water pledge | 5 | Sakurai | 20 / 60 | -26 | 0 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -28 | 1 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -28 | 1 | top | ||||
| 18-20 without the water pledge | 2 | 366° | 40 fixed | -36 | 0 | top | ||||
| 21-23 without the water pledge | 2 | 366° | 40 fixed | -33 | 0 | top | ||||
| 24-26 without the water pledge | 2 | 366° | 40 fixed | -30 | 0 | top | ||||
| 27-29 without the water pledge | 11 | Sakurai | 59 / 100 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | 18-20 with the water pledge | 13 | Sakurai | 40 / 100 | -30 | 18 | 58 | – | 0 | top |
| 18-20 with the water pledge | 11 | Sakurai | 40 / 100 | -31 | 0 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -36 | 1 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -36 | 1 | top | ||||
| 21-23 with the water pledge | 13 | Sakurai | 40 / 100 | -27 | 0 | top | ||||
| 21-23 with the water pledge | 11 | Sakurai | 40 / 100 | -28 | 0 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 24-26 with the water pledge | 11 | Sakurai | 40 / 100 | -25 | 0 | top | ||||
| 24-26 with the water pledge | 7 | Sakurai | 40 / 100 | -28 | 0 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -31 | 1 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -31 | 1 | top | ||||
| 27-29 with the water pledge | 11 | Sakurai | 40 / 100 | -22 | 0 | top | ||||
| 27-29 with the water pledge | 7 | Sakurai | 40 / 100 | -25 | 0 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -28 | 1 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -28 | 1 | top | ||||
| 18-20 without the water pledge | 2 | 366° | 40 fixed | -36 | 0 | top | ||||
| 21-23 without the water pledge | 2 | 366° | 40 fixed | -33 | 0 | top | ||||
| 24-26 without the water pledge | 2 | 366° | 40 fixed | -30 | 0 | top | ||||
| 27-29 without the water pledge | 11 | Sakurai | 60 / 100 | -22 | 0 | top |
Neutral Special (Air, Start) SpecialAirNStart
- Damage 9 → 11 (frames 21-23, ID 0)
- Damage 5 → 7 (frames 27-29, ID 0)
- BKB 65 → 40 (frames 18-20, ID 0; frames 21-23, ID 0)
- BKB 20 → 40 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
- BKB 67 → 40 (frames 24-26, ID 0; frames 27-29, ID 0)
- BKB 59 → 60 (frames 27-29, ID 0)
- KBG 87 → 100 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
- KBG 80 → 100 (frames 21-23, ID 0)
- KBG 70 → 100 (frames 24-26, ID 0)
- KBG 60 → 100 (frames 27-29, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | 18-20 with the water pledge | 13 | Sakurai | 65 / 87 | -30 | 18 | 58 | – | 0 | top |
| 18-20 with the water pledge | 11 | Sakurai | 20 / 100 | -31 | 0 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -36 | 1 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -36 | 1 | top | ||||
| 21-23 with the water pledge | 13 | Sakurai | 65 / 87 | -27 | 0 | top | ||||
| 21-23 with the water pledge | 9 | Sakurai | 20 / 80 | -30 | 0 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 24-26 with the water pledge | 11 | Sakurai | 67 / 87 | -25 | 0 | top | ||||
| 24-26 with the water pledge | 7 | Sakurai | 20 / 70 | -28 | 0 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -31 | 1 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -31 | 1 | top | ||||
| 27-29 with the water pledge | 11 | Sakurai | 67 / 87 | -22 | 0 | top | ||||
| 27-29 with the water pledge | 5 | Sakurai | 20 / 60 | -26 | 0 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -28 | 1 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -28 | 1 | top | ||||
| 18-20 without the water pledge | 2 | 366° | 40 fixed | -36 | 0 | top | ||||
| 21-23 without the water pledge | 2 | 366° | 40 fixed | -33 | 0 | top | ||||
| 24-26 without the water pledge | 2 | 366° | 40 fixed | -30 | 0 | top | ||||
| 27-29 without the water pledge | 11 | Sakurai | 59 / 100 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | 18-20 with the water pledge | 13 | Sakurai | 40 / 100 | -30 | 18 | 58 | – | 0 | top |
| 18-20 with the water pledge | 11 | Sakurai | 40 / 100 | -31 | 0 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -36 | 1 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -36 | 1 | top | ||||
| 21-23 with the water pledge | 13 | Sakurai | 40 / 100 | -27 | 0 | top | ||||
| 21-23 with the water pledge | 11 | Sakurai | 40 / 100 | -28 | 0 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 24-26 with the water pledge | 11 | Sakurai | 40 / 100 | -25 | 0 | top | ||||
| 24-26 with the water pledge | 7 | Sakurai | 40 / 100 | -28 | 0 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -31 | 1 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -31 | 1 | top | ||||
| 27-29 with the water pledge | 11 | Sakurai | 40 / 100 | -22 | 0 | top | ||||
| 27-29 with the water pledge | 7 | Sakurai | 40 / 100 | -25 | 0 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -28 | 1 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -28 | 1 | top | ||||
| 18-20 without the water pledge | 2 | 366° | 40 fixed | -36 | 0 | top | ||||
| 21-23 without the water pledge | 2 | 366° | 40 fixed | -33 | 0 | top | ||||
| 24-26 without the water pledge | 2 | 366° | 40 fixed | -30 | 0 | top | ||||
| 27-29 without the water pledge | 11 | Sakurai | 60 / 100 | -22 | 0 | top |
Side Special (Start) SpecialSStart
- FAF 23 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart vanilla Side Special | no hitboxes | – | 23 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | no hitboxes | – | 20 | – | – | |||||
Side Special SpecialS
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 1-29 | 0 | 366° | 0 / 0 | – | 1 | 30 | – | 0, 1 | neck, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 1-7 | 21 | Sakurai | 50 / 70 | -15 | 1 | 30 | – | 0, 1 | neck, top |
| 8-29 | 14 | Sakurai | 50 / 82 | -12 | 0, 1 | neck, top |
Side Special (End) SpecialSEnd
- FAF 40 → 31
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | no hitboxes | – | 40 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | no hitboxes | – | 31 | – | – | |||||
Side Special (Air, Start) SpecialAirSStart
- FAF 23 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart vanilla Side Special | no hitboxes | – | 23 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | no hitboxes | – | 20 | – | – | |||||
Side Special (Air) SpecialAirS
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | 1-29 | 0 | 366° | 0 / 0 | – | 1 | 30 | – | 0, 1 | neck, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | 1-7 | 21 | Sakurai | 50 / 70 | -15 | 1 | 30 | – | 0, 1 | neck, top |
| 8-29 | 14 | Sakurai | 50 / 82 | -12 | 0, 1 | neck, top |
Explosion: Start
- Hitlag 1.25 → 1.1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Start hdr Start | 1-3 | 17 | 50° | 60 / 77 | – | 1 | – | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Start hdr Start | 1-3 | 17 | 50° | 60 / 77 | – | 1 | – | – | 0, 1 | top |
Chrom
Attributes
- Jump Initial Y 11.0718 → 11.44
- Full Hop Height 29 → 32
- Horizontal Jump Speed 1.4 → 1.55
- Vertical Wall Jump Speed 2.4 → 2.5
- Air Accel (add) 0.01 → 0.03
- Gravity 0.16 → 0.15
- Fall Speed 2.6 → 2.5
Jab 1 Attack11
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5 | 7 | 81° | 75 / 35 | -14 | 5 | 25 | – | 0, 1, 2 | armr, sword1 |
| 5-8 | 7 | 64° | 50 / 60 | -14 | 3, 4, 5 | armr, sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-8 | 7 | 64° | 50 / 60 | -14 | 5 | 25 | – | 0, 1, 2 | armr, sword1 |
Dash Attack AttackDash
- Startup 13 → 15
- Active 13-16 → 15-17
- FAF 46 → 48
- Angle Sakurai → 45°
- BKB 45 → 30
- KBG 93 → 100
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 13-16 | 13 | Sakurai | 45 / 93 | -23 | 13 | 46 | – | 0, 1, 2 | armr, sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 15-17 | 13 | 45° | 30 / 100 | -23 | 15 | 48 | – | 0, 1, 2 | armr, sword1 |
Down Tilt AttackLw3
- Startup 7 → 8
- Active 7-9 → 8-10
- FAF 19 → 23
- Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-9 | 7 | 70° | 44 / 49 | -6 | 7 | 19 | – | 0, 1, 2 | armr, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-10 | 7 | 48° | 40 / 40 | -9 | 8 | 23 | – | 0, 1 | kneer, armr |
| 8-10 | 11 | 84° | 80 / 40 | -6 | 2 | sword2 | ||||
| 8-10 | 11 | 88° | 80 / 40 | -6 | 3 | sword2 |
Up Smash AttackHi4
- KBG 85 → 87
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 10-14 | 14 | 80° | 70 / 85 | -25 | 10 | 45 | – | 0, 1, 2 | armr, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 10-14 | 14 | 80° | 70 / 87 | -25 | 10 | 45 | – | 0, 1, 2 | armr, sword2 |
Down Smash AttackLw4
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-8 | 14 | 40° | 42 / 90 | -48 | 6 | 64 | – | 0, 1, 2 | armr, sword1 |
| 21-23 | 12 | 40° | 42 / 90 | -34 | 0, 1, 2 | armr, sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-8 | 14 | 40° | 40 / 90 | -48 | 6 | 64 | – | 0, 1, 2, 3 | kneer, armr, sword1 |
| 21-23 | 12 | 40° | 40 / 90 | -34 | 0, 1, 2, 3 | kneel, armr, sword1 |
Neutral Air AttackAirN
- Active 7-10, 15-22 → 7-11, 16-23
- FAF 44 → 45
- Auto cancel 1, 30– → 1, 31–
- KBG 50 → 30 (frames 7-11, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-10 | 4 | 78° | 45 / 50 | -4 | 7 | 44 | 8 | 1, 30– | 0, 1, 2 | clavicler, sword2 |
| 15-22 | 7 | 62° | 50 / 100 | -3 | 0, 1, 2 | clavicler, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-11 | 4 | 78° | 45 / 30 | -4 | 7 | 45 | 8 | 1, 31– | 0, 1, 2 | clavicler, sword2 |
| 16-23 | 7 | 62° | 50 / 100 | -3 | 0, 1, 2 | clavicler, sword2 |
Forward Air AttackAirF
- Active 7-15 → 7-14
- FAF 32 → 34
- Auto cancel 1-2, 20– → 1-2, 25–
- Angle 60° → Sakurai (frames 9-14, IDs 0, 1, 2)
- BKB 45 → 20 (frames 9-14, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-8 | 11 | Sakurai | 45 / 80 | -2 | 7 | 32 | 10 | 1-2, 20– | 0, 1, 2 | clavicler, sword2 |
| 9-15 | 9 | 60° | 45 / 80 | -4 | 0, 1, 2 | clavicler, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-8 | 11 | Sakurai | 45 / 80 | -2 | 7 | 34 | 10 | 1-2, 25– | 0, 1, 2 | clavicler, sword2 |
| 9-14 | 9 | Sakurai | 20 / 80 | -4 | 0, 1, 2 | clavicler, sword2 |
Back Air AttackAirB
- Active 8-12 → 8-13
- Damage 12 → 13 (frames 10-13, IDs 0, 1, 2)
- Angle 42° → 56° (frames 10-13, IDs 0, 1, 2)
- BKB 34 → 38 (frames 10-13, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 8-9 | 15 | 42° | 34 / 95 | -3 | 8 | 33 | 13 | 1-2, 27– | 0, 1, 2 | clavicler, sword2 |
| 10-12 | 12 | 42° | 34 / 95 | -5 | 0, 1, 2 | clavicler, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 8-9 | 15 | 42° | 34 / 95 | -3 | 8 | 33 | 13 | 1-2, 27– | 0, 1, 2 | armr, sword2 |
| 10-13 | 13 | 56° | 38 / 95 | -4 | 0, 1, 2 | clavicler, sword2 |
Up Air AttackAirHi
- Angle 65° → 68° (frame 5, IDs 0, 1, 2; frames 6-9, IDs 0, 1, 2)
- Angle 80° → 83° (frames 10-12, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5 | 9 | 65° | 60 / 90 | -3 | 5 | 42 | 9 | 1-3, 38– | 0, 1, 2 | clavicler, sword2 |
| 6-9 | 7 | 65° | 45 / 110 | -4 | 0, 1, 2 | clavicler, sword2 | |||||
| 10-12 | 7 | 80° | 45 / 110 | -4 | 0, 1, 2 | clavicler, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5 | 9 | 68° | 60 / 90 | -3 | 5 | 42 | 9 | 1-3, 38– | 0, 1, 2 | clavicler, sword2 |
| 6-9 | 7 | 68° | 45 / 110 | -4 | 0, 1, 2 | clavicler, sword2 | |||||
| 10-12 | 7 | 83° | 45 / 110 | -4 | 0, 1, 2 | clavicler, sword2 |
Side Special (4Hi) SpecialS4Hi
- FAF 46 → 44
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS4Hi hdr Side Special | 12-17 | 11 | 84° | 91 / 34 | -25 | 12 | 46 | – | 0, 1, 2, 3 | top |
| 12-17 | 11 | 81° | 91 / 34 | -25 | 4, 5, 6, 7 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS4Hi hdr Side Special | 12-17 | 11 | 84° | 91 / 34 | -23 | 12 | 44 | – | 0, 1, 2, 3 | top |
Side Special (3S) SpecialS3S
- FAF 48 → 36
- Angle 45° → 53° (frames 8-10, ID 0)
- Angle 50° → 58° (frames 8-10, ID 1)
- Angle 55° → 63° (frames 8-10, ID 2)
- BKB 58 → 50
- Size 5.5 → 5 (frames 8-10, ID 0)
- Size 6.5 → 5.5 (frames 8-10, ID 1)
- On shield (safest hit) -36 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3S hdr Side Special | 8-10 | 3 | 45° | 58 / 31 | -36 | 8 | 48 | – | 0 | top |
| 8-10 | 3 | 50° | 58 / 31 | -36 | 1 | top | ||||
| 8-10 | 3 | 55° | 58 / 31 | -36 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3S hdr Side Special | 8-10 | 3 | 53° | 50 / 31 | -24 | 8 | 36 | – | 0 | top |
| 8-10 | 3 | 58° | 50 / 31 | -24 | 1 | top | ||||
| 8-10 | 3 | 63° | 50 / 31 | -24 | 2 | top |
Side Special (4S) SpecialS4S
- FAF 65 → 56
- Hitlag 1.35 → 1.2
- On shield (safest hit) -41 → -32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS4S hdr Side Special | 13-16 | 16 | 55° | 60 / 74 | -41 | 13 | 65 | – | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS4S hdr Side Special | 13-16 | 16 | 55° | 60 / 74 | -32 | 13 | 56 | – | 0, 1, 2, 3 | top |
Side Special (Air, 4Hi) SpecialAirS4Hi
- FAF 46 → 44
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS4Hi hdr Side Special | 12-17 | 11 | 84° | 91 / 34 | -25 | 12 | 46 | – | 0, 1, 2, 3 | top |
| 12-17 | 11 | 81° | 91 / 34 | -25 | 4, 5, 6, 7 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS4Hi hdr Side Special | 12-17 | 11 | 84° | 91 / 34 | -23 | 12 | 44 | – | 0, 1, 2, 3 | top |
Side Special (Air, 3S) SpecialAirS3S
- FAF 51 → 36
- Angle 45° → 53° (frames 8-10, ID 0)
- Angle 50° → 58° (frames 8-10, ID 1)
- Angle 55° → 63° (frames 8-10, ID 2)
- BKB 58 → 50
- Size 5.5 → 5 (frames 8-10, ID 0)
- Size 6.5 → 5.5 (frames 8-10, ID 1)
- On shield (safest hit) -39 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3S hdr Side Special | 8-10 | 3 | 45° | 58 / 31 | -39 | 8 | 51 | – | 0 | top |
| 8-10 | 3 | 50° | 58 / 31 | -39 | 1 | top | ||||
| 8-10 | 3 | 55° | 58 / 31 | -39 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3S hdr Side Special | 8-10 | 3 | 53° | 50 / 31 | -24 | 8 | 36 | – | 0 | top |
| 8-10 | 3 | 58° | 50 / 31 | -24 | 1 | top | ||||
| 8-10 | 3 | 63° | 50 / 31 | -24 | 2 | top |
Side Special (Air, 4S) SpecialAirS4S
- FAF 65 → 56
- Hitlag 1.35 → 1.2
- On shield (safest hit) -41 → -32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS4S hdr Side Special | 13-16 | 16 | 55° | 60 / 74 | -41 | 13 | 65 | – | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS4S hdr Side Special | 13-16 | 16 | 55° | 60 / 74 | -32 | 13 | 56 | – | 0, 1, 2, 3 | top |
Up Special (3) SpecialHi3
- Active – → 1-4
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi3 hdr Up Special | 1+ | 1.1 | 366° | 50 fixed | – | 1 | – | – | 0 | rot |
| 1+ | 1.1 | 20° | 125 fixed | – | 1 | rot |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi3 hdr Up Special | 1-4 | 1.1 | 366° | 50 fixed | – | 1 | – | – | 0 | rot |
| 5+ | 1.1 | 366° | 50 fixed | – | 0 | rot | ||||
| 5+ | 1.1 | 20° | 125 fixed | – | 1 | rot |
Down Special (Hit) SpecialLwHit
- Angle 55° → 40°
- BKB 70 → 75
- Shield damage 24 → 18
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHit hdr Down Special | 3-7 | 14 | 55° | 70 / 80 | -22 | 3 | 35 | – | 0, 1, 2, 3 | shoulderr, sword2, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHit hdr Down Special | 3-7 | 14 | 40° | 75 / 80 | -22 | 3 | 35 | – | 0, 1, 2, 3 | shoulderr, sword2, top |
Down Special (Air, Hit) SpecialAirLwHit
- Angle 55° → 40°
- BKB 70 → 75
- Shield damage 24 → 18
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHit hdr Down Special | 3-7 | 14 | 55° | 70 / 80 | -22 | 3 | 35 | – | 0, 1, 2, 3 | shoulderr, sword2, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHit hdr Down Special | 3-7 | 14 | 40° | 75 / 80 | -22 | 3 | 35 | – | 0, 1, 2, 3 | shoulderr, sword2, top |
Air Dodge EscapeAir
- FAF 55 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Cloud
Forward Tilt AttackS3
- Hitlag 0.9 → 1 (frames 9-12, IDs 0, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 10 | Sakurai | 20 / 111 | -21 | 9 | 38 | – | 0, 3 | armr, haver |
| 9-12 | 11 | Sakurai | 20 / 111 | -20 | 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 10 | Sakurai | 20 / 111 | -21 | 9 | 38 | – | 0, 3 | armr, haver |
| 9-12 | 11 | Sakurai | 20 / 111 | -20 | 1, 2 | haver |
Up Tilt AttackHi3
- Hitlag 0.9 → 1 (frames 5-10, IDs 0, 3)
- Hitlag 1.1 → 1 (frames 5-10, IDs 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-10 | 8 | 80° | 46 / 100 | -20 | 5 | 32 | – | 0, 3 | shoulderr, haver |
| 5-10 | 9 | 80° | 46 / 100 | -20 | 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-10 | 8 | 80° | 46 / 100 | -20 | 5 | 32 | – | 0, 3 | shoulderr, haver |
| 5-10 | 9 | 80° | 46 / 100 | -20 | 1, 2 | haver |
Up Smash AttackHi4
- Hitlag 0.9 → 1 (frames 12-16, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 | 11 | 83° | 50 / 106 | -33 | 12 | 54 | – | 0 | claviclec |
| 12-16 | 13 | 83° | 50 / 106 | -32 | 1, 2, 3 | haver | ||||
| 17-18 | 8 | 60° | 32 / 100 | -30 | 0, 1, 2, 3 | claviclec, haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 | 11 | 83° | 50 / 106 | -33 | 12 | 54 | – | 0 | claviclec |
| 12-16 | 13 | 83° | 50 / 106 | -32 | 1, 2, 3 | haver | ||||
| 17-18 | 8 | 60° | 32 / 100 | -30 | 0, 1, 2, 3 | claviclec, haver |
Neutral Air AttackAirN
- Hitlag 0.9 → 1 (frames 7-17, IDs 0, 3)
- Hitlag 1.1 → 1 (frames 7-17, IDs 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-17 | 9 | Sakurai | 40 / 70 | -4 | 7 | 39 | 10 | 32– | 0, 3 | armr, haver |
| 7-17 | 11 | 60° | 40 / 70 | -2 | 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-17 | 9 | Sakurai | 40 / 70 | -4 | 7 | 39 | 10 | 32– | 0, 3 | armr, haver |
| 7-17 | 11 | 60° | 40 / 70 | -2 | 1, 2 | haver |
Forward Air AttackAirF
- Hitlag 0.9 → 1 (frame 15, IDs 0, 1, 2, 3, 4; frames 16-18, IDs 0, 1, 4)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 15 | 13 | 45° | 30 / 95 | -3 | 15 | 48 | 12 | 1-3, 42– | 0, 1, 2, 3, 4 | armr, handr, haver |
| 16-18 | 13 | 45° | 30 / 95 | -3 | 0, 1, 4 | armr, handr, haver | |||||
| 16-18 | 14 | 270° | 20 / 66 | -3 | 2, 3 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 15 | 13 | 45° | 30 / 95 | -3 | 15 | 48 | 12 | 1-3, 42– | 0, 1, 2, 3, 4 | armr, handr, haver |
| 16-18 | 13 | 45° | 30 / 95 | -3 | 0, 1, 4 | armr, handr, haver | |||||
| 16-18 | 14 | 270° | 20 / 66 | -3 | 2, 3 | haver |
Back Air AttackAirB
- Hitlag 0.9 → 1 (frames 10-14, IDs 0, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-14 | 11 | Sakurai | 20 / 111 | -3 | 10 | 43 | 11 | 1-4, 35– | 0, 3 | claviclec, haver |
| 10-14 | 13 | Sakurai | 20 / 111 | -2 | 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-14 | 11 | Sakurai | 20 / 111 | -3 | 10 | 43 | 11 | 1-4, 35– | 0, 3 | claviclec, haver |
| 10-14 | 13 | Sakurai | 20 / 111 | -2 | 1, 2 | haver |
Up Air AttackAirHi
- Angle 72° → 75° (frames 7-9, IDs 0, 1, 2)
- Angle 75° → 78° (frames 10-20, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-9 | 11 | 72° | 45 / 80 | -5 | 7 | 45 | 13 | 1-2, 33– | 0, 1, 2 | haver |
| 10-20 | 8 | 75° | 45 / 80 | -7 | 0, 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-9 | 11 | 75° | 45 / 80 | -5 | 7 | 45 | 13 | 1-2, 33– | 0, 1, 2 | haver |
| 10-20 | 8 | 78° | 45 / 80 | -7 | 0, 1, 2 | haver |
Side Special (1) SpecialS1
- Fixed knockback 66 → 45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS1 hdr Side Special | 10-12 | 3 | 80° | 66 fixed | -21 | 10 | 35 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS1 hdr Side Special | 10-12 | 3 | 80° | 45 fixed | -21 | 10 | 35 | – | 0, 1 | top |
Side Special (Air, 1) SpecialAirS1
- Fixed knockback 66 → 45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS1 hdr Side Special | 10-12 | 3 | 80° | 66 fixed | -17 | 10 | 31 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS1 hdr Side Special | 10-12 | 3 | 80° | 45 fixed | -17 | 10 | 31 | – | 0, 1 | top |
Up Special SpecialHi
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 9-11 | 11.5 | 80° | 80 / 70 | -42 | 9 | 60 | – | 0, 3 | clavicler, haver |
| 9-11 | 13 | 80° | 80 / 70 | -41 | 1, 2 | haver | ||||
| 12-17 | 4 | 85° | 100 / 5 | -43 | 1, 2, 3 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 9-11 | 11 | 80° | 80 / 70 | -42 | 9 | 60 | – | 0, 1, 2, 3 | clavicler, haver |
| 12-17 | 4 | 85° | 100 / 5 | -43 | 1, 2, 3 | haver |
Up Special (Air) SpecialAirHi
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 9-11 | 11.5 | 80° | 80 / 70 | -42 | 9 | 60 | – | 0, 3 | clavicler, haver |
| 9-11 | 13 | 80° | 80 / 70 | -41 | 1, 2 | haver | ||||
| 12-17 | 4 | 85° | 100 / 5 | -43 | 1, 2, 3 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 9-11 | 11 | 80° | 80 / 70 | -42 | 9 | 60 | – | 0, 1, 2, 3 | clavicler, haver |
| 12-17 | 4 | 85° | 100 / 5 | -43 | 1, 2, 3 | haver |
Air Dodge EscapeAir
- FAF 55 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -24 | 20 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -28 | 20 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -24 | 20 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -28 | 20 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Corrin
Jab 1 Attack11
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 2 | 60° | 25 / 25 | -10 | 5 | 19 | – | 0, 1 | top |
| 5 | 3 | 60° | 25 / 25 | -10 | 2 | arml | ||||
| 5-6 | 2 | Sakurai | 25 / 10 | -10 | 3 | top | ||||
| 6 | 4 | 85° | 20 / 55 | -8 | 2 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 2 | 60° | 35 fixed | -10 | 5 | 19 | – | 0 | top |
| 5-6 | 2 | 60° | 20 fixed | -10 | 1 | top | ||||
| 5 | 3 | 60° | 20 fixed | -10 | 2 | arml | ||||
| 5-6 | 2 | Sakurai | 25 / 10 | -10 | 3 | top | ||||
| 6 | 4 | 85° | 25 / 55 | -8 | 2 | arml |
Jab 2 Attack12
- Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-6 | 2 | 60° | 28 / 22 | -14 | 4 | 22 | – | 0, 1, 2, 3, 4 | armr, haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-6 | 2 | 64° | 35 / 22 | -14 | 4 | 22 | – | 0, 1 | armr, haver |
| 4-6 | 2 | 79° | 35 / 22 | -14 | 2, 3 | haver | ||||
| 4-6 | 2 | 90° | 30 / 22 | -14 | 4 | haver |
Jab 3 Attack13
- Hitlag 1.2 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 6-7 | 4 | 50° | 35 / 150 | -20 | 6 | 31 | – | 0, 1, 2, 3, 4 | armr, haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 6-7 | 4 | 50° | 35 / 150 | -20 | 6 | 31 | – | 0, 1, 2, 3, 4 | armr, haver |
Up Air AttackAirHi
- Angle 58° → 60° (frames 6-11, ID 0; frames 6-11, IDs 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-11 | 9 | 58° | 34 / 78 | -7 | 6 | 43 | 13 | 1-3, 38– | 0 | armr |
| 6-11 | 9 | 58° | 34 / 78 | -7 | 1, 2 | haver | |||||
| 6-11 | 12 | 70° | 46 / 95 | -5 | 3 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-11 | 9 | 60° | 34 / 78 | -7 | 6 | 43 | 13 | 1-3, 38– | 0 | armr |
| 6-11 | 9 | 60° | 34 / 78 | -7 | 1, 2 | haver | |||||
| 6-11 | 12 | 70° | 46 / 95 | -5 | 3 | haver |
Neutral Special (End1) SpecialNEnd1
- Angle 48° → 45°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd1 hdr Neutral Special | 6-7 | 10–20 | 48° | 35–105 / 50–100 | -20 to -14 | 6 | 34 | – | 0 | havel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd1 hdr Neutral Special | 6-7 | 10–20 | 45° | 35–105 / 50–100 | -20 to -14 | 6 | 34 | – | 0 | havel |
Neutral Special (End2) SpecialNEnd2
- Angle 48° → 45°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd2 hdr Neutral Special | 6-7 | 10–20 | 48° | 35–105 / 50–100 | -22 to -16 | 6 | 36 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd2 hdr Neutral Special | 6-7 | 10–20 | 45° | 35–105 / 50–100 | -22 to -16 | 6 | 36 | – | 0 | top |
Neutral Special (Air, End1) SpecialAirNEnd1
- Angle 48° → 45°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd1 hdr Neutral Special | 6-7 | 10–20 | 48° | 35–105 / 50–100 | -20 to -14 | 6 | 34 | – | 0 | havel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd1 hdr Neutral Special | 6-7 | 10–20 | 45° | 35–105 / 50–100 | -20 to -14 | 6 | 34 | – | 0 | havel |
Neutral Special (Air, End2) SpecialAirNEnd2
- Angle 48° → 45°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd2 hdr Neutral Special | 6-7 | 10–20 | 48° | 35–105 / 50–100 | -22 to -16 | 6 | 36 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd2 hdr Neutral Special | 6-7 | 10–20 | 45° | 35–105 / 50–100 | -22 to -16 | 6 | 36 | – | 0 | top |
Air Dodge EscapeAir
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -25 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -29 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -25 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -29 | 0 | top |
Daisy
Jab 2 Attack12
- Damage 4.5 → 4
- Angle 66° → 63°
- BKB 73 → 45
- KBG 65 → 81
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-4 | 4.5 | 66° | 73 / 65 | -14 | 2 | 21 | – | 0, 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-4 | 4 | 63° | 45 / 81 | -14 | 2 | 21 | – | 0, 1, 2 | arml, shoulderl |
Up Smash AttackHi4
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-13 | 17 | 90° | 50 / 105 | -22 | 11 | 45 | – | 0 | armr |
| 11-13 | 15 | 90° | 40 / 105 | -23 | 1 | armr | ||||
| 11-13 | 12 | 75° | 40 / 111 | -25 | 2, 3 | top | ||||
| 14-17 | 10 | 85° | 60 / 100 | -23 | 0 | shoulderr | ||||
| 14-17 | 12 | 85° | 60 / 100 | -22 | 1 | handr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-13 | 15 | 90° | 40 / 90 | -23 | 11 | 45 | – | 0, 2 | bust, handr |
| 11-13 | 17 | 90° | 40 / 90 | -22 | 1 | handr | ||||
| 11-13 | 12 | 75° | 40 / 111 | -25 | 3, 4 | top | ||||
| 14-17 | 12 | 85° | 40 / 100 | -22 | 0, 2 | bust, handr |
Down Smash AttackLw4
- Angle 0° → 180° (frames 6-18 (every 6), ID 0)
- Size 3 → 3.5 (frames 6-18 (every 6), ID 0)
- Size 3 → 3.25 (frames 6-18 (every 6), IDs 1, 2)
- Size 3 → 3.75 (frames 24-25, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-18 (every 6) | 3 | 0° | 20 fixed | -42 | 6 | 52 | – | 0 | top |
| 6-18 (every 6) | 3 | 180° | 30 fixed | -42 | 1, 2 | top | ||||
| 24-25 | 6 | 114° | 60 / 120 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-18 (every 6) | 3 | 180° | 20 fixed | -42 | 6 | 52 | – | 0 | top |
| 6-18 (every 6) | 3 | 180° | 30 fixed | -42 | 1, 2 | top | ||||
| 24-25 | 6 | 114° | 60 / 120 | -22 | 0 | top |
Side Special (Jump) SpecialSJump
- Startup – → 1
- Active – → 1-24
- FAF 22 → 31
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSJump hdr Side Special | no hitboxes | – | 22 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSJump hdr Side Special | 1-24 | 0 | 0° | 0 / 0 | – | 1 | 31 | – | 0 | hip |
Side Special (End) SpecialSEnd
- FAF 30 → 25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd vanilla Side Special | no hitboxes | – | 30 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | no hitboxes | – | 25 | – | – | |||||
Side Special (Air, End) SpecialAirSEnd
- Startup – → 1
- Active – → 1-2
- FAF 43 → 39
- Land cancel lag 4 → 4 / 24
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd hdr Side Special | no hitboxes | – | 43 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd hdr Side Special | 1-2 | 4 | Sakurai | 20 / 20 | -33 | 1 | 39 | 4 / 24 | 0 | hip |
Up Special (Start) SpecialHiStart
- FAF 50 → 37
- On shield (safest hit) -32 → -19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | 7-8 | 15 | 80° | 70 / 75 | -32 | 7 | 50 | – | 0 | top |
| 9-29 | 9 | 80° | 70 / 87 | -34 | 0 | havel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | 7-8 | 15 | 80° | 70 / 75 | -19 | 7 | 37 | – | 0 | top |
| 9-29 | 9 | 80° | 70 / 87 | -21 | 0 | havel |
Up Special (Air, Start) SpecialAirHiStart
- FAF 50 → 37
- On shield (safest hit) -32 → -19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | 7-8 | 15 | 80° | 70 / 75 | -32 | 7 | 50 | – | 0 | top |
| 9-29 | 9 | 80° | 70 / 87 | -34 | 0 | havel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | 7-8 | 15 | 80° | 70 / 75 | -19 | 7 | 37 | – | 0 | top |
| 9-29 | 9 | 80° | 70 / 87 | -21 | 0 | havel |
Up Special (Air, End) SpecialAirHiEnd
- FAF 16 → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiEnd vanilla Up Special | no hitboxes | – | 16 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiEnd hdr Up Special | no hitboxes | – | 14 | – | – | |||||
Down Special (Throw) SpecialLwThrow
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwThrow hdr Down Special | no hitboxes | – | 25 | – | – | |||||
Down Special (Air) SpecialAirLw
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | no hitboxes | – | 20 | 4 | – | |||||
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Dark Pit
Attributes
- Weight 82 → 78
- Air Accel (mul) 0.06 → 0.05
- Fair 11 → 12
Jab 1 Attack11
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | 80° | 10 / 40 | -11 | 4 | 19 | – | 0, 1, 2 | armr, bowr |
| 4-5 | 3 | Sakurai | 30 / 15 | -11 | 3, 4, 5 | armr, bowr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | 80° | 10 / 40 | -11 | 4 | 19 | – | 0, 1, 2 | armr, bowr |
| 4-5 | 3 | Sakurai | 30 / 15 | -11 | 3, 4, 5 | armr, bowr |
Jab 2 Attack12
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 5-6 | 3 | 60° | 70 fixed | -12 | 5 | 21 | – | 0 | arml |
| 5-6 | 3 | 90° | 70 fixed | -12 | 1 | bowl | ||||
| 5-6 | 3 | 145° | 85 fixed | -12 | 2 | bowl | ||||
| 5-6 | 3 | Sakurai | 30 / 15 | -12 | 3, 4, 5 | arml, bowl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 5-6 | 3 | 60° | 70 fixed | -12 | 5 | 21 | – | 0 | arml |
| 5-6 | 3 | 90° | 70 fixed | -12 | 1 | bowl | ||||
| 5-6 | 3 | 145° | 85 fixed | -12 | 2 | bowl | ||||
| 5-6 | 3 | Sakurai | 30 / 15 | -12 | 3, 4, 5 | arml, bowl |
Jab 3 Attack13
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-5 | 4 | 70° | 60 / 100 | -22 | 3 | 30 | – | 0, 1, 2 | armr, bowr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-5 | 4 | 70° | 60 / 100 | -22 | 3 | 30 | – | 0, 1, 2 | armr, bowr |
Dash Attack AttackDash
- Damage 9 → 8
- Angle 70° → 64°
- BKB 30 → 29
- KBG 113 → 124
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 9 | 70° | 30 / 113 | -23 | 7 | 37 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 8 | 64° | 29 / 124 | -23 | 7 | 37 | – | 0 | top |
Forward Tilt AttackS3
- Shield damage 0 → ShieldDamage_Add(0.0)
- Effect cutup → sting (frames 9-13, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-13 | 7 | Sakurai | 40 / 100 | -20 | 9 | 35 | – | 0 | top |
| 9-13 | 9 | Sakurai | 40 / 100 | -19 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-13 | 7 | Sakurai | 40 / 100 | -20 | 9 | 35 | – | 0 | top |
| 9-13 | 9 | Sakurai | 40 / 100 | -19 | 1 | top |
Up Tilt AttackHi3
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-8 | 4 | 368° | 45 fixed | -20 | 6 | 31 | – | 0 | top |
| 15-16 | 6 | 69° | 71 / 44 | -10 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-8 | 4 | 368° | 45 fixed | -20 | 6 | 31 | – | 0 | top |
| 15-16 | 6 | 69° | 71 / 44 | -10 | 0 | top |
Down Tilt AttackLw3
- Damage 8 → 7
- BKB 61 → 60
- KBG 48 → 53
- Shield damage 0 → ShieldDamage_Add(0.0)
- On shield (safest hit) -11 → -12
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-7 | 8 | 69° | 61 / 48 | -11 | 6 | 24 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-7 | 7 | 69° | 60 / 53 | -12 | 6 | 24 | – | 0 | top |
Forward Smash AttackS4
- Shield damage 0 → ShieldDamage_Add(0.0) (frame 10, ID 0)
- Shield damage 10 → ShieldDamage_Add(10.0) (frames 16-18, ID 0)
- Effect cutup → sting (frames 16-18, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 10 | 5 | 366° | 53 fixed | -40 | 10 | 55 | – | 0 | top |
| 16-18 | 10 | Sakurai | 42 / 121 | -31 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 10 | 5 | 366° | 53 fixed | -40 | 10 | 55 | – | 0 | top |
| 16-18 | 10 | Sakurai | 42 / 121 | -31 | 0 | top |
Up Smash AttackHi4
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 6 | 5 | 105° | 62 / 159 | -39 | 6 | 50 | – | 0, 1, 2, 3, 4 | top |
| 6-7 | 5 | 105° | 62 / 159 | -39 | 5, 6 | top | ||||
| 7 | 5 | 105° | 62 / 159 | -38 | 1, 4 | top | ||||
| 9 | 6 | 94° | 62 / 139 | -35 | 0, 1, 2 | top | ||||
| 13-14 | 7 | 90° | 62 / 123 | -31 | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 6 | 6 | 90° | 52 / 139 | -38 | 6 | 50 | – | 0, 1, 2, 3, 4 | top |
| 7 | 6 | 90° | 52 / 139 | -37 | 0 | top | ||||
| 9 | 6 | 90° | 62 / 139 | -35 | 0, 1, 2 | top | ||||
| 13-14 | 6 | 90° | 62 / 139 | -31 | 0, 1, 2, 3 | top |
Down Smash AttackLw4
- Shield damage 5 → ShieldDamage_Add(5.0)
- Effect cutup → sting (frames 5-6, IDs 0, 1; frames 18-20, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 5-6 | 12 | 48° | 40 / 98 | -31 | 5 | 45 | – | 0, 1 | top |
| 5-6 | 10 | 48° | 35 / 93 | -32 | 2 | top | ||||
| 18-20 | 12 | 30° | 25 / 93 | -18 | 0, 1 | top | ||||
| 18-20 | 10 | 30° | 25 / 93 | -19 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 5-6 | 12 | 48° | 40 / 98 | -31 | 5 | 45 | – | 0, 1 | top |
| 5-6 | 10 | 48° | 35 / 93 | -32 | 2 | top | ||||
| 18-20 | 12 | 30° | 25 / 93 | -18 | 0, 1 | top | ||||
| 18-20 | 10 | 30° | 25 / 93 | -19 | 2 | top |
Neutral Air AttackAirN
- Damage 6 → 4 (frames 5-11, ID 0)
- Shield damage 0 → ShieldDamage_Add(0.0)
- Hitlag 0.8 → 1 (frames 5-11, ID 0)
- Effect cutup → sting (frames 16-17, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-11 | 6 | 366° | 40 fixed | -4 | 5 | 40 | 9 | 1-2, 24– | 0 | top |
| 16-17 | 7 | Sakurai | 50 / 85 | -4 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-11 | 4 | 366° | 40 fixed | -5 | 5 | 40 | 9 | 1-2, 24– | 0 | top |
| 16-17 | 7 | Sakurai | 50 / 85 | -4 | 0 | top |
Forward Air AttackAirF
- Startup 11 → 12
- Active 11-16 → 12-17
- FAF 38 → 40
- Land lag 11 → 12
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 11-12 | 9 | 45° | 22 / 91 | -5 | 11 | 38 | 11 | 33– | 0 | armr |
| 11-12 | 11 | Sakurai | 21 / 110 | -3 | 1 | top | |||||
| 13-16 | 9 | 45° | 22 / 91 | -5 | 0, 1 | armr, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 12-14 | 9 | 40° | 22 / 91 | -6 | 12 | 40 | 12 | 33– | 0, 1 | armr, top |
| 12-14 | 11 | Sakurai | 22 / 104 | -4 | 2 | top | |||||
| 15-17 | 9 | 40° | 22 / 91 | -6 | 0, 1, 2 | armr, top |
Back Air AttackAirB
- Active 10-12 → 10-11 (frames 10-11, ID 0; frames 10-11, ID 1)
- Active 13-19 → 12-19 (frames 12-19, ID 0)
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-12 | 10 | 43° | 28 / 100 | -3 | 10 | 40 | 10 | 1-3, 28– | 0 | top |
| 10-12 | 13 | 43° | 31 / 101 | -1 | 1 | top | |||||
| 13-19 | 8 | 43° | 30 / 100 | -4 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-11 | 10 | 43° | 28 / 100 | -3 | 10 | 40 | 10 | 1-3, 28– | 0 | top |
| 10-11 | 13 | 43° | 31 / 101 | -1 | 1 | top | |||||
| 12-19 | 8 | 43° | 30 / 100 | -4 | 0 | top |
Up Air AttackAirHi
- Damage 10 → 9 (frames 9-11, ID 0; frames 12-19, IDs 1, 2, 3)
- Damage 12 → 11 (frames 9-11, IDs 1, 2, 3)
- Damage 8 → 7 (frames 12-19, ID 0)
- KBG 106 → 114 (frames 9-11, ID 0; frames 9-11, IDs 1, 2, 3)
- KBG 100 → 108 (frames 12-19, ID 0; frames 12-19, IDs 1, 2, 3)
- Shield damage 0 → ShieldDamage_Add(0.0)
- Effect cutup → sting (frames 9-11, ID 0; frames 9-11, IDs 1, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-11 | 10 | 75° | 20 / 106 | -4 | 9 | 36 | 11 | 1-4, 34– | 0 | top |
| 9-11 | 12 | 75° | 20 / 106 | -3 | 1, 2, 3 | top | |||||
| 12-19 | 8 | 75° | 20 / 100 | -5 | 0 | top | |||||
| 12-19 | 10 | 75° | 20 / 100 | -4 | 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-11 | 9 | 75° | 20 / 114 | -5 | 9 | 36 | 11 | 1-4, 34– | 0 | top |
| 9-11 | 11 | 75° | 20 / 114 | -3 | 1, 2, 3 | top | |||||
| 12-19 | 7 | 75° | 20 / 108 | -6 | 0 | top | |||||
| 12-19 | 9 | 75° | 20 / 108 | -5 | 1, 2, 3 | top |
Down Air AttackAirLw
- FAF 36 → 39
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 9 | 11 | 54° | 46 / 74 | -2 | 9 | 36 | 10 | 1-6, 32– | 0, 1, 2 | arml, bowl |
| 10-11 | 11 | 270° | 34 / 45 | -2 | 0, 1, 2 | arml, bowl | |||||
| 12-13 | 10 | 54° | 40 / 70 | -3 | 0, 1, 2 | arml, bowl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 9 | 9 | 54° | 45 / 88 | -4 | 9 | 39 | 10 | 1-6, 32– | 0, 1, 2 | arml, bowl |
| 10-11 | 9 | 54° | 45 / 88 | -4 | 0 | arml | |||||
| 10-11 | 10 | 270° | 22 / 56 | -3 | 1, 2 | bowl | |||||
| 12-13 | 9 | 54° | 39 / 76 | -4 | 0, 1, 2 | arml, bowl |
Side Special (Start) SpecialSStart
- Active 16-35 → 16-31
- FAF 80 → 78
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | 16-35 | 0 | Sakurai | 0 / 0 | – | 16 | 80 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | 16-31 | 0 | Sakurai | 0 / 0 | – | 16 | 78 | – | 0 | top |
Side Special (End) SpecialSEnd
- FAF 50 → 40
- Shield damage 26 → ShieldDamage_Add(16.0)
- On shield (safest hit) -37 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | 2-4 | 16 | 40° | 57 / 80 | -37 | 2 | 50 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | 2-4 | 16 | 40° | 57 / 80 | -27 | 2 | 40 | – | 0 | top |
Side Special (Air, Start) SpecialAirSStart
- Startup 19 → 16
- Active 19-35 → 16-31
- FAF 115 → 111
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | 19-35 | 0 | Sakurai | 0 / 0 | – | 19 | 115 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | 16-31 | 0 | Sakurai | 0 / 0 | – | 16 | 111 | – | 0 | top |
Up Special (Start) SpecialHiStart
- FAF 15 → 24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | no hitboxes | – | 15 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | no hitboxes | – | 24 | – | – | |||||
Up Special SpecialHi
- Active 1-11 → 1-21 (frames 1-21, ID 0)
- Active 12-47 → 22-47 (frames 22-47, ID 0)
- BKB 43 → 63 (frames 1-21, ID 0)
- BKB 58 → 73 (frames 22-47, ID 0)
- KBG 83 → 73 (frames 1-21, ID 0)
- Size 5 → 4 (frames 1-21, ID 0)
- Size 5 → 3.5 (frames 22-47, ID 0)
- Shield damage 0 → ShieldDamage_Add(0.0)
- On shield (safest hit) -35 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 1-11 | 14 | 75° | 43 / 83 | -43 | 1 | 54 | – | 0 | bust |
| 12-47 | 8 | 75° | 58 / 73 | -35 | 0 | bust |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 1-21 | 14 | 75° | 63 / 73 | -43 | 1 | 54 | – | 0 | bust |
| 22-47 | 8 | 75° | 73 / 73 | -25 | 0 | bust |
Up Special (Air, Start) SpecialAirHiStart
- FAF 15 → 24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | no hitboxes | – | 15 | 40 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | no hitboxes | – | 24 | 40 | – | |||||
Down Special (StartR) SpecialLwStartR
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStartR hdr Down Special | 5 | 5 | 70° | 77 / 85 | +2 | 5 | 8 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStartR hdr Down Special | 5 | 5 | 70° | 77 / 85 | +2 | 5 | 8 | – | 0 | top |
Down Special (Hold) SpecialLwHold
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHold hdr Down Special | no hitboxes | – | – | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHold hdr Down Special | no hitboxes | – | – | – | JC | – | |||||
Down Special (StartL) SpecialLwStartL
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStartL hdr Down Special | 5 | 5 | 70° | 77 / 85 | +2 | 5 | 8 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStartL hdr Down Special | 5 | 5 | 70° | 77 / 85 | +2 | 5 | 8 | – | 0 | top |
Down Special (EndL) SpecialLwEndL
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEndL vanilla Down Special | no hitboxes | – | 19 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEndL vanilla Down Special | no hitboxes | – | 19 | – | JC | – | |||||
Down Special (Air, StartR) SpecialAirLwStartR
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStartR hdr Down Special | 5 | 5 | 70° | 77 / 85 | +2 | 5 | 8 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStartR hdr Down Special | 5 | 5 | 70° | 77 / 85 | +2 | 5 | 8 | – | 0 | top |
Down Special (Air, Hold) SpecialAirLwHold
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHold hdr Down Special | no hitboxes | – | – | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHold hdr Down Special | no hitboxes | – | – | – | JC | – | |||||
Down Special (Air, StartL) SpecialAirLwStartL
- Shield damage 0 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStartL hdr Down Special | 5 | 5 | 70° | 77 / 85 | +2 | 5 | 8 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStartL hdr Down Special | 5 | 5 | 70° | 77 / 85 | +2 | 5 | 8 | – | 0 | top |
Down Special (Air, EndL) SpecialAirLwEndL
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEndL vanilla Down Special | no hitboxes | – | 19 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEndL vanilla Down Special | no hitboxes | – | 19 | – | JC | – | |||||
Grab Catch
- Size 4.1 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
Dash Grab CatchDash
- Size 4.1 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
Pivot Grab CatchTurn
- Size 4.1 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
Forward Throw ThrowF
- Release 16 → 19
- FAF 30 → 33
- Angle 48° → 45° (frame 1, ID 0)
- BKB 60 → 72 (frame 1, ID 0)
- BKB 64 → 61 (frames 17-18, ID 0)
- KBG 94 → 112 (frames 17-18, ID 0)
- Shield damage 0 → ShieldDamage_Add(0.0) (frames 17-18, ID 0)
- Effect cutup → sting (frames 17-18, ID 0)
- On shield (safest hit) -10 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 48° | 60 / 125 | – | 16 | 30 | 14 | 0 | – |
| 1-13 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 14-15 | 6 | Sakurai | 64 / 94 | -10 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 45° | 72 / 125 | – | 19 | 33 | 14 | 0 | – |
| 1-16 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 17-18 | 6 | Sakurai | 61 / 112 | – | 0 | top |
Up Throw ThrowHi
- Shield damage 0 → ShieldDamage_Add(0.0) (frames 13-14, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 5 | 90° | 70 / 72 | – | 15 | 38 | 23 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13-14 | 4 | Sakurai | 30 / 100 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 5 | 90° | 70 / 72 | – | 15 | 38 | 23 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13-14 | 4 | Sakurai | 30 / 100 | – | 0 | top |
Down Throw ThrowLw
- FAF 30 → 36
- Angle 70° → 68° (frame 1, ID 0)
- BKB 80 → 77 (frame 1, ID 0)
- KBG 60 → 77 (frame 1, ID 0)
- Shield damage 0 → ShieldDamage_Add(0.0) (frames 13-14, ID 0)
- Effect cutup → sting (frames 13-14, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw vanilla Down Throw | 1 | 4 | 70° | 80 / 60 | – | 16 | 30 | 14 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13-14 | 2 | Sakurai | 80 / 40 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 68° | 77 / 77 | – | 16 | 36 | 20 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13-14 | 2 | Sakurai | 80 / 40 | – | 0 | top |
Air Dodge EscapeAir
- FAF 55 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Bowarrow: Fly
- Active 1-40 → 1-45
- Damage 6–16.302 → 4–12
- KBG 88 → 100
- Shield damage -2.2 → ShieldDamage_Add(0.0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly vanilla Fly | 1-40 | 6–16.302 | 45° | 4 / 88 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-45 | 4–12 | 45° | 4 / 100 | – | 1 | – | – | 0 | top |
Dark Samus
Attributes
- Dair 13 → 11
Up Tilt AttackHi3
- Startup 7 → 9
- Active 7-17 → 9-19
- FAF 37 → 42
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7-10 | 12 | 92° | 49 / 92 | -21 | 7 | 37 | – | 0, 1, 2 | kneel, legl |
| 11-17 | 9 | 108° | 33 / 100 | -19 | 0, 1, 2 | kneer, legr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-13 | 13 | 92° | 57 / 90 | -23 | 9 | 42 | – | 0, 1, 2 | kneel, legl |
| 14-19 | 9 | 100° | 33 / 90 | -21 | 3, 4, 5 | kneer, legr |
Down Tilt AttackLw3
- Startup 6 → 8
- Active 6-11 → 8-11
- Hitboxes reworked 5 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6 | 1 | 274° | 55 fixed | -22 | 6 | 31 | – | 1 | top |
| 7 | 1 | 274° | 55 fixed | -21 | 1 | top | ||||
| 8-11 | 8 | 55° | 30 / 72 | -16 | 0 | top | ||||
| 8-9 | 8 | 76° | 39 / 81 | -16 | 1 | top | ||||
| 8-9 | 8 | 80° | 39 / 81 | -16 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-11 | 8 | 55° | 30 / 72 | -16 | 8 | 31 | – | 0 | top |
| 8-9 | 8 | 76° | 39 / 81 | -16 | 1 | top | ||||
| 8-9 | 8 | 80° | 39 / 81 | -16 | 2 | top |
Up Air AttackAirHi
- Angle 71° → 74°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-11 | 9 | 71° | 43 / 110 | -4 | 6 | 34 | 10 | 1-3, 31– | 0, 1, 2 | handr, armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-11 | 9 | 74° | 43 / 110 | -4 | 6 | 34 | 10 | 1-3, 31– | 0, 1, 2 | handr, armr, shoulderr |
Down Air AttackAirLw
- Startup 13 → 15
- Active 13-19 → 15-21
- FAF 44 → 46
- Land lag 13 → 11
- Auto cancel 1-2, 29– → 1-3, 31–
- On shield (safest hit) -4 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 13-16 | 14 | 270° | 26 / 51 | -4 | 13 | 44 | 13 | 1-2, 29– | 0, 1 | arml |
| 17-19 | 10 | 67° | 45 / 65 | -6 | 0, 1 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 15-18 | 14 | 270° | 26 / 51 | -2 | 15 | 46 | 11 | 1-3, 31– | 0, 1 | arml |
| 19-21 | 10 | 67° | 45 / 65 | -4 | 0, 1 | arml |
Up Special (LandingF) SpecialHiLandingF
- FAF 26 → 31
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiLandingF hdr Up Special | no hitboxes | – | 26 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiLandingF hdr Up Special | no hitboxes | – | 31 | – | – | |||||
Back Throw ThrowB
- Release 12 → 18
- FAF 50 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB vanilla Back Throw | 1 | 10 | 40° | 60 / 55 | – | 12 | 50 | 38 | 0 | – |
| 1-49 | 3 | Sakurai | 50 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 10 | 40° | 60 / 55 | – | 18 | 56 | 38 | 0 | – |
| 1-55 | 3 | Sakurai | 50 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Diddy Kong
Forward Tilt AttackS3
- BKB 60 → 10
- KBG 60 → 100
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 vanilla Forward Tilt | 10-16 | 10 | 35° | 60 / 60 | -19 | 10 | 37 | – | 0, 1 | handr, handl |
| 10-11 | 10 | 35° | 60 / 60 | -19 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 10-16 | 10 | 35° | 10 / 100 | -19 | 10 | 37 | – | 0, 1 | handr, handl |
| 10-11 | 10 | 35° | 10 / 100 | -19 | 2, 3 | top |
Forward Tilt (Up) AttackS3Hi
- BKB 60 → 10
- KBG 60 → 100
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi vanilla Forward Tilt | 10-16 | 10 | 35° | 60 / 60 | -19 | 10 | 37 | – | 0, 1 | handr, handl |
| 10-11 | 10 | 35° | 60 / 60 | -19 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 10-16 | 10 | 35° | 10 / 100 | -19 | 10 | 37 | – | 0, 1 | handr, handl |
| 10-11 | 10 | 35° | 10 / 100 | -19 | 2, 3 | top |
Forward Tilt (Down) AttackS3Lw
- BKB 60 → 10
- KBG 60 → 100
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw vanilla Forward Tilt | 10-16 | 10 | 35° | 60 / 60 | -19 | 10 | 37 | – | 0, 1 | handr, handl |
| 10-11 | 10 | 35° | 60 / 60 | -19 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 10-16 | 10 | 35° | 10 / 100 | -19 | 10 | 37 | – | 0, 1 | handr, handl |
| 10-11 | 10 | 35° | 10 / 100 | -19 | 2, 3 | top |
Neutral Air AttackAirN
- Damage 10 → 12 (frames 5-8, IDs 0, 1; frames 5-8, IDs 2, 3)
- Damage 7 → 9 (frames 9-17, IDs 0, 1; frames 9-17, IDs 2, 3)
- BKB 55 → 16 (frames 5-8, IDs 0, 1; frames 5-8, IDs 2, 3)
- BKB 55 → 5 (frames 9-17, IDs 0, 1; frames 9-17, IDs 2, 3)
- KBG 95 → 100 (frames 5-8, IDs 0, 1; frames 5-8, IDs 2, 3)
- KBG 90 → 100 (frames 9-17, IDs 0, 1; frames 9-17, IDs 2, 3)
- On shield (safest hit) -1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-8 | 10 | 75° | 55 / 95 | -1 | 5 | 33 | 8 | 1-2, 36– | 0, 1 | armr, arml |
| 5-8 | 10 | 75° | 55 / 95 | -1 | 2, 3 | kneer, kneel | |||||
| 9-17 | 7 | 60° | 55 / 90 | -3 | 0, 1 | armr, arml | |||||
| 9-17 | 7 | 60° | 55 / 90 | -3 | 2, 3 | kneer, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-8 | 12 | 75° | 16 / 100 | 0 | 5 | 33 | 8 | 1-2, 36– | 0, 1 | armr, arml |
| 5-8 | 12 | 75° | 16 / 100 | 0 | 2, 3 | kneer, kneel | |||||
| 9-17 | 9 | 60° | 5 / 100 | -2 | 0, 1 | armr, arml | |||||
| 9-17 | 9 | 60° | 5 / 100 | -2 | 2, 3 | kneer, kneel |
Forward Air AttackAirF
- Damage 12 → 13 (frames 6-8, IDs 0, 1, 2)
- Damage 9 → 10 (frames 9-14, IDs 0, 1)
- BKB 35 → 10
- KBG 98 → 100 (frames 6-8, IDs 0, 1, 2)
- KBG 95 → 100 (frames 9-14, IDs 0, 1)
- On shield (safest hit) -3 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-8 | 12 | Sakurai | 35 / 98 | -3 | 6 | 40 | 11 | 1-2, 30– | 0, 1, 2 | legl, kneel, footr |
| 9-14 | 9 | Sakurai | 35 / 95 | -5 | 0, 1 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-8 | 13 | Sakurai | 10 / 100 | -2 | 6 | 40 | 11 | 1-2, 30– | 0, 1, 2 | legl, kneel, footr |
| 9-14 | 10 | Sakurai | 10 / 100 | -4 | 0, 1 | legl, kneel |
Back Air AttackAirB
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-9 | 11 | Sakurai | 30 / 104 | 0 | 6 | 32 | 8 | 1-3, 24– | 0 | legr |
| 6-9 | 12 | Sakurai | 30 / 104 | 0 | 1, 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-9 | 11 | Sakurai | 20 / 100 | 0 | 6 | 32 | 8 | 1-3, 24– | 0, 1, 2 | legr, kneer |
Back Throw ThrowB
- Release 22 → 20
- FAF 42 → 40
- BKB 70 → 55 (frame 1, ID 0)
- KBG 86 → 70 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 10 | 45° | 70 / 86 | – | 22 | 42 | 20 | 0 | – |
| 1-41 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 10 | 45° | 55 / 70 | – | 20 | 40 | 20 | 0 | – |
| 1-39 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 54 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 54 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 53
- On shield (safest hit) -22 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -32 | 15 | 53 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Donkey Kong
Side Special SpecialS
- Shield damage 40 → 34
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 20-21 | 10 | 295° | 40 / 50 | -35 | 20 | 63 | – | 0 | top |
| 20-21 | 10 | 295° | 40 / 50 | -35 | 1 | top | ||||
| 20-21 | 9 | 295° | 40 / 50 | -36 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 20-21 | 10 | 295° | 40 / 50 | -35 | 20 | 63 | – | 0 | top |
| 20-21 | 10 | 295° | 40 / 50 | -35 | 1 | top | ||||
| 20-21 | 9 | 295° | 40 / 50 | -36 | 2 | top |
Side Special (Air) SpecialAirS
- Shield damage 40 → 34
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | 20-21 | 10 | 295° | 40 / 50 | -35 | 20 | 63 | – | 0 | top |
| 20-21 | 10 | 295° | 40 / 50 | -35 | 1 | top | ||||
| 20-21 | 9 | 295° | 40 / 50 | -36 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | 20-21 | 10 | 295° | 40 / 50 | -35 | 20 | 63 | – | 0 | top |
| 20-21 | 10 | 295° | 40 / 50 | -35 | 1 | top | ||||
| 20-21 | 9 | 295° | 40 / 50 | -36 | 2 | top |
ThrowFHi
- FAF 38 → 41
- KBG 50 → 60 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowFHi hdr Forward Throw | 1 | 7 | 90° | 90 / 50 | – | 15 | 38 | 23 | 0 | – |
| 1-37 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowFHi hdr Forward Throw | 1 | 7 | 90° | 90 / 60 | – | 15 | 41 | 26 | 0 | – |
| 1-40 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Up Throw ThrowHi
- FAF 44 → 46
- BKB 70 → 77 (frame 1, ID 0)
- KBG 50 → 20 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi vanilla Up Throw | 1 | 9 | 90° | 70 / 50 | – | 14 | 44 | 30 | 0 | – |
| 1-43 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 9 | 90° | 77 / 20 | – | 14 | 46 | 32 | 0 | – |
| 1-45 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -30 | 18 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -30 | 18 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Dr. Mario
Jab 3 Attack13
- Active 3-7 → 3-4
- FAF 28 → 25
- On shield (safest hit) -19 → -16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-7 | 6 | Sakurai | 45 / 83 | -19 | 3 | 28 | – | 0, 1 | legr, footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-4 | 6 | Sakurai | 45 / 83 | -16 | 3 | 25 | – | 0, 1 | legr, footr |
Up Tilt AttackHi3
- FAF 31 → 30
- On shield (safest hit) -17 → -16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-6 | 9 | 84° | 50 / 85 | -19 | 5 | 31 | – | 0, 1, 2 | head, arml |
| 7-11 | 9 | 84° | 50 / 85 | -17 | 0, 1, 2 | head, arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-6 | 9 | 84° | 50 / 85 | -18 | 5 | 30 | – | 0, 1, 2 | head, armr, handr |
| 7-11 | 9 | 84° | 50 / 85 | -16 | 0, 1, 2 | head, armr |
Forward Smash AttackS4
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 15-17 | 16 | Sakurai | 25 / 95 | -24 | 15 | 50 | – | 0, 1 | shoulderr, arml |
| 15-17 | 20 | Sakurai | 25 / 95 | -21 | 2 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 15-17 | 16 | Sakurai | 25 / 95 | -24 | 15 | 50 | – | 0 | arml |
| 15-17 | 20 | Sakurai | 25 / 95 | -21 | 1 | arml |
Forward Smash (Up) AttackS4Hi
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 15-17 | 16 | Sakurai | 25 / 95 | -24 | 15 | 50 | – | 0, 1 | shoulderr, arml |
| 15-17 | 20 | Sakurai | 25 / 95 | -21 | 2 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 15-17 | 16 | Sakurai | 25 / 95 | -24 | 15 | 50 | – | 0 | arml |
| 15-17 | 20 | Sakurai | 25 / 95 | -21 | 1 | arml |
Forward Smash (Down) AttackS4Lw
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 15-17 | 16 | Sakurai | 25 / 95 | -24 | 15 | 50 | – | 0, 1 | shoulderr, arml |
| 15-17 | 20 | Sakurai | 25 / 95 | -21 | 2 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 15-17 | 16 | Sakurai | 25 / 95 | -24 | 15 | 50 | – | 0 | arml |
| 15-17 | 20 | Sakurai | 25 / 95 | -21 | 1 | arml |
Up Smash AttackHi4
- BKB 37 → 39 (frames 7-43, IDs 0, 1; frames 7-43, IDs 2, 3)
- KBG 84 → 69 (frames 7-43, IDs 0, 1; frames 7-43, IDs 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 7 | 16 | 97° | 35 / 97 | -26 | 7 | 44 | – | 0, 1, 2, 3 | head, bust |
| 7-43 | 15 | 259° | 37 / 84 | -26 | 0, 1 | head, bust | ||||
| 7-43 | 15 | 76° | 37 / 84 | -26 | 2, 3 | head, bust |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 7 | 16 | 97° | 35 / 97 | -26 | 7 | 44 | – | 0, 1, 2, 3 | head, bust |
| 7-43 | 15 | 259° | 39 / 69 | -26 | 0, 1 | head, bust | ||||
| 7-43 | 15 | 76° | 39 / 69 | -26 | 2, 3 | head, bust |
Down Smash AttackLw4
- Damage 17 → 16 (frames 5-6, ID 0)
- Damage 14 → 13 (frames 14-15, ID 0)
- Size 4.5 → 4.7 (frames 5-6, ID 0; frames 14-15, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 5-6 | 17 | Sakurai | 45 / 75 | -28 | 5 | 45 | – | 0 | top |
| 5-6 | 16 | Sakurai | 45 / 75 | -29 | 1 | top | ||||
| 14-15 | 14 | 38° | 40 / 75 | -21 | 0 | top | ||||
| 14-15 | 13 | 38° | 40 / 75 | -21 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 5-6 | 16 | Sakurai | 45 / 75 | -29 | 5 | 45 | – | 0 | top |
| 5-6 | 16 | Sakurai | 45 / 75 | -29 | 1 | top | ||||
| 14-15 | 13 | 38° | 40 / 75 | -21 | 0 | top | ||||
| 14-15 | 13 | 38° | 40 / 75 | -21 | 1 | top |
Forward Air AttackAirF
- BKB 30 → 20 (frame 17, ID 0; frames 18-21, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 17 | 16 | 50° | 30 / 100 | -2 | 17 | 46 | 12 | 1-3, 43– | 0 | shoulderl |
| 17 | 17 | 50° | 30 / 100 | -1 | 1 | arml | |||||
| 18-21 | 16 | 50° | 30 / 100 | -2 | 0 | shoulderl | |||||
| 18-21 | 17 | 50° | 30 / 100 | -1 | 1 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 17 | 16 | 50° | 20 / 100 | -2 | 17 | 46 | 12 | 1-3, 43– | 0 | shoulderl |
| 17 | 17 | 50° | 30 / 100 | -1 | 1 | arml | |||||
| 18-21 | 16 | 50° | 20 / 100 | -2 | 0 | shoulderl | |||||
| 18-21 | 17 | 50° | 30 / 100 | -1 | 1 | arml |
Back Air AttackAirB
- Damage 9 → 7 (frames 9-17, IDs 0, 1)
- Angle 35° → 38° (frames 6-8, ID 0)
- BKB 25 → 35 (frames 6-8, ID 1)
- KBG 112 → 102 (frames 6-8, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 | 10 | 35° | 40 / 70 | -1 | 6 | 35 | 8 | 1-5, 24– | 0 | legr |
| 6-8 | 13 | 38° | 25 / 112 | +1 | 1 | kneer | |||||
| 9-17 | 9 | Sakurai | 20 / 100 | -2 | 0, 1 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 | 10 | 38° | 40 / 70 | -1 | 6 | 35 | 8 | 1-5, 24– | 0 | legr |
| 6-8 | 13 | 38° | 35 / 102 | +1 | 1 | kneer | |||||
| 9-17 | 7 | Sakurai | 20 / 100 | -3 | 0, 1 | legr, kneer |
Up Air AttackAirHi
- Angle 54° → 55° (frames 4-7, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4-7 | 10 | 54° | 25 / 85 | -1 | 4 | 30 | 8 | 1-2, 19– | 0, 1 | legr, kneer |
| 8-9 | 9 | Sakurai | 20 / 90 | -2 | 0, 1 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4-7 | 10 | 55° | 25 / 85 | -1 | 4 | 30 | 8 | 1-2, 19– | 0, 1 | legr, kneer |
| 8-9 | 9 | Sakurai | 20 / 90 | -2 | 0, 1 | legr, kneer |
Down Air AttackAirLw
- Damage 15 → 12 (frames 14-16, ID 1)
- KBG 82 → 92 (frames 14-16, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-16 | 15 | 270° | 0 / 76 | -3 | 14 | 41 | 13 | 1-5, 34– | 0 | kneer |
| 14-16 | 15 | Sakurai | 14 / 82 | -3 | 1 | legr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-16 | 15 | 270° | 0 / 76 | -3 | 14 | 41 | 13 | 1-5, 34– | 0 | kneer |
| 14-16 | 12 | Sakurai | 14 / 92 | -5 | 1 | legr |
Up Special (Air) SpecialAirHi
- Startup 3 → 4
- Active 3-19 → 4-19
- On shield (safest hit) -25 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 3-5 | 14 | 50° | 33 / 89 | -25 | 3 | 38 | – | 0 | top |
| 6-19 | 7 | 74° | 64 / 66 | -26 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 4-6 | 14 | 50° | 33 / 89 | -24 | 4 | 38 | – | 0 | top |
| 7-19 | 7 | 74° | 64 / 66 | -25 | 0 | top |
Down Special SpecialLw
- Damage 1.6 → 1.8 (frames 10-30, IDs 0, 1; frames 10-30, ID 2; frames 10-30, IDs 3, 4)
- Damage 3 → 3.5 (frames 40-41, IDs 0, 1)
- Angle 46° → 45° (frames 40-41, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | 10-30 | 1.6 | 366° | 15 fixed | -62 | 10 | 75 | – | 0, 1 | top |
| 10-30 | 1.6 | 90° | 80 fixed | -62 | 2 | top | ||||
| 10-30 | 1.6 | 105° | 45 fixed | -62 | 3, 4 | top | ||||
| 40-41 | 3 | 46° | 80 / 154 | -31 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | 10-30 | 1.8 | 366° | 15 fixed | -62 | 10 | 75 | – | 0, 1 | top |
| 10-30 | 1.8 | 90° | 80 fixed | -62 | 2 | top | ||||
| 10-30 | 1.8 | 105° | 45 fixed | -62 | 3, 4 | top | ||||
| 40-41 | 3.5 | 45° | 80 / 154 | -31 | 0, 1 | top |
Down Special (Air) SpecialAirLw
- Damage 1.6 → 1.8 (frames 10-30, IDs 0, 1; frames 10-30, ID 2; frames 10-30, IDs 3, 4)
- Damage 3 → 3.5 (frames 40-41, IDs 0, 1)
- Angle 46° → 45° (frames 40-41, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | 10-30 | 1.6 | 366° | 15 fixed | -62 | 10 | 75 | – | 0, 1 | top |
| 10-30 | 1.6 | 90° | 80 fixed | -62 | 2 | top | ||||
| 10-30 | 1.6 | 105° | 45 fixed | -62 | 3, 4 | top | ||||
| 40-41 | 3 | 46° | 80 / 154 | -31 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | 10-30 | 1.8 | 366° | 15 fixed | -62 | 10 | 75 | – | 0, 1 | top |
| 10-30 | 1.8 | 90° | 80 fixed | -62 | 2 | top | ||||
| 10-30 | 1.8 | 105° | 45 fixed | -62 | 3, 4 | top | ||||
| 40-41 | 3.5 | 45° | 80 / 154 | -31 | 0, 1 | top |
Forward Throw ThrowF
- Damage 8 → 9 (frame 1, ID 0)
- BKB 50 → 51 (frame 1, ID 0)
- KBG 60 → 54 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 8 | 48° | 50 / 60 | – | 13 | 28 | 15 | 0 | – |
| 1-27 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 9 | 48° | 51 / 54 | – | 13 | 28 | 15 | 0 | – |
| 1-27 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Down Throw ThrowLw
- Release 18 → 17
- FAF 40 → 38
- Damage 6 → 7 (frame 1, ID 0)
- BKB 75 → 76 (frame 1, ID 0)
- KBG 42 → 37 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 85° | 75 / 42 | – | 18 | 40 | 22 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 85° | 76 / 37 | – | 17 | 38 | 21 | 0 | – |
| 1-37 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 6 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 6 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 6 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 6 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 52
- On shield (safest hit) -23 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 6 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 6 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 6 | 48° | 80 / 48 | -30 | 16 | 52 | – | 0 | top |
| 21-22 | 6 | 48° | 80 / 48 | -25 | 0 | top |
Drcapsule: Regular
- Damage 7 → 8
- KBG 30 → 27
- Shield damage -2.5 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular hdr Regular | 1-4 | 7 | 65° | 50 / 30 | – | 1 | – | – | 0 | top |
| 5-70 | 7 | 65° | 50 / 30 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular hdr Regular | 1-4 | 8 | 65° | 50 / 27 | – | 1 | – | – | 0 | top |
| 5-70 | 8 | 65° | 50 / 27 | – | 0 | top |
Duck Hunt
Down Air AttackAirLw
- Startup 14 → 12
- Active 14-15, 20-21 → 12-13, 19-21
- FAF 50 → 46
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-15 | 5 | 255° | 20 / 20 | -7 | 14 | 50 | 11 | 1-3, 39– | 0 | top |
| 14-15 | 5 | 130° | 20 / 20 | -7 | 1 | top | |||||
| 14-15 | 5 | 275° | 20 / 20 | -7 | 2, 3 | top | |||||
| 20-21 | 7 | 270° | 34 / 60 | -6 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 12-13 | 5 | 365° | 30 / 31 | -7 | 12 | 46 | 11 | 1-3, 39– | 0, 1 | top |
| 19-21 (every 1) | 7 | 270° | 34 / 60 | -6 | 0 | top |
Up Special SpecialHi
- FAF 35 → 32
- On shield (safest hit) -20 → -17
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8-11 | 9 | 72° | 28 / 108 | -20 | 8 | 35 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8-11 | 9 | 72° | 28 / 108 | -17 | 8 | 32 | – | 0 | top |
Up Special (Air, Start) SpecialAirHiStart
- Land lag 30 → –
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart vanilla Up Special | no hitboxes | – | 6 | 30 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart vanilla Up Special | no hitboxes | – | 6 | 14 | – | |||||
Down Throw ThrowLw
- Release 24 → 21
- FAF 43 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 5 | 80° | 90 / 40 | – | 24 | 43 | 19 | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 5 | 80° | 90 / 40 | – | 21 | 40 | 19 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Falco
Attributes
- Uair 9 → 11
Forward Tilt AttackS3
- Damage 9 → 8
- KBG 100 → 109
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-8 | 9 | Sakurai | 0 / 100 | -12 | 6 | 25 | – | 0, 1, 2 | kneer, legr, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-8 | 8 | Sakurai | 0 / 109 | -12 | 6 | 25 | – | 0, 1, 2 | kneer, legr, hip |
Forward Tilt (Up) AttackS3Hi
- Damage 9 → 8
- KBG 100 → 109
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 6-8 | 9 | Sakurai | 0 / 100 | -12 | 6 | 25 | – | 0, 1, 2 | kneer, legr, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 6-8 | 8 | Sakurai | 0 / 109 | -12 | 6 | 25 | – | 0, 1, 2 | kneer, legr, hip |
Forward Tilt (Down) AttackS3Lw
- Damage 9 → 8
- KBG 100 → 109
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 6-8 | 9 | Sakurai | 0 / 100 | -12 | 6 | 25 | – | 0, 1, 2 | kneer, legr, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 6-8 | 8 | Sakurai | 0 / 109 | -12 | 6 | 25 | – | 0, 1, 2 | kneer, legr, hip |
Up Tilt AttackHi3
- Damage 3.5 → 3 (frame 7, ID 0; frame 7, IDs 1, 2; frames 8-11, IDs 0, 1; frames 8-11, ID 2)
- Damage 7.5 → 7 (frames 14-18, IDs 0, 1, 2)
- BKB 34 → 33 (frames 14-18, IDs 0, 1, 2)
- KBG 136 → 144 (frames 14-18, IDs 0, 1, 2)
- On shield (safest hit) -15 → -16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7 | 3.5 | 135° | 100 fixed | -25 | 7 | 36 | – | 0 | top |
| 7 | 3.5 | 135° | 90 fixed | -25 | 1, 2 | top | ||||
| 8-11 | 3.5 | 95° | 50 fixed | -24 | 0, 1 | shoulderr, armr | ||||
| 8-11 | 3.5 | 367° | 40 fixed | -24 | 2 | armr | ||||
| 14-18 | 7.5 | 80° | 34 / 136 | -15 | 0, 1, 2 | shoulderl, arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7 | 3 | 135° | 100 fixed | -25 | 7 | 36 | – | 0 | top |
| 7 | 3 | 135° | 90 fixed | -25 | 1, 2 | top | ||||
| 8-11 | 3 | 95° | 50 fixed | -24 | 0, 1 | shoulderr, armr | ||||
| 8-11 | 3 | 367° | 40 fixed | -24 | 2 | armr | ||||
| 14-18 | 7 | 80° | 33 / 144 | -16 | 0, 1, 2 | shoulderl, arml |
Up Smash AttackHi4
- Active 7-19 → 7-18
- FAF 53 → 45
- Hitboxes reworked 9 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 7 | 4 | 110° | 50 / 15 | -41 | 7 | 53 | – | 0, 1 | kneer, legr |
| 7 | 4 | 130° | 50 / 15 | -41 | 2 | kneer | ||||
| 7 | 4 | 110° | 100 fixed | -41 | 3 | kneer | ||||
| 7 | 4 | 95° | 100 fixed | -41 | 4 | legr | ||||
| 7 | 4 | 127° | 100 fixed | -41 | 5 | kneer | ||||
| 7-12 | 4 | 127° | 100 fixed | -41 | 6 | top | ||||
| 8-12 | 4 | 367° | 50 / 15 | -40 | 0, 1 | kneer, legr | ||||
| 8-12 | 4 | 367° | 40 fixed | -40 | 2 | kneer | ||||
| 13-19 | 13 | 80° | 28 / 105 | -30 | 0, 1, 2 | kneel, legl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 7-11 | 9 | 80° | 16 / 158 | -31 | 7 | 45 | – | 0, 1, 2 | kneer, legr |
| 7-8 | 9 | 80° | 16 / 158 | -31 | 3 | top | ||||
| 12-18 | 9 | 80° | 16 / 158 | -26 | 0, 1, 2 | kneel, legl |
Neutral Air AttackAirN
- Damage 12 → 11 (frames 4-7, IDs 0, 1)
- Damage 9 → 8 (frames 8-23, IDs 0, 1)
- BKB 10 → 9 (frames 4-7, IDs 0, 1)
- BKB 15 → 14 (frames 8-23, IDs 0, 1)
- KBG 100 → 108 (frames 4-7, IDs 0, 1)
- KBG 90 → 99 (frames 8-23, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-7 | 12 | Sakurai | 10 / 100 | +1 | 4 | 42 | 7 | 1-3, 33– | 0, 1 | legl, kneel |
| 8-23 | 9 | Sakurai | 15 / 90 | -1 | 0, 1 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-7 | 11 | Sakurai | 9 / 108 | +1 | 4 | 42 | 7 | 1-3, 33– | 0, 1 | legl, kneel |
| 8-23 | 8 | Sakurai | 14 / 99 | -1 | 0, 1 | legl, kneel |
Forward Air AttackAirF
- Startup 5 → 8
- Active 5-15, 19-21 → 8-11, 17-20
- FAF 43 → 38
- Auto cancel 1-4, 43– → 1-4, 26–
- Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 5-7 | 3 | 366° | 33 fixed | -6 | 5 | 43 | 9 | 1-4, 43– | 0, 1, 2, 3 | top, armr, arml, shoulderl |
| 8-11 | 2 | 366° | 33 fixed | -6 | 0, 1, 2, 3 | top, armr, arml, shoulderl | |||||
| 12-15 | 2 | 366° | 33 fixed | -6 | 0, 1, 2, 3 | top, armr, arml, shoulderl | |||||
| 19-21 | 4 | 50° | 40 / 130 | -5 | 0, 3 | top | |||||
| 19-21 | 4 | 50° | 40 fixed | -5 | 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-11 | 4 | 365° | 33 fixed | -5 | 8 | 38 | 9 | 1-4, 26– | 0, 1 | top, armr |
| 17-20 | 7 | 50° | 46 / 87 | -4 | 0, 1 | top, arml |
Back Air AttackAirB
- KBG 110 → 100 (frames 8-19, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 4-7 | 14 | Sakurai | 0 / 110 | -1 | 4 | 37 | 10 | 1-2, 22– | 0, 1 | kneer, legr |
| 4-7 | 11 | Sakurai | 0 / 100 | -2 | 2 | kneel | |||||
| 8-19 | 9 | Sakurai | 0 / 110 | -4 | 0, 1, 2 | kneer, legr, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 4-7 | 14 | Sakurai | 0 / 110 | -1 | 4 | 37 | 10 | 1-2, 22– | 0, 1 | kneer, legr |
| 4-7 | 11 | Sakurai | 0 / 100 | -2 | 2 | kneel | |||||
| 8-19 | 9 | Sakurai | 0 / 100 | -4 | 0, 1, 2 | kneer, legr, kneel |
Up Air AttackAirHi
- Land lag 9 → 11
- Auto cancel 1-3, 20– → 1-3
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-9 | 10 | 110° | 28 / 120 | -2 | 8 | 35 | 9 | 1-3, 20– | 0, 1 | kneer |
| 10-11 | 8 | 60° | 34 / 115 | -3 | 0, 1 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-11 | 8.5 | 110° | 35 / 120 | -5 | 8 | 35 | 11 | 1-3 | 0, 1 | kneer |
Neutral Special (Air, Start) SpecialAirNStart
- Land cancel lag – → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | spawns blaster | 4 | 5 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | spawns blaster | 4 | 5 | 4 | – | |||||
Neutral Special (Air, Loop) SpecialAirNLoop
- Land cancel lag – → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop hdr Neutral Special | spawns blaster_bullet | 7 | 24 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop hdr Neutral Special | spawns blaster_bullet | 7 | 24 | 4 | – | |||||
Forward Throw ThrowF
- Release 12 → 11
- FAF 34 → 38
- Angle 45° → 50° (frame 1, ID 0)
- Angle 55° → 50° (frame 10, ID 0)
- BKB 35 → 40 (frame 1, ID 0)
- BKB 10 → 44 (frame 10, ID 0)
- KBG 100 → 112 (frame 10, ID 0)
- Fixed knockback 140 → 0 (frame 10, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF vanilla Forward Throw | 1 | 3 | 45° | 35 / 135 | – | 12 | 34 | 22 | 0 | – |
| 1-9 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 10-11 | 4 | 55° | 140 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 3 | 50° | 40 / 135 | – | 11 | 38 | 27 | 0 | – |
| 1-9 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 10 | 4 | 50° | 44 / 112 | – | 0 | top |
Back Throw ThrowB
- Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB vanilla Back Throw | 1 | 6 | 35° | 70 / 50 | – | 9 | 42 | 33 | 0 | – |
| 1 | 6 | 44° | 40 / 40 | – | 0 | – | ||||
| 1 | 6 | 35° | 70 / 50 | – | 0 | – | ||||
| 1-41 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 1-41 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 6 | 35° | 70 / 50 | – | 9 | 42 | 33 | 0 | – |
| 1-41 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Up Throw ThrowHi
- Release 7 → 8
- FAF 42 → 40
- BKB 60 → 81 (frame 1, ID 0)
- KBG 100 → 74 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4 | 90° | 60 / 100 | – | 7 | 42 | 35 | 0 | – |
| 1-41 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4 | 90° | 81 / 74 | – | 8 | 40 | 32 | 0 | – |
| 1-39 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 50 → 49
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 50 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 49 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 50 → 49
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 50 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 49 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Blaster Bullet: Fly
- Size 1.5 → 2
- Hitlag 1 → 0.8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-10 | 3 | Sakurai | 5 fixed | – | 1 | – | – | 0 | top |
| 11-21 (every 5) | 3 | Sakurai | 5 fixed | – | 0 | top | ||||
| 26-50 | 3 | Sakurai | 5 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-10 | 3 | Sakurai | 5 fixed | – | 1 | – | – | 0 | top |
| 11-21 (every 5) | 3 | Sakurai | 5 fixed | – | 0 | top | ||||
| 26-50 | 3 | Sakurai | 5 fixed | – | 0 | top |
Blaster Bullet: FlyThrowB
- Size 5 → 7.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyThrowB hdr FlyThrowB | 3-50 | 3 | 50° | 60 / 80 | – | 3 | – | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyThrowB hdr FlyThrowB | 3-50 | 3 | 50° | 60 / 80 | – | 3 | – | – | 0, 1 | top |
Blaster Bullet: FlyThrowHi
- Angle 90° → 65°
- Size 5 → 7.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyThrowHi hdr FlyThrowHi | 1-50 | 4 | 90° | 60 / 80 | – | 1 | – | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyThrowHi hdr FlyThrowHi | 1-50 | 4 | 65° | 60 / 80 | – | 1 | – | – | 0, 1 | top |
Blaster Bullet: FlyThrowLw
- Startup 1 → 3
- Active 1-50 → 3-50
- Damage 2 → 3
- Size 9.6 → 7.5
- Hitlag 0.9 → 0.25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyThrowLw vanilla FlyThrowLw | 1-50 | 2 | 50° | 60 / 80 | – | 1 | – | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyThrowLw hdr FlyThrowLw | 3-50 | 3 | 50° | 60 / 80 | – | 3 | – | – | 0, 1 | top |
Fox
Attributes
- Bair 10 → 9
Forward Tilt AttackS3
- Damage 9 → 8
- KBG 100 → 109
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 5-8 | 9 | Sakurai | 0 / 100 | -15 | 5 | 27 | – | 0, 1, 2 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 5-8 | 8 | Sakurai | 0 / 109 | -15 | 5 | 27 | – | 0, 1, 2 | legr, kneer |
Forward Tilt (Up) AttackS3Hi
- Damage 9 → 8
- KBG 100 → 109
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 5-8 | 9 | Sakurai | 0 / 100 | -15 | 5 | 27 | – | 0, 1, 2 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 5-8 | 8 | Sakurai | 0 / 109 | -15 | 5 | 27 | – | 0, 1, 2 | legr, kneer |
Forward Tilt (Down) AttackS3Lw
- Damage 9 → 8
- KBG 100 → 109
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 5-8 | 9 | Sakurai | 0 / 100 | -15 | 5 | 27 | – | 0, 1, 2 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 5-8 | 8 | Sakurai | 0 / 109 | -15 | 5 | 27 | – | 0, 1, 2 | legr, kneer |
Up Tilt AttackHi3
- Damage 9 → 8 (frames 5-10, ID 0; frames 5-10, ID 1)
- Damage 7 → 6 (frames 5-10, IDs 2, 3)
- BKB 30 → 29
- KBG 130 → 143
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-10 | 9 | 110° | 30 / 130 | -16 | 5 | 28 | – | 0 | kneer |
| 5-10 | 9 | 84° | 30 / 130 | -16 | 1 | kneer | ||||
| 5-10 | 7 | 80° | 30 / 130 | -17 | 2, 3 | kneer, legr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-10 | 8 | 110° | 29 / 143 | -16 | 5 | 28 | – | 0 | kneer |
| 5-10 | 8 | 84° | 29 / 143 | -16 | 1 | kneer | ||||
| 5-10 | 6 | 80° | 29 / 143 | -17 | 2, 3 | kneer, legr |
Down Tilt AttackLw3
- Damage 10 → 9
- BKB 25 → 24
- KBG 125 → 137
- On shield (safest hit) -12 → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-8 | 10 | 70° | 25 / 125 | -12 | 7 | 27 | – | 0 | tail1 |
| 7-8 | 10 | 80° | 25 / 125 | -12 | 1 | tail2 | ||||
| 7-8 | 10 | 90° | 25 / 125 | -12 | 2 | tail2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-8 | 9 | 70° | 24 / 137 | -13 | 7 | 27 | – | 0 | tail1 |
| 7-8 | 9 | 80° | 24 / 137 | -13 | 1 | tail2 | ||||
| 7-8 | 9 | 90° | 24 / 137 | -13 | 2 | tail2 |
Neutral Air AttackAirN
- Damage 12 → 11 (frames 4-7, IDs 0, 1, 2)
- Damage 9 → 8 (frames 8-30, IDs 0, 1, 2)
- BKB 10 → 9 (frames 4-7, IDs 0, 1, 2)
- BKB 15 → 14 (frames 8-30, IDs 0, 1, 2)
- KBG 100 → 108 (frames 4-7, IDs 0, 1, 2)
- KBG 90 → 99 (frames 8-30, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-7 | 12 | Sakurai | 10 / 100 | +1 | 4 | 42 | 7 | 1-3, 37– | 0, 1, 2 | hip, kneel, kneer |
| 8-30 | 9 | Sakurai | 15 / 90 | -1 | 0, 1, 2 | hip, kneel, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-7 | 11 | Sakurai | 9 / 108 | +1 | 4 | 42 | 7 | 1-3, 37– | 0, 1, 2 | hip, kneel, kneer |
| 8-30 | 8 | Sakurai | 14 / 99 | -1 | 0, 1, 2 | hip, kneel, kneer |
Back Air AttackAirB
- Land lag 10 → 9
- Damage 15 → 13 (frames 4-7, IDs 0, 1)
- KBG 100 → 113 (frames 4-7, IDs 0, 1; frames 4-7, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 4-7 | 15 | Sakurai | 0 / 100 | 0 | 4 | 38 | 10 | 1-2, 25– | 0, 1 | kneer, legr |
| 4-7 | 9 | Sakurai | 0 / 100 | -4 | 2 | kneel | |||||
| 8-19 | 9 | Sakurai | 0 / 100 | -4 | 0, 1, 2 | kneer, legr, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 4-7 | 13 | Sakurai | 0 / 113 | 0 | 4 | 38 | 9 | 1-2, 25– | 0, 1 | kneer, legr |
| 4-7 | 9 | Sakurai | 0 / 113 | -3 | 2 | kneel | |||||
| 8-19 | 9 | Sakurai | 0 / 100 | -3 | 0, 1, 2 | kneer, legr, kneel |
Up Air AttackAirHi
- Damage 5 → 3 (frames 9-10, IDs 0, 1, 2)
- Hitlag 1 → 1.15 (frames 9-10, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-10 | 5 | 92° | 30 fixed | -6 | 9 | 36 | 10 | 1-8, 26– | 0, 1, 2 | tail1, tail2, tail3 |
| 12-13 | 10 | 85° | 40 / 125 | -3 | 0, 1, 2 | kneer, footr, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-10 | 3 | 92° | 30 fixed | -7 | 9 | 36 | 10 | 1-8, 26– | 0, 1, 2 | tail1, tail2, tail3 |
| 12-13 | 10 | 85° | 40 / 125 | -3 | 0, 1, 2 | kneer, footr, hip |
Neutral Special (Air, Loop) SpecialAirNLoop
- Land cancel lag – → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop vanilla Neutral Special | spawns blaster_bullet | 4 | 11 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop vanilla Neutral Special | spawns blaster_bullet | 4 | 11 | 4 | – | |||||
Down Special (Loop) SpecialLwLoop
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwLoop vanilla Down Special | no hitboxes | – | – | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwLoop vanilla Down Special | no hitboxes | – | – | – | JC | – | |||||
Down Special (End) SpecialLwEnd
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEnd vanilla Down Special | no hitboxes | – | 14 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEnd vanilla Down Special | no hitboxes | – | 14 | – | JC | – | |||||
Down Special (Air, Loop) SpecialAirLwLoop
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwLoop vanilla Down Special | no hitboxes | – | – | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwLoop vanilla Down Special | no hitboxes | – | – | – | JC | – | |||||
Down Special (Air, End) SpecialAirLwEnd
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd vanilla Down Special | no hitboxes | – | 14 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd vanilla Down Special | no hitboxes | – | 14 | – | JC | – | |||||
Forward Throw ThrowF
- FAF 34 → 38
- Angle 40° → 45° (frame 1, ID 0)
- Angle 48° → 45° (frame 10, ID 0)
- BKB 35 → 45 (frame 1, ID 0)
- BKB 10 → 49 (frame 10, ID 0)
- KBG 130 → 135 (frame 1, ID 0)
- KBG 100 → 112 (frame 10, ID 0)
- Fixed knockback 140 → 0 (frame 10, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF vanilla Forward Throw | 1 | 3 | 40° | 35 / 130 | – | 11 | 34 | 23 | 0 | – |
| 1-9 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 10 | 4 | 48° | 140 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 3 | 45° | 45 / 135 | – | 11 | 38 | 27 | 0 | – |
| 1-9 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 10 | 4 | 45° | 49 / 112 | – | 0 | top |
Up Throw ThrowHi
- Release 11 → 7
- FAF 52 → 39
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 2 | 90° | 75 / 110 | – | 11 | 52 | 41 | 0 | – |
| 1-51 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 2 | 90° | 75 / 110 | – | 7 | 39 | 32 | 0 | – |
| 1-38 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 48 → 47
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 48 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 47 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 48 → 47
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 48 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 47 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Ganondorf
AttackLw32
- BKB 85 → 65
- KBG 100 → 120
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw32 hdr Down Tilt | 12-15 | 8 | 48° | 85 / 100 | -23 | 12 | 42 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw32 hdr Down Tilt | 12-15 | 8 | 48° | 65 / 120 | -23 | 12 | 42 | – | 0, 1 | top |
Forward Smash AttackS4
- Angle 40° → 45°
- BKB 45 → 40
- KBG 96 → 90
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 29-32 | 22 | 40° | 45 / 96 | -30 | 29 | 74 | – | 0, 1, 2, 3 | haver, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 29-32 | 22 | 45° | 40 / 90 | -30 | 29 | 74 | – | 0, 1, 2, 3 | haver, armr |
Up Smash AttackHi4
- Active 20-28 → 20-26
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 20-28 | 22 | 85° | 40 / 85 | -31 | 20 | 66 | – | 0 | haver |
| 20-28 | 22 | 78° | 40 / 85 | -31 | 1 | haver | ||||
| 20-28 | 19 | 75° | 40 / 93 | -33 | 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 20-26 | 20 | 85° | 40 / 90 | -32 | 20 | 66 | – | 0 | armr |
| 20-26 | 19 | 80° | 40 / 90 | -33 | 1, 2 | haver |
Down Smash AttackLw4
- FAF 63 → 57
- Damage 15 → 14 (frames 32-35, ID 0)
- Angle 35° → 60° (frames 32-35, ID 0)
- BKB 61 → 50 (frames 32-35, ID 0)
- KBG 88 → 110 (frames 32-35, ID 0)
- Hitlag 1 → 0.5 (frames 12-15, ID 0; frames 12-15, ID 1; frames 12-15, ID 2; frames 12-15, ID 3)
- On shield (safest hit) -20 → -15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 12-15 | 5 | 160° | 90 fixed | -46 | 12 | 63 | – | 0 | top |
| 12-15 | 5 | 175° | 95 fixed | -46 | 1 | top | ||||
| 12-15 | 5 | 147° | 90 fixed | -46 | 2 | top | ||||
| 12-15 | 5 | 150° | 95 fixed | -46 | 3 | top | ||||
| 32-35 | 15 | 35° | 61 / 88 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 12-15 | 5 | 160° | 90 fixed | -40 | 12 | 57 | – | 0 | top |
| 12-15 | 5 | 175° | 95 fixed | -40 | 1 | top | ||||
| 12-15 | 5 | 147° | 90 fixed | -40 | 2 | top | ||||
| 12-15 | 5 | 150° | 95 fixed | -40 | 3 | top | ||||
| 32-35 | 14 | 60° | 50 / 110 | -15 | 0 | top |
Neutral Air AttackAirN
- Active 7-11, 15-23 → 7-11, 19-26
- FAF 37 → 41
- Auto cancel 1-3, 28– → 1-3, 32–
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-11 | 4 | 65° | 55 / 62 | -7 | 7 | 37 | 11 | 1-3, 28– | 0 | hip |
| 7-11 | 4 | 367° | 27 / 66 | -7 | 1, 3, 5 | hip, kneer | |||||
| 7-11 | 4 | 75° | 55 / 62 | -7 | 2, 4 | kneer | |||||
| 15-18 | 10 | Sakurai | 34 / 114 | -4 | 0, 1, 2 | kneel, hip | |||||
| 19-23 | 6 | Sakurai | 34 / 96 | -6 | 0, 1, 2 | kneel, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-11 | 6 | 65° | 45 / 68 | -6 | 7 | 41 | 11 | 1-3, 32– | 0 | kneer |
| 7-11 | 6 | 70° | 45 / 68 | -6 | 1 | kneer | |||||
| 7-11 | 6 | 75° | 45 / 68 | -6 | 2 | hip | |||||
| 19-22 | 10 | Sakurai | 34 / 114 | -4 | 0, 1, 2 | kneel, hip | |||||
| 23-26 | 6 | Sakurai | 34 / 96 | -6 | 0, 1, 2 | kneel, hip |
Forward Air AttackAirF
- Damage 18 → 17
- BKB 20 → 40
- KBG 97 → 90
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 14-18 | 18 | Sakurai | 20 / 97 | -1 | 14 | 40 | 12 | 1-6, 30– | 0, 1, 2 | shoulderr, armr, handr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 14-18 | 17 | Sakurai | 40 / 90 | -1 | 14 | 40 | 12 | 1-6, 30– | 0, 1, 2 | shoulderr, armr, handr |
Back Air AttackAirB
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-13 | 15 | Sakurai | 40 / 93 | -2 | 10 | 30 | 12 | 1-6, 29– | 0, 1 | top |
| 10-13 | 16.5 | Sakurai | 40 / 93 | -1 | 2 | top | |||||
| 14-17 | 13 | 45° | 30 / 90 | -3 | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-13 | 16 | Sakurai | 40 / 93 | -2 | 10 | 30 | 12 | 1-6, 29– | 0 | top |
| 10-13 | 14 | Sakurai | 30 / 90 | -3 | 1, 2 | top | |||||
| 14-17 | 12 | 45° | 20 / 100 | -4 | 0, 1, 2 | top |
Up Air AttackAirHi
- Size 5.8 → 5.25 (frames 7-10, ID 1; frames 11-14, ID 1; frames 15-18, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-10 | 13 | Sakurai | 35 / 100 | -1 | 7 | 34 | 10 | 1-2, 27– | 0 | legl |
| 7-10 | 12 | Sakurai | 35 / 100 | -2 | 1 | kneel | |||||
| 11-14 | 12 | 30° | 30 / 80 | -2 | 0 | legl | |||||
| 11-14 | 10 | 30° | 30 / 80 | -3 | 1 | kneel | |||||
| 15-18 | 8 | 0° | 20 / 70 | -4 | 0 | legl | |||||
| 15-18 | 7 | 0° | 20 / 70 | -5 | 1 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-10 | 13 | Sakurai | 35 / 100 | -1 | 7 | 34 | 10 | 1-2, 27– | 0 | legl |
| 7-10 | 12 | Sakurai | 35 / 100 | -2 | 1 | kneel | |||||
| 11-14 | 12 | 30° | 30 / 80 | -2 | 0 | legl | |||||
| 11-14 | 10 | 30° | 30 / 80 | -3 | 1 | kneel | |||||
| 15-18 | 8 | 0° | 20 / 70 | -4 | 0 | legl | |||||
| 15-18 | 7 | 0° | 20 / 70 | -5 | 1 | kneel |
Grab Catch
- FAF 39 → 38
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 8-10 | – | – | – / – | – | – | 39 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 8-10 | – | – | – / – | – | – | 38 | – | 0 | grab |
Forward Throw ThrowF
- Release 13 → 14
- FAF 29 → 31
- BKB 30 → 62 (frame 13, IDs 0, 1, 2)
- KBG 100 → 143 (frame 13, IDs 0, 1, 2)
- Hitlag 1.25 → 1 (frame 13, IDs 0, 1, 2)
- On shield (safest hit) – → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 8 | 43° | 68 / 100 | – | 13 | 29 | 16 | 0 | – |
| 1-10 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-12 | 5 | 80° | 30 / 100 | – | 0, 1, 2 | armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 8 | 43° | 68 / 100 | – | 14 | 31 | 17 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 5 | 80° | 62 / 143 | -13 | 0, 1, 2 | armr, shoulderr |
Back Throw ThrowB
- FAF 40 → 33
- Angle 43° → 50° (frame 1, ID 0)
- KBG 130 → 120 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB vanilla Back Throw | 1 | 5 | 43° | 30 / 130 | – | 14 | 40 | 26 | 0 | – |
| 1-11 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 12-13 | 5 | 70° | 30 / 100 | – | 0, 1, 2 | footr, kneer, legr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 5 | 50° | 30 / 120 | – | 14 | 33 | 19 | 0 | – |
| 1-11 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 12-13 | 5 | 70° | 30 / 100 | – | 0, 1, 2 | footr, kneer, legr |
Up Throw ThrowHi
- Damage 10 → 5 (frames 11-12, IDs 0, 1, 2)
- Angle 95° → 90° (frame 1, ID 0)
- KBG 105 → 110 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 3 | 95° | 70 / 105 | – | 13 | 40 | 27 | 0 | – |
| 1-10 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-12 | 10 | 140° | 30 / 100 | – | 0, 1, 2 | armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 3 | 90° | 70 / 110 | – | 13 | 40 | 27 | 0 | – |
| 1-10 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-12 | 5 | 140° | 30 / 100 | – | 0, 1, 2 | armr, shoulderr |
Down Throw ThrowLw
- Release 23 → 20
- FAF 35 → 37
- Angle 72° → 76° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 72° | 75 / 45 | – | 23 | 35 | 12 | 0 | – |
| 1-34 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 76° | 75 / 45 | – | 20 | 37 | 17 | 0 | – |
| 1-36 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 55 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | Sakurai | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | Sakurai | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | Sakurai | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | Sakurai | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Greninja
Jab 1 Attack11
- Active 3 → 3-4
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 3 | 2 | 60° | 30 / 30 | -9 | 3 | 16 | – | 0 | top |
| 3 | 2 | 70° | 30 / 30 | -9 | 1 | top | ||||
| 3 | 2 | 80° | 30 / 30 | -9 | 2, 3 | top | ||||
| 3 | 2 | Sakurai | 30 / 15 | -9 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 3-4 | 2 | 60° | 22 / 30 | -9 | 3 | 16 | – | 0 | top |
| 3-4 | 2 | 70° | 22 / 30 | -9 | 1 | top | ||||
| 3-4 | 2 | 80° | 22 / 30 | -9 | 2 | top | ||||
| 3-4 | 2 | Sakurai | 30 / 15 | -9 | 4 | top |
Jab 2 Attack12
- BKB 30 → 22 (frames 3-4, ID 0; frames 3-4, ID 1; frames 3-4, ID 2)
- KBG 50 → 40 (frames 3-4, ID 0; frames 3-4, ID 1; frames 3-4, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 3-4 | 2 | 60° | 30 / 50 | -11 | 3 | 18 | – | 0 | top |
| 3-4 | 2 | 70° | 30 / 50 | -11 | 1 | top | ||||
| 3-4 | 2 | 90° | 30 / 50 | -11 | 2 | top | ||||
| 3-4 | 2 | Sakurai | 30 / 15 | -11 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 3-4 | 2 | 60° | 22 / 40 | -11 | 3 | 18 | – | 0 | top |
| 3-4 | 2 | 70° | 22 / 40 | -11 | 1 | top | ||||
| 3-4 | 2 | 90° | 22 / 40 | -11 | 2 | top | ||||
| 3-4 | 2 | Sakurai | 30 / 15 | -11 | 3 | top |
Jab 3 Attack13
- BKB 60 → 40
- KBG 100 → 120
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 vanilla Jab | 5-6 | 3 | Sakurai | 60 / 100 | -21 | 5 | 30 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5-6 | 3 | Sakurai | 40 / 120 | -21 | 5 | 30 | – | 0, 1, 2 | top |
Rapid Jab Finisher Attack100End
- BKB 60 → 50
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End vanilla Jab | 4-5 | 2 | 45° | 60 / 120 | -34 | 4 | 42 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 4-5 | 2 | 45° | 50 / 120 | -34 | 4 | 42 | – | 0, 1, 2 | top |
Down Tilt AttackLw3
- FAF 23 → 25
- Angle 77° → 75° (frames 5-9, ID 1)
- BKB 62 → 52 (frames 5-9, ID 0; frames 5-9, ID 1)
- BKB 66 → 60 (frames 5-9, ID 2)
- KBG 80 → 92 (frames 5-9, ID 0; frames 5-9, ID 1)
- KBG 59 → 66 (frames 5-9, ID 2)
- Size 4 → 2.5 (frames 5-9, ID 0)
- Size 4.5 → 3 (frames 5-9, ID 1)
- Size 5 → 4 (frames 5-9, ID 2)
- On shield (safest hit) -12 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-9 | 6 | 65° | 62 / 80 | -12 | 5 | 23 | – | 0 | legl |
| 5-9 | 6 | 77° | 62 / 80 | -12 | 1 | kneel | ||||
| 5-9 | 7 | 85° | 66 / 59 | -12 | 2 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-9 | 6 | 65° | 52 / 92 | -14 | 5 | 25 | – | 0 | legl |
| 5-9 | 6 | 75° | 52 / 92 | -14 | 1 | kneel | ||||
| 5-9 | 7 | 85° | 60 / 66 | -14 | 2 | kneel |
Forward Air AttackAirF
- Angle 60° → 52° (frames 14-16, IDs 0, 1, 2)
- BKB 50 → 30 (frames 14-16, IDs 0, 1, 2)
- KBG 80 → 100 (frames 14-16, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 14-16 | 9 | 60° | 50 / 80 | -5 | 14 | 44 | 11 | 1-10, 38– | 0, 1, 2 | shoulderr, armr, haver |
| 14-16 | 14 | 45° | 30 / 103 | -2 | 3, 4 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 14-16 | 9 | 52° | 30 / 100 | -5 | 14 | 44 | 11 | 1-10, 38– | 0, 1, 2 | shoulderr, armr, haver |
| 14-16 | 14 | 45° | 30 / 103 | -2 | 3, 4 | haver |
Back Air AttackAirB
- Hitboxes reworked 13 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 5 | 3 | 367° | 0 / 100 | -6 | 5 | 34 | 9 | 1-3, 35– | 0 | footr |
| 5 | 3 | 35° | 100 fixed | -6 | 1 | kneer | |||||
| 5 | 3 | 35° | 130 fixed | -6 | 2 | legr | |||||
| 5 | 3 | 80° | 80 fixed | -6 | 3 | footr | |||||
| 5 | 3 | 75° | 110 fixed | -6 | 4 | kneer | |||||
| 5 | 3 | 65° | 140 fixed | -6 | 5 | legr | |||||
| 7 | 2.5 | 365° | 0 / 100 | -6 | 0 | footr | |||||
| 7 | 2.5 | 40° | 105 fixed | -6 | 1 | kneer | |||||
| 7 | 2.5 | 35° | 140 fixed | -6 | 2 | legr | |||||
| 7 | 2.5 | 80° | 80 fixed | -6 | 3 | footr | |||||
| 7 | 2.5 | 75° | 100 fixed | -6 | 4 | kneer | |||||
| 7 | 2.5 | 65° | 130 fixed | -6 | 5 | legr | |||||
| 11-14 | 6 | 55° | 60 / 90 | -4 | 0, 1, 2 | footr, kneer, legr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 5 | 2.5 | 365° | 40 fixed | -6 | 5 | 34 | 9 | 1-3, 35– | 0, 1, 2 | footr, kneer, legr |
| 7 | 2.5 | 365° | 40 fixed | -6 | 0, 1, 2 | footr, kneer, legr | |||||
| 11-14 | 6 | 55° | 60 / 90 | -4 | 0, 1, 2 | footr, kneer, legr |
Up Air AttackAirHi
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-18 | 1 | 366° | 30 / 100 | -10 | 7 | 42 | 12 | 1-2, 35– | 0, 1 | top |
| 7-18 | 1 | 365° | 30 / 100 | -10 | 2, 3 | top | |||||
| 23-26 | 6 | 75° | 40 / 140 | -7 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-18 | 1 | 365° | 30 / 64 | -10 | 7 | 42 | 12 | 1-2, 35– | 0, 1 | top |
| 7-18 | 1 | 366° | 30 / 64 | -10 | 2 | top | |||||
| 23-26 | 6 | 72° | 18 / 140 | -7 | 0, 1 | top |
Down Air AttackAirLw
- Size 4.3 → 5.2 (frames 17-19, ID 0; frames 17-19, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 17-19 | 8 | 270° | 21 / 95 | -14 | 17 | 52 | 20 | 1-2, 53– | 0 | top |
| 17-19 | 8 | 270° | 21 / 80 | -14 | 1 | top | |||||
| 17-45 | 8 | 59° | 68 / 75 | -14 | 2 | top | |||||
| 20-45 | 8 | 75° | 68 / 75 | -16 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 17-19 | 8 | 270° | 21 / 95 | -14 | 17 | 52 | 20 | 1-2, 53– | 0 | top |
| 17-19 | 8 | 270° | 21 / 80 | -14 | 1 | top | |||||
| 17-45 | 8 | 59° | 68 / 75 | -14 | 2 | top | |||||
| 20-45 | 8 | 75° | 68 / 75 | -16 | 0 | top |
Neutral Special (MaxShot) SpecialNMaxShot
- Cancel DC 13 → DC 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNMaxShot vanilla Neutral Special | spawns shuriken | 6 | 28 | – | DC 13 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNMaxShot vanilla Neutral Special | spawns shuriken | 6 | 28 | – | DC 14 | – | |||||
Neutral Special (Air, MaxShot) SpecialAirNMaxShot
- Cancel DC 13 → DC 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNMaxShot vanilla Neutral Special | spawns shuriken | 6 | 25 | – | DC 13 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNMaxShot vanilla Neutral Special | spawns shuriken | 6 | 25 | – | DC 14 | – | |||||
Grab Catch
- Active 9-10 → 10-11
- FAF 37 → 38
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 9-10 | – | – | – / – | – | – | 37 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
Up Throw ThrowHi
- Release 16 → 18
- FAF 43 → 45
- Angle 93° → 88° (frame 1, ID 0)
- BKB 60 → 50 (frame 1, ID 0)
- KBG 120 → 106 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi vanilla Up Throw | 1 | 5 | 93° | 60 / 120 | – | 16 | 43 | 27 | 0 | – |
| 1-42 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 5 | 88° | 50 / 106 | – | 18 | 45 | 27 | 0 | – |
| 1-44 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 53 → 49
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 49 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 53 → 49
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 49 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 52
- On shield (safest hit) -23 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -29 | 17 | 52 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 52
- On shield (safest hit) -23 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -29 | 17 | 52 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Hero
Jab 1 Attack11
- Active 5-7 → 5-9
- KBG 25 → 40 (frames 5-9, IDs 0, 1, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-7 | 3 | 90° | 25 / 25 | -12 | 5 | 21 | – | 0, 1, 2, 3 | sword1, top |
| 5-7 | 3 | Sakurai | 15 / 20 | -12 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-9 | 3 | 90° | 25 / 40 | -12 | 5 | 21 | – | 0, 1, 2, 3 | sword1, top |
| 5-9 | 3 | Sakurai | 15 / 20 | -12 | 4 | top |
Back Air AttackAirB
- Startup 17 → 19
- Active 17-20 → 19-22
- FAF 46 → 48
- Auto cancel 1-3, 38– → 1-3, 40–
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 17-20 | 17 | 45° | 35 / 95 | -1 | 17 | 46 | 12 | 1-3, 38– | 0, 1, 2, 3 | armr, sword1 |
| 17-20 | 11 | 45° | 35 / 100 | -4 | 0, 1 | armr | |||||
| 17-20 | 14 | 40° | 35 / 97 | -3 | 2, 3 | sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 19-22 | 17 | 45° | 35 / 95 | -1 | 19 | 48 | 12 | 1-3, 40– | 0, 1, 2, 3 | armr, sword1 |
| 19-22 | 11 | 45° | 35 / 100 | -4 | 0, 1 | armr | |||||
| 19-22 | 14 | 40° | 35 / 97 | -3 | 2, 3 | sword1 |
Side Special (32) SpecialS32
- Hitboxes reworked 8 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS32 hdr Side Special | 1 | 4 | 120° | 50 fixed | -72 | 1 | 78 | – | 0 | top |
| 23 | 6 | 100° | 50 fixed | -49 | 0 | top | ||||
| 26 | 6 | 100° | 50 fixed | -46 | 1 | top | ||||
| 32-33 | 12 | Sakurai | 75 / 100 | -42 | 0 | top | ||||
| 32-33 | 10 | Sakurai | 75 / 100 | -42 | 1 | top | ||||
| 32 | 8 | Sakurai | 75 / 70 | -42 | 2 | top | ||||
| 33 | 8 | Sakurai | 75 / 70 | -38 | 2 | top | ||||
| 34 | 8 | Sakurai | 75 / 70 | -37 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS32 hdr Side Special | 1 | 4 | 120° | 50 fixed | -72 | 1 | 78 | – | 0 | top |
| 23 | 6 | 100° | 50 fixed | -49 | 0 | top | ||||
| 26 | 6 | 100° | 50 fixed | -46 | 1 | top | ||||
| 32 | 12 | Sakurai | 75 / 100 | -42 | 0 | top | ||||
| 33-34 | 8 | Sakurai | 75 / 70 | -38 | 0 | top |
Side Special (Air, 32) SpecialAirS32
- Hitboxes reworked 8 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS32 hdr Side Special | 1 | 4 | 120° | 50 fixed | -72 | 1 | 78 | – | 0 | top |
| 23 | 6 | 100° | 50 fixed | -49 | 0 | top | ||||
| 26 | 6 | 100° | 50 fixed | -46 | 1 | top | ||||
| 32-33 | 12 | Sakurai | 75 / 100 | -42 | 0 | top | ||||
| 32-33 | 10 | Sakurai | 75 / 100 | -42 | 1 | top | ||||
| 32 | 8 | Sakurai | 75 / 70 | -42 | 2 | top | ||||
| 33 | 8 | Sakurai | 75 / 70 | -38 | 2 | top | ||||
| 34 | 8 | Sakurai | 75 / 70 | -37 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS32 hdr Side Special | 1 | 4 | 120° | 50 fixed | -72 | 1 | 78 | – | 0 | top |
| 23 | 6 | 100° | 50 fixed | -49 | 0 | top | ||||
| 26 | 6 | 100° | 50 fixed | -46 | 1 | top | ||||
| 32 | 12 | Sakurai | 75 / 100 | -42 | 0 | top | ||||
| 33-34 | 8 | Sakurai | 75 / 70 | -38 | 0 | top |
Up Special (Air, 1) SpecialAirHi1
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi1 hdr Up Special | spawns tornado | 8 | 29 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi1 hdr Up Special | spawns tornado | 8 | 29 | 14 | – | |||||
Up Special (Air, 2) SpecialAirHi2
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi2 hdr Up Special | spawns tornado | 12 | 96 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi2 hdr Up Special | spawns tornado | 12 | 96 | 14 | – | |||||
Up Special (Air, 3) SpecialAirHi3
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi3 hdr Up Special | spawns tornado | 15 | 117 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi3 hdr Up Special | spawns tornado | 15 | 117 | 14 | – | |||||
Air Dodge EscapeAir
- FAF 57 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Fireball: BurstL
- Angle 46° → 48° (frame 19+, ID 0)
- KBG 345 → 322 (frame 19+, ID 0)
- Hitlag 2 → 1.5 (frame 19+, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| BurstL hdr BurstL | 1-18 | 3 | 115° | 50 fixed | – | 1 | – | – | 0 | top |
| 1-18 | 10 | 56° | 60 / 70 | – | 1 | top | ||||
| 19+ | 3 | 46° | 15 / 345 | – | 0 | top | ||||
| 19+ | 8 | Sakurai | 50 / 70 | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| BurstL hdr BurstL | 1-18 | 3 | 115° | 50 fixed | – | 1 | – | – | 0 | top |
| 1-18 | 10 | 56° | 60 / 70 | – | 1 | top | ||||
| 19+ | 3 | 48° | 15 / 322 | – | 0 | top | ||||
| 19+ | 8 | Sakurai | 50 / 70 | – | 1 | top |
Spark: Side Special (32) SpecialS32
- KBG 134 → 123 (frame 1+, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS32 vanilla Side Special (32) | 1+ | 16 | 44° | 24 / 134 | – | 1 | – | – | 0 | top |
| 1+ | 12 | 58° | 24 / 70 | – | 1 | top | ||||
| 1+ | 6 | 58° | 100 / 40 | – | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS32 hdr Side Special (32) | 1+ | 16 | 44° | 24 / 123 | – | 1 | – | – | 0 | top |
| 1+ | 12 | 58° | 24 / 70 | – | 1 | top | ||||
| 1+ | 6 | 58° | 100 / 40 | – | 2 | top |
Tornado: Up Special (1) SpecialHi1
- Active – → 1-12
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi1 hdr Up Special (1) | 1+ | 7 | 108° | 160 fixed | – | 1 | – | – | 0 | tornado1 |
| 1+ | 7 | 108° | 85 / 55 | – | 1 | tornado1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi1 hdr Up Special (1) | 1-12 | 7 | 108° | 85 / 55 | – | 1 | – | – | 0 | tornado1 |
Ice Climbers
Forward Throw ThrowF
- Angle 45° → 42° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 5 | 45° | 70 / 60 | – | 25 | 50 | 25 | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 24 | 3 | Sakurai | 50 / 60 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 5 | 42° | 70 / 60 | – | 25 | 50 | 25 | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 24 | 3 | Sakurai | 50 / 60 | – | 0 | top |
ThrowF_Nana
- Angle 45° → 42° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF_Nana hdr Forward Throw | 1 | 5 | 45° | 70 / 60 | – | 25 | – | – | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 24 | 3 | Sakurai | 50 / 60 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF_Nana hdr Forward Throw | 1 | 5 | 42° | 70 / 60 | – | 25 | – | – | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 24 | 3 | Sakurai | 50 / 60 | – | 0 | top |
Down Throw ThrowLw
- Angle 80° → 72° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 80° | 45 / 120 | – | 37 | 56 | 19 | 0 | – |
| 1-55 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 72° | 45 / 120 | – | 37 | 56 | 19 | 0 | – |
| 1-55 | 3 | Sakurai | 40 / 100 | – | 0 | – |
ThrowLw_Nana
- Angle 80° → 72° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw_Nana hdr Down Throw | 1 | 6 | 80° | 45 / 120 | – | 37 | – | – | 0 | – |
| 1+ | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw_Nana hdr Down Throw | 1 | 6 | 72° | 45 / 120 | – | 37 | – | – | 0 | – |
| 1+ | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 59 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 59 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Ike
Dash Attack AttackDash
- Angle Sakurai → 30° (frames 16-19, IDs 0, 1, 3; frames 16-19, ID 2; frames 20-22, IDs 0, 1, 3; frames 20-22, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 16-19 | 12 | Sakurai | 50 / 75 | -21 | 16 | 46 | – | 0, 1, 3 | claviclec, armr, sword |
| 16-19 | 14 | Sakurai | 50 / 75 | -20 | 2 | sword | ||||
| 16-19 | 10 | 35° | 50 / 75 | -22 | 4 | sword | ||||
| 20-22 | 9 | Sakurai | 30 / 75 | -19 | 0, 1, 3 | claviclec, armr, sword | ||||
| 20-22 | 10 | Sakurai | 30 / 75 | -18 | 2 | sword | ||||
| 20-22 | 7 | 35° | 30 / 75 | -20 | 4 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 16-19 | 12 | 30° | 50 / 75 | -21 | 16 | 46 | – | 0, 1, 3 | claviclec, armr, sword |
| 16-19 | 14 | 30° | 50 / 75 | -20 | 2 | sword | ||||
| 16-19 | 10 | 35° | 50 / 75 | -22 | 4 | sword | ||||
| 20-22 | 9 | 30° | 30 / 75 | -19 | 0, 1, 3 | claviclec, armr, sword | ||||
| 20-22 | 10 | 30° | 30 / 75 | -18 | 2 | sword | ||||
| 20-22 | 7 | 35° | 30 / 75 | -20 | 4 | sword |
Up Air AttackAirHi
- Angle 60° → 55° (frames 9-15, ID 4)
- BKB 45 → 38 (frames 9-15, ID 4)
- KBG 100 → 94 (frames 9-15, IDs 0, 1, 3; frames 9-15, ID 2)
- KBG 100 → 85 (frames 9-15, ID 4)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-15 | 14 | 70° | 45 / 100 | -3 | 9 | 40 | 12 | 1-5, 30– | 0, 1, 3 | claviclec, armr, sword |
| 9-15 | 16 | 70° | 45 / 100 | -2 | 2 | sword | |||||
| 9-15 | 12 | 60° | 45 / 100 | -4 | 4 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-15 | 14 | 70° | 45 / 94 | -3 | 9 | 40 | 12 | 1-5, 30– | 0, 1, 3 | claviclec, armr, sword |
| 9-15 | 16 | 70° | 45 / 94 | -2 | 2 | sword | |||||
| 9-15 | 12 | 55° | 38 / 85 | -4 | 4 | sword |
Up Special (2) SpecialHi2
- Fixed knockback 50 → 60 (frames 30-39, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi2 hdr Up Special | 1-2 | 6 | 368° | 98 fixed | -38 | 1 | 45 | – | 0 | top |
| 30-39 | 1 | 367° | 50 fixed | -12 | 0, 1 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi2 hdr Up Special | 1-2 | 6 | 368° | 98 fixed | -38 | 1 | 45 | – | 0 | top |
| 30-39 | 1 | 367° | 60 fixed | -12 | 0, 1 | sword |
Forward Throw ThrowF
- FAF 23 → 25
- Active 1-4 → 1-6 (frames 1-6, ID 0)
- Active 5-7 → 7 (frame 7, IDs 0, 1)
- Hitlag 0.6 → 1 (frame 7, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 55° | 55 / 105 | – | 8 | 23 | 15 | 0 | – |
| 1-4 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 5-7 | 3 | Sakurai | 30 / 150 | – | 0, 1 | footr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 55° | 55 / 105 | – | 8 | 25 | 17 | 0 | – |
| 1-6 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 7 | 3 | Sakurai | 30 / 150 | – | 0, 1 | footr, kneer |
Air Dodge EscapeAir
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Incineroar
Attributes
- Run Speed 1.45 → 1.43
- Full Hop Height 31.6 → 32.3
- Nair 9 → 8
- jump_speed_x 0.96 → 0.98
Jab 3 Attack13
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-7 | 7 | Sakurai | 40 / 88 | -25 | 3 | 34 | – | 0, 1, 2, 3, 4, 5 | bust, waist, shoulderl, arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-7 | 7 | 35° | 66 / 50 | -25 | 3 | 34 | – | 0, 1, 2, 3 | bust, shoulderl, arml |
Forward Tilt AttackS3
- FAF 37 → 35
- Angle 31° → 32°
- BKB 54 → 50 (frames 12-14, IDs 0, 1)
- BKB 55 → 50 (frames 12-14, ID 2)
- KBG 82 → 83 (frames 12-14, ID 2)
- Shield damage 11 → 10
- On shield (safest hit) -15 → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 12-14 | 12 | 31° | 54 / 88 | -16 | 12 | 37 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 31° | 55 / 82 | -15 | 2 | handl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 12-14 | 12 | 32° | 50 / 88 | -14 | 12 | 35 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 32° | 50 / 83 | -13 | 2 | handl |
Forward Tilt (Up) AttackS3Hi
- FAF 37 → 35
- Angle 31° → 32°
- BKB 54 → 50 (frames 12-14, IDs 0, 1)
- BKB 55 → 50 (frames 12-14, ID 2)
- KBG 82 → 83 (frames 12-14, ID 2)
- Shield damage 11 → 10
- On shield (safest hit) -15 → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 12-14 | 12 | 31° | 54 / 88 | -16 | 12 | 37 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 31° | 55 / 82 | -15 | 2 | handl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 12-14 | 12 | 32° | 50 / 88 | -14 | 12 | 35 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 32° | 50 / 83 | -13 | 2 | handl |
Forward Tilt (Down) AttackS3Lw
- FAF 37 → 35
- Angle 31° → 32°
- BKB 54 → 50 (frames 12-14, IDs 0, 1)
- BKB 55 → 50 (frames 12-14, ID 2)
- KBG 82 → 83 (frames 12-14, ID 2)
- Shield damage 11 → 10
- On shield (safest hit) -15 → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 12-14 | 12 | 31° | 54 / 88 | -16 | 12 | 37 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 31° | 55 / 82 | -15 | 2 | handl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 12-14 | 12 | 32° | 50 / 88 | -14 | 12 | 35 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 32° | 50 / 83 | -13 | 2 | handl |
Up Tilt AttackHi3
- BKB 90 → 75
- KBG 55 → 68
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-8 | 9 | 86° | 90 / 55 | -19 | 6 | 32 | – | 0, 1 | head, bust |
| 9-11 | 9 | 94° | 90 / 55 | -16 | 0, 1 | head, bust |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-8 | 9 | 86° | 75 / 68 | -19 | 6 | 32 | – | 0, 1 | head, bust |
| 9-11 | 9 | 94° | 75 / 68 | -16 | 0, 1 | head, bust |
Down Tilt AttackLw3
- FAF 29 → 28
- Damage 9 → 10
- BKB 90 → 85 (frames 9-11, ID 0; frames 9-11, ID 1)
- BKB 80 → 75 (frames 9-11, ID 2)
- On shield (safest hit) -13 → -11
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 9-11 | 9 | 89° | 90 / 42 | -13 | 9 | 29 | – | 0 | legl |
| 9-11 | 9 | 93° | 90 / 42 | -13 | 1 | kneel | ||||
| 9-11 | 9 | 97° | 80 / 42 | -13 | 2 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 9-11 | 10 | 89° | 85 / 42 | -11 | 9 | 28 | – | 0 | legl |
| 9-11 | 10 | 93° | 85 / 42 | -11 | 1 | kneel | ||||
| 9-11 | 10 | 97° | 75 / 42 | -11 | 2 | kneel |
Neutral Air AttackAirN
- Land lag 9 → 8
- Damage 10 → 12 (frames 5-7, IDs 0, 1, 2)
- BKB 37 → 34 (frames 5-7, IDs 0, 1, 2)
- KBG 100 → 90
- On shield (safest hit) -2 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-7 | 10 | 64° | 37 / 100 | -2 | 5 | 42 | 9 | 1-3, 36– | 0, 1, 2 | top, kneer, head |
| 8-25 | 9 | 69° | 34 / 100 | -3 | 0, 1, 2 | top, kneer, head |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-7 | 12 | 64° | 34 / 90 | 0 | 5 | 42 | 8 | 1-3, 36– | 0, 1, 2 | top, kneer, head |
| 8-25 | 9 | 69° | 34 / 90 | -2 | 0, 1, 2 | top, kneer, head |
Forward Air AttackAirF
- Auto cancel 1-6, 28– → 1-6, 26–
- Angle 35° → 38° (frames 11-14, IDs 0, 1, 2)
- BKB 55 → 35 (frames 8-10, IDs 0, 1)
- BKB 36 → 38 (frames 11-14, IDs 0, 1, 2)
- KBG 73 → 91 (frames 8-10, IDs 0, 1)
- KBG 90 → 70 (frames 11-14, IDs 0, 1, 2)
- Size 5.5 → 5 (frames 8-10, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-10 | 10 | 50° | 55 / 73 | -4 | 8 | 37 | 11 | 1-6, 28– | 0, 1 | hip |
| 8-10 | 13 | Sakurai | 30 / 101 | -2 | 2 | hip | |||||
| 11-14 | 9 | 35° | 36 / 90 | -5 | 0, 1, 2 | hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-10 | 10 | 50° | 35 / 91 | -4 | 8 | 37 | 11 | 1-6, 26– | 0, 1 | hip |
| 8-10 | 13 | Sakurai | 30 / 101 | -2 | 2 | hip | |||||
| 11-14 | 9 | 38° | 38 / 70 | -5 | 0, 1, 2 | hip |
Up Air AttackAirHi
- BKB 58 → 50
- KBG 79 → 88
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-13 | 10 | 65° | 58 / 79 | -3 | 6 | 32 | 10 | 1-3, 27– | 0 | legr |
| 6-13 | 11 | 71° | 58 / 79 | -2 | 1 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-13 | 10 | 65° | 50 / 88 | -3 | 6 | 32 | 10 | 1-3, 27– | 0 | legr |
| 6-13 | 11 | 71° | 50 / 88 | -2 | 1 | kneer |
Side Special (Start) SpecialSStart
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | 13-32 | 0 | 70° | 1 fixed | – | 13 | 58 | – | 0 | top |
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | 13-32 | 0 | 70° | 1 fixed | – | 13 | 58 | – | 0 | top |
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 1 | grab |
Side Special (Shoulder) SpecialSShoulder
- FAF 43 → 41
- Hitboxes reworked 6 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSShoulder hdr Side Special | 1-7 | 0 | 179° | 80 / 0 | – | 1 | 43 | – | 0 | – |
| 1-7 | 0 | 103° | 90 / 10 | – | 0 | – | ||||
| 1-7 | 0 | 100° | 72 / 100 | – | 0 | – | ||||
| 8-17 | 10 | 105° | 128 / 34 | -27 | 0 | top | ||||
| 8-17 | 12 | 105° | 128 / 34 | -26 | 0 | top | ||||
| 8-17 | 12 | 105° | 128 / 34 | -26 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSShoulder hdr Side Special | 1-7 | 0 | 98° | 68 / 68 | – | 1 | 41 | – | 0 | – |
| 8-17 | 12 | 98° | 128 / 34 | -24 | 0 | top |
Side Special (Lariat) SpecialSLariat
- FAF 46 → 43
- Hitboxes reworked 6 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSLariat hdr Side Special | 1-8 | 0 | 15° | 80 / 0 | – | 1 | 46 | – | 0 | – |
| 1-8 | 0 | 80° | 100 / 10 | – | 0 | – | ||||
| 1-8 | 0 | 145° | 20 / 474 | – | 0 | – | ||||
| 9-19 | 15 | 15° | 80 / 0 | -26 | 0 | arml | ||||
| 9-19 | 15 | 105° | 88 / 35 | -26 | 0 | arml | ||||
| 9-19 | 20 | 145° | 88 / 40 | -23 | 0 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSLariat hdr Side Special | 1 | 0 | 145° | 20 / 474 | – | 1 | 43 | – | 0 | – |
| 1-8 | 0 | 179° | 60 / 0 | – | 0 | – | ||||
| 9 | 20 | 145° | 88 / 40 | -20 | 0 | top | ||||
| 9-19 | 17 | 105° | 88 / 34 | -22 | 0 | top |
Side Special (Air, Start) SpecialAirSStart
- Hitboxes reworked 3 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | 13-15 | 0 | 350° | 30 fixed | – | 13 | 53 | – | 0 | top |
| 14-15 | 0 | 350° | 30 fixed | – | 1 | top | ||||
| 16-32 | – | – | – / – | – | 0, 1 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | 13-32 | 0 | 70° | 1 fixed | – | 13 | 53 | – | 0 | top |
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 1 | grab |
Side Special (Air, Shoulder) SpecialAirSShoulder
- FAF 43 → 41
- Angle 100° → 98° (frames 1-7, ID 0)
- Angle 105° → 98° (frames 8-17, ID 0)
- BKB 72 → 68 (frames 1-7, ID 0)
- KBG 100 → 68 (frames 1-7, ID 0)
- Size 6 → 9 (frames 8-17, ID 0)
- Shield damage 1 → 10 (frames 8-17, ID 0)
- Hitlag 0.4 → 0.5 (frames 8-17, ID 0)
- Effect normal → aura
- On shield (safest hit) -26 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSShoulder hdr Side Special | 1-7 | 0 | 100° | 72 / 100 | – | 1 | 43 | – | 0 | – |
| 8-17 | 12 | 105° | 128 / 34 | -26 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSShoulder hdr Side Special | 1-7 | 0 | 98° | 68 / 68 | – | 1 | 41 | – | 0 | – |
| 8-17 | 12 | 98° | 128 / 34 | -24 | 0 | top |
Side Special (Air, Lariat) SpecialAirSLariat
- FAF 50 → 43
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSLariat hdr Side Special | 1-8 | 0 | 145° | 20 / 474 | – | 1 | 50 | – | 0 | – |
| 9-19 | 20 | 145° | 88 / 40 | -27 | 0 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSLariat hdr Side Special | 1 | 0 | 145° | 20 / 474 | – | 1 | 43 | – | 0 | – |
| 1-8 | 0 | 179° | 60 / 0 | – | 0 | – | ||||
| 9 | 20 | 145° | 88 / 40 | -20 | 0 | top | ||||
| 9-19 | 17 | 105° | 88 / 34 | -22 | 0 | top |
Up Special (Bound) SpecialHiBound
- Damage 10.8 → 11 (frames 1-4, ID 0)
- BKB 89 → 80 (frames 1-4, ID 0)
- BKB 85 → 75 (frames 1-4, ID 1)
- KBG 72 → 77 (frames 1-4, ID 0)
- KBG 80 → 90 (frames 1-4, ID 1)
- On shield (safest hit) -31 → -30
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiBound hdr Up Special | 1-4 | 10.8 | Sakurai | 89 / 72 | -31 | 1 | 40 | – | 0 | top |
| 1-4 | 5.5 | Sakurai | 85 / 80 | -33 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiBound hdr Up Special | 1-4 | 11 | Sakurai | 80 / 77 | -30 | 1 | 40 | – | 0 | top |
| 1-4 | 5.5 | Sakurai | 75 / 90 | -33 | 1 | top |
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -30 | 18 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -30 | 18 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Inkling
Jab 1 Attack11
- Hitlag 1.2 → 1 (frames 3-5, IDs 0, 1, 2)
- Hitlag 1.6 → 1 (frames 3-5, ID 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 3-5 | 2.5 | 81° | 22 fixed | -9 | 3 | 16 | – | 0, 1, 2 | shoulderl, arml |
| 3-5 | 2.5 | Sakurai | 15 / 20 | -9 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 3-5 | 2.5 | 81° | 22 fixed | -9 | 3 | 16 | – | 0, 1, 2 | shoulderl, arml |
| 3-5 | 2.5 | Sakurai | 15 / 20 | -9 | 3 | top |
Jab 2 Attack12
- Hitlag 1.2 → 1 (frames 2-4, IDs 0, 1, 2)
- Hitlag 1.6 → 1 (frames 2-4, ID 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-4 | 2.5 | 80° | 25 fixed | -11 | 2 | 17 | – | 0, 1, 2 | legr, kneer, footr |
| 2-4 | 2.5 | 80° | 25 fixed | -11 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-4 | 2.5 | 80° | 25 fixed | -11 | 2 | 17 | – | 0, 1, 2 | legr, kneer, footr |
| 2-4 | 2.5 | 80° | 25 fixed | -11 | 3 | top |
Jab 3 Attack13
- Hitlag 1.25 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 4-6 | 4 | 50° | 40 / 90 | -16 | 4 | 25 | – | 0, 1, 2 | legl, kneel, footl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 4-6 | 4 | 50° | 40 / 90 | -16 | 4 | 25 | – | 0, 1, 2 | legl, kneel, footl |
Side Special (End) SpecialSEnd
- FAF 36 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd vanilla Side Special | no hitboxes | – | 36 | – | JC 12 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd vanilla Side Special | no hitboxes | – | 20 | – | JC 12 | – | |||||
Side Special (Air, End) SpecialAirSEnd
- FAF 36 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd vanilla Side Special | no hitboxes | – | 36 | – | JC 12 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd vanilla Side Special | no hitboxes | – | 20 | – | JC 12 | – | |||||
Dash Grab CatchDash
- Startup 1 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | 1 | 41 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
Pivot Grab CatchTurn
- Startup 1 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 10-11 | – | – | – / – | – | 1 | 37 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 37 | – | 0 | grab |
Back Throw ThrowB
- Release 17 → 19
- FAF 37 → 39
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 9 | 45° | 55 / 97 | – | 17 | 37 | 20 | 0 | – |
| 1-36 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 9 | 45° | 55 / 97 | – | 19 | 39 | 20 | 0 | – |
| 1-38 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Spot Dodge EscapeN
- Startup 1 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla Spot Dodge | spawns squid | 1 | 27 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
Forward Roll EscapeF
- Startup 1 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeF vanilla Forward Roll | spawns squid | 1 | 34 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeF vanilla Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
Back Roll EscapeB
- Startup 1 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeB vanilla Back Roll | spawns squid | 1 | 34 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeB vanilla Back Roll | intangible 4–13 | – | 34 | – | – | |||||
Air Dodge EscapeAir
- Startup 1 → –
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | spawns squid | 1 | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- Startup 1 → –
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | spawns squid | 1 | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -19 → -23
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -19 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -23 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -19 → -23
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -19 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -23 | 0 | top |
SpecialInkChargeStart
- Startup 1 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialInkChargeStart vanilla SpecialInkChargeStart | spawns squid | 1 | 15 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialInkChargeStart vanilla SpecialInkChargeStart | no hitboxes | – | 15 | – | – | |||||
SpecialInkCharge
- Startup 1 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialInkCharge vanilla SpecialInkCharge | spawns squid | 1 | – | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialInkCharge vanilla SpecialInkCharge | no hitboxes | – | – | – | – | |||||
SpecialInkChargeEnd
- Startup 1 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialInkChargeEnd vanilla SpecialInkChargeEnd | spawns squid | 1 | 30 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialInkChargeEnd vanilla SpecialInkChargeEnd | no hitboxes | – | 30 | – | – | |||||
Dash
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Dash vanilla Dash | spawns squid | 1 | 20 | – | – | |||||
TurnDash
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| TurnDash vanilla TurnDash | spawns squid | 1 | 22 | – | – | |||||
Run
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Run vanilla Run | spawns squid | 1 | – | – | – | |||||
RunBrakeR
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| RunBrakeR vanilla RunBrakeR | spawns squid | 1 | 20 | – | – | |||||
TurnRun
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| TurnRun vanilla TurnRun | spawns squid | 1 | 27 | – | – | |||||
FallSpecial
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FallSpecial vanilla FallSpecial | spawns squid | 1 | – | – | – | |||||
LandingFallSpecial
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingFallSpecial vanilla Landing | spawns squid | 1 | 30 | – | – | |||||
Isabelle
Jab 1 Attack11
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 3-4 | 2 | Sakurai | 14 / 30 | -11 | 3 | 18 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 3-4 | 3 | 80° | 20 / 71 | -11 | 3 | 18 | – | 0, 1 | top |
Up Special (Air) SpecialAirHi
- Land lag 30 → –
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi vanilla Up Special | spawns swing | 1 | 21 | 30 | C | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi vanilla Up Special | spawns swing | 1 | 21 | 14 | C | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -30 | 18 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -30 | 18 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Ivysaur
Jab 1 Attack11
- Startup 7 → 6
- Active 7-8 → 6-7
- FAF 16 → 15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 7-8 | 3 | 83° | 20 fixed | -5 | 7 | 16 | – | 0, 1 | top |
| 7-8 | 3 | 97° | 20 fixed | -5 | 2 | top | ||||
| 7-8 | 3 | 107° | 20 fixed | -5 | 3 | top | ||||
| 7-8 | 3 | Sakurai | 30 / 15 | -5 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 6-7 | 3 | 83° | 20 fixed | -5 | 6 | 15 | – | 0, 1 | top |
| 6-7 | 3 | 97° | 20 fixed | -5 | 2 | top | ||||
| 6-7 | 3 | 107° | 20 fixed | -5 | 3 | top | ||||
| 6-7 | 3 | Sakurai | 30 / 15 | -5 | 4 | top |
Jab 3 (Gentleman) Attack13
- BKB 30 → 50
- KBG 100 → 90
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5 | 2 | Sakurai | 30 / 100 | -25 | 5 | 34 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5 | 2 | Sakurai | 50 / 90 | -25 | 5 | 34 | – | 0, 1 | top |
Forward Tilt AttackS3
- Active 6-16, 18-19 → 6-15, 18-19
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-16 (every 2) | 1.5 | 20° | 15 / 20 | -33 | 6 | 42 | – | 0, 2, 3 | top |
| 6-16 (every 2) | 1.5 | 130° | 15 / 20 | -33 | 1 | top | ||||
| 18-19 | 2 | Sakurai | 55 / 136 | -20 | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-15 | 1.5 | 20° | 8 fixed | -33 | 6 | 42 | – | 0, 2 | top |
| 6-15 | 1.5 | 130° | 8 fixed | -33 | 1 | top | ||||
| 18-19 | 6 | Sakurai | 33 / 139 | -18 | 0, 1, 2 | top |
Up Tilt AttackHi3
- Size 6 → 5 (frames 9-13, ID 0)
- Size 4 → 3 (frame 9, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-13 | 9 | 88° | 40 / 105 | -15 | 9 | 31 | – | 0 | hip |
| 9 | 8 | 80° | 40 / 105 | -15 | 1 | top | ||||
| 10 | 8 | 80° | 40 / 105 | -14 | 1 | top | ||||
| 11-13 | 9 | 88° | 40 / 105 | -13 | 2, 3 | kneel, kneer | ||||
| 14-15 | 8 | 80° | 40 / 105 | -10 | 0 | hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-13 | 9 | 88° | 40 / 105 | -15 | 9 | 31 | – | 0 | hip |
| 9 | 8 | 80° | 40 / 105 | -15 | 1 | top | ||||
| 10 | 8 | 80° | 40 / 105 | -14 | 1 | top | ||||
| 11-13 | 9 | 88° | 40 / 105 | -13 | 2, 3 | kneel, kneer | ||||
| 14-15 | 8 | 80° | 40 / 105 | -10 | 0 | hip |
Down Tilt AttackLw3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-8 | 6 | 30° | 40 / 50 | -12 | 6 | 24 | – | 0, 1 | vinel1, vinel2 |
| 6-8 | 8 | 90° | 54 / 70 | -11 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-8 | 7 | 48° | 40 / 50 | -12 | 6 | 24 | – | 0, 1, 2 | vinel1, vinel2, top |
| 6-8 | 10 | 110° | 40 / 70 | -10 | 3 | top |
Down Smash AttackLw4
- Angle 45° → Sakurai (frames 13-14, IDs 0, 1, 2)
- Size 5.5 → 4.5 (frames 13-14, IDs 0, 1, 2)
- Hitlag 1.1 → 1 (frames 13-14, IDs 3, 4, 5, 6)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 13-14 | 10 | 45° | 45 / 83 | -31 | 13 | 52 | – | 0, 1, 2 | top |
| 13-14 | 13 | 34° | 50 / 83 | -29 | 3, 4, 5, 6 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 13-14 | 10 | Sakurai | 45 / 83 | -31 | 13 | 52 | – | 0, 1, 2 | top |
| 13-14 | 13 | 34° | 50 / 83 | -29 | 3, 4, 5, 6 | top |
Neutral Air AttackAirN
- Damage 1 → 1.5 (frames 6-25, IDs 0, 1, 2, 3, 4)
- BKB 17 → 48 (frames 28-29, IDs 0, 1, 2, 3, 4)
- KBG 142 → 96 (frames 28-29, IDs 0, 1, 2, 3, 4)
- Hitlag 0.5 → 1 (frames 6-25, IDs 0, 1, 2, 3, 4)
- Hitlag 1.5 → 1 (frames 28-29, IDs 0, 1, 2, 3, 4)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-25 | 1 | 365° | 45 / 25 | -8 | 6 | 42 | 10 | 1-3, 35– | 0, 1, 2, 3, 4 | top, leafb2, leaff2, leafr2, leafl2 |
| 28-29 | 6 | 55° | 17 / 142 | -5 | 0, 1, 2, 3, 4 | top, leafb2, leaff2, leafr2, leafl2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-25 | 1.5 | 365° | 45 / 25 | -8 | 6 | 42 | 10 | 1-3, 35– | 0, 1, 2, 3, 4 | top, leafb2, leaff2, leafr2, leafl2 |
| 28-29 | 6 | 55° | 48 / 96 | -5 | 0, 1, 2, 3, 4 | top, leafb2, leaff2, leafr2, leafl2 |
Forward Air AttackAirF
- Angle Sakurai → 54° (frames 12-16, IDs 0, 1, 2)
- Angle 50° → 75° (frames 12-16, IDs 3, 4)
- BKB 31 → 45 (frames 12-16, IDs 3, 4)
- KBG 85 → 75 (frames 12-16, IDs 0, 1, 2)
- KBG 90 → 75 (frames 12-16, IDs 3, 4)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 12-16 | 9 | Sakurai | 30 / 85 | -3 | 12 | 35 | 9 | 1-2, 29– | 0, 1, 2 | vinel1, vinel2, vinel3 |
| 12-16 | 12 | 50° | 31 / 90 | -1 | 3, 4 | vinel4, vinel5 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 12-16 | 9 | 54° | 30 / 75 | -3 | 12 | 35 | 9 | 1-2, 29– | 0, 1, 2 | vinel1, vinel2, vinel3 |
| 12-16 | 12 | 75° | 45 / 75 | -1 | 3, 4 | vinel4, vinel5 |
Back Air AttackAirB
- Active 7-10, 16-18 → 7-10, 17-20
- FAF 40 → 41
- Auto cancel 1-6, 37– → 1-6, 38–
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 7-10 | 4 | 82° | 19 fixed | -6 | 7 | 40 | 10 | 1-6, 37– | 0 | viner1 |
| 7-10 | 4 | 86° | 19 fixed | -6 | 1 | viner2 | |||||
| 7-10 | 4 | 90° | 19 fixed | -6 | 2 | viner3 | |||||
| 7-10 | 4 | 94° | 19 fixed | -6 | 3 | viner4 | |||||
| 7-10 | 4 | 98° | 19 fixed | -6 | 4 | viner5 | |||||
| 16-18 | 5 | 60° | 45 / 79 | -6 | 0, 1, 2 | vinel1, vinel2, vinel3 | |||||
| 16-18 | 9 | 80° | 46 / 82 | -4 | 3, 4 | vinel4, vinel5 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 7-10 | 4 | 82° | 19 fixed | -6 | 7 | 41 | 10 | 1-6, 38– | 0 | viner1 |
| 7-10 | 4 | 86° | 19 fixed | -6 | 1 | viner2 | |||||
| 7-10 | 4 | 90° | 19 fixed | -6 | 2 | viner3 | |||||
| 7-10 | 4 | 94° | 19 fixed | -6 | 3 | viner4 | |||||
| 7-10 | 4 | 98° | 19 fixed | -6 | 4 | viner5 | |||||
| 17-20 | 5 | 60° | 45 / 79 | -6 | 0, 1, 2 | vinel1, vinel2, vinel3 | |||||
| 17-20 | 9 | 80° | 46 / 82 | -4 | 3, 4 | vinel4, vinel5 |
Up Air AttackAirHi
- Hitlag 1 → 0.9 (frames 12-13, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 12-13 | 12 | 88° | 67 / 79 | -5 | 12 | 38 | 13 | 38– | 0 | top |
| 12-13 | 9 | 78° | 67 / 79 | -7 | 1 | top | |||||
| 14-22 | 6 | 275° | 38 / 50 | -8 | 0 | top | |||||
| 23-29 | 4 | 275° | 38 / 50 | -9 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 12-13 | 12 | 88° | 67 / 79 | -5 | 12 | 38 | 13 | 38– | 0 | top |
| 12-13 | 9 | 78° | 67 / 79 | -7 | 1 | top | |||||
| 14-22 | 6 | 275° | 38 / 50 | -8 | 0 | top | |||||
| 23-29 | 4 | 275° | 38 / 50 | -9 | 0 | top |
Down Air AttackAirLw
- Active 11-12 → 11-14
- Angle 75° → 80° (frames 11-14, ID 1)
- BKB 14 → 40 (frames 11-14, ID 1)
- KBG 95 → 74 (frames 11-14, ID 1)
- Size 5.5 → 6 (frames 11-12, ID 0)
- Size 9 → 9.5 (frames 11-14, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 11-12 | 14 | 270° | 0 / 66 | -2 | 11 | 54 | 11 | 1-2, 29– | 0 | top |
| 11-12 | 9 | 75° | 14 / 95 | -5 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 11-12 | 14 | 270° | 0 / 66 | -2 | 11 | 54 | 11 | 1-2, 29– | 0 | top |
| 11-14 | 9 | 80° | 40 / 74 | -5 | 1 | top |
Forward Throw ThrowF
- FAF 38 → 33
- Damage 5 → 4 (frame 1, ID 0; frame 16, ID 0)
- Angle 45° → 52° (frame 1, ID 0; frame 16, ID 0)
- BKB 80 → 70 (frame 1, ID 0)
- BKB 60 → 70 (frame 16, ID 0)
- KBG 60 → 45 (frame 1, ID 0)
- KBG 80 → 45 (frame 16, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF vanilla Forward Throw | 1 | 5 | 45° | 80 / 60 | – | 17 | 38 | 21 | 0 | – |
| 1-15 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 16 | 5 | 45° | 60 / 80 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 52° | 70 / 45 | – | 17 | 33 | 16 | 0 | – |
| 1-15 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 16 | 4 | 52° | 70 / 45 | – | 0 | top |
Air Dodge EscapeAir
- FAF 60 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 60 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 60 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 60 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Jigglypuff
Side Special SpecialS
- Shield damage 34 → 30
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 13-28 | 11 | 75° | 52 / 75 | -18 | 13 | 40 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 13-28 | 11 | 75° | 52 / 75 | -18 | 13 | 40 | – | 0, 1 | top |
Side Special (Air) SpecialAirS
- Shield damage 34 → 30
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | 13-28 | 11 | 75° | 52 / 75 | -18 | 13 | 40 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | 13-28 | 11 | 75° | 52 / 75 | -18 | 13 | 40 | – | 0, 1 | top |
Air Dodge EscapeAir
- FAF 64 → 66
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 64 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 66 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 64 → 66
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 64 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 66 | 10 | – | |||||
Joker
Jab 1 Attack11
- Startup 4 → 5
- Active 4-5 → 5-6
- FAF 18 → 19
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | Sakurai | 32 / 30 | -10 | 4 | 18 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 3 | 75° | 25 / 30 | -10 | 5 | 19 | – | 0, 1, 2 | top |
| 5-6 | 3 | Sakurai | 15 / 20 | -10 | 3 | top |
Jab 1 (With Arsene) Attack11
- Startup 4 → 5
- Active 4-5 → 5-6
- FAF 18 → 19
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | Sakurai | 32 / 30 | -10 | 4 | 18 | – | 0, 1, 2 | top |
| 4-5 With Arsene | 1 | Sakurai | 33 / 30 | -11 | 4, 5 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 3 | 75° | 25 / 30 | -10 | 5 | 19 | – | 0, 1, 2 | top |
| 5-6 | 3 | Sakurai | 15 / 20 | -10 | 3 | top | ||||
| 5-6 With Arsene | 1 | 75° | 33 / 30 | -11 | 4, 5 | top |
Jab 2 Attack12
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 3-5 | 2 | 75° | 25 / 30 | -11 | 3 | 18 | – | 0, 1 | top |
| 3-5 | 3 | 75° | 25 / 30 | -11 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 3-5 | 2 | 75° | 25 / 30 | -11 | 3 | 18 | – | 0, 1, 2 | top |
Jab 2 (With Arsene) Attack12
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 3-5 | 2 | 75° | 25 / 30 | -11 | 3 | 18 | – | 0, 1 | top |
| 3-5 | 3 | 75° | 25 / 30 | -11 | 2 | top | ||||
| 3-5 With Arsene | 1 | 75° | 25 / 30 | -12 | 4, 5 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 3-5 | 2 | 75° | 25 / 30 | -11 | 3 | 18 | – | 0, 1, 2 | top |
| 3-5 With Arsene | 1 | 75° | 25 / 30 | -12 | 4, 5 | top |
Jab 3 Attack13
- Angle Sakurai → 45°
- BKB 60 → 40
- KBG 80 → 105
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-5 | 5 | Sakurai | 60 / 80 | -20 | 3 | 28 | – | 0, 1, 2 | top, knife |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-5 | 5 | 45° | 40 / 105 | -20 | 3 | 28 | – | 0, 1, 2 | top, knife |
Jab 3 (With Arsene) Attack13
- Angle Sakurai → 45° (frames 3-5, IDs 0, 1, 2)
- BKB 60 → 40 (frames 3-5, IDs 0, 1, 2)
- KBG 80 → 105 (frames 3-5, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-5 | 5 | Sakurai | 60 / 80 | -26 | 3 | 34 | – | 0, 1, 2 | top, knife |
| 3-5 With Arsene | 1.6 | Sakurai | 65 / 135 | -28 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-5 | 5 | 45° | 40 / 105 | -26 | 3 | 34 | – | 0, 1, 2 | top, knife |
| 3-5 With Arsene | 1.6 | Sakurai | 65 / 135 | -28 | 3 | top |
Up Tilt AttackHi3
- Angle 115° → 122° (frame 8, ID 0)
- Angle 115° → 118° (frames 8-9, ID 1)
- Angle 115° → 150° (frame 9, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8 | 2 | 115° | 100 fixed | -18 | 8 | 30 | – | 0 | top |
| 8-9 | 2 | 115° | 100 fixed | -18 | 1 | armr | ||||
| 9 | 2 | 115° | 80 fixed | -17 | 0 | top | ||||
| 10-18 | 5 | 90° | 75 / 116 | -15 | 0, 1 | knife, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8 | 2 | 122° | 100 fixed | -18 | 8 | 30 | – | 0 | top |
| 8-9 | 2 | 118° | 100 fixed | -18 | 1 | armr | ||||
| 9 | 2 | 150° | 80 fixed | -17 | 0 | top | ||||
| 10-18 | 5 | 90° | 75 / 116 | -15 | 0, 1 | knife, top |
Up Tilt (With Arsene) AttackHi3
- Angle 115° → 122° (frame 8, ID 0)
- Angle 115° → 118° (frames 8-9, ID 1)
- Angle 115° → 150° (frame 9, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8 | 2 | 115° | 100 fixed | -18 | 8 | 30 | – | 0 | top |
| 8-9 | 2 | 115° | 100 fixed | -18 | 1 | armr | ||||
| 9 | 2 | 115° | 80 fixed | -17 | 0 | top | ||||
| 10-18 | 5 | 90° | 75 / 116 | -15 | 0, 1 | knife, top | ||||
| 10-18 With Arsene | 5 | 90° | 55 / 144 | -15 | 2, 3 | knife, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8 | 2 | 122° | 100 fixed | -18 | 8 | 30 | – | 0 | top |
| 8-9 | 2 | 118° | 100 fixed | -18 | 1 | armr | ||||
| 9 | 2 | 150° | 80 fixed | -17 | 0 | top | ||||
| 10-18 | 5 | 90° | 75 / 116 | -15 | 0, 1 | knife, top | ||||
| 10-18 With Arsene | 5 | 90° | 55 / 144 | -15 | 2, 3 | knife, top |
AttackLw3_Ex
- Damage 9 → 7 (frames 22-23, ID 0)
- BKB 60 → 58 (frames 22-23, ID 0)
- KBG 50 → 61 (frames 22-23, ID 0)
- On shield (safest hit) -1 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3_Ex hdr Down Tilt | 8-9 | 1 | Sakurai | 20 / 20 | -19 | 8 | 30 | – | 0 | top |
| 8-9 | 1 | Sakurai | 0 / 0 | -19 | 1, 2 | top | ||||
| 16-17 | 1 | Sakurai | 20 / 20 | -11 | 0 | top | ||||
| 16-17 | 1 | Sakurai | 0 / 0 | -11 | 1, 2 | top | ||||
| 22-23 | 9 | 39° | 60 / 50 | -1 | 0 | top | ||||
| 22-23 | 4 | Sakurai | 0 / 0 | -3 | 1 | top | ||||
| 22-23 | 1 | Sakurai | 0 / 0 | -5 | 2 | top | ||||
| 22-23 | 4 | Sakurai | 20 fixed | -3 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3_Ex hdr Down Tilt | 8-9 | 1 | Sakurai | 20 / 20 | -19 | 8 | 30 | – | 0 | top |
| 8-9 | 1 | Sakurai | 0 / 0 | -19 | 1, 2 | top | ||||
| 16-17 | 1 | Sakurai | 20 / 20 | -11 | 0 | top | ||||
| 16-17 | 1 | Sakurai | 0 / 0 | -11 | 1, 2 | top | ||||
| 22-23 | 7 | 39° | 58 / 61 | -2 | 0 | top | ||||
| 22-23 | 4 | Sakurai | 0 / 0 | -3 | 1 | top | ||||
| 22-23 | 1 | Sakurai | 0 / 0 | -5 | 2 | top | ||||
| 22-23 | 4 | Sakurai | 20 fixed | -3 | 3 | top |
Down Tilt AttackLw3
- Damage 9 → 7 (frames 8-9, ID 0)
- Damage 4 → 7 (frames 8-9, ID 3)
- BKB 60 → 59 (frames 8-9, ID 0)
- BKB 0 → 20 (frames 8-9, ID 3)
- KBG 35 → 43 (frames 8-9, ID 0)
- KBG 0 → 20 (frames 8-9, ID 3)
- Fixed knockback 20 → 0 (frames 8-9, ID 3)
- Hitlag 0 → 1 (frames 8-9, ID 3)
- On shield (safest hit) -12 → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-9 | 9 | 39° | 60 / 35 | -12 | 8 | 27 | – | 0 | top |
| 8-9 | 4 | Sakurai | 0 / 0 | -14 | 1 | top | ||||
| 8-9 | 1 | Sakurai | 0 / 0 | -16 | 2 | top | ||||
| 8-9 | 4 | Sakurai | 20 fixed | -14 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-9 | 7 | 39° | 59 / 43 | -13 | 8 | 27 | – | 0 | top |
| 8-9 | 4 | Sakurai | 0 / 0 | -14 | 1 | top | ||||
| 8-9 | 1 | Sakurai | 0 / 0 | -16 | 2 | top | ||||
| 8-9 | 7 | Sakurai | 20 / 20 | -13 | 3 | top |
Forward Smash AttackS4
- Startup 16 → 15
- Active 16-18 → 15-17
- FAF 62 → 61
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-18 Without Arsene | 14 | Sakurai | 40 / 112 | -36 | 16 | 62 | – | 0, 1, 2 | armr, shoulderr, knife |
| 16 Without Arsene | 14 | Sakurai | 40 / 112 | -36 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 15-17 Without Arsene | 14 | Sakurai | 40 / 112 | -36 | 15 | 61 | – | 0, 1, 2 | armr, shoulderr, knife |
Forward Smash (With Arsene) AttackS4
- Startup 16 → 15
- Active 16-19 → 15-17
- FAF 62 → 60
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-17 With Arsene | 14 | Sakurai | 40 / 120 | -36 | 16 | 62 | – | 0, 1, 2 | top |
| 16-17 With Arsene | 3 | Sakurai | 50 / 180 | -42 | 3, 4, 5 | top | ||||
| 18-19 With Arsene | 14 | Sakurai | 40 / 120 | -34 | 0, 1, 2 | top | ||||
| 18-19 With Arsene | 3 | Sakurai | 50 / 180 | -40 | 3, 4, 5 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 15-17 With Arsene | 14 | Sakurai | 40 / 120 | -35 | 15 | 60 | – | 0, 1, 2 | top |
| 15-17 With Arsene | 3 | Sakurai | 50 / 180 | -41 | 3, 4, 5 | top |
Up Smash AttackHi4
- KBG 116 → 112
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9-14 | 12 | 83° | 43 / 116 | -35 | 9 | 53 | – | 0 | armr |
| 9-14 | 12 | 83° | 43 / 116 | -35 | 1 | knife |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9-14 | 12 | 83° | 43 / 112 | -35 | 9 | 53 | – | 0 | armr |
| 9-14 | 12 | 83° | 43 / 112 | -35 | 1 | knife |
Up Smash (With Arsene) AttackHi4
- Hitboxes reworked 11 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9 | 12 | 83° | 43 / 116 | -40 | 9 | 58 | – | 0 | armr |
| 9 | 12 | 83° | 43 / 116 | -40 | 1 | knife | ||||
| 9-14 With Arsene | 12 | 83° | 43 / 122 | -40 | 0 | knife | ||||
| 9-10 With Arsene | 12 | 83° | 43 / 122 | -40 | 1 | armr | ||||
| 9 With Arsene | 12 | 83° | 43 / 122 | -40 | 2 | top | ||||
| 9-14 With Arsene | 3 | 83° | 59 / 180 | -45 | 3, 4 | knife, armr | ||||
| 9 With Arsene | 3 | 83° | 59 / 180 | -45 | 5 | top | ||||
| 11-14 With Arsene | 12 | 83° | 43 / 122 | -38 | 1 | top | ||||
| 11 With Arsene | 3 | 83° | 59 / 180 | -43 | 5 | top | ||||
| 12-14 With Arsene | 12 | 83° | 43 / 122 | -37 | 2 | top | ||||
| 12-14 With Arsene | 3 | 83° | 59 / 180 | -42 | 5 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9 | 12 | 83° | 43 / 112 | -40 | 9 | 58 | – | 0 | armr |
| 9 | 12 | 83° | 43 / 112 | -40 | 1 | knife | ||||
| 9-14 With Arsene | 12 | 83° | 43 / 118 | -40 | 0, 1 | knife, armr | ||||
| 9-14 With Arsene | 3 | 83° | 59 / 180 | -45 | 3, 4 | knife, armr |
Neutral Air AttackAirN
- Startup 11 → 10
- Active 11-27 → 10-19
- FAF 43 → 38
- Auto cancel 1-4, 43– → 1-4, 38–
- Angle Sakurai → 47° (frames 15-19, IDs 0, 1, 2)
- KBG 76 → 80 (frames 15-19, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 11-20 | 9 | 52° | 47 / 87 | -2 | 11 | 43 | 8 | 1-4, 43– | 0, 1, 2 | armr, shoulderr, knife |
| 21-27 | 7 | Sakurai | 31 / 76 | -3 | 0, 1, 2 | armr, shoulderr, knife |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 10-14 | 9 | 52° | 47 / 87 | -2 | 10 | 38 | 8 | 1-4, 38– | 0, 1, 2 | armr, shoulderr, knife |
| 15-19 | 7 | 47° | 31 / 80 | -3 | 0, 1, 2 | armr, shoulderr, knife |
Neutral Air (With Arsene) AttackAirN
- Startup 11 → 10
- Active 11-27 → 10-19
- FAF 51 → 43
- Auto cancel 1-4, 52– → 1-4, 43–
- Angle Sakurai → 47° (frames 15-19, IDs 0, 1, 2; frames 15-19, ID 3)
- KBG 76 → 80 (frames 15-19, IDs 0, 1, 2)
- Hitlag 1.1 → 1.2 (frames 15-19, ID 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 11-20 | 9 | 52° | 47 / 87 | -5 | 11 | 51 | 11 | 1-4, 52– | 0, 1, 2 | armr, shoulderr, knife |
| 21-27 | 7 | Sakurai | 31 / 76 | -6 | 0, 1, 2 | armr, shoulderr, knife | |||||
| 11-20 With Arsene | 3 | 52° | 50 / 139 | -8 | 3 | throw | |||||
| 21-27 With Arsene | 2 | Sakurai | 30 / 139 | -8 | 3 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 10-14 | 9 | 52° | 47 / 87 | -5 | 10 | 43 | 11 | 1-4, 43– | 0, 1, 2 | armr, shoulderr, knife |
| 15-19 | 7 | 47° | 31 / 80 | -6 | 0, 1, 2 | armr, shoulderr, knife | |||||
| 10-14 With Arsene | 3 | 52° | 50 / 139 | -8 | 3 | throw | |||||
| 15-19 With Arsene | 2 | 47° | 30 / 139 | -8 | 3 | throw |
Forward Air (With Arsene) AttackAirF
- FAF 50 → 49
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-11 With Arsene | 4 | 366° | 48 fixed | -10 | 7 | 50 | 14 | 1-3, 32– | 0, 1, 2 | hip, legr, kneer |
| 7-11 With Arsene | 4 | 74° | 35 / 35 | -10 | 3 | hip | |||||
| 7-11 With Arsene | 4 | 82° | 35 / 35 | -10 | 4 | legr | |||||
| 7-11 With Arsene | 4 | 80° | 35 / 35 | -10 | 5 | kneer | |||||
| 15-19 With Arsene | 9 | Sakurai | 58 / 110 | -8 | 0, 1, 2, 3 | hip, legl, kneel, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-11 With Arsene | 4 | 366° | 48 fixed | -10 | 7 | 49 | 14 | 1-3, 32– | 0, 1, 2 | hip, legr, kneer |
| 7-11 With Arsene | 4 | 74° | 35 / 35 | -10 | 3 | hip | |||||
| 7-11 With Arsene | 4 | 82° | 35 / 35 | -10 | 4 | legr | |||||
| 7-11 With Arsene | 4 | 80° | 35 / 35 | -10 | 5 | kneer | |||||
| 15-19 With Arsene | 9 | Sakurai | 58 / 110 | -8 | 0, 1, 2, 3 | hip, legl, kneel, top |
Back Air AttackAirB
- Active 6-10 → 6-11
- FAF 39 → 37
- Auto cancel 1-3, 28– → 1-3, 27–
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 Without Arsene | 11 | 45° | 50 / 90 | -1 | 6 | 39 | 9 | 1-3, 28– | 0, 1 | shoulderr, armr |
| 6-8 Without Arsene | 11 | 43° | 50 / 90 | -1 | 2 | knife | |||||
| 9-10 Without Arsene | 11 | 43° | 50 / 95 | -1 | 0, 1, 2 | shoulderr, armr, knife |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-7 Without Arsene | 9 | 46° | 50 / 90 | -3 | 6 | 37 | 9 | 1-3, 27– | 0, 1, 2 | shoulderr, armr, knife |
| 8-11 Without Arsene | 11 | 43° | 50 / 95 | -1 | 0, 1, 2 | shoulderr, armr, knife |
Back Air (With Arsene) AttackAirB
- FAF 39 → 37
- Auto cancel 1-3, 28– → 1-3, 27–
- Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-7 With Arsene | 14 | 45° | 58 / 87 | -5 | 6 | 39 | 14 | 1-3, 28– | 0, 1 | top |
| 6-7 With Arsene | 14 | 45° | 58 / 87 | -5 | 2, 5, 6 | top | |||||
| 6-8 With Arsene | 14 | 45° | 58 / 87 | -5 | 3, 4 | shoulderr, armr | |||||
| 8 With Arsene | 14 | 45° | 58 / 87 | -5 | 0, 1 | top | |||||
| 8 With Arsene | 14 | 45° | 58 / 87 | -5 | 2, 5, 6 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 With Arsene | 15 | 45° | 58 / 82 | -4 | 6 | 37 | 14 | 1-3, 27– | 0, 1 | top |
| 6-8 With Arsene | 15 | 45° | 58 / 82 | -4 | 2 | top |
Up Air AttackAirHi
- Angle 367° → 80° (frames 5-18, IDs 0, 1, 2)
- Angle 367° → 366° (frames 5-18, IDs 3, 4, 5)
- BKB 44 → 33 (frames 5-18, IDs 0, 1, 2)
- BKB 33 → 44 (frames 5-18, IDs 3, 4, 5)
- KBG 87 → 30 (frames 5-18, IDs 0, 1, 2)
- KBG 30 → 87 (frames 5-18, IDs 3, 4, 5)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-18 | 1.5 | 367° | 44 / 87 | -10 | 5 | 40 | 12 | 1-4, 30– | 0, 1, 2 | kneer, legr |
| 5-18 | 1.5 | 367° | 33 / 30 | -10 | 3, 4, 5 | kneer, legr | |||||
| 20-22 Without Arsene | 4 | 80° | 53 / 130 | -8 | 0, 1, 2 | kneer, legr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-18 | 1.5 | 80° | 33 / 30 | -10 | 5 | 40 | 12 | 1-4, 30– | 0, 1, 2 | kneer, legr |
| 5-18 | 1.5 | 366° | 44 / 87 | -10 | 3, 4, 5 | kneer, legr | |||||
| 20-22 Without Arsene | 4 | 80° | 53 / 130 | -8 | 0, 1, 2 | kneer, legr |
Up Air (With Arsene) AttackAirHi
- Auto cancel 1-4, 32– → 1-4, 33–
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-18 | 1.5 | 367° | 44 / 87 | -13 | 5 | 45 | 15 | 1-4, 32– | 0, 1, 2 | kneer, legr |
| 5-18 | 1.5 | 367° | 33 / 30 | -13 | 3, 4, 5 | kneer, legr | |||||
| 20-22 With Arsene | 10 | 80° | 50 / 106 | -8 | 0, 1, 2 | kneer, legr | |||||
| 20-22 With Arsene | 10 | 80° | 50 / 106 | -8 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-18 | 1.5 | 80° | 33 / 30 | -13 | 5 | 45 | 15 | 1-4, 33– | 0, 1, 2 | kneer, legr |
| 5-18 | 1.5 | 366° | 44 / 87 | -13 | 3, 4, 5 | kneer, legr | |||||
| 20-22 With Arsene | 7 | 80° | 46 / 141 | -10 | 0, 1, 2 | kneer, legr |
Down Air AttackAirLw
- Startup 11 → 10
- Active 11-18 → 10-17
- FAF 46 → 45
- Auto cancel 1-3, 26– → 1-3, 25–
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 11-15 Without Arsene | 10 | Sakurai | 40 / 100 | -3 | 11 | 46 | 10 | 1-3, 26– | 0, 1, 2 | armr, shoulderr, knife |
| 16-18 Without Arsene | 7 | 325° | 25 / 75 | -5 | 0, 2 | armr, knife |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 10-14 Without Arsene | 10 | Sakurai | 40 / 100 | -3 | 10 | 45 | 10 | 1-3, 25– | 0, 1, 2 | armr, shoulderr, knife |
| 15-17 Without Arsene | 7 | 325° | 25 / 75 | -5 | 0, 2 | armr, knife |
Down Air (With Arsene) AttackAirLw
- Startup 11 → 10
- Active 11-15 → 10-14
- FAF 52 → 50
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 11-13 With Arsene | 5 | 367° | 37 / 64 | -11 | 11 | 52 | 15 | 1-3, 27– | 0, 1, 2 | armr, shoulderr, knife |
| 14-15 With Arsene | 10 | 38° | 47 / 50 | -8 | 2 | knife | |||||
| 14-15 With Arsene | 10 | 270° | 31 / 63 | -8 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 10-12 With Arsene | 5 | 367° | 37 / 64 | -11 | 10 | 50 | 15 | 1-3, 27– | 0, 1, 2 | armr, shoulderr, knife |
| 13-14 With Arsene | 10 | 38° | 47 / 50 | -8 | 2 | knife | |||||
| 13-14 With Arsene | 10 | 270° | 31 / 63 | -8 | 3 | top |
Neutral Special (1) SpecialN1
- BKB 5 → 9 (frame 12, ID 0)
- BKB 1 → 5 (frame 12, ID 1)
- Shield damage -2 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
- Hitlag 0.5 → 0.75 (frame 12, ID 0)
- Hitlag 0 → 0.5 (frame 12, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN1 vanilla Neutral Special | 12 | 5 | Sakurai | 5 / 75 | -20 | 12 | 37 | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN1 hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
Neutral Special (2) SpecialN2
- BKB 5 → 9 (frame 12, ID 0)
- BKB 1 → 5 (frame 12, ID 1)
- Shield damage -2 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
- Hitlag 0.5 → 0.75 (frame 12, ID 0)
- Hitlag 0 → 0.5 (frame 12, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2 vanilla Neutral Special | 12 | 5 | Sakurai | 5 / 75 | -20 | 12 | 37 | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2 hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
Neutral Special (3) SpecialN3
- BKB 5 → 9 (frame 12, ID 0)
- BKB 1 → 5 (frame 12, ID 1)
- Shield damage -2 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
- Hitlag 0.5 → 0.75 (frame 12, ID 0)
- Hitlag 0 → 0.5 (frame 12, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3 vanilla Neutral Special | 12 | 5 | Sakurai | 5 / 75 | -20 | 12 | 37 | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3 hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
Neutral Special (EscapeF) SpecialNEscapeF
- Shield damage -3 → 0 (frame 20, ID 0)
- Shield damage -2 → 0 (frame 20, ID 1)
- Shield damage -1 → 0 (frame 20, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEscapeF vanilla Neutral Special | 20 | 6 | Sakurai | 30 / 67 | -14 | 20 | 40 | – | 0 | top |
| 20 | 4 | Sakurai | 4 / 45 | -15 | 1 | top | ||||
| 20 | 2 | Sakurai | 0 / 0 | -16 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEscapeF hdr Neutral Special | 20 | 6 | Sakurai | 30 / 67 | -14 | 20 | 40 | – | 0 | top |
| 20 | 4 | Sakurai | 4 / 45 | -15 | 1 | top | ||||
| 20 | 2 | Sakurai | 0 / 0 | -16 | 2 | top |
Neutral Special (EscapeB) SpecialNEscapeB
- Shield damage -2 → 0 (frame 22, ID 0)
- Shield damage -1 → 0 (frame 22, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEscapeB vanilla Neutral Special | 22 | 5 | Sakurai | 5 / 75 | -19 | 22 | 46 | – | 0 | top |
| 22 | 3 | Sakurai | 1 / 50 | -20 | 1 | top | ||||
| 22 | 1 | Sakurai | 0 / 0 | -21 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEscapeB hdr Neutral Special | 22 | 5 | Sakurai | 5 / 75 | -19 | 22 | 46 | – | 0 | top |
| 22 | 3 | Sakurai | 1 / 50 | -20 | 1 | top | ||||
| 22 | 1 | Sakurai | 0 / 0 | -21 | 2 | top |
Neutral Special (Jump) SpecialNJump
- BKB 20 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3)
- BKB 35 → 0 (frame 31, ID 1; frame 31, IDs 2, 3)
- KBG 120 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 31, ID 1; frame 31, IDs 2, 3)
- Shield damage -1 → 0 (frames 10-24 (every 7), ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNJump vanilla Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | 14 | 0 | top |
| 10 | 0.8 | 365° | 20 / 120 | -47 | 1, 2, 3 | top | ||||
| 17 | 0.8 | 365° | 20 / 120 | -40 | 1, 2, 3 | top | ||||
| 24 | 0.8 | 50° | 20 / 120 | -33 | 1 | top | ||||
| 24 | 0.8 | 365° | 20 / 120 | -33 | 2, 3 | top | ||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | ||||
| 31 | 0.8 | 90° | 35 / 120 | -26 | 1 | top | ||||
| 31 | 0.8 | 45° | 35 / 120 | -26 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNJump hdr Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | 14 | 0 | top |
| 10 | 0.8 | 365° | 0 / 0 | -47 | 1, 2, 3 | top | ||||
| 17 | 0.8 | 365° | 0 / 0 | -40 | 1, 2, 3 | top | ||||
| 24 | 0.8 | 50° | 0 / 0 | -33 | 1 | top | ||||
| 24 | 0.8 | 365° | 0 / 0 | -33 | 2, 3 | top | ||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | ||||
| 31 | 0.8 | 90° | 0 / 0 | -26 | 1 | top | ||||
| 31 | 0.8 | 45° | 0 / 0 | -26 | 2, 3 | top |
Neutral Special (Jump) (With Arsene) SpecialNJump
- BKB 20 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3)
- BKB 35 → 0 (frame 31, ID 1; frame 31, IDs 2, 3)
- BKB 50 → 0 (frame 31, ID 1; frame 31, IDs 2, 3)
- KBG 120 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 31, ID 1; frame 31, IDs 2, 3; frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 31, ID 1; frame 31, IDs 2, 3)
- Shield damage -1 → 0 (frames 10-24 (every 7), ID 0; frames 10-24 (every 7), ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNJump vanilla Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | 14 | 0 | top |
| 10 | 0.8 | 365° | 20 / 120 | -47 | 1, 2, 3 | top | ||||
| 17 | 0.8 | 365° | 20 / 120 | -40 | 1, 2, 3 | top | ||||
| 24 | 0.8 | 50° | 20 / 120 | -33 | 1 | top | ||||
| 24 | 0.8 | 365° | 20 / 120 | -33 | 2, 3 | top | ||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | ||||
| 31 | 0.8 | 90° | 35 / 120 | -26 | 1 | top | ||||
| 31 | 0.8 | 45° | 35 / 120 | -26 | 2, 3 | top | ||||
| 10-24 (every 7) With Arsene | 3 | 365° | 10 / 70 | -46 | 0 | top | ||||
| 10 With Arsene | 0.8 | 365° | 20 / 120 | -47 | 1, 2, 3 | top | ||||
| 13-27 (every 7) With Arsene | 1 | 365° | 0 / 0 | -44 | 0 | top | ||||
| 13 With Arsene | 0.5 | 365° | 0 / 0 | -44 | 1, 2, 3 | top | ||||
| 17 With Arsene | 0.8 | 365° | 20 / 120 | -40 | 1, 2, 3 | top | ||||
| 20 With Arsene | 0.5 | 365° | 0 / 0 | -37 | 1, 2, 3 | top | ||||
| 24 With Arsene | 0.8 | 50° | 20 / 120 | -33 | 1 | top | ||||
| 24 With Arsene | 0.8 | 365° | 20 / 120 | -33 | 2, 3 | top | ||||
| 27 With Arsene | 0.5 | 50° | 0 / 0 | -30 | 1 | top | ||||
| 27 With Arsene | 0.5 | 365° | 0 / 0 | -30 | 2, 3 | top | ||||
| 31 With Arsene | 3 | 125° | 60 / 70 | -25 | 0 | top | ||||
| 31 With Arsene | 0.8 | 90° | 50 / 120 | -26 | 1 | top | ||||
| 31 With Arsene | 0.8 | 45° | 50 / 120 | -26 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNJump hdr Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | 14 | 0 | top |
| 10 | 0.8 | 365° | 0 / 0 | -47 | 1, 2, 3 | top | ||||
| 17 | 0.8 | 365° | 0 / 0 | -40 | 1, 2, 3 | top | ||||
| 24 | 0.8 | 50° | 0 / 0 | -33 | 1 | top | ||||
| 24 | 0.8 | 365° | 0 / 0 | -33 | 2, 3 | top | ||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | ||||
| 31 | 0.8 | 90° | 0 / 0 | -26 | 1 | top | ||||
| 31 | 0.8 | 45° | 0 / 0 | -26 | 2, 3 | top | ||||
| 10-24 (every 7) With Arsene | 3 | 365° | 10 / 70 | -46 | 0 | top | ||||
| 10 With Arsene | 0.8 | 365° | 0 / 0 | -47 | 1, 2, 3 | top | ||||
| 13-27 (every 7) With Arsene | 1 | 365° | 0 / 0 | -44 | 0 | top | ||||
| 13 With Arsene | 0.5 | 365° | 0 / 0 | -44 | 1, 2, 3 | top | ||||
| 17 With Arsene | 0.8 | 365° | 0 / 0 | -40 | 1, 2, 3 | top | ||||
| 20 With Arsene | 0.5 | 365° | 0 / 0 | -37 | 1, 2, 3 | top | ||||
| 24 With Arsene | 0.8 | 50° | 0 / 0 | -33 | 1 | top | ||||
| 24 With Arsene | 0.8 | 365° | 0 / 0 | -33 | 2, 3 | top | ||||
| 27 With Arsene | 0.5 | 50° | 0 / 0 | -30 | 1 | top | ||||
| 27 With Arsene | 0.5 | 365° | 0 / 0 | -30 | 2, 3 | top | ||||
| 31 With Arsene | 3 | 125° | 60 / 70 | -25 | 0 | top | ||||
| 31 With Arsene | 0.8 | 90° | 0 / 0 | -26 | 1 | top | ||||
| 31 With Arsene | 0.8 | 45° | 0 / 0 | -26 | 2, 3 | top |
Neutral Special (1 Ex) SpecialN1_Ex
- Shield damage -3 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
- Hitlag 0.5 → 0 (frame 12, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN1_Ex vanilla Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -26 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -27 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -20 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -14 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN1_Ex hdr Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -26 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -27 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -20 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -14 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top |
Neutral Special (2 Ex) SpecialN2_Ex
- Shield damage -3 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2_Ex vanilla Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -26 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -27 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -20 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -14 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2_Ex hdr Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -26 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -27 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -20 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -14 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top |
Neutral Special (3 Ex) SpecialN3_Ex
- Shield damage -3 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3_Ex vanilla Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -26 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -27 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -20 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -14 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3_Ex hdr Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -26 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -27 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -20 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -14 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top |
Neutral Special (EscapeBex) SpecialNEscapeBex
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEscapeBex hdr Neutral Special | no hitboxes | – | – | – | – | |||||
Neutral Special (EscapeBex) (With Arsene) SpecialNEscapeBex
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEscapeBex hdr Neutral Special | 22 With Arsene | 5 | Sakurai | 5 / 75 | – | 22 | – | – | 0 | top |
| 22 With Arsene | 3 | Sakurai | 1 / 50 | – | 1 | top | ||||
| 22-34 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | – | 2 | top | ||||
| 28 With Arsene | 2 | Sakurai | 0 / 0 | – | 0 | top | ||||
| 28 With Arsene | 1.5 | Sakurai | 0 / 0 | – | 1 | top | ||||
| 34 With Arsene | 2 | Sakurai | 5 / 75 | – | 0 | top | ||||
| 34 With Arsene | 1.5 | Sakurai | 1 / 50 | – | 1 | top |
Neutral Special (EscapeFex) SpecialNEscapeFex
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEscapeFex hdr Neutral Special | 20 | 4 | 30° | 30 / 120 | – | 20 | – | – | 0 | top |
Neutral Special (EscapeFex) (With Arsene) SpecialNEscapeFex
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEscapeFex hdr Neutral Special | 20 | 4 | 30° | 30 / 120 | – | 20 | – | – | 0 | top |
| 20 With Arsene | 7 | Sakurai | 50 / 50 | – | 0 | top | ||||
| 20 With Arsene | 4 | Sakurai | 4 / 50 | – | 1 | top | ||||
| 20 With Arsene | 2 | Sakurai | 0 / 0 | – | 2 | top | ||||
| 26 With Arsene | 2 | Sakurai | 0 / 0 | – | 0 | top | ||||
| 26 With Arsene | 1.5 | Sakurai | 0 / 0 | – | 1 | top | ||||
| 26 With Arsene | 1 | Sakurai | 0 / 0 | – | 2 | top | ||||
| 32 With Arsene | 2 | Sakurai | 0 / 0 | – | 0 | top | ||||
| 32 With Arsene | 1.5 | Sakurai | 0 / 0 | – | 1 | top | ||||
| 32 With Arsene | 1 | Sakurai | 0 / 0 | – | 2 | top |
Neutral Special (Air, 1) SpecialAirN1
- Land cancel lag 4 → 6
- BKB 5 → 9 (frame 12, ID 0)
- BKB 3 → 5 (frame 12, ID 1)
- Shield damage -2 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
- Hitlag 0 → 0.75 (frame 12, ID 0)
- Hitlag 0 → 0.5 (frame 12, ID 1)
- SDI 0 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1 vanilla Neutral Special | 12 | 5 | Sakurai | 5 / 75 | -20 | 12 | 37 | 4 | 0 | top |
| 12 | 3 | Sakurai | 3 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1 hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | 6 | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
Neutral Special (Air, 2) SpecialAirN2
- Land cancel lag 4 → 6
- BKB 5 → 9 (frame 12, ID 0)
- BKB 3 → 5 (frame 12, ID 1)
- Shield damage -2 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
- Hitlag 0 → 0.75 (frame 12, ID 0)
- Hitlag 0 → 0.5 (frame 12, ID 1)
- SDI 0 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 vanilla Neutral Special | 12 | 5 | Sakurai | 5 / 75 | -20 | 12 | 37 | 4 | 0 | top |
| 12 | 3 | Sakurai | 3 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | 6 | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
Neutral Special (Air, 3) SpecialAirN3
- Land cancel lag 4 → 6
- BKB 5 → 9 (frame 12, ID 0)
- BKB 3 → 5 (frame 12, ID 1)
- Shield damage -2 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
- Hitlag 0 → 0.75 (frame 12, ID 0)
- Hitlag 0 → 0.5 (frame 12, ID 1)
- SDI 0 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3 vanilla Neutral Special | 12 | 5 | Sakurai | 5 / 75 | -20 | 12 | 37 | 4 | 0 | top |
| 12 | 3 | Sakurai | 3 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3 hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | 6 | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | ||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top |
Neutral Special (Air, EscapeF) SpecialAirNEscapeF
- Land cancel lag 4 → 6
- BKB 35 → 30 (frame 20, ID 0)
- Shield damage -3 → 0 (frame 20, ID 0)
- Shield damage -2 → 0 (frame 20, ID 1)
- Shield damage -1 → 0 (frame 20, ID 2)
- Hitlag 0 → 0.25 (frame 20, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEscapeF vanilla Neutral Special | 20 | 6 | Sakurai | 35 / 67 | -14 | 20 | 40 | 4 | 0 | top |
| 20 | 4 | Sakurai | 4 / 45 | -15 | 1 | top | ||||
| 20 | 2 | Sakurai | 0 / 0 | -16 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEscapeF hdr Neutral Special | 20 | 6 | Sakurai | 30 / 67 | -14 | 20 | 40 | 6 | 0 | top |
| 20 | 4 | Sakurai | 4 / 45 | -15 | 1 | top | ||||
| 20 | 2 | Sakurai | 0 / 0 | -16 | 2 | top |
Neutral Special (Air, EscapeB) SpecialAirNEscapeB
- Land cancel lag 4 → 6
- BKB 3 → 1 (frame 22, ID 1)
- Shield damage -2 → 0 (frame 22, ID 0)
- Shield damage -1 → 0 (frame 22, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEscapeB vanilla Neutral Special | 22 | 5 | Sakurai | 5 / 75 | -19 | 22 | 46 | 4 | 0 | top |
| 22 | 3 | Sakurai | 3 / 50 | -20 | 1 | top | ||||
| 22 | 1 | Sakurai | 0 / 0 | -21 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEscapeB hdr Neutral Special | 22 | 5 | Sakurai | 5 / 75 | -19 | 22 | 46 | 6 | 0 | top |
| 22 | 3 | Sakurai | 1 / 50 | -20 | 1 | top | ||||
| 22 | 1 | Sakurai | 0 / 0 | -21 | 2 | top |
Neutral Special (Air, DownStart) SpecialAirNDownStart
- Land lag 4 → 6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNDownStart vanilla Neutral Special | no hitboxes | – | 6 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNDownStart vanilla Neutral Special | no hitboxes | – | 6 | 6 | – | |||||
Neutral Special (Air, Down) SpecialAirNDown
- BKB 29 → 0 (frames 1-267 (every 14), IDs 1, 3; frames 1-267 (every 14), ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNDown hdr Neutral Special | 1-267 (every 14) | 4 | 50° | 25 / 80 | – | 1 | – | 12 | 0 | top |
| 1-267 (every 14) | 1.2 | 45° | 29 / 0 | – | 1, 3 | top | ||||
| 1-267 (every 14) | 1.2 | 55° | 29 / 0 | – | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNDown hdr Neutral Special | 1-267 (every 14) | 4 | 50° | 25 / 80 | – | 1 | – | 12 | 0 | top |
| 1-267 (every 14) | 1.2 | 45° | 0 / 0 | – | 1, 3 | top | ||||
| 1-267 (every 14) | 1.2 | 55° | 0 / 0 | – | 2 | top |
Neutral Special (Air, Down) (With Arsene) SpecialAirNDown
- BKB 29 → 0 (frames 1-267 (every 14), IDs 1, 3; frames 1-267 (every 14), ID 2; frames 1-267 (every 14), IDs 1, 3; frames 1-267 (every 14), ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNDown hdr Neutral Special | 1-267 (every 14) | 4 | 50° | 25 / 80 | – | 1 | – | 10 | 0 | top |
| 1-267 (every 14) | 1.2 | 45° | 29 / 0 | – | 1, 3 | top | ||||
| 1-267 (every 14) | 1.2 | 55° | 29 / 0 | – | 2 | top | ||||
| 1-267 (every 14) With Arsene | 4 | 50° | 25 / 80 | – | 0 | top | ||||
| 1-267 (every 14) With Arsene | 1.2 | 45° | 29 / 0 | – | 1, 3 | top | ||||
| 1-267 (every 14) With Arsene | 1.2 | 55° | 29 / 0 | – | 2 | top | ||||
| 8-274 (every 14) With Arsene | 1.6 | 50° | 0 / 0 | – | 0 | top | ||||
| 8-274 (every 14) With Arsene | 0.8 | 45° | 0 / 0 | – | 1, 3 | top | ||||
| 8-274 (every 14) With Arsene | 0.8 | 55° | 0 / 0 | – | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNDown hdr Neutral Special | 1-267 (every 14) | 4 | 50° | 25 / 80 | – | 1 | – | 10 | 0 | top |
| 1-267 (every 14) | 1.2 | 45° | 0 / 0 | – | 1, 3 | top | ||||
| 1-267 (every 14) | 1.2 | 55° | 0 / 0 | – | 2 | top | ||||
| 1-267 (every 14) With Arsene | 4 | 50° | 25 / 80 | – | 0 | top | ||||
| 1-267 (every 14) With Arsene | 1.2 | 45° | 0 / 0 | – | 1, 3 | top | ||||
| 1-267 (every 14) With Arsene | 1.2 | 55° | 0 / 0 | – | 2 | top | ||||
| 8-274 (every 14) With Arsene | 1.6 | 50° | 0 / 0 | – | 0 | top | ||||
| 8-274 (every 14) With Arsene | 0.8 | 45° | 0 / 0 | – | 1, 3 | top | ||||
| 8-274 (every 14) With Arsene | 0.8 | 55° | 0 / 0 | – | 2 | top |
Neutral Special (Air, DownEnd) SpecialAirNDownEnd
- Land lag 4 → 6
- On shield (safest hit) 0 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNDownEnd vanilla Neutral Special | 3 | 4 | 125° | 45 / 80 | 0 | 3 | 8 | 4 | 0 | top |
| 3 | 1.2 | 90° | 35 / 0 | -2 | 1 | top | ||||
| 3 | 1.2 | 45° | 35 / 0 | -2 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNDownEnd vanilla Neutral Special | 3 | 4 | 125° | 45 / 80 | -2 | 3 | 8 | 6 | 0 | top |
| 3 | 1.2 | 90° | 35 / 0 | -4 | 1 | top | ||||
| 3 | 1.2 | 45° | 35 / 0 | -4 | 2, 3 | top |
Neutral Special (Air, RandomStart) SpecialAirNRandomStart
- Land lag 4 → 6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNRandomStart vanilla Neutral Special | no hitboxes | – | 11 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNRandomStart vanilla Neutral Special | no hitboxes | – | 11 | 6 | – | |||||
Neutral Special (Air, RandomEnd) SpecialAirNRandomEnd
- Land lag 4 → 6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNRandomEnd vanilla Neutral Special | no hitboxes | – | 12 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNRandomEnd vanilla Neutral Special | no hitboxes | – | 12 | 6 | – | |||||
Neutral Special (Air, 1 Ex) SpecialAirN1_Ex
- BKB 3 → 1 (frame 12, ID 1)
- Shield damage -3 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1_Ex vanilla Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | 0 | top |
| 12 With Arsene | 3 | Sakurai | 3 / 50 | -21 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -22 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -15 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -9 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1_Ex hdr Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -21 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -22 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -15 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -9 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top |
Neutral Special (Air, 2 Ex) SpecialAirN2_Ex
- BKB 3 → 1 (frame 12, ID 1)
- BKB 5 → 0 (frame 18, ID 0; frame 24, ID 0)
- BKB 3 → 0 (frame 18, ID 1; frame 24, ID 1)
- KBG 75 → 0 (frame 18, ID 0; frame 24, ID 0)
- KBG 50 → 0 (frame 18, ID 1; frame 24, ID 1)
- Shield damage -3 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2_Ex vanilla Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | 0 | top |
| 12 With Arsene | 3 | Sakurai | 3 / 50 | -21 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -22 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 5 / 75 | -15 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 3 / 50 | -16 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 5 / 75 | -9 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 3 / 50 | -10 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2_Ex hdr Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -21 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -22 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -15 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -9 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top |
Neutral Special (Air, 3 Ex) SpecialAirN3_Ex
- BKB 3 → 1 (frame 12, ID 1)
- Shield damage -3 → 0 (frame 12, ID 0)
- Shield damage -1 → 0 (frame 12, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3_Ex vanilla Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | 0 | top |
| 12 With Arsene | 3 | Sakurai | 3 / 50 | -21 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -22 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -15 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -9 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3_Ex hdr Neutral Special | 12 With Arsene | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | 0 | top |
| 12 With Arsene | 3 | Sakurai | 1 / 50 | -21 | 1 | top | ||||
| 12-24 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -22 | 2 | top | ||||
| 18 With Arsene | 2 | Sakurai | 0 / 0 | -15 | 0 | top | ||||
| 18 With Arsene | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | ||||
| 24 With Arsene | 2 | Sakurai | 0 / 0 | -9 | 0 | top | ||||
| 24 With Arsene | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top |
Neutral Special (Air, EscapeBex) SpecialAirNEscapeBex
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEscapeBex hdr Neutral Special | no hitboxes | – | – | 6 | – | |||||
Neutral Special (Air, EscapeBex) (With Arsene) SpecialAirNEscapeBex
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEscapeBex hdr Neutral Special | 22 With Arsene | 5 | Sakurai | 5 / 75 | -5 | 22 | – | 9 | 0 | top |
| 22 With Arsene | 3 | Sakurai | 1 / 50 | -6 | 1 | top | ||||
| 22-34 (every 6) With Arsene | 1 | Sakurai | 0 / 0 | -7 | 2 | top | ||||
| 28 With Arsene | 2 | Sakurai | 0 / 0 | -6 | 0 | top | ||||
| 28 With Arsene | 1.5 | Sakurai | 0 / 0 | -7 | 1 | top | ||||
| 34 With Arsene | 2 | Sakurai | 5 / 75 | -6 | 0 | top | ||||
| 34 With Arsene | 1.5 | Sakurai | 1 / 50 | -7 | 1 | top |
Neutral Special (Air, EscapeFex) SpecialAirNEscapeFex
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEscapeFex hdr Neutral Special | 20 | 4 | 30° | 30 / 120 | -2 | 20 | – | 6 | 0 | top |
Neutral Special (Air, EscapeFex) (With Arsene) SpecialAirNEscapeFex
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEscapeFex hdr Neutral Special | 20 | 4 | 30° | 30 / 120 | -5 | 20 | – | 9 | 0 | top |
| 20 With Arsene | 7 | Sakurai | 50 / 50 | -4 | 0 | top | ||||
| 20 With Arsene | 4 | Sakurai | 4 / 50 | -5 | 1 | top | ||||
| 20 With Arsene | 2 | Sakurai | 0 / 0 | -6 | 2 | top | ||||
| 26 With Arsene | 2 | Sakurai | 0 / 0 | -6 | 0 | top | ||||
| 26 With Arsene | 1.5 | Sakurai | 0 / 0 | -7 | 1 | top | ||||
| 26 With Arsene | 1 | Sakurai | 0 / 0 | -7 | 2 | top | ||||
| 32 With Arsene | 2 | Sakurai | 0 / 0 | -6 | 0 | top | ||||
| 32 With Arsene | 1.5 | Sakurai | 0 / 0 | -7 | 1 | top | ||||
| 32 With Arsene | 1 | Sakurai | 0 / 0 | -7 | 2 | top |
Up Special SpecialHi
- Startup 1 → 20
- Active – → 20-21
- Hitboxes reworked 0 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | spawns wirerope | 1 | 60 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 20-21 | 10 | 70° | 60 / 60 | -32 | 20 | 60 | – | 0 | throw |
| 20 | 10 | 70° | 60 / 60 | -32 | 1 | top |
Up Special (Throw) SpecialHiThrow
- Active 1-29 → 1-31
- FAF 30 → 32
- Damage 11 → 7
- Angle 78° → 80°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiThrow vanilla Up Special | 1-29 | 11 | 78° | 75 / 40 | – | 1 | 30 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiThrow hdr Up Special | 1-31 | 7 | 80° | 75 / 40 | – | 1 | 32 | – | 0 | – |
Up Special (Air) SpecialAirHi
- Angle 255° → 262° (frames 21-23, ID 0)
- BKB 70 → 45 (frames 21-23, ID 0)
- KBG 15 → 28 (frames 21-23, ID 0)
- Size 4.5 → 5.5 (frames 21-23, ID 0)
- Hitlag 1.1 → 1 (frame 20, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 20 | 10 | 70° | 60 / 60 | -23 | 20 | 60 | 30 | C 45 | 0, 1 | throw, top |
| 21-23 | 10 | 255° | 70 / 15 | -23 | 0 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 20 | 10 | 70° | 60 / 60 | -23 | 20 | 60 | 30 | C 45 | 0, 1 | throw, top |
| 21-23 | 10 | 262° | 45 / 28 | -23 | 0 | throw |
Up Special (Air, F) SpecialAirHiF
- Size 6 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiF hdr Up Special | 1-19 | 6 | 75° | 80 / 10 | -25 | 1 | 20 | 30 | 0 | hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiF hdr Up Special | 1-19 | 6 | 75° | 80 / 10 | -25 | 1 | 20 | 30 | 0 | hip |
Up Special (Air, B) SpecialAirHiB
- Size 6 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiB hdr Up Special | 1-19 | 6 | 75° | 80 / 10 | -25 | 1 | 20 | 30 | 0 | hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiB hdr Up Special | 1-19 | 6 | 75° | 80 / 10 | -25 | 1 | 20 | 30 | 0 | hip |
Grab Catch
- Size 4 → 3.7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
Dash Grab CatchDash
- Size 4 → 3.7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 8-9 | – | – | – / – | – | – | 43 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 8-9 | – | – | – / – | – | – | 43 | – | 0 | grab |
Pivot Grab CatchTurn
- Size 4 → 3.7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 9-10 | – | – | – / – | – | – | 38 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 9-10 | – | – | – / – | – | – | 38 | – | 0 | grab |
Forward Throw ThrowF
- Release 9 → 12
- FAF 26 → 29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF vanilla Forward Throw | 1 | 8 | 45° | 65 / 65 | – | 9 | 26 | 17 | 0 | – |
| 1-25 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 8 | 45° | 65 / 65 | – | 12 | 29 | 17 | 0 | – |
| 1-28 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Back Throw ThrowB
- Release 14 → 16
- FAF 33 → 42
- Damage 9 → 6 (frame 1, ID 0)
- Angle 134° → 117° (frame 1, ID 0)
- BKB 52 → 70 (frame 1, ID 0)
- KBG 85 → 48 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 9 | 134° | 52 / 85 | – | 14 | 33 | 19 | 0 | – |
| 1-32 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 6 | 117° | 70 / 48 | – | 16 | 42 | 26 | 0 | – |
| 1-41 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Up Throw ThrowHi
- FAF 35 → 38
- BKB 70 → 62 (frame 1, ID 0)
- KBG 72 → 91 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi vanilla Up Throw | 1 | 7 | 90° | 70 / 72 | – | 16 | 35 | 19 | 0 | – |
| 1-34 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 7 | 90° | 62 / 91 | – | 16 | 38 | 22 | 0 | – |
| 1-37 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 53 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 53 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Kazuya
Attributes
- Dair 22 → 30
Jab 1 Attack11
- Angle 80° → 70° (frames 6-8, IDs 0, 1, 2, 3)
- Fixed knockback 25 → 40 (frames 6-8, IDs 0, 1, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 6-8 | 3 | 80° | 25 fixed | -12 | 6 | 23 | – | 0, 1, 2, 3 | shoulderl, arml, top |
| 6-8 | 3 | Sakurai | 30 / 10 | -13 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 6-8 | 3 | 70° | 40 fixed | -12 | 6 | 23 | – | 0, 1, 2, 3 | shoulderl, arml, top |
| 6-8 | 3 | Sakurai | 30 / 10 | -13 | 4 | top |
Jab 2 Attack12
- Angle 75° → 70° (frames 7-9, IDs 0, 1, 2, 3)
- Fixed knockback 25 → 35 (frames 7-9, IDs 0, 1, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 7-9 | 3 | 75° | 25 fixed | -16 | 7 | 27 | – | 0, 1, 2, 3 | shoulderl, arml, top |
| 7-9 | 3 | Sakurai | 30 / 10 | -16 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 7-9 | 3 | 70° | 35 fixed | -16 | 7 | 27 | – | 0, 1, 2, 3 | shoulderl, arml, top |
| 7-9 | 3 | Sakurai | 30 / 10 | -16 | 4 | top |
Dash Attack AttackDash
- Startup 14 → 12
- Active 14-24 → 12-14
- FAF 48 → 40
- Hitboxes reworked 3 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 14-17 | 14 | 44° | 45 / 73 | -24 | 14 | 48 | – | 0, 1, 5 | kneel, top, hip |
| 14-17 | 16 | 44° | 45 / 76 | -23 | 2, 3 | footl | ||||
| 18-24 | 10 | 94° | 45 / 69 | -22 | 0, 2, 3, 5 | kneel, footl, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 12-14 | 14 | 80° | 30 / 80 | -18 | 12 | 40 | – | 0, 1, 2 | kneel, legl |
Forward Tilt AttackS3
- Startup 11 → 12
- Active 11-15 → 12-16
- FAF 40 → 41
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 11-15 | 13 | 20° | 37 / 71 | -19 | 11 | 40 | – | 0, 1 | kneer, legl |
| 11-15 | 15 | 20° | 37 / 71 | -18 | 2, 3, 4 | kneel, footl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 12-16 | 12 | 26° | 37 / 82 | -21 | 12 | 41 | – | 0, 1, 2, 3 | footl, kneel, legl |
Up Tilt AttackHi3
- Startup 7 → 9
- Active 7-10 → 9-10
- FAF 26 → 30
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7-10 | 6 | 88° | 71 / 5 | -13 | 7 | 26 | – | 0, 1, 2 | arml, shoulderl |
| 7-10 | 6 | 70° | 46 / 5 | -13 | 3, 4, 5 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 vanilla Up Tilt | 9 | 6 | 88° | 71 / 5 | -15 | 9 | 30 | – | 0, 1, 2 | top |
| 9 | 6 | 70° | 46 / 5 | -15 | 3, 4, 5 | top | ||||
| 10 | 6 | 88° | 68 / 5 | -14 | 0, 1, 2 | top | ||||
| 10 | 6 | 70° | 46 / 5 | -14 | 3, 4, 5 | top |
AttackHi32
- Startup 9 → 14
- Active 9-13 → 14-16
- FAF 32 → 43
- Damage 7 → 10
- Angle 83° → 81°
- BKB 70 → 81
- KBG 64 → 68
- Hitlag 0.65 → 0.45
- On shield (safest hit) -17 → -21
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi32 hdr Up Tilt | 9-13 | 7 | 83° | 70 / 64 | -17 | 9 | 32 | – | 0, 1, 2, 3 | armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi32 vanilla Up Tilt | 14-16 (every 1) | 10 | 81° | 81 / 68 | -21 | 14 | 43 | – | 0, 1, 2, 3 | top |
Down Tilt AttackLw3
- Startup 10 → 14
- Active 10-12 → 14-16
- FAF 35 → 44
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 10-12 | 11 | 271° | 100 / 20 | -16 | 10 | 35 | – | 0, 1, 2 | armr, shoulderr |
| 10-12 | 11 | 85° | 85 / 20 | -16 | 3, 4, 5 | armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 14-16 | 9 | 85° | 85 / 15 | -23 | 14 | 44 | – | 0, 1, 2, 3 | top |
AttackLw3Cancel
- FAF 9 → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3Cancel vanilla Down Tilt | no hitboxes | – | 9 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3Cancel hdr Down Tilt | no hitboxes | – | 14 | – | – | |||||
Forward Smash AttackS4
- Active 25-27 → 25-26
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 25-27 | 20 | Sakurai | 50 / 65 | -38 | 25 | 67 | – | 0 | top |
| 25-27 | 20 | Sakurai | 50 / 65 | -20 | 1 | shoulderl | ||||
| 25-27 | 25 | Sakurai | 50 / 75 | -26 | 2 | handl | ||||
| 25-27 | 20 | Sakurai | 50 / 65 | -28 | 3 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 25-26 | 23 | Sakurai | 50 / 63 | -38 | 25 | 67 | – | 0 | top |
| 25-26 | 26 | Sakurai | 50 / 73 | -14 | 1 | handl |
Up Smash AttackHi4
- Startup 16 → 12
- Active 16-21 → 12-17
- FAF 53 → 48
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 16-17 | 19 | 90° | 65 / 62 | -24 | 16 | 53 | – | 0, 1, 2 | handr, top |
| 18-21 | 19 | 90° | 65 / 62 | -22 | 0, 1, 2 | handr, armr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12 | 19 | 90° | 65 / 62 | -23 | 12 | 48 | – | 0, 1, 2 | handr, top |
| 13-14 | 19 | 90° | 65 / 62 | -22 | 0, 1 | handr | ||||
| 15-17 | 15 | 90° | 65 / 62 | -22 | 0, 1 | handr |
Down Smash AttackLw4
- Startup 17 → 20
- Active 17-19 → 20-22
- FAF 47 → 50
- BKB 100 → 0 (frames 20-22 (every 1), ID 0; frames 20-22 (every 1), ID 1)
- BKB 20 → 13 (frame 20, IDs 2, 3; frame 21, IDs 2, 3; frame 22, IDs 2, 3)
- KBG 10 → 100 (frames 20-22 (every 1), ID 0; frames 20-22 (every 1), ID 1)
- KBG 60 → 56 (frame 22, IDs 2, 3)
- Fixed knockback 0 → 100 (frames 20-22 (every 1), ID 0; frames 20-22 (every 1), ID 1)
- Hitlag 0.75 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 17-19 (every 1) | 17 | 277° | 100 / 10 | -16 | 17 | 47 | – | 0 | top |
| 17-19 (every 1) | 15 | 277° | 100 / 10 | -18 | 1 | top | ||||
| 17 | 16 | 277° | 20 / 52 | -19 | 2, 3 | top | ||||
| 18 | 16 | 277° | 20 / 52 | -18 | 2, 3 | top | ||||
| 19 | 13 | 277° | 20 / 60 | -18 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 20-22 (every 1) | 17 | 277° | 100 fixed | -16 | 20 | 50 | – | 0 | top |
| 20-22 (every 1) | 15 | 277° | 100 fixed | -18 | 1 | top | ||||
| 20 | 16 | 277° | 13 / 52 | -19 | 2, 3 | top | ||||
| 21 | 16 | 277° | 13 / 52 | -18 | 2, 3 | top | ||||
| 22 | 13 | 277° | 13 / 56 | -18 | 2, 3 | top |
Neutral Air AttackAirN
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-9 | 10 | 280° | 70 / 75 | 0 | 8 | 29 | 7 | 1-2, 25– | 0 | arml |
| 8-9 | 10 | 300° | 7 / 86 | 0 | 1 | arml | |||||
| 8-9 | 8 | 65° | 40 / 85 | -1 | 2, 3 | arml, shoulderl | |||||
| 10-16 | 6 | 65° | 30 / 85 | -2 | 1, 2, 3 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-9 | 10 | 300° | 40 / 40 | 0 | 8 | 29 | 7 | 1-2, 25– | 0 | top |
| 8-9 | 9 | 65° | 40 / 85 | -1 | 1 | top | |||||
| 8-9 | 8 | 65° | 40 / 85 | -1 | 2 | top | |||||
| 10-16 | 6 | 65° | 30 / 85 | -2 | 1, 2 | top |
Forward Air AttackAirF
- Hitlag 0.75 → 1 (frames 8-9, IDs 0, 1; frames 8-9, IDs 2, 3, 4)
- Hitlag 0.5 → 1 (frames 10-14, IDs 0, 1, 2, 3, 4)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-9 | 9 | 45° | 40 / 64 | -2 | 8 | 31 | 8 | 1-2, 25– | 0, 1 | hip, legl |
| 8-9 | 11 | 45° | 40 / 75 | 0 | 2, 3, 4 | kneel, toel | |||||
| 10-14 | 8 | 45° | 40 / 70 | -2 | 0, 1, 2, 3, 4 | hip, legl, kneel, toel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-9 | 9 | 45° | 40 / 64 | -2 | 8 | 31 | 8 | 1-2, 25– | 0, 1 | hip, legl |
| 8-9 | 11 | 45° | 40 / 75 | 0 | 2, 3, 4 | kneel, toel | |||||
| 10-14 | 8 | 45° | 40 / 70 | -2 | 0, 1, 2, 3, 4 | hip, legl, kneel, toel |
Back Air AttackAirB
- Hitlag 0.8 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 11-13 | 14 | 40° | 40 / 74 | 0 | 11 | 46 | 9 | 1-4, 35– | 0 | legr |
| 11-13 | 16 | 40° | 40 / 74 | +1 | 1, 2 | kneer, toer | |||||
| 14-18 | 10 | 40° | 40 / 74 | -2 | 0, 1, 2 | legr, kneer, toer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 11-13 | 14 | 40° | 40 / 74 | 0 | 11 | 46 | 9 | 1-4, 35– | 0 | legr |
| 11-13 | 16 | 40° | 40 / 74 | +1 | 1, 2 | kneer, toer | |||||
| 14-18 | 10 | 40° | 40 / 74 | -2 | 0, 1, 2 | legr, kneer, toer |
Up Air AttackAirHi
- Startup 4 → 7
- Active 4-10 → 7-13
- FAF 35 → 38
- Auto cancel 1, 31– → 1, 34–
- Hitlag 0.75 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4-7 | 8 | 75° | 50 / 70 | -2 | 4 | 35 | 8 | 1, 31– | 0, 1 | hip, legr |
| 4 | 8 | 75° | 50 / 70 | -2 | 2 | kneer | |||||
| 4-7 | 11 | 77° | 60 / 83 | 0 | 3, 4 | kneer, toer | |||||
| 5-7 | 11 | 77° | 60 / 83 | 0 | 2 | kneer | |||||
| 8-10 | 8 | 75° | 50 / 70 | -2 | 0, 1, 2 | hip, legr, kneer | |||||
| 8-10 | 8 | 77° | 50 / 75 | -2 | 3, 4 | kneer, toer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-10 | 8 | 75° | 50 / 70 | -2 | 7 | 38 | 8 | 1, 34– | 0, 1 | hip, legr |
| 7 | 8 | 75° | 50 / 70 | -2 | 2 | kneer | |||||
| 7-10 | 11 | 77° | 60 / 83 | 0 | 3, 4 | kneer, toer | |||||
| 8-10 | 11 | 77° | 60 / 83 | 0 | 2 | kneer | |||||
| 11-13 | 8 | 75° | 50 / 70 | -2 | 0, 1, 2 | hip, legr, kneer | |||||
| 11-13 | 8 | 77° | 50 / 75 | -2 | 3, 4 | kneer, toer |
Down Air AttackAirLw
- Land lag 22 → 30
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw vanilla Down Air | 17-18 | 6 | 300° | 80 fixed | -17 | 17 | 58 | 22 | 1-18, 50– | 0, 1, 2 | legl, kneel, footl |
| 17-18 | 6 | 70° | 55 fixed | -17 | 3, 4, 5 | legl, kneel, footl | |||||
| 19 | 15 | 48° | 70 / 60 | -12 | 0, 1, 2 | legl, kneel, footl | |||||
| 20-39 | 15 | 48° | 70 / 60 | -12 | 0, 1, 2 | legl, kneel, footl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 17-19 | 15 | 48° | 70 / 60 | -20 | 17 | 58 | 30 | 1-18, 50– | 0, 1, 2 | legl, kneel, footl |
| 20-39 | 15 | 48° | 70 / 60 | -20 | 0, 1, 2 | legl, kneel, footl |
Side Special (End) SpecialSEnd
- FAF 36 → 42
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | no hitboxes | – | 36 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd vanilla Side Special | no hitboxes | – | 42 | – | – | |||||
Side Special (Air, End) SpecialAirSEnd
- FAF 28 → 44
- Land cancel lag – → 29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd hdr Side Special | no hitboxes | – | 28 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd vanilla Side Special | no hitboxes | – | 44 | 29 | – | |||||
Up Special SpecialHi
- Hitlag 0.5 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 1 | 18 | 76° | 80 / 55 | -43 | 1 | 56 | – | 0, 2 | top |
| 1-3 | 16 | 76° | 80 / 55 | -44 | 1 | top | ||||
| 4-6 | 13 | 71° | 75 / 68 | -42 | 1 | top | ||||
| 7-9 | 10 | 63° | 60 / 90 | -41 | 1 | top | ||||
| 10-14 | 7 | 60° | 60 / 90 | -40 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 1 | 18 | 76° | 80 / 55 | -43 | 1 | 56 | – | 0, 2 | top |
| 1-3 | 16 | 76° | 80 / 55 | -44 | 1 | top | ||||
| 4-6 | 13 | 71° | 75 / 68 | -42 | 1 | top | ||||
| 7-9 | 10 | 63° | 60 / 90 | -41 | 1 | top | ||||
| 10-14 | 7 | 60° | 60 / 90 | -40 | 1 | top |
Up Special (Air) SpecialHiAir
- Hitlag 0.5 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiAir hdr Up Special | 1 | 18 | 76° | 80 / 53 | – | 1 | – | – | 0, 2 | top |
| 1-3 | 16 | 76° | 80 / 53 | – | 1 | top | ||||
| 4-6 | 13 | 71° | 75 / 65 | – | 1 | top | ||||
| 7-9 | 10 | 63° | 60 / 85 | – | 1 | top | ||||
| 10-14 | 7 | 60° | 60 / 85 | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiAir hdr Up Special | 1 | 18 | 76° | 80 / 53 | – | 1 | – | – | 0, 2 | top |
| 1-3 | 16 | 76° | 80 / 53 | – | 1 | top | ||||
| 4-6 | 13 | 71° | 75 / 65 | – | 1 | top | ||||
| 7-9 | 10 | 63° | 60 / 85 | – | 1 | top | ||||
| 10-14 | 7 | 60° | 60 / 85 | – | 1 | top |
Air Dodge EscapeAir
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
FlashPunch
- Startup 2 → 7
- Active 2-10 → 7-10
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlashPunch hdr FlashPunch | 2-6 | 0 | 368° | 40 fixed | – | 2 | 37 | – | 0, 1 | top |
| 2-6 | 0 | Sakurai | 35 fixed | – | 0 | top | ||||
| 7-10 | 7 | 40° | 76 / 40 | -24 | 0, 1, 2 | top | ||||
| 7-10 | 9 | 43° | 76 / 70 | -23 | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlashPunch hdr FlashPunch | 7-10 | 7 | 40° | 76 / 40 | -24 | 7 | 37 | – | 0, 1, 2 | top |
| 7-10 | 9 | 43° | 76 / 70 | -23 | 0, 1, 2 | top |
AttackStand1
- Startup 11 → 12
- Active 11-14 → 12-14
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand1 hdr AttackStand1 | 11-14 | 13 | 275° | 95 / 40 | -19 | 11 | 40 | – | 0, 1, 2 | kneel, legl |
| 11-14 | 13 | 84° | 78 / 40 | -19 | 3, 4, 5 | kneel, legl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand1 vanilla AttackStand1 | 12 | 18 | 84° | 78 / 40 | -15 | 12 | 40 | – | 0, 1, 2 | top |
| 13-14 | 18 | 84° | 78 / 40 | -14 | 0, 1, 2 | top |
AttackStand21
- Startup 10 → 13
- Active 10-12 → 13-15
- FAF 39 → 42
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand21 hdr AttackStand21 | 10-12 | 6 | 0° | 60 fixed | -23 | 10 | 39 | – | 0, 1 | top |
| 10-12 | 6 | 10° | 100 fixed | -23 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand21 vanilla AttackStand21 | 13-15 | 6 | 0° | 60 fixed | -23 | 13 | 42 | – | 0, 1 | top |
| 13-15 | 6 | 10° | 100 fixed | -23 | 2 | top |
AttackStand24
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand24 hdr AttackStand24 | 13-15 | 12.5 | 44° | 75 / 70 | -25 | 13 | 47 | – | 0, 1, 2, 3 | top |
| 13-15 | 10.5 | 53° | 83 / 86 | -26 | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand24 vanilla AttackStand24 | 13-15 | 10.5 | 53° | 83 / 86 | -26 | 13 | 47 | – | 0, 1, 2, 3 | top |
AttackStand31
- Startup 5 → 9
- Active 5-9 → 9-10
- FAF 33 → 36
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand31 hdr AttackStand31 | 5-9 | 6 | 90° | 61 fixed | -22 | 5 | 33 | – | 0, 1, 2, 3, 4 | legr, kneer, top |
| 5-6 | 6 | 90° | 61 fixed | -22 | 5 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand31 hdr AttackStand31 | 9-10 | 7 | 85° | 61 fixed | -21 | 9 | 36 | – | 0, 1, 2 | top |
| 9-10 | 7 | 70° | 21 fixed | -21 | 3 | top | ||||
| 9-10 | 7 | 85° | 21 fixed | -21 | 4, 5 | top |
AttackStand32
- Startup 6 → 13
- Active 6-10 → 13-15
- FAF 30 → 38
- Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand32 hdr AttackStand32 | 6-10 | 6 | 115° | 70 / 65 | -18 | 6 | 30 | – | 0, 1, 2 | kneer, legr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand32 hdr AttackStand32 | 13 | 9 | 350° | 79 / 5 | -18 | 13 | 38 | – | 0, 1, 2, 3 | top |
| 14 | 9 | 350° | 79 / 5 | -14 | 0, 1, 2 | top | ||||
| 15 | 9 | 350° | 79 / 5 | -13 | 0, 1, 2 | top |
AttackStand6
- Startup 12 → 13
- Active 12-17 → 13-16
- Hitboxes reworked 3 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand6 hdr AttackStand6 | 12-15 | 12 | 48° | 72 / 65 | -18 | 12 | 39 | – | 0, 1, 2 | kneel, legl |
| 12-13 | 12 | 48° | 72 / 65 | -18 | 3 | top | ||||
| 16-17 | 10 | 48° | 72 / 65 | -15 | 0, 1, 2 | kneel, legl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand6 vanilla AttackStand6 | 13-16 | 13.5 | 48° | 72 / 65 | -16 | 13 | 39 | – | 0, 1, 2, 3, 4 | top |
AttackSquat1
- KBG 64 → 45
- Hitlag 0.3 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat1 hdr AttackSquat1 | 13 | 16.5 | 48° | 70 / 64 | -25 | 13 | 50 | – | 0, 1, 2 | top |
| 14-15 | 16.5 | 48° | 70 / 64 | -24 | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat1 hdr AttackSquat1 | 13 | 16.5 | 48° | 70 / 45 | -25 | 13 | 50 | – | 0, 1, 2 | top |
| 14-15 | 16.5 | 48° | 70 / 45 | -24 | 0, 1, 2 | top |
AttackSquat2
- Angle Sakurai → 270° (frames 6-7, ID 0)
- BKB 40 → 47 (frames 6-7, IDs 1, 2, 3)
- KBG 100 → 10 (frames 6-7, ID 0)
- Fixed knockback 30 → 60 (frames 6-7, ID 0)
- Hitlag 0.5 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat2 hdr AttackSquat2 | 6-7 | 5 | Sakurai | 30 fixed | -15 | 6 | 26 | – | 0 | top |
| 6-7 | 5 | 77° | 40 / 12 | -15 | 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat2 hdr AttackSquat2 | 6-7 | 5 | 270° | 60 fixed | -15 | 6 | 26 | – | 0 | top |
| 6-7 | 5 | 77° | 47 / 12 | -15 | 1, 2, 3 | top |
AttackSquat3
- Startup 6 → 10
- Active 6-11 → 10-15
- FAF 26 → 35
- Damage 9 → 8
- Angle 78° → 55°
- BKB 80 → 78
- KBG 20 → 10
- Size 4 → 2.5
- Hitlag 0.5 → 1
- On shield (safest hit) -10 → -16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat3 hdr AttackSquat3 | 6-11 | 9 | 78° | 80 / 20 | -10 | 6 | 26 | – | 0, 1, 2 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat3 hdr AttackSquat3 | 10-15 | 8 | 55° | 78 / 10 | -16 | 10 | 35 | – | 0, 1, 2 | top |
AttackSquat4
- Startup 1 → 12
- Active 1-6, 12-13 → 12-13
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat4 hdr AttackSquat4 | 1-6 | 0 | Sakurai | 0 / 0 | – | 1 | 40 | – | 0 | top |
| 12-13 | 12 | 65° | 40 / 50 | -19 | 0, 1 | top | ||||
| 12-13 | 12 | 65° | 40 / 50 | -19 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquat4 hdr AttackSquat4 | 12-13 | 12 | Sakurai | 60 / 50 | -19 | 12 | 40 | – | 0, 1 | top |
| 12-13 | 12 | 68° | 56 fixed | -19 | 2 | top |
AttackStep2
- Active 8-10 → 8-11
- FAF 32 → 35
- Hitboxes reworked 2 hits → 8 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2 hdr AttackStep2 | 8-10 | 13.5 | 88° | 63 / 41 | -13 | 8 | 32 | – | 0, 1, 2, 3 | handr, armr, shoulderr, bust |
| 8-9 | 13.5 | 88° | 63 / 41 | -13 | 4, 5 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2 hdr AttackStep2 | 8 | 9 | 90° | 95 / 0 | -19 | 8 | 35 | – | 0, 1, 2 | handr, top |
| 8 | 7 | 90° | 95 / 10 | -21 | 3, 4, 5 | handr, top | ||||
| 9 | 9 | 90° | 95 / 0 | -18 | 0, 1, 2 | handr, top | ||||
| 9 | 7 | 90° | 95 / 10 | -20 | 3, 4 | handr, top | ||||
| 9-11 | 7 | 90° | 95 / 10 | -20 | 5 | top | ||||
| 10-11 | 9 | 90° | 95 / 0 | -17 | 0, 1, 2 | handr, top | ||||
| 10-11 | 7 | 90° | 95 / 10 | -19 | 3, 4 | handr, top | ||||
| 10 | 7 | 90° | 95 / 10 | -19 | 4 | top |
AttackStep2f
- Active 8-10 → 8-11
- FAF 31 → 32
- Hitboxes reworked 4 hits → 10 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2f hdr AttackStep2f | 8-10 | 14.5 | 86° | 98 / 9 | -11 | 8 | 31 | – | 0 | handr |
| 8-10 | 14.5 | 86° | 98 / 9 | +2 | 1, 2, 3 | armr, shoulderr, bust | ||||
| 8-9 | 14.5 | 86° | 98 / 9 | +2 | 4 | top | ||||
| 8-9 | 14.5 | 86° | 98 / 9 | -11 | 5 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2f hdr AttackStep2f | 8 | 14 | 94° | 101 / 0 | -14 | 8 | 32 | – | 0, 6 | handr, top |
| 8 | 14 | 94° | 101 / 0 | -12 | 1, 2 | top | ||||
| 8 | 11 | 94° | 101 / 10 | -15 | 3, 4, 5 | handr, top | ||||
| 8 | 11 | 94° | 101 / 0 | -15 | 7 | top | ||||
| 9 | 14 | 94° | 101 / 0 | -13 | 0 | handr | ||||
| 9 | 14 | 94° | 101 / 0 | -11 | 1, 2 | top | ||||
| 9 | 11 | 94° | 101 / 10 | -14 | 3, 4, 5 | handr, top | ||||
| 10-11 | 14 | 94° | 101 / 0 | -12 | 0 | handr | ||||
| 10-11 | 14 | 94° | 101 / 0 | -10 | 1, 2 | top | ||||
| 10-11 | 11 | 94° | 101 / 10 | -13 | 3, 4, 5 | handr, top |
AttackStep2l
- Startup 21 → 22
- Active 21-26 → 22-27
- FAF 53 → 55
- Damage 22 → 19 (frame 22, IDs 0, 1, 2)
- Damage 18 → 16 (frame 23, IDs 0, 1)
- Damage 16 → 14 (frame 24, IDs 0, 1)
- Shield damage 21 → 14
- On shield (safest hit) -19 → -20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2l hdr AttackStep2l | 21 | 22 | 60° | 80 / 65 | -23 | 21 | 53 | – | 0, 1, 2 | handl, top |
| 22 | 18 | 70° | 80 / 60 | -24 | 0, 1 | handl, top | ||||
| 23 | 16 | 70° | 60 / 50 | -23 | 0, 1 | handl, top | ||||
| 24-26 | 14 | 70° | 60 / 50 | -19 | 0 | handl | ||||
| 24-26 (every 1) | 14 | 70° | 60 / 50 | -19 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2l hdr AttackStep2l | 22 | 19 | 60° | 80 / 65 | -25 | 22 | 55 | – | 0, 1, 2 | handl, top |
| 23 | 16 | 70° | 80 / 60 | -25 | 0, 1 | handl, top | ||||
| 24 | 14 | 70° | 60 / 50 | -25 | 0, 1 | handl, top | ||||
| 25-27 | 14 | 70° | 60 / 50 | -20 | 0 | handl | ||||
| 25-27 (every 1) | 14 | 70° | 60 / 50 | -20 | 1 | top |
AttackStep2s
- Startup 7 → 9
- Active 7-11, 26-37 → 9-11, 33-35
- FAF 51 → 66
- Hitboxes reworked 5 hits → 6 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2s hdr AttackStep2s | 7-11 | 3 | 60° | 50 fixed | -40 | 7 | 51 | – | 0 | legr |
| 7-11 | 3 | 72° | 50 fixed | -40 | 1 | kneer | ||||
| 7-11 | 3 | 85° | 50 fixed | -40 | 2 | kneer | ||||
| 26-28 | 11.5 | 25° | 79 / 20 | -16 | 0, 1, 2, 3, 4 | top, shoulderl, shoulderr | ||||
| 29-37 | 0 | 235° | 16 fixed | – | 5 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStep2s hdr AttackStep2s | 9-11 (every 1) | 6 | 65° | 55 fixed | -51 | 9 | 66 | – | 0 | top |
| 9 | 6 | 90° | 50 fixed | -51 | 1 | top | ||||
| 9-11 | 6 | 65° | 55 fixed | -51 | 2 | top | ||||
| 10 | 6 | 80° | 50 fixed | -50 | 1 | top | ||||
| 11 | 6 | 80° | 50 fixed | -49 | 1 | top | ||||
| 33-35 | 10 | 44° | 50 / 55 | -25 | 0, 1, 2 | top |
AttackStand4
- Startup 10 → 12
- Active 10-12 → 12-14
- FAF 34 → 39
- On shield (safest hit) -11 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand4 hdr AttackStand4 | 10-11 | 9 | 0° | 35 / 2 | -13 | 10 | 34 | – | 0, 1, 2 | top |
| 12 | 9 | 0° | 35 / 2 | -11 | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand4 vanilla AttackStand4 | 12-13 | 9 | 0° | 35 / 2 | -16 | 12 | 39 | – | 0, 1, 2 | top |
| 14 | 9 | 0° | 35 / 2 | -14 | 0, 1, 2 | top |
AttackStand5
- Startup 9 → 10
- Active 9-12 → 10-12
- FAF 33 → 34
- Hitboxes reworked 3 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand5 hdr AttackStand5 | 9-12 | 8 | 62° | 70 / 65 | -17 | 9 | 33 | – | 0, 1, 2, 3 | legr, kneer, top |
| 9-12 | 11 | 46° | 60 / 70 | -15 | 0, 1, 4 | legr, top | ||||
| 9-12 | 13 | 46° | 55 / 80 | -14 | 2, 3, 5 | kneer, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackStand5 hdr AttackStand5 | 10-12 | 14 | 46° | 55 / 69 | -14 | 10 | 34 | – | 0, 1 | top |
CancelStep
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CancelStep hdr CancelStep | no hitboxes | – | – | – | – | |||||
Ken
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -25 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -29 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -25 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -29 | 0 | top |
AttackCommand3
- Shield damage 20 → 16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackCommand3 hdr AttackCommand3 | 15-17 | 12–12.6 | 30° | 35 / 80 | -21 | 15 | 47 | – | 0 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackCommand3 hdr AttackCommand3 | 15-17 | 12–12.6 | 30° | 35 / 80 | -21 | 15 | 47 | – | 0 | kneer |
King Dedede
Up Air AttackAirHi
- Angle 72° → 75° (frames 21-23, IDs 0, 1, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-18 | 2 | 366° | 32 / 42 | -9 | 10 | 50 | 12 | 1-4, 48– | 0, 1 | hammer1 |
| 10-18 | 2 | 95° | 42 / 49 | -9 | 2, 3 | hammer1 | |||||
| 21-23 | 6 | 72° | 58 / 140 | -7 | 0, 1, 2, 3 | hammer1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-18 | 2 | 366° | 32 / 42 | -9 | 10 | 50 | 12 | 1-4, 48– | 0, 1 | hammer1 |
| 10-18 | 2 | 95° | 42 / 49 | -9 | 2, 3 | hammer1 | |||||
| 21-23 | 6 | 75° | 58 / 140 | -7 | 0, 1, 2, 3 | hammer1 |
Neutral Special (Loop) SpecialNLoop
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNLoop hdr Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 30 fixed | – | 1 | top | ||||
| 1 | 0 | 170° | 10 fixed | – | 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNLoop hdr Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top |
Neutral Special (Air, Loop) SpecialAirNLoop
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop hdr Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 30 fixed | – | 1 | top | ||||
| 1 | 0 | 170° | 10 fixed | – | 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop hdr Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top |
Side Special (Start) SpecialSStart
- FAF 51 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | spawns gordo | 1 | 51 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | spawns gordo | 1 | 54 | – | – | |||||
Side Special (Air, Start) SpecialAirSStart
- FAF 51 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | spawns gordo | 1 | 51 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | spawns gordo | 1 | 54 | – | – | |||||
Down Special (Max) SpecialLwMax
- Shield damage 24 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwMax hdr Down Special | 9-11 | 40 | Sakurai | 60 / 46 | -36 | 9 | 70 | – | 0 | hammer1 |
| 9-11 | 30 | Sakurai | 60 / 46 | -42 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwMax hdr Down Special | 9-11 | 40 | Sakurai | 60 / 46 | -36 | 9 | 70 | – | 0 | hammer1 |
| 9-11 | 30 | Sakurai | 60 / 46 | -42 | 1 | top |
Down Special (Air, Max) SpecialAirLwMax
- Shield damage 24 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwMax hdr Down Special | 9-11 | 40 | Sakurai | 60 / 46 | -36 | 9 | 70 | 12 | 0 | hammer1 |
| 9-11 | 30 | Sakurai | 60 / 46 | -42 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwMax hdr Down Special | 9-11 | 40 | Sakurai | 60 / 46 | -36 | 9 | 70 | 12 | 0 | hammer1 |
| 9-11 | 30 | Sakurai | 60 / 46 | -42 | 1 | top |
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 52
- On shield (safest hit) -21 → -23
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -28 | 18 | 52 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -23 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -26 | 18 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -30 | 18 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
King K. Rool
Down Tilt AttackLw3
- Size 5 → 3.5 (frames 13-16, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 12 | varies | 270° | 80 / 40 | – | 12 | 40 | – | 0 | kneel |
| 12 | varies | Sakurai | 40 / 85 | – | 1 | kneel | ||||
| 13-16 | varies | 270° | 89 / 44 | – | 0 | top | ||||
| 13-16 | varies | 270° | 30 / 50 | – | 1 | top | ||||
| 13-16 | varies | 85° | 100 / 30 | – | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 12 | varies | 270° | 80 / 40 | – | 12 | 40 | – | 0 | kneel |
| 12 | varies | Sakurai | 40 / 85 | – | 1 | kneel | ||||
| 13-16 | varies | 270° | 89 / 44 | – | 0 | top | ||||
| 13-16 | varies | 270° | 30 / 50 | – | 1 | top | ||||
| 13-16 | varies | 85° | 100 / 30 | – | 2 | top |
Forward Smash AttackS4
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 17-20 | 19 | Sakurai | 40 / 96 | -30 | 17 | 60 | – | 0 | arml |
| 17-20 | 16.5 | Sakurai | 40 / 100 | -31 | 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 17-20 | 16 | Sakurai | 40 / 96 | -32 | 17 | 60 | – | 0, 1 | shoulderl, arml |
| 17-20 | 19 | Sakurai | 40 / 96 | -30 | 2 | arml |
Forward Smash (Up) AttackS4Hi
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 17-20 | 19 | Sakurai | 40 / 92 | -30 | 17 | 60 | – | 0 | arml |
| 17-20 | 16.5 | Sakurai | 40 / 96 | -31 | 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 17-20 | 16 | Sakurai | 40 / 96 | -32 | 17 | 60 | – | 0, 1 | shoulderl, arml |
| 17-20 | 19 | Sakurai | 40 / 96 | -30 | 2 | arml |
Forward Smash (Down) AttackS4Lw
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 17-20 | 19 | Sakurai | 40 / 96 | -30 | 17 | 60 | – | 0 | arml |
| 17-20 | 16.5 | Sakurai | 40 / 100 | -31 | 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 17-20 | 16 | Sakurai | 40 / 96 | -32 | 17 | 60 | – | 0, 1 | shoulderl, arml |
| 17-20 | 19 | Sakurai | 40 / 96 | -30 | 2 | arml |
Down Smash AttackLw4
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 21 | 15 | 270° | 200 fixed | -38 | 21 | 70 | – | 0, 1, 2 | hip |
| 21 | 18 | Sakurai | 65 / 80 | -37 | 0, 1, 2 | hip | ||||
| 22 | 18 | Sakurai | 65 / 80 | -36 | 0 | top | ||||
| 23-24 | 18 | Sakurai | 65 / 80 | -35 | 0 | top | ||||
| 25-26 | 4 | 85° | 80 / 30 | -40 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 21 | 15 | 270° | 200 fixed | -38 | 21 | 70 | – | 0, 1, 2 | hip |
| 21 | 18 | Sakurai | 65 / 73 | -37 | 0 | top | ||||
| 22 | 18 | Sakurai | 65 / 73 | -36 | 0 | top | ||||
| 23-24 | 18 | Sakurai | 65 / 73 | -35 | 0 | top | ||||
| 25-26 | 4 | 85° | 80 / 30 | -40 | 0 | top |
Back Air AttackAirB
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 15-16 | 16 | Sakurai | 45 / 87 | -4 | 15 | 44 | 14 | 1-4, 50– | 0, 1 | shoulderr |
| 15-16 | 17 | Sakurai | 45 / 87 | -3 | 2 | armr | |||||
| 17-19 | 16 | Sakurai | 45 / 87 | -4 | 0, 1 | shoulderr | |||||
| 17-19 | 19 | 270° | 15 / 58 | -2 | 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 15-16 | 16 | Sakurai | 45 / 87 | -4 | 15 | 44 | 14 | 1-4, 50– | 0 | shoulderr |
| 15-16 | 17 | Sakurai | 45 / 87 | -3 | 1, 2 | shoulderr, armr | |||||
| 17-19 | 16 | Sakurai | 45 / 87 | -4 | 0, 1 | shoulderr | |||||
| 17-19 | 19 | 270° | 15 / 58 | -2 | 2 | armr |
Up Air AttackAirHi
- Damage 6 → 5 (frames 7-21, IDs 0, 1)
- BKB 38 → 37 (frames 7-21, IDs 0, 1)
- KBG 33 → 38 (frames 7-21, IDs 0, 1)
- Hitlag 0.5 → 1 (frames 7-21, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-21 | 6 | 366° | 38 / 33 | -7 | 7 | 45 | 12 | 1-2, 34– | 0, 1 | top |
| 22-25 | 8 | 79° | 40 / 125 | -6 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-21 | 5 | 366° | 37 / 38 | -8 | 7 | 45 | 12 | 1-2, 34– | 0, 1 | top |
| 22-25 | 8 | 79° | 40 / 125 | -6 | 0, 1 | top |
Neutral Special (Fire) SpecialNFire
- Startup 20 → 23
- FAF 57 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNFire hdr Neutral Special | spawns ironball | 20 | 57 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNFire hdr Neutral Special | spawns ironball | 23 | 55 | – | – | |||||
Neutral Special (Loop) SpecialNLoop
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNLoop hdr Neutral Special | 1+ | – | – | – / – | – | 1 | – | – | 0, 1 | grab |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | 0 | 160° | 50 fixed | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNLoop hdr Neutral Special | 1+ | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | 0 | 160° | 25 fixed | – | 1 | top |
Neutral Special (FireB) SpecialNFireB
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNFireB hdr Neutral Special | spawns ironball | 16 | 44 | – | – | |||||
Neutral Special (FireHi) SpecialNFireHi
- Startup 8 → 13
- FAF 41 → 42
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNFireHi hdr Neutral Special | spawns ironball | 8 | 41 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNFireHi hdr Neutral Special | spawns ironball | 13 | 42 | – | – | |||||
Neutral Special (Air, Fire) SpecialAirNFire
- Startup 20 → 23
- FAF 57 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNFire hdr Neutral Special | spawns ironball | 20 | 57 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNFire hdr Neutral Special | spawns ironball | 23 | 55 | – | – | |||||
Neutral Special (Air, Loop) SpecialAirNLoop
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop hdr Neutral Special | 1+ | – | – | – / – | – | 1 | – | – | 0, 1 | grab |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | 0 | 160° | 50 fixed | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop hdr Neutral Special | 1+ | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | 0 | 160° | 25 fixed | – | 1 | top |
Neutral Special (Air, FireB) SpecialAirNFireB
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNFireB hdr Neutral Special | spawns ironball | 16 | 44 | – | – | |||||
Neutral Special (Air, FireHi) SpecialAirNFireHi
- Startup 8 → 13
- FAF 66 → 42
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNFireHi hdr Neutral Special | spawns ironball | 8 | 66 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNFireHi hdr Neutral Special | spawns ironball | 13 | 42 | – | – | |||||
Up Special (Start) SpecialHiStart
- Startup 12 → 8
- Active 12-56 → 8-56
- Angle 90° → 100° (frames 8-56, ID 0)
- Angle 100° → 90° (frames 8-56, ID 1)
- Fixed knockback 90 → 85 (frames 8-56, ID 0)
- Fixed knockback 90 → 50 (frames 8-56, ID 1)
- Size 5 → 3.5 (frames 8-56, ID 0)
- Size 3.5 → 5 (frames 8-56, ID 1)
- Shield damage 0 → ShieldDamage_Add(0.0)
- On shield (safest hit) -41 → -45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | 12-56 | 3 | 90° | 90 fixed | -41 | 12 | 57 | – | 0 | head |
| 12-56 | 3 | 100° | 90 fixed | -41 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | 8-56 | 3 | 100° | 85 fixed | -45 | 8 | 57 | – | 0 | top |
| 8-56 | 3 | 90° | 50 fixed | -45 | 1 | head |
Up Special SpecialHi
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 1-17 | 3 | 90° | 90 fixed | – | 1 | – | 26 | 0 | head |
| 1-17 | 3 | 100° | 110 fixed | – | 1 | top | ||||
| 18-25 | 3 | 90° | 80 fixed | – | 0 | head | ||||
| 18-25 | 3 | 100° | 100 fixed | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 1-25 | 3 | 100° | 85 fixed | – | 1 | – | 26 | 0 | top |
| 1-25 | 3 | 90° | 50 fixed | – | 1 | head |
Up Special (AirEnd) SpecialHiAirEnd
- Startup 1 → –
- Active 1-8 → –
- Hitboxes reworked 1 hit → 0 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiAirEnd hdr Up Special | 1-8 | varies | 90° | 60 / 100 | – | 1 | 26 | – | 0, 1 | head, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiAirEnd hdr Up Special | no hitboxes | – | 26 | – | – | |||||
Up Special (Air, Start) SpecialAirHiStart
- Startup 12 → 8
- Active 12-56 → 8-56
- Angle 90° → 100° (frames 8-56, ID 0)
- Angle 100° → 90° (frames 8-56, ID 1)
- Fixed knockback 90 → 85 (frames 8-56, ID 0)
- Fixed knockback 90 → 50 (frames 8-56, ID 1)
- Size 5 → 3.5 (frames 8-56, ID 0)
- Size 3.5 → 5 (frames 8-56, ID 1)
- Shield damage 0 → ShieldDamage_Add(0.0)
- On shield (safest hit) -41 → -45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | 12-56 | 3 | 90° | 90 fixed | -41 | 12 | 57 | 26 | 0 | head |
| 12-56 | 3 | 100° | 90 fixed | -41 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | 8-56 | 3 | 100° | 85 fixed | -45 | 8 | 57 | 26 | 0 | top |
| 8-56 | 3 | 90° | 50 fixed | -45 | 1 | head |
Down Throw ThrowLw
- Release 30 → 32
- FAF 44 → 48
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 10 | 270° | 30 / 30 | – | 30 | 44 | 14 | 0 | – |
| 1-29 | 2 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 10 | 270° | 30 / 30 | – | 32 | 48 | 16 | 0 | – |
| 1-31 | 2 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Crown: Throw
- Shield damage -4.5 → ShieldDamage_Add(0.0) (frame 1, ID 0; frames 2-38, ID 0)
- Shield damage -3.5 → ShieldDamage_Add(0.0) (frames 39-79, ID 0)
- SDI 0 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Throw hdr Throw | 1 | 9 | 65° | 45 / 79 | – | 1 | – | – | 0 | rot |
| 2-38 | 9 | 65° | 45 / 79 | – | 0 | rot | ||||
| 39-79 | 7 | 65° | 45 / 79 | – | 0 | rot |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Throw hdr Throw | 1 | 9 | 65° | 45 / 79 | – | 1 | – | – | 0 | rot |
| 2-38 | 9 | 65° | 45 / 79 | – | 0 | rot | ||||
| 39-79 | 7 | 65° | 45 / 79 | – | 0 | rot |
Ironball: SpitShoot
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpitShoot hdr SpitShoot | 1-150 | 17 | 60° | 55 / 87 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpitShoot hdr SpitShoot | 1 | 13 | 60° | 18 / 92 | – | 1 | – | – | 0 | top |
| 1-150 | 17 | 60° | 55 / 87 | – | 0 | top |
Kirby
Neutral Air AttackAirN
- Cancel ADC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-8 | 12 | 80° | 15 / 100 | +1 | 5 | 37 | 7 | 1-2, 34– | ADC | 0, 1, 2, 3 | armr, arml, toer, toel |
| 9-23 | 9 | Sakurai | 15 / 95 | -1 | 0, 1, 2, 3 | armr, arml, toer, toel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-8 | 12 | 80° | 15 / 100 | +1 | 5 | 37 | 7 | 1-2, 34– | 0, 1, 2, 3 | armr, arml, toer, toel |
| 9-23 | 9 | Sakurai | 15 / 95 | -1 | 0, 1, 2, 3 | armr, arml, toer, toel |
Forward Air AttackAirF
- Cancel ADC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-8 | 3 | 60° | 25 / 50 | -5 | 7 | 40 | 8 | 1-6, 36– | ADC | 0 | top |
| 7-8 | 3 | 75° | 25 / 50 | -5 | 1 | top | ||||||
| 14-15 | 3 | 60° | 25 / 50 | -5 | 0 | top | ||||||
| 14-15 | 3 | 75° | 25 / 50 | -5 | 1 | top | ||||||
| 22-23 | 8 | 45° | 0 / 146 | -2 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-8 | 3 | 60° | 25 / 50 | -5 | 7 | 40 | 8 | 1-6, 36– | 0 | top |
| 7-8 | 3 | 75° | 25 / 50 | -5 | 1 | top | |||||
| 14-15 | 3 | 60° | 25 / 50 | -5 | 0 | top | |||||
| 14-15 | 3 | 75° | 25 / 50 | -5 | 1 | top | |||||
| 22-23 | 8 | 45° | 0 / 146 | -2 | 0, 1 | top |
Back Air AttackAirB
- Cancel ADC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 | 13 | Sakurai | 19 / 104 | -1 | 6 | 41 | 10 | 1-2, 32– | ADC | 0, 1, 2 | kneer, toer, top |
| 9-19 | 10 | Sakurai | 0 / 100 | -3 | 0, 1 | kneer, toer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 | 13 | Sakurai | 19 / 104 | -1 | 6 | 41 | 10 | 1-2, 32– | 0, 1, 2 | kneer, toer, top |
| 9-19 | 10 | Sakurai | 0 / 100 | -3 | 0, 1 | kneer, toer |
Up Air AttackAirHi
- Cancel ADC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-10 | 13 | 72° | 5 / 120 | 0 | 8 | 34 | 9 | 1-7, 20– | ADC | 0, 1 | footr |
| 11-13 | 9 | 30° | 5 / 120 | -3 | 0, 1 | footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-10 | 13 | 72° | 5 / 120 | 0 | 8 | 34 | 9 | 1-7, 20– | 0, 1 | footr |
| 11-13 | 9 | 30° | 5 / 120 | -3 | 0, 1 | footr |
Down Air AttackAirLw
- Cancel ADC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-30 | 2 | 365° | 48 / 30 | -9 | 14 | 46 | 12 | 1-12, 42– | ADC | 0 | top |
| 14-30 | 2 | 275° | 40 / 36 | -9 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-30 | 2 | 365° | 48 / 30 | -9 | 14 | 46 | 12 | 1-12, 42– | 0 | top |
| 14-30 | 2 | 275° | 40 / 36 | -9 | 1 | top |
Neutral Special (Loop) SpecialNLoop
- Fixed knockback 30 → 25 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNLoop hdr Neutral Special | 1 | 0 | 160° | 30 fixed | – | 1 | – | – | 0 | top |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0, 1 | grab | ||||
| 1+ | 0 | 160° | 25 fixed | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNLoop hdr Neutral Special | 1 | 0 | 160° | 25 fixed | – | 1 | – | – | 0 | top |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0, 1 | grab | ||||
| 1+ | 0 | 160° | 25 fixed | – | 1 | top |
Neutral Special (Air, Loop) SpecialAirNLoop
- Fixed knockback 30 → 25 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop hdr Neutral Special | 1 | 0 | 160° | 30 fixed | – | 1 | – | – | 0 | top |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0, 1 | grab | ||||
| 1+ | 0 | 160° | 25 fixed | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNLoop hdr Neutral Special | 1 | 0 | 160° | 25 fixed | – | 1 | – | – | 0 | top |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0, 1 | grab | ||||
| 1+ | 0 | 160° | 25 fixed | – | 1 | top |
Down Special (2) SpecialLw2
- FAF 28 → 32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw2 hdr Down Special | no hitboxes | – | 28 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw2 hdr Down Special | no hitboxes | – | 32 | – | – | |||||
Air Dodge EscapeAir
- FAF 61 → 60
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 61 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 60 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 61 → 60
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 61 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 60 | 10 | – | |||||
Captain Falcon's Neutral Special CaptainSpecialN
- Shield damage 15 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CaptainSpecialN hdr Captain Falcon's Neutral Special | 46 | 25 | Sakurai | 93 / 59 | -41 | 46 | 103 | – | 0, 1, 2 | armr, shoulderr |
| 46-50 | 25 | Sakurai | 93 / 59 | -41 | 0, 1, 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CaptainSpecialN hdr Captain Falcon's Neutral Special | 46 | 25 | Sakurai | 93 / 59 | -41 | 46 | 103 | – | 0, 1, 2 | armr, shoulderr |
| 46-50 | 25 | Sakurai | 93 / 59 | -41 | 0, 1, 2 | armr |
Captain Falcon's Neutral Special (Air) CaptainSpecialAirN
- Shield damage 13 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CaptainSpecialAirN hdr Captain Falcon's Neutral Special | 46 | 22 | Sakurai | 93 / 59 | -42 | 46 | 103 | – | 0, 1, 2 | armr, shoulderr |
| 46-49 | 22 | Sakurai | 93 / 59 | -42 | 0, 1, 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CaptainSpecialAirN hdr Captain Falcon's Neutral Special | 46 | 22 | Sakurai | 93 / 59 | -42 | 46 | 103 | – | 0, 1, 2 | armr, shoulderr |
| 46-49 | 22 | Sakurai | 93 / 59 | -42 | 0, 1, 2 | armr |
Marth's Neutral Special MarthSpecialNEnd
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MarthSpecialNEnd hdr Marth's Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 0 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MarthSpecialNEnd hdr Marth's Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 0 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Marth's Neutral Special (Air) MarthSpecialAirNEnd
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MarthSpecialAirNEnd hdr Marth's Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 0 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MarthSpecialAirNEnd hdr Marth's Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 0 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Lucina's Neutral Special LucinaSpecialNEnd
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LucinaSpecialNEnd hdr Lucina's Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -30 | 8 | 45 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 0, 1 | top | ||||
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top | ||||
| 8-9 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LucinaSpecialNEnd hdr Lucina's Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -30 | 8 | 45 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 0, 1 | top | ||||
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top | ||||
| 8-9 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top |
Lucina's Neutral Special (Air) LucinaSpecialAirNEnd
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LucinaSpecialAirNEnd hdr Lucina's Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 0, 1 | top | ||||
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top | ||||
| 8-9 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LucinaSpecialAirNEnd hdr Lucina's Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 0, 1 | top | ||||
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top | ||||
| 8-9 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
Pit's Neutral Special (Air) PitSpecialAirNStart
- Land cancel lag 4 → 7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PitSpecialAirNStart vanilla Pit's Neutral Special | spawns bowarrow | 7 | 15 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PitSpecialAirNStart vanilla Pit's Neutral Special | spawns bowarrow | 7 | 15 | 7 | – | |||||
Charizard's Neutral Special PlizardonSpecialNStart
- Damage 9 → 11 (frames 21-23, ID 0)
- Damage 5 → 7 (frames 27-29, ID 0)
- BKB 65 → 40 (frames 18-20, ID 0; frames 21-23, ID 0)
- BKB 20 → 40 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
- BKB 67 → 40 (frames 24-26, ID 0; frames 27-29, ID 0)
- BKB 59 → 60 (frames 27-29, ID 0)
- KBG 87 → 100 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
- KBG 80 → 100 (frames 21-23, ID 0)
- KBG 70 → 100 (frames 24-26, ID 0)
- KBG 60 → 100 (frames 27-29, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PlizardonSpecialNStart hdr Charizard's Neutral Special | 18-20 with the water pledge | 13 | Sakurai | 65 / 87 | -32 | 18 | 60 | – | 0 | top |
| 18-20 with the water pledge | 11 | Sakurai | 20 / 100 | -33 | 0 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -38 | 1 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -38 | 1 | top | ||||
| 21-23 with the water pledge | 13 | Sakurai | 65 / 87 | -29 | 0 | top | ||||
| 21-23 with the water pledge | 9 | Sakurai | 20 / 80 | -32 | 0 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -35 | 1 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -35 | 1 | top | ||||
| 24-26 with the water pledge | 11 | Sakurai | 67 / 87 | -27 | 0 | top | ||||
| 24-26 with the water pledge | 7 | Sakurai | 20 / 70 | -30 | 0 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 27-29 with the water pledge | 11 | Sakurai | 67 / 87 | -24 | 0 | top | ||||
| 27-29 with the water pledge | 5 | Sakurai | 20 / 60 | -28 | 0 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -30 | 1 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -30 | 1 | top | ||||
| 18-20 without the water pledge | 2 | 366° | 40 fixed | -38 | 0 | top | ||||
| 21-23 without the water pledge | 2 | 366° | 40 fixed | -35 | 0 | top | ||||
| 24-26 without the water pledge | 2 | 366° | 40 fixed | -32 | 0 | top | ||||
| 27-29 without the water pledge | 11 | Sakurai | 59 / 100 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PlizardonSpecialNStart hdr Charizard's Neutral Special | 18-20 with the water pledge | 13 | Sakurai | 40 / 100 | -32 | 18 | 60 | – | 0 | top |
| 18-20 with the water pledge | 11 | Sakurai | 40 / 100 | -33 | 0 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -38 | 1 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -38 | 1 | top | ||||
| 21-23 with the water pledge | 13 | Sakurai | 40 / 100 | -29 | 0 | top | ||||
| 21-23 with the water pledge | 11 | Sakurai | 40 / 100 | -30 | 0 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -35 | 1 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -35 | 1 | top | ||||
| 24-26 with the water pledge | 11 | Sakurai | 40 / 100 | -27 | 0 | top | ||||
| 24-26 with the water pledge | 7 | Sakurai | 40 / 100 | -30 | 0 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 27-29 with the water pledge | 11 | Sakurai | 40 / 100 | -24 | 0 | top | ||||
| 27-29 with the water pledge | 7 | Sakurai | 40 / 100 | -27 | 0 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -30 | 1 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -30 | 1 | top | ||||
| 18-20 without the water pledge | 2 | 366° | 40 fixed | -38 | 0 | top | ||||
| 21-23 without the water pledge | 2 | 366° | 40 fixed | -35 | 0 | top | ||||
| 24-26 without the water pledge | 2 | 366° | 40 fixed | -32 | 0 | top | ||||
| 27-29 without the water pledge | 11 | Sakurai | 60 / 100 | -24 | 0 | top |
Charizard's Neutral Special (Air) PlizardonSpecialAirNStart
- Damage 9 → 11 (frames 21-23, ID 0)
- Damage 5 → 7 (frames 27-29, ID 0)
- BKB 65 → 40 (frames 18-20, ID 0; frames 21-23, ID 0)
- BKB 20 → 40 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
- BKB 67 → 40 (frames 24-26, ID 0; frames 27-29, ID 0)
- BKB 59 → 60 (frames 27-29, ID 0)
- KBG 87 → 100 (frames 18-20, ID 0; frames 21-23, ID 0; frames 24-26, ID 0; frames 27-29, ID 0)
- KBG 80 → 100 (frames 21-23, ID 0)
- KBG 70 → 100 (frames 24-26, ID 0)
- KBG 60 → 100 (frames 27-29, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PlizardonSpecialAirNStart hdr Charizard's Neutral Special | 18-20 with the water pledge | 13 | Sakurai | 65 / 87 | -32 | 18 | 60 | – | 0 | top |
| 18-20 with the water pledge | 11 | Sakurai | 20 / 100 | -33 | 0 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -38 | 1 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -38 | 1 | top | ||||
| 21-23 with the water pledge | 13 | Sakurai | 65 / 87 | -29 | 0 | top | ||||
| 21-23 with the water pledge | 9 | Sakurai | 20 / 80 | -32 | 0 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -35 | 1 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -35 | 1 | top | ||||
| 24-26 with the water pledge | 11 | Sakurai | 67 / 87 | -27 | 0 | top | ||||
| 24-26 with the water pledge | 7 | Sakurai | 20 / 70 | -30 | 0 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 27-29 with the water pledge | 11 | Sakurai | 67 / 87 | -24 | 0 | top | ||||
| 27-29 with the water pledge | 5 | Sakurai | 20 / 60 | -28 | 0 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -30 | 1 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -30 | 1 | top | ||||
| 18-20 without the water pledge | 2 | 366° | 40 fixed | -38 | 0 | top | ||||
| 21-23 without the water pledge | 2 | 366° | 40 fixed | -35 | 0 | top | ||||
| 24-26 without the water pledge | 2 | 366° | 40 fixed | -32 | 0 | top | ||||
| 27-29 without the water pledge | 11 | Sakurai | 59 / 100 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PlizardonSpecialAirNStart hdr Charizard's Neutral Special | 18-20 with the water pledge | 13 | Sakurai | 40 / 100 | -32 | 18 | 60 | – | 0 | top |
| 18-20 with the water pledge | 11 | Sakurai | 40 / 100 | -33 | 0 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -38 | 1 | top | ||||
| 18-20 with the water pledge | 2 | 0° | 0 / 0 | -38 | 1 | top | ||||
| 21-23 with the water pledge | 13 | Sakurai | 40 / 100 | -29 | 0 | top | ||||
| 21-23 with the water pledge | 11 | Sakurai | 40 / 100 | -30 | 0 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -35 | 1 | top | ||||
| 21-23 with the water pledge | 2 | 0° | 0 / 0 | -35 | 1 | top | ||||
| 24-26 with the water pledge | 11 | Sakurai | 40 / 100 | -27 | 0 | top | ||||
| 24-26 with the water pledge | 7 | Sakurai | 40 / 100 | -30 | 0 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 24-26 with the water pledge | 1 | 0° | 0 / 0 | -33 | 1 | top | ||||
| 27-29 with the water pledge | 11 | Sakurai | 40 / 100 | -24 | 0 | top | ||||
| 27-29 with the water pledge | 7 | Sakurai | 40 / 100 | -27 | 0 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -30 | 1 | top | ||||
| 27-29 with the water pledge | 1 | 0° | 0 / 0 | -30 | 1 | top | ||||
| 18-20 without the water pledge | 2 | 366° | 40 fixed | -38 | 0 | top | ||||
| 21-23 without the water pledge | 2 | 366° | 40 fixed | -35 | 0 | top | ||||
| 24-26 without the water pledge | 2 | 366° | 40 fixed | -32 | 0 | top | ||||
| 27-29 without the water pledge | 11 | Sakurai | 60 / 100 | -24 | 0 | top |
King Dedede's Neutral Special DededeSpecialNLoop
- Hitboxes reworked 10 hits → 8 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DededeSpecialNLoop hdr King Dedede's Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0 | grab | ||||
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 30 fixed | – | 1 | top | ||||
| 1+ | 0 | 170° | 30 fixed | – | 1 | top | ||||
| 1 | 0 | 170° | 10 fixed | – | 2 | top | ||||
| 1+ | 0 | 170° | 10 fixed | – | 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DededeSpecialNLoop hdr King Dedede's Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0 | grab | ||||
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1+ | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 3 | top |
King Dedede's Neutral Special (Air) DededeSpecialAirNLoop
- Hitboxes reworked 10 hits → 8 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DededeSpecialAirNLoop hdr King Dedede's Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0 | grab | ||||
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 30 fixed | – | 1 | top | ||||
| 1+ | 0 | 170° | 30 fixed | – | 1 | top | ||||
| 1 | 0 | 170° | 10 fixed | – | 2 | top | ||||
| 1+ | 0 | 170° | 10 fixed | – | 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DededeSpecialAirNLoop hdr King Dedede's Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0 | grab | ||||
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1+ | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 3 | top |
Mii Brawler's Neutral Special (1) MiifighterSpecialN1
- FAF 80 → 60
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MiifighterSpecialN1 hdr Mii Brawler's Neutral Special | spawns ironball | 1 | 80 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MiifighterSpecialN1 hdr Mii Brawler's Neutral Special | spawns ironball | 1 | 60 | – | – | |||||
Mii Brawler's Neutral Special (Air, 1) MiifighterSpecialAirN1
- FAF 67 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MiifighterSpecialAirN1 hdr Mii Brawler's Neutral Special | spawns ironball | 1 | 67 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| MiifighterSpecialAirN1 hdr Mii Brawler's Neutral Special | spawns ironball | 1 | 54 | – | – | |||||
Palutena's Neutral Special PalutenaSpecialN
- Startup 9 → 14
- Active 9-10 → 14-42
- FAF 63 → 64
- On shield (safest hit) -49 → -45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PalutenaSpecialN hdr Palutena's Neutral Special | 9-10 | 5 | 72° | 70 / 40 | -49 | 9 | 63 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PalutenaSpecialN hdr Palutena's Neutral Special | 14-42 | 5 | 72° | 70 / 40 | -45 | 14 | 64 | – | 0 | top |
Palutena's Neutral Special (Air) PalutenaSpecialAirN
- Startup 9 → 14
- Active 9-10 → 14-42
- FAF 63 → 64
- On shield (safest hit) -49 → -45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PalutenaSpecialAirN hdr Palutena's Neutral Special | 9-10 | 5 | 72° | 70 / 40 | -49 | 9 | 63 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PalutenaSpecialAirN hdr Palutena's Neutral Special | 14-42 | 5 | 72° | 70 / 40 | -45 | 14 | 64 | – | 0 | top |
Cloud's Neutral Special CloudSpecialN
- FAF 61 → 45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CloudSpecialN hdr Cloud's Neutral Special | 14-15 | 0 | Sakurai | 40 fixed | – | 14 | 61 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CloudSpecialN hdr Cloud's Neutral Special | 14-15 | 0 | Sakurai | 40 fixed | – | 14 | 45 | – | 0 | top |
Cloud's Neutral Special (Air) CloudSpecialAirN
- FAF 61 → 45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CloudSpecialAirN hdr Cloud's Neutral Special | 14-15 | 0 | Sakurai | 40 fixed | – | 14 | 61 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CloudSpecialAirN hdr Cloud's Neutral Special | 14-15 | 0 | Sakurai | 40 fixed | – | 14 | 45 | – | 0 | top |
Corrin's Neutral Special KamuiSpecialNEnd1
- Angle 48° → 45°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KamuiSpecialNEnd1 hdr Corrin's Neutral Special | 6-7 | 10–20 | 48° | 35–105 / 50–100 | -31 to -25 | 6 | 45 | – | 0 | havel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KamuiSpecialNEnd1 hdr Corrin's Neutral Special | 6-7 | 10–20 | 45° | 35–105 / 50–100 | -31 to -25 | 6 | 45 | – | 0 | havel |
Corrin's Neutral Special (Air) KamuiSpecialAirNEnd1
- Angle 48° → 45°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KamuiSpecialAirNEnd1 hdr Corrin's Neutral Special | 6-7 | 10–20 | 48° | 35–105 / 50–100 | -31 to -25 | 6 | 45 | – | 0 | havel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KamuiSpecialAirNEnd1 hdr Corrin's Neutral Special | 6-7 | 10–20 | 45° | 35–105 / 50–100 | -31 to -25 | 6 | 45 | – | 0 | havel |
King K. Rool's Neutral Special (Fire) KroolSpecialNFire
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KroolSpecialNFire hdr King K. Rool's Neutral Special | spawns ironball | 23 | 55 | – | – | |||||
King K. Rool's Neutral Special (Air, Fire) KroolSpecialAirNFire
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KroolSpecialAirNFire hdr King K. Rool's Neutral Special | spawns ironball | 23 | 55 | – | – | |||||
Piranha Plant's Neutral Special PackunSpecialNStart
- Startup 11 → 8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PackunSpecialNStart hdr Piranha Plant's Neutral Special | spawns spikeball | 11 | 22 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PackunSpecialNStart hdr Piranha Plant's Neutral Special | spawns spikeball | 8 | 22 | – | – | |||||
Piranha Plant's Neutral Special (Air) PackunSpecialAirNStart
- Startup 11 → 8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PackunSpecialAirNStart hdr Piranha Plant's Neutral Special | spawns spikeball | 11 | 22 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| PackunSpecialAirNStart hdr Piranha Plant's Neutral Special | spawns spikeball | 8 | 22 | – | – | |||||
Joker's Neutral Special JackSpecialNJump
- BKB 20 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3)
- BKB 35 → 0 (frame 31, ID 1; frame 31, IDs 2, 3)
- KBG 120 → 0 (frame 10, IDs 1, 2, 3; frame 17, IDs 1, 2, 3; frame 24, ID 1; frame 24, IDs 2, 3; frame 31, ID 1; frame 31, IDs 2, 3)
- Shield damage -1 → 0 (frames 10-24 (every 7), ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| JackSpecialNJump vanilla Joker's Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | – | 0 | top |
| 10 | 0.8 | 365° | 20 / 120 | -47 | 1, 2, 3 | top | ||||
| 17 | 0.8 | 365° | 20 / 120 | -40 | 1, 2, 3 | top | ||||
| 24 | 0.8 | 50° | 20 / 120 | -33 | 1 | top | ||||
| 24 | 0.8 | 365° | 20 / 120 | -33 | 2, 3 | top | ||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | ||||
| 31 | 0.8 | 90° | 35 / 120 | -26 | 1 | top | ||||
| 31 | 0.8 | 45° | 35 / 120 | -26 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| JackSpecialNJump hdr Joker's Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | – | 0 | top |
| 10 | 0.8 | 365° | 0 / 0 | -47 | 1, 2, 3 | top | ||||
| 17 | 0.8 | 365° | 0 / 0 | -40 | 1, 2, 3 | top | ||||
| 24 | 0.8 | 50° | 0 / 0 | -33 | 1 | top | ||||
| 24 | 0.8 | 365° | 0 / 0 | -33 | 2, 3 | top | ||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | ||||
| 31 | 0.8 | 90° | 0 / 0 | -26 | 1 | top | ||||
| 31 | 0.8 | 45° | 0 / 0 | -26 | 2, 3 | top |
Min Min's Neutral Special (Air) TantanSpecialAirN
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| TantanSpecialAirN hdr Min Min's Neutral Special | 8-18 | 13 | 60° | 50 / 95 | -11 | 8 | 29 | – | 0, 1 | armr5, handr |
| 8-18 | 8.5 | 47° | 45 / 68 | -14 | 0, 1 | armr5, handr | ||||
| 8-18 | 10.5–12.075 | 45° | 45 / 100 | -13 to -12 | 0, 1 | armr5, handr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| TantanSpecialAirN hdr Min Min's Neutral Special | 8-18 | 14 | 60° | 50 / 89 | -11 | 8 | 29 | – | 0, 1 | armr5, handr |
| 8-18 | 8 | 51° | 45 / 66 | -14 | 0, 1 | armr5, handr | ||||
| 8-18 left arm not dragonized | 9 | 49° | 45 / 108 | -14 | 0, 1 | armr5, handr | ||||
| 8-18 with the left arm dragonized | 13.5 | 49° | 45 / 91 | -11 | 0, 1 | armr5, handr |
Banjo & Kazooie's Neutral Special (Attack) BuddySpecialNAttack
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| BuddySpecialNAttack hdr Banjo & Kazooie's Neutral Special | 7-9 | 9 | 50° | 46 / 67 | -15 | 7 | 29 | – | 0, 2 | top |
| 7-9 | 9 | 45° | 46 / 67 | -15 | 0, 2 | top | ||||
| 7-9 | 9 | 40° | 46 / 67 | -15 | 0, 2 | top | ||||
| 7-9 | 11 | 50° | 46 / 71 | -13 | 1 | top | ||||
| 7-9 | 11 | 45° | 46 / 71 | -13 | 1 | top | ||||
| 7-9 | 11 | 40° | 46 / 71 | -13 | 1 | top |
King K. Rool's Neutral Special (Air, FireB) KroolSpecialAirNFireB
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KroolSpecialAirNFireB hdr King K. Rool's Neutral Special | spawns ironball | 16 | 44 | – | – | |||||
King K. Rool's Neutral Special (Air, FireHi) KroolSpecialAirNFireHi
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KroolSpecialAirNFireHi hdr King K. Rool's Neutral Special | spawns ironball | 13 | 42 | – | – | |||||
King K. Rool's Neutral Special (FireB) KroolSpecialNFireB
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KroolSpecialNFireB hdr King K. Rool's Neutral Special | spawns ironball | 16 | 44 | – | – | |||||
King K. Rool's Neutral Special (FireHi) KroolSpecialNFireHi
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KroolSpecialNFireHi hdr King K. Rool's Neutral Special | spawns ironball | 13 | 42 | – | – | |||||
King K. Rool's Neutral Special KroolSpecialNLoop
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KroolSpecialNLoop hdr King K. Rool's Neutral Special | 1+ | – | – | – / – | – | 1 | – | – | 0, 1 | grab |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | 0 | 160° | 50 fixed | – | 1 | top |
King K. Rool's Neutral Special (Air) KroolSpecialAirNLoop
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KroolSpecialAirNLoop hdr King K. Rool's Neutral Special | 1+ | – | – | – / – | – | 1 | – | – | 0, 1 | grab |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | 0 | 160° | 50 fixed | – | 1 | top |
BuddyAttackS3
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| BuddyAttackS3 hdr BuddyAttackS3 | 7-9 | 9 | 45° | 46 / 67 | -22 | 7 | 36 | – | 0, 2 | top |
| 7-9 | 11 | 45° | 46 / 71 | -20 | 1 | top |
BuddyAttackS3Hi
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| BuddyAttackS3Hi hdr BuddyAttackS3Hi | 7-9 | 9 | 50° | 46 / 67 | -22 | 7 | 36 | – | 0, 2 | top |
| 7-9 | 11 | 50° | 46 / 71 | -20 | 1 | top |
BuddyAttackS3Lw
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| BuddyAttackS3Lw hdr BuddyAttackS3Lw | 7-9 | 9 | 40° | 46 / 67 | -22 | 7 | 36 | – | 0, 2 | top |
| 7-9 | 11 | 40° | 46 / 71 | -20 | 1 | top |
Link
Attributes
- Short Hop Height 12.58 → 11.7
Jab 1 Attack11
- Startup 6 → 5
- Active 6-7 → 5-8
- FAF 19 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 6-7 | 4 | 70° | 25 / 30 | -8 | 6 | 19 | – | 0, 1, 2, 3 | armr, sword2 |
| 6-7 | 4 | Sakurai | 20 / 20 | -8 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-8 | 4 | 70° | 25 / 30 | -10 | 5 | 20 | – | 0, 1, 2, 3 | armr, sword2 |
| 7-8 | 4 | Sakurai | 20 / 20 | -8 | 4 | top |
Dash Attack AttackDash
- KBG 67 → 55 (frames 10-14, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 12 | 70° | 40 / 93 | -26 | 7 | 42 | – | 0 | top |
| 10-14 | 9 | 62° | 45 / 67 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 12 | 70° | 40 / 93 | -26 | 7 | 42 | – | 0 | top |
| 10-14 | 9 | 62° | 45 / 55 | -25 | 0 | top |
Forward Tilt AttackS3
- Active 13-18 → 13-16
- FAF 36 → 37
- Angle 35° → 41° (frames 13-16, IDs 0, 1, 2)
- On shield (safest hit) -13 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 13-18 | 13 | 35° | 35 / 90 | -13 | 13 | 36 | – | 0, 1, 2 | armr, sword2 |
| 13-18 | 14 | Sakurai | 35 / 100 | -13 | 3 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 13-16 | 13 | 41° | 35 / 90 | -14 | 13 | 37 | – | 0, 1, 2 | armr, sword2 |
| 13-16 | 14 | Sakurai | 35 / 100 | -14 | 3 | sword2 |
Up Tilt AttackHi3
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-13 | 10 | 85° | 30 / 115 | -17 | 8 | 33 | – | 0, 1, 2, 3 | armr, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-13 | 9 | 70° | 30 / 122 | -18 | 8 | 33 | – | 0, 1, 2 | armr, sword2 |
| 8-13 | 10 | 85° | 30 / 115 | -17 | 3 | sword2 |
Down Tilt AttackLw3
- FAF 29 → 30
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 10-12 | 10 | 82° | 50 / 100 | -11 | 10 | 29 | – | 0 | armr |
| 10-12 | 12 | 82° | 50 / 110 | -10 | 1 | sword2 | ||||
| 10-12 | 12 | 280° | 25 / 50 | -10 | 2 | sword2 | ||||
| 10-12 | 11 | 82° | 50 / 100 | -10 | 3, 4 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 10-12 | 10 | 64° | 25 / 101 | -12 | 10 | 30 | – | 0 | armr |
| 10-12 | 11 | 82° | 45 / 91 | -11 | 1, 3 | sword2 | ||||
| 10-12 | 12 | 82° | 50 / 91 | -11 | 4 | sword2 |
Forward Smash AttackS4
- Shield damage 5 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-19 | 15 | 45° | 25 / 93 | -24 | 16 | 51 | – | 0, 1 | armr, sword2 |
| 16-19 | 14 | 45° | 25 / 93 | -25 | 2, 3 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-19 | 15 | 45° | 25 / 93 | -24 | 16 | 51 | – | 0, 1 | armr, sword2 |
| 16-19 | 14 | 45° | 25 / 93 | -25 | 2, 3 | sword2 |
AttackS4S2
- Shield damage 5 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4S2 hdr Forward Smash | 8-10 | 19 | 65° | 30 / 100 | -26 | 8 | 47 | – | 0, 1, 2 | shoulderr, armr, sword2 |
| 8-10 | 17 | 65° | 30 / 100 | -27 | 3, 4 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4S2 hdr Forward Smash | 8-10 | 19 | 65° | 30 / 100 | -26 | 8 | 47 | – | 0, 1, 2 | shoulderr, armr, sword2 |
| 8-10 | 17 | 65° | 30 / 100 | -27 | 3, 4 | sword2 |
Up Smash AttackHi4
- FAF 69 → 63
- Hitboxes reworked 16 hits → 9 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-16 | 4 | 105° | 55 fixed | -53 | 11 | 69 | – | 0 | armr |
| 11-16 | 4 | 115° | 38 fixed | -53 | 1 | sword2 | ||||
| 11-16 | 4 | 107° | 28 fixed | -53 | 2, 4, 6 | sword2 | ||||
| 11-13 | 4 | 115° | 28 fixed | -53 | 3 | sword2 | ||||
| 11 | 4 | 115° | 28 fixed | -53 | 5 | sword2 | ||||
| 12-13 | 4 | 200° | 28 fixed | -52 | 5 | sword2 | ||||
| 14-16 | 4 | 135° | 45 fixed | -50 | 3, 5 | sword2 | ||||
| 23-29 | 3 | 105° | 55 fixed | -42 | 0 | armr | ||||
| 23-29 | 3 | 115° | 38 fixed | -42 | 1 | sword2 | ||||
| 23-29 | 3 | 107° | 28 fixed | -42 | 2, 4, 6 | sword2 | ||||
| 23-26 | 3 | 115° | 28 fixed | -42 | 3 | sword2 | ||||
| 23-24 | 3 | 115° | 28 fixed | -42 | 5 | sword2 | ||||
| 25-26 | 3 | 200° | 28 fixed | -40 | 5 | sword2 | ||||
| 27-29 | 3 | 135° | 40 fixed | -38 | 3, 5 | sword2 | ||||
| 36-42 | 11 | 90° | 60 / 103 | -24 | 0, 1 | sword2 | ||||
| 36-42 | 10 | 90° | 60 / 103 | -25 | 2, 3, 4 | sword2, armr, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-16 | 4 | 95° | 55 fixed | -47 | 11 | 63 | – | 0 | armr |
| 11-16 | 4 | 105° | 38 fixed | -47 | 1 | sword2 | ||||
| 11-16 | 4 | 97° | 28 fixed | -47 | 2, 4, 6 | sword2 | ||||
| 11-16 | 4 | 105° | 28 fixed | -47 | 3, 5 | sword2 | ||||
| 23-29 | 3 | 95° | 55 fixed | -36 | 0 | armr | ||||
| 23-29 | 3 | 105° | 38 fixed | -36 | 1 | sword2 | ||||
| 23-29 | 3 | 97° | 28 fixed | -36 | 2, 4, 6 | sword2 | ||||
| 23-29 | 3 | 105° | 28 fixed | -36 | 3, 5 | sword2 | ||||
| 36-42 | 9 | 90° | 70 / 93 | -20 | 0, 1, 2, 3, 4 | sword2, armr, top |
Down Smash AttackLw4
- Damage 11 → 10 (frames 21-22, IDs 0, 4)
- Angle 75° → 86° (frames 21-22, IDs 1, 2, 3)
- BKB 20 → 40 (frames 21-22, IDs 1, 2, 3)
- KBG 91 → 98 (frames 21-22, IDs 0, 4)
- KBG 101 → 72 (frames 21-22, IDs 1, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 9-10 | 13 | 75° | 30 / 95 | -24 | 9 | 43 | – | 0, 4 | armr, kneel |
| 9-10 | 16 | 75° | 30 / 95 | -23 | 1, 2, 3 | sword2 | ||||
| 21-22 | 11 | 75° | 20 / 91 | -13 | 0, 4 | armr, kneer | ||||
| 21-22 | 14 | 75° | 20 / 101 | -12 | 1, 2, 3 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 9-10 | 13 | 75° | 30 / 95 | -24 | 9 | 43 | – | 0, 4 | armr, kneel |
| 9-10 | 16 | 75° | 30 / 95 | -23 | 1, 2, 3 | sword2 | ||||
| 21-22 | 10 | 75° | 20 / 98 | -14 | 0, 4 | armr, kneer | ||||
| 21-22 | 14 | 86° | 40 / 72 | -12 | 1, 2, 3 | sword2 |
Neutral Air AttackAirN
- FAF 35 → 36
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-6 | 10 | Sakurai | 15 / 100 | -1 | 4 | 35 | 8 | 1-2, 33– | 0 | kneer |
| 4-6 | 12 | Sakurai | 15 / 100 | 0 | 1 | kneer | |||||
| 4-6 | 9 | Sakurai | 15 / 100 | -2 | 2 | kneel | |||||
| 7-24 | 8 | Sakurai | 10 / 100 | -2 | 0, 1, 2 | kneer, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-6 | 10 | Sakurai | 15 / 100 | -1 | 4 | 36 | 8 | 1-2, 33– | 0 | kneer |
| 4-6 | 12 | Sakurai | 15 / 100 | 0 | 1 | kneer | |||||
| 4-6 | 9 | Sakurai | 15 / 100 | -2 | 2 | kneel | |||||
| 7-24 | 8 | Sakurai | 10 / 100 | -2 | 0, 1, 2 | kneer, kneel |
Forward Air AttackAirF
- Auto cancel 1-2, 56– → 1-2, 47–
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 14-16 | 14 | Sakurai | 30 / 100 | -1 | 14 | 47 | 10 | 1-2, 56– | 0, 1, 2, 3 | armr, sword2 |
| 25-27 | 10 | 68° | 43 / 65 | -3 | 0, 1, 2, 3 | armr, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 14-16 | 12 | Sakurai | 30 / 103 | -2 | 14 | 47 | 10 | 1-2, 47– | 0 | armr |
| 14-16 | 14 | Sakurai | 30 / 100 | -1 | 1, 2, 3 | sword2 | |||||
| 25-27 | 9 | 68° | 43 / 65 | -4 | 0 | armr | |||||
| 25-27 | 10 | 68° | 43 / 65 | -3 | 1, 2, 3 | sword2 |
Back Air AttackAirB
- Auto cancel 29– → 27–
- Angle 45° → 48° (frames 16-20, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-9 | 5 | 70° | 40 fixed | -3 | 6 | 28 | 7 | 29– | 0, 2, 4 | hip, kneer |
| 6-9 | 5 | 365° | 40 fixed | -3 | 1, 3, 5 | hip, kneer | |||||
| 16-20 | 7 | 45° | 25 / 90 | -2 | 0, 1, 2 | hip, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-9 | 5 | 70° | 40 fixed | -3 | 6 | 28 | 7 | 27– | 0, 2, 4 | hip, kneer |
| 6-9 | 5 | 365° | 40 fixed | -3 | 1, 3, 5 | hip, kneer | |||||
| 16-20 | 7 | 48° | 25 / 90 | -2 | 0, 1, 2 | hip, kneel |
Up Air AttackAirHi
- Angle 80° → 85°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-10 | 14 | 80° | 25 / 98 | -5 | 8 | 57 | 14 | 1-7, 40– | 0 | sword2 |
| 11-37 | 12 | 80° | 22 / 91 | -6 | 0 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-10 | 14 | 85° | 25 / 98 | -5 | 8 | 57 | 14 | 1-7, 40– | 0 | sword2 |
| 11-37 | 12 | 85° | 22 / 91 | -6 | 0 | sword2 |
Down Air AttackAirLw
- Hitboxes reworked 3 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-16 | 18 | 270° | 30 / 38 | -7 | 14 | 69 | 18 | 1-9, 54– | 0 | top |
| 14-16 | 18 | 65° | 42 / 98 | -7 | 1 | top | |||||
| 17-53 | 13 | 65° | 41 / 100 | -9 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-16 | 16 | 270° | 30 / 38 | -8 | 14 | 69 | 18 | 1-9, 54– | 0 | top |
| 14-16 | 18 | 270° | 30 / 38 | -7 | 1 | top | |||||
| 14-16 | 16 | 65° | 42 / 102 | -8 | 2 | top | |||||
| 14-16 | 18 | 65° | 42 / 98 | -7 | 3 | top | |||||
| 17-53 | 11.5 | 65° | 41 / 110 | -10 | 0 | top |
Up Special (Air) SpecialAirHi
- Angle 145° → 70° (frames 12-13, ID 1; frames 12-13, ID 2)
- Angle 145° → 60° (frames 19-20, ID 1)
- Angle 145° → 67° (frames 19-20, ID 2)
- Angle 150° → 60° (frames 26-27, ID 1)
- Angle 150° → 67° (frames 26-27, ID 2)
- Angle 160° → 60° (frames 38-39, ID 1)
- Angle 160° → 67° (frames 38-39, ID 2)
- KBG 210 → 193 (frames 47-49 (every 1), ID 0)
- SDI 0.3 → 0.6 (frames 8-9, ID 0; frames 12-13, ID 1; frames 12-13, ID 2; frames 16-17, ID 0; frames 19-20, ID 1; frames 19-20, ID 2; frames 22-23, ID 0; frames 26-27, ID 1; frames 26-27, ID 2; frames 31-32, ID 0; frames 38-39, ID 1; frames 38-39, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8-9 | 4 | 367° | 107 fixed | -79 | 8 | 92 | – | 0 | top |
| 12-13 | 2 | 145° | 95 fixed | -76 | 1 | top | ||||
| 12-13 | 2 | 145° | 30 fixed | -76 | 2 | top | ||||
| 16-17 | 2 | 367° | 107 fixed | -72 | 0 | top | ||||
| 19-20 | 2 | 145° | 95 fixed | -69 | 1 | top | ||||
| 19-20 | 2 | 145° | 30 fixed | -69 | 2 | top | ||||
| 22-23 | 2 | 83° | 71 fixed | -66 | 0 | top | ||||
| 26-27 | 2 | 150° | 95 fixed | -62 | 1 | sword2 | ||||
| 26-27 | 2 | 150° | 30 fixed | -62 | 2 | sword2 | ||||
| 31-32 | 2 | 69° | 62 fixed | -57 | 0 | top | ||||
| 38-39 | 2 | 160° | 95 fixed | -50 | 1 | sword2 | ||||
| 38-39 | 2 | 160° | 30 fixed | -50 | 2 | sword2 | ||||
| 47-49 (every 1) | 4 | Sakurai | 30 / 210 | -40 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8-9 | 4 | 367° | 107 fixed | -79 | 8 | 92 | – | 0 | top |
| 12-13 | 2 | 70° | 95 fixed | -76 | 1 | top | ||||
| 12-13 | 2 | 70° | 30 fixed | -76 | 2 | top | ||||
| 16-17 | 2 | 367° | 107 fixed | -72 | 0 | top | ||||
| 19-20 | 2 | 60° | 95 fixed | -69 | 1 | top | ||||
| 19-20 | 2 | 67° | 30 fixed | -69 | 2 | top | ||||
| 22-23 | 2 | 83° | 71 fixed | -66 | 0 | top | ||||
| 26-27 | 2 | 60° | 95 fixed | -62 | 1 | sword2 | ||||
| 26-27 | 2 | 67° | 30 fixed | -62 | 2 | sword2 | ||||
| 31-32 | 2 | 69° | 62 fixed | -57 | 0 | top | ||||
| 38-39 | 2 | 60° | 95 fixed | -50 | 1 | sword2 | ||||
| 38-39 | 2 | 67° | 30 fixed | -50 | 2 | sword2 | ||||
| 47-49 (every 1) | 4 | Sakurai | 30 / 193 | -40 | 0 | top |
Up Throw ThrowHi
- FAF 56 → 54
- KBG 145 → 147 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 6 | 90° | 39 / 145 | – | 29 | 56 | 27 | 0 | – |
| 1-26 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 27-30 | 5 | 20° | 50 / 100 | – | 0, 1 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 6 | 90° | 39 / 147 | – | 29 | 54 | 25 | 0 | – |
| 1-26 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 27-30 | 5 | 20° | 50 / 100 | – | 0, 1 | sword2 |
Down Throw ThrowLw
- BKB 52 → 58 (frame 1, ID 0)
- KBG 105 → 100 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 3 | 43° | 52 / 105 | – | 24 | 46 | 22 | 0 | – |
| 1-21 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 22-23 | 4 | Sakurai | 60 / 150 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 3 | 43° | 58 / 100 | – | 24 | 46 | 22 | 0 | – |
| 1-21 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 22-23 | 4 | Sakurai | 60 / 150 | – | 0 | top |
Little Mac
Jab 2 Attack12
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 1-3 | 4 | 88° | 20 / 55 | -7 | 1 | 17 | – | 0, 3 | handr, top |
| 1-3 | 4 | 83° | 20 / 55 | -7 | 1 | armr | ||||
| 1-3 | 4 | 78° | 20 / 55 | -7 | 2 | shoulderr | ||||
| 1-3 | 4 | Sakurai | 25 / 25 | -11 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 1-3 | 4 | 88° | 20 / 55 | -7 | 1 | 17 | – | 0 | handr |
| 1-3 | 4 | 83° | 20 / 55 | -7 | 1 | armr | ||||
| 1-3 | 4 | 78° | 20 / 55 | -7 | 2 | shoulderr | ||||
| 1-3 | 4 | Sakurai | 25 / 25 | -11 | 3 | top |
Forward Tilt AttackS3
- Fixed knockback 40 → 20 (frames 4-5, ID 1; frames 4-5, ID 5)
- Fixed knockback 80 → 40 (frames 4-5, ID 2; frames 4-5, ID 6)
- Fixed knockback 100 → 60 (frames 4-5, ID 3; frames 4-5, ID 7)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 4-5 | 4 | Sakurai | 10 fixed | -26 | 4 | 36 | – | 0 | arml |
| 4-5 | 4 | Sakurai | 40 fixed | -26 | 1 | arml | ||||
| 4-5 | 4 | Sakurai | 80 fixed | -26 | 2 | arml | ||||
| 4-5 | 4 | Sakurai | 100 fixed | -26 | 3 | hip | ||||
| 4-5 | 4 | 240° | 20 fixed | -27 | 4 | arml | ||||
| 4-5 | 4 | 359° | 40 fixed | -27 | 5 | arml | ||||
| 4-5 | 4 | 359° | 80 fixed | -27 | 6 | arml | ||||
| 4-5 | 4 | 359° | 100 fixed | -27 | 7 | hip | ||||
| 10-11 | 8 | 40° | 40 / 130 | -19 | 0, 1, 2, 3 | armr, bust, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 4-5 | 4 | Sakurai | 10 fixed | -26 | 4 | 36 | – | 0 | arml |
| 4-5 | 4 | Sakurai | 20 fixed | -26 | 1 | arml | ||||
| 4-5 | 4 | Sakurai | 40 fixed | -26 | 2 | arml | ||||
| 4-5 | 4 | Sakurai | 60 fixed | -26 | 3 | hip | ||||
| 4-5 | 4 | 240° | 20 fixed | -27 | 4 | arml | ||||
| 4-5 | 4 | 359° | 20 fixed | -27 | 5 | arml | ||||
| 4-5 | 4 | 359° | 40 fixed | -27 | 6 | arml | ||||
| 4-5 | 4 | 359° | 60 fixed | -27 | 7 | hip | ||||
| 10-11 | 8 | 40° | 40 / 130 | -19 | 0, 1, 2, 3 | armr, bust, hip |
Up Tilt AttackHi3
- BKB 70 → 50
- KBG 80 → 103
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 4-10 | 7 | 100° | 70 / 80 | -18 | 4 | 28 | – | 0, 1, 2, 3 | armr, shoulderr, bust |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 4-10 | 7 | 100° | 50 / 103 | -18 | 4 | 28 | – | 0, 1, 2, 3 | armr, shoulderr, bust |
Down Tilt AttackLw3
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 4-7 | 7 | 70° | 75 / 45 | -12 | 4 | 25 | – | 0, 3 | shoulderr, hip |
| 4-7 | 8 | 80° | 75 / 46 | -11 | 1 | armr | ||||
| 4-7 | 8 | 80° | 72 / 46 | -11 | 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 4-7 | 7 | 74° | 42 / 55 | -15 | 4 | 25 | – | 0, 3 | shoulderr, hip |
| 4-7 | 8 | 68° | 42 / 55 | -14 | 1, 2 | armr |
Forward Smash (Up) AttackS4Hi
- Damage 16 → 17 (frames 14-16, IDs 1, 2)
- KBG 91 → 86 (frames 14-16, IDs 1, 2)
- On shield (safest hit) -21 → -20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 14-16 | 13 | 85° | 35 / 87 | -22 | 14 | 46 | – | 0, 3 | bust, hip |
| 14-16 | 16 | 80° | 35 / 91 | -21 | 1, 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 14-16 | 13 | 85° | 35 / 87 | -22 | 14 | 46 | – | 0, 3 | bust, hip |
| 14-16 | 17 | 80° | 35 / 86 | -20 | 1, 2 | armr |
Up Smash AttackHi4
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 10-11 | 21 | 86° | 40 / 76 | -24 | 10 | 48 | – | 0 | armr |
| 10-17 | 17 | 85° | 40 / 76 | -26 | 1, 2, 3 | armr, shoulderr, bust | ||||
| 12-17 | 17 | 85° | 40 / 76 | -24 | 0 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 10 | 21 | 86° | 40 / 76 | -24 | 10 | 48 | – | 0, 1, 2, 3 | armr, shoulderr, bust |
| 11-17 | 16 | 86° | 40 / 85 | -26 | 0, 1, 2, 3 | armr, shoulderr, bust |
Up Air AttackAirHi
- Startup 4 → 5
- Active 4-10 → 5-8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4-10 | 5 | 78° | 45 / 130 | -3 | 4 | 35 | 7 | 1, 30– | 0, 1, 2 | arml, shoulderl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-8 | 5 | 78° | 45 / 130 | -3 | 5 | 35 | 7 | 1, 30– | 0, 1, 2 | arml, shoulderl |
Neutral Special (2) SpecialN2
- Active 9-13 → 9-11
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2 hdr Neutral Special | 9-13 | varies | 80° | varies / varies | – | 9 | 77 | – | 0, 2, 3 | armr, shoulderr, bust |
| 9 | varies | 80° | varies / varies | – | 1 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2 vanilla Neutral Special | 9-11 | 35 | 80° | 25 / 100 | -46 | 9 | 77 | – | 0 | armr |
| 9 | 35 | 80° | 25 / 100 | -46 | 1 | top |
Neutral Special SpecialN
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN hdr Neutral Special | 9-13 | varies | 80° | varies / varies | – | 9 | 60 | – | 0, 2, 3 | armr, shoulderr, bust |
| 9 | varies | 80° | varies / varies | – | 1 | armr |
Neutral Special (Air, 2) SpecialAirN2
- Active 9-13 → 9-11
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 hdr Neutral Special | 9-13 | varies | 80° | varies / varies | – | 9 | 50 | – | 0, 2, 3 | armr, shoulderr, bust |
| 9 | varies | 80° | varies / varies | – | 1 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 vanilla Neutral Special | 9-11 | 13 | 80° | 50 / 95 | -31 | 9 | 50 | – | 0, 1, 2 | armr, shoulderr |
Neutral Special (Air) SpecialAirN
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN hdr Neutral Special | 9-13 | varies | 80° | varies / varies | – | 9 | 60 | – | 0, 2, 3 | armr, shoulderr, bust |
| 9 | varies | 80° | varies / varies | – | 1 | armr |
Up Special (Start) SpecialHiStart
- Angle 103° → 118° (frame 4, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | 4 | 3 | 103° | 155 fixed | +2 | 4 | 6 | – | 0 | top |
| 4 | 3 | 95° | 160 fixed | +2 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | 4 | 3 | 118° | 155 fixed | +2 | 4 | 6 | – | 0 | top |
| 4 | 3 | 95° | 160 fixed | +2 | 1 | top |
Up Special SpecialHi
- Angle 80° → 85° (frames 22-23, ID 0)
- KBG 197 → 207 (frames 22-23, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 1-18 | 1 | 367° | 40 / 50 | -50 | 1 | 54 | – | 0 | top |
| 1-18 | 1 | 90° | 180 fixed | -50 | 1 | top | ||||
| 22-23 | 3 | 80° | 45 / 197 | -28 | 0 | top | ||||
| 22-23 | 3 | 75° | 40 / 195 | -28 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 1-18 | 1 | 367° | 40 / 50 | -50 | 1 | 54 | – | 0 | top |
| 1-18 | 1 | 90° | 180 fixed | -50 | 1 | top | ||||
| 22-23 | 3 | 85° | 45 / 207 | -28 | 0 | top | ||||
| 22-23 | 3 | 75° | 40 / 195 | -28 | 0 | top |
Up Special (Air, Start) SpecialAirHiStart
- Angle 103° → 118° (frame 4, ID 0; frame 4, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | 4 | 3 | 103° | 185 fixed | +3 | 4 | 5 | – | 0 | top |
| 4 | 3 | 95° | 180 fixed | +3 | 1 | top | ||||
| 4 | 3 | 103° | 155 fixed | +3 | 2 | top | ||||
| 4 | 3 | 95° | 160 fixed | +3 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | 4 | 3 | 118° | 185 fixed | +3 | 4 | 5 | – | 0 | top |
| 4 | 3 | 95° | 180 fixed | +3 | 1 | top | ||||
| 4 | 3 | 118° | 155 fixed | +3 | 2 | top | ||||
| 4 | 3 | 95° | 160 fixed | +3 | 3 | top |
Forward Throw ThrowF
- Angle 65° → 69° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 65° | 40 / 65 | – | 17 | 37 | 20 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15-16 | 4 | 80° | 60 / 100 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 69° | 40 / 65 | – | 17 | 37 | 20 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15-16 | 4 | 80° | 60 / 100 | – | 0 | top |
Back Throw ThrowB
- Angle 65° → 62° (frame 1, ID 0)
- BKB 40 → 55 (frame 1, ID 0)
- KBG 65 → 27 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 5 | 65° | 40 / 65 | – | 16 | 37 | 21 | 0 | – |
| 1-13 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 14-15 | 4 | 100° | 60 / 100 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 5 | 62° | 55 / 27 | – | 16 | 37 | 21 | 0 | – |
| 1-13 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 14-15 | 4 | 100° | 60 / 100 | – | 0 | top |
Down Throw ThrowLw
- BKB 40 → 35 (frame 1, ID 0)
- KBG 85 → 75 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 35° | 40 / 85 | – | 16 | 40 | 24 | 0 | – |
| 1-13 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 14-15 | 2 | 80° | 60 / 100 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 35° | 35 / 75 | – | 16 | 40 | 24 | 0 | – |
| 1-13 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 14-15 | 2 | 80° | 60 / 100 | – | 0 | top |
Air Dodge EscapeAir
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -25 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -29 | 0 | top |
Lucario
Air Dodge EscapeAir
- FAF 55 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Lucas
Jab 1 Attack11
- Size 2.9 → 2.75 (frames 2-4, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-4 | 3 | 65° | 20 fixed | -10 | 2 | 16 | – | 0, 1 | legl, kneel |
| 2-4 | 3 | 65° | 20 fixed | -10 | 2 | kneel | ||||
| 2-4 | 3 | Sakurai | 20 / 10 | -10 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-4 | 3 | 65° | 20 fixed | -10 | 2 | 16 | – | 0, 1 | legl, kneel |
| 2-4 | 3 | 65° | 20 fixed | -10 | 2 | toel | ||||
| 2-4 | 3 | Sakurai | 20 / 10 | -10 | 3 | top |
Jab 2 Attack12
- BKB 57 → 44
- KBG 93 → 115
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-8 | 4 | 48° | 57 / 93 | -16 | 6 | 27 | – | 0, 1 | legr, kneer |
| 6-8 | 4 | 48° | 57 / 93 | -16 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-8 | 4 | 48° | 44 / 115 | -16 | 6 | 27 | – | 0, 1 | legr, kneer |
| 6-8 | 4 | 48° | 44 / 115 | -16 | 2 | toer |
Dash Attack AttackDash
- Size 5.5 → 4.75 (frames 7-9, ID 0)
- Size 4.5 → 4.25 (frames 7-9, ID 1)
- Size 4.5 → 4 (frames 10-16, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 10 | 83° | 55 / 77 | -24 | 7 | 39 | – | 0 | shoulderr |
| 7-9 | 10 | 83° | 50 / 77 | -24 | 1 | top | ||||
| 10-16 | 7 | Sakurai | 40 / 90 | -23 | 0 | shoulderr | ||||
| 10-16 | 7 | Sakurai | 35 / 90 | -23 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 10 | 83° | 55 / 77 | -24 | 7 | 39 | – | 0 | neck |
| 7-9 | 10 | 83° | 50 / 77 | -24 | 1 | haver | ||||
| 10-16 | 7 | Sakurai | 40 / 90 | -23 | 0 | neck | ||||
| 10-16 | 7 | Sakurai | 35 / 90 | -23 | 1 | haver |
Up Tilt AttackHi3
- SDI 0.5 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-10 | 7 | 85° | 50 / 110 | -19 | 8 | 33 | – | 0, 1 | hip, kneer |
| 8-10 | 10 | 95° | 60 / 85 | -17 | 2 | kneer | ||||
| 11-12 | 7 | 85° | 50 / 110 | -16 | 0, 1 | hip, kneer | ||||
| 11-12 | 9 | 85° | 50 / 100 | -15 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-10 | 7 | 85° | 50 / 110 | -19 | 8 | 33 | – | 0, 1 | hip, kneer |
| 8-10 | 10 | 95° | 60 / 85 | -17 | 2 | kneer | ||||
| 11-12 | 7 | 85° | 50 / 110 | -16 | 0, 1 | hip, kneer | ||||
| 11-12 | 9 | 85° | 50 / 100 | -15 | 2 | kneer |
Down Tilt AttackLw3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-6 | 5 | Sakurai | 45 / 80 | -8 | 5 | 18 | – | 0, 1 | kneer |
| 5-6 | 6 | 84° | 50 / 75 | -7 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-6 | 5 | 55° | 25 / 115 | -8 | 5 | 18 | – | 0 | kneer |
| 5-6 | 6 | 80° | 30 / 100 | -7 | 1 | kneer |
Up Air AttackAirHi
- Size 5.74 → 5.6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-9 | 10 | 70° | 20 / 100 | 0 | 5 | 28 | 7 | 1-3, 28– | 0 | head |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-9 | 10 | 70° | 20 / 100 | 0 | 5 | 28 | 7 | 1-3, 28– | 0 | head |
Down Air AttackAirLw
- Angle 270° → 275° (frames 4-6, IDs 2, 3; frames 11-13, IDs 2, 3; frames 19-21, IDs 0, 1)
- Hitlag 0.5 → 1 (frames 4-6, IDs 0, 1; frames 4-6, IDs 2, 3; frames 11-13, IDs 0, 1; frames 11-13, IDs 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 4-6 | 3.5 | 365° | 30 fixed | -7 | 4 | 44 | 10 | 37– | 0, 1 | top |
| 4-6 | 3.5 | 270° | 29 fixed | -7 | 2, 3 | top | |||||
| 11-13 | 3.5 | 365° | 30 fixed | -7 | 0, 1 | top | |||||
| 11-13 | 3.5 | 270° | 29 fixed | -7 | 2, 3 | top | |||||
| 19-21 | 5 | 270° | 20 / 84 | -6 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 4-6 | 3.5 | 365° | 30 fixed | -7 | 4 | 44 | 10 | 37– | 0, 1 | top |
| 4-6 | 3.5 | 275° | 29 fixed | -7 | 2, 3 | top | |||||
| 11-13 | 3.5 | 365° | 30 fixed | -7 | 0, 1 | top | |||||
| 11-13 | 3.5 | 275° | 29 fixed | -7 | 2, 3 | top | |||||
| 19-21 | 5 | 275° | 20 / 84 | -6 | 0, 1 | top |
Down Throw ThrowLw
- FAF 39 → 41
- Angle 100° → 75° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 100° | 85 / 55 | – | 22 | 39 | 17 | 0 | – |
| 1-38 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 75° | 85 / 55 | – | 22 | 41 | 19 | 0 | – |
| 1-40 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Lucina
Neutral Special (End) SpecialNEnd
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -30 | 8 | 45 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -30 | 8 | 45 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top |
Neutral Special (EndHi) SpecialNEndHi
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEndHi hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEndHi hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
Neutral Special (EndLw) SpecialNEndLw
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEndLw hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEndLw hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
Neutral Special (Air, End) SpecialAirNEnd
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
Neutral Special (Air, EndHi) SpecialAirNEndHi
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEndHi hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEndHi hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
Neutral Special (Air, EndLw) SpecialAirNEndLw
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEndLw hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEndLw hdr Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
Up Special (Air) SpecialAirHi
- Land lag 29 → 34
- On shield (safest hit) -21 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 6 | 11 | Sakurai | 70 / 89 | -21 | 6 | 41 | 29 | 0 | sword2 |
| 6 | 10 | 74° | 70 / 74 | -22 | 1, 2 | sword2, armr | ||||
| 7-12 | 7 | 74° | 20 / 90 | -24 | 0, 2 | sword2, armr | ||||
| 7-12 | 7 | Sakurai | 20 / 90 | -24 | 1 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 6 | 11 | Sakurai | 70 / 89 | -26 | 6 | 41 | 34 | 0 | sword2 |
| 6 | 10 | 74° | 70 / 74 | -27 | 1, 2 | sword2, armr | ||||
| 7-12 | 7 | 74° | 20 / 90 | -29 | 0, 2 | sword2, armr | ||||
| 7-12 | 7 | Sakurai | 20 / 90 | -29 | 1 | sword2 |
Forward Throw ThrowF
- FAF 24 → 26
- Angle 50° → 57° (frame 1, ID 0)
- BKB 100 → 70 (frame 1, ID 0)
- KBG 50 → 106 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF vanilla Forward Throw | 1 | 4 | 50° | 100 / 50 | – | 15 | 24 | 9 | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 57° | 70 / 106 | – | 15 | 26 | 11 | 0 | – |
| 1-25 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 56 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Luigi
Forward Tilt AttackS3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 5-9 | 10 | Sakurai | 15 / 100 | -20 | 5 | 33 | – | 0 | hip |
| 5-9 | 11 | Sakurai | 15 / 100 | -19 | 1, 2 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 5-9 | 11 | Sakurai | 15 / 100 | -19 | 5 | 33 | – | 0, 1 | legl, kneel |
| 5-9 | 10 | Sakurai | 15 / 100 | -20 | 2 | hip |
Forward Tilt (Up) AttackS3Hi
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 5-9 | 10 | Sakurai | 15 / 100 | -20 | 5 | 33 | – | 0 | hip |
| 5-9 | 11 | Sakurai | 15 / 100 | -19 | 1, 2 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 5-9 | 11 | Sakurai | 15 / 100 | -19 | 5 | 33 | – | 0, 1 | legl, kneel |
| 5-9 | 10 | Sakurai | 15 / 100 | -20 | 2 | hip |
Forward Tilt (Down) AttackS3Lw
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 5-9 | 10 | Sakurai | 15 / 100 | -20 | 5 | 33 | – | 0 | hip |
| 5-9 | 11 | Sakurai | 15 / 100 | -19 | 1, 2 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 5-9 | 11 | Sakurai | 15 / 100 | -19 | 5 | 33 | – | 0, 1 | legl, kneel |
| 5-9 | 10 | Sakurai | 15 / 100 | -20 | 2 | hip |
Back Air AttackAirB
- Size 5 → 4 (frames 8-17, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-7 | 11 | Sakurai | 22 / 94 | 0 | 6 | 32 | 8 | 1-2, 35– | 0, 1 | legr, kneer |
| 8-17 | 9 | Sakurai | 20 / 100 | -2 | 0, 1 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-7 | 11 | Sakurai | 22 / 94 | 0 | 6 | 32 | 8 | 1-2, 35– | 0, 1 | legr, kneer |
| 8-17 | 9 | Sakurai | 20 / 100 | -2 | 0, 1 | hip, kneer |
Side Special (Discharge) SpecialSDischarge
- Damage 20.0 * misfire_multiplier → 20
- On shield (safest hit) – → -19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDischarge hdr Side Special | 5-10 | varies | Sakurai | 20 / 100 | – | 5 | 44 | – | 0 | neck |
| 11-33 | varies | Sakurai | 20 / 100 | – | 0 | neck |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDischarge hdr Side Special | 5-10 | 20 | Sakurai | 20 / 100 | -25 | 5 | 44 | – | 0 | neck |
| 11-33 | 20 | Sakurai | 20 / 100 | -19 | 0 | neck |
Mario
Jab 2 Attack12
- Size 3 → 2.5 (frames 2-3, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 2 | 80° | 25 fixed | -12 | 2 | 18 | – | 0, 1, 2 | shoulderr, bust, armr |
| 2-3 | 2 | Sakurai | 20 / 30 | -12 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 2 | 80° | 25 fixed | -12 | 2 | 18 | – | 0, 1, 2 | bust, shoulderr, armr |
| 2-3 | 2 | Sakurai | 20 / 30 | -12 | 3 | top |
Jab 3 Attack13
- Active 3-7 → 3-5
- FAF 28 → 26
- On shield (safest hit) -20 → -18
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-7 | 5 | Sakurai | 35 / 83 | -20 | 3 | 28 | – | 0, 1 | legr, footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 3-5 | 5 | Sakurai | 35 / 83 | -18 | 3 | 26 | – | 0, 1 | legr, footr |
Up Smash AttackHi4
- Damage 14 → 15
- On shield (safest hit) -23 → -22
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9-12 | 14 | 83° | 32 / 95 | -23 | 9 | 42 | – | 0, 1 | head, bust |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9-12 | 15 | 83° | 32 / 95 | -22 | 9 | 42 | – | 0, 1 | head, bust |
Down Smash AttackLw4
- Angle 38° → Sakurai (frames 14-15, IDs 0, 1)
- BKB 40 → 45 (frames 5-6, IDs 0, 1)
- BKB 35 → 40 (frames 14-15, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 5-6 | 15 | Sakurai | 40 / 75 | -29 | 5 | 45 | – | 0, 1 | top |
| 14-15 | 12 | 38° | 35 / 75 | -22 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 5-6 | 15 | Sakurai | 45 / 75 | -29 | 5 | 45 | – | 0, 1 | top |
| 14-15 | 12 | Sakurai | 40 / 75 | -22 | 0, 1 | top |
Forward Air AttackAirF
- Startup 16 → 17
- Active 16-22 → 17-22
- Hitboxes reworked 6 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 16-17 | 14 | 280° | 30 / 35 | -2 | 16 | 46 | 11 | 1-3, 43– | 0 | shoulderl |
| 16-17 | 15 | 280° | 30 / 35 | -1 | 1 | arml | |||||
| 18-21 | 14 | 280° | 30 / 35 | -2 | 0 | shoulderl | |||||
| 18-21 | 15 | 280° | 30 / 35 | -1 | 1 | arml | |||||
| 22 | 14 | 280° | 30 / 35 | -2 | 0 | shoulderl | |||||
| 22 | 15 | 280° | 30 / 35 | -1 | 1 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 17 | 15 | 280° | 30 / 35 | -1 | 17 | 46 | 11 | 1-3, 43– | 0, 1 | shoulderr, armr |
| 18-21 | 14 | 280° | 30 / 35 | -2 | 0 | shoulderr | |||||
| 18-21 | 15 | 280° | 30 / 35 | -1 | 1 | armr | |||||
| 22 | 14 | 280° | 30 / 35 | -2 | 0 | shoulderr | |||||
| 22 | 15 | 280° | 30 / 35 | -1 | 1 | armr |
Back Air AttackAirB
- BKB 19 → 20 (frames 8-16, IDs 0, 1)
- KBG 110 → 100 (frames 8-16, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-7 | 11 | 38° | 40 / 81 | +1 | 6 | 34 | 7 | 1-5, 23– | 0, 1 | legr, kneer |
| 8-16 | 8 | Sakurai | 19 / 110 | -1 | 0, 1 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-7 | 11 | 38° | 40 / 81 | +1 | 6 | 34 | 7 | 1-5, 23– | 0, 1 | legr, kneer |
| 8-16 | 8 | Sakurai | 20 / 100 | -1 | 0, 1 | legr, kneer |
Up Air AttackAirHi
- Damage 10 → 9 (frames 4-7, IDs 0, 1)
- KBG 84 → 92 (frames 4-7, IDs 0, 1)
- On shield (safest hit) 0 → -1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4-7 | 10 | 68° | 30 / 84 | 0 | 4 | 30 | 7 | 1-2, 19– | 0, 1 | legr, kneer |
| 8-9 | 9 | 60° | 30 / 82 | -1 | 0, 1 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4-7 | 9 | 68° | 30 / 92 | -1 | 4 | 30 | 7 | 1-2, 19– | 0, 1 | legr, kneer |
| 8-9 | 9 | 60° | 30 / 82 | -1 | 0, 1 | legr, kneer |
Up Special SpecialHi
- Angle 92° → 97° (frames 7-16, ID 1; frames 7-16, ID 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 4-6 | 4 | 60° | 160 fixed | -29 | 4 | 38 | – | 0 | top |
| 4-6 | 4 | 86° | 150 fixed | -29 | 1 | top | ||||
| 4-6 | 4 | 100° | 150 fixed | -29 | 2 | top | ||||
| 7-16 | 0.6 | 60° | 180 fixed | -28 | 0 | top | ||||
| 7-16 | 0.6 | 92° | 170 fixed | -28 | 1 | top | ||||
| 7-16 | 0.6 | 60° | 110 fixed | -28 | 2 | top | ||||
| 7-16 | 0.6 | 92° | 110 fixed | -28 | 3 | top | ||||
| 17-18 | 3 | 60° | 50 / 140 | -17 | 0, 1 | shoulderl, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 4-6 | 4 | 60° | 160 fixed | -29 | 4 | 38 | – | 0 | top |
| 4-6 | 4 | 86° | 150 fixed | -29 | 1 | top | ||||
| 4-6 | 4 | 100° | 150 fixed | -29 | 2 | top | ||||
| 7-16 | 0.6 | 60° | 180 fixed | -28 | 0 | top | ||||
| 7-16 | 0.6 | 97° | 170 fixed | -28 | 1 | top | ||||
| 7-16 | 0.6 | 60° | 110 fixed | -28 | 2 | top | ||||
| 7-16 | 0.6 | 97° | 110 fixed | -28 | 3 | top | ||||
| 17-18 | 3 | 60° | 50 / 140 | -17 | 0, 1 | shoulderl, hip |
Up Special (Air) SpecialAirHi
- Angle 92° → 97° (frames 7-16, ID 1; frames 7-16, ID 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 4-6 | 4 | 60° | 160 fixed | -29 | 4 | 38 | – | 0 | top |
| 4-6 | 4 | 86° | 150 fixed | -29 | 1 | top | ||||
| 4-6 | 4 | 100° | 150 fixed | -29 | 2 | top | ||||
| 7-16 | 0.6 | 60° | 180 fixed | -28 | 0 | top | ||||
| 7-16 | 0.6 | 92° | 170 fixed | -28 | 1 | top | ||||
| 7-16 | 0.6 | 60° | 110 fixed | -28 | 2 | top | ||||
| 7-16 | 0.6 | 92° | 110 fixed | -28 | 3 | top | ||||
| 17-18 | 3 | 60° | 50 / 140 | -17 | 0, 1 | shoulderl, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 4-6 | 4 | 60° | 160 fixed | -29 | 4 | 38 | – | 0 | top |
| 4-6 | 4 | 86° | 150 fixed | -29 | 1 | top | ||||
| 4-6 | 4 | 100° | 150 fixed | -29 | 2 | top | ||||
| 7-16 | 0.6 | 60° | 180 fixed | -28 | 0 | top | ||||
| 7-16 | 0.6 | 97° | 170 fixed | -28 | 1 | top | ||||
| 7-16 | 0.6 | 60° | 110 fixed | -28 | 2 | top | ||||
| 7-16 | 0.6 | 97° | 110 fixed | -28 | 3 | top | ||||
| 17-18 | 3 | 60° | 50 / 140 | -17 | 0, 1 | shoulderl, hip |
Up Throw ThrowHi
- KBG 90 → 95 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 6 | 90° | 70 / 90 | – | 18 | 37 | 19 | 0 | – |
| 1-36 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 6 | 90° | 70 / 95 | – | 18 | 37 | 19 | 0 | – |
| 1-36 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Throw ThrowLw
- FAF 38 → 37
- BKB 58 → 60 (frame 1, ID 0)
- KBG 95 → 100 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 90° | 58 / 95 | – | 18 | 38 | 20 | 0 | – |
| 1-37 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 90° | 60 / 100 | – | 18 | 37 | 19 | 0 | – |
| 1-36 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 52
- On shield (safest hit) -23 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -30 | 16 | 52 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Fireball: Regular
- Shield damage -2 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular hdr Regular | 1-4 | 6 | Sakurai | 25 / 30 | – | 1 | – | – | 0 | top |
| 5-29 | 6 | Sakurai | 25 / 30 | – | 0 | top | ||||
| 30-100 | 6 | Sakurai | 25 / 30 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular hdr Regular | 1-4 | 6 | Sakurai | 25 / 30 | – | 1 | – | – | 0 | top |
| 5-29 | 6 | Sakurai | 25 / 30 | – | 0 | top | ||||
| 30-100 | 6 | Sakurai | 25 / 30 | – | 0 | top |
Marth
Jab 1 Attack11
- Startup 4 → 6
- Active 4-6 → 6-8
- FAF 26 → 28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-6 | 3 | 78° | 55 / 30 | -18 | 4 | 26 | – | 0 | sword2 |
| 4-6 | 3 | 65° | 55 / 30 | -18 | 1 | armr | ||||
| 4-6 | 5 | 90° | 55 / 30 | -17 | 2 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 6-8 | 3 | 78° | 55 / 30 | -18 | 6 | 28 | – | 0 | sword2 |
| 6-8 | 3 | 65° | 55 / 30 | -18 | 1 | armr | ||||
| 6-8 | 5 | 90° | 55 / 30 | -17 | 2 | sword2 |
Dash Attack AttackDash
- Angle Sakurai → 45° (frames 13-16, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 13-16 | 10 | 110° | 70 / 55 | -19 | 13 | 40 | – | 0 | sword2 |
| 13-16 | 9 | Sakurai | 35 / 60 | -20 | 1 | armr | ||||
| 13-16 | 12 | 110° | 70 / 55 | -18 | 2 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 13-16 | 10 | 110° | 70 / 55 | -19 | 13 | 40 | – | 0 | sword2 |
| 13-16 | 9 | 45° | 35 / 60 | -20 | 1 | armr | ||||
| 13-16 | 12 | 110° | 70 / 55 | -18 | 2 | sword2 |
Forward Tilt AttackS3
- Damage 11.5 → 12 (frames 8-11, ID 2)
- BKB 40 → 30 (frames 8-11, IDs 0, 1)
- BKB 70 → 65 (frames 8-11, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 8-11 | 8 | Sakurai | 40 / 75 | -19 | 8 | 34 | – | 0, 1 | sword2, shoulderr |
| 8-11 | 11.5 | Sakurai | 70 / 80 | -17 | 2 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 8-11 | 8 | Sakurai | 30 / 75 | -19 | 8 | 34 | – | 0, 1 | sword2, shoulderr |
| 8-11 | 12 | Sakurai | 65 / 80 | -17 | 2 | sword2 |
Up Tilt AttackHi3
- Damage 9 → 8 (frames 6-8, ID 1)
- Angle Sakurai → 95° (frames 6-8, ID 1; frames 9-13, ID 1)
- Angle 85° → 80° (frames 9-13, ID 0)
- KBG 118 → 120 (frames 6-8, ID 1; frames 9-13, ID 1)
- Size 4 → 3 (frames 6-8, ID 1; frames 9-13, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-8 | 9 | 110° | 40 / 120 | -20 | 6 | 33 | – | 0 | sword2 |
| 6-8 | 9 | Sakurai | 40 / 118 | -20 | 1 | shoulderr | ||||
| 6-8 | 12 | 110° | 50 / 100 | -18 | 2 | sword2 | ||||
| 9-13 | 10 | 85° | 40 / 120 | -16 | 0 | sword2 | ||||
| 9-13 | 9 | Sakurai | 40 / 118 | -17 | 1 | shoulderr | ||||
| 9-13 | 13 | 80° | 50 / 100 | -14 | 2 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-8 | 9 | 110° | 40 / 120 | -20 | 6 | 33 | – | 0 | sword2 |
| 6-8 | 8 | 95° | 40 / 120 | -20 | 1 | shoulderr | ||||
| 6-8 | 12 | 110° | 50 / 100 | -18 | 2 | sword2 | ||||
| 9-13 | 10 | 80° | 40 / 120 | -16 | 0 | sword2 | ||||
| 9-13 | 9 | 95° | 40 / 120 | -17 | 1 | shoulderr | ||||
| 9-13 | 13 | 80° | 50 / 100 | -14 | 2 | sword2 |
Down Tilt AttackLw3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-9 | 9 | 30° | 40 / 40 | -8 | 7 | 22 | – | 0 | sword2 |
| 7-9 | 8 | 30° | 25 / 40 | -8 | 1 | armr | ||||
| 7-9 | 10 | 30° | 50 / 40 | -7 | 2 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-9 | 8 | 30° | 40 / 40 | -8 | 7 | 22 | – | 0 | sword2 |
| 7-9 | 8 | 30° | 25 / 40 | -8 | 1, 2 | kneer, armr | ||||
| 7-9 | 10 | 30° | 50 / 40 | -7 | 3 | sword2 |
Forward Smash AttackS4
- Angle 38° → Sakurai (frames 10-12, IDs 0, 1)
- BKB 52 → 60 (frames 10-12, IDs 0, 1)
- BKB 65 → 80 (frames 10-12, ID 2)
- KBG 72 → 70 (frames 10-12, IDs 0, 1)
- KBG 81 → 70 (frames 10-12, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 10-12 | 14 | 38° | 52 / 72 | -28 | 10 | 48 | – | 0, 1 | sword2, shoulderr |
| 10-12 | 20 | Sakurai | 65 / 81 | -24 | 2 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 10-12 | 14 | Sakurai | 60 / 70 | -28 | 10 | 48 | – | 0, 1 | sword2, shoulderr |
| 10-12 | 20 | Sakurai | 80 / 70 | -24 | 2 | sword2 |
Up Smash AttackHi4
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 13-14 | 3 | 125° | 155 fixed | -32 | 13 | 49 | – | 0 | top |
| 13-17 | 14 | 89° | 40 / 85 | -26 | 1 | sword1 | ||||
| 13-17 | 18 | 89° | 60 / 80 | -24 | 2 | sword1 | ||||
| 13-17 | 14 | 90° | 40 / 85 | -26 | 3 | sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 13-14 | 3 | 120° | 155 fixed | -32 | 13 | 49 | – | 0 | top |
| 13-17 | 15 | 90° | 30 / 80 | -25 | 1, 2 | armr, sword2 | ||||
| 13-17 | 18 | 90° | 60 / 80 | -24 | 3 | sword2 |
Down Smash AttackLw4
- Damage 11 → 10 (frames 22-24, ID 0; frames 22-24, IDs 1, 2)
- Damage 16 → 15 (frames 22-24, ID 3)
- Angle 80° → 70° (frames 6-8, ID 3; frames 22-24, ID 3)
- BKB 60 → 30 (frames 6-8, IDs 1, 2)
- BKB 50 → 60 (frames 6-8, ID 3; frames 22-24, ID 3)
- BKB 40 → 60 (frames 22-24, ID 0)
- BKB 40 → 30 (frames 22-24, IDs 1, 2)
- KBG 93 → 100 (frames 6-8, ID 0; frames 6-8, IDs 1, 2; frames 6-8, ID 3; frames 22-24, ID 0; frames 22-24, IDs 1, 2)
- KBG 89 → 100 (frames 22-24, ID 3)
- Size 4 → 3 (frames 6-8, IDs 1, 2; frames 22-24, IDs 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-8 | 10 | 75° | 60 / 93 | -43 | 6 | 57 | – | 0 | sword2 |
| 6-8 | 10 | Sakurai | 60 / 93 | -43 | 1, 2 | armr, hip | ||||
| 6-8 | 15 | 80° | 50 / 93 | -40 | 3 | sword2 | ||||
| 22-24 | 11 | 75° | 40 / 93 | -26 | 0 | sword2 | ||||
| 22-24 | 11 | Sakurai | 40 / 93 | -26 | 1, 2 | armr, hip | ||||
| 22-24 | 16 | 80° | 50 / 89 | -24 | 3 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-8 | 10 | 75° | 60 / 100 | -43 | 6 | 57 | – | 0 | sword2 |
| 6-8 | 10 | Sakurai | 30 / 100 | -43 | 1, 2 | armr, kneer | ||||
| 6-8 | 15 | 70° | 60 / 100 | -40 | 3 | sword2 | ||||
| 22-24 | 10 | 75° | 60 / 100 | -27 | 0 | sword2 | ||||
| 22-24 | 10 | Sakurai | 30 / 100 | -27 | 1, 2 | armr, kneel | ||||
| 22-24 | 15 | 70° | 60 / 100 | -24 | 3 | sword2 |
Neutral Air AttackAirN
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-7 | 4 | 90° | 40 / 50 | -4 | 6 | 50 | 8 | 1-2, 37– | 0, 4 | sword2 |
| 6-7 | 4 | 100° | 50 / 50 | -4 | 1, 2, 3 | sword2, armr, hip | |||||
| 6-7 | 4 | 100° | 40 / 50 | -4 | 5, 6, 7 | sword2, armr, hip | |||||
| 15-21 | 10 | Sakurai | 50 / 80 | -1 | 0, 1, 2 | sword2, armr | |||||
| 15-21 | 10 | Sakurai | 55 / 80 | -1 | 3 | hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-7 | 4 | 100° | 40 / 50 | -4 | 6 | 50 | 8 | 1-2, 37– | 0, 1, 3 | bust, armr, sword2 |
| 6-7 | 4 | 90° | 50 / 50 | -4 | 2 | sword2 | |||||
| 15-21 | 10 | Sakurai | 45 / 80 | -1 | 0, 1, 3 | bust, armr, sword2 | |||||
| 15-21 | 12 | Sakurai | 42 / 80 | 0 | 2 | sword2 |
Back Air AttackAirB
- Active 7-11 → 7-15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 7-11 | 10 | Sakurai | 30 / 70 | -5 | 7 | 33 | 12 | 1-2, 28– | 0 | sword2 |
| 7-11 | 9 | Sakurai | 25 / 70 | -6 | 1 | claviclec | |||||
| 7-11 | 13 | Sakurai | 30 / 70 | -3 | 2 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 7-15 | 10 | Sakurai | 30 / 70 | -5 | 7 | 33 | 12 | 1-2, 28– | 0 | sword2 |
| 7-15 | 9 | Sakurai | 25 / 70 | -6 | 1 | claviclec | |||||
| 7-15 | 13 | Sakurai | 30 / 70 | -3 | 2 | sword2 |
Up Air AttackAirHi
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-10 | 13 | 90° | 45 / 70 | +1 | 5 | 42 | 8 | 1-2, 36– | 0 | sword2 |
| 5-10 | 10 | 80° | 30 / 70 | -1 | 1 | sword2 | |||||
| 5-10 | 9 | 80° | 18 / 70 | -2 | 2 | claviclec |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-10 | 10 | 80° | 30 / 70 | -1 | 5 | 42 | 8 | 1-2, 36– | 0, 2 | claviclec, sword2 |
| 5-10 | 13 | 90° | 40 / 70 | +1 | 1 | sword2 |
Down Air AttackAirLw
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 6-9 | 13 | 290° | 32 / 54 | -5 | 6 | 60 | 14 | 1-2, 55– | 0 | sword2 |
| 6-9 | 10 | 80° | 40 / 70 | -7 | 1 | sword2 | |||||
| 6-9 | 9 | Sakurai | 20 / 70 | -8 | 2 | shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 6-9 | 10 | 80° | 40 / 70 | -7 | 6 | 60 | 14 | 1-2, 55– | 0, 2 | shoulderr, sword2 |
| 6-9 | 13 | 290° | 32 / 54 | -5 | 1 | sword2 |
Neutral Special (End) SpecialNEnd
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Neutral Special (EndHi) SpecialNEndHi
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEndHi hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEndHi hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Neutral Special (EndLw) SpecialNEndLw
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEndLw hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEndLw hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Neutral Special (Air, End) SpecialAirNEnd
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Neutral Special (Air, EndHi) SpecialAirNEndHi
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEndHi hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEndHi hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Neutral Special (Air, EndLw) SpecialAirNEndLw
- Shield damage 45 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEndLw hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEndLw hdr Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Side Special (3Hi) SpecialS3Hi
- Shield damage 1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3Hi hdr Side Special | 6-8 | 4 | 80° | 60 / 60 | -33 | 6 | 44 | – | 0 | top |
| 6-8 | 5 | 85° | 60 / 40 | -33 | 1 | top | ||||
| 6-8 | 4 | 60° | 60 / 60 | -33 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3Hi hdr Side Special | 6-8 | 4 | 80° | 60 / 60 | -33 | 6 | 44 | – | 0 | top |
| 6-8 | 5 | 85° | 60 / 40 | -33 | 1 | top | ||||
| 6-8 | 4 | 60° | 60 / 60 | -33 | 2 | top |
Side Special (3S) SpecialS3S
- Shield damage 1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3S hdr Side Special | 5-7 | 3 | 50° | 52 / 30 | -35 | 5 | 44 | – | 0 | top |
| 5-7 | 4 | 55° | 45 / 30 | -34 | 1 | top | ||||
| 5-7 | 3 | 40° | 59 / 30 | -35 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3S hdr Side Special | 5-7 | 3 | 50° | 52 / 30 | -35 | 5 | 44 | – | 0 | top |
| 5-7 | 4 | 55° | 45 / 30 | -34 | 1 | top | ||||
| 5-7 | 3 | 40° | 59 / 30 | -35 | 2 | top |
Side Special (3Lw) SpecialS3Lw
- Angle 270° → 280°
- BKB 41 → 32
- KBG 65 → 57
- Shield damage 1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3Lw hdr Side Special | 6-8 | 5 | 270° | 41 / 65 | -33 | 6 | 44 | – | 0 | top |
| 6-8 | 6 | 270° | 41 / 65 | -32 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3Lw hdr Side Special | 6-8 | 5 | 280° | 32 / 57 | -33 | 6 | 44 | – | 0 | top |
| 6-8 | 6 | 280° | 32 / 57 | -32 | 1 | top |
Side Special (Air, 3Hi) SpecialAirS3Hi
- Shield damage 1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3Hi hdr Side Special | 6-8 | 4 | 80° | 60 / 60 | -36 | 6 | 47 | – | 0 | top |
| 6-8 | 5 | 85° | 60 / 40 | -36 | 1 | top | ||||
| 6-8 | 4 | 60° | 60 / 60 | -36 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3Hi hdr Side Special | 6-8 | 4 | 80° | 60 / 60 | -36 | 6 | 47 | – | 0 | top |
| 6-8 | 5 | 85° | 60 / 40 | -36 | 1 | top | ||||
| 6-8 | 4 | 60° | 60 / 60 | -36 | 2 | top |
Side Special (Air, 3S) SpecialAirS3S
- Shield damage 1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3S hdr Side Special | 5-7 | 3 | 50° | 52 / 30 | -38 | 5 | 47 | – | 0 | top |
| 5-7 | 4 | 55° | 45 / 30 | -37 | 1 | top | ||||
| 5-7 | 3 | 40° | 59 / 30 | -38 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3S hdr Side Special | 5-7 | 3 | 50° | 52 / 30 | -38 | 5 | 47 | – | 0 | top |
| 5-7 | 4 | 55° | 45 / 30 | -37 | 1 | top | ||||
| 5-7 | 3 | 40° | 59 / 30 | -38 | 2 | top |
Side Special (Air, 3Lw) SpecialAirS3Lw
- Angle 270° → 280°
- BKB 41 → 32
- KBG 65 → 57
- Shield damage 1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3Lw hdr Side Special | 6-8 | 5 | 270° | 41 / 65 | -36 | 6 | 47 | – | 0 | top |
| 6-8 | 6 | 270° | 41 / 65 | -35 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3Lw hdr Side Special | 6-8 | 5 | 280° | 32 / 57 | -36 | 6 | 47 | – | 0 | top |
| 6-8 | 6 | 280° | 32 / 57 | -35 | 1 | top |
Air Dodge EscapeAir
- FAF 57 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Mega Man
Jab 2 Attack12
- Startup 7 → 6
- Active 7-9 → 6-8
- FAF 24 → 23
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 7-9 | 3 | 100° | 30 / 15 | -13 | 7 | 24 | – | 0 | top |
| 7-9 | 3 | 80° | 30 / 15 | -13 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-8 | 3 | 100° | 30 / 15 | -13 | 6 | 23 | – | 0 | top |
| 6-8 | 3 | 80° | 30 / 15 | -13 | 1 | top |
Jab 3 Attack13
- Startup 10 → 9
- Active 10-12 → 9-11
- FAF 35 → 34
- Hitlag 1.2 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 10-12 | 5 | 74° | 70 / 70 | -20 | 10 | 35 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 9-11 | 5 | 74° | 70 / 70 | -20 | 9 | 34 | – | 0 | top |
AttackS3Melee
- Shield damage 24 → 20 (frames 15-18, ID 0; frames 15-18, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Melee hdr Forward Tilt | 14 | 10 | 65° | 54 / 94 | -22 | 14 | 44 | – | 0, 1 | arml |
| 15-18 | 14 | 270° | 70 / 10 | -13 | 0 | handl | ||||
| 15-18 | 10 | 65° | 54 / 94 | -17 | 1 | handl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Melee hdr Forward Tilt | 14 | 10 | 65° | 54 / 94 | -22 | 14 | 44 | – | 0, 1 | arml |
| 15-18 | 14 | 270° | 70 / 10 | -13 | 0 | handl | ||||
| 15-18 | 10 | 65° | 54 / 94 | -17 | 1 | handl |
Down Tilt AttackLw3
- Size 3.25 → 3.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-17 | 9 | 67° | 70 / 60 | -26 | 5 | 38 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-17 | 9 | 67° | 70 / 60 | -26 | 5 | 38 | – | 0 | top |
Up Smash AttackHi4
- FAF 69 → 75
- On shield (safest hit) -31 → -37
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 8 | 1.5 | 120° | 160 fixed | -58 | 8 | 69 | – | 0, 1 | top |
| 11-27 (every 4) | 1 | 90° | 40 fixed | -55 | 0 | top | ||||
| 11-27 (every 4) | 1 | 366° | 15 fixed | -55 | 1, 2 | top | ||||
| 31-33 | 9 | 90° | 40 / 137 | -31 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 8 | 1.5 | 120° | 160 fixed | -64 | 8 | 75 | – | 0, 1 | top |
| 11-27 (every 4) | 1 | 90° | 40 fixed | -61 | 0 | top | ||||
| 11-27 (every 4) | 1 | 366° | 15 fixed | -61 | 1, 2 | top | ||||
| 31-33 | 9 | 90° | 40 / 137 | -37 | 0, 1 | top |
Side Special SpecialS
- Cancel ADC 18 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | spawns crashbomb | 19 | 45 | – | ADC 18 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | spawns crashbomb | 19 | 45 | – | – | |||||
Side Special (Air) SpecialAirS
- Cancel ADC 18 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | spawns crashbomb | 19 | 45 | – | ADC 18 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | spawns crashbomb | 19 | 45 | – | – | |||||
Up Special (Air) SpecialAirHi
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | no hitboxes | – | 24 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | no hitboxes | – | 24 | 14 | – | |||||
Forward Throw ThrowF
- Angle 45° → 55° (frame 1, ID 0)
- KBG 65 → 47 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF vanilla Forward Throw | 1 | 8 | 45° | 60 / 65 | – | 10 | 33 | 23 | 0 | – |
| 1-32 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 8 | 55° | 60 / 47 | – | 10 | 33 | 23 | 0 | – |
| 1-32 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Chargeshot: Regular
- Active – → 1
- Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular hdr Regular | 1+ | 9–18 | Sakurai | 42–50 / 76–85 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular hdr Regular | 1 | varies | Sakurai | varies / varies | – | 1 | – | – | 0 | top |
| 1 | varies | Sakurai | varies / varies | – | 0 | top | ||||
| 1+ | varies | Sakurai | varies / varies | – | 0 | top |
Meta Knight
Rapid Jab Attack100
- BKB 40 → 30 (frames 1-2, ID 0; frames 5-6, ID 0; frames 9-10, ID 0)
- Size 7 → 6.5 (frames 1-2, ID 0; frames 5-6, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100 hdr Jab | 1-2 | 2 | Sakurai | 40 / 8 | – | 1 | – | – | 0 | top |
| 5-6 | 2 | Sakurai | 40 / 8 | – | 0 | top | ||||
| 9-10 | 2 | Sakurai | 40 / 8 | – | 0 | top | ||||
| 14-15 | 3 | Sakurai | 60 / 40 | – | 0 | top | ||||
| 18-19 | 3 | Sakurai | 60 / 40 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100 hdr Jab | 1-2 | 2 | Sakurai | 30 / 8 | – | 1 | – | – | 0 | top |
| 5-6 | 2 | Sakurai | 30 / 8 | – | 0 | top | ||||
| 9-10 | 2 | Sakurai | 30 / 8 | – | 0 | top | ||||
| 14-15 | 3 | Sakurai | 60 / 40 | – | 0 | top | ||||
| 18-19 | 3 | Sakurai | 60 / 40 | – | 0 | top |
AttackS3S3
- Angle 75° → 68°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3S3 hdr Forward Tilt | 2-3 | 6 | 75° | 51 / 100 | -16 | 2 | 24 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3S3 hdr Forward Tilt | 2-3 | 6 | 68° | 51 / 100 | -16 | 2 | 24 | – | 0, 1 | top |
Down Tilt AttackLw3
- Startup 4 → 6
- Active 4-5 → 6-7
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 4-5 | 5 | 40° | 30 / 116 | -12 | 4 | 21 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-7 | 7 | 64° | 50 / 60 | -9 | 6 | 21 | – | 0 | top |
| 6-7 | 5 | 44° | 30 / 116 | -10 | 1 | top |
Neutral Air AttackAirN
- Damage 4 → 6 (frames 13-20, IDs 0, 1, 2)
- BKB 30 → 20 (frames 8-12, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-7 | 12 | Sakurai | 30 / 100 | -1 | 4 | 44 | 9 | 1-3, 40– | 0, 1, 2 | haver, top |
| 8-12 | 9 | Sakurai | 30 / 100 | -3 | 0, 1, 2 | haver, top | |||||
| 13-20 | 4 | Sakurai | 20 / 100 | -5 | 0, 1, 2 | haver, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-7 | 12 | Sakurai | 30 / 100 | -1 | 4 | 44 | 9 | 1-3, 40– | 0, 1, 2 | haver, top |
| 8-12 | 9 | Sakurai | 20 / 100 | -3 | 0, 1, 2 | haver, top | |||||
| 13-20 | 6 | Sakurai | 20 / 100 | -4 | 0, 1, 2 | haver, top |
Forward Air AttackAirF
- Active 7-8, 11-12 → 7-8, 13-14
- FAF 35 → 37
- Auto cancel 1-6, 32– → 1-6, 34–
- Angle 70° → 65° (frames 7-8, IDs 0, 1)
- BKB 0 → 50 (frames 7-8, IDs 0, 1)
- KBG 100 → 60 (frames 7-8, IDs 0, 1)
- Fixed knockback 40 → 0 (frames 7-8, IDs 0, 1)
- Size 6.5 → 6 (frames 7-8, IDs 0, 1)
- Size 7 → 6.5 (frames 13-14, IDs 0, 1)
- SDI 1 → 1.15 (frames 13-14, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-8 | 3 | 70° | 40 fixed | -8 | 7 | 35 | 11 | 1-6, 32– | 0, 1 | top |
| 11-12 | 4 | Sakurai | 30 / 130 | -7 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-8 | 3 | 65° | 50 / 60 | -8 | 7 | 37 | 11 | 1-6, 34– | 0, 1 | top |
| 13-14 | 4 | Sakurai | 30 / 130 | -7 | 0, 1 | top |
Up Air AttackAirHi
- Angle 67° → 68°
- BKB 30 → 35
- KBG 128 → 105
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 3-4 | 4 | 67° | 30 / 128 | -5 | 3 | 20 | 9 | 1-2, 17– | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 3-4 | 4 | 68° | 35 / 105 | -5 | 3 | 20 | 9 | 1-2, 17– | 0, 1, 2, 3 | top |
Down Air AttackAirLw
- Angle 70° → 72°
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 4-5 | 6 | 70° | 30 / 108 | -5 | 4 | 29 | 10 | 1-3, 26– | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 4-5 | 6 | 72° | 30 / 108 | -5 | 4 | 29 | 10 | 1-3, 26– | 0, 1, 2, 3 | top |
Side Special (Drill) SpecialSDrill
- Damage 1.1 → 0
- Angle 367° → 0°
- BKB 80 → 0
- KBG 50 → 0
- Fixed knockback 30 → 0
- Shield damage 0 → f32::NAN
- Hitlag 0.6 → 0
- On shield (safest hit) -41 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDrill hdr Side Special | 1-44 | 1.1 | 367° | 30 fixed | -41 | 1 | 45 | – | 0, 1, 2 | haver, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDrill hdr Side Special | 1-44 | 0 | 0° | 0 / 0 | – | 1 | 45 | – | 0, 1, 2 | haver, top |
Up Special SpecialHi
- Angle 55° → 56° (frame 8, ID 0; frame 8, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8 | 14 | 55° | 43 / 93 | -47 | 8 | 65 | – | 0 | top |
| 8 | 12 | 55° | 43 / 93 | -48 | 1 | top | ||||
| 9 | 9 | 86° | 125 fixed | -49 | 0 | top | ||||
| 9 | 9 | 88° | 125 fixed | -49 | 1 | top | ||||
| 10-12 | 6 | 84° | 68 fixed | -49 | 0, 1 | top | ||||
| 22-27 | 7 | 80° | 55 / 90 | -37 | 0 | haver | ||||
| 22-27 | 7 | 80° | 55 / 90 | -37 | 1 | bust |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8 | 14 | 56° | 43 / 93 | -47 | 8 | 65 | – | 0 | top |
| 8 | 12 | 56° | 43 / 93 | -48 | 1 | top | ||||
| 9 | 9 | 86° | 125 fixed | -49 | 0 | top | ||||
| 9 | 9 | 88° | 125 fixed | -49 | 1 | top | ||||
| 10-12 | 6 | 84° | 68 fixed | -49 | 0, 1 | top | ||||
| 22-27 | 7 | 80° | 55 / 90 | -37 | 0 | haver | ||||
| 22-27 | 7 | 80° | 55 / 90 | -37 | 1 | bust |
Forward Throw ThrowF
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 3 | 65° | 50 / 140 | – | 10 | 28 | 18 | 0 | – |
| 1-8 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 9 | 6 | 40° | 10 / 100 | – | 0 | toer | ||||
| 9 | 6 | 60° | 10 / 100 | – | 0, 1 | toer, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 3 | 64° | 50 / 140 | – | 10 | 28 | 18 | 0 | – |
| 1-8 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 9 | 6 | 64° | 58 / 87 | – | 0, 1 | toer, top |
Back Throw ThrowB
- Angle 45° → 54° (frame 1, ID 0)
- Angle 75° → 54° (frames 16-17, IDs 0, 1)
- BKB 10 → 69 (frames 16-17, IDs 0, 1)
- KBG 100 → 78 (frames 16-17, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 3 | 45° | 60 / 140 | – | 18 | 35 | 17 | 0 | – |
| 1-15 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 16-17 | 7 | 75° | 10 / 100 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 3 | 54° | 60 / 140 | – | 18 | 35 | 17 | 0 | – |
| 1-15 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 16-17 | 7 | 54° | 69 / 78 | – | 0, 1 | top |
Up Throw ThrowHi
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 10 | 83° | 70 / 85 | – | 46 | 78 | 32 | 0 | – |
| 1-45 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 2 | 90° | 98 / 150 | – | 46 | 78 | 32 | 0 | – |
| 1-44 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 45 | 8 | 90° | 112 / 60 | – | 0 | top |
Down Throw ThrowLw
- Release 61 → 59
- FAF 70 → 79
- Angle 60° → 32° (frame 1, ID 0)
- Angle 80° → 32° (frame 58, ID 0)
- BKB 62 → 75 (frame 1, ID 0)
- BKB 60 → 70 (frame 58, ID 0)
- KBG 130 → 60 (frame 1, ID 0)
- KBG 200 → 80 (frame 58, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 2 | 60° | 62 / 130 | – | 61 | 70 | 9 | 0 | – |
| 1-8 | 3 | Sakurai | 100 fixed | – | 0 | – | ||||
| 9, 14, 33, 38 | 0.5 | 270° | 10 fixed | – | 0 | top | ||||
| 19, 24, 29, 43 | 0.5 | 270° | 10 fixed | – | 0 | top | ||||
| 59-60 | 1 | 80° | 60 / 200 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 2 | 32° | 75 / 60 | – | 59 | 79 | 20 | 0 | – |
| 1-8 | 3 | Sakurai | 100 fixed | – | 0 | – | ||||
| 9, 14, 33, 38 | 0.5 | 270° | 10 fixed | – | 0 | top | ||||
| 19, 24, 29, 43 | 0.5 | 270° | 10 fixed | – | 0 | top | ||||
| 58 | 1 | 32° | 70 / 80 | – | 0 | top |
Air Dodge EscapeAir
- FAF 53 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 53 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Mewtwo
Attributes
- Initial Dash 1.45 → 1.5
- Run Speed 1.66 → 1.667
- Uair 9 → 10
Jab 1 Attack11
- Startup 5 → 4
- Active 5-6 → 4-6
- Damage 6 → 4
- KBG 27 → 36 (frames 4-6, IDs 0, 1, 2)
- Size 3.5 → 3.9 (frames 4-6, IDs 0, 1, 2)
- On shield (safest hit) -6 → -8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 6 | 83° | 20 / 27 | -6 | 5 | 17 | – | 0, 1, 2 | top |
| 5-6 | 6 | Sakurai | 20 / 20 | -6 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-6 | 4 | 83° | 20 / 36 | -8 | 4 | 17 | – | 0, 1, 2 | havel, arml, shoulderl |
| 4-6 | 4 | Sakurai | 20 / 20 | -8 | 3 | top |
Jab 2 (Gentleman) Attack12
- Startup 6 → 7
- Active 6-8 → 7-11
- FAF 33 → 29
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-8 | 4 | Sakurai | 40 / 90 | -22 | 6 | 33 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 7-11 | 5.5 | 55° | 40 / 105 | -16 | 7 | 29 | – | 0, 1, 2 | havel, arml, shoulderl |
Dash Attack AttackDash
- Startup 10 → 11
- Active 10-21 → 11-21
- FAF 43 → 42
- Size 4.3 → 3.9 (frames 11-13, IDs 0, 1)
- Size 3.7 → 3.4 (frames 14-21, IDs 0, 1)
- On shield (safest hit) -24 → -22
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 10-11 | 12 | 54° | 50 / 90 | -24 | 10 | 43 | – | 0, 1 | top |
| 12-21 | 7 | 60° | 47 / 97 | -25 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 11-13 | 12 | 54° | 50 / 90 | -22 | 11 | 42 | – | 0, 1 | shoulderr, haver |
| 14-21 | 7 | 60° | 47 / 97 | -22 | 0, 1 | shoulderr, haver |
Up Tilt AttackHi3
- FAF 30 → 29
- Damage 6 → 5 (frames 7-13, ID 2)
- Angle 80° → 65° (frame 7, ID 0)
- Angle 85° → 70° (frame 7, ID 1)
- Angle 67° → 80° (frames 7-13, ID 2; frame 7, ID 3; frames 8-13, ID 3)
- Angle 74° → 65° (frames 8-13, ID 0)
- Angle 74° → 70° (frames 8-13, ID 1)
- BKB 63 → 25 (frame 7, ID 0)
- BKB 54 → 25 (frame 7, ID 1)
- BKB 45 → 25 (frames 7-13, ID 2; frame 7, ID 3; frames 8-13, ID 0; frames 8-13, ID 1; frames 8-13, ID 3)
- KBG 81 → 115 (frame 7, ID 0; frame 7, ID 1; frames 8-13, ID 0; frames 8-13, ID 1)
- KBG 71 → 125 (frames 7-13, ID 2; frame 7, ID 3; frames 8-13, ID 3)
- Size 3.8 → 4.3 (frame 7, ID 0)
- Size 4.2 → 4.5 (frame 7, ID 1)
- Size 3.8 → 4 (frames 8-13, ID 0)
- On shield (safest hit) -15 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7 | 9 | 80° | 63 / 81 | -16 | 7 | 30 | – | 0 | s_tail1 |
| 7 | 8 | 85° | 54 / 81 | -16 | 1 | s_tail3 | ||||
| 7-13 | 6 | 67° | 45 / 71 | -17 | 2 | s_tail5 | ||||
| 7 | 5 | 67° | 45 / 71 | -18 | 3 | s_tail7 | ||||
| 8-13 | 9 | 74° | 45 / 81 | -15 | 0 | s_tail1 | ||||
| 8-13 | 8 | 74° | 45 / 81 | -15 | 1 | s_tail3 | ||||
| 8-13 | 5 | 67° | 45 / 71 | -17 | 3 | s_tail7 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7 | 9 | 65° | 25 / 115 | -15 | 7 | 29 | – | 0 | s_tail1 |
| 7 | 8 | 70° | 25 / 115 | -15 | 1 | s_tail3 | ||||
| 7-13 | 5 | 80° | 25 / 125 | -17 | 2 | s_tail5 | ||||
| 7 | 5 | 80° | 25 / 125 | -17 | 3 | s_tail7 | ||||
| 8-13 | 9 | 65° | 25 / 115 | -14 | 0 | s_tail1 | ||||
| 8-13 | 8 | 70° | 25 / 115 | -14 | 1 | s_tail3 | ||||
| 8-13 | 5 | 80° | 25 / 125 | -16 | 3 | s_tail7 |
Down Tilt AttackLw3
- Angle 80° → 77° (frames 5-7, ID 0; frames 5-7, ID 1)
- Angle 90° → 92° (frames 5-7, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-7 | 9 | 80° | 40 / 80 | -11 | 5 | 23 | – | 0 | s_tail2 |
| 5-7 | 8 | 80° | 40 / 80 | -11 | 1 | s_tail4 | ||||
| 5-7 | 5 | 90° | 40 / 80 | -13 | 2 | s_tail7 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-7 | 9 | 77° | 40 / 80 | -11 | 5 | 23 | – | 0 | s_tail2 |
| 5-7 | 8 | 77° | 40 / 80 | -11 | 1 | s_tail4 | ||||
| 5-7 | 5 | 92° | 40 / 80 | -13 | 2 | s_tail7 |
Down Smash AttackLw4
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 21-23 | 16 | 55° | 20 / 115 | -16 | 21 | 48 | – | 0 | top |
| 24-30 | 7 | 55° | 20 / 118 | -18 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 21-23 | 17 | 60° | 30 / 99 | -15 | 21 | 48 | – | 0 | top |
| 21-23 | 15 | 55° | 20 / 111 | -16 | 1 | top | ||||
| 24-30 | 7 | 55° | 20 / 118 | -18 | 0 | top |
Forward Air AttackAirF
- BKB 43 → 41
- KBG 96 → 101
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-8 (every 1) | 13 | 84° | 43 / 96 | 0 | 6 | 38 | 9 | 1-2, 35– | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-8 (every 1) | 13 | 84° | 41 / 101 | 0 | 6 | 38 | 9 | 1-2, 35– | 0, 1 | top |
Back Air AttackAirB
- Angle Sakurai → 50° (frames 10-14, ID 1; frames 10-14, ID 2)
- KBG 95 → 105 (frames 10-14, ID 1; frames 10-14, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-14 | 13 | Sakurai | 5 / 105 | -3 | 10 | 33 | 12 | 1-2, 28– | 0 | s_tail1 |
| 10-14 | 12 | Sakurai | 5 / 95 | -4 | 1 | s_tail5 | |||||
| 10-14 | 11 | Sakurai | 5 / 95 | -4 | 2 | s_tail7 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-14 | 13 | Sakurai | 5 / 105 | -3 | 10 | 33 | 12 | 1-2, 28– | 0 | s_tail1 |
| 10-14 | 12 | 50° | 5 / 105 | -4 | 1 | s_tail5 | |||||
| 10-14 | 11 | 50° | 5 / 105 | -4 | 2 | s_tail7 |
Up Air AttackAirHi
- Active 8-12 → 8-13
- FAF 32 → 33
- Land lag 9 → 10
- Angle 55° → 50° (frames 8-9, ID 0; frames 8-9, ID 1; frames 8-9, ID 2)
- Angle 65° → 66° (frames 10-13, ID 0; frames 10-13, ID 1; frames 10-13, ID 2)
- KBG 100 → 105 (frames 8-9, ID 0; frames 8-9, ID 1)
- KBG 114 → 111 (frames 8-9, ID 2)
- KBG 100 → 111 (frames 10-13, ID 0; frames 10-13, ID 1; frames 10-13, ID 2)
- On shield (safest hit) -1 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-9 | 10 | 55° | 0 / 100 | -2 | 8 | 32 | 9 | 1-2, 29– | 0 | s_tail2 |
| 8-9 | 11 | 55° | 0 / 100 | -1 | 1 | s_tail5 | |||||
| 8-9 | 12 | 55° | 0 / 114 | -1 | 2 | s_tail7 | |||||
| 10-12 | 7 | 65° | 0 / 100 | -4 | 0 | s_tail2 | |||||
| 10-12 | 8 | 65° | 0 / 100 | -3 | 1 | s_tail5 | |||||
| 10-12 | 9 | 65° | 0 / 100 | -3 | 2 | s_tail7 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-9 | 10 | 50° | 0 / 105 | -3 | 8 | 33 | 10 | 1-2, 29– | 0 | s_tail1 |
| 8-9 | 11 | 50° | 0 / 105 | -2 | 1 | s_tail5 | |||||
| 8-9 | 12 | 50° | 0 / 111 | -2 | 2 | s_tail7 | |||||
| 10-13 | 7 | 66° | 0 / 111 | -5 | 0 | s_tail1 | |||||
| 10-13 | 8 | 66° | 0 / 111 | -4 | 1 | s_tail5 | |||||
| 10-13 | 9 | 66° | 0 / 111 | -4 | 2 | s_tail7 |
Down Air AttackAirLw
- Active 16-19 → 16-20
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 16-19 | 16 | 270° | 11 / 62 | -1 | 16 | 43 | 11 | 1-3, 43– | 0 | top |
| 16-19 | 13 | 70° | 20 / 105 | -2 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 16-20 | 13 | 70° | 17 / 107 | -2 | 16 | 43 | 11 | 1-3, 43– | 0, 2 | kneel, footl |
| 16-20 | 16 | 270° | 11 / 61 | -1 | 1 | toel |
Side Special SpecialS
- Release 22 → –
- Active 12-44 → 12-49
- FAF 45 → 50
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 12 | 0 | 280° | 50 / 16 | – | 12 | 45 | – | 0 | – |
| 12 | 0 | Sakurai | 100 / 100 | – | 0 | – | ||||
| 12-15 | – | – | – / – | – | 0, 1 | grab | ||||
| 12-44 | 1 | 280° | 100 / 50 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 12 | 0 | Sakurai | 100 / 100 | – | 12 | 50 | – | 0 | – |
| 12-15 | – | – | – / – | – | 0, 1 | grab | ||||
| 12-49 | 1 | 280° | 100 / 50 | – | 0 | – |
Side Special (Throw) SpecialSThrow
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSThrow hdr Side Special | 66-79 | 5 | varies | 60 / 100 | – | 66 | 80 | – | 0 | – |
Up Special (Air) SpecialAirHi
- Land lag 30 → –
- Land cancel lag – → 14
- Cancel C 11 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | no hitboxes | – | 26 | 30 | C 11 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | no hitboxes | – | 26 | 14 | – | |||||
Down Special SpecialLw
- Startup 16 → 17
- FAF 45 → 46
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | spawns bindball | 16 | 45 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | spawns bindball | 17 | 46 | – | – | |||||
Down Special (Air) SpecialAirLw
- Startup 16 → 17
- FAF 45 → 46
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | spawns bindball | 16 | 45 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | spawns bindball | 17 | 46 | – | – | |||||
Up Throw ThrowHi
- FAF 72 → 71
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 12 | 90° | 70 / 80 | – | 43 | 72 | 29 | 0 | – |
| 1-42 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 12 | 90° | 70 / 80 | – | 43 | 71 | 28 | 0 | – |
| 1-42 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Throw ThrowLw
- FAF 36 → 37
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 5 | 74° | 65 / 57 | – | 18 | 36 | 18 | 0 | – |
| 1-15 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 16-17 | 4 | 80° | 40 / 104 | – | 0, 2 | s_tail7, s_tail3 | ||||
| 16-17 | 4 | 80° | 40 / 105 | – | 1 | s_tail5 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 5 | 76° | 68 / 64 | – | 18 | 37 | 19 | 0 | – |
| 1-15 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 16-17 | 4 | 80° | 40 / 104 | – | 0, 1, 2 | s_tail7, s_tail5, s_tail3 |
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Bindball: Shoot
- Active 1-5 → 1-7
- Damage 10 → 1 (frames 1-7, ID 0)
- Damage 1 → 10 (frames 1-7, ID 1)
- Angle 30° → Sakurai (frames 1-7, ID 0)
- Angle Sakurai → 30° (frames 1-7, ID 1)
- BKB 50 → 5 (frames 1-7, ID 0)
- BKB 0 → 42 (frames 1-7, ID 1)
- KBG 80 → 120 (frames 1-7, ID 0)
- KBG 140 → 84 (frames 1-7, ID 1)
- Size 3 → 2.5 (frames 1-7, ID 0)
- Size 2.3 → 2.5 (frames 1-7, ID 1)
- Effect bind_elec → bind_extra (frames 1-7, ID 0)
- Effect bind_extra → bind_elec (frames 1-7, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1-5 | 10 | 30° | 50 / 80 | – | 1 | – | – | 0 | top |
| 1-5 | 1 | Sakurai | 0 / 140 | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1-7 | 1 | Sakurai | 5 / 120 | – | 1 | – | – | 0 | top |
| 1-7 | 10 | 30° | 42 / 84 | – | 1 | top |
Mii Brawler
Jab 1 Attack11
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 2 | Sakurai | 25 / 25 | -10 | 2 | 16 | – | 0, 1 | shoulderl, arml |
| 2-3 | 2 | Sakurai | 20 / 15 | -10 | 2 | handl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 2 | 70° | 10 fixed | -10 | 2 | 16 | – | 0 | shoulderl |
| 2-3 | 2 | 75° | 13 fixed | -10 | 1 | arml | ||||
| 2-3 | 2 | 80° | 15 fixed | -10 | 2 | handl | ||||
| 2-3 | 2 | Sakurai | 30 / 15 | -10 | 3, 4, 5 | shoulderl, arml, handl |
Jab 2 Attack12
- Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 2 | Sakurai | 25 / 25 | -12 | 2 | 18 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 2 | 45° | 15 fixed | -12 | 2 | 18 | – | 0 | top |
| 2-3 | 2 | 94° | 25 fixed | -12 | 1 | top | ||||
| 2-3 | 2 | Sakurai | 30 / 15 | -12 | 2 | top |
Dash Attack AttackDash
- Damage 10 → 9 (frames 6-9, IDs 0, 1, 2)
- Damage 6 → 5 (frames 10-17, IDs 0, 1, 2)
- Angle 68° → 49° (frames 10-17, IDs 0, 1, 2)
- BKB 35 → 34 (frames 6-9, IDs 0, 1, 2)
- BKB 35 → 20 (frames 10-17, IDs 0, 1, 2)
- KBG 110 → 120 (frames 6-9, IDs 0, 1, 2)
- KBG 110 → 125 (frames 10-17, IDs 0, 1, 2)
- On shield (safest hit) -20 → -21
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 6-9 | 10 | 49° | 35 / 110 | -22 | 6 | 36 | – | 0, 1, 2 | legl, kneel |
| 10-17 | 6 | 68° | 35 / 110 | -20 | 0, 1, 2 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 6-9 | 9 | 49° | 34 / 120 | -23 | 6 | 36 | – | 0, 1, 2 | legl, kneel |
| 10-17 | 5 | 49° | 20 / 125 | -21 | 0, 1, 2 | legl, kneel |
Down Tilt AttackLw3
- KBG 90 → 76
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-10 | 9 | 77° | 45 / 90 | -12 | 7 | 26 | – | 0 | legr |
| 7-10 | 9 | 80° | 45 / 90 | -12 | 1 | kneer | ||||
| 7-10 | 9 | 85° | 45 / 90 | -12 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-10 | 9 | 77° | 45 / 76 | -12 | 7 | 26 | – | 0 | legr |
| 7-10 | 9 | 80° | 45 / 76 | -12 | 1 | kneer | ||||
| 7-10 | 9 | 85° | 45 / 76 | -12 | 2 | kneer |
Up Smash AttackHi4
- Active 8-11 → 8-10 (frames 8-10, IDs 0, 1)
- Active 12-14 → 11-14 (frames 11-14, IDs 0, 1)
- On shield (safest hit) -28 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 8-11 | 15 | 84° | 35 / 101 | -29 | 8 | 48 | – | 0, 1 | kneer |
| 12-14 | 10 | 96° | 32 / 93 | -28 | 0, 1 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 8-10 | 15 | 84° | 35 / 101 | -29 | 8 | 48 | – | 0, 1 | kneer |
| 11-14 | 10 | 96° | 32 / 93 | -29 | 0, 1 | kneer |
Down Smash AttackLw4
- Active 9-10 → 9-11
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 9-10 | 13 | 32° | 41 / 85 | -25 | 9 | 44 | – | 0 | handl |
| 9-10 | 13 | 32° | 41 / 85 | -25 | 1 | shoulderl | ||||
| 9-10 | 13 | 35° | 50 / 88 | -25 | 2, 3 | legr, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 9-11 | 13 | 40° | 41 / 92 | -25 | 9 | 44 | – | 0 | handl |
| 9-11 | 13 | 40° | 41 / 92 | -25 | 1, 2, 3 | shoulderl, legr, kneer |
Forward Air AttackAirF
- Damage 6 → 7 (frames 13-18, IDs 0, 1, 2)
- Angle 75° → 70° (frames 6-8, IDs 3, 4, 5)
- BKB 40 → 20 (frames 13-18, IDs 0, 1, 2)
- KBG 110 → 140 (frames 13-18, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-8 | 5 | 366° | 48 fixed | -5 | 6 | 35 | 9 | 1-3, 25– | 0, 1, 2 | kneer, legr |
| 6-8 | 5 | 75° | 35 / 35 | -5 | 3, 4, 5 | kneer, legr | |||||
| 13-18 | 6 | Sakurai | 40 / 110 | -4 | 0, 1, 2 | kneel, legl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-8 | 5 | 366° | 48 fixed | -5 | 6 | 35 | 9 | 1-3, 25– | 0, 1, 2 | kneer, legr |
| 6-8 | 5 | 70° | 35 / 35 | -5 | 3, 4, 5 | kneer, legr | |||||
| 13-18 | 7 | Sakurai | 20 / 140 | -4 | 0, 1, 2 | kneel, legl |
Neutral Special (2Start) SpecialN2Start
- Startup 7 → –
- Active 7-17, 20 → –
- FAF 22 → 9
- Hitboxes reworked 10 hits → 0 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Start hdr Neutral Special | 7 | 0.4 | 190° | 35 fixed | -12 | 7 | 22 | – | 0 | top |
| 7, 11, 14, 17 | 0.4 | 80° | 50 fixed | -12 | 1 | top | ||||
| 7, 11, 14, 17 | 0.4 | 366° | 30 fixed | -12 | 2 | top | ||||
| 7, 11, 14, 17 | 3 | 60° | 110 fixed | -11 | 3 | top | ||||
| 11 | 0.4 | 366° | 20 fixed | -8 | 0 | top | ||||
| 14 | 0.4 | 90° | 20 fixed | -5 | 0 | top | ||||
| 17 | 0.4 | 90° | 20 fixed | -2 | 0 | top | ||||
| 20 | 0.4 | 366° | 20 fixed | +1 | 0 | top | ||||
| 20 | 0.4 | 366° | 40 fixed | +1 | 1 | top | ||||
| 20 | 3 | 60° | 40 fixed | +2 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Start hdr Neutral Special | no hitboxes | – | 9 | – | – | |||||
Neutral Special (2Miss) SpecialN2Miss
- FAF 39 → 31
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Miss hdr Neutral Special | no hitboxes | – | 39 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Miss vanilla Neutral Special | no hitboxes | – | 31 | – | – | |||||
Neutral Special (2Finish) SpecialN2Finish
- Damage 10.5 → 9.5
- Angle 80° → 75°
- BKB 60 → 65
- KBG 92–100 → 109
- Hitlag 1.4 → 1.8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Finish hdr Neutral Special | 10 | 10.5 | 80° | 60 / 92–100 | -21 | 10 | 39 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Finish vanilla Neutral Special | 10 | 9.5 | 75° | 65 / 109 | -21 | 10 | 39 | – | 0 | top |
Neutral Special (1Bowl) SpecialN1Bowl
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN1Bowl hdr Neutral Special | no hitboxes | – | 60 | – | – | |||||
Neutral Special (2Attack) SpecialN2Attack
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Attack hdr Neutral Special | 9-11 | varies | 90° | 57 / 50–58 | – | 9 | 48 | – | 0, 1 | handr, shoulderr |
| 12-16 | varies | 90° | 57 / 50–58 | – | 0, 1 | handr, shoulderr |
Neutral Special (2End) SpecialN2End
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2End hdr Neutral Special | no hitboxes | – | 9 | – | – | |||||
Neutral Special (2Hold) SpecialN2Hold
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Hold hdr Neutral Special | no hitboxes | – | 150 | – | – | |||||
Neutral Special (2Landing) SpecialN2Landing
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2Landing hdr Neutral Special | no hitboxes | – | 13 | – | – | |||||
Neutral Special (Air, 2Start) SpecialAirN2Start
- Startup 7 → –
- Active 7-17, 20 → –
- FAF 22 → 9
- Hitboxes reworked 10 hits → 0 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Start hdr Neutral Special | 7 | 0.4 | 190° | 35 fixed | -12 | 7 | 22 | – | 0 | top |
| 7, 11, 14, 17 | 0.4 | 80° | 50 fixed | -12 | 1 | top | ||||
| 7, 11, 14, 17 | 0.4 | 366° | 30 fixed | -12 | 2 | top | ||||
| 7, 11, 14, 17 | 3 | 60° | 110 fixed | -11 | 3 | top | ||||
| 11 | 0.4 | 366° | 20 fixed | -8 | 0 | top | ||||
| 14 | 0.4 | 90° | 20 fixed | -5 | 0 | top | ||||
| 17 | 0.4 | 90° | 20 fixed | -2 | 0 | top | ||||
| 20 | 0.4 | 366° | 20 fixed | +1 | 0 | top | ||||
| 20 | 0.4 | 366° | 40 fixed | +1 | 1 | top | ||||
| 20 | 3 | 60° | 40 fixed | +2 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Start hdr Neutral Special | no hitboxes | – | 9 | – | – | |||||
Neutral Special (Air, 2) SpecialAirN2
- Land cancel lag – → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 vanilla Neutral Special | 2-26 (every 4) | 0.4 | 366° | 50 fixed | -28 | 2 | 33 | – | 0, 1, 2 | armr, top |
| 4-28 (every 4) | 0.4 | 366° | 50 fixed | -26 | 0, 1, 2 | arml, top | ||||
| 30 | 0.4 | 366° | 50 fixed | 0 | 0, 1, 2 | top | ||||
| 32 | 0.4 | 60° | 23 fixed | +2 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 vanilla Neutral Special | 2-26 (every 4) | 0.4 | 366° | 50 fixed | -28 | 2 | 33 | 4 | 0, 1, 2 | armr, top |
| 4-28 (every 4) | 0.4 | 366° | 50 fixed | -26 | 0, 1, 2 | arml, top | ||||
| 30 | 0.4 | 366° | 50 fixed | 0 | 0, 1, 2 | top | ||||
| 32 | 0.4 | 60° | 23 fixed | +2 | 0, 1 | top |
Neutral Special (Air, 2Miss) SpecialAirN2Miss
- FAF 39 → 31
- Land cancel lag – → 12
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Miss hdr Neutral Special | no hitboxes | – | 39 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Miss vanilla Neutral Special | no hitboxes | – | 31 | 12 | – | |||||
Neutral Special (Air, 2Finish) SpecialAirN2Finish
- Land cancel lag – → 4
- Damage 10.5 → 9.5
- Angle 80° → 75°
- BKB 60 → 65
- KBG 92–100 → 109
- Hitlag 1.4 → 1.8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Finish hdr Neutral Special | 10 | 10.5 | 80° | 60 / 92–100 | -29 | 10 | 47 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Finish vanilla Neutral Special | 10 | 9.5 | 75° | 65 / 109 | -29 | 10 | 47 | 4 | 0 | top |
Neutral Special (Air, 2FinishMiss) SpecialAirN2FinishMiss
- Land cancel lag – → 12
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2FinishMiss vanilla Neutral Special | no hitboxes | – | 27 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2FinishMiss vanilla Neutral Special | no hitboxes | – | 27 | 12 | – | |||||
Neutral Special (Air, 1Bowl) SpecialAirN1Bowl
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1Bowl hdr Neutral Special | no hitboxes | – | 54 | – | – | |||||
Neutral Special (Air, 2Attack) SpecialAirN2Attack
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Attack hdr Neutral Special | 9-11 | varies | 90° | 57 / 50–58 | – | 9 | – | – | 0, 1 | handr, shoulderr |
| 12-16 | varies | 90° | 57 / 50–58 | – | 0, 1 | handr, shoulderr |
Neutral Special (Air, 2End) SpecialAirN2End
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2End hdr Neutral Special | no hitboxes | – | 9 | – | – | |||||
Neutral Special (Air, 2Hold) SpecialAirN2Hold
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Hold hdr Neutral Special | no hitboxes | – | 150 | 12 | – | |||||
Side Special (1Start) SpecialS1Start
- Startup 16 → 15
- Active 16-30 → 15-29
- FAF 74 → 73
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS1Start hdr Side Special | 16-30 | 2 | 60° | 130 fixed | -54 | 16 | 74 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS1Start hdr Side Special | 15-29 | 2 | 60° | 130 fixed | -54 | 15 | 73 | – | 0 | top |
Side Special (1End) SpecialS1End
- FAF 70 → 57
- Hitboxes reworked 6 hits → 10 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS1End hdr Side Special | 3-4 | 2 | 70° | 11 fixed | -63 | 3 | 70 | – | 0, 1 | top |
| 7-9 | 2 | 367° | 16 fixed | -59 | 0 | top | ||||
| 12 | 2 | 367° | 50 fixed | -54 | 0 | top | ||||
| 14-15 | 2 | 367° | 50 fixed | -52 | 0 | top | ||||
| 17-18 | 1.5 | 270° | 44 fixed | -44 | 0 | top | ||||
| 27-28 | 5.5 | 80° | 78 / 169 | -37 | 0 | toer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS1End hdr Side Special | 3-4 | 2 | 70° | 11 fixed | -50 | 3 | 57 | – | 0 | top |
| 3-4 | 2 | Sakurai | 40 fixed | -50 | 1 | top | ||||
| 7-9 | 2 | 367° | 16 fixed | -46 | 0 | top | ||||
| 7-9 | 2 | Sakurai | 40 fixed | -46 | 1 | top | ||||
| 12 | 2 | 367° | 50 fixed | -41 | 0 | top | ||||
| 12 | 2 | Sakurai | 40 fixed | -41 | 1 | top | ||||
| 14-15 | 2 | 367° | 50 fixed | -39 | 0 | top | ||||
| 14-15 | 2 | Sakurai | 40 fixed | -39 | 1 | top | ||||
| 17-18 | 1.5 | 60° | 40 fixed | -31 | 0, 1 | top | ||||
| 27-28 | 5.5 | 90° | 58 / 184 | -24 | 0, 1 | toer, top |
Side Special (2) SpecialS2
- Damage 12 → 13 (frames 11-13, ID 0)
- BKB 70 → 60 (frames 2-10, ID 0)
- KBG 60 → 67 (frames 2-10, ID 0)
- KBG 54 → 55 (frames 11-13, ID 0)
- On shield (safest hit) +6 → +7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2 hdr Side Special | 2-10 | 13 | 44° | 70 / 60 | -2 | 2 | 14 | – | 0 | hip |
| 11-13 | 12 | 44° | 60 / 54 | +6 | 0 | hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2 hdr Side Special | 2-10 | 13 | 44° | 60 / 67 | -2 | 2 | 14 | – | 0 | hip |
| 11-13 | 13 | 44° | 60 / 55 | +7 | 0 | hip |
Side Special (3Dash) SpecialS3Dash
- FAF 56 → 60
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3Dash hdr Side Special | 13-25 | – | – | – / – | – | – | 56 | – | 0, 1 | grab |
| 13-25 | – | – | – / – | – | 0, 1 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3Dash hdr Side Special | 13-25 | – | – | – / – | – | – | 60 | – | 0, 1 | grab |
| 13-25 | – | – | – / – | – | 0, 1 | grab |
Side Special (Air, 1Start) SpecialAirS1Start
- Startup 16 → 15
- Active 16-30 → 15-29
- FAF 84 → 83
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS1Start hdr Side Special | 16-30 | 2 | 75° | 60 fixed | -64 | 16 | 84 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS1Start hdr Side Special | 15-29 | 2 | 75° | 60 fixed | -64 | 15 | 83 | – | 0 | top |
Side Special (Air, 1End) SpecialAirS1End
- Land cancel lag 4 → –
- Hitboxes reworked 6 hits → 10 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS1End hdr Side Special | 3-4 | 2 | 367° | 30 fixed | -53 | 3 | 60 | 4 | 0, 1 | top |
| 7-9 | 2 | 367° | 16 fixed | -49 | 0 | top | ||||
| 12 | 2 | 367° | 50 fixed | -44 | 0 | top | ||||
| 14-15 | 2 | 367° | 50 fixed | -42 | 0 | top | ||||
| 17-18 | 1.5 | 60° | 40 fixed | -34 | 0 | top | ||||
| 27-29 | 5.5 | 80° | 58 / 158 | -27 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS1End hdr Side Special | 3-4 | 2 | 367° | 30 fixed | -53 | 3 | 60 | – | 0 | top |
| 3-4 | 2 | Sakurai | 40 fixed | -53 | 1 | top | ||||
| 7-9 | 2 | 367° | 16 fixed | -49 | 0 | top | ||||
| 7-9 | 2 | Sakurai | 40 fixed | -49 | 1 | top | ||||
| 12 | 2 | 367° | 50 fixed | -44 | 0 | top | ||||
| 12 | 2 | Sakurai | 40 fixed | -44 | 1 | top | ||||
| 14-15 | 2 | 367° | 50 fixed | -42 | 0 | top | ||||
| 14-15 | 2 | Sakurai | 40 fixed | -42 | 1 | top | ||||
| 17-18 | 1.5 | 60° | 40 fixed | -34 | 0, 1 | top | ||||
| 27-29 | 5.5 | 85° | 58 / 158 | -27 | 0, 1 | top |
Side Special (Air, 3Dash) SpecialAirS3Dash
- FAF 64 → 68
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3Dash hdr Side Special | 13-25 | – | – | – / – | – | – | 64 | 36 | 0, 1 | grab |
| 13-25 | – | – | – / – | – | 0, 1 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3Dash hdr Side Special | 13-25 | – | – | – / – | – | – | 68 | 36 | 0, 1 | grab |
| 13-25 | – | – | – / – | – | 0, 1 | grab |
Up Special (1) SpecialHi1
- FAF 1 → 5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi1 hdr Up Special | no hitboxes | – | 1 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi1 hdr Up Special | no hitboxes | – | 5 | – | – | |||||
Up Special (14) SpecialHi14
- Active 1-9 → 1-7
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi14 hdr Up Special | 1 | 4 | 45° | 45 / 170 | -49 | 1 | 55 | – | 0 | top |
| 2-9 | 4 | 45° | 45 / 170 | -48 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi14 hdr Up Special | 1-7 | 4 | 60° | 45 / 140 | -49 | 1 | 55 | – | 0 | top |
Up Special (2) SpecialHi2
- Angle 45° → 42° (frames 36-37, ID 0)
- KBG 116 → 118 (frames 36-37, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi2 hdr Up Special | 8-9 | 3 | 75° | 90 fixed | -58 | 8 | 70 | – | 0 | top |
| 8-9 | 3 | 367° | 70 fixed | -58 | 0 | top | ||||
| 8-9 | 3 | 75° | 90 fixed | -58 | 1 | top | ||||
| 8-9 | 3 | 80° | 80 fixed | -58 | 1 | top | ||||
| 8-9 | 3 | 367° | 130 fixed | -58 | 2 | top | ||||
| 8-9 | 3 | 366° | 160 fixed | -58 | 3 | top | ||||
| 15, 20, 26, 31 | 1.5 | 367° | 70 fixed | -52 | 0 | top | ||||
| 15, 20, 26, 31 | 1.5 | 80° | 60 fixed | -52 | 1 | top | ||||
| 15, 20, 26, 31 | 1.5 | 367° | 130 fixed | -52 | 2 | top | ||||
| 15, 20, 26, 31 | 1.5 | 68° | 130 fixed | -52 | 3 | top | ||||
| 36-37 | 6 | 45° | 65 / 116 | -28 | 0 | rot |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi2 hdr Up Special | 8-9 | 3 | 75° | 90 fixed | -58 | 8 | 70 | – | 0 | top |
| 8-9 | 3 | 367° | 70 fixed | -58 | 0 | top | ||||
| 8-9 | 3 | 75° | 90 fixed | -58 | 1 | top | ||||
| 8-9 | 3 | 80° | 80 fixed | -58 | 1 | top | ||||
| 8-9 | 3 | 367° | 130 fixed | -58 | 2 | top | ||||
| 8-9 | 3 | 366° | 160 fixed | -58 | 3 | top | ||||
| 15, 20, 26, 31 | 1.5 | 367° | 70 fixed | -52 | 0 | top | ||||
| 15, 20, 26, 31 | 1.5 | 80° | 60 fixed | -52 | 1 | top | ||||
| 15, 20, 26, 31 | 1.5 | 367° | 130 fixed | -52 | 2 | top | ||||
| 15, 20, 26, 31 | 1.5 | 68° | 130 fixed | -52 | 3 | top | ||||
| 36-37 | 6 | 42° | 65 / 118 | -28 | 0 | rot |
Up Special (12) SpecialHi12
- Startup 4 → 1
- Active 4-14 → 1-9
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi12 hdr Up Special | 4-5 | 14 | 52° | 56 / 74 | – | 4 | – | – | 0, 1, 2 | legr, kneer |
| 6-14 | 8 | 45° | 40 / 80 | – | 0, 1 | legl, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi12 hdr Up Special | 1-2 | 12 | 78° | 40 / 93 | – | 1 | – | – | 0, 1, 2 | legl, kneel |
| 3-5 | 8 | 60° | 50 / 20 | – | 0, 1, 2 | legl, kneel | ||||
| 6-9 | 8 | 45° | 40 fixed | – | 0, 1 | legl, kneel |
Up Special (13) SpecialHi13
- Angle 270° → 45°
- BKB 64 → 60
- KBG 13 → 110
- Hitlag 1.1 → 1.25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi13 hdr Up Special | 3+ | 8 | 270° | 64 / 13 | – | 3 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi13 hdr Up Special | 3+ | 8 | 45° | 60 / 110 | – | 3 | – | – | 0 | top |
Up Special (Air, 1) SpecialAirHi1
- FAF 1 → 5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi1 vanilla Up Special | no hitboxes | – | 1 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi1 hdr Up Special | no hitboxes | – | 5 | – | – | |||||
Up Special (Air, 12) SpecialAirHi12
- Startup 4 → 1
- Active 4-14 → 1-9
- FAF 53 → 47
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi12 hdr Up Special | 4-5 | 14 | 52° | 56 / 74 | -39 | 4 | 53 | – | 0, 1, 2 | legr, kneer |
| 6-14 | 8 | 45° | 40 / 80 | -40 | 0, 1 | legl, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi12 hdr Up Special | 1-2 | 12 | 78° | 40 / 93 | -37 | 1 | 47 | – | 0, 1, 2 | legl, kneel |
| 3-5 | 8 | 60° | 50 / 20 | -37 | 0, 1, 2 | legl, kneel | ||||
| 6-9 | 8 | 45° | 40 fixed | -34 | 0, 1 | legl, kneel |
Up Special (Air, 13) SpecialAirHi13
- Angle 270° → 45°
- BKB 64 → 60
- KBG 13 → 110
- Hitlag 1.1 → 1.25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi13 hdr Up Special | 3 | 8 | 270° | 64 / 13 | +7 | 3 | 3 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi13 hdr Up Special | 3 | 8 | 45° | 60 / 110 | +7 | 3 | 3 | – | 0 | top |
Up Special (Air, 2) SpecialAirHi2
- Angle 45° → 42° (frames 36-37, ID 0)
- KBG 116 → 118 (frames 36-37, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi2 hdr Up Special | 8-9 | 3 | 75° | 90 fixed | -58 | 8 | 70 | – | 0 | top |
| 8-9 | 3 | 367° | 70 fixed | -58 | 0 | top | ||||
| 8-9 | 3 | 75° | 90 fixed | -58 | 1 | top | ||||
| 8-9 | 3 | 80° | 80 fixed | -58 | 1 | top | ||||
| 8-9 | 3 | 367° | 130 fixed | -58 | 2 | top | ||||
| 8-9 | 3 | 366° | 160 fixed | -58 | 3 | top | ||||
| 15, 20, 26, 31 | 1.5 | 367° | 70 fixed | -52 | 0 | top | ||||
| 15, 20, 26, 31 | 1.5 | 80° | 60 fixed | -52 | 1 | top | ||||
| 15, 20, 26, 31 | 1.5 | 367° | 130 fixed | -52 | 2 | top | ||||
| 15, 20, 26, 31 | 1.5 | 68° | 130 fixed | -52 | 3 | top | ||||
| 36-37 | 6 | 45° | 65 / 116 | -28 | 0 | rot |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi2 hdr Up Special | 8-9 | 3 | 75° | 90 fixed | -58 | 8 | 70 | – | 0 | top |
| 8-9 | 3 | 367° | 70 fixed | -58 | 0 | top | ||||
| 8-9 | 3 | 75° | 90 fixed | -58 | 1 | top | ||||
| 8-9 | 3 | 80° | 80 fixed | -58 | 1 | top | ||||
| 8-9 | 3 | 367° | 130 fixed | -58 | 2 | top | ||||
| 8-9 | 3 | 366° | 160 fixed | -58 | 3 | top | ||||
| 15, 20, 26, 31 | 1.5 | 367° | 70 fixed | -52 | 0 | top | ||||
| 15, 20, 26, 31 | 1.5 | 80° | 60 fixed | -52 | 1 | top | ||||
| 15, 20, 26, 31 | 1.5 | 367° | 130 fixed | -52 | 2 | top | ||||
| 15, 20, 26, 31 | 1.5 | 68° | 130 fixed | -52 | 3 | top | ||||
| 36-37 | 6 | 42° | 65 / 118 | -28 | 0 | rot |
Up Special (Air, 14) SpecialAirHi14
- Active 1-9 → 1-7
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi14 hdr Up Special | 1 | 4 | 45° | 45 / 170 | – | 1 | – | – | 0 | top |
| 2-9 | 4 | 45° | 45 / 170 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi14 hdr Up Special | 1-7 | 4 | 60° | 45 / 140 | – | 1 | – | – | 0 | top |
Down Special (1) SpecialLw1
- Startup 13 → 40
- Active 13-15 → 40-42
- FAF 42 → 70
- Size 2.5 → 3.5 (frames 40-42, ID 1)
- On shield (safest hit) -20 → -21
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1 hdr Down Special | 13-15 | 12 | 90° | 45 / 54 | -20 | 13 | 42 | – | 0 | top |
| 13-15 | 10 | 90° | 10 / 100 | -21 | 1 | top | ||||
| 13-15 | 10 | 70° | 35 / 64 | -21 | 2 | top | ||||
| 13-15 | 10 | 110° | 35 / 64 | -21 | 3 | top | ||||
| 13-15 | 8 | 45° | 60 / 60 | -22 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1 hdr Down Special | 40-42 | 12 | 90° | 45 / 54 | -21 | 40 | 70 | – | 0 | top |
| 40-42 | 10 | 90° | 10 / 100 | -22 | 1 | top | ||||
| 40-42 | 10 | 70° | 35 / 64 | -22 | 2 | top | ||||
| 40-42 | 10 | 110° | 35 / 64 | -22 | 3 | top | ||||
| 40-42 | 8 | 45° | 60 / 60 | -23 | 4 | top |
Down Special (1Loop) SpecialLw1Loop
- SDI 0 → 1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Loop hdr Down Special | 1-11 | 16 | Sakurai | 60 / 66 | – | 1 | – | – | 0 | hip |
| 12+ | 13 | Sakurai | 60 / 66 | – | 0 | hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Loop hdr Down Special | 1-11 | 16 | Sakurai | 60 / 66 | – | 1 | – | – | 0 | hip |
| 12+ | 13 | Sakurai | 60 / 66 | – | 0 | hip |
Down Special (3Throw) SpecialLw3Throw
- Release 14 → 19
- Active 1-12 → 1-18
- FAF 31 → 36
- Damage 10 → 14 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3Throw hdr Down Special | 1 | 10 | 275° | 25 fixed | – | 1 | 31 | – | 0 | – |
| 1-12 | 3 | Sakurai | 70 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3Throw hdr Down Special | 1 | 14 | 275° | 25 fixed | – | 1 | 36 | – | 0 | – |
| 1-18 | 3 | Sakurai | 70 / 100 | – | 0 | – |
Down Special (31A) SpecialLw31A
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw31A hdr Down Special | 9-12 | 7 | 65° | 40 / 112 | -25 | 9 | 40 | – | 0, 1 | kneel, legl |
Down Special (31G) SpecialLw31G
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw31G hdr Down Special | 13-20 | 7 | 70° | 40 / 112 | -23 | 13 | 42 | – | 0, 1 | kneel, legl |
Down Special (32A) SpecialLw32A
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw32A hdr Down Special | 9-12 | 12 | 60° | 56 / 80 | -22 | 9 | 40 | – | 0, 1 | kneel |
Down Special (32G) SpecialLw32G
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw32G hdr Down Special | 13-20 | 12 | 60° | 56 / 80 | -20 | 13 | 42 | – | 0, 1 | kneel, legl |
Down Special (33A) SpecialLw33A
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw33A hdr Down Special | 11-13 | 19.2 | 284° | 42 / 36 | -21 | 11 | 45 | – | 0, 1 | kneel |
| 14-16 | 19.2 | 284° | 42 / 36 | -18 | 0, 1 | kneel |
Down Special (33G) SpecialLw33G
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw33G hdr Down Special | 17-20 | 24 | 45° | 45 / 78 | – | 17 | – | – | 0, 1 | kneel |
| 21-27 | 20.4 | 50° | 30 / 60 | – | 0, 1 | kneel |
Down Special (Air, 3Catch) SpecialAirLw3Catch
- Land cancel lag – → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3Catch hdr Down Special | 1-51 | 3 | Sakurai | 70 / 100 | – | 1 | 52 | – | 0 | – |
| 8-10 | – | – | – / – | – | 2 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3Catch hdr Down Special | 1-51 | 3 | Sakurai | 70 / 100 | – | 1 | 52 | 4 | 0 | – |
| 8-10 | – | – | – / – | – | 2 | grab |
Down Special (Air, 3Throw) SpecialAirLw3Throw
- Release 13 → 18
- Active 1-10, 14 → 1-15
- FAF 37 → 42
- Land cancel lag – → 4
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3Throw hdr Down Special | 1 | 1 | 270° | 1 fixed | – | 1 | 37 | – | 0 | – |
| 1-10 | 3 | Sakurai | 70 / 100 | – | 0 | – | ||||
| 14 | 13 | 280° | 36 / 44 | -13 | 0 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3Throw hdr Down Special | 1 | 14 | 280° | 33 / 28 | – | 1 | 42 | 4 | 0 | – |
| 1-15 | 3 | Sakurai | 70 / 100 | – | 0 | – |
Forward Throw ThrowF
- KBG 149 → 125 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 6 | 45° | 45 / 149 | – | 14 | 31 | 17 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 3 | Sakurai | 80 / 40 | -14 | 0 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 6 | 45° | 45 / 125 | – | 14 | 31 | 17 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 3 | Sakurai | 80 / 40 | -14 | 0 | throw |
Back Throw ThrowB
- Release 11 → 13
- FAF 29 → 31
- Damage 4 → 2 (frames 11-12, ID 0)
- Angle 45° → 48° (frame 1, ID 0)
- KBG 70 → 44 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 5 | 45° | 60 / 70 | – | 11 | 29 | 18 | 0 | – |
| 1-8 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 9-10 | 4 | 45° | 50 / 130 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 5 | 48° | 60 / 44 | – | 13 | 31 | 18 | 0 | – |
| 1-10 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-12 | 2 | 45° | 50 / 130 | – | 0 | top |
Down Throw ThrowLw
- FAF 40 → 43
- Angle 69° → 61° (frame 1, ID 0)
- BKB 75 → 66 (frame 1, ID 0)
- KBG 65 → 54 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 69° | 75 / 65 | – | 20 | 40 | 20 | 0 | – |
| 1-17 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 18-19 | 1 | Sakurai | 80 / 40 | – | 0 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 61° | 66 / 54 | – | 20 | 43 | 23 | 0 | – |
| 1-17 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 18-19 | 1 | Sakurai | 80 / 40 | – | 0 | throw |
Air Dodge EscapeAir
- FAF 53 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 53 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
Mii Gunner
Attributes
- Wall jump yes → no
- Traction 0.076 → 0.068
- Air Accel (mul) 0.035 → 0.0375
Jab 1 Attack11
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 3 | Sakurai | 22 / 18 | -8 | 5 | 17 | – | 0, 1, 3 | shoulderl, arml, top |
| 5-6 | 3 | Sakurai | 20 / 15 | -8 | 2 | handl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 3 | 70° | 22 / 18 | -8 | 5 | 17 | – | 0, 1 | shoulderl, arml |
| 5-6 | 3 | 70° | 20 / 15 | -8 | 2 | handl | ||||
| 5-6 | 3 | Sakurai | 20 / 20 | -8 | 3 | top |
Jab 2 Attack12
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-7 | 3.5 | Sakurai | 25 / 25 | -12 | 4 | 20 | – | 0, 1, 3 | legr, kneer, top |
| 4-7 | 3.5 | Sakurai | 20 / 20 | -12 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-7 | 3 | 75° | 25 / 25 | -12 | 4 | 20 | – | 0, 1 | legr, kneer |
| 4-7 | 3 | 75° | 20 / 20 | -12 | 2 | kneer | ||||
| 4-7 | 3 | Sakurai | 25 / 25 | -12 | 3 | top |
Jab 3 Attack13
- Damage 4.5 → 5 (frames 10-13, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5-7 | 1 | 350° | 20 fixed | -25 | 5 | 33 | – | 0 | top |
| 5-7 | 1 | 90° | 10 fixed | -25 | 1 | top | ||||
| 10-13 | 4.5 | Sakurai | 64 / 86 | -18 | 0, 1, 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5-7 | 1 | 350° | 20 fixed | -25 | 5 | 33 | – | 0 | top |
| 5-7 | 1 | 90° | 10 fixed | -25 | 1 | top | ||||
| 10-13 | 5 | Sakurai | 64 / 86 | -18 | 0, 1, 2 | armr |
Dash Attack AttackDash
- Angle Sakurai → 45°
- On shield (safest hit) -22 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 10-13 | 14 | Sakurai | 55 / 71 | -22 | 10 | 46 | – | 0 | handr |
| 10-13 | 14 | Sakurai | 55 / 71 | -22 | 1, 2 | handr, armr | ||||
| 14-17 | 10 | Sakurai | 40 / 71 | -24 | 0 | handr | ||||
| 14-17 | 10 | Sakurai | 40 / 71 | -24 | 1, 2 | handr, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 10-13 | 14 | 45° | 55 / 71 | -26 | 10 | 46 | – | 0 | handr |
| 10-13 | 14 | 45° | 55 / 71 | -26 | 1, 2 | handr, armr | ||||
| 14-17 | 10 | 45° | 40 / 71 | -24 | 0 | handr | ||||
| 14-17 | 10 | 45° | 40 / 71 | -24 | 1, 2 | handr, armr |
Forward Tilt AttackS3
- FAF 34 → 35
- Hitboxes reworked 5 hits → 8 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 7-12 | 9 | Sakurai | 56 / 56 | -20 | 7 | 34 | – | 0 | armr |
| 7-8 | 13 | Sakurai | 56 / 56 | -17 | 1 | top | ||||
| 8-12 | 13 | Sakurai | 56 / 56 | -16 | 2, 3 | top | ||||
| 9-10 | 13 | Sakurai | 56 / 56 | -15 | 1 | top | ||||
| 11-12 | 10 | Sakurai | 56 / 56 | -15 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 7-12 | 10 | Sakurai | 36 / 76 | -20 | 7 | 35 | – | 0 | armr |
| 7-8 | 13 | Sakurai | 56 / 56 | -18 | 1 | top | ||||
| 7-8 | 10 | 51° | 36 / 76 | -20 | 2 | top | ||||
| 8-12 | 13 | Sakurai | 56 / 56 | -17 | 3, 4 | top | ||||
| 9-10 | 13 | Sakurai | 56 / 56 | -16 | 1 | top | ||||
| 9-10 | 10 | 51° | 36 / 76 | -18 | 2 | top | ||||
| 11-12 | 10 | Sakurai | 56 / 56 | -16 | 1 | top | ||||
| 11-12 | 10 | 51° | 36 / 76 | -16 | 2 | top |
Down Tilt AttackLw3
- Damage 14 → 13 (frames 8-12, ID 2)
- Angle 85° → 80° (frames 8-12, IDs 0, 1)
- Angle 80° → 85° (frames 8-12, ID 2)
- BKB 60 → 44
- KBG 73 → 78 (frames 8-12, IDs 0, 1)
- KBG 85 → 101 (frames 8-12, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-12 | 9 | 85° | 60 / 73 | -20 | 8 | 35 | – | 0, 1 | shoulderr, armr |
| 8-12 | 14 | 80° | 60 / 85 | -17 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-12 | 9 | 80° | 44 / 78 | -20 | 8 | 35 | – | 0, 1 | shoulderr, armr |
| 8-12 | 13 | 85° | 44 / 101 | -17 | 2 | top |
Forward Smash AttackS4
- Startup 17 → 19
- Active 17-38, 40-42 → 19-40, 42-44
- FAF 78 → 80
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 17-38 | 1.8 | 180° | 7 fixed | -58 | 17 | 78 | – | 0 | top |
| 17-38 | 1.8 | 0° | 5 fixed | -58 | 1 | top | ||||
| 40-41 | 7.5 | 50° | 47 / 163 | -31 | 0, 1 | top | ||||
| 42 | 7.5 | 50° | 47 / 163 | -29 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 19-40 | 1.8 | 180° | 7 fixed | -58 | 19 | 80 | – | 0 | top |
| 19-40 | 1.8 | 0° | 5 fixed | -58 | 1 | top | ||||
| 42-43 | 7.5 | 50° | 47 / 163 | -31 | 0, 1 | top | ||||
| 44 | 7.5 | 50° | 47 / 163 | -29 | 0 | top |
Up Smash AttackHi4
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-12 | 3 | 96° | 30 fixed | -41 | 11 | 56 | – | 0 | armr |
| 11-12 | 3 | 86° | 30 fixed | -41 | 1 | armr | ||||
| 11-12 | 3 | 90° | 30 fixed | -41 | 2 | armr | ||||
| 11-12 | 3 | Sakurai | 0 / 100 | -41 | 3 | armr | ||||
| 15-16 | 2.5 | 110° | 30 fixed | -37 | 0, 1 | armr | ||||
| 15-16 | 2.5 | Sakurai | 0 / 100 | -37 | 2 | armr | ||||
| 19-20 | 2.5 | 90° | 25 fixed | -33 | 0 | armr | ||||
| 19-20 | 2.5 | Sakurai | 0 / 100 | -33 | 1 | armr | ||||
| 23-24 | 2.5 | 120° | 30 fixed | -29 | 0 | armr | ||||
| 23-24 | 2.5 | 116° | 30 fixed | -29 | 1 | armr | ||||
| 23-24 | 2.5 | 218° | 30 fixed | -29 | 2, 3 | armr | ||||
| 27-28 | 7 | 90° | 50 / 150 | -23 | 0, 1 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-12 | 2 | 96° | 30 fixed | -41 | 11 | 56 | – | 0 | armr |
| 11-12 | 2 | 86° | 30 fixed | -41 | 1 | armr | ||||
| 11-12 | 2 | 90° | 30 fixed | -41 | 2 | armr | ||||
| 11-12 | 2 | Sakurai | 0 / 100 | -41 | 3 | armr | ||||
| 15-16 | 2 | 110° | 30 fixed | -37 | 1 | armr | ||||
| 15-16 | 2 | Sakurai | 0 / 100 | -37 | 2 | armr | ||||
| 19-20 | 2 | 90° | 25 fixed | -33 | 0 | armr | ||||
| 19-20 | 2 | Sakurai | 0 / 100 | -33 | 1 | armr | ||||
| 23-24 | 2 | 120° | 30 fixed | -29 | 0 | armr | ||||
| 23-24 | 2 | 116° | 30 fixed | -29 | 1 | armr | ||||
| 23-24 | 2 | 218° | 30 fixed | -29 | 2, 3 | armr | ||||
| 27-28 | 7 | 90° | 50 / 150 | -23 | 0, 1 | armr |
Down Smash AttackLw4
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 9-10 | 11.5 | 40° | 40 / 110 | -35 | 9 | 53 | – | 0, 1, 2 | shoulderr, top, armr |
| 22-25 | 14 | 40° | 70 / 88 | -21 | 0, 1, 2 | shoulderr, top, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 9-10 | 12 | 45° | 40 / 100 | -35 | 9 | 53 | – | 0 | shoulderr |
| 9-10 | 16 | 40° | 40 / 83 | -33 | 1, 2 | top, armr | ||||
| 22-25 | 14 | 45° | 40 / 100 | -21 | 0 | shoulderr | ||||
| 22-25 | 18 | 40° | 40 / 83 | -19 | 1, 2 | top, armr |
Forward Air AttackAirF
- FAF 42 → 40
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | spawns attackairf_bullet | 11 | 42 | 11 | 33– | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | spawns attackairf_bullet | 11 | 40 | 11 | 33– | – | |||||
AttackAirFboost
- Angle 60° → 70° (frames 15-19, IDs 0, 1, 2)
- KBG 122 → 112 (frames 15-19, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirFboost hdr Forward Air | 15-19 | 5 | 60° | 35 / 122 | -27 | 15 | 47 | – | 37– | 0, 1, 2 | shoulderr, armr, handr |
| 20-27 | 4 | Sakurai | 28 / 122 | -22 | 0, 1, 2 | shoulderr, armr, handr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirFboost hdr Forward Air | 15-19 | 5 | 70° | 35 / 112 | -27 | 15 | 47 | – | 37– | 0, 1, 2 | shoulderr, armr, handr |
| 20-27 | 4 | Sakurai | 28 / 122 | -22 | 0, 1, 2 | shoulderr, armr, handr |
Back Air AttackAirB
- FAF 42 → 40
- KBG 103 → 93
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-12 | 10 | Sakurai | 29 / 103 | -4 | 9 | 42 | 11 | 1-3, 32– | 0, 1 | shoulderr, armr |
| 9-12 | 13 | Sakurai | 41 / 103 | -2 | 2, 3 | handr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-12 | 10 | Sakurai | 29 / 93 | -4 | 9 | 40 | 11 | 1-3, 32– | 0, 1 | shoulderr, armr |
| 9-12 | 13 | Sakurai | 41 / 93 | -2 | 2, 3 | handr |
AttackAirBboost
- FAF 49 → 46
- Angle 50° → 45° (frames 15-18, IDs 0, 1, 2)
- Angle 55° → 120° (frames 15-18, IDs 3, 4)
- KBG 90 → 94 (frames 15-18, IDs 0, 1, 2)
- KBG 90 → 75 (frames 15-18, IDs 3, 4)
- On shield (safest hit) -24 → -21
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirBboost hdr Back Air | 15-18 | 8 | 50° | 44 / 90 | -27 | 15 | 49 | – | 1-3, 42– | 0, 1, 2 | shoulderr, armr, kneel |
| 15-18 | 10 | 55° | 44 / 90 | -26 | 3, 4 | handr | |||||
| 19-25 | 7 | Sakurai | 35 / 100 | -24 | 0, 1, 3 | shoulderr, armr, handr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirBboost hdr Back Air | 15-18 | 8 | 45° | 44 / 94 | -24 | 15 | 46 | – | 1-3, 42– | 0, 1, 2 | shoulderr, armr, kneel |
| 15-18 | 10 | 120° | 44 / 75 | -23 | 3, 4 | handr | |||||
| 19-25 | 7 | Sakurai | 35 / 100 | -21 | 0, 1, 3 | shoulderr, armr, handr |
Up Air AttackAirHi
- Angle 72° → 78° (frames 31-33, ID 0)
- KBG 159 → 120 (frames 31-33, ID 0)
- SDI 0.8 → 1 (frames 31-33, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 14 | 1.8 | 140° | 45 fixed | -10 | 14 | 57 | 12 | 1-11, 55– | 0 | top |
| 15-29 | 1.8 | 367° | 25 fixed | -10 | 0 | top | |||||
| 15-29 | 1.8 | 96° | 25 fixed | -10 | 1 | top | |||||
| 15-29 | 1.8 | 130° | 25 fixed | -10 | 2 | top | |||||
| 31-33 | 4 | 72° | 50 / 159 | -8 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 14 | 1.8 | 140° | 45 fixed | -10 | 14 | 57 | 12 | 1-11, 55– | 0 | top |
| 15-29 | 1.8 | 367° | 25 fixed | -10 | 0 | top | |||||
| 15-29 | 1.8 | 96° | 25 fixed | -10 | 1 | top | |||||
| 15-29 | 1.8 | 130° | 25 fixed | -10 | 2 | top | |||||
| 31-33 | 4 | 78° | 50 / 120 | -8 | 0 | top |
AttackAirLwBoost
- Auto cancel 1-9, 47– → 1-9, 43–
- Damage 8 → 8.0 * charge_mul (frames 22-37, IDs 0, 1, 2)
- Angle 80° → 90° (frames 18-21, IDs 0, 1; frames 18-21, ID 2)
- Angle 65° → 75° (frames 22-37, IDs 0, 1, 2)
- On shield (safest hit) -19 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLwBoost hdr Down Air | 18-21 | varies | 80° | 50 / 65 | – | 18 | 48 | – | 1-9, 47– | 0, 1 | handr |
| 18-21 | varies | 80° | 50 / 65 | – | 2 | handr | |||||
| 22-37 | 8 | 65° | 30 / 90 | -19 | 0, 1, 2 | handr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLwBoost hdr Down Air | 18-21 | varies | 90° | 50 / 65 | – | 18 | 48 | – | 1-9, 43– | 0, 1 | handr |
| 18-21 | varies | 90° | 50 / 65 | – | 2 | handr | |||||
| 22-37 | varies | 75° | 30 / 90 | – | 0, 1, 2 | handr |
Neutral Special (1Neon) SpecialN1Neon
- BKB 61 → 45
- KBG 74 → 76
- Size 7 → 5.5 (frames 11-15, ID 0)
- Size 5 → 4 (frames 11-15, ID 1)
- Hitlag 1 → 0.9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN1Neon hdr Neutral Special | 11-15 | 25 | Sakurai | 61 / 74 | -29 | 11 | 56 | – | 0 | top |
| 11-15 | 22 | Sakurai | 61 / 74 | -30 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN1Neon hdr Neutral Special | 11-15 | 25 | Sakurai | 45 / 76 | -29 | 11 | 56 | – | 0 | top |
| 11-15 | 22 | Sakurai | 45 / 76 | -30 | 1 | top |
Neutral Special (Air, 1Fire) SpecialAirN1Fire
- Land cancel lag 4 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1Fire vanilla Neutral Special | spawns gunnercharge | 3 | 40 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1Fire vanilla Neutral Special | spawns gunnercharge | 3 | 40 | – | – | |||||
Neutral Special (Air, 1FireMax) SpecialAirN1FireMax
- Land cancel lag 4 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1FireMax hdr Neutral Special | spawns gunnercharge | 3 | 40 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1FireMax hdr Neutral Special | spawns gunnercharge | 3 | 40 | – | – | |||||
Neutral Special (Air, 2Loop) SpecialAirN2Loop
- Land cancel lag – → 6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Loop hdr Neutral Special | 4-5 | 6 | 45° | 30 / 100 | -13 | 4 | 23 | – | 0 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2Loop hdr Neutral Special | 4-5 | 6 | 45° | 30 / 100 | -13 | 4 | 23 | 6 | 0 | armr |
Neutral Special (Air, 1Neon) SpecialAirN1Neon
- BKB 61 → 45
- KBG 74 → 76
- Size 7 → 5.5 (frames 11-15, ID 0)
- Size 5 → 4 (frames 11-15, ID 1)
- Hitlag 1 → 0.9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1Neon hdr Neutral Special | 11-15 | 25 | Sakurai | 61 / 74 | -29 | 11 | 56 | – | 0 | top |
| 11-15 | 22 | Sakurai | 61 / 74 | -30 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN1Neon hdr Neutral Special | 11-15 | 25 | Sakurai | 45 / 76 | -29 | 11 | 56 | – | 0 | top |
| 11-15 | 22 | Sakurai | 45 / 76 | -30 | 1 | top |
Side Special (2End) SpecialS2End
- FAF 32 → 25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2End vanilla Side Special | no hitboxes | – | 32 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2End vanilla Side Special | no hitboxes | – | 25 | – | – | |||||
Side Special (Air, 2End) SpecialAirS2End
- FAF 32 → 25
- Land cancel lag 4 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2End vanilla Side Special | no hitboxes | – | 32 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2End vanilla Side Special | no hitboxes | – | 25 | – | – | |||||
Side Special (Air, 31) SpecialAirS31
- Land cancel lag 4 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS31 vanilla Side Special | no hitboxes | – | 47 | 4 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS31 vanilla Side Special | no hitboxes | – | 47 | – | – | |||||
Side Special (Air, 32) SpecialAirS32
- Land cancel lag – → 12
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS32 hdr Side Special | no hitboxes | – | 50 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS32 hdr Side Special | no hitboxes | – | 50 | 12 | – | |||||
Up Special (1) SpecialHi1
- FAF 37 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi1 hdr Up Special | spawns bottomshoot | 12 | 37 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi1 hdr Up Special | spawns bottomshoot | 12 | 55 | – | – | |||||
Up Special (2) SpecialHi2
- Angle 75° → 80° (frames 5-22, ID 0)
- KBG 83 → 91 (frames 2-4, ID 0)
- KBG 105 → 99 (frames 5-22, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi2 hdr Up Special | 2-4 | 12 | 80° | 68 / 83 | -41 | 2 | 52 | – | 0 | top |
| 5-22 | 9 | 75° | 58 / 105 | -40 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi2 hdr Up Special | 2-4 | 12 | 80° | 68 / 91 | -41 | 2 | 52 | – | 0 | top |
| 5-22 | 9 | 80° | 58 / 99 | -40 | 0 | top |
Up Special (3Start) SpecialHi3Start
- FAF 12 → 15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi3Start hdr Up Special | no hitboxes | – | 12 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi3Start hdr Up Special | no hitboxes | – | 15 | – | – | |||||
Up Special (3) SpecialHi3
- Startup – → 1
- Active – → 1-10
- FAF 35 → 11
- Hitboxes reworked 0 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi3 hdr Up Special | no hitboxes | – | 35 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi3 hdr Up Special | 1-8 | 9 | varies | 80 / 35 | -3 | 1 | 11 | – | 0 | bust |
| 9-10 | 8 | varies | 80 / 42 | +5 | 0 | bust |
Up Special (Air, 1) SpecialAirHi1
- FAF 37 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi1 hdr Up Special | spawns bottomshoot | 12 | 37 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi1 hdr Up Special | spawns bottomshoot | 12 | 55 | – | – | |||||
Up Special (Air, 3Start) SpecialAirHi3Start
- FAF 12 → 15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi3Start hdr Up Special | no hitboxes | – | 12 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi3Start hdr Up Special | no hitboxes | – | 15 | – | – | |||||
Up Special (Air, 3End) SpecialAirHi3End
- FAF 16 → 19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi3End vanilla Up Special | no hitboxes | – | 16 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi3End hdr Up Special | no hitboxes | – | 19 | – | – | |||||
Down Special (1Loop) SpecialLw1Loop
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Loop vanilla Down Special | no hitboxes | – | – | – | JC 3 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Loop vanilla Down Special | no hitboxes | – | – | – | JC 3 | – | |||||
Down Special (1Hit) SpecialLw1Hit
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Hit vanilla Down Special | no hitboxes | – | 20 | – | JC 3 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Hit vanilla Down Special | no hitboxes | – | 20 | – | JC 3 | – | |||||
Down Special (1End) SpecialLw1End
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1End vanilla Down Special | no hitboxes | – | 16 | – | JC 3 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1End vanilla Down Special | no hitboxes | – | 16 | – | JC 3 | – | |||||
Down Special (3Start) SpecialLw3Start
- FAF 8 → 7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3Start hdr Down Special | no hitboxes | – | 8 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3Start hdr Down Special | no hitboxes | – | 7 | – | – | |||||
Down Special (3Hold) SpecialLw3Hold
- Angle 367° → 366°
- Fixed knockback 25 → 60
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3Hold hdr Down Special | 1-2 | 2 | 367° | 25 fixed | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3Hold hdr Down Special | 1-2 | 2 | 366° | 60 fixed | – | 1 | – | – | 0 | top |
Down Special (3End) SpecialLw3End
- FAF 18 → 17
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3End hdr Down Special | 1-2 | 8 | 55° | 30 / 70 | -10 | 1 | 18 | – | ADC | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3End hdr Down Special | 1-2 | 8 | Sakurai | 40 / 50 | -9 | 1 | 17 | – | ADC | 0 | top |
| 1-2 | 8 | 55° | 30 / 70 | -9 | 1 | top |
Down Special (Air, 1Loop) SpecialAirLw1Loop
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Loop vanilla Down Special | no hitboxes | – | – | – | JC 3 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Loop vanilla Down Special | no hitboxes | – | – | – | JC 3 | – | |||||
Down Special (Air, 1Hit) SpecialAirLw1Hit
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Hit vanilla Down Special | no hitboxes | – | 20 | – | JC 3 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Hit vanilla Down Special | no hitboxes | – | 20 | – | JC 3 | – | |||||
Down Special (Air, 1End) SpecialAirLw1End
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1End vanilla Down Special | no hitboxes | – | 16 | – | JC 3 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1End vanilla Down Special | no hitboxes | – | 16 | – | JC 3 | – | |||||
Down Special (Air, 3Start) SpecialAirLw3Start
- FAF 8 → 7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3Start hdr Down Special | no hitboxes | – | 8 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3Start hdr Down Special | no hitboxes | – | 7 | – | – | |||||
Down Special (Air, 3Hold) SpecialAirLw3Hold
- Angle 367° → 366°
- Fixed knockback 25 → 60
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3Hold hdr Down Special | 1-2 | 2 | 367° | 25 fixed | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3Hold hdr Down Special | 1-2 | 2 | 366° | 60 fixed | – | 1 | – | – | 0 | top |
Down Special (Air, 3End) SpecialAirLw3End
- FAF 18 → 17
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3End hdr Down Special | 1-2 | 8 | 55° | 30 / 70 | -10 | 1 | 18 | – | ADC | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3End hdr Down Special | 1-2 | 8 | Sakurai | 40 / 50 | -9 | 1 | 17 | – | ADC | 0 | top |
| 1-2 | 8 | 55° | 30 / 70 | -9 | 1 | top |
Grab Catch
- Size 4.5 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
Dash Grab CatchDash
- Size 4.5 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
Pivot Grab CatchTurn
- Size 4.5 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
Forward Throw ThrowF
- Angle Sakurai → 48° (frame 1, ID 0)
- BKB 65 → 48 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 3 | Sakurai | 65 / 90 | – | 12 | 30 | 18 | 0 | – |
| 1-9 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 10-11 | 4 | 48° | 140 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 3 | 48° | 48 / 90 | – | 12 | 30 | 18 | 0 | – |
| 1-9 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 10-11 | 4 | 48° | 140 fixed | – | 0 | top |
Up Throw ThrowHi
- FAF 45 → 46
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 7 | 90° | 40 fixed | – | 7 | 45 | 38 | 0 | – |
| 1-19 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 7 | 90° | 40 fixed | – | 7 | 46 | 39 | 0 | – |
| 1-19 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Down Throw ThrowLw
- Release 16 → 19
- FAF 41 → 44
- BKB 93 → 60 (frame 1, ID 0)
- KBG 48 → 55 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 8 | 102° | 93 / 48 | – | 16 | 41 | 25 | 0 | – |
| 1-40 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 8 | 102° | 60 / 55 | – | 19 | 44 | 25 | 0 | – |
| 1-43 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Bottomshoot: Shoot
- Active – → 1
- Size 9 → 7 (frame 1, ID 0)
- Size 10 → 7 (frame 1+, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1+ | 7 | 80° | 110 / 30 | – | 1 | – | – | 0 | top |
| 1+ | 12 | 45° | 60 / 100 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1 | 7 | 80° | 110 / 30 | – | 1 | – | – | 0 | top |
| 1+ | 12 | 45° | 60 / 100 | – | 0 | top |
Flamepillar: Shoot
- Shield damage -1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot vanilla Shoot | 1-25 | 2 | 80° | 40 / 80 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1-25 | 2 | 80° | 40 / 80 | – | 1 | – | – | 0 | top |
Flamepillar: Pillar
- Angle 110° → 120° (frames 1-30, IDs 0, 1, 2)
- Shield damage -1.1 → 0 (frames 1-30, IDs 0, 1, 2)
- Shield damage -1.4 → 0 (frame 31+, IDs 0, 1, 2)
- SDI 0.8 → 0.7 (frames 1-30, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Pillar vanilla Pillar | 1-30 | 2.2 | 110° | 15 fixed | – | 1 | – | – | 0, 1, 2 | top |
| 31+ | 2.8 | 45° | 54 / 86 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Pillar hdr Pillar | 1-30 | 2.2 | 120° | 15 fixed | – | 1 | – | – | 0, 1, 2 | top |
| 31+ | 2.8 | 45° | 54 / 86 | – | 0, 1, 2 | top |
Groundbomb: Fly
- Hitlag 1 → 1.2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-150 | 2 | 90° | 20 fixed | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-150 | 2 | 90° | 20 fixed | – | 1 | – | – | 0 | top |
Gunnercharge: Shoot
- Size 6 → 5.5 (frames 1-60, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1-60 | 4 | Sakurai | 14 / 42 | – | 1 | – | – | 0 | top |
| 1-60 | 21 | 50° | 27 / 80 | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1-60 | 4 | Sakurai | 14 / 42 | – | 1 | – | – | 0 | top |
| 1-60 | 21 | 50° | 27 / 80 | – | 1 | top |
Rapidshot Bullet: Fly
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1 | 3 | Sakurai | 3 fixed | – | 1 | – | – | 0 | top |
| 2-6 | 3 | Sakurai | 3 fixed | – | 0 | top | ||||
| 7-24 | 2 | Sakurai | 0 / 0 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1 | 3 | Sakurai | 3 fixed | – | 1 | – | – | 0 | top |
| 2 | 3 | Sakurai | 3 fixed | – | 0 | top | ||||
| 3-6 | 3 | Sakurai | 0 / 0 | – | 0 | top | ||||
| 7-24 | 2 | Sakurai | 0 / 0 | – | 0 | top |
Rapidshot Bullet: FlyThrowHi
- BKB 66 → 64
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyThrowHi hdr FlyThrowHi | 1-24 | 3 | 90° | 66 / 140 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyThrowHi hdr FlyThrowHi | 1-24 | 3 | 90° | 64 / 140 | – | 1 | – | – | 0 | top |
Stealthbomb: Turn
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Turn hdr Turn | 1-50 | 1 | 366° | 0 / 0 | – | 1 | – | – | 0 | top |
Stealthbomb S: Move
- Startup 5 → 1
- Active 5-7 → 1-3
- Damage 14 → 9
- Angle 65° → 100°
- BKB 48 → 37
- KBG 94 → 79
- Size 6 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Move hdr Move | 5-7 | 14 | 65° | 48 / 94 | – | 5 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Move hdr Move | 1-3 | 9 | 100° | 37 / 79 | – | 1 | – | – | 0 | top |
Supermissile: Straight
- Damage 12 → 10
- Angle 60° → 65°
- KBG 90 → 30
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Straight hdr Straight | 1+ | 12 | 60° | 50 / 90 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Straight hdr Straight | 1+ | 10 | 65° | 50 / 30 | – | 1 | – | – | 0 | top |
Supermissile: SBurst
- Shield damage 20 → 16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SBurst hdr SBurst | 1-3 | 20 | 50° | 49 / 80 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SBurst hdr SBurst | 1-3 | 20 | 50° | 49 / 80 | – | 1 | – | – | 0 | top |
Mii Swordfighter
Jab 1 Attack11
- Startup 6 → 5
- Active 6-7 → 5-6
- FAF 20 → 19
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 6-7 | 3.5 | Sakurai | 27 / 25 | -10 | 6 | 20 | – | 0 | top |
| 6-7 | 3.5 | Sakurai | 25 / 15 | -10 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 3 | 70° | 30 / 20 | -10 | 5 | 19 | – | 0 | top |
| 5-6 | 3 | 86° | 30 / 20 | -10 | 1 | top | ||||
| 5-6 | 3 | Sakurai | 25 / 15 | -10 | 2 | top |
Jab 2 Attack12
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-7 | 3.5 | 78° | 30 / 20 | -12 | 6 | 22 | – | 0 | top |
| 6-7 | 3.5 | Sakurai | 25 / 15 | -12 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-7 | 3 | 70° | 30 / 20 | -12 | 6 | 22 | – | 0 | top |
| 6-7 | 3 | 80° | 30 / 20 | -12 | 1 | top | ||||
| 6-7 | 3 | Sakurai | 25 / 15 | -12 | 2 | top |
Jab 3 Attack13
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5-7 | 4 | 30° | 40 / 120 | -26 | 5 | 36 | – | 0, 1 | armr, haver |
| 5-7 | 6 | 30° | 40 / 120 | -25 | 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5-7 | 4 | 30° | 40 / 120 | -26 | 5 | 36 | – | 0 | shoulderr |
| 5 | 4 | 30° | 40 / 120 | -26 | 1 | top | ||||
| 6-7 | 4 | 30° | 40 / 120 | -25 | 1 | top | ||||
| 7 | 4 | 30° | 40 / 120 | -24 | 2 | top |
Forward Tilt AttackS3
- Angle 72° → 52° (frames 9-12, IDs 0, 1)
- Angle 87° → 72° (frames 9-12, ID 2)
- KBG 55 → 42 (frames 9-12, IDs 0, 1)
- KBG 55 → 48 (frames 9-12, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 10 | 72° | 50 / 55 | -18 | 9 | 35 | – | 0, 1 | armr, haver |
| 9-12 | 12 | 87° | 50 / 55 | -17 | 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 10 | 52° | 50 / 42 | -18 | 9 | 35 | – | 0, 1 | armr, haver |
| 9-12 | 12 | 72° | 50 / 48 | -17 | 2 | haver |
Up Tilt AttackHi3
- BKB 68 → 42
- KBG 93 → 116 (frames 8-12, IDs 0, 1)
- KBG 98 → 116 (frames 8-12, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-12 | 9 | 80° | 68 / 93 | -16 | 8 | 31 | – | 0, 1 | armr, haver |
| 8-12 | 11 | 82° | 68 / 98 | -14 | 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-12 | 9 | 80° | 42 / 116 | -16 | 8 | 31 | – | 0, 1 | armr, haver |
| 8-12 | 11 | 82° | 42 / 116 | -14 | 2 | haver |
Down Tilt AttackLw3
- FAF 20 → 24
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-8 | 8 | 70° | 52 / 66 | -8 | 5 | 20 | – | 0 | armr |
| 5-8 | 8 | 80° | 52 / 66 | -8 | 1 | haver | ||||
| 5-8 | 10 | 90° | 52 / 66 | -7 | 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-8 | 8 | 30° | 25 / 40 | -12 | 5 | 24 | – | 0, 1 | armr, haver |
| 5-8 | 10 | 30° | 50 / 40 | -11 | 2 | haver |
Forward Air AttackAirF
- Startup 10 → 8
- Active 10-11, 14-15, 19-20 → 8-9, 12-13, 17-18
- FAF 39 → 37
- Auto cancel 33– → 34–
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 10-11 | 3 | 66° | 35 fixed | -8 | 10 | 39 | 11 | 33– | 0, 3 | armr |
| 10-11 | 4 | 367° | 35 fixed | -7 | 1, 2, 4, 5 | haver | |||||
| 14-15 | 3 | 75° | 35 fixed | -8 | 0 | armr | |||||
| 14-15 | 4 | 80° | 35 fixed | -7 | 1, 2 | haver | |||||
| 19-20 | 6 | 50° | 50 / 130 | -6 | 0, 1 | haver | |||||
| 19-20 | 5 | 50° | 50 / 130 | -7 | 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-9 | 3 | 70° | 30 / 40 | -8 | 8 | 37 | 11 | 34– | 0 | armr |
| 8-9 | 4 | 70° | 30 / 40 | -7 | 1, 2 | haver | |||||
| 12-13 | 3 | 70° | 30 / 60 | -8 | 0 | armr | |||||
| 12-13 | 4 | 70° | 30 / 60 | -7 | 1, 2 | haver | |||||
| 17-18 | 4 | 50° | 30 / 130 | -7 | 0, 1 | haver | |||||
| 17-18 | 3 | 50° | 30 / 130 | -8 | 2 | armr |
Back Air AttackAirB
- Startup 10 → 9
- Active 10-13 → 9-13
- FAF 39 → 38
- Auto cancel 31– → 30–
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 10-13 | 12 | Sakurai | 10 / 112 | -1 | 10 | 39 | 9 | 31– | 0, 1 | armr, haver |
| 10-13 | 14 | Sakurai | 10 / 112 | 0 | 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-13 | 12 | Sakurai | 10 / 99 | -1 | 9 | 38 | 9 | 30– | 0, 1, 3 | armr, haver, shoulderr |
| 9-13 | 14 | Sakurai | 10 / 112 | 0 | 2 | haver |
Up Air AttackAirHi
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-14 | 14 | 80° | 30 / 98 | -1 | 10 | 42 | 10 | 1-4, 29– | 0 | armr |
| 10-14 | 14 | 80° | 30 / 96 | -1 | 1 | haver | |||||
| 10-14 | 16 | 80° | 30 / 96 | 0 | 2 | haver | |||||
| 15-22 | 11 | 80° | 21 / 78 | -2 | 0, 1, 2 | armr, haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-14 | 14 | 90° | 30 / 90 | -1 | 10 | 42 | 10 | 1-4, 29– | 0, 1 | armr, haver |
| 10-14 | 16 | 90° | 30 / 90 | 0 | 2 | haver | |||||
| 15-22 | 11 | 80° | 21 / 78 | -2 | 0, 1, 2 | armr, haver |
Down Air AttackAirLw
- BKB 0 → 33 (frames 12-26, IDs 2, 3)
- KBG 49 → 40 (frames 12-26, IDs 0, 1)
- KBG 100 → 40 (frames 12-26, IDs 2, 3)
- Fixed knockback 40 → 0 (frames 12-26, IDs 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 12-26 | 2 | 270° | 33 / 49 | -9 | 12 | 45 | 12 | 1-4, 36– | 0, 1 | haver |
| 12-26 | 2 | 365° | 40 fixed | -9 | 2, 3 | haver | |||||
| 28-30 | 5 | 55° | 40 / 120 | -8 | 0, 1 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 12-26 | 2 | 270° | 33 / 40 | -9 | 12 | 45 | 12 | 1-4, 36– | 0, 1 | haver |
| 12-26 | 2 | 365° | 33 / 40 | -9 | 2, 3 | haver | |||||
| 28-30 | 5 | 55° | 40 / 120 | -8 | 0, 1 | haver |
Neutral Special (2) SpecialN2
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2 hdr Neutral Special | 13-16 | 10 | Sakurai | 39 / 100 | -22 | 13 | 43 | – | 0, 1 | armr, haver |
| 13-16 | 12 | Sakurai | 39 / 100 | -21 | 0, 1 | armr, haver | ||||
| 13-16 | 12 | Sakurai | 39 / 100 | -21 | 2 | haver | ||||
| 13-16 | 14 | Sakurai | 39 / 100 | -20 | 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2 hdr Neutral Special | 13-16 | 10 | Sakurai | 39 / 100 | -22 | 13 | 43 | – | 0, 1 | armr, haver |
| 13-16 | 12 | Sakurai | 39 / 100 | -21 | 2 | haver |
Neutral Special (3Start) SpecialN3Start
- FAF 12 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3Start vanilla Neutral Special | no hitboxes | – | 12 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3Start hdr Neutral Special | no hitboxes | – | 10 | – | – | |||||
Neutral Special (3End) SpecialN3End
- Active 6-19, 22-23, 29-31 → 6-19, 22-23
- FAF 62 → 40
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3End hdr Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -53 | 6 | 62 | – | 0 | haver |
| 6-18 (every 4) | 1 | 0° | 5 fixed | -53 | 1 | haver | ||||
| 22-23 | 1 | 91° | 21 fixed | -36 | 1 | haver | ||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3End hdr Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -31 | 6 | 40 | – | 0 | haver |
| 6-18 (every 4) | 1 | 366° | 10 fixed | -31 | 0 | haver | ||||
| 6-18 (every 4) | 1 | 0° | 5 fixed | -31 | 1 | haver | ||||
| 22-23 | 5 | 85° | 30 / 55 | -13 | 0 | haver | ||||
| 22-23 | 5 | 70° | 30 / 55 | -13 | 1 | haver |
Neutral Special (3EndTurn) SpecialN3EndTurn
- Active 6-19, 22-23, 29-31 → 6-19, 22-23, 33-34
- FAF 62 → 74
- Damage 1 → 0.8 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
- Damage 11 → 8 (frames 33-34, ID 0)
- Angle 0° → 92° (frames 6-18 (every 4), ID 1)
- Angle 70° → 40° (frames 33-34, ID 0)
- BKB 80 → 58 (frames 33-34, ID 0)
- KBG 70 → 105 (frames 33-34, ID 0)
- Fixed knockback 7 → 1 (frames 6-18 (every 4), ID 0)
- Fixed knockback 5 → 1 (frames 6-18 (every 4), ID 1)
- Size 3.5 → 3.2 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
- Shield damage 1 → 0 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1)
- Shield damage 2 → 0 (frames 33-34, ID 0)
- Hitlag 1.25 → 1.5 (frames 33-34, ID 0)
- SDI 0.7 → 1 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
- On shield (safest hit) -24 → -34
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3EndTurn hdr Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -53 | 6 | 62 | – | 0 | haver |
| 6-18 (every 4) | 1 | 0° | 5 fixed | -53 | 1 | haver | ||||
| 22-23 | 1 | 91° | 21 fixed | -36 | 1 | haver | ||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3EndTurn vanilla Neutral Special | 6-18 (every 4) | 0.8 | 180° | 1 fixed | -65 | 6 | 74 | – | 0 | haver |
| 6-18 (every 4) | 0.8 | 92° | 1 fixed | -65 | 1 | haver | ||||
| 22-23 | 0.8 | 91° | 21 fixed | -49 | 1 | haver | ||||
| 33-34 | 8 | 40° | 58 / 105 | -34 | 0 | top |
Neutral Special (3EndMax) SpecialN3EndMax
- Active 6-19, 22-23, 29-31 → 6-19, 22-23
- FAF 62 → 40
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3EndMax hdr Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -53 | 6 | 62 | – | 0 | haver |
| 6-18 (every 4) | 1 | 0° | 5 fixed | -53 | 1 | haver | ||||
| 22-23 | 1 | 91° | 21 fixed | -36 | 1 | haver | ||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3EndMax hdr Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -31 | 6 | 40 | – | 0 | haver |
| 6-18 (every 4) | 1 | 366° | 10 fixed | -31 | 0 | haver | ||||
| 6-18 (every 4) | 1 | 0° | 5 fixed | -31 | 1 | haver | ||||
| 22-23 | 5 | 85° | 30 / 55 | -13 | 0 | haver | ||||
| 22-23 | 5 | 70° | 30 / 55 | -13 | 1 | haver |
Neutral Special (3EndMaxTurn) SpecialN3EndMaxTurn
- Active 6-19, 22-23, 29-31 → 6-19, 22-23, 33-34
- FAF 62 → 74
- Damage 1 → 0.8 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
- Damage 11 → 8 (frames 33-34, ID 0)
- Angle 0° → 92° (frames 6-18 (every 4), ID 1)
- Angle 70° → 40° (frames 33-34, ID 0)
- BKB 80 → 58 (frames 33-34, ID 0)
- KBG 70 → 105 (frames 33-34, ID 0)
- Fixed knockback 7 → 1 (frames 6-18 (every 4), ID 0)
- Fixed knockback 5 → 1 (frames 6-18 (every 4), ID 1)
- Size 3.5 → 3.2 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
- Shield damage 1 → 0 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1)
- Shield damage 2 → 0 (frames 33-34, ID 0)
- Hitlag 1.25 → 1.5 (frames 33-34, ID 0)
- SDI 0.7 → 1 (frames 6-18 (every 4), ID 0; frames 6-18 (every 4), ID 1; frames 22-23, ID 1)
- On shield (safest hit) -24 → -34
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3EndMaxTurn hdr Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -53 | 6 | 62 | – | 0 | haver |
| 6-18 (every 4) | 1 | 0° | 5 fixed | -53 | 1 | haver | ||||
| 22-23 | 1 | 91° | 21 fixed | -36 | 1 | haver | ||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN3EndMaxTurn vanilla Neutral Special | 6-18 (every 4) | 0.8 | 180° | 1 fixed | -65 | 6 | 74 | – | 0 | haver |
| 6-18 (every 4) | 0.8 | 92° | 1 fixed | -65 | 1 | haver | ||||
| 22-23 | 0.8 | 91° | 21 fixed | -49 | 1 | haver | ||||
| 33-34 | 8 | 40° | 58 / 105 | -34 | 0 | top |
Neutral Special (Air, 2) SpecialAirN2
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 hdr Neutral Special | 13-16 | 10 | Sakurai | 39 / 100 | -22 | 13 | 43 | – | 0, 1 | armr, haver |
| 13-16 | 12 | Sakurai | 39 / 100 | -21 | 0, 1 | armr, haver | ||||
| 13-16 | 12 | Sakurai | 39 / 100 | -21 | 2 | haver | ||||
| 13-16 | 14 | Sakurai | 39 / 100 | -20 | 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 hdr Neutral Special | 13-16 | 10 | Sakurai | 39 / 100 | -22 | 13 | 43 | – | 0, 1 | armr, haver |
| 13-16 | 12 | Sakurai | 39 / 100 | -21 | 2 | haver |
Neutral Special (Air, 3Start) SpecialAirN3Start
- FAF 12 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3Start vanilla Neutral Special | no hitboxes | – | 12 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3Start hdr Neutral Special | no hitboxes | – | 10 | – | – | |||||
Neutral Special (Air, 3End) SpecialAirN3End
- Active 6-19, 22-23, 29-31 → 6-19, 22-23
- FAF 62 → 40
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3End hdr Neutral Special | 6-18 (every 4) | 1 | 366° | 10 fixed | -53 | 6 | 62 | – | 0 | haver |
| 22-23 | 1 | 120° | 20 fixed | -36 | 0 | haver | ||||
| 22-23 | 1 | 45° | 25 fixed | -36 | 1 | haver | ||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3End hdr Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -31 | 6 | 40 | – | 0 | haver |
| 6-18 (every 4) | 1 | 366° | 10 fixed | -31 | 0 | haver | ||||
| 6-18 (every 4) | 1 | 0° | 5 fixed | -31 | 1 | haver | ||||
| 22-23 | 5 | 85° | 30 / 55 | -13 | 0 | haver | ||||
| 22-23 | 5 | 70° | 30 / 55 | -13 | 1 | haver |
Neutral Special (Air, 3EndTurn) SpecialAirN3EndTurn
- Active 6-19, 22-23, 29-31 → 6-7, 10-11, 14-15, 18-19, 22-23, 33-34
- FAF 62 → 74
- Hitboxes reworked 4 hits → 7 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3EndTurn hdr Neutral Special | 6-18 (every 4) | 1 | 366° | 10 fixed | -53 | 6 | 62 | – | 0 | haver |
| 22-23 | 1 | 120° | 20 fixed | -36 | 0 | haver | ||||
| 22-23 | 1 | 45° | 25 fixed | -36 | 1 | haver | ||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3EndTurn vanilla Neutral Special | 6-7 | 0.8 | 90° | 1 fixed | -65 | 6 | 74 | – | 0 | haver |
| 10-11 | 0.8 | 285° | 10 fixed | -61 | 0 | haver | ||||
| 14-15 | 0.8 | 90° | 1 fixed | -57 | 0 | haver | ||||
| 18-19 | 0.8 | 285° | 10 fixed | -53 | 0 | haver | ||||
| 22-23 | 0.8 | 120° | 20 fixed | -49 | 0 | haver | ||||
| 22-23 | 0.8 | 45° | 25 fixed | -49 | 1 | haver | ||||
| 33-34 | 8 | 40° | 58 / 105 | -34 | 0 | top |
Neutral Special (Air, 3EndMax) SpecialAirN3EndMax
- Active 6-19, 22-23, 29-31 → 6-19, 22-23
- FAF 62 → 40
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3EndMax hdr Neutral Special | 6-18 (every 4) | 1 | 366° | 10 fixed | -53 | 6 | 62 | – | 0 | haver |
| 22-23 | 1 | 120° | 20 fixed | -36 | 0 | haver | ||||
| 22-23 | 1 | 45° | 25 fixed | -36 | 1 | haver | ||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3EndMax hdr Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -31 | 6 | 40 | – | 0 | haver |
| 6-18 (every 4) | 1 | 366° | 10 fixed | -31 | 0 | haver | ||||
| 6-18 (every 4) | 1 | 0° | 5 fixed | -31 | 1 | haver | ||||
| 22-23 | 5 | 85° | 30 / 55 | -13 | 0 | haver | ||||
| 22-23 | 5 | 70° | 30 / 55 | -13 | 1 | haver |
Neutral Special (Air, 3EndMaxTurn) SpecialAirN3EndMaxTurn
- Active 6-19, 22-23, 29-31 → 6-7, 10-11, 14-15, 18-19, 22-23, 33-34
- FAF 62 → 74
- Hitboxes reworked 4 hits → 7 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3EndMaxTurn hdr Neutral Special | 6-18 (every 4) | 1 | 366° | 10 fixed | -53 | 6 | 62 | – | 0 | haver |
| 22-23 | 1 | 120° | 20 fixed | -36 | 0 | haver | ||||
| 22-23 | 1 | 45° | 25 fixed | -36 | 1 | haver | ||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN3EndMaxTurn vanilla Neutral Special | 6-7 | 0.8 | 90° | 1 fixed | -65 | 6 | 74 | – | 0 | haver |
| 10-11 | 0.8 | 285° | 10 fixed | -61 | 0 | haver | ||||
| 14-15 | 0.8 | 90° | 1 fixed | -57 | 0 | haver | ||||
| 18-19 | 0.8 | 285° | 10 fixed | -53 | 0 | haver | ||||
| 22-23 | 0.8 | 120° | 20 fixed | -49 | 0 | haver | ||||
| 22-23 | 0.8 | 45° | 25 fixed | -49 | 1 | haver | ||||
| 33-34 | 8 | 40° | 58 / 105 | -34 | 0 | top |
Side Special (2Dash) SpecialS2Dash
- Startup – → 3
- Cancel JC → –
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2Dash hdr Side Special | no hitboxes | – | – | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2Dash hdr Side Special | 3+ | 8 | 58° | 55 / 55 | – | 3 | – | – | 0 | top |
Side Special (2Attack) SpecialS2Attack
- FAF 35 → 30
- Damage 8 → 10
- Angle 55° → 90°
- BKB 40 → 65
- KBG 115 → 44
- On shield (safest hit) -25 → -19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2Attack hdr Side Special | 3-5 | 8 | 55° | 40 / 115 | -25 | 3 | 35 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2Attack hdr Side Special | 3-5 | 10 | 90° | 65 / 44 | -19 | 3 | 30 | – | 0, 1 | top |
Side Special (Air, 2Dash) SpecialAirS2Dash
- Startup – → 3
- Cancel JC → –
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2Dash hdr Side Special | no hitboxes | – | – | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2Dash hdr Side Special | 3+ | 8 | 58° | 55 / 55 | – | 3 | – | – | 0 | top |
Side Special (Air, 2Attack) SpecialAirS2Attack
- FAF 59 → 40
- Land cancel lag – → 12
- Damage 8 → 10
- Angle 55° → 90°
- BKB 40 → 65
- KBG 115 → 44
- On shield (safest hit) -49 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2Attack hdr Side Special | 3-5 | 8 | 55° | 40 / 115 | -49 | 3 | 59 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2Attack hdr Side Special | 3-5 | 10 | 90° | 65 / 44 | -29 | 3 | 40 | 12 | 0, 1 | top |
Side Special (Air, 3 1Hi) SpecialAirS3_1Hi
- Cancel – → C
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3_1Hi hdr Side Special | spawns chakram | 1 | 48 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3_1Hi hdr Side Special | spawns chakram | 1 | 48 | – | C | – | |||||
Side Special (Air, 3 1) SpecialAirS3_1
- Cancel – → C
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3_1 hdr Side Special | spawns chakram | 1 | 48 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3_1 hdr Side Special | spawns chakram | 1 | 48 | – | C | – | |||||
Side Special (Air, 3 1Lw) SpecialAirS3_1Lw
- FAF 54 → 48
- Cancel – → C
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3_1Lw hdr Side Special | spawns chakram | 1 | 54 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3_1Lw hdr Side Special | spawns chakram | 1 | 48 | – | C | – | |||||
Up Special (3Start) SpecialHi3Start
- FAF 8 → 7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi3Start hdr Up Special | no hitboxes | – | 8 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi3Start hdr Up Special | no hitboxes | – | 7 | – | – | |||||
Up Special (Air, 3) SpecialAirHi3
- Active 8-31, 38, 45-46 → 8, 11-31, 38, 45-46
- Hitboxes reworked 12 hits → 13 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi3 hdr Up Special | 8 | 3 | 95° | 115 fixed | -72 | 8 | 84 | – | 0 | top |
| 8, 11, 16, 19, 22, 26, 31 | 2 | 85° | 60 fixed | -72 | 2 | hip | ||||
| 11 | 2 | 60° | 80 fixed | -69 | 1 | top | ||||
| 16 | 2 | 100° | 80 fixed | -64 | 0 | top | ||||
| 19 | 2 | 60° | 90 fixed | -61 | 1 | top | ||||
| 22 | 2 | 105° | 65 fixed | -58 | 0 | top | ||||
| 26 | 2 | 60° | 70 fixed | -54 | 1 | top | ||||
| 31 | 2 | 105° | 50 fixed | -49 | 0 | top | ||||
| 38 | 2 | 30° | 80 fixed | -42 | 1 | top | ||||
| 38 | 2 | 60° | 60 fixed | -42 | 2 | hip | ||||
| 45 | 5 | Sakurai | 30 / 200 | -34 | 0 | top | ||||
| 46 | 5 | Sakurai | 30 / 200 | -33 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi3 hdr Up Special | 8 | 3 | 95° | 115 fixed | -72 | 8 | 84 | – | 0 | top |
| 8 | 3 | 85° | 60 fixed | -72 | 2 | hip | ||||
| 11 | 2 | 60° | 80 fixed | -69 | 1 | top | ||||
| 11, 16, 19, 22, 26, 31 | 2 | 85° | 60 fixed | -69 | 2 | hip | ||||
| 16 | 2 | 100° | 80 fixed | -64 | 0 | top | ||||
| 19 | 2 | 60° | 90 fixed | -61 | 1 | top | ||||
| 22 | 2 | 105° | 65 fixed | -58 | 0 | top | ||||
| 26 | 2 | 60° | 70 fixed | -54 | 1 | top | ||||
| 31 | 2 | 105° | 50 fixed | -49 | 0 | top | ||||
| 38 | 2 | 30° | 80 fixed | -42 | 1 | top | ||||
| 38 | 2 | 60° | 60 fixed | -42 | 2 | hip | ||||
| 45 | 8 | Sakurai | 38 / 140 | -32 | 0 | top | ||||
| 46 | 8 | Sakurai | 38 / 140 | -31 | 0 | top |
Down Special (1) SpecialLw1
- Startup – → 7
- Active – → 7-10
- FAF 60 → 30
- Hitboxes reworked 0 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1 vanilla Down Special | no hitboxes | – | 60 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1 hdr Down Special | 7-10 | 5 | 75° | 54 / 23 | -18 | 7 | 30 | – | 0, 1, 2 | armr |
| 7-10 | 5 | Sakurai | 20 / 20 | -18 | 3, 4, 5 | armr |
Down Special (1Hit) SpecialLw1Hit
- Startup 16 → 21
- Active 16-18 → 21-22
- FAF 38 → 39
- Hitlag 1.15 → 1.5
- On shield (safest hit) -15 → -11
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Hit hdr Down Special | 16-18 | 8 | 80° | 85 / 60 | -15 | 16 | 38 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Hit vanilla Down Special | 21-22 | 8 | 80° | 85 / 60 | -11 | 21 | 39 | – | 0 | top |
Down Special (2) SpecialLw2
- Startup 24 → 10
- Active 24-27 → –
- FAF 53 → 52
- Hitboxes reworked 2 hits → 0 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw2 hdr Down Special | 24-27 | 6 | 60° | 40 / 55 | -23 | 24 | 53 | – | 0 | top |
| 24-27 | 12 | 60° | 40 / 55 | -20 | 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw2 hdr Down Special | spawns tornadoshot | 10 | 52 | – | – | |||||
Down Special (3) SpecialLw3
- Startup 14 → 15
- Active 14-33 → 15-34
- FAF 37 → 38
- Angle 42° → 45° (frames 19-26, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3 hdr Down Special | 14 | 15 | 40° | 50 / 72 | -12 | 14 | 37 | – | 0, 1 | haver |
| 15-17 | 15 | 40° | 50 / 72 | -11 | 0, 1 | top | ||||
| 18-25 | 13 | 42° | 50 / 72 | -9 | 0, 1 | top | ||||
| 26-33 | 10 | 50° | 50 / 72 | -3 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3 hdr Down Special | 15 | 15 | 40° | 50 / 72 | -12 | 15 | 38 | – | 0, 1 | haver |
| 16-18 | 15 | 40° | 50 / 72 | -11 | 0, 1 | top | ||||
| 19-26 | 13 | 45° | 50 / 72 | -9 | 0, 1 | top | ||||
| 27-34 | 10 | 50° | 50 / 72 | -3 | 0, 1 | top |
Down Special (1Flourish) SpecialLw1Flourish
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Flourish hdr Down Special | 6-12 | 6 | 77° | 40 / 75 | -22 | 6 | 34 | – | 0, 1 | armr, haver |
| 6-12 | 8 | 82° | 40 / 75 | -21 | 2 | haver |
Down Special (1Mordschlag) SpecialLw1Mordschlag
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw1Mordschlag hdr Down Special | 19-22 | 14–16 | 49° | 80 / 78 | -27 to -26 | 19 | 56 | – | 0, 1, 2 | armr, haver |
Down Special (3End2) SpecialLw3End2
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3End2 hdr Down Special | 7-10 | 10 | 80° | 64 / 85 | -27 | 7 | 42 | – | 0 | top |
Down Special (3End2Max) SpecialLw3End2Max
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3End2Max hdr Down Special | 7-10 | 10 | 80° | 64 / 85 | -27 | 7 | 42 | – | 0 | top |
Down Special (Air, 1) SpecialAirLw1
- Startup – → 7
- Active – → 7-10
- FAF 65 → 30
- Hitboxes reworked 0 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1 vanilla Down Special | no hitboxes | – | 65 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1 hdr Down Special | 7-10 | 5 | 75° | 54 / 23 | -18 | 7 | 30 | – | 0, 1, 2 | armr |
| 7-10 | 5 | Sakurai | 20 / 20 | -18 | 3, 4, 5 | armr |
Down Special (Air, 1Hit) SpecialAirLw1Hit
- Startup 16 → 21
- Active 16-18 → 21-22
- FAF 45 → 42
- Hitlag 1.15 → 1.5
- On shield (safest hit) -22 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Hit hdr Down Special | 16-18 | 8 | 73° | 85 / 60 | -22 | 16 | 45 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Hit vanilla Down Special | 21-22 | 8 | 73° | 85 / 60 | -14 | 21 | 42 | – | 0 | top |
Down Special (Air, 2) SpecialAirLw2
- Startup 24 → 10
- Active 24-27 → –
- FAF 53 → 52
- Hitboxes reworked 2 hits → 0 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw2 hdr Down Special | 24-27 | 6 | 60° | 40 / 55 | -23 | 24 | 53 | – | 0 | top |
| 24-27 | 12 | 60° | 40 / 55 | -20 | 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw2 hdr Down Special | spawns tornadoshot | 10 | 52 | – | – | |||||
Down Special (Air, 3) SpecialAirLw3
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3 hdr Down Special | 17-19 | 13 | 275° | 40 / 50 | -5 | 17 | 32 | – | 0, 2 | top |
| 17-19 | 13 | Sakurai | 40 / 90 | -5 | 1, 3 | top | ||||
| 20-27 | 11 | Sakurai | 40 / 75 | -3 | 0, 1 | top | ||||
| 28-35 | 8 | Sakurai | 40 / 75 | +3 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3 hdr Down Special | 17-19 | 13 | 275° | 40 / 50 | -5 | 17 | 32 | – | 0, 1 | top |
| 20-27 | 11 | 50° | 40 / 75 | -3 | 0, 1 | top | ||||
| 28-35 | 8 | 55° | 40 / 75 | +3 | 0, 1 | top |
Down Special (Air, 3End) SpecialAirLw3End
- Cancel C 21 → –
- Damage 7 → 5
- KBG 120 → 105
- On shield (safest hit) -24 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3End hdr Down Special | 2-4 | 7 | 45° | 60 / 120 | -24 | 2 | 32 | – | C 21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3End hdr Down Special | 2-4 | 5 | 45° | 60 / 105 | -25 | 2 | 32 | – | 0 | top |
Down Special (Air, 1Flourish) SpecialAirLw1Flourish
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Flourish hdr Down Special | 6-12 | 6 | 77° | 40 / 75 | -22 | 6 | 34 | – | 0, 1 | armr, haver |
| 6-12 | 8 | 82° | 40 / 75 | -21 | 2 | haver |
Down Special (Air, 1Mordschlag) SpecialAirLw1Mordschlag
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw1Mordschlag hdr Down Special | 19-22 | 14–16 | 49° | 80 / 78 | -27 to -26 | 19 | 56 | – | 0, 1, 2 | armr, haver |
Down Special (Air, 3End2) SpecialAirLw3End2
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3End2 hdr Down Special | 7-10 | 10 | 80° | 64 / 85 | -27 | 7 | 42 | – | 0 | top |
Down Special (Air, 3End2Max) SpecialAirLw3End2Max
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3End2Max hdr Down Special | 7-10 | 10 | 80° | 64 / 85 | -27 | 7 | 42 | – | 0 | top |
Air Dodge EscapeAir
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Chakram: Fly
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-36 | 1.5 | 365° | 30 / 40 | – | 1 | – | – | 0 | top |
| 1-66 | 9 | 85° | 60 / 50 | – | 0 | top | ||||
| 37-66 | 1.5 | 0° | 30 / 40 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-22 | 1.5 | 365° | 30 / 40 | – | 1 | – | – | 0 | top |
| 1-66 | 9 | 85° | 34 / 75 | – | 0 | top | ||||
| 23-36 | 1.5 | 90° | 30 / 40 | – | 0 | top | ||||
| 37-66 | 1.5 | 10° | 30 / 40 | – | 0 | top |
Chakram: FlyFlickSub
- Damage 9 → 8
- Angle 85° → 45°
- BKB 60 → 30
- KBG 50 → 70
- Size 4 → 3
- Hitlag 1.1 → 1.2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyFlickSub hdr FlyFlickSub | 1-66 | 9 | 85° | 60 / 50 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyFlickSub vanilla FlyFlickSub | 1-66 | 8 | 45° | 30 / 70 | – | 1 | – | – | 0 | top |
Chakram: FlyNormalSub
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyNormalSub hdr FlyNormalSub | 1-36 | 1.5 | 365° | 30 / 40 | – | 1 | – | – | 0 | top |
| 37-66 | 1.5 | 0° | 30 / 40 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FlyNormalSub vanilla FlyNormalSub | 1-66 | 1.1 | 0° | 30 / 40 | – | 1 | – | – | 0 | top |
Lightshuriken: Fly
- Damage 9 → 7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-50 | 9 | 55° | 38 / 60 | – | 1 | – | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-50 | 7 | 55° | 38 / 60 | – | 1 | – | – | 0, 1 | top |
Tornadoshot: Fly
- Damage 7 → 11 (frames 1-17, ID 0)
- Damage 6 → 12 (frames 18-50, ID 0)
- BKB 53 → 54 (frames 1-17, ID 0)
- BKB 48 → 51 (frames 18-50, ID 0)
- KBG 23 → 16 (frames 1-17, ID 0)
- KBG 61 → 35 (frames 18-50, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-17 | 7 | 65° | 53 / 23 | – | 1 | – | – | 0 | top |
| 18-50 | 6 | 80° | 48 / 61 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fly hdr Fly | 1-17 | 11 | 65° | 54 / 16 | – | 1 | – | – | 0 | top |
| 18-50 | 12 | 80° | 51 / 35 | – | 0 | top |
Tornadoshot: Shockspell
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shockspell hdr Shockspell | 15-18 | 6 | 73° | 40 / 55 | – | 15 | – | – | 0 | top |
| 15-18 | 17 | 84° | 40 / 72 | – | 1, 2 | top |
Min Min
Attributes
- Nair 8 → 9
- Uair 7 → 8
Jab 1 Attack11
- Damage 2.7 → 3
- BKB 10 → 20 (frames 4-5, IDs 0, 1, 2, 3)
- Hitlag 1.1 → 1 (frames 4-5, ID 4)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 2.7 | Sakurai | 10 / 35 | -8 | 4 | 16 | – | 0, 1, 2, 3 | legl, kneel |
| 4-5 | 2.7 | Sakurai | 31 / 16 | -8 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | Sakurai | 20 / 35 | -8 | 4 | 16 | – | 0, 1, 2, 3 | legl, kneel |
| 4-5 | 3 | Sakurai | 31 / 16 | -8 | 4 | top |
Jab 2 Attack12
- Damage 2.4 → 2.5
- BKB 15 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 8-10 | 2.4 | 60° | 15 / 40 | -10 | 8 | 22 | – | 0 | top |
| 8-10 | 2.4 | 80° | 15 / 40 | -10 | 1 | top | ||||
| 8-10 | 2.4 | 93° | 15 / 40 | -10 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 8-10 | 2.5 | 60° | 20 / 40 | -10 | 8 | 22 | – | 0 | top |
| 8-10 | 2.5 | 80° | 20 / 40 | -10 | 1 | top | ||||
| 8-10 | 2.5 | 93° | 20 / 40 | -10 | 2 | top |
Rapid Jab Finisher Attack100End
- Hitlag 2.6 → 1.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End vanilla Jab | 7-8 | 5 | 45° | 90 / 60 | -29 | 7 | 41 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 7-8 | 5 | 45° | 90 / 60 | -29 | 7 | 41 | – | 0 | top |
Down Tilt AttackLw3
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 13-15 | 8–9.2 | Sakurai | 40 / 85 | -14 to -13 | 13 | 34 | – | 0 | top |
| 13-15 | 10–11.5 | 90° | 40 / 80 | -13 to -12 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 13-15 left arm not dragonized | 8 | Sakurai | 40 / 85 | -14 | 13 | 34 | – | 0 | top |
| 13-15 left arm not dragonized | 10 | 90° | 40 / 80 | -13 | 1 | top | ||||
| 13-15 with the left arm dragonized | 12 | Sakurai | 42 / 61 | -12 | 0 | top | ||||
| 13-15 with the left arm dragonized | 15 | 90° | 40 / 57 | -10 | 1 | top |
Forward Smash AttackS4
- Damage 16 → 20 (frames 18-22 (every 1), ID 0)
- Damage 20 → 25 (frames 18-22, ID 1)
- BKB 60 → 57 (frames 18-22 (every 1), ID 0; frames 18-22, ID 1)
- KBG 70 → 57 (frames 18-22 (every 1), ID 0; frames 18-22, ID 1)
- Shield damage 20 → 15 (frames 18-22 (every 1), ID 0; frames 18-22, ID 1)
- On shield (safest hit) -28 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 18-22 | 12 | Sakurai | 48 / 94 | -33 | 18 | 60 | – | 3, 4 | shoulderl, arml2 |
| 18-22 (every 1) left arm not dragonized | 15 | Sakurai | 48 / 94 | -31 | 0, 1 | pl1_gimmickc, pr1_gimmickc | ||||
| 18-22 (every 1) left arm not dragonized | 13 | Sakurai | 48 / 94 | -32 | 0 | pl1_gimmickc | ||||
| 18-22 (every 1) with the left arm dragonized | 16 | Sakurai | 60 / 70 | -31 | 0 | throw | ||||
| 18-22 (every 1) with the left arm dragonized | 16 | Sakurai | 48 / 94 | -31 | 0 | pl1_gimmickc | ||||
| 18-22 with the left arm dragonized | 20 | Sakurai | 60 / 70 | -28 | 1 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 18-22 | 12 | Sakurai | 48 / 94 | -33 | 18 | 60 | – | 3, 4 | arml2 |
| 18-22 (every 1) left arm not dragonized | 15 | Sakurai | 48 / 94 | -31 | 0, 1 | pl1_gimmickc, pr1_gimmickc | ||||
| 18-22 (every 1) left arm not dragonized | 13 | Sakurai | 48 / 94 | -32 | 0 | pl1_gimmickc | ||||
| 18-22 (every 1) with the left arm dragonized | 20 | Sakurai | 57 / 57 | -28 | 0 | throw | ||||
| 18-22 (every 1) with the left arm dragonized | 16 | Sakurai | 48 / 94 | -31 | 0 | pl1_gimmickc | ||||
| 18-22 with the left arm dragonized | 25 | Sakurai | 57 / 57 | -26 | 1 | throw |
Up Smash AttackHi4
- Active 11-13 → 11-12 (frames 11-12, IDs 0, 1, 2)
- Active 14-16 → 13-15 (frames 13-15, IDs 0, 1, 2)
- Active 17-19 → 16-19 (frames 16-19, IDs 0, 1, 2)
- Damage 16 → 17 (frames 11-12, IDs 0, 1, 2)
- Damage 12 → 11 (frames 16-19, IDs 0, 1, 2)
- Angle 75° → 82° (frames 11-12, IDs 0, 1, 2)
- KBG 95 → 88 (frames 11-12, IDs 0, 1, 2)
- KBG 103 → 111 (frames 16-19, IDs 0, 1, 2)
- On shield (safest hit) -31 → -32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-13 | 16 | 75° | 48 / 95 | -35 | 11 | 57 | – | 0, 1, 2 | legl, kneel, footl |
| 14-16 | 14 | 82° | 48 / 100 | -33 | 0, 1, 2 | legl, kneel, footl | ||||
| 17-19 | 12 | 82° | 48 / 103 | -31 | 0, 1, 2 | legl, kneel, footl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-12 | 17 | 82° | 48 / 88 | -34 | 11 | 57 | – | 0, 1, 2 | legl, kneel, footl |
| 13-15 | 14 | 82° | 48 / 100 | -34 | 0, 1, 2 | legl, kneel, footl | ||||
| 16-19 | 11 | 82° | 48 / 111 | -32 | 0, 1, 2 | legl, kneel, footl |
Down Smash AttackLw4
- Damage 14 → 13 (frames 6-8, IDs 0, 1)
- Damage 16 → 15 (frames 6-8, IDs 2, 3)
- KBG 80 → 85 (frames 6-8, IDs 0, 1)
- KBG 77 → 82 (frames 6-8, IDs 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-8 | 14 | 40° | 50 / 80 | -37 | 6 | 53 | – | 0, 1 | top |
| 6-8 | 16 | 40° | 50 / 77 | -36 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-8 | 13 | 40° | 50 / 85 | -37 | 6 | 53 | – | 0, 1 | top |
| 6-8 | 15 | 40° | 50 / 82 | -36 | 2, 3 | top |
Neutral Air AttackAirN
- Land lag 8 → 9
- BKB 33 → 22 (frames 7-9, IDs 0, 1, 2)
- BKB 31 → 22 (frames 10-25, IDs 0, 1, 2)
- KBG 64 → 99 (frames 7-9, IDs 0, 1, 2)
- KBG 69 → 99 (frames 10-25, IDs 0, 1, 2)
- On shield (safest hit) -1 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-9 | 10 | Sakurai | 33 / 64 | -1 | 7 | 44 | 8 | 1-6, 30– | 0, 1, 2 | kneel, hip |
| 10-25 | 8 | Sakurai | 31 / 69 | -2 | 0, 1, 2 | kneel, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-9 | 10 | Sakurai | 22 / 99 | -2 | 7 | 44 | 9 | 1-6, 30– | 0, 1, 2 | kneel, hip |
| 10-25 | 8 | Sakurai | 22 / 99 | -3 | 0, 1, 2 | kneel, hip |
Back Air AttackAirB
- FAF 40 → 38
- Auto cancel 1-3, 31– → 1-3, 28–
- BKB 42 → 12
- KBG 98 → 117
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 8-10 | 13 | Sakurai | 42 / 98 | -1 | 8 | 40 | 10 | 1-3, 31– | 0, 1 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 8-10 | 13 | Sakurai | 12 / 117 | -1 | 8 | 38 | 10 | 1-3, 28– | 0, 1 | kneer |
Up Air AttackAirHi
- Land lag 7 → 8
- Damage 7.5 → 8
- Angle 70° → 64°
- KBG 114 → 83
- On shield (safest hit) -1 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-12 | 7.5 | 70° | 48 / 114 | -1 | 6 | 32 | 7 | 1-2, 24– | 0, 1, 2 | legl, kneel, footl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-12 | 8 | 64° | 48 / 83 | -2 | 6 | 32 | 8 | 1-2, 24– | 0, 1, 2 | legl, kneel, footl |
Neutral Special (Air) SpecialAirN
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN hdr Neutral Special | 8-18 | 13 | 60° | 50 / 95 | -11 | 8 | 29 | – | 1-3, 28– | 0, 1 | armr5, handr |
| 8-18 | 8.5 | 47° | 45 / 68 | -14 | 0, 1 | armr5, handr | |||||
| 8-18 | 10.5–12.075 | 45° | 45 / 100 | -13 to -12 | 0, 1 | armr5, handr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN hdr Neutral Special | 8-18 | 14 | 60° | 50 / 89 | -11 | 8 | 29 | – | 1-3, 28– | 0, 1 | armr5, handr |
| 8-18 | 8 | 51° | 45 / 66 | -14 | 0, 1 | armr5, handr | |||||
| 8-18 left arm not dragonized | 9 | 49° | 45 / 108 | -14 | 0, 1 | armr5, handr | |||||
| 8-18 with the left arm dragonized | 13.5 | 49° | 45 / 91 | -11 | 0, 1 | armr5, handr |
Up Special (Air, Start2) SpecialAirHiStart2
- FAF 15 → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart2 hdr Up Special | no hitboxes | – | 15 | 32 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart2 hdr Up Special | no hitboxes | – | 14 | 32 | – | |||||
Up Special (Air, Start) SpecialAirHiStart
- FAF 15 → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | no hitboxes | – | 15 | 32 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | no hitboxes | – | 14 | 32 | – | |||||
Up Special (Air, End) SpecialAirHiEnd
- Land lag 32 → –
- Land cancel lag – → 14
- On shield (safest hit) -25 → -17
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiEnd hdr Up Special | 2 left arm not dragonized | 9 | 45° | 56 / 78 | -26 | 2 | 27 | 32 | C 24 | 0 | arml |
| 2 with the left arm dragonized | 10.35 | 45° | 66 / 85 | -25 | 0 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiEnd hdr Up Special | 2 left arm not dragonized | 9 | 45° | 56 / 78 | -18 | 2 | 27 | 14 | C 24 | 0 | arml |
| 2 with the left arm dragonized | 10.35 | 45° | 66 / 85 | -17 | 0 | arml |
Grab Catch
- Active 10-11 → 9-10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 10-11 | – | – | – / – | – | – | 40 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 9-10 | – | – | – / – | – | – | 40 | – | 0 | grab |
Back Throw ThrowB
- FAF 47 → 55
- Damage 0 → 3 (frame 1, ID 0)
- Damage 14 → 9 (frame 27, ID 1)
- Angle 47° → 53° (frame 1, ID 0)
- Angle 32° → 45° (frame 27, ID 1)
- BKB 32 → 78 (frame 1, ID 0)
- BKB 40 → 62 (frame 27, ID 1)
- KBG 340 → 41 (frame 1, ID 0)
- KBG 60 → 45 (frame 27, ID 1)
- On shield (safest hit) – → -21
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 0 | 47° | 32 / 340 | – | 31 | 47 | 16 | 0 | – |
| 1-27 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 27 | 14 | 32° | 40 / 60 | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 3 | 53° | 78 / 41 | – | 31 | 55 | 24 | 0 | – |
| 1-27 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 27 | 9 | 45° | 62 / 45 | -21 | 1 | top |
Down Throw ThrowLw
- FAF 37 → 39
- KBG 60 → 68 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw vanilla Down Throw | 1 | 4 | 75° | 90 / 60 | – | 16 | 37 | 21 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15 | 4 | 0° | 30 / 130 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 75° | 90 / 68 | – | 16 | 39 | 23 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15 | 4 | 0° | 30 / 130 | – | 0 | top |
Air Dodge EscapeAir
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Punch1: Up Special (Air, Attack) SpecialAirHiAttack
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiAttack hdr Up Special (Air, Attack) | 1 | 12.75 | varies | 56 / 73 | – | 1 | – | – | 0 | have |
| 1-8 | 12.75 | varies | 56 / 73 | – | 0 | have |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiAttack hdr Up Special (Air, Attack) | 1 | 19.5 | 75° | 56 / 51 | – | 1 | – | – | 0 | have |
| 1 | 13 | 75° | 56 / 72 | – | 0 | have | ||||
| 1-8 | 19.5 | 75° | 56 / 51 | – | 0 | have | ||||
| 1-8 | 13 | 75° | 56 / 72 | – | 0 | have |
Punch1: Up Special (Air, AttackDragon) SpecialAirHiAttackDragon
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiAttackDragon hdr Up Special (Air, AttackDragon) | 1 | 12.75 | varies | 56 / 73 | – | 1 | – | – | 0 | have |
| 1-8 | 12.75 | varies | 56 / 73 | – | 0 | have |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiAttackDragon hdr Up Special (Air, AttackDragon) | 1 | 19.5 | 75° | 56 / 51 | – | 1 | – | – | 0 | have |
| 1 | 13 | 75° | 56 / 72 | – | 0 | have | ||||
| 1-8 | 19.5 | 75° | 56 / 51 | – | 0 | have | ||||
| 1-8 | 13 | 75° | 56 / 72 | – | 0 | have |
Punch1: AttackShort
- Angle 45° → 52°
- BKB 50 → 30 + bkb
- Shield damage -2.5 → 0
- Effect normal → collision_attr
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackShort hdr AttackShort | 1 | 8 | 45° | 50 / 87 | – | 1 | – | – | 0 | have |
| 2-10 | 8 | 45° | 50 / 87 | – | 0 | have |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackShort hdr AttackShort | 1 | 8 | 52° | varies / 87 | – | 1 | – | – | 0 | have |
| 2-10 | 8 | 52° | varies / 87 | – | 0 | have |
Punch1: AttackLong
- Damage 12 → 9 (frame 1, ID 0; frames 2-3, ID 0)
- Damage 16 → 10 (frames 4-6, ID 0)
- Damage 13 → 9 (frames 9-10, ID 0)
- Angle 45° → 52°
- BKB 40 → 30 + bkb
- Shield damage -3.5 → 10
- Effect normal → collision_attr (frames 2-3, ID 0; frames 4-6, ID 0; frames 9-10, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLong hdr AttackLong | 1 | 12 | 45° | 40 / 78 | – | 1 | – | – | 0 | have |
| 2-3 | 12 | 45° | 40 / 78 | – | 0 | have | ||||
| 4-6 | 16 | 45° | 40 / 78 | – | 0 | have | ||||
| 9-10 | 13 | 45° | 40 / 78 | – | 0 | have |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLong hdr AttackLong | 1 | 9 | 52° | varies / 78 | – | 1 | – | – | 0 | have |
| 2-3 | 9 | 52° | varies / 78 | – | 0 | have | ||||
| 4-6 | 10 | 52° | varies / 78 | – | 0 | have | ||||
| 9-10 | 9 | 52° | varies / 78 | – | 0 | have |
Punch1: AttackDragonShootLong
- Damage 13.8 → 12 (frame 1, ID 0; frames 1-3, ID 0)
- Damage 16.75 → 15 (frames 4-5, ID 0; frames 6-8, ID 0)
- Angle 45° → 52° (frame 1, ID 0; frames 1-3, ID 0; frames 4-5, ID 0)
- Angle 45°–Sakurai → angle (frames 6-8, ID 0)
- BKB 40 → 30 + bkb (frame 1, ID 0; frames 1-3, ID 0; frames 4-5, ID 0)
- BKB 40–60 → link_bkb (frames 6-8, ID 0)
- KBG 0–70 → kbg (frames 6-8, ID 0)
- Shield damage -4.5 → 10 (frame 1, ID 0; frames 1-3, ID 0)
- Shield damage -3.5 → 10 (frames 4-5, ID 0; frames 6-8, ID 0)
- Effect normal → collision_attr
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDragonShootLong hdr AttackDragonShootLong | 1 | 13.8 | 45° | 40 / 78 | – | 1 | – | – | 0 | have |
| 1-3 | 13.8 | 45° | 40 / 78 | – | 0 | have | ||||
| 4-5 | 16.75 | 45° | 40 / 78 | – | 0 | have | ||||
| 6-8 | 16.75 | 45°–Sakurai | 40–60 / 0–70 | – | 0 | have |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDragonShootLong hdr AttackDragonShootLong | 1 | 12 | 52° | varies / 78 | – | 1 | – | – | 0 | have |
| 1-3 | 12 | 52° | varies / 78 | – | 0 | have | ||||
| 4-5 | 15 | 52° | varies / 78 | – | 0 | have | ||||
| 6-8 | 15 | varies | varies / varies | – | 0 | have |
Punch2: AttackShort
- Shield damage -6 → 7
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackShort hdr AttackShort | 1 | 13 | 55° | 50 / 92 | – | 1 | – | – | 0 | center |
| 1-10 | 13 | 55° | 50 / 92 | – | 0 | center |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackShort hdr AttackShort | 1 | 13 | 55° | 50 / 92 | – | 1 | – | – | 0 | center |
| 1-10 | 13 | 55° | 50 / 92 | – | 0 | center |
Punch2: AttackLong
- Shield damage -6 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLong hdr AttackLong | 1 | 17 | 55° | 60 / 75 | – | 1 | – | – | 0 | center |
| 1-3 | 17 | 55° | 60 / 75 | – | 0 | center | ||||
| 4-13 | 19 | 55° | 60 / 75 | – | 0 | center | ||||
| 14 | 17 | 55° | 60 / 75 | – | 0 | center |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLong hdr AttackLong | 1 | 17 | 55° | 60 / 75 | – | 1 | – | – | 0 | center |
| 1-3 | 17 | 55° | 60 / 75 | – | 0 | center | ||||
| 4-13 | 19 | 55° | 60 / 75 | – | 0 | center | ||||
| 14 | 17 | 55° | 60 / 75 | – | 0 | center |
Punch2: AttackLongHold
- Shield damage -6 → 25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLongHold hdr AttackLongHold | 1 | 20 | 55° | 60 / 75 | – | 1 | – | – | 0 | center |
| 1-3 | 20 | 55° | 60 / 75 | – | 0 | center | ||||
| 4-13 | 22 | 55° | 60 / 75 | – | 0 | center | ||||
| 14+ | 20 | 55° | 60 / 75 | – | 0 | center |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLongHold hdr AttackLongHold | 1 | 20 | 55° | 60 / 75 | – | 1 | – | – | 0 | center |
| 1-3 | 20 | 55° | 60 / 75 | – | 0 | center | ||||
| 4-13 | 22 | 55° | 60 / 75 | – | 0 | center | ||||
| 14+ | 20 | 55° | 60 / 75 | – | 0 | center |
Punch3: AttackShort
- Damage 6 → 5 (frames 1-36, ID 0)
- BKB 60 → 0 (frames 1-36, ID 0)
- KBG 0 → 100 (frames 1-36, ID 0)
- Shield damage -2.5 → 0 (frame 1, ID 0)
- Shield damage -4 → 0 (frames 1-36, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackShort hdr AttackShort | 1 | 5 | 70° | 40 / 95 | – | 1 | – | – | 0 | cakram1 |
| 1-36 | 6 | 90° | 10 fixed | – | 0 | cakram1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackShort hdr AttackShort | 1 | 5 | 70° | 40 / 95 | – | 1 | – | – | 0 | cakram1 |
| 1-36 | 5 | 90° | 10 fixed | – | 0 | cakram1 |
Punch3: AttackLong
- Damage 10 → 7 (frame 1, ID 0; frames 1-3, ID 0)
- Damage 12 → 7 (frames 4-36, ID 0)
- BKB 30 → 27 (frame 1, ID 0; frames 1-3, ID 0)
- BKB 60 → 0 (frames 4-36, ID 0)
- KBG 69 → 93 (frame 1, ID 0; frames 1-3, ID 0)
- KBG 0 → 100 (frames 4-36, ID 0)
- Shield damage -4 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLong hdr AttackLong | 1 | 10 | 70° | 30 / 69 | – | 1 | – | – | 0 | cakram1 |
| 1-3 | 10 | 70° | 30 / 69 | – | 0 | cakram1 | ||||
| 4-36 | 12 | 90° | 10 fixed | – | 0 | cakram1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLong hdr AttackLong | 1 | 7 | 70° | 27 / 93 | – | 1 | – | – | 0 | cakram1 |
| 1-3 | 7 | 70° | 27 / 93 | – | 0 | cakram1 | ||||
| 4-36 | 7 | 90° | 10 fixed | – | 0 | cakram1 |
Punch3: AttackLongHold
- Damage 12 → 8 (frame 1, ID 0; frames 1-3, ID 0)
- Damage 13.8 → 8 (frames 4-6, ID 0; frame 7+, ID 0)
- Shield damage -4 → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLongHold hdr AttackLongHold | 1 | 12 | 368° | 10 fixed | – | 1 | – | – | 0 | cakram1 |
| 1-3 | 12 | 368° | 10 fixed | – | 0 | cakram1 | ||||
| 4-6 | 13.8 | 368° | 10 fixed | – | 0 | cakram1 | ||||
| 7+ | 13.8 | 90° | 10 fixed | – | 0 | cakram1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLongHold hdr AttackLongHold | 1 | 8 | 368° | 10 fixed | – | 1 | – | – | 0 | cakram1 |
| 1-3 | 8 | 368° | 10 fixed | – | 0 | cakram1 | ||||
| 4-6 | 8 | 368° | 10 fixed | – | 0 | cakram1 | ||||
| 7+ | 8 | 90° | 10 fixed | – | 0 | cakram1 |
Ring: AttackS4Fly
- Active 1-2 → 1-6
- Angle 35° → 62° (frames 3-6, ID 0)
- KBG 0 → 45
- Fixed knockback 10 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Fly hdr AttackS4Fly | 1-2 | 4 | 50° | 10 fixed | – | 1 | – | – | 0 | cakram1 |
| 3+ | 4 | 35° | 10 fixed | – | 0 | cakram1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Fly hdr AttackS4Fly | 1-2 | 4 | 50° | 90 / 45 | – | 1 | – | – | 0 | cakram1 |
| 3-6 | 4 | 62° | 90 / 45 | – | 0 | cakram1 |
Ring: AttackFly
- Active 1-2 → 1-6
- Damage 2.5 → 3
- BKB 60 → 67
- KBG 40 → 15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackFly hdr AttackFly | 1-2 | 2.5 | 50° | 60 / 40 | – | 1 | – | – | 0 | cakram1 |
| 3+ | 2.5 | 35° | 60 / 40 | – | 0 | cakram1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackFly hdr AttackFly | 1-2 | 3 | 50° | 67 / 15 | – | 1 | – | – | 0 | cakram1 |
| 3-6 | 3 | 35° | 67 / 15 | – | 0 | cakram1 |
Mr. Game & Watch
Neutral Air AttackAirN
- Angle 40° → 56° (frames 22-24, IDs 2, 3)
- KBG 128 → 93 (frames 22-24, IDs 2, 3)
- Size 4 → 3.5 (frames 7-10, IDs 2, 3; frames 12-15, ID 2; frames 12-15, ID 3)
- Size 4.25 → 3.75 (frames 17-20, ID 2; frames 17-20, ID 3)
- Size 4.5 → 4 (frames 22-24, IDs 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-10 | 2 | 367° | 34 / 22 | -6 | 7 | 43 | 9 | 1-2, 43– | 0, 1 | top |
| 7-10 | 2 | 235° | 39 fixed | -6 | 2, 3 | top | |||||
| 12-15 | 3 | 367° | 34 / 22 | -6 | 0, 1 | top | |||||
| 12-15 | 3 | 215° | 39 fixed | -6 | 2 | top | |||||
| 12-15 | 3 | 225° | 39 fixed | -6 | 3 | top | |||||
| 17-20 | 3 | 367° | 34 / 22 | -6 | 0, 1 | top | |||||
| 17-20 | 3 | 155° | 39 fixed | -6 | 2 | top | |||||
| 17-20 | 3 | 160° | 39 fixed | -6 | 3 | top | |||||
| 22-24 | 6 | 50° | 45 / 106 | -4 | 0, 1 | top | |||||
| 22-24 | 7.3 | 40° | 45 / 128 | -3 | 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 7-10 | 2 | 367° | 34 / 22 | -6 | 7 | 43 | 9 | 1-2, 43– | 0, 1 | top |
| 7-10 | 2 | 235° | 39 fixed | -6 | 2, 3 | top | |||||
| 12-15 | 3 | 367° | 34 / 22 | -6 | 0, 1 | top | |||||
| 12-15 | 3 | 215° | 39 fixed | -6 | 2 | top | |||||
| 12-15 | 3 | 225° | 39 fixed | -6 | 3 | top | |||||
| 17-20 | 3 | 367° | 34 / 22 | -6 | 0, 1 | top | |||||
| 17-20 | 3 | 155° | 39 fixed | -6 | 2 | top | |||||
| 17-20 | 3 | 160° | 39 fixed | -6 | 3 | top | |||||
| 22-24 | 6 | 50° | 45 / 106 | -4 | 0, 1 | top | |||||
| 22-24 | 7.3 | 56° | 45 / 93 | -3 | 2, 3 | top |
Side Special (3) SpecialS3
- Shield damage 43 → 36
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3 hdr Side Special | 16-23 | 6 | 140° | 45 / 50 | -28 | 16 | 50 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3 hdr Side Special | 16-23 | 6 | 140° | 45 / 50 | -28 | 16 | 50 | – | 0, 1 | top |
Side Special (Air, 3) SpecialAirS3
- Shield damage 43 → 36
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3 hdr Side Special | 16-23 | 6 | 140° | 45 / 50 | -28 | 16 | 50 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3 hdr Side Special | 16-23 | 6 | 140° | 45 / 50 | -28 | 16 | 50 | – | 0, 1 | top |
Up Special (Air) SpecialAirHi
- Land lag 40 → –
- Land cancel lag – → 14
- On shield (safest hit) -35 → -16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 6-11 | 6 | 75° | 100 / 36 | -35 | 6 | 42 | 40 | 0 | top |
| 6-11 | 6 | 85° | 123 / 36 | -35 | 0 | top | ||||
| 12-20 | 6 | 80° | 60 / 80 | -35 | 0 | waist | ||||
| 21-25 | 4 | 80° | 60 / 80 | -36 | 0 | waist |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 6-11 | 6 | 75° | 100 / 36 | -30 | 6 | 42 | 14 | 0 | top |
| 6-11 | 6 | 85° | 123 / 36 | -30 | 0 | top | ||||
| 12-20 | 6 | 80° | 60 / 80 | -24 | 0 | waist | ||||
| 21-25 | 4 | 80° | 60 / 80 | -16 | 0 | waist |
Air Dodge EscapeAir
- FAF 59 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 59 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Mythra
Attributes
- Uair 9 → 8
Up Air AttackAirHi
- Land lag 9 → 8
- Angle 75° → 76° (frames 9-13, IDs 2, 3)
- On shield (safest hit) -3 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-13 | 8 | 81° | 50 / 75 | -3 | 9 | 34 | 9 | 1, 19– | 0, 1 | armr, haver |
| 9-13 | 6 | 75° | 50 / 75 | -4 | 2, 3 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-13 | 8 | 81° | 50 / 75 | -2 | 9 | 34 | 8 | 1, 19– | 0, 1 | armr, haver |
| 9-13 | 6 | 76° | 50 / 75 | -3 | 2, 3 | haver |
Up Special (Air, Jump) SpecialAirHiJump
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiJump hdr Up Special | 1-2 | 7 | varies | 100 fixed | -15 | 1 | 22 | – | 0, 1, 2, 3 | sword2, top |
| 3 | 7 | 80° | 60 / 10 | -13 | 0, 1, 2, 3 | top | ||||
| 4-5 | 7 | 72° | 50 / 10 | -12 | 0 | sword2 | ||||
| 4-5 | 7 | 68° | 50 / 10 | -12 | 1 | sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiJump hdr Up Special | 1-2 | 7 | varies | 100 fixed | -15 | 1 | 22 | 14 | 0, 1, 2, 3 | sword2, top |
| 3 | 7 | 80° | 60 / 10 | -13 | 0, 1, 2, 3 | top | ||||
| 4-5 | 7 | 72° | 50 / 10 | -12 | 0 | sword2 | ||||
| 4-5 | 7 | 68° | 50 / 10 | -12 | 1 | sword2 |
Up Special (Air, 1) SpecialAirHi1
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi1 vanilla Up Special | spawns exprosiveshot | 11 | 13 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi1 vanilla Up Special | spawns exprosiveshot | 11 | 13 | 14 | – | |||||
Up Special (Air, 2) SpecialAirHi2
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi2 vanilla Up Special | spawns spreadbullet | 12 | 19 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi2 vanilla Up Special | spawns spreadbullet | 12 | 19 | 14 | – | |||||
Air Dodge EscapeAir
- FAF 53 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 53 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Ness
Dash Attack AttackDash
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 8-9 | 4 | 0° | 57 fixed | -29 | 8 | 42 | – | 0 | top |
| 8-9 | 4 | 80° | 51 / 117 | -29 | 1 | top | ||||
| 8-9 | 4 | Sakurai | 80 fixed | -29 | 2 | top | ||||
| 15-16 | 2 | 20° | 70 fixed | -23 | 0 | top | ||||
| 22-24 | 4 | 95° | 80 / 90 | -15 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 8-9 | 4 | 10° | 30 / 50 | -29 | 8 | 42 | – | 0 | top |
| 8-9 | 4 | 10° | 20 / 50 | -29 | 1 | top | ||||
| 15-16 | 2 | 10° | 20 / 50 | -23 | 0 | top | ||||
| 22-24 | 4 | 95° | 80 / 90 | -15 | 0 | top |
Down Special (Hold) SpecialLwHold
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHold hdr Down Special | 1-5 | 5 | 55° | 32 / 96 | – | 1 | – | – | JC 2 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHold hdr Down Special | 1-5 | 5 | 55° | 32 / 96 | – | 1 | – | – | JC 2 | 0, 1 | top |
Down Special (Hit) SpecialLwHit
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHit vanilla Down Special | no hitboxes | – | 17 | – | JC 2 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwHit vanilla Down Special | no hitboxes | – | 17 | – | JC 2 | – | |||||
Down Special (End) SpecialLwEnd
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEnd hdr Down Special | no hitboxes | – | 20 | – | JC 2 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEnd hdr Down Special | no hitboxes | – | 20 | – | JC 2 | – | |||||
Down Special (Air, Hold) SpecialAirLwHold
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHold hdr Down Special | 1-5 | 5 | 55° | 32 / 96 | – | 1 | – | – | JC 2 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHold hdr Down Special | 1-5 | 5 | 55° | 32 / 96 | – | 1 | – | – | JC 2 | 0, 1 | top |
Down Special (Air, Hit) SpecialAirLwHit
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHit vanilla Down Special | no hitboxes | – | 21 | – | JC 2 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwHit vanilla Down Special | no hitboxes | – | 21 | – | JC 2 | – | |||||
Down Special (Air, End) SpecialAirLwEnd
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd hdr Down Special | no hitboxes | – | 20 | – | JC 2 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd hdr Down Special | no hitboxes | – | 20 | – | JC 2 | – | |||||
Forward Throw ThrowF
- BKB 120 → 80 (frame 1, ID 0)
- KBG 10 → 44 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 11 | 45° | 120 / 10 | – | 27 | 53 | 26 | 0 | – |
| 1-52 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 11 | 45° | 80 / 44 | – | 27 | 53 | 26 | 0 | – |
| 1-52 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Up Throw ThrowHi
- FAF 56 → 57
- BKB 75 → 105 (frame 1, ID 0)
- KBG 75 → 44 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 9 | 90° | 75 / 75 | – | 36 | 56 | 20 | 0 | – |
| 1-55 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 9 | 90° | 105 / 44 | – | 36 | 57 | 21 | 0 | – |
| 1-56 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 59 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 59 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Yoyohead: Up Smash AttackHi4
- Shield damage 10 → 0 (frames 9-13, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9-13 | 1 | 90° | 30 fixed | – | 9 | – | – | 0 | attach |
| 14-31 | 15 | 80° | 70 / 79 | – | 0 | attach |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9-13 | 1 | 90° | 30 fixed | – | 9 | – | – | 0 | attach |
| 14-31 | 15 | 80° | 70 / 79 | – | 0 | attach |
Olimar
Forward Smash AttackS4
- FAF 43 → 44
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 vanilla Forward Smash | no hitboxes | 11 | 43 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 vanilla Forward Smash | no hitboxes | 11 | 44 | – | – | |||||
Pikmin: AttackS4SJump
- FAF 43 → 44
- Damage 15.225–24.36 → 16.24–24.36 (frames 11-14, IDs 0, 1)
- Damage 10.5–16.8 → 11.2–16.8 (frames 15-19, IDs 0, 1)
- Damage 6.3–10.08 → 6.72–10.08 (frames 20-29, IDs 0, 1)
- Angle Sakurai → 44–50
- KBG 75 → 67.5–82.5
- Shield damage dmg * p.shield_dmg + 10.0 * (1.0 - p.shield_dmg) → dmg * p.shield_dmg + 10.0
- On shield (safest hit) -5 → -6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4SJump hdr Forward Smash | 11-14 | 15.225–24.36 | Sakurai | 33 / 75 | -13 to -5 | 11 | 43 | – | 0, 1 | head1 |
| 15-19 | 10.5–16.8 | Sakurai | 33 / 75 | -14 to -7 | 0, 1 | head1 | ||||
| 20-29 | 6.3–10.08 | Sakurai | 33 / 75 | -12 to -9 | 0, 1 | head1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4SJump hdr Forward Smash | 11-14 | 16.24–24.36 | varies | 33 / varies | -9 to -6 | 11 | 44 | – | 0, 1 | head1 |
| 15-19 | 11.2–16.8 | varies | 33 / varies | -11 to -9 | 0, 1 | head1 | ||||
| 20-29 | 6.72–10.08 | varies | 33 / varies | -12 to -11 | 0, 1 | head1 |
Pikmin: Up Smash AttackHi4
- Active 12-14 → 12-13 (frames 12-13, IDs 0, 1)
- Active 15-21 → 14-21 (frames 14-21, IDs 0, 1)
- Damage 13.65–21.84 → 14.56–21.84 (frames 12-13, IDs 0, 1)
- Damage 10.5–16.8 → 11.2–16.8 (frames 14-21, IDs 0, 1)
- Angle 83°–91° → 80–86 (frames 12-13, IDs 0, 1)
- Angle 60°–68° → 60–66 (frames 14-21, IDs 0, 1)
- KBG 72 → 64.8–79.2 (frames 12-13, IDs 0, 1)
- KBG 68 → 61.2–74.8 (frames 14-21, IDs 0, 1)
- Shield damage dmg * p.shield_dmg + 10.0 * (1.0 - p.shield_dmg) → dmg * p.shield_dmg + 10.0
- On shield (safest hit) -2 → -3
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-14 | 13.65–21.84 | 83°–91° | 50 / 72 | -10 to -2 | 12 | 40 | – | 0, 1 | top |
| 15-21 | 10.5–16.8 | 60°–68° | 50 / 68 | -11 to -4 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-13 | 14.56–21.84 | varies | 50 / varies | -5 to -3 | 12 | 40 | – | 0, 1 | top |
| 14-21 | 11.2–16.8 | varies | 50 / varies | -8 to -6 | 0, 1 | top |
Pikmin: Down Smash AttackLw4
- Damage 11.55–18.48 → 12.32–18.48 (frames 10-12, IDs 0, 1)
- Damage 9.45–15.12 → 10.08–15.12 (frames 13-17, IDs 0, 1)
- Angle 28°–36° → 28–34
- KBG 71 → 63.9–78.1
- Shield damage dmg * p.shield_dmg + 10.0 * (1.0 - p.shield_dmg) → dmg * p.shield_dmg + 10.0
- On shield (safest hit) -6 → -8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 10-12 | 11.55–18.48 | 28°–36° | 32 / 71 | -13 to -6 | 10 | 39 | – | 0, 1 | head1 |
| 13-17 | 9.45–15.12 | 28°–36° | 25 / 71 | -12 to -7 | 0, 1 | head1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 10-12 | 12.32–18.48 | varies | 32 / varies | -10 to -8 | 10 | 39 | – | 0, 1 | head1 |
| 13-17 | 10.08–15.12 | varies | 25 / varies | -10 to -8 | 0, 1 | head1 |
Pikmin: Neutral Air AttackAirN
- Damage 6.6–10.56 → 6.4–9.6 (frames 4-8, IDs 0, 1, 2, 3)
- Damage 5.7–9.12 → 5.6–8.4 (frames 9-17, IDs 0, 1, 2, 3)
- Damage 4.8–7.68 → 4.8–7.2 (frames 18-23, IDs 0, 1, 2, 3)
- Angle 75°–83° → 75–81 (frames 4-8, IDs 0, 1, 2, 3)
- Angle 62°–70° → 62–68 (frames 9-17, IDs 0, 1, 2, 3)
- Angle 50°–58° → 50–56 (frames 18-23, IDs 0, 1, 2, 3)
- KBG 100 → 97.2–118.8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-8 | 6.6–10.56 | 75°–83° | 40 / 100 | -2 to 0 | 4 | 44 | 7 | 0, 1, 2, 3 | head2, head1, waist |
| 9-17 | 5.7–9.12 | 62°–70° | 40 / 100 | -2 to 0 | 0, 1, 2, 3 | head2, head1, waist | ||||
| 18-23 | 4.8–7.68 | 50°–58° | 40 / 100 | -3 to -1 | 0, 1, 2, 3 | head2, head1, waist |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-8 | 6.4–9.6 | varies | 40 / varies | -2 to 0 | 4 | 44 | 7 | 0, 1, 2, 3 | head2, head1, waist |
| 9-17 | 5.6–8.4 | varies | 40 / varies | -2 to -1 | 0, 1, 2, 3 | head2, head1, waist | ||||
| 18-23 | 4.8–7.2 | varies | 40 / varies | -3 to -2 | 0, 1, 2, 3 | head2, head1, waist |
Pikmin: Forward Air AttackAirF
- Damage 6–9.6 → 6.4–9.6 (frames 5-9, IDs 0, 1; frame 5, IDs 2, 3)
- Damage 8.4–13.44 → 8.8–13.2 (frames 6-9, IDs 2, 3)
- Angle 50°–58° → 50–56
- KBG 76 → 68.4–83.6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 5-9 | 6–9.6 | 50°–58° | 60 / 76 | -2 to 0 | 5 | 29 | 7 | 0, 1 | head2 |
| 5 | 6–9.6 | 50°–58° | 60 / 76 | -2 to 0 | 2, 3 | head1, waist | ||||
| 6-9 | 8.4–13.44 | 50°–58° | 60 / 76 | -1 to +2 | 2, 3 | head1, waist |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 5-9 | 6.4–9.6 | varies | 60 / varies | -2 to 0 | 5 | 29 | 7 | 0, 1 | head2 |
| 5 | 6.4–9.6 | varies | 60 / varies | -2 to 0 | 2, 3 | head1, waist | ||||
| 6-9 | 8.8–13.2 | varies | 60 / varies | -1 to +2 | 2, 3 | head1, waist |
Pikmin: Back Air AttackAirB
- Damage 9–14.4 → 9.6–14.4
- Angle 40°–48° → 40–46
- KBG 110 → 99–121
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 8-14 | 9–14.4 | 40°–48° | 30 / 110 | -2 to +1 | 8 | 35 | 8 | 0 | head1 |
| 8-14 | 9–14.4 | 40°–48° | 22 / 110 | -2 to +1 | 1 | head1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 8-14 | 9.6–14.4 | varies | 30 / varies | -1 to +1 | 8 | 35 | 8 | 0 | head1 |
| 8-14 | 9.6–14.4 | varies | 22 / varies | -1 to +1 | 1 | head1 |
Pikmin: Up Air AttackAirHi
- Damage 6–9.6 → 6.4–9.6
- Angle 95°–103° → 95–101
- KBG 113 → 101.7–124.3
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-17 | 6–9.6 | 95°–103° | 43 / 113 | -5 to -3 | 7 | 33 | 10 | 0, 1, 2, 3 | head2, head1, waist |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7-17 | 6.4–9.6 | varies | 43 / varies | -5 to -3 | 7 | 33 | 10 | 0, 1, 2, 3 | head2, head1, waist |
Pikmin: Down Air AttackAirLw
- Damage 7.56–12.096 → 8–12 (frames 9-12, ID 0)
- Damage 4.8–7.68 → 4.8–7.2 (frames 13-23, ID 0)
- Angle 270°–278° → 270–276 (frames 9-12, ID 0)
- Angle 50° → 50–56 (frames 13-23, ID 0)
- KBG 64 → 57.6–70.4 (frames 9-12, ID 0)
- KBG 60 → 54–66 (frames 13-23, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 9-12 | 7.56–12.096 | 270°–278° | 32 / 64 | -6 to -4 | 9 | 36 | 12 | 0 | head1 |
| 13-23 | 4.8–7.68 | 50° | 40 / 60 | -8 to -6 | 0 | head1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 9-12 | 8–12 | varies | 32 / varies | -6 to -4 | 9 | 36 | 12 | 0 | head1 |
| 13-23 | 4.8–7.2 | varies | 40 / varies | -8 to -7 | 0 | head1 |
Pikmin: Dash Grab CatchDash
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash vanilla Dash Grab | 4-15 | – | – | – / – | – | 4 | 50 | – | 0, 1 | grab |
| 4-28 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 4-15 | – | – | – / – | – | 4 | 50 | – | 0 | grab |
| 4-28 | 2.4–3.6 | Sakurai | 40 / 100 | – | 0 | – |
Pikmin: Forward Throw ThrowF
- Damage 6.375–13 → 6.8–13
- Angle 45° → 45–51
- KBG 68 → 61.2–74.8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1-33 | 6.375–13 | 45° | 75 / 68 | – | 14 | 35 | 21 | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1-33 | 6.8–13 | varies | 75 / varies | – | 14 | 35 | 21 | 0 | – |
Pikmin: Back Throw ThrowB
- Damage 3.75–7.5 → 4–7.5
- Angle 74°–82° → 74–80
- KBG 49 → 44.1–53.9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1-37 | 3.75–7.5 | 74°–82° | 84 / 49 | – | 20 | 40 | 20 | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1-37 | 4–7.5 | varies | 84 / varies | – | 20 | 40 | 20 | 0 | – |
Pikmin: Up Throw ThrowHi
- Damage 6–12 → 6.4–12
- Angle 86°–94° → 86–92
- KBG 90 → 81–99
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1-20 | 6–12 | 86°–94° | 60 / 90 | – | 21 | 49 | 28 | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1-20 | 6.4–12 | varies | 60 / varies | – | 21 | 49 | 28 | 0 | – |
Pikmin: Down Throw ThrowLw
- Damage 0.75–1.2 → 0.8–1.2 (frame 22, ID 0)
- Damage 3.75–7.5 → 4–7.5 (frames 22-29, ID 0)
- Angle 90°–98° → 90–96 (frame 22, ID 0)
- Angle 74°–82° → 74–80 (frames 22-29, ID 0)
- KBG 200 → 180–220 (frame 22, ID 0)
- KBG 49 → 44.1–53.9 (frames 22-29, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 22 | 0.75–1.2 | 90°–98° | 50 / 200 | – | 30 | 50 | 20 | 0 | top |
| 22-29 | 3.75–7.5 | 74°–82° | 84 / 49 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 22 | 0.8–1.2 | varies | 50 / varies | – | 30 | 50 | 20 | 0 | top |
| 22-29 | 4–7.5 | varies | 84 / varies | – | 0 | – |
Pikmin: SpSGrabAttack
- Damage 2 → 1.6–2.4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpSGrabAttack vanilla SpSGrabAttack | 17-18 | 2 | Sakurai | 0 / 0 | – | 17 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpSGrabAttack vanilla SpSGrabAttack | 17-18 | 1.6–2.4 | Sakurai | 0 / 0 | – | 17 | – | – | 0 | top |
Pikmin: SpSRemved
- Damage 3.6–5.76 → 3.84–5.76
- Angle 90° → 90–96
- KBG 105 → 94.5–115.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpSRemved hdr SpSRemved | 1-5 | 3.6–5.76 | 90° | 65 / 105 | – | 1 | – | – | 0 | waist |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpSRemved hdr SpSRemved | 1-5 | 3.84–5.76 | varies | 65 / varies | – | 1 | – | – | 0 | waist |
Pikmin: SplwAirRespond
- Damage 3.6–5.76 → 3.84–5.76
- Angle 90° → 90–96
- KBG 105 → 94.5–115.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SplwAirRespond hdr SplwAirRespond | 1-5 | 3.6–5.76 | 90° | 65 / 105 | – | 1 | – | – | 0 | waist |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SplwAirRespond hdr SplwAirRespond | 1-5 | 3.84–5.76 | varies | 65 / varies | – | 1 | – | – | 0 | waist |
Pikmin: SpSThrown_V
- Damage 10.4 → 8
- Angle Sakurai → 44°
- BKB 40 → 20
- KBG 80 → 100
- Shield damage -5.2 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpSThrown_V hdr Purple | 1-119 | 10.4 | Sakurai | 40 / 80 | – | 1 | – | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpSThrown_V hdr Purple | 1-119 | 8 | 44° | 20 / 100 | – | 1 | – | – | 0, 1 | top |
Pac-Man
Attributes
- Initial Dash 1.625 → 1.7
- Run Speed 1.62 → 1.64
- Air Accel (add) 0.015 → 0.02
Jab 1 Attack11
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 2 | Sakurai | 25 / 25 | -9 | 4 | 17 | – | 0 | top |
| 4-5 | 2 | Sakurai | 20 / 25 | -9 | 1 | top | ||||
| 4-5 | 2 | Sakurai | 20 / 15 | -9 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | Sakurai | 16 fixed | -9 | 4 | 17 | – | 0 | top |
| 4-5 | 3 | 70° | 19 fixed | -9 | 1 | top | ||||
| 4-5 | 3 | 80° | 22 fixed | -9 | 2, 3 | top | ||||
| 4-5 | 3 | Sakurai | 30 / 15 | -9 | 4 | top |
Jab 2 Attack12
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-5 | 2 | Sakurai | 35 / 35 | -11 | 4 | 19 | – | 0 | top |
| 4-5 | 2 | Sakurai | 30 / 35 | -11 | 1 | top | ||||
| 4-5 | 2 | Sakurai | 30 / 30 | -11 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-5 | 2 | Sakurai | 15 fixed | -11 | 4 | 19 | – | 0 | top |
| 4-5 | 2 | 70° | 21 fixed | -11 | 1 | top | ||||
| 4-5 | 2 | 80° | 26 fixed | -11 | 2 | top | ||||
| 4-5 | 2 | Sakurai | 30 / 15 | -11 | 3 | top |
Up Smash AttackHi4
- Angle 83° → 90° (frames 13-15, ID 0; frames 16-26, ID 0)
- KBG 102 → 105 (frames 13-15, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9 | 3 | 115° | 125 fixed | -39 | 9 | 52 | – | 0 | top |
| 13-15 | 14 | 83° | 32 / 102 | -29 | 0 | ghost1 | ||||
| 16-26 | 8 | 83° | 32 / 97 | -29 | 0 | ghost1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 9 | 3 | 115° | 125 fixed | -39 | 9 | 52 | – | 0 | top |
| 13-15 | 14 | 90° | 32 / 105 | -29 | 0 | ghost1 | ||||
| 16-26 | 8 | 90° | 32 / 97 | -29 | 0 | ghost1 |
Forward Air AttackAirF
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 5-9 | 7 | 46° | 50 / 60 | -5 | 5 | 33 | 10 | 1-2, 27– | 0, 1 | kneel, legl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 5-9 | 7 | 48° | 42 / 70 | -5 | 5 | 33 | 10 | 1-2, 27– | 0 | legl |
| 5-9 | 9 | 46° | 42 / 58 | -4 | 1 | kneel |
Side Special (Dash) SpecialSDash
- Land cancel lag – → 10
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDash hdr Side Special | 1-14 | 10 | Sakurai | 40 / 66 | -5 | 1 | 14 | – | 0 | pizzapacman |
| 1-14 | 1 | 50° | 50 / 108 | -10 | 0 | pizzapacman |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDash hdr Side Special | 1-14 | 10 | Sakurai | 40 / 66 | -5 | 1 | 14 | 10 | 0 | pizzapacman |
| 1-14 | 1 | 50° | 50 / 108 | -10 | 0 | pizzapacman |
Back Throw ThrowB
- FAF 60 → 38
- Angle 45° → 47° (frame 1, ID 0)
- BKB 70 → 60 (frame 1, ID 0)
- KBG 82 → 90 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 45° | 70 / 82 | – | 25 | 60 | 35 | 0 | – |
| 1-59 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 47° | 60 / 90 | – | 25 | 38 | 13 | 0 | – |
| 1-37 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Throw ThrowLw
- FAF 56 → 54
- Angle 48° → 32° (frame 1, ID 0)
- BKB 60 → 65 (frame 1, ID 0)
- KBG 55 → 30 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 48° | 60 / 55 | – | 34 | 56 | 22 | 0 | – |
| 1-15 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 16-32 (every 8) | 1.5 | Sakurai | 40 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 32° | 65 / 30 | – | 34 | 54 | 20 | 0 | – |
| 1-15 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 16-32 (every 8) | 1.5 | Sakurai | 40 fixed | – | 0 | top |
Air Dodge EscapeAir
- FAF 60 → 59
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 60 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 60 → 59
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 60 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
Palutena
Forward Tilt AttackS3
- Startup 12 → 14
- Active 12-30 → 14-33
- FAF 51 → 50
- Hitboxes reworked 7 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 12-13 | 6 | 45° | 45 fixed | -33 | 12 | 51 | – | 0 | stick |
| 12-13 | 6 | 90° | 25 fixed | -33 | 1 | stick | ||||
| 14-17 | 6 | 100° | 40 fixed | -31 | 0 | stick | ||||
| 14-17 | 6 | 285° | 25 fixed | -31 | 1 | stick | ||||
| 18-19 | 6 | 85° | 30 fixed | -27 | 0 | stick | ||||
| 18-19 | 6 | 20° | 35 fixed | -27 | 1 | stick | ||||
| 20-30 | 7 | 40° | 54 / 110 | -25 | 0, 1 | stick |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 14-18 | 11 | 55° | 44 / 111 | -27 | 14 | 50 | – | 0, 1 | stick |
| 19-25 | 9 | 50° | 44 / 111 | -24 | 0, 1 | stick | ||||
| 26-33 | 7 | 45° | 44 / 111 | -18 | 0, 1 | stick |
Up Tilt AttackHi3
- Active 9-19, 21-23 → 9-19, 33-35
- FAF 48 → 60
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-19 | 1.4 | 367° | 20 fixed | -36 | 9 | 48 | – | 0 | top |
| 9-19 | 1.4 | 130° | 50 fixed | -36 | 1 | top | ||||
| 9-19 | 1.4 | 190° | 30 fixed | -36 | 2 | top | ||||
| 9-19 | 1.4 | 90° | 35 fixed | -36 | 3 | top | ||||
| 21-23 | 4.5 | 85° | 75 / 136 | -22 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-19 | 1.4 | 367° | 20 fixed | -48 | 9 | 60 | – | 0 | top |
| 9-19 | 1.4 | 130° | 50 fixed | -48 | 1 | top | ||||
| 9-19 | 1.4 | 190° | 30 fixed | -48 | 2 | top | ||||
| 9-19 | 1.4 | 90° | 35 fixed | -48 | 3 | top | ||||
| 33-35 | 4.5 | 85° | 75 / 136 | -22 | 0, 1 | top |
Down Tilt AttackLw3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 10-19 | 7 | 67° | 45 / 90 | -22 | 10 | 38 | – | 0, 2 | top |
| 10-19 | 8.5 | 83° | 45 / 90 | -21 | 1 | top | ||||
| 10-19 | 8.5 | 76° | 45 / 90 | -21 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 10-19 | 7 | 67° | 45 / 90 | -22 | 10 | 38 | – | 0 | top |
| 10-19 | 8.5 | 83° | 45 / 90 | -21 | 1 | top | ||||
| 10-19 | 8.5 | 76° | 45 / 90 | -21 | 3 | top |
Forward Air AttackAirF
- Damage 10 → 9 (frames 7-9, IDs 0, 1)
- Damage 12 → 11 (frames 7-9, ID 2)
- Damage 9 → 8 (frames 10-12, IDs 0, 1, 2)
- Angle Sakurai → 50° (frames 7-9, ID 2)
- BKB 37 → 35 (frames 7-9, IDs 0, 1; frames 10-12, IDs 0, 1, 2)
- BKB 38 → 35 (frames 7-9, ID 2)
- KBG 82 → 93 (frames 7-9, IDs 0, 1)
- KBG 81 → 93 (frames 7-9, ID 2)
- KBG 82 → 90 (frames 10-12, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-9 | 10 | 50° | 37 / 82 | -1 | 7 | 32 | 8 | 1-3, 22– | 0, 1 | legl, kneel |
| 7-9 | 12 | Sakurai | 38 / 81 | 0 | 2 | kneel | |||||
| 10-12 | 9 | 53° | 37 / 82 | -2 | 0, 1, 2 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 7-9 | 9 | 50° | 35 / 93 | -2 | 7 | 32 | 8 | 1-3, 22– | 0, 1 | legl, kneel |
| 7-9 | 11 | 50° | 35 / 93 | 0 | 2 | kneel | |||||
| 10-12 | 8 | 53° | 35 / 90 | -2 | 0, 1, 2 | legl, kneel |
Back Air AttackAirB
- Size 6.7 → 6.2 (frames 13-15, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 13-15 | 9 | Sakurai | 30 / 100 | -6 | 13 | 39 | 12 | 1-6, 34– | 0 | shoulderr |
| 13-15 | 16 | Sakurai | 31 / 98 | -2 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 13-15 | 9 | Sakurai | 30 / 100 | -6 | 13 | 39 | 12 | 1-6, 34– | 0 | shoulderr |
| 13-15 | 16 | Sakurai | 31 / 98 | -2 | 1 | top |
Up Air AttackAirHi
- Angle 105° → 110° (frames 10-22, ID 0)
- Size 4 → 3 (frames 10-22, ID 0)
- Size 6 → 4 (frames 24-26, IDs 0, 1, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-22 | 3 | 105° | 45 fixed | -8 | 10 | 58 | 11 | 1-3, 50– | 0 | top |
| 10-22 | 3 | 365° | 40 fixed | -8 | 1, 2, 3, 4 | top | |||||
| 24-26 | 8 | 88° | 59 / 105 | -5 | 0, 1, 2, 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-22 | 3 | 110° | 45 fixed | -8 | 10 | 58 | 11 | 1-3, 50– | 0 | top |
| 10-22 | 3 | 365° | 40 fixed | -8 | 1, 2, 3, 4 | top | |||||
| 24-26 | 8 | 88° | 59 / 105 | -5 | 0, 1, 2, 3 | top |
Neutral Special SpecialN
- Startup 9 → 14
- Active 9-10 → 14-42
- FAF 31 → 61
- On shield (safest hit) -17 → -42
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN hdr Neutral Special | 9-10 | 5 | 72° | 70 / 40 | -17 | 9 | 31 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN hdr Neutral Special | 14-42 | 5 | 72° | 70 / 40 | -42 | 14 | 61 | – | 0 | top |
Neutral Special (B) SpecialNB
- Damage 9–14 → 7–10 (frames 18-27, ID 0)
- Damage 7–12 → 10–12 (frames 18-27, ID 1)
- Damage 8 → 14 (frames 18-27, ID 2)
- Angle 88° → 90°
- BKB 53 → 62 (frames 18-27, ID 0)
- BKB 58 → 55 (frames 18-27, ID 1)
- BKB 62 → 48 (frames 18-27, ID 2)
- KBG 91 → 83
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNB hdr Neutral Special | 18-27 | 9–14 | 88° | 53 / 91 | -26 to -23 | 18 | 51 | – | 0 | top |
| 18-27 | 7–12 | 88° | 58 / 91 | -27 to -24 | 1 | top | ||||
| 18-27 | 8 | 88° | 62 / 91 | -26 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNB hdr Neutral Special | 18-27 | 7–10 | 90° | 62 / 83 | -27 to -25 | 18 | 51 | – | 0 | top |
| 18-27 | 10–12 | 90° | 55 / 83 | -25 to -24 | 1 | top | ||||
| 18-27 | 14 | 90° | 48 / 83 | -23 | 2 | top |
Neutral Special (GenD) SpecialNGenD
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNGenD hdr Neutral Special | 1-6 | 0.1875 | 111° | 42 fixed | -39 | 1 | 43 | – | 0 | top |
| 1-6 | 0.1875 | 145° | 40 fixed | -39 | 1 | top | ||||
| 1-6 | 0.1875 | 177° | 38 fixed | -39 | 2 | top | ||||
| 7-10 | 5 | varies | 66 / 123 | -31 | 0, 1, 2 | top |
Neutral Special (GLoop) SpecialNGLoop
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNGLoop hdr Neutral Special | 1-19 | 0.1875 | 111° | 42 fixed | -16 | 1 | 20 | – | 0 | top |
| 1-19 | 0.1875 | 145° | 40 fixed | -16 | 1 | top | ||||
| 1-19 | 0.1875 | 177° | 38 fixed | -16 | 2 | top |
Neutral Special (GStart) SpecialNGStart
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNGStart hdr Neutral Special | no hitboxes | – | 19 | – | – | |||||
Neutral Special (Y) SpecialNY
- FAF 40 → 41
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNY hdr Neutral Special | spawns autoaimbullet | 17 | 40 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNY hdr Neutral Special | spawns autoaimbullet | 17 | 41 | – | – | |||||
Neutral Special (Air) SpecialAirN
- Startup 9 → 14
- Active 9-10 → 14-42
- FAF 31 → 61
- On shield (safest hit) -17 → -42
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN hdr Neutral Special | 9-10 | 5 | 72° | 70 / 40 | -17 | 9 | 31 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN hdr Neutral Special | 14-42 | 5 | 72° | 70 / 40 | -42 | 14 | 61 | – | 0 | top |
Neutral Special (Air, B) SpecialAirNB
- Damage 9–14 → 7–10 (frames 18-27, ID 0)
- Damage 7–12 → 10–12 (frames 18-27, ID 1)
- Damage 8 → 14 (frames 18-27, ID 2)
- Angle 88° → 90°
- BKB 53 → 62 (frames 18-27, ID 0)
- BKB 58 → 55 (frames 18-27, ID 1)
- BKB 62 → 48 (frames 18-27, ID 2)
- KBG 91 → 83
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNB hdr Neutral Special | 18-27 | 9–14 | 88° | 53 / 91 | -26 to -23 | 18 | 51 | – | 0 | top |
| 18-27 | 7–12 | 88° | 58 / 91 | -27 to -24 | 1 | top | ||||
| 18-27 | 8 | 88° | 62 / 91 | -26 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNB hdr Neutral Special | 18-27 | 7–10 | 90° | 62 / 83 | -27 to -25 | 18 | 51 | – | 0 | top |
| 18-27 | 10–12 | 90° | 55 / 83 | -25 to -24 | 1 | top | ||||
| 18-27 | 14 | 90° | 48 / 83 | -23 | 2 | top |
Neutral Special (Air, GenD) SpecialAirNGenD
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNGenD hdr Neutral Special | 1-6 | 0.1875 | 111° | 42 fixed | -39 | 1 | 43 | – | 0 | top |
| 1-6 | 0.1875 | 145° | 40 fixed | -39 | 1 | top | ||||
| 1-6 | 0.1875 | 177° | 38 fixed | -39 | 2 | top | ||||
| 7-10 | 5 | varies | 66 / 123 | -31 | 0, 1, 2 | top |
Neutral Special (Air, P) SpecialAirNP
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNP hdr Neutral Special | no hitboxes | – | 49 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNP hdr Neutral Special | no hitboxes | – | 49 | 14 | – | |||||
Neutral Special (Air, Y) SpecialAirNY
- FAF 40 → 41
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNY hdr Neutral Special | spawns autoaimbullet | 17 | 40 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNY hdr Neutral Special | spawns autoaimbullet | 17 | 41 | – | – | |||||
Side Special SpecialS
- Startup 27 → –
- FAF 76 → 72
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS vanilla Side Special | spawns explosiveflame | 27 | 76 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | no hitboxes | – | 72 | – | – | |||||
Side Special (Air) SpecialAirS
- Startup 27 → –
- FAF 76 → 72
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS vanilla Side Special | spawns explosiveflame | 27 | 76 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | no hitboxes | – | 72 | – | – | |||||
Up Special (Air) SpecialAirHi
- Land cancel lag – → 14
- Cancel C → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | no hitboxes | – | 36 | – | C | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | no hitboxes | – | 36 | 14 | – | |||||
Air Dodge EscapeAir
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -19 → -23
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -19 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -23 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Explosiveflame: Explode
- Active 1-28, 30-31 → 1-31
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Explode hdr Explode | 1-28 | 1.5 | 160° | 50 fixed | – | 1 | – | – | 0 | top |
| 30-31 | 5.5 | 84° | 60 / 141 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Explode hdr Explode | 1-28 | 1.5 | 135° | 40 fixed | – | 1 | – | – | 0 | top |
| 1-28 | 1.5 | 165° | 40 fixed | – | 1 | top | ||||
| 29-31 | 5.5 | 84° | 60 / 141 | – | 0 | top |
Neutral Special (G) SpecialNG
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNG hdr Neutral Special | 20-44 | 2.5 | 366° | 70 fixed | -41 | 20 | 65 | – | 0, 1, 2 | top |
| 45-47 | 5 | varies | 75 / 116 | -15 | 0, 1, 2 | top |
Neutral Special (Air, G) SpecialAirNG
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNG hdr Neutral Special | 20-44 | 2.5 | 366° | 70 fixed | -41 | 20 | 65 | – | 0, 1, 2 | top |
| 45-47 | 5 | varies | 75 / 116 | -15 | 0, 1, 2 | top |
Peach
Dash Attack AttackDash
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 6-9 | 4 | 20° | 30 / 25 | -25 | 6 | 36 | – | 0 | bust |
| 6-9 | 4 | 25° | 30 / 25 | -25 | 1 | top | ||||
| 6-9 | 4 | 366° | 30 / 25 | -25 | 2 | top | ||||
| 15-19 | 6.5 | 68° | 68 / 90 | -15 | 0, 1 | bust, top | ||||
| 15-19 | 6.5 | 80° | 68 / 90 | -15 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 6-9 | 4 | 20° | 30 / 10 | -25 | 6 | 36 | – | 0, 1 | bust, top |
| 6-9 | 4 | 100° | 30 / 10 | -25 | 2 | top | ||||
| 6-9 | 4 | 100° | 22 / 0 | -25 | 3 | top | ||||
| 15-19 | 6.5 | 63° | 55 / 105 | -15 | 0, 1 | bust, top | ||||
| 15-19 | 6.5 | 56° | 55 / 105 | -15 | 2 | top |
Forward Tilt AttackS3
- FAF 34 → 33
- KBG 100 → 105 (frames 6-9, ID 0; frames 6-9, ID 1; frames 6-9, ID 2)
- KBG 60 → 65 (frames 10-14, IDs 0, 1, 2)
- On shield (safest hit) -18 → -17
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-9 | 9 | 90° | 45 / 100 | -21 | 6 | 34 | – | 0 | legr |
| 6-9 | 10 | 100° | 45 / 100 | -20 | 1 | kneer | ||||
| 6-9 | 11.5 | 100° | 40 / 100 | -19 | 2 | footr | ||||
| 10-14 | 6 | 90° | 55 / 60 | -18 | 0, 1, 2 | legr, kneer, footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-9 | 9 | 90° | 45 / 105 | -20 | 6 | 33 | – | 0 | legr |
| 6-9 | 10 | 100° | 45 / 105 | -19 | 1 | kneer | ||||
| 6-9 | 11.5 | 100° | 40 / 105 | -18 | 2 | footr | ||||
| 10-14 | 6 | 90° | 55 / 65 | -17 | 0, 1, 2 | legr, kneer, footr |
Up Tilt AttackHi3
- Angle 83° → 84°
- BKB 50 → 49
- KBG 71 → 72
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-13 | 11 | 83° | 50 / 71 | -17 | 8 | 34 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-13 | 11 | 84° | 49 / 72 | -17 | 8 | 34 | – | 0, 1 | top |
Down Tilt AttackLw3
- FAF 24 → 25
- Damage 10 → 8
- Angle 280° → 281° (frames 9-11, ID 0)
- Angle 275° → 274° (frames 9-11, ID 1)
- Angle 80° → 79° (frames 9-11, ID 2)
- Angle 85° → 86° (frames 9-11, ID 3)
- BKB 42 → 45 (frames 9-11, ID 0; frames 9-11, ID 1)
- BKB 42 → 50 (frames 9-11, ID 2; frames 9-11, ID 3)
- KBG 95 → 85 (frames 9-11, ID 0; frames 9-11, ID 1)
- KBG 95 → 96 (frames 9-11, ID 2; frames 9-11, ID 3)
- On shield (safest hit) -7 → -9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 9-11 | 10 | 280° | 42 / 95 | -7 | 9 | 24 | – | 0 | shoulderl |
| 9-11 | 10 | 275° | 42 / 95 | -7 | 1 | handl | ||||
| 9-11 | 10 | 80° | 42 / 95 | -7 | 2 | shoulderl | ||||
| 9-11 | 10 | 85° | 42 / 95 | -7 | 3 | handl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 9-11 | 8 | 281° | 45 / 85 | -9 | 9 | 25 | – | 0 | shoulderl |
| 9-11 | 8 | 274° | 45 / 85 | -9 | 1 | handl | ||||
| 9-11 | 8 | 79° | 50 / 96 | -9 | 2 | shoulderl | ||||
| 9-11 | 8 | 86° | 50 / 96 | -9 | 3 | handl |
Up Smash AttackHi4
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 14-16 | 18 | 90° | 40 / 84 | -21 | 14 | 47 | – | 0 | handr |
| 14-16 | 14 | 84° | 40 / 94 | -23 | 1 | shoulderr | ||||
| 14-16 | 4 | 135° | 90 fixed | -28 | 2, 3 | top | ||||
| 17-22 | 10 | 75° | 20 / 125 | -22 | 0, 1 | handr, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 14-16 | 18 | 90° | 40 / 84 | -21 | 14 | 47 | – | 0 | handr |
| 14-16 | 14 | 84° | 40 / 94 | -23 | 1 | shoulderr | ||||
| 14-16 | 4 | 135° | 90 fixed | -28 | 2 | top | ||||
| 14-16 | 4 | 133° | 99 fixed | -28 | 3 | top | ||||
| 17-22 | 10 | 79° | 25 / 125 | -22 | 0, 1 | handr, shoulderr |
Down Smash AttackLw4
- Size 4.5 → 3.25 (frames 6-22 (every 4), IDs 1, 2)
- Size 4.5 → 3.75 (frames 28-30, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-22 (every 4) | 2 | 0° | 20 fixed | -45 | 6 | 55 | – | 0 | top |
| 6-22 (every 4) | 2 | 180° | 25 fixed | -45 | 1, 2 | top | ||||
| 28-30 | 6 | Sakurai | 47 / 151 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-22 (every 4) | 2 | 0° | 20 fixed | -45 | 6 | 55 | – | 0 | top |
| 6-22 (every 4) | 2 | 180° | 25 fixed | -45 | 1, 2 | top | ||||
| 28-30 | 6 | Sakurai | 47 / 151 | -21 | 0 | top |
Forward Air AttackAirF
- Effect sting → normal (frames 17-23, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 17-23 | 14 | Sakurai | 50 / 80 | -2 | 17 | 53 | 11 | 1-14, 42– | 0, 1 | shoulderl, arml |
| 17-23 | 15.5 | Sakurai | 50 / 83 | -1 | 2 | arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 17-23 | 14 | Sakurai | 50 / 80 | -2 | 17 | 53 | 11 | 1-14, 42– | 0, 1 | shoulderl, arml |
| 17-23 | 15.5 | Sakurai | 50 / 83 | -1 | 2 | arml |
Down Air AttackAirLw
- Angle 79° → 78° (frames 12-24 (every 6), ID 0; frames 30-31, IDs 0, 1)
- Size 5.3 → 5 (frames 12-24 (every 6), ID 0)
- Size 4.7 → 4.3 (frames 12-24 (every 6), ID 1)
- Size 6.2 → 5.8 (frames 30-31, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 12-24 (every 6) | 2.5 | 79° | 19 / 45 | -4 | 12 | 37 | 7 | 1-10, 38– | 0 | top |
| 12-24 (every 6) | 2.5 | 366° | 19 / 45 | -4 | 1 | top | |||||
| 30-31 | 5 | 79° | 40 / 120 | -3 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 12-24 (every 6) | 2.5 | 78° | 19 / 45 | -4 | 12 | 37 | 7 | 1-10, 38– | 0 | top |
| 12-24 (every 6) | 2.5 | 366° | 19 / 45 | -4 | 1 | top | |||||
| 30-31 | 5 | 78° | 40 / 120 | -3 | 0, 1 | top |
Side Special (Jump) SpecialSJump
- Startup – → 1
- Active – → 1-24
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSJump hdr Side Special | no hitboxes | – | 31 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSJump hdr Side Special | 1-24 | 0 | 0° | 0 / 0 | – | 1 | 31 | – | 0 | hip |
Side Special (End) SpecialSEnd
- FAF 36 → 30
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd vanilla Side Special | no hitboxes | – | 36 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | no hitboxes | – | 30 | – | – | |||||
Side Special (HitEnd) SpecialSHitEnd
- FAF 27 → 29
- On shield (safest hit) -15 → -17
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSHitEnd hdr Side Special | 1-4 | 15 | 55° | 60 / 80 | -15 | 1 | 27 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSHitEnd hdr Side Special | 1-4 | 15 | 55° | 60 / 80 | -17 | 1 | 29 | – | 0 | top |
Side Special (Air, End) SpecialAirSEnd
- Startup – → 1
- Active – → 1-2
- FAF 52 → 47
- Land cancel lag – → 5 / 28
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd hdr Side Special | no hitboxes | – | 52 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd hdr Side Special | 1-2 | 4 | Sakurai | 20 / 20 | -41 | 1 | 47 | 5 / 28 | 0 | hip |
Up Special (Start) SpecialHiStart
- BKB 50 → 60 (frames 31-33, IDs 0, 1)
- KBG 164 → 120 (frames 31-33, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | 7-10 | 3 | 99° | 150 fixed | -30 | 7 | 41 | – | 0 | head |
| 7-10 | 3 | 118° | 150 fixed | -30 | 1 | havel | ||||
| 11-22 | 1 | 367° | 70 fixed | -27 | 0 | havel | ||||
| 11-28 | 1 | 97° | 125 fixed | -27 | 1 | hip | ||||
| 23-28 | 1 | 368° | 70 fixed | -15 | 0 | havel | ||||
| 31-33 | 4 | 74° | 50 / 164 | -5 | 0, 1 | havel, arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | 7-10 | 3 | 99° | 150 fixed | -30 | 7 | 41 | – | 0 | head |
| 7-10 | 3 | 118° | 150 fixed | -30 | 1 | havel | ||||
| 11-22 | 1 | 367° | 70 fixed | -27 | 0 | havel | ||||
| 11-28 | 1 | 97° | 125 fixed | -27 | 1 | hip | ||||
| 23-28 | 1 | 368° | 70 fixed | -15 | 0 | havel | ||||
| 31-33 | 4 | 74° | 60 / 120 | -5 | 0, 1 | havel, arml |
Up Special (Air, Start) SpecialAirHiStart
- BKB 50 → 60 (frames 31-33, IDs 0, 1)
- KBG 164 → 120 (frames 31-33, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | 7-10 | 3 | 99° | 150 fixed | -30 | 7 | 41 | – | 0 | head |
| 7-10 | 3 | 118° | 150 fixed | -30 | 1 | havel | ||||
| 11-22 | 1 | 367° | 70 fixed | -27 | 0 | havel | ||||
| 11-28 | 1 | 97° | 125 fixed | -27 | 1 | hip | ||||
| 23-28 | 1 | 368° | 70 fixed | -15 | 0 | havel | ||||
| 31-33 | 4 | 74° | 50 / 164 | -5 | 0, 1 | havel, arml |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiStart hdr Up Special | 7-10 | 3 | 99° | 150 fixed | -30 | 7 | 41 | – | 0 | head |
| 7-10 | 3 | 118° | 150 fixed | -30 | 1 | havel | ||||
| 11-22 | 1 | 367° | 70 fixed | -27 | 0 | havel | ||||
| 11-28 | 1 | 97° | 125 fixed | -27 | 1 | hip | ||||
| 23-28 | 1 | 368° | 70 fixed | -15 | 0 | havel | ||||
| 31-33 | 4 | 74° | 60 / 120 | -5 | 0, 1 | havel, arml |
Down Special (Throw) SpecialLwThrow
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwThrow hdr Down Special | no hitboxes | – | 25 | – | – | |||||
Down Special (Air) SpecialAirLw
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | no hitboxes | – | 20 | 5 | – | |||||
Down Throw ThrowLw
- FAF 65 → 62
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 110° | 65 / 45 | – | 43 | 65 | 22 | 0 | – |
| 1-33 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 34-35 | 1 | 270° | 20 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 7 | 110° | 65 / 45 | – | 43 | 62 | 19 | 0 | – |
| 1-33 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 34-35 | 1 | 270° | 20 fixed | – | 0 | top |
Air Dodge EscapeAir
- FAF 61 → 62
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 61 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 62 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 61 → 62
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 61 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 62 | 10 | – | |||||
Pichu
Air Dodge EscapeAir
- FAF 52 → 49
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 49 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 52 → 49
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 49 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Pikachu
Up Air AttackAirHi
- FAF 29 → 30
- Auto cancel 1-2, 18– → 1-2, 19–
- Damage 5 → 4 (frame 4, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4 | 5 | 100° | 90 / 60 | -8 | 4 | 29 | 12 | 1-2, 18– | 0, 1 | tail2, tail4 |
| 5-7 | 8 | 20° | 45 / 60 | -6 | 0, 1 | tail1, tail4 | |||||
| 8 | 5 | 120° | 75 / 60 | -8 | 0, 1 | tail2, tail4 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4 | 4 | 100° | 90 / 60 | -8 | 4 | 30 | 12 | 1-2, 19– | 0, 1 | tail2, tail4 |
| 5-7 | 8 | 20° | 45 / 60 | -6 | 0, 1 | tail1, tail4 | |||||
| 8 | 5 | 120° | 75 / 60 | -8 | 0, 1 | tail2, tail4 |
Side Special SpecialS
- Damage 1 → real_power
- On shield (safest hit) -32 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 5-39 | 1 | Sakurai | 40 / 78 | -32 | 5 | 40 | – | 0 | rot |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 5-39 | varies | Sakurai | 40 / 78 | – | 5 | 40 | – | 0 | rot |
Air Dodge EscapeAir
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Piranha Plant
Attributes
- Uair 7 → 8
Jab 1 Attack11
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 2.16 | Sakurai | 20 / 25 | -9 | 2 | 15 | – | 0 | top |
| 2-3 | 2.16 | Sakurai | 18 / 25 | -9 | 1 | top | ||||
| 2-3 | 2.16 | 180° | 18 / 20 | -9 | 2 | top | ||||
| 2-3 | 2.16 | Sakurai | 18 / 20 | -9 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 2 | 80° | 20 fixed | -9 | 2 | 15 | – | 0, 1, 2, 3 | top |
| 2-3 | 2 | Sakurai | 30 / 15 | -9 | 4 | top |
Jab 1 (Putrid) Attack11
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 1.8 | Sakurai | 20 / 25 | -10 | 2 | 15 | – | 0 | top |
| 2-3 | 1.8 | Sakurai | 18 / 25 | -10 | 1 | top | ||||
| 2-3 | 1.8 | 180° | 18 / 20 | -10 | 2 | top | ||||
| 2-3 | 1.8 | Sakurai | 18 / 20 | -10 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 1.5 | 80° | 20 fixed | -10 | 2 | 15 | – | 0, 1, 2, 3 | top |
| 2-3 | 1.5 | Sakurai | 30 / 15 | -10 | 4 | top |
Jab 1 (Prickly) Attack11
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 2.76 | Sakurai | 20 / 25 | -9 | 2 | 15 | – | 0 | top |
| 2-3 | 2.76 | Sakurai | 18 / 25 | -9 | 1 | top | ||||
| 2-3 | 2.76 | 180° | 18 / 20 | -9 | 2 | top | ||||
| 2-3 | 2.76 | Sakurai | 18 / 20 | -9 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 1.8 | 80° | 20 fixed | -10 | 2 | 15 | – | 0, 1, 2, 3 | top |
| 2-3 | 1.8 | Sakurai | 30 / 15 | -10 | 4 | top |
Jab 2 Attack12
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 1.98 | Sakurai | 15 / 25 | -11 | 2 | 17 | – | 0, 1 | top |
| 2-3 | 1.98 | 180° | 15 / 25 | -11 | 2 | top | ||||
| 2-3 | 1.98 | Sakurai | 15 / 15 | -11 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 2 | 70° | 30 / 15 | -11 | 2 | 17 | – | 0 | top |
| 2-3 | 2 | 75° | 30 / 15 | -11 | 1 | top | ||||
| 2-3 | 2 | 80° | 30 / 15 | -11 | 2 | top |
Jab 2 (Putrid) Attack12
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 1.65 | Sakurai | 15 / 25 | -12 | 2 | 17 | – | 0, 1 | top |
| 2-3 | 1.65 | 180° | 15 / 25 | -12 | 2 | top | ||||
| 2-3 | 1.65 | Sakurai | 15 / 15 | -12 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 1.5 | 70° | 30 / 15 | -12 | 2 | 17 | – | 0 | top |
| 2-3 | 1.5 | 75° | 30 / 15 | -12 | 1 | top | ||||
| 2-3 | 1.5 | 80° | 30 / 15 | -12 | 2 | top |
Jab 2 (Prickly) Attack12
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 2.53 | Sakurai | 15 / 25 | -11 | 2 | 17 | – | 0, 1 | top |
| 2-3 | 2.53 | 180° | 15 / 25 | -11 | 2 | top | ||||
| 2-3 | 2.53 | Sakurai | 15 / 15 | -11 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 2-3 | 1.8 | 70° | 30 / 15 | -12 | 2 | 17 | – | 0 | top |
| 2-3 | 1.8 | 75° | 30 / 15 | -12 | 1 | top | ||||
| 2-3 | 1.8 | 80° | 30 / 15 | -12 | 2 | top |
Jab 3 Attack13
- Damage 3.96 → 5
- Angle 30°–40° → 38°
- BKB 60–75 → 50
- KBG 70 → 70 + kbg
- Size 5.5 → 6.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 7-8 | 3.96 | 30°–40° | 60–75 / 70 | -14 | 7 | 26 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 7-8 | 5 | 38° | 50 / varies | -14 | 7 | 26 | – | 0, 1, 2 | top, virtualhit2, virtualhit3 |
Jab 3 (Putrid) Attack13
- Damage 2.86 → 3.75
- Angle 30°–40° → 38°
- BKB 60–75 → 50
- KBG 70 → 70 + kbg
- Size 5.5 → 6.5
- On shield (safest hit) -15 → -14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 7-8 | 2.86 | 30°–40° | 60–75 / 70 | -15 | 7 | 26 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 7-8 | 3.75 | 38° | 50 / varies | -14 | 7 | 26 | – | 0, 1, 2 | top, virtualhit2, virtualhit3 |
Jab 3 (Prickly) Attack13
- Damage 5.72 → 6.5
- Angle 30°–40° → 38°
- BKB 60–75 → 50
- KBG 70 → 70 + kbg
- Size 5.5 → 6.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 7-8 | 5.72 | 30°–40° | 60–75 / 70 | -13 | 7 | 26 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 7-8 | 6.5 | 38° | 50 / varies | -13 | 7 | 26 | – | 0, 1, 2 | top, virtualhit2, virtualhit3 |
Rapid Jab Finisher Attack100End
- Damage 3.06 → 4
- Hitlag 3 → 1.5
- On shield (safest hit) -28 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 6-7 Normal | 3.06 | 50° | 40 / 150 | -28 | 6 | 38 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 6-7 Normal | 4 | 50° | 40 / 150 | -27 | 6 | 38 | – | 0 | top |
Rapid Jab Finisher (Putrid) Attack100End
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 6-7 Putrid | 2.89 | 50° | 40 / 150 | -28 | 6 | 38 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 6-7 Putrid | 3 | 50° | 40 / 150 | -28 | 6 | 38 | – | 0 | top |
| 6-7 Putrid | 0 | 0° | 0 / 0 | – | 1 | top |
Rapid Jab Finisher (Prickly) Attack100End
- Damage 3.57 → 4
- Hitlag 3 → 1.5
- On shield (safest hit) -28 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 6-7 Prickly | 3.57 | 50° | 40 / 150 | -28 | 6 | 38 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 6-7 Prickly | 4 | 50° | 40 / 150 | -27 | 6 | 38 | – | 0 | top |
Dash Attack AttackDash
- Damage 10.8 → 12 (frames 7-9, IDs 0, 1)
- Damage 7.2 → 8 (frames 10-19, IDs 0, 1)
- Size 5.3 → 4.3 (frames 10-19, IDs 0, 1)
- On shield (safest hit) -30 → -31
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 10.8 | 45° | 45 / 100 | -31 | 7 | 48 | – | 0, 1 | potc, top |
| 10-19 | 7.2 | 50° | 40 / 100 | -30 | 0, 1 | potc, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 12 | 45° | 45 / 100 | -32 | 7 | 48 | – | 0, 1 | potc, top |
| 10-19 | 8 | 50° | 40 / 100 | -31 | 0, 1 | potc, top |
Dash Attack (Putrid) AttackDash
- Size 5.3 → 4.3 (frames 10-19, IDs 0, 1)
- On shield (safest hit) -31 → -32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 9 | 45° | 45 / 100 | -32 | 7 | 48 | – | 0, 1 | potc, top |
| 10-19 | 6 | 50° | 40 / 100 | -31 | 0, 1 | potc, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-9 | 9 | 45° | 45 / 100 | -34 | 7 | 48 | – | 0, 1 | potc, top |
| 10-19 | 6 | 50° | 40 / 100 | -32 | 0, 1 | potc, top |
Dash Attack (Prickly) AttackDash
- Damage 13.8 → 10.8 (frames 10-12, IDs 0, 1)
- Damage 9.2 → 7.2 (frames 13-22, IDs 0, 1)
- Size 5.3 → 4.3 (frames 13-22, IDs 0, 1)
- On shield (safest hit) -29 → -32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 10-12 | 13.8 | 45° | 45 / 100 | -29 | 10 | 51 | – | 0, 1 | potc, top |
| 13-22 | 9.2 | 50° | 40 / 100 | -29 | 0, 1 | potc, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 10-12 | 10.8 | 45° | 45 / 100 | -33 | 10 | 51 | – | 0, 1 | potc, top |
| 13-22 | 7.2 | 50° | 40 / 100 | -32 | 0, 1 | potc, top |
Forward Tilt AttackS3
- Damage 4.675 → 4.125
- Shield damage shield_damage → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 7-9 | 4.675 | 366° | 20 / 20 | -16 | 7 | 28 | – | 0 | top |
| 7-9 | 4.675 | Sakurai | 20 / 20 | -16 | 1, 2 | virtualhit3, virtualhit2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 7-9 | 4.125 | 366° | 20 / 20 | -16 | 7 | 28 | – | 0 | top |
| 7-9 | 4.125 | Sakurai | 20 / 20 | -16 | 1, 2 | virtualhit3, virtualhit2 |
AttackS32
- Startup 3 → 6
- Active 3-6 → 6-9
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS32 hdr Forward Tilt | 3-6 | 7.875–13.125 | Sakurai | 40 / 125 | -22 to -19 | 3 | 32 | – | 0, 2, 3 | top, virtualhit2, virtualhit3 |
| 5-6 | 6 | Sakurai | 40 / 125 | -21 | 1 | top | ||||
| 3 Prickly | 6.3–10.5 | Sakurai | 40 / 125 | -23 to -21 | 0, 2 | top, virtualhit3 | ||||
| 3-6 Prickly | 6.3–10.5 | Sakurai | 40 / 125 | -23 to -21 | 1 | virtualhit2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS32 hdr Forward Tilt | 6-9 | 6 | Sakurai | 40 / 125 | -20 | 6 | 32 | – | 0, 1, 2 | top, virtualhit3, virtualhit2 |
| 6-9 | 0 | 0° | 0 / 0 | – | 3, 4, 5 | top, virtualhit3, virtualhit2 |
AttackS3A
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3A hdr Forward Tilt | 8-14 | 5.5 | Sakurai | 40 / 120 | -19 | 8 | 33 | – | 0, 1 | virtualhit2, virtualhit3 |
| 8-14 | 9 | Sakurai | 40 / 120 | -18 | 2 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3A hdr Forward Tilt | 8-10 | 6 | Sakurai | 40 / 102 | -19 | 8 | 33 | – | 0 | virtualhit2 |
| 8-10 | 11 | Sakurai | 40 / 102 | -16 | 1 | mouth | ||||
| 11-14 | 6 | 50° | 40 / 120 | -16 | 0 | virtualhit2 | ||||
| 11-14 | 6 | 50° | 40 / 120 | -16 | 1 | mouth |
AttackS3SS
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3SS hdr Forward Tilt | 10-12 | 10 | Sakurai | 40 / 105 | -16 | 10 | 34 | – | 0, 1, 2 | top, neck5, neck3 |
AttackS3SS (Putrid)
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3SS hdr Forward Tilt | 10-12 | 7.5 | Sakurai | 40 / 105 | -17 | 10 | 34 | – | 0, 1, 2 | top, neck5, neck3 |
AttackS3SS (Prickly)
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3SS hdr Forward Tilt | 10-12 | 13 | Sakurai | 40 / 105 | -14 | 10 | 34 | – | 0, 1, 2 | top, neck5, neck3 |
Up Tilt AttackHi3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-15 | 6.3 | 80° | 55 / 100 | -17 | 6 | 29 | – | 0, 1, 2 | virtualhit1, virtualhit2, virtualhit3 |
| 6-15 | 8.1 | 85° | 55 / 100 | -16 | 3 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-15 | 7 | 80° | 55 / 100 | -17 | 6 | 29 | – | 0, 1 | virtualhit1, virtualhit2 |
| 6-15 | 9 | 85° | 55 / 100 | -16 | 2 | mouth |
Up Tilt (Putrid) AttackHi3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-15 | 4.55 | 80° | 55 / 100 | -18 | 6 | 29 | – | 0, 1, 2 | virtualhit1, virtualhit2, virtualhit3 |
| 6-15 | 5.85 | 85° | 55 / 100 | -17 | 3 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 6-15 | 5.25 | 80° | 55 / 100 | -18 | 6 | 29 | – | 0, 1 | virtualhit1, virtualhit2 |
| 6-15 | 6.75 | 85° | 55 / 100 | -17 | 2 | mouth |
Up Tilt (Prickly) AttackHi3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-18 | 9.1 | 80° | 55 / 100 | -15 | 9 | 32 | – | 0, 1, 2 | virtualhit1, virtualhit2, virtualhit3 |
| 9-18 | 11.7 | 85° | 55 / 100 | -14 | 3 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-18 | 9.1 | 80° | 55 / 100 | -15 | 9 | 32 | – | 0, 1 | virtualhit1, virtualhit2 |
| 9-18 | 11.7 | 85° | 55 / 100 | -14 | 2 | mouth |
Down Tilt AttackLw3
- Damage 6.3 → 7 (frames 7-10, IDs 0, 1)
- Damage 7.2 → 8 (frames 7-10, ID 2)
- Angle 73° → 60° (frames 7-10, IDs 0, 1)
- Angle 86° → 80° (frames 7-10, ID 2)
- BKB 60–70 → 45 (frames 7-10, IDs 0, 1)
- BKB 60–70 → 60 (frames 7-10, ID 2)
- KBG 75 → 67 (frames 7-10, IDs 0, 1)
- KBG 75 → 54 (frames 7-10, ID 2)
- On shield (safest hit) -13 → -12
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-10 | 6.3 | 73° | 60–70 / 75 | -13 | 7 | 26 | – | 0, 1 | top |
| 7-10 | 7.2 | 86° | 60–70 / 75 | -13 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-10 | 7 | 60° | 45 / 67 | -13 | 7 | 26 | – | 0, 1 | top |
| 7-10 | 8 | 80° | 60 / 54 | -12 | 2 | top |
Down Tilt (Putrid) AttackLw3
- Angle 73° → 60° (frames 7-10, IDs 0, 1)
- Angle 86° → 80° (frames 7-10, ID 2)
- BKB 60–70 → 45 (frames 7-10, IDs 0, 1)
- BKB 60–70 → 60 (frames 7-10, ID 2)
- KBG 75 → 67 (frames 7-10, IDs 0, 1)
- KBG 75 → 54 (frames 7-10, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-10 | 5.25 | 73° | 60–70 / 75 | -14 | 7 | 26 | – | 0, 1 | top |
| 7-10 | 6 | 86° | 60–70 / 75 | -13 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-10 | 5.25 | 60° | 45 / 67 | -14 | 7 | 26 | – | 0, 1 | top |
| 7-10 | 6 | 80° | 60 / 54 | -13 | 2 | top |
Down Tilt (Prickly) AttackLw3
- Damage 8.05 → 6.3 (frames 8-11, IDs 0, 1)
- Damage 9.2 → 7.2 (frames 8-11, ID 2)
- Angle 73° → 60° (frames 8-11, IDs 0, 1)
- Angle 86° → 80° (frames 8-11, ID 2)
- BKB 60–70 → 45 (frames 8-11, IDs 0, 1)
- BKB 60–70 → 60 (frames 8-11, ID 2)
- KBG 75 → 67 (frames 8-11, IDs 0, 1)
- KBG 75 → 54 (frames 8-11, ID 2)
- On shield (safest hit) -11 → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-11 | 8.05 | 73° | 60–70 / 75 | -12 | 8 | 27 | – | 0, 1 | top |
| 8-11 | 9.2 | 86° | 60–70 / 75 | -11 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-11 | 6.3 | 60° | 45 / 67 | -13 | 8 | 27 | – | 0, 1 | top |
| 8-11 | 7.2 | 80° | 60 / 54 | -13 | 2 | top |
Forward Smash AttackS4
- FAF 63 → 54
- Damage 12.6 → 14 (frames 16-19, IDs 0, 1)
- Damage 13.5 → 15 (frames 16-19, ID 2)
- KBG 100–140 → kbg (frames 16-19, ID 2)
- Hitlag hitlag → 1.2 (frames 16-19, ID 2)
- On shield (safest hit) -37 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-19 | 12.6 | 45° | 25 / 100 | -38 | 16 | 63 | – | 0, 1 | virtualhit2, virtualhit3 |
| 16-19 | 13.5 | 45° | 25 / 100–140 | -37 | 2 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-19 | 14 | 45° | 25 / 100 | -28 | 16 | 54 | – | 0, 1 | virtualhit2, virtualhit3 |
| 16-19 | 15 | 45° | 25 / varies | -27 | 2 | mouth |
Forward Smash (Putrid) AttackS4
- FAF 63 → 54
- Damage 9.1 → 10.5 (frames 16-19, IDs 0, 1)
- Damage 9.75 → 11.25 (frames 16-19, ID 2)
- KBG 100–140 → kbg (frames 16-19, ID 2)
- Hitlag hitlag → 1.2 (frames 16-19, ID 2)
- On shield (safest hit) -39 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-19 | 9.1 | 45° | 25 / 100 | -39 | 16 | 63 | – | 0, 1 | virtualhit2, virtualhit3 |
| 16-19 | 9.75 | 45° | 25 / 100–140 | -39 | 2 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-19 | 10.5 | 45° | 25 / 100 | -30 | 16 | 54 | – | 0, 1 | virtualhit2, virtualhit3 |
| 16-19 | 11.25 | 45° | 25 / varies | -29 | 2 | mouth |
Forward Smash (Prickly) AttackS4
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 19-22 | 18.2 | 45° | 25 / 100 | -25 | 19 | 57 | – | 0, 1 | virtualhit2, virtualhit3 |
| 19-22 | 19.5 | 45° | 25 / varies | -25 | 2 | mouth |
Up Smash AttackHi4
- FAF 52 → 50
- Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 | 2.7 | 75° | 75 / 0 | -36 | 12 | 52 | – | 0 | top |
| 12-16 | 2.7 | 105° | 75 / 0 | -36 | 1 | top | ||||
| 17-18 | 12.6 | 90° | 90 / 86 | -26 | 0 | mouth | ||||
| 17-18 | 8.5 | 90° | 90 / 86 | -28 | 1 | mouth | ||||
| 17 Normal | 11.25 | 90° | 90 / 86 | -26 | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 | 3 | 114° | 80 fixed | -34 | 12 | 50 | – | 0, 1 | top |
| 17-18 Normal | 13 | 90° | 46 / 109 | -23 | 0 | mouth |
Up Smash (Putrid) AttackHi4
- FAF 52 → 50
- Hitboxes reworked 5 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 | 2.55 | 75° | 75 / 0 | -36 | 12 | 52 | – | 0 | top |
| 12-16 | 2.55 | 105° | 75 / 0 | -36 | 1 | top | ||||
| 17-18 | 11.9 | 90° | 90 / 86 | -26 | 0 | mouth | ||||
| 17-18 | 8.5 | 90° | 90 / 86 | -28 | 1 | mouth | ||||
| 17-18 Putrid | 10.625 | 90° | 90 / 86 | -27 | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 | 2.25 | 114° | 80 fixed | -34 | 12 | 50 | – | 0, 1 | top |
| 17-18 Putrid | 9.75 | 90° | 46 / 149 | -25 | 0 | mouth | ||||
| 17-18 Putrid | 0 | 0° | 0 / 0 | – | 1 | mouth |
Up Smash (Prickly) AttackHi4
- FAF 52 → 50
- Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 | 3.15 | 75° | 75 / 0 | -36 | 12 | 52 | – | 0 | top |
| 12-16 | 3.15 | 105° | 75 / 0 | -36 | 1 | top | ||||
| 17-18 | 14.7 | 90° | 90 / 86 | -24 | 0 | mouth | ||||
| 17-18 | 8.5 | 90° | 90 / 86 | -28 | 1 | mouth | ||||
| 17 Prickly | 13.125 | 90° | 90 / 86 | -25 | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 | 3 | 114° | 80 fixed | -34 | 12 | 50 | – | 0, 1 | top |
| 17-18 Prickly | 13 | 90° | 46 / 109 | -23 | 0 | mouth |
Down Smash AttackLw4
- Startup 14 → 8
- Active 14-16, 18-20 → 8-10, 12-14
- FAF 52 → 42
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 14-16 | 6.3–12.6 | 32°–175° | 0–25 / 99 | -32 to -29 | 14 | 52 | – | 0, 1 | top |
| 18-20 | 5.4–10.8 | 30°–94° | 25–75 / 70–99 | -29 to -26 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 8-10 Normal | 13 | 94° | 48 / 64 | -24 | 8 | 42 | – | 0, 1, 2 | top |
| 12-14 Normal | 13 | 94° | 48 / 64 | -20 | 0, 1, 2 | top |
Down Smash (Putrid) AttackLw4
- Startup 14 → 8
- Active 14-16, 18-20 → 8-10, 12-14
- FAF 52 → 42
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 14-16 | 5.25–10.5 | 32°–175° | 0–25 / 99 | -33 to -30 | 14 | 52 | – | 0, 1 | top |
| 18-20 | 4.5–9 | 30°–94° | 25–75 / 70–99 | -29 to -27 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 8-10 Putrid | 9.75 | 35° | 25 / 99 | -26 | 8 | 42 | – | 0, 1, 2 | top |
| 12-14 Putrid | 9.75 | 35° | 25 / 99 | -22 | 0, 1, 2 | top |
Down Smash (Prickly) AttackLw4
- Startup 14 → 11
- Active 14-16, 18-20 → 11-13, 15-17
- FAF 52 → 45
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 14-16 | 8.05–16.1 | 32°–175° | 0–25 / 99 | -31 to -27 | 14 | 52 | – | 0, 1 | top |
| 18-20 | 6.9–13.8 | 30°–94° | 25–75 / 70–99 | -28 to -24 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 11-13 Prickly | 11.7 | 35° | 25 / 99 | -25 | 11 | 45 | – | 0, 1, 2 | top |
| 15-17 Prickly | 11.7 | 35° | 25 / 99 | -21 | 0, 1, 2 | top |
Neutral Air AttackAirN
- Startup 5 → 8
- Active 5-14, 16-18 → 8-17, 19-21
- FAF 45 → 48
- Auto cancel 1-2, 33– → 1-4, 34–
- Damage 1.8 → 2 (frames 8-17, IDs 0, 1)
- Damage 2.7 → 3 (frames 19-21, IDs 0, 1)
- Angle 55° → 51° (frames 19-21, IDs 0, 1)
- BKB 15–20 → bkb (frames 8-17, IDs 0, 1)
- KBG 45–90 → kbg (frames 8-17, IDs 0, 1)
- KBG 125 → 141 (frames 19-21, IDs 0, 1)
- Size 5.5 → 4.5 (frames 8-17, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-14 | 1.8 | 365° | 15–20 / 45–90 | -6 | 5 | 45 | 8 | 1-2, 33– | 0, 1 | arml, armr |
| 16-18 | 2.7 | 55° | 40 / 125 | -5 | 0, 1 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-17 | 2 | 365° | varies / varies | -5 | 8 | 48 | 8 | 1-4, 34– | 0, 1 | arml, armr |
| 19-21 | 3 | 51° | 40 / 141 | -5 | 0, 1 | arml, armr |
Neutral Air (Putrid) AttackAirN
- Startup 5 → 8
- Active 5-14, 16-18 → 8-17, 19-21
- FAF 45 → 48
- Auto cancel 1-2, 33– → 1-4, 34–
- Angle 55° → 51° (frames 19-21, IDs 0, 1)
- BKB 15–20 → bkb (frames 8-17, IDs 0, 1)
- KBG 45–90 → kbg (frames 8-17, IDs 0, 1)
- KBG 125 → 141 (frames 19-21, IDs 0, 1)
- Size 5.5 → 4.5 (frames 8-17, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 5-14 | 1.5 | 365° | 15–20 / 45–90 | -6 | 5 | 45 | 8 | 1-2, 33– | 0, 1 | arml, armr |
| 16-18 | 2.25 | 55° | 40 / 125 | -5 | 0, 1 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-17 | 1.5 | 365° | varies / varies | -6 | 8 | 48 | 8 | 1-4, 34– | 0, 1 | arml, armr |
| 19-21 | 2.25 | 51° | 40 / 141 | -5 | 0, 1 | arml, armr |
Neutral Air (Prickly) AttackAirN
- Startup 8 → 11
- Active 8-17, 19-21 → 11-20, 22-24
- FAF 48 → 51
- Auto cancel 1-4, 36– → 1-7, 37–
- Damage 2.3 → 1.8 (frames 11-20, IDs 0, 1)
- Damage 3.45 → 2.7 (frames 22-24, IDs 0, 1)
- Angle 55° → 51° (frames 22-24, IDs 0, 1)
- BKB 15–20 → bkb (frames 11-20, IDs 0, 1)
- KBG 45–90 → kbg (frames 11-20, IDs 0, 1)
- KBG 125 → 141 (frames 22-24, IDs 0, 1)
- Size 5.5 → 4.5 (frames 11-20, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-17 | 2.3 | 365° | 15–20 / 45–90 | -5 | 8 | 48 | 8 | 1-4, 36– | 0, 1 | arml, armr |
| 19-21 | 3.45 | 55° | 40 / 125 | -5 | 0, 1 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 11-20 | 1.8 | 365° | varies / varies | -6 | 11 | 51 | 8 | 1-7, 37– | 0, 1 | arml, armr |
| 22-24 | 2.7 | 51° | 40 / 141 | -5 | 0, 1 | arml, armr |
Forward Air AttackAirF
- Damage 8.1 → 9 (frames 10-14, ID 0)
- Damage 9.9 → 11 (frames 10-14, ID 1)
- Angle 40° → Sakurai
- BKB 30 → 40–50
- KBG 94 → 72
- On shield (safest hit) -1 → 0
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 10-14 | 8.1 | 40° | 30 / 94 | -2 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 9.9 | 40° | 30 / 94 | -1 | 1 | potc |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 10-14 | 9 | Sakurai | 40–50 / 72 | -2 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 11 | Sakurai | 40–50 / 72 | 0 | 1 | potc |
Forward Air (Putrid) AttackAirF
- Angle 40° → Sakurai
- BKB 30 → 40–50
- KBG 94 → 72
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 10-14 | 6.75 | 40° | 30 / 94 | -3 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 8.25 | 40° | 30 / 94 | -2 | 1 | potc |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 10-14 | 6.75 | Sakurai | 40–50 / 72 | -3 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 8.25 | Sakurai | 40–50 / 72 | -2 | 1 | potc |
Forward Air (Prickly) AttackAirF
- Damage 10.35 → 8.1 (frames 10-14, ID 0)
- Damage 12.65 → 9.9 (frames 10-14, ID 1)
- Angle 40° → Sakurai
- BKB 30 → 40–50
- KBG 94 → 72
- On shield (safest hit) 0 → -1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 10-14 | 10.35 | 40° | 30 / 94 | -1 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 12.65 | 40° | 30 / 94 | 0 | 1 | potc |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 10-14 | 8.1 | Sakurai | 40–50 / 72 | -2 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 9.9 | Sakurai | 40–50 / 72 | -1 | 1 | potc |
Back Air AttackAirB
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 14-17 Normal | 13.5 | 50° | 25 / 108 | -5 | 14 | 41 | 14 | 1-4, 36– | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 14-17 Normal | 15 | 50° | 25 / 108 | -4 | 14 | 41 | 14 | 1-4, 36– | 0 | top |
| 14-17 Normal | 11 | 55° | 25 / 100 | -6 | 1 | top |
Back Air (Putrid) AttackAirB
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 14-25 Putrid | 1.5 | 366° | 25 / 90 | -12 | 14 | 41 | 14 | 1-4, 36– | 0 | top |
| 26-29 Putrid | 4.5 | 50° | 25 / 108 | -10 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 14-25 Putrid | 2 | 366° | 25 / 90 | -11 | 14 | 41 | 14 | 1-4, 36– | 0, 1 | top |
| 26-29 Putrid | 6 | 50° | 25 / 108 | -9 | 0, 1 | top | |||||
| 26-29 Putrid | 0 | 0° | 0 / 0 | – | 2, 3 | top |
AttackAirBs
- Damage 18 → 16 (frames 18-21, IDs 0, 1)
- Damage 19.5 → 19 (frames 18-21, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirBs hdr Back Air | 18-21 | 18 | 45° | 25 / 90 | -32 | 18 | 62 | – | 1-4, 44– | 0, 1 | virtualhit2, virtualhit3 |
| 18-21 | 19.5 | 45° | 25 / 95 | -31 | 2 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirBs hdr Back Air | 18-21 | 16 | 45° | 25 / 90 | -33 | 18 | 62 | – | 1-4, 44– | 0, 1 | virtualhit2, virtualhit3 |
| 18-21 | 19 | 45° | 25 / 95 | -31 | 2 | mouth |
Up Air AttackAirHi
- Land lag 7 → 8
- Hitboxes reworked 1 hit → 6 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-11 | 8.1 | 75°–105° | 53–68 / 87 | -1 | 6 | 33 | 7 | 1-2, 25– | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6 | 10 | 64° | 38 / 72 | -1 | 6 | 33 | 8 | 1-2, 25– | 0, 1 | mouth, virtualhit2 |
| 6 | 10 | 64° | 48 / 80 | -1 | 0, 1 | mouth, virtualhit2 | |||||
| 6-7 | 10 | 75° | 60 / 90 | -1 | 0, 1 | mouth, virtualhit2 | |||||
| 8 | 10 | 64° | 38 / 72 | -1 | 0, 1 | mouth, virtualhit2 | |||||
| 8 | 10 | 64° | 48 / 80 | -1 | 0, 1 | mouth, virtualhit2 | |||||
| 8-11 | 10 | 75° | 60 / 90 | -1 | 0, 1 | mouth, virtualhit2 |
Up Air (Putrid) AttackAirHi
- Land lag 7 → 8
- Hitboxes reworked 1 hit → 6 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-11 | 5.85 | 75°–105° | 53–68 / 87 | -2 | 6 | 33 | 7 | 1-2, 25– | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6 | 7.5 | 64° | 38 / 72 | -2 | 6 | 33 | 8 | 1-2, 25– | 0, 1 | mouth, virtualhit2 |
| 6 | 7.5 | 64° | 48 / 80 | -2 | 0, 1 | mouth, virtualhit2 | |||||
| 6-7 | 7.5 | 75° | 60 / 90 | -2 | 0, 1 | mouth, virtualhit2 | |||||
| 8 | 7.5 | 64° | 38 / 72 | -2 | 0, 1 | mouth, virtualhit2 | |||||
| 8 | 7.5 | 64° | 48 / 80 | -2 | 0, 1 | mouth, virtualhit2 | |||||
| 8-11 | 7.5 | 75° | 60 / 90 | -2 | 0, 1 | mouth, virtualhit2 |
Up Air (Prickly) AttackAirHi
- Land lag 7 → 8
- Hitboxes reworked 1 hit → 6 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-11 | 11.7 | 75°–105° | 53–68 / 87 | +1 | 6 | 33 | 7 | 1-2, 25– | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6 | 13 | 64° | 38 / 72 | +1 | 6 | 33 | 8 | 1-2, 25– | 0, 1 | mouth, virtualhit2 |
| 6 | 13 | 64° | 48 / 80 | +1 | 0, 1 | mouth, virtualhit2 | |||||
| 6-7 | 13 | 75° | 60 / 90 | +1 | 0, 1 | mouth, virtualhit2 | |||||
| 8 | 13 | 64° | 38 / 72 | +1 | 0, 1 | mouth, virtualhit2 | |||||
| 8 | 13 | 64° | 48 / 80 | +1 | 0, 1 | mouth, virtualhit2 | |||||
| 8-11 | 13 | 75° | 60 / 90 | +1 | 0, 1 | mouth, virtualhit2 |
Down Air AttackAirLw
- Damage 11.7 → 13 (frames 11-14, IDs 0, 1)
- Damage 8.1 → 9 (frames 15-21, IDs 0, 1)
- KBG 67 → 62 (frames 11-14, IDs 0, 1)
- On shield (safest hit) -3 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 11-14 | 11.7 | 270° | 20 / 67 | -3 | 11 | 43 | 11 | 1-3, 31– | 0, 1 | potc |
| 15-21 | 8.1 | Sakurai | 15 / 92 | -5 | 0, 1 | potc |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 11-14 | 13 | 270° | 20 / 62 | -2 | 11 | 43 | 11 | 1-3, 31– | 0, 1 | potc |
| 15-21 | 9 | Sakurai | 15 / 92 | -5 | 0, 1 | potc |
Down Air (Putrid) AttackAirLw
- KBG 67 → 62 (frames 11-14, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 11-14 | 9.75 | 270° | 20 / 67 | -4 | 11 | 43 | 11 | 1-3, 31– | 0, 1 | potc |
| 15-21 | 6.75 | Sakurai | 15 / 92 | -6 | 0, 1 | potc |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 11-14 | 9.75 | 270° | 20 / 62 | -4 | 11 | 43 | 11 | 1-3, 31– | 0, 1 | potc |
| 15-21 | 6.75 | Sakurai | 15 / 92 | -6 | 0, 1 | potc |
Down Air (Prickly) AttackAirLw
- Damage 14.95 → 11.7 (frames 14-17, IDs 0, 1)
- Damage 10.35 → 8.1 (frames 18-24, IDs 0, 1)
- KBG 67 → 62 (frames 14-17, IDs 0, 1)
- On shield (safest hit) -1 → -3
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-17 | 14.95 | 270° | 20 / 67 | -1 | 14 | 46 | 11 | 1-5, 34– | 0, 1 | potc |
| 18-24 | 10.35 | Sakurai | 15 / 92 | -4 | 0, 1 | potc |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 14-17 | 11.7 | 270° | 20 / 62 | -3 | 14 | 46 | 11 | 1-5, 34– | 0, 1 | potc |
| 18-24 | 8.1 | Sakurai | 15 / 92 | -5 | 0, 1 | potc |
Neutral Special (Start) SpecialNStart
- Startup 11 → 8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | spawns spikeball | 11 | 22 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | spawns spikeball | 8 | 22 | – | – | |||||
Neutral Special (Start) (Putrid) SpecialNStart
- Startup 11 → 8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | spawns spikeball | 11 | 22 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | spawns spikeball | 8 | 22 | – | – | |||||
Neutral Special (Start) (Prickly) SpecialNStart
- Startup 11 → 8
- FAF 26 → 28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | spawns spikeball | 11 | 26 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | spawns spikeball | 8 | 28 | – | – | |||||
Neutral Special (Air, Start) SpecialAirNStart
- Startup 11 → 8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | spawns spikeball | 11 | 22 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | spawns spikeball | 8 | 22 | – | – | |||||
Neutral Special (Air, Start) (Putrid) SpecialAirNStart
- Startup 11 → 8
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | spawns spikeball | 11 | 22 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | spawns spikeball | 8 | 22 | – | – | |||||
Neutral Special (Air, Start) (Prickly) SpecialAirNStart
- Startup 11 → 8
- FAF 26 → 28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | spawns spikeball | 11 | 26 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | spawns spikeball | 8 | 28 | – | – | |||||
Side Special (Shoot) SpecialSShoot
- FAF 50 → 34
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSShoot hdr Side Special | 2-9 | 0 | 18° | 30 fixed | – | 2 | 50 | – | C 28 | 0 | top |
| 5-9 | 14 | 30° | 60 / 66 | -35 | 0 | mouth | |||||
| 5-9 | 3 | 30° | 11 / 150 | -41 | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSShoot hdr Side Special | 2-9 | 0 | 18° | 30 fixed | – | 2 | 34 | – | C 28 | 0 | top |
| 5-9 | 15 | 30° | 60 / 65 | -18 | 0, 1 | mouth | |||||
| 5-9 | 3 | 30° | 11 / 150 | -25 | 0, 1 | mouth |
Side Special (Shoot) (Putrid) SpecialSShoot
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSShoot hdr Side Special | 2-20 | 0 | 18° | 30 fixed | – | 2 | 38 | – | 0 | top |
| 5-20 | 14 | 30° | 60 / 66 | -23 | 0 | mouth | ||||
| 5-20 | 3 | 30° | 11 / 150 | -29 | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSShoot hdr Side Special | 2-20 | 0 | 18° | 30 fixed | – | 2 | 38 | – | 0 | top |
| 5-20 | 15 | 30° | 60 / 65 | -22 | 0, 1 | mouth | ||||
| 5-20 | 3 | 30° | 11 / 150 | -29 | 0, 1 | mouth |
Side Special (Cancel) SpecialSCancel
- FAF 3 → 9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSCancel vanilla Side Special | no hitboxes | – | 3 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSCancel vanilla Side Special | no hitboxes | – | 9 | – | – | |||||
Side Special (ShootS) SpecialSShootS
- Startup 20 → 17
- Active 20-22 → 17-19
- FAF 56 → 48
- Hitboxes reworked 10 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSShootS hdr Side Special | 20-22 | 15 | 180° | 30 fixed | -17 | 20 | 56 | – | 0 | mouth |
| 20-22 | 15 | 90° | 80 fixed | -17 | 0 | mouth | ||||
| 20-22 | 10 | 180° | 30 fixed | -22 | 0 | mouth | ||||
| 20-22 | 10 | 90° | 80 fixed | -22 | 0 | mouth | ||||
| 20-22 | 15 | 180° | 30 fixed | -25 | 1 | mouth | ||||
| 20-22 | 15 | 90° | 80 fixed | -25 | 1 | mouth | ||||
| 20-22 | 10 | 180° | 30 fixed | -28 | 1 | mouth | ||||
| 20-22 | 10 | 90° | 80 fixed | -28 | 1 | mouth | ||||
| 20-22 | 17 | 90° | 80 fixed | -24 | 2 | mouth | ||||
| 20-22 | 12 | 90° | 80 fixed | -27 | 2 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSShootS hdr Side Special | 17-19 | 15 | 80° | 50 / 20 | -20 | 17 | 48 | – | 0, 1 | mouth |
| 17-19 | 10 | 80° | 50 / 27 | -17 | 0 | mouth | ||||
| 17-19 | 10 | 80° | 50 / 27 | -23 | 1 | mouth |
Side Special (Air, Shoot) SpecialAirSShoot
- FAF 50 → 34
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSShoot hdr Side Special | 2-9 | 0 | 18° | 30 fixed | – | 2 | 50 | – | C 28 | 0 | top |
| 5-9 | 14 | 30° | 60 / 66 | -35 | 0 | mouth | |||||
| 5-9 | 3 | 30° | 11 / 150 | -41 | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSShoot hdr Side Special | 2-9 | 0 | 18° | 30 fixed | – | 2 | 34 | – | C 28 | 0 | top |
| 5-9 | 15 | 30° | 60 / 65 | -18 | 0, 1 | mouth | |||||
| 5-9 | 3 | 30° | 11 / 150 | -25 | 0, 1 | mouth |
Side Special (Air, Shoot) (Putrid) SpecialAirSShoot
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSShoot hdr Side Special | 2-20 | 0 | 18° | 30 fixed | – | 2 | 38 | – | 0 | top |
| 5-20 | 14 | 30° | 60 / 66 | -23 | 0 | mouth | ||||
| 5-20 | 3 | 30° | 11 / 150 | -29 | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSShoot hdr Side Special | 2-20 | 0 | 18° | 30 fixed | – | 2 | 38 | – | 0 | top |
| 5-20 | 15 | 30° | 60 / 65 | -22 | 0, 1 | mouth | ||||
| 5-20 | 3 | 30° | 11 / 150 | -29 | 0, 1 | mouth |
Side Special (Air, Cancel) SpecialAirSCancel
- FAF 3 → 9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSCancel vanilla Side Special | no hitboxes | – | 3 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSCancel vanilla Side Special | no hitboxes | – | 9 | – | – | |||||
Side Special (Air, ShootS) SpecialAirSShootS
- Startup 20 → 17
- Active 20-22 → 17-19
- FAF 56 → 48
- Hitboxes reworked 10 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSShootS hdr Side Special | 20-22 | 15 | 180° | 30 fixed | -17 | 20 | 56 | – | 0 | mouth |
| 20-22 | 15 | 90° | 80 fixed | -17 | 0 | mouth | ||||
| 20-22 | 10 | 180° | 30 fixed | -22 | 0 | mouth | ||||
| 20-22 | 10 | 90° | 80 fixed | -22 | 0 | mouth | ||||
| 20-22 | 15 | 180° | 30 fixed | -25 | 1 | mouth | ||||
| 20-22 | 15 | 90° | 80 fixed | -25 | 1 | mouth | ||||
| 20-22 | 10 | 180° | 30 fixed | -28 | 1 | mouth | ||||
| 20-22 | 10 | 90° | 80 fixed | -28 | 1 | mouth | ||||
| 20-22 | 17 | 90° | 80 fixed | -24 | 2 | mouth | ||||
| 20-22 | 12 | 90° | 80 fixed | -27 | 2 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSShootS hdr Side Special | 17-19 | 15 | 80° | 50 / 20 | -20 | 17 | 48 | – | 0, 1 | mouth |
| 17-19 | 10 | 80° | 50 / 27 | -17 | 0 | mouth | ||||
| 17-19 | 10 | 80° | 50 / 27 | -23 | 1 | mouth |
Up Special SpecialHi
- Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
- Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
- Damage 9 → 12 (frames 11-19, IDs 0, 1, 2, 3)
- Damage 6.3 → 7 (frames 20-65, IDs 0, 1, 2, 3)
- Angle 30° → 48° (frames 11-19, IDs 0, 1, 2, 3)
- Angle 40° → 50° (frames 20-65, IDs 0, 1, 2, 3)
- BKB 70 → 50 (frames 11-19, IDs 0, 1, 2, 3)
- BKB 70 → 20 (frames 20-65, IDs 0, 1, 2, 3)
- KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
- KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
- On shield (safest hit) -125 → -139
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 11-33 | 9 | 30° | 70 / 70 | -147 | 11 | 165 | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 6.3 | 40° | 70 / 70 | -125 | 0, 1, 2, 3 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 11-19 | 12 | 48° | 50 / 80 | -145 | 11 | 165 | – | 0, 1, 2, 3 | arml, armr |
| 20-65 | 7 | 50° | 20 / 100 | -139 | 0, 1, 2, 3 | arml, armr |
Up Special (Putrid) SpecialHi
- Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
- Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
- Damage 7.5 → 9 (frames 11-19, IDs 0, 1, 2, 3)
- Angle 30° → 48° (frames 11-19, IDs 0, 1, 2, 3)
- Angle 40° → 50° (frames 20-65, IDs 0, 1, 2, 3)
- BKB 70 → 50 (frames 11-19, IDs 0, 1, 2, 3)
- BKB 70 → 20 (frames 20-65, IDs 0, 1, 2, 3)
- KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
- KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
- On shield (safest hit) -126 → -140
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 11-33 | 7.5 | 30° | 70 / 70 | -147 | 11 | 165 | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 5.25 | 40° | 70 / 70 | -126 | 0, 1, 2, 3 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 11-19 | 9 | 48° | 50 / 80 | -147 | 11 | 165 | – | 0, 1, 2, 3 | arml, armr |
| 20-65 | 5.25 | 50° | 20 / 100 | -140 | 0, 1, 2, 3 | arml, armr |
Up Special (Prickly) SpecialHi
- Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
- Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
- Damage 11.5 → 10.8 (frames 11-19, IDs 0, 1, 2, 3)
- Damage 8.05 → 6.3 (frames 20-65, IDs 0, 1, 2, 3)
- Angle 30° → 48° (frames 11-19, IDs 0, 1, 2, 3)
- Angle 40° → 50° (frames 20-65, IDs 0, 1, 2, 3)
- BKB 70 → 50 (frames 11-19, IDs 0, 1, 2, 3)
- BKB 70 → 20 (frames 20-65, IDs 0, 1, 2, 3)
- KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
- KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
- On shield (safest hit) -124 → -139
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 11-33 | 11.5 | 30° | 70 / 70 | -145 | 11 | 165 | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 8.05 | 40° | 70 / 70 | -124 | 0, 1, 2, 3 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 11-19 | 10.8 | 48° | 50 / 80 | -146 | 11 | 165 | – | 0, 1, 2, 3 | arml, armr |
| 20-65 | 6.3 | 50° | 20 / 100 | -139 | 0, 1, 2, 3 | arml, armr |
Up Special (Air) SpecialAirHi
- Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
- Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
- Damage 9 → 12 (frames 11-19, IDs 0, 1, 2, 3)
- Damage 6.3 → 7 (frames 20-65, IDs 0, 1, 2, 3)
- Angle 40° → 48° (frames 11-19, IDs 0, 1, 2, 3)
- BKB 50 → 20 (frames 20-65, IDs 0, 1, 2, 3)
- KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
- KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
- On shield (safest hit) -125 → -139
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 11-33 | 9 | 40° | 50 / 70 | -147 | 11 | 165 | 24 | 0, 1, 2, 3 | arml, armr |
| 34-65 | 6.3 | 50° | 50 / 70 | -125 | 0, 1, 2, 3 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 11-19 | 12 | 48° | 50 / 80 | -145 | 11 | 165 | 24 | 0, 1, 2, 3 | arml, armr |
| 20-65 | 7 | 50° | 20 / 100 | -139 | 0, 1, 2, 3 | arml, armr |
Up Special (Air) (Putrid) SpecialAirHi
- Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
- Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
- Damage 7.5 → 9 (frames 11-19, IDs 0, 1, 2, 3)
- Angle 40° → 48° (frames 11-19, IDs 0, 1, 2, 3)
- BKB 50 → 20 (frames 20-65, IDs 0, 1, 2, 3)
- KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
- KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
- On shield (safest hit) -126 → -140
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 11-33 | 7.5 | 40° | 50 / 70 | -147 | 11 | 165 | 24 | 0, 1, 2, 3 | arml, armr |
| 34-65 | 5.25 | 50° | 50 / 70 | -126 | 0, 1, 2, 3 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 11-19 | 9 | 48° | 50 / 80 | -147 | 11 | 165 | 24 | 0, 1, 2, 3 | arml, armr |
| 20-65 | 5.25 | 50° | 20 / 100 | -140 | 0, 1, 2, 3 | arml, armr |
Up Special (Air) (Prickly) SpecialAirHi
- Active 11-33 → 11-19 (frames 11-19, IDs 0, 1, 2, 3)
- Active 34-65 → 20-65 (frames 20-65, IDs 0, 1, 2, 3)
- Damage 11.5 → 10.8 (frames 11-19, IDs 0, 1, 2, 3)
- Damage 8.05 → 6.3 (frames 20-65, IDs 0, 1, 2, 3)
- Angle 40° → 48° (frames 11-19, IDs 0, 1, 2, 3)
- BKB 50 → 20 (frames 20-65, IDs 0, 1, 2, 3)
- KBG 70 → 80 (frames 11-19, IDs 0, 1, 2, 3)
- KBG 70 → 100 (frames 20-65, IDs 0, 1, 2, 3)
- On shield (safest hit) -124 → -139
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 11-33 | 11.5 | 40° | 50 / 70 | -145 | 11 | 165 | 24 | 0, 1, 2, 3 | arml, armr |
| 34-65 | 8.05 | 50° | 50 / 70 | -124 | 0, 1, 2, 3 | arml, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 11-19 | 10.8 | 48° | 50 / 80 | -146 | 11 | 165 | 24 | 0, 1, 2, 3 | arml, armr |
| 20-65 | 6.3 | 50° | 20 / 100 | -139 | 0, 1, 2, 3 | arml, armr |
Down Special (Start) SpecialLwStart
- FAF 17 → 13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStart vanilla Down Special | no hitboxes | – | 17 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStart hdr Down Special | no hitboxes | – | 13 | – | – | |||||
Down Special (FallenD) SpecialLwFallEnd
- FAF 24 → 19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwFallEnd vanilla Down Special | no hitboxes | – | 24 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwFallEnd hdr Down Special | no hitboxes | – | 19 | – | – | |||||
Down Special (Bite Attack) SpecialLwBite_Attack
- Damage 23.4 → 20 (frame 1+, ID 0)
- Angle 55° → 60° (frame 1+, ID 0)
- Angle 55° → angle (frame 1+, ID 0)
- BKB 75 → 60
- KBG 55 → 70 (frame 1+, ID 0)
- KBG 55 → kbg (frame 1+, ID 0)
- Shield damage 20 → 10 (frame 1+, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBite_Attack hdr Down Special | 1+ Normal | 23.4 | 55° | 75 / 55 | – | 1 | – | – | 0 | mouth |
| 1+ Normal | 0 | 55° | 75 / 55 | – | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBite_Attack hdr Down Special | 1+ Normal | 20 | 60° | 60 / 70 | – | 1 | – | – | 0 | mouth |
| 1+ Normal | 0 | varies | 60 / varies | – | 0 | mouth |
Down Special (Bite Attack) (Putrid) SpecialLwBite_Attack
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBite_Attack hdr Down Special | 1+ Putrid | 20 | 55° | 75 / 55 | – | 1 | – | – | 0 | mouth |
| 1+ Putrid | 0 | 55° | 75 / 55 | – | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBite_Attack hdr Down Special | 1+ Putrid | 15 | 60° | 60 / 70 | – | 1 | – | – | 0 | mouth |
| 1+ Putrid | 0 | varies | 60 / varies | – | 0 | mouth | ||||
| 1+ Putrid | 0 | 0° | 0 / 0 | – | 1 | mouth |
Down Special (Bite Attack) (Prickly) SpecialLwBite_Attack
- Damage 33.8 → 26 (frame 1+, ID 0)
- Angle 55° → 60° (frame 1+, ID 0)
- Angle 55° → angle (frame 1+, ID 0)
- BKB 75 → 60
- KBG 55 → 70 (frame 1+, ID 0)
- KBG 55 → kbg (frame 1+, ID 0)
- Shield damage 20 → 10 (frame 1+, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBite_Attack hdr Down Special | 1+ Prickly | 33.8 | 55° | 75 / 55 | – | 1 | – | – | 0 | mouth |
| 1+ Prickly | 0 | 55° | 75 / 55 | – | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBite_Attack hdr Down Special | 1+ Prickly | 26 | 60° | 60 / 70 | – | 1 | – | – | 0 | mouth |
| 1+ Prickly | 0 | varies | 60 / varies | – | 0 | mouth |
Down Special (BiteAttack) SpecialLwBiteAttack
- Damage 23.4 → 20 (frame 1+, ID 0)
- Angle 55° → 60° (frame 1+, ID 0)
- Angle 55° → angle (frame 1+, ID 0)
- BKB 75 → 60
- KBG 55 → 70 (frame 1+, ID 0)
- KBG 55 → kbg (frame 1+, ID 0)
- Shield damage 20 → 10 (frame 1+, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBiteAttack hdr Down Special | 1+ Normal | 23.4 | 55° | 75 / 55 | – | 1 | – | – | 0 | mouth |
| 1+ Normal | 0 | 55° | 75 / 55 | – | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBiteAttack hdr Down Special | 1+ Normal | 20 | 60° | 60 / 70 | – | 1 | – | – | 0 | mouth |
| 1+ Normal | 0 | varies | 60 / varies | – | 0 | mouth |
Down Special (BiteAttack) (Putrid) SpecialLwBiteAttack
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBiteAttack hdr Down Special | 1+ Putrid | 20 | 55° | 75 / 55 | – | 1 | – | – | 0 | mouth |
| 1+ Putrid | 0 | 55° | 75 / 55 | – | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBiteAttack hdr Down Special | 1+ Putrid | 15 | 60° | 60 / 70 | – | 1 | – | – | 0 | mouth |
| 1+ Putrid | 0 | varies | 60 / varies | – | 0 | mouth | ||||
| 1+ Putrid | 0 | 0° | 0 / 0 | – | 1 | mouth |
Down Special (BiteAttack) (Prickly) SpecialLwBiteAttack
- Damage 33.8 → 26 (frame 1+, ID 0)
- Angle 55° → 60° (frame 1+, ID 0)
- Angle 55° → angle (frame 1+, ID 0)
- BKB 75 → 60
- KBG 55 → 70 (frame 1+, ID 0)
- KBG 55 → kbg (frame 1+, ID 0)
- Shield damage 20 → 10 (frame 1+, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBiteAttack hdr Down Special | 1+ Prickly | 33.8 | 55° | 75 / 55 | – | 1 | – | – | 0 | mouth |
| 1+ Prickly | 0 | 55° | 75 / 55 | – | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwBiteAttack hdr Down Special | 1+ Prickly | 26 | 60° | 60 / 70 | – | 1 | – | – | 0 | mouth |
| 1+ Prickly | 0 | varies | 60 / varies | – | 0 | mouth |
Down Special (Air, Start) SpecialAirLwStart
- FAF 17 → 13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStart vanilla Down Special | no hitboxes | – | 17 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStart hdr Down Special | no hitboxes | – | 13 | – | – | |||||
Down Special (Air, End) SpecialAirLwEnd
- Land cancel lag – → 6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd vanilla Down Special | no hitboxes | – | 19 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd hdr Down Special | no hitboxes | – | 19 | 6 | – | |||||
Pummel CatchAttack
- Damage 1.4–1.7 → 1.4 + damage
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchAttack hdr Pummel | 1 | 1.4–1.7 | Sakurai | 30 fixed | – | 1 | 8 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchAttack hdr Pummel | 1 | varies | Sakurai | 30 fixed | – | 1 | 8 | – | 0 | top |
Forward Throw ThrowF
- Release 14 → 29
- FAF 32 → 47
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 7.2 | 35°–45° | 60 / 65–77 | – | 14 | 32 | 18 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 2.7 | Sakurai | 50 / 100 | – | 0 | mouth |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 4 | 30° | 50 / 60 | – | 29 | 47 | 18 | 0 | – |
| 1-25 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 26-28 | 10 | Sakurai | 50 / 100 | – | 0 | mouth | ||||
| 26-28 | 14 | Sakurai | 50 / 60 | -11 | 1 | mouth |
Back Throw ThrowB
- FAF 35 → 33
- Damage 11 → 9 (frame 1, ID 0)
- Angle 45° → 65° (frame 1, ID 0)
- BKB 54 → 60 (frame 1, ID 0)
- KBG 77–87 → 40 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 45° | 54 / 77–87 | – | 19 | 35 | 16 | 0 | – |
| 1-34 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 9 | 65° | 60 / 40 | – | 19 | 33 | 14 | 0 | – |
| 1-32 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Up Throw ThrowHi
- FAF 50 → 42
- Damage 11.7 → 11 (frame 1, ID 0)
- BKB 64 → 57 (frame 1, ID 0)
- KBG 67 → 91 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 11.7 | 90° | 64 / 67 | – | 20 | 50 | 30 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 11 | 90° | 57 / 91 | – | 20 | 42 | 22 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Throw ThrowLw
- FAF 45 → 57
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 2.7 | 66°–70° | 80 / 75 | – | 31 | 45 | 14 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 2.25 | 0° | 0 / 100 | – | 0 | top | ||||
| 30 Normal | 2.25 | 0° | 0 / 100 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 3 | 84° | 41 / 163 | – | 31 | 57 | 26 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 1 | 0° | 0 / 100 | – | 0 | top | ||||
| 30 | 1 | 0° | 0 / 100 | – | 0 | top | ||||
| 30 | 0 | 0° | 0 / 0 | – | 1 | top |
Air Dodge EscapeAir
- FAF 54 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 54 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Spikeball: Start
- Active – → 1
- Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Start hdr Start | 1+ Normal | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Start hdr Start | 1 | 10 | 55° | 40 / 60 | – | 1 | – | – | 0 | trans |
| 1 | 18 | 55° | 60 / 60 | – | 0 | trans | ||||
| 1+ | 14 | 55° | 50 / 70 | – | 0 | trans | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 1 | trans |
Spikeball: StartAir
- Active – → 1
- Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| StartAir hdr StartAir | 1+ Normal | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| StartAir hdr StartAir | 1 | 10 | 55° | 40 / 60 | – | 1 | – | – | 0 | trans |
| 1 | 18 | 55° | 60 / 60 | – | 0 | trans | ||||
| 1+ | 14 | 55° | 50 / 70 | – | 0 | trans | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 1 | trans |
Spikeball: Loop
- Active – → 1
- Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Loop hdr Loop | 1+ Normal | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Loop hdr Loop | 1 | 10 | 55° | 40 / 60 | – | 1 | – | – | 0 | trans |
| 1 | 18 | 55° | 60 / 60 | – | 0 | trans | ||||
| 1+ | 14 | 55° | 50 / 70 | – | 0 | trans | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 1 | trans |
Spikeball: Wait
- Active – → 1
- Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Wait hdr Wait | 1+ Normal | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Wait hdr Wait | 1 | 10 | 55° | 40 / 60 | – | 1 | – | – | 0 | trans |
| 1 | 18 | 55° | 60 / 60 | – | 0 | trans | ||||
| 1+ | 14 | 55° | 50 / 70 | – | 0 | trans | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 1 | trans |
Spikeball: Shoot
- Active – → 1
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1+ Normal | 18–23.4 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
| 1+ Normal | 14–18.2 | 55° | 50 / 65–70 | – | 0 | trans | ||||
| 4+ Normal | 18–23.4 | 55° | 50 / 65–70 | – | 0 | trans |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1 | 12 | 55° | 40 / 60 | – | 1 | – | – | 0 | trans |
| 1 | 20 | 55° | 60 / 60 | – | 0 | trans | ||||
| 1+ | 16 | 55° | 50 / 70 | – | 0 | trans | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 1 | trans |
Spikeball: Fall
- Active – → 1
- Hitboxes reworked 1 hit → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fall hdr Fall | 1+ Normal | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fall hdr Fall | 1 | 12 | 55° | 40 / 60 | – | 1 | – | – | 0 | trans |
| 1 | 20 | 55° | 60 / 60 | – | 0 | trans | ||||
| 1+ | 16 | 55° | 50 / 70 | – | 0 | trans | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 1 | trans |
Spikeball: Explode
- Active – → 1-5
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Explode hdr Explode | 1+ | 10 | 45° | 45 / 120 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Explode hdr Explode | 1-5 | 10 | 45° | 45 / 120 | – | 1 | – | – | 0 | top |
| 1-5 | 0 | 0° | 0 / 0 | – | 1 | top |
AttackS42
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS42 hdr Forward Smash | 26-29 | 20 | 45° | 25 / 100 | -30 | 26 | 70 | – | 0, 1 | virtualhit2, virtualhit3 |
| 26-29 | 25 | 45° | 25 / 100 | -28 | 2 | mouth | ||||
| 30-31 | 12 | 60° | 40 / 75 | -31 | 2 | top |
AttackS4Charge2
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge2 vanilla Forward Smash | no hitboxes | – | – | – | – | |||||
Forward Throw (Putrid) ThrowF
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 5.2 | 35°–45° | 60 / 65–77 | – | 14 | 32 | 18 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 1.95 | Sakurai | 50 / 100 | – | 0 | mouth |
Forward Throw (Prickly) ThrowF
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 10.4 | 35°–45° | 60 / 65–77 | – | 14 | 36 | 22 | 0 | – |
| 1-16 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 17 | 3.9 | Sakurai | 50 / 100 | – | 0 | mouth |
Up Throw (Putrid) ThrowHi
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 11.05 | 90° | 64 / 67 | – | 20 | 50 | 30 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 Putrid | 0 | 90° | 0 / 0 | – | 1 | mouth |
Up Throw (Prickly) ThrowHi
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 13.65 | 90° | 64 / 67 | – | 20 | 50 | 30 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Throw (Putrid) ThrowLw
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 2.55 | 66°–70° | 80 / 75 | – | 31 | 45 | 14 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 2.125 | 0° | 0 / 100 | – | 0 | top | ||||
| 30 Putrid | 2.125 | 0° | 0 / 100 | – | 0 | top |
Down Throw (Prickly) ThrowLw
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 3.15 | 66°–70° | 80 / 75 | – | 31 | 45 | 14 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 2.625 | 0° | 0 / 100 | – | 0 | top | ||||
| 30 Prickly | 2.625 | 0° | 0 / 100 | – | 0 | top |
Poisonbreath: Explode
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Explode hdr Explode | 2-4 | 14 | 55° | 50 / 90 | – | 2 | – | – | 0 | top |
| 2-4 | 10 | 55° | 50 / 95 | – | 1 | top |
Spikeball: Start (Putrid)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Start hdr Start | 1+ Putrid | 12 | 55° | 50 / 80 | – | 1 | – | – | 0 | trans |
Spikeball: Start (Prickly)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Start hdr Start | 1+ Prickly | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
Spikeball: StartAir (Putrid)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| StartAir hdr StartAir | 1+ Putrid | 12 | 55° | 50 / 80 | – | 1 | – | – | 0 | trans |
Spikeball: StartAir (Prickly)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| StartAir hdr StartAir | 1+ Prickly | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
Spikeball: Loop (Putrid)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Loop hdr Loop | 1+ Putrid | 12 | 55° | 50 / 80 | – | 1 | – | – | 0 | trans |
Spikeball: Loop (Prickly)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Loop hdr Loop | 1+ Prickly | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
Spikeball: Wait (Putrid)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Wait hdr Wait | 1-54 Putrid | 12 | 55° | 50 / 80 | – | 1 | – | – | 0 | trans |
| 55+ Putrid | 14 | 55° | 50 / 80 | – | 0 | top |
Spikeball: Wait (Prickly)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Wait hdr Wait | 1+ Prickly | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
Spikeball: Shoot (Putrid)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1+ Putrid | 14 | 55° | 50 / 80 | – | 1 | – | – | 0 | trans |
| 1+ Putrid | 12 | 55° | 50 / 80 | – | 0 | trans | ||||
| 4+ Putrid | 14 | 55° | 50 / 80 | – | 0 | trans |
Spikeball: Shoot (Prickly)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1+ Prickly | 18–23.4 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
| 1+ Prickly | 14–18.2 | 55° | 50 / 65–70 | – | 0 | trans | ||||
| 4+ Prickly | 18–23.4 | 55° | 50 / 65–70 | – | 0 | trans |
Spikeball: Fall (Putrid)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fall hdr Fall | 1+ Putrid | 12 | 55° | 50 / 80 | – | 1 | – | – | 0 | trans |
Spikeball: Fall (Prickly)
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Fall hdr Fall | 1+ Prickly | 14–18.2 | 55° | 50 / 65–70 | – | 1 | – | – | 0 | trans |
Pit
Side Special (End) SpecialSEnd
- Shield damage 21 → 16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | 2-3 | 15 | 80° | 102 / 63 | -37 | 2 | 50 | – | JC 30 | 0 | top |
| 4-5 | 15 | 80° | 102 / 63 | -35 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd hdr Side Special | 2-3 | 15 | 80° | 102 / 63 | -37 | 2 | 50 | – | JC 30 | 0 | top |
| 4-5 | 15 | 80° | 102 / 63 | -35 | 0 | top |
Air Dodge EscapeAir
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Pyra
Air Dodge EscapeAir
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
R.O.B.
Forward Tilt AttackS3
- Startup 7 → 6
- Active 7-9 → 6-9
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 7-9 | 7 | Sakurai | 54 / 77 | -21 | 7 | 34 | – | 0, 1 | shoulderl |
| 7-9 | 8 | Sakurai | 54 / 77 | -20 | 2, 3 | arml1 | ||||
| 7-9 | 10 | Sakurai | 54 / 77 | -19 | 4 | handl1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-9 | 7 | Sakurai | 54 / 77 | -22 | 6 | 34 | – | 0 | shoulderl |
| 6-9 | 8 | Sakurai | 54 / 77 | -21 | 1 | arml1 | ||||
| 6-9 | 10 | Sakurai | 54 / 77 | -20 | 2 | handl1 |
Forward Tilt (Up) AttackS3Hi
- Startup 7 → 6
- Active 7-9 → 6-9
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 7-9 | 7 | Sakurai | 54 / 77 | -21 | 7 | 34 | – | 0, 1 | shoulderl |
| 7-9 | 8 | Sakurai | 54 / 77 | -20 | 2, 3 | arml1 | ||||
| 7-9 | 10 | Sakurai | 54 / 77 | -19 | 4 | handl1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 6-9 | 7 | Sakurai | 54 / 77 | -22 | 6 | 34 | – | 0 | shoulderl |
| 6-9 | 8 | Sakurai | 54 / 77 | -21 | 1 | arml1 | ||||
| 6-9 | 10 | Sakurai | 54 / 77 | -20 | 2 | handl1 |
Forward Tilt (Down) AttackS3Lw
- Startup 7 → 6
- Active 7-9 → 6-9
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 7-9 | 7 | Sakurai | 54 / 77 | -21 | 7 | 34 | – | 0, 1 | shoulderl |
| 7-9 | 8 | Sakurai | 54 / 77 | -20 | 2, 3 | arml1 | ||||
| 7-9 | 10 | Sakurai | 54 / 77 | -19 | 4 | handl1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 6-9 | 7 | Sakurai | 54 / 77 | -22 | 6 | 34 | – | 0 | shoulderl |
| 6-9 | 8 | Sakurai | 54 / 77 | -21 | 1 | arml1 | ||||
| 6-9 | 10 | Sakurai | 54 / 77 | -20 | 2 | handl1 |
Back Air AttackAirB
- Effect fire → Hash40::new(attr)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 23-26 | varies | 35° | 30 / 85 | – | 23 | 48 | 12 | 40– | 0, 1, 2 | knee, hip |
| 23-26 | 12 | 35° | 35 / 70 | -4 | 0, 1, 2 | knee, hip | |||||
| 27-33 | varies | Sakurai | 35 / 80 | – | 0, 1, 2 | knee, hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 23-26 | varies | 35° | 30 / 85 | – | 23 | 48 | 12 | 40– | 0, 1, 2 | knee, hip |
| 23-26 | 12 | 35° | 35 / 70 | -4 | 0, 1, 2 | knee, hip | |||||
| 27-33 | varies | Sakurai | 35 / 80 | – | 0, 1, 2 | knee, hip |
Up Air AttackAirHi
- Active 7-17, 23-26 → 7, 9-17, 23-27
- Hitboxes reworked 3 hits → 7 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7, 9, 13, 17 | 2.5 | 85° | 35 / 80 | -8 | 7 | 49 | 11 | 40– | 0, 1 | top |
| 7, 9, 13, 17 | 2.5 | 367° | 45 / 80 | -8 | 2, 3 | top | |||||
| 23-26 | 4 | 70° | 65 / 105 | -7 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 7 | 2.5 | 107° | 47 / 35 | -8 | 7 | 49 | 11 | 40– | 0 | top |
| 7 | 2.5 | 117° | 35 / 35 | -8 | 1 | top | |||||
| 7 | 2.5 | 217° | 35 / 35 | -8 | 2 | top | |||||
| 9-17 (every 4) | 2.5 | 107° | 47 / 33 | -8 | 0 | top | |||||
| 9-17 (every 4) | 2.5 | 117° | 33 / 33 | -8 | 1 | top | |||||
| 9-17 (every 4) | 2.5 | 217° | 33 / 33 | -8 | 2 | top | |||||
| 23-27 | 4 | 106° | 60 / 123 | -7 | 0, 1 | top |
Up Special SpecialHi
- FAF 57 → 55
- Auto cancel 14– → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | no hitboxes | – | 57 | – | 14– | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | no hitboxes | – | 55 | – | – | |||||
Up Special (Rise) SpecialHiRise
- Startup 1 → 5
- Active 1-3 → 5-7
- FAF 9 → 32
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiRise hdr Up Special | 1-3 | 0 | varies | 15 / 50 | – | 1 | 9 | – | 0, 1, 2 | knee |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiRise hdr Up Special | 5-7 | varies | varies | 15 / 50 | – | 5 | 32 | – | 0, 1, 2 | knee |
| 5-7 | varies | varies | 45 / 50 | – | 0, 1, 2, 3 | knee |
Up Special (Air) SpecialAirHi
- FAF 57 → 55
- Land cancel lag – → 4
- Auto cancel 14– → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | no hitboxes | – | 57 | – | 14– | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | no hitboxes | – | 55 | 4 | – | |||||
Air Dodge EscapeAir
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Richter
Jab 1 Attack11
- Hitboxes reworked 2 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-7 | 3 | 73° | 25 / 40 | -8 | 5 | 17 | – | 0, 1, 2 | kneel |
| 5-7 | 3 | Sakurai | 25 / 25 | -8 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-7 | 3 | 73° | 25 / 40 | -8 | 5 | 17 | – | 0 | kneel |
| 5 | 3 | 73° | 25 / 40 | -8 | 1, 2 | kneel | ||||
| 5-7 | 3 | Sakurai | 25 / 25 | -8 | 3 | top | ||||
| 5-7 | 3 | 320° | 25 / 25 | -8 | 4, 5 | kneel | ||||
| 6-7 | 3 | 73° | 25 / 40 | -7 | 1, 2 | kneel |
Forward Tilt AttackS3
- FAF 30 → 35
- Angle 110° → 103° (frames 12-14, ID 0)
- Angle Sakurai → 45° (frames 12-14, ID 1; frames 12-14, ID 2)
- KBG 45 → 49 (frames 12-14, ID 0)
- On shield (safest hit) -10 → -15
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 12-14 | 10 | 110° | 75 / 45 | -10 | 12 | 30 | – | 0 | top |
| 12-14 | 6 | Sakurai | 40 / 63 | -12 | 1 | top | ||||
| 12-14 | 6 | Sakurai | 40 / 63 | -12 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 12-14 | 10 | 103° | 75 / 49 | -15 | 12 | 35 | – | 0 | top |
| 12-14 | 6 | 45° | 40 / 63 | -17 | 1 | top | ||||
| 12-14 | 6 | 45° | 40 / 63 | -17 | 2 | top |
Down Smash AttackLw4
- FAF 49 → 55
- On shield (safest hit) -19 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 14-15 | 11 | 48° | 65 / 90 | -26 | 14 | 49 | – | 0 | top |
| 14-15 | 13 | 48° | 65 / 90 | -25 | 1 | top | ||||
| 14-15 | 15 | 48° | 65 / 87 | -24 | 2 | top | ||||
| 19-21 | 11 | 48° | 65 / 90 | -21 | 0 | top | ||||
| 19-21 | 13 | 48° | 65 / 90 | -20 | 1 | top | ||||
| 19-21 | 15 | 48° | 65 / 87 | -19 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 14-15 | 11 | 48° | 65 / 90 | -32 | 14 | 55 | – | 0 | top |
| 14-15 | 13 | 48° | 65 / 90 | -31 | 1 | top | ||||
| 14-15 | 15 | 48° | 65 / 87 | -30 | 2 | top | ||||
| 19-21 | 11 | 48° | 65 / 90 | -27 | 0 | top | ||||
| 19-21 | 13 | 48° | 65 / 90 | -26 | 1 | top | ||||
| 19-21 | 15 | 48° | 65 / 87 | -25 | 2 | top |
Neutral Air AttackAirN
- Damage 10 → 11 (frame 10, ID 1; frame 11, ID 1; frame 12, ID 1)
- Damage 9 → 10 (frames 13-15 (every 1), ID 1)
- Damage 8 → 9 (frame 16, ID 1; frames 17-19 (every 1), ID 1)
- On shield (safest hit) -2 → -1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 10-19 | 9 | 45° | 45 / 95 | -3 | 10 | 36 | 9 | 1-3, 34– | 0 | top |
| 10 | 10 | 45° | 45 / 105 | -2 | 1 | top | |||||
| 11 | 10 | 45° | 45 / 105 | -2 | 1 | top | |||||
| 12 | 10 | 45° | 45 / 105 | -2 | 1 | top | |||||
| 13-15 (every 1) | 9 | 45° | 45 / 95 | -3 | 1 | top | |||||
| 16 | 8 | 45° | 45 / 85 | -3 | 1 | top | |||||
| 17-19 (every 1) | 8 | 45° | 45 / 85 | -3 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 10-19 | 9 | 45° | 45 / 95 | -3 | 10 | 36 | 9 | 1-3, 34– | 0 | top |
| 10 | 11 | 45° | 45 / 105 | -1 | 1 | top | |||||
| 11 | 11 | 45° | 45 / 105 | -1 | 1 | top | |||||
| 12 | 11 | 45° | 45 / 105 | -1 | 1 | top | |||||
| 13-15 (every 1) | 10 | 45° | 45 / 95 | -2 | 1 | top | |||||
| 16 | 9 | 45° | 45 / 85 | -3 | 1 | top | |||||
| 17-19 (every 1) | 9 | 45° | 45 / 85 | -3 | 1 | top |
AttackAirFHi
- Startup 15 → 14
- Active 15-17 → 14-16
- FAF 42 → 39
- Auto cancel 31– → 30–
- Angle 145° → 125° (frames 14-16, ID 0)
- On shield (safest hit) -19 → -17
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirFHi hdr Forward Air | 15-17 | 10 | 145° | 80 / 30 | -19 | 15 | 42 | – | 31– | 0 | top |
| 15-17 | 4 | Sakurai | 50 / 50 | -22 | 1 | top | |||||
| 15-17 | 7 | Sakurai | 55 / 40 | -21 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirFHi hdr Forward Air | 14-16 | 10 | 125° | 80 / 30 | -17 | 14 | 39 | – | 30– | 0 | top |
| 14-16 | 4 | Sakurai | 50 / 50 | -20 | 1 | top | |||||
| 14-16 | 7 | Sakurai | 55 / 40 | -19 | 2 | top |
Forward Air AttackAirF
- Startup 15 → 14
- Active 15-17 → 14-16
- FAF 42 → 39
- Auto cancel 31– → 30–
- Angle 120° → 108° (frames 14-16, ID 0)
- KBG 40 → 30 (frames 14-16, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 15-17 | 10 | 120° | 80 / 40 | -3 | 15 | 42 | 10 | 31– | 0 | top |
| 15-17 | 4 | Sakurai | 50 / 50 | -6 | 1 | top | |||||
| 15-17 | 7 | Sakurai | 55 / 40 | -5 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 14-16 | 10 | 108° | 80 / 30 | -3 | 14 | 39 | 10 | 30– | 0 | top |
| 14-16 | 4 | Sakurai | 50 / 50 | -6 | 1 | top | |||||
| 14-16 | 7 | Sakurai | 55 / 40 | -5 | 2 | top |
AttackAirFLw
- Startup 15 → 14
- Active 15-17 → 14-16
- FAF 42 → 39
- Auto cancel 31– → 30–
- Angle 113° → 101° (frames 14-16, ID 0)
- On shield (safest hit) -19 → -17
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirFLw hdr Forward Air | 15-17 | 10 | 113° | 80 / 40 | -19 | 15 | 42 | – | 31– | 0 | top |
| 15-17 | 4 | Sakurai | 50 / 50 | -22 | 1 | top | |||||
| 15-17 | 7 | Sakurai | 55 / 40 | -21 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirFLw hdr Forward Air | 14-16 | 10 | 101° | 80 / 40 | -17 | 14 | 39 | – | 30– | 0 | top |
| 14-16 | 4 | Sakurai | 50 / 50 | -20 | 1 | top | |||||
| 14-16 | 7 | Sakurai | 55 / 40 | -19 | 2 | top |
Up Special SpecialHi
- Damage 8 → 9 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
- BKB 65 → 70 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
- KBG 90 → 82 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8 | 14 | 71° | 67 / 80 | -32 | 8 | 50 | – | 0 | top |
| 9 | 14 | 71° | 67 / 80 | -31 | 0 | top | ||||
| 10 | 8 | 80° | 65 / 90 | -33 | 0 | top | ||||
| 11 | 8 | 80° | 65 / 90 | -32 | 0 | top | ||||
| 12 | 8 | 80° | 65 / 90 | -31 | 0 | top | ||||
| 13 | 8 | 80° | 65 / 90 | -30 | 0 | top | ||||
| 14-16 | 8 | 80° | 65 / 90 | -29 | 0 | top | ||||
| 17 | 8 | 80° | 65 / 90 | -26 | 0 | top | ||||
| 18-19 | 8 | 80° | 65 / 90 | -25 | 0 | top | ||||
| 20-24 | 8 | 80° | 65 / 90 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 8 | 14 | 71° | 67 / 80 | -32 | 8 | 50 | – | 0 | top |
| 9 | 14 | 71° | 67 / 80 | -31 | 0 | top | ||||
| 10 | 9 | 80° | 70 / 82 | -33 | 0 | top | ||||
| 11 | 9 | 80° | 70 / 82 | -32 | 0 | top | ||||
| 12 | 9 | 80° | 70 / 82 | -31 | 0 | top | ||||
| 13 | 9 | 80° | 70 / 82 | -30 | 0 | top | ||||
| 14-16 | 9 | 80° | 70 / 82 | -29 | 0 | top | ||||
| 17 | 9 | 80° | 70 / 82 | -26 | 0 | top | ||||
| 18-19 | 9 | 80° | 70 / 82 | -25 | 0 | top | ||||
| 20-24 | 9 | 80° | 70 / 82 | -23 | 0 | top |
Up Special (Air) SpecialAirHi
- Damage 8 → 9 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
- BKB 65 → 70 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
- KBG 90 → 82 (frame 10, ID 0; frame 11, ID 0; frame 12, ID 0; frame 13, ID 0; frames 14-16, ID 0; frame 17, ID 0; frames 18-19, ID 0; frames 20-24, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8 | 14 | 71° | 67 / 80 | -17 | 8 | 50 | 26 | 0 | top |
| 9 | 14 | 71° | 67 / 80 | -17 | 0 | top | ||||
| 10 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 11 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 12 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 13 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 14-16 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 17 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 18-19 | 8 | 80° | 65 / 90 | -20 | 0 | top | ||||
| 20-24 | 8 | 80° | 65 / 90 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8 | 14 | 71° | 67 / 80 | -17 | 8 | 50 | 26 | 0 | top |
| 9 | 14 | 71° | 67 / 80 | -17 | 0 | top | ||||
| 10 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 11 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 12 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 13 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 14-16 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 17 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 18-19 | 9 | 80° | 70 / 82 | -20 | 0 | top | ||||
| 20-24 | 9 | 80° | 70 / 82 | -20 | 0 | top |
Forward Throw ThrowF
- Release 24 → 26
- FAF 42 → 44
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 8 | 43° | 75 / 83 | – | 24 | 42 | 18 | 0 | – |
| 1-41 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 8 | 43° | 75 / 83 | – | 26 | 44 | 18 | 0 | – |
| 1-43 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Up Throw ThrowHi
- FAF 39 → 37
- Angle 89° → 103° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 6 | 89° | 65 / 70 | – | 15 | 39 | 24 | 0 | – |
| 1-38 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 6 | 103° | 65 / 70 | – | 15 | 37 | 22 | 0 | – |
| 1-36 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Throw ThrowLw
- Angle 58° → 65° (frame 1, ID 0)
- BKB 60 → 70 (frame 1, ID 0)
- KBG 50 → 64 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 8 | 58° | 60 / 50 | – | 24 | 40 | 16 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 8 | 65° | 70 / 64 | – | 24 | 40 | 16 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -18 → -22
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -18 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -22 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -18 → -22
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -18 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -22 | 0 | top |
Crouch/Squat Tilt AttackSquatS3
- FAF 30 → 32
- Angle 120° → 111° (frames 12-14, ID 0)
- Angle Sakurai → 45° (frames 12-14, ID 1; frames 12-14, ID 2)
- KBG 45 → 43 (frames 12-14, ID 0)
- On shield (safest hit) -10 → -12
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquatS3 hdr Crouch/Squat Tilt | 12-14 | 10 | 120° | 75 / 45 | -10 | 12 | 30 | – | 0 | top |
| 12-14 | 6 | Sakurai | 40 / 63 | -12 | 1 | top | ||||
| 12-14 | 6 | Sakurai | 40 / 63 | -12 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackSquatS3 hdr Crouch/Squat Tilt | 12-14 | 10 | 111° | 75 / 43 | -12 | 12 | 32 | – | 0 | top |
| 12-14 | 6 | 45° | 40 / 63 | -14 | 1 | top | ||||
| 12-14 | 6 | 45° | 40 / 63 | -14 | 2 | top |
Ridley
Side Special (Start) SpecialSStart
- Size 7 → 6 (frames 22-33, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | 22-33 | – | – | – / – | – | – | 62 | – | 0, 1 | grab |
| 22 | – | – | – / – | – | 2 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSStart hdr Side Special | 22-33 | – | – | – / – | – | – | 62 | – | 0, 1 | grab |
| 22 | – | – | – / – | – | 2 | grab |
Side Special (DragCliff) SpecialSDragCliff
- BKB 75 → 60 (frame 1, ID 0)
- KBG 92 → 107 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDragCliff hdr Side Special | 1 | 7 | 42° | 75 / 92 | – | 1 | 43 | – | 0 | – |
| 1-42 | 3 | 50° | 75 / 90 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSDragCliff hdr Side Special | 1 | 7 | 42° | 60 / 107 | – | 1 | 43 | – | 0 | – |
| 1-42 | 3 | 50° | 75 / 90 | – | 0 | – |
Side Special (Air, Start) SpecialAirSStart
- Size 7 → 6 (frames 22-33, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | 22-33 | – | – | – / – | – | – | 62 | – | 0, 1 | grab |
| 22 | – | – | – / – | – | 2 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSStart hdr Side Special | 22-33 | – | – | – / – | – | – | 62 | – | 0, 1 | grab |
| 22 | – | – | – / – | – | 2 | grab |
Forward Throw ThrowF
- Angle 38° → 41° (frame 1, ID 0)
- BKB 60 → 45 (frame 1, ID 0)
- KBG 65 → 75 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 9 | 38° | 60 / 65 | – | 13 | 36 | 23 | 0 | – |
| 1-35 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 9 | 41° | 45 / 75 | – | 13 | 36 | 23 | 0 | – |
| 1-35 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Back Throw ThrowB
- BKB 70 → 58 (frame 1, ID 0)
- KBG 60 → 67 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 40° | 70 / 60 | – | 18 | 46 | 28 | 0 | – |
| 1-45 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 40° | 58 / 67 | – | 18 | 46 | 28 | 0 | – |
| 1-45 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Up Throw ThrowHi
- FAF 44 → 48
- Damage 8 → 9 (frames 14-15, IDs 0, 1)
- BKB 55 → 48 (frame 1, ID 0)
- KBG 144 → 112 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4 | 87° | 55 / 144 | – | 19 | 44 | 25 | 0 | – |
| 1-13 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 14-15 | 8 | 87° | 55 / 100 | – | 0, 1 | tail8 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4 | 87° | 48 / 112 | – | 19 | 48 | 29 | 0 | – |
| 1-13 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 14-15 | 9 | 87° | 55 / 100 | – | 0, 1 | tail8 |
Air Dodge EscapeAir
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Robin
Attributes
- Air Speed 1.03 → 1.009
Jab 1 Attack11
- Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-7 | 3 | Sakurai | 30 / 25 | -10 | 5 | 19 | – | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-7 | 3 | 60° | 30 / 20 | -10 | 5 | 19 | – | 0 | armr |
| 5-7 | 3 | 65° | 30 / 20 | -10 | 1 | sword | ||||
| 5-7 | 3 | 75° | 25 / 20 | -10 | 2 | sword |
Jab 2 Attack12
- FAF 23 → 21
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-6 | 3 | Sakurai | 20 / 20 | -15 | 4 | 23 | – | 0 | sword |
| 4-6 | 3 | Sakurai | 25 / 25 | -15 | 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-6 | 3 | 60° | 25 / 20 | -13 | 4 | 21 | – | 0 | armr |
| 4-6 | 3 | 75° | 20 / 20 | -13 | 1 | sword | ||||
| 4-6 | 3 | 65° | 25 / 20 | -13 | 2 | sword |
Jab 3 Attack13
- Damage 5 → 6
- KBG 124 → 109
- On shield (safest hit) -19 → -18
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 6-7 | 5 | Sakurai | 70 / 124 | -19 | 6 | 30 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 6-7 | 6 | Sakurai | 70 / 109 | -18 | 6 | 30 | – | 0 | top |
Attack100Start
- FAF 3 → 9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100Start vanilla Jab | no hitboxes | – | 3 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100Start hdr Jab | no hitboxes | – | 9 | – | – | |||||
Rapid Jab Finisher Attack100End
- Active 5-10 → 5-9
- FAF 48 → 36
- On shield (safest hit) -39 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 5-10 | 2 | 74° | 80 / 186 | -39 | 5 | 48 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack100End hdr Jab | 5-9 | 2 | 74° | 80 / 186 | -27 | 5 | 36 | – | 0, 1 | top |
Dash Attack AttackDash
- Damage 12.5 → 12 (frames 8-10, IDs 0, 1, 2)
- Damage 7.5 → 7 (frames 11-18, IDs 0, 1, 2)
- BKB 38 → 34 (frames 8-10, IDs 0, 1, 2)
- KBG 64 → 74 (frames 8-10, IDs 0, 1, 2)
- KBG 80 → 84 (frames 11-18, IDs 0, 1, 2)
- On shield (safest hit) -24 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 8-10 | 12.5 | Sakurai | 38 / 64 | -25 | 8 | 42 | – | 0, 1, 2 | sword, armr |
| 11-18 | 7.5 | 38° | 30 / 80 | -24 | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 8-10 | 12 | Sakurai | 34 / 74 | -25 | 8 | 42 | – | 0, 1, 2 | sword, armr |
| 11-18 | 7 | 38° | 30 / 84 | -25 | 0, 1, 2 | sword, armr |
Forward Tilt AttackS3
- Damage 11 → 10
- BKB 67 → 50
- KBG 59 → 80
- On shield (safest hit) -12 → -13
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 11 | 35° | 67 / 59 | -12 | 9 | 30 | – | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 10 | 35° | 50 / 80 | -13 | 9 | 30 | – | 0, 1, 2 | sword, armr |
Up Tilt AttackHi3
- Damage 9.5 → 9
- BKB 66 → 60
- KBG 60 → 80
- On shield (safest hit) -18 → -19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7-16 | 9.5 | 110° | 66 / 60 | -18 | 7 | 33 | – | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 7-16 | 9 | 110° | 60 / 80 | -19 | 7 | 33 | – | 0, 1, 2 | sword, armr |
Down Tilt AttackLw3
- Startup 5 → 6
- Active 5-7 → 6-8
- FAF 27 → 25
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-7 | 8 | 85° | 63 / 46 | -15 | 5 | 27 | – | 0, 1 | sword |
| 5-7 | 8 | 75° | 63 / 46 | -15 | 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 6-8 | 8 | 75° | 50 / 65 | -12 | 6 | 25 | – | 0 | armr |
| 6-8 | 8 | 85° | 50 / 65 | -12 | 1, 2 | sword |
Forward Smash AttackS4
- Active 13-15 → 13-16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 13-15 Bronze Sword | 12.6 | Sakurai | 54 / 83 | -33 | 13 | 55 | – | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 13-16 Bronze Sword | 12.6 | Sakurai | 54 / 83 | -33 | 13 | 55 | – | 0, 1, 2 | sword, armr |
Forward Smash (Levin Sword) AttackS4
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 13-15 Levin Sword | 18 | Sakurai | 55 / 87 | -30 | 13 | 55 | – | 0, 1, 2 | sword, armr |
| 16-21 Levin Sword | 10 | Sakurai | 60 / 100 | -31 | 0 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 13-21 Levin Sword | 18 | Sakurai | 55 / 87 | -30 | 13 | 55 | – | 0 | sword |
| 13-16 Levin Sword | 18 | Sakurai | 55 / 87 | -30 | 1, 2 | sword, armr | ||||
| 17-21 Levin Sword | 10 | Sakurai | 60 / 100 | -30 | 0 | sword |
Up Smash AttackHi4
- Active 12-24 → 12-16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-24 Bronze Sword | 9 | 55° | 45 / 84 | -34 | 12 | 53 | – | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-16 Bronze Sword | 9 | 55° | 45 / 84 | -34 | 12 | 53 | – | 0, 1, 2 | sword, armr |
AttackHi42
- Active 12-24 → 12-16
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi42 hdr Up Smash | 12-24 Bronze Sword | 9 | 55° | 45 / 84 | -34 | 12 | 53 | – | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi42 hdr Up Smash | 12-16 Bronze Sword | 9 | 55° | 45 / 84 | -34 | 12 | 53 | – | 0, 1, 2 | sword, armr |
Neutral Air AttackAirN
- FAF 49 → 47
- Damage 9 → 8 (frames 8-11, IDs 0, 1, 2)
- Angle 45° → Sakurai (frames 21-24, IDs 0, 1, 2)
- BKB 36 → 40
- KBG 68 → 87 (frames 8-11, IDs 0, 1, 2)
- KBG 73 → 86 (frames 21-24, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-11 Bronze Sword | 9 | 55° | 36 / 68 | -3 | 8 | 49 | 9 | 1-3, 33– | 0, 1, 2 | sword, armr |
| 21-24 Bronze Sword | 9 | 45° | 36 / 73 | -3 | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-11 Bronze Sword | 8 | 55° | 40 / 87 | -3 | 8 | 47 | 9 | 1-3, 33– | 0, 1, 2 | sword, armr |
| 21-24 Bronze Sword | 9 | Sakurai | 40 / 86 | -3 | 0, 1, 2 | sword, armr |
Neutral Air (Levin Sword) AttackAirN
- FAF 49 → 47
- Damage 13 → 14 (frames 21-24, IDs 0, 1, 2)
- Angle Sakurai → 50° (frames 8-11, IDs 0, 1, 2)
- Angle 41° → Sakurai (frames 21-24, IDs 0, 1, 2)
- Angle 65° → Sakurai (frames 25-29, ID 0)
- BKB 61 → 40 (frames 8-11, IDs 0, 1, 2; frames 21-24, IDs 0, 1, 2)
- BKB 45 → 40 (frames 25-29, ID 0)
- KBG 60 → 76 (frames 8-11, IDs 0, 1, 2; frames 21-24, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-11 Levin Sword | 13 | Sakurai | 61 / 60 | 0 | 8 | 49 | 9 | 1-3, 33– | 0, 1, 2 | sword, armr |
| 21-24 Levin Sword | 13 | 41° | 61 / 60 | 0 | 0, 1, 2 | sword, armr | |||||
| 25-29 Levin Sword | 5 | 65° | 45 / 80 | -5 | 0 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 8-11 Levin Sword | 13 | 50° | 40 / 76 | 0 | 8 | 47 | 9 | 1-3, 33– | 0, 1, 2 | sword, armr |
| 21-24 Levin Sword | 14 | Sakurai | 40 / 76 | 0 | 0, 1, 2 | sword, armr | |||||
| 25-29 Levin Sword | 5 | Sakurai | 40 / 80 | -5 | 0 | sword |
Forward Air AttackAirF
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 9-13 Bronze Sword | 8.5 | 67° | 51 / 86 | -4 | 9 | 32 | 10 | 1-4, 25– | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 9-13 Bronze Sword | 7.5 | 66° | 40 / 110 | -4 | 9 | 32 | 10 | 1-4, 25– | 0, 1 | armr, sword |
| 9-13 Bronze Sword | 7.5 | 71° | 40 / 110 | -4 | 2 | sword |
Forward Air (Levin Sword) AttackAirF
- Active 9-17 → 9-18
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 9-13 Levin Sword | 13 | 67° | 51 / 90 | -1 | 9 | 32 | 10 | 1-4, 25– | 0, 1, 2 | sword, armr |
| 14-17 Levin Sword | 5 | 72° | 45 / 80 | -6 | 0 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 9-13 Levin Sword | 12.5 | 66° | 42 / 95 | -2 | 9 | 32 | 10 | 1-4, 25– | 0, 1 | armr, sword |
| 9-13 Levin Sword | 12.5 | 71° | 42 / 95 | -2 | 2 | sword | |||||
| 14-18 Levin Sword | 5 | 71° | 40 / 80 | -6 | 0 | sword |
Back Air AttackAirB
- Auto cancel 27– → 1-3, 27–
- Damage 11.5 → 9.5
- BKB 36 → 25
- KBG 79 → 114
- On shield (safest hit) -3 → -4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-12 Bronze Sword | 11.5 | Sakurai | 36 / 79 | -3 | 9 | 40 | 11 | 27– | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-12 Bronze Sword | 9.5 | Sakurai | 25 / 114 | -4 | 9 | 40 | 11 | 1-3, 27– | 0, 1, 2 | sword, armr |
Back Air (Levin Sword) AttackAirB
- Active 9-16 → 9-17
- Auto cancel 27– → 1-3, 27–
- Damage 15 → 14.5 (frames 9-12, IDs 0, 1, 2)
- Angle 65° → Sakurai (frames 13-17, ID 0)
- BKB 36 → 25 (frames 9-12, IDs 0, 1, 2)
- BKB 45 → 40 (frames 13-17, ID 0)
- KBG 98 → 101 (frames 9-12, IDs 0, 1, 2)
- On shield (safest hit) -1 → -2
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-12 Levin Sword | 15 | Sakurai | 36 / 98 | -1 | 9 | 40 | 11 | 27– | 0, 1, 2 | sword, armr |
| 13-16 Levin Sword | 5 | 65° | 45 / 80 | -7 | 0 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 9-12 Levin Sword | 14.5 | Sakurai | 25 / 101 | -2 | 9 | 40 | 11 | 1-3, 27– | 0, 1, 2 | sword, armr |
| 13-17 Levin Sword | 5 | Sakurai | 40 / 80 | -7 | 0 | sword |
Up Air AttackAirHi
- FAF 44 → 42
- Damage 10 → 9
- Angle 80° → 79°
- BKB 51 → 40
- KBG 75 → 102
- On shield (safest hit) -4 → -5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-14 Bronze Sword | 10 | 80° | 51 / 75 | -4 | 10 | 44 | 11 | 1-4, 27– | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-14 Bronze Sword | 9 | 79° | 40 / 102 | -5 | 10 | 42 | 11 | 1-4, 27– | 0, 1, 2 | sword, armr |
Up Air (Levin Sword) AttackAirHi
- Active 10-21 → 10-19
- FAF 44 → 42
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-21 Levin Sword | 14 | 80° | 50 / 86 | -2 | 10 | 44 | 11 | 1-4, 27– | 0 | sword |
| 10-14 Levin Sword | 14 | 80° | 50 / 86 | -2 | 1, 2 | sword, armr | |||||
| 15-21 Levin Sword | 5 | 65° | 45 / 80 | -7 | 0 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 10-14 Levin Sword | 14 | 79° | 40 / 90 | -2 | 10 | 42 | 11 | 1-4, 27– | 0, 1, 2 | sword, armr |
| 15-19 Levin Sword | 5 | 79° | 40 / 80 | -7 | 0 | sword |
Down Air AttackAirLw
- Active 13-20 → 13-22
- FAF 60 → 55
- Auto cancel 1, 48– → 1-5, 43–
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 13-15 Bronze Sword | 10.2 | Sakurai | 58 / 61 | -5 | 13 | 60 | 12 | 1, 48– | 0, 1, 2 | sword, armr |
| 16-20 Bronze Sword | 9 | Sakurai | 49 / 58 | -6 | 0, 1, 2 | sword, armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 18-22 | 5 | Sakurai | 40 / 80 | -8 | 13 | 55 | 12 | 1-5, 43– | 0 | sword |
| 13-14 Bronze Sword | 10 | 270° | 22 / 50 | -5 | 0, 1, 2 | sword, armr | |||||
| 13-14 Bronze Sword | 10 | 70° | 24 / 85 | -5 | 3, 4, 5 | sword, armr | |||||
| 15-17 Bronze Sword | 10 | Sakurai | 30 / 84 | -5 | 0, 1, 2 | sword, armr |
Down Air (Levin Sword) AttackAirLw
- Active 13-21 → 13-22
- FAF 60 → 55
- Auto cancel 1, 48– → 1-5, 43–
- Damage 14 → 15 (frames 13-14, IDs 0, 1, 2; frames 13-14, IDs 3, 4, 5)
- Angle 65° → Sakurai (frames 18-22, ID 0)
- Angle 40° → Sakurai (frames 15-17, IDs 0, 1, 2)
- BKB 45 → 40 (frames 18-22, ID 0)
- BKB 24 → 22 (frames 13-14, IDs 0, 1, 2)
- BKB 57 → 30 (frames 15-17, IDs 0, 1, 2)
- KBG 49 → 46 (frames 13-14, IDs 0, 1, 2)
- KBG 81 → 76 (frames 13-14, IDs 3, 4, 5)
- KBG 66 → 75 (frames 15-17, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 13-15 Levin Sword | 14 | 270° | 24 / 49 | -3 | 13 | 60 | 12 | 1, 48– | 0, 1, 2 | sword, armr |
| 13-15 Levin Sword | 14 | 70° | 24 / 81 | -3 | 3, 4, 5 | sword, armr | |||||
| 16-18 Levin Sword | 15 | 40° | 57 / 66 | -2 | 0, 1, 2 | sword, armr | |||||
| 19-21 Levin Sword | 5 | 65° | 45 / 80 | -8 | 0 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 18-22 | 5 | Sakurai | 40 / 80 | -8 | 13 | 55 | 12 | 1-5, 43– | 0 | sword |
| 13-14 Levin Sword | 15 | 270° | 22 / 46 | -2 | 0, 1, 2 | sword, armr | |||||
| 13-14 Levin Sword | 15 | 70° | 24 / 76 | -2 | 3, 4, 5 | sword, armr | |||||
| 15-17 Levin Sword | 15 | Sakurai | 30 / 75 | -2 | 0, 1, 2 | sword, armr |
Neutral Special (Start) SpecialNStart
- FAF 8 → 9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart vanilla Neutral Special | no hitboxes | – | 8 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart hdr Neutral Special | no hitboxes | – | 9 | – | – | |||||
Neutral Special (Shoot) SpecialNShoot
- FAF 39 → 36
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNShoot vanilla Neutral Special | no hitboxes | – | 39 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNShoot hdr Neutral Special | no hitboxes | – | 36 | – | – | |||||
Neutral Special (Air, Start) SpecialAirNStart
- FAF 8 → 9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart vanilla Neutral Special | no hitboxes | – | 8 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNStart hdr Neutral Special | no hitboxes | – | 9 | – | – | |||||
Neutral Special (Air, Shoot) SpecialAirNShoot
- FAF 39 → 36
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNShoot vanilla Neutral Special | no hitboxes | – | 39 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNShoot hdr Neutral Special | no hitboxes | – | 36 | – | – | |||||
Side Special SpecialS
- FAF 52 → 46
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS vanilla Side Special | no hitboxes | – | 52 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | no hitboxes | – | 46 | – | – | |||||
Side Special (Air) SpecialAirS
- FAF 52 → 46
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS vanilla Side Special | no hitboxes | – | 52 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | no hitboxes | – | 46 | – | – | |||||
Up Special (Air) SpecialAirHi
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | spawns elwind | 9 | 31 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | spawns elwind | 9 | 31 | 14 | – | |||||
Up Special (Air, 2) SpecialAirHi2
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi2 hdr Up Special | spawns elwind | 17 | 75 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi2 hdr Up Special | spawns elwind | 17 | 75 | 14 | – | |||||
Up Special (Air, Fail) SpecialAirHiFail
- FAF 52 → 45
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiFail vanilla Up Special | no hitboxes | – | 52 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHiFail hdr Up Special | no hitboxes | – | 45 | – | – | |||||
Down Special (Start) SpecialLwStart
- Active 15-18 → 18-23
- FAF 19 → 25
- Size 7 → 5.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStart vanilla Down Special | 15-18 | – | – | – / – | – | – | 19 | – | 0, 1 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStart hdr Down Special | 18-23 | – | – | – / – | – | – | 25 | – | 0, 1 | grab |
Down Special (Capture) SpecialLwCapture
- Active 7+ → 6+ (frame 6+, ID 1)
- Angle 60° → 70°
- Fixed knockback 100 → 50 (frame 6+, ID 1)
- Size 8 → 7 (frame 6+, ID 1)
- Effect purple → curse_poison (frame 6+, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwCapture vanilla Down Special | 1+ | 0 | 60° | 0 / 100 | – | 1 | – | – | 0 | – |
| 7+ | 2 | 60° | 100 fixed | – | 1 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwCapture hdr Down Special | 1+ | 0 | 70° | 0 / 100 | – | 1 | – | – | 0 | – |
| 6+ | 2 | 70° | 50 fixed | – | 1 | top |
Down Special (End) SpecialLwEnd
- Startup – → 1
- Active – → 1
- FAF 32 → 33
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEnd vanilla Down Special | no hitboxes | – | 32 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEnd hdr Down Special | 1 | 2 | 70° | 40 / 200 | -28 | 1 | 33 | – | 0 | top |
Down Special (Air, Start) SpecialAirLwStart
- Active 15-18 → 18-23
- FAF 19 → 25
- Size 7 → 5.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStart vanilla Down Special | 15-18 | – | – | – / – | – | – | 19 | – | 0, 1 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStart hdr Down Special | 18-23 | – | – | – / – | – | – | 25 | – | 0, 1 | grab |
Down Special (Air, Capture) SpecialAirLwCapture
- Active 1, 7 → –
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwCapture vanilla Down Special | 1 | 0 | 60° | 0 / 100 | – | 1 | – | – | 0 | – |
| 2+ | 0 | 60° | 0 / 100 | – | 0 | – | ||||
| 7 | 2 | 60° | 100 fixed | – | 1 | throw | ||||
| 8+ | 2 | 60° | 100 fixed | – | 1 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwCapture hdr Down Special | 1+ | 0 | 70° | 0 / 100 | – | 1 | – | – | 0 | – |
| 6+ | 2 | 70° | 50 fixed | – | 1 | top |
Down Special (Air, End) SpecialAirLwEnd
- Startup – → 1
- Active – → 1
- FAF 32 → 33
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd vanilla Down Special | no hitboxes | – | 32 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd hdr Down Special | 1 | 2 | 70° | 40 / 200 | -28 | 1 | 33 | – | 0 | top |
Up Throw ThrowHi
- Angle 97° → 103° (frame 1, ID 0)
- BKB 86 → 80 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 9 | 97° | 86 / 60 | – | 17 | 40 | 23 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 9 | 103° | 80 / 60 | – | 17 | 40 | 23 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Throw ThrowLw
- Release 16 → 18
- FAF 36 → 38
- Angle 81° → 82° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 81° | 50 / 108 | – | 16 | 36 | 20 | 0 | – |
| 1-35 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 82° | 50 / 108 | – | 18 | 38 | 20 | 0 | – |
| 1-37 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Gigafire: Rise
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Rise hdr Rise | 1-10 | 1.3 | 96° | 15 fixed | – | 1 | – | – | 0 | top |
| 11-60 | 1.3 | 96° | 15 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Rise hdr Rise | 1-7 | 1.8 | 123° | 35 fixed | – | 1 | – | – | 0 | top |
| 1-7 | 1.8 | 148° | 18 fixed | – | 1 | top | ||||
| 8-60 | 1.8 | 123° | 35 fixed | – | 0 | top | ||||
| 8-60 | 1.8 | 148° | 18 fixed | – | 1 | top |
Gigafire: Burn
- Hitboxes reworked 3 hits → 6 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Burn hdr Burn | 1-10 | 1.3 | 120° | 15 fixed | – | 1 | – | – | 0 | top |
| 11-20 | 1.3 | 115° | 15 fixed | – | 0 | top | ||||
| 21-60 | 1.3 | 110° | 15 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Burn hdr Burn | 1-7 | 1.8 | 123° | 35 fixed | – | 1 | – | – | 0 | top |
| 1-7 | 1.8 | 148° | 18 fixed | – | 1 | top | ||||
| 8-14 | 1.8 | 123° | 35 fixed | – | 0 | top | ||||
| 8-14 | 1.8 | 148° | 18 fixed | – | 1 | top | ||||
| 15-60 | 1.8 | 123° | 35 fixed | – | 0 | top | ||||
| 15-60 | 1.8 | 148° | 18 fixed | – | 1 | top |
Thunder: Shoot2
- Damage 6 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot2 hdr Shoot2 | 1 | 6 | 70° | 50 / 35 | – | 1 | – | – | 0 | top |
| 1+ | 6 | 70° | 50 / 35 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot2 hdr Shoot2 | 1 | 4 | 70° | 50 / 35 | – | 1 | – | – | 0 | top |
| 1+ | 4 | 70° | 50 / 35 | – | 0 | top |
Thunder: GigaSpark
- Active 1-24 → 1-30
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| GigaSpark hdr GigaSpark | 1-23 | 2.4 | 110° | 20 fixed | – | 1 | – | – | 0 | top |
| 1-23 | 2.4 | 366° | 16 fixed | – | 1 | top | ||||
| 1-24 | 2.4 | 366° | 16 fixed | – | 2 | top | ||||
| 24 | 3 | 50° | 75 / 166 | – | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| GigaSpark hdr GigaSpark | 1-27 | 2 | 110° | 20 fixed | – | 1 | – | – | 0 | top |
| 1-27 | 2 | 366° | 16 fixed | – | 1, 2 | top | ||||
| 28-30 | 3 | 50° | 75 / 166 | – | 0, 1 | top |
Thunder: Tron0
- BKB 75 → 70
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Tron0 hdr Tron0 | 1+ | varies | 45° | 75 / 145 | – | 1 | – | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Tron0 hdr Tron0 | 1+ | varies | 45° | 70 / 145 | – | 1 | – | – | 0 | top |
Rosalina & Luma
Jab 1 Attack11
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 vanilla Jab | 5 | 2 | Sakurai | 25 / 35 | -7 | 5 | 16 | – | 0 | top |
| 5 | 2 | 180° | 20 / 20 | -7 | 1 | top | ||||
| 5 | 2 | Sakurai | 20 / 20 | -7 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5 | 2 | 70° | 40 fixed | -7 | 5 | 16 | – | 0 | top |
| 5 | 2 | 82° | 30 fixed | -7 | 1, 2 | top | ||||
| 5 | 2 | Sakurai | 30 / 15 | -7 | 3 | top |
Jab 2 Attack12
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 vanilla Jab | 6-7 | 2 | Sakurai | 25 / 30 | -11 | 6 | 21 | – | 0 | top |
| 6-7 | 2 | Sakurai | 25 / 25 | -11 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-7 | 1 | 74° | 40 fixed | -12 | 6 | 21 | – | 0 | top |
| 6-7 | 1 | 82° | 30 fixed | -12 | 1 | top | ||||
| 6-7 | 1 | Sakurai | 30 / 15 | -12 | 2 | top |
Up Smash AttackHi4
- KBG 100 → 109
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 8-16 | 12 | 86° | 45 / 100 | -31 | 8 | 48 | – | 0, 1 | neck |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 8-16 | 12 | 86° | 45 / 109 | -31 | 8 | 48 | – | 0, 1 | neck |
Down Special SpecialLw
- FAF 40 → 45
- Cancel C 38 → C 43
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | no hitboxes | – | 40 | – | C 38 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | no hitboxes | – | 45 | – | C 43 | – | |||||
Down Special (Air) SpecialAirLw
- FAF 40 → 45
- Cancel C 38 → C 43
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | no hitboxes | – | 40 | – | C 38 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | no hitboxes | – | 45 | – | C 43 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Tico: Neutral Special (End) SpecialNEnd
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special (End) | 2-6 | 3.34 | 75° | 25 / 100 | – | 2 | – | – | 0 | waist |
Tico: FreeRecall
New move.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| FreeRecall hdr FreeRecall | 60+ | 20 | 55° | 65 / 75 | – | 60 | – | – | 0 | waist |
Tico: Neutral Special (Fly) SpecialNFly
Removed.
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNFly vanilla Neutral Special (Fly) | 1+ | 1 | 45° | 50 / 104 | – | 1 | – | – | 0 | top |
Roy
Down Tilt AttackLw3
- Angle 80° → 73° (frames 8-10, ID 2)
- BKB 70 → 63 (frames 8-10, ID 2)
- Size 3.5 → 3.25 (frames 8-10, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-10 | 10 | 80° | 90 / 40 | -7 | 8 | 23 | – | 0, 1 | sword1, shoulderr |
| 8-10 | 6 | 80° | 70 / 40 | -9 | 2 | sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-10 | 10 | 80° | 90 / 40 | -7 | 8 | 23 | – | 0, 1 | sword1, shoulderr |
| 8-10 | 6 | 73° | 63 / 40 | -9 | 2 | sword1 |
Up Smash AttackHi4
- KBG 96 → 102 (frames 22-23, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12 | 1 | 118° | 120 fixed | -44 | 12 | 59 | – | 0 | top |
| 12 | 1 | 127° | 150 fixed | -44 | 1 | top | ||||
| 13-19 (every 2) | 2 | 98° | 85 fixed | -42 | 0 | armr | ||||
| 13-19 (every 2) | 2 | 260° | 55 fixed | -42 | 1 | sword1 | ||||
| 22-23 | 10 | 90° | 70 / 96 | -29 | 0, 1 | armr, sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12 | 1 | 118° | 120 fixed | -44 | 12 | 59 | – | 0 | top |
| 12 | 1 | 127° | 150 fixed | -44 | 1 | top | ||||
| 13-19 (every 2) | 2 | 98° | 85 fixed | -42 | 0 | armr | ||||
| 13-19 (every 2) | 2 | 260° | 55 fixed | -42 | 1 | sword1 | ||||
| 22-23 | 10 | 90° | 70 / 102 | -29 | 0, 1 | armr, sword1 |
Down Smash AttackLw4
- Angle Sakurai → 63° (frames 6-9, ID 3; frames 10-17, ID 3)
- BKB 25 → 20 (frames 6-9, ID 3)
- KBG 86 → 81 (frames 6-9, IDs 0, 1, 2)
- KBG 87 → 80 (frames 6-9, ID 3)
- KBG 80 → 70 (frames 10-17, ID 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-9 | 18 | 75° | 42 / 86 | -46 | 6 | 64 | – | 0, 1, 2 | sword1, armr, colonells |
| 6-9 | 11 | Sakurai | 25 / 87 | -49 | 3 | sword1 | ||||
| 10-17 | 14 | 75° | 42 / 80 | -44 | 0, 1, 2 | sword1, armr, colonells | ||||
| 10-17 | 10 | Sakurai | 20 / 80 | -46 | 3 | sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 6-9 | 18 | 75° | 42 / 81 | -46 | 6 | 64 | – | 0, 1, 2 | sword1, armr, colonells |
| 6-9 | 11 | 63° | 20 / 80 | -49 | 3 | sword1 | ||||
| 10-17 | 14 | 75° | 42 / 80 | -44 | 0, 1, 2 | sword1, armr, colonells | ||||
| 10-17 | 10 | 63° | 20 / 70 | -46 | 3 | sword1 |
Neutral Air AttackAirN
- Hitboxes reworked 5 hits → 6 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-11 | 4 | 100° | 30 / 30 | -6 | 6 | 49 | 10 | 1, 35– | 0, 1 | sword1, shoulderr |
| 6-11 | 4 | 90° | 30 / 30 | -6 | 2 | sword1 | |||||
| 6-11 | 4 | 100° | 45 / 30 | -6 | 3, 4 | sword1, shoulderr | |||||
| 6-11 | 4 | 90° | 45 / 30 | -6 | 5 | sword1 | |||||
| 13-26 | 10 | Sakurai | 50 / 80 | -3 | 0, 1, 2 | sword1, shoulderr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-11 | 4 | 100° | 30 / 30 | -6 | 6 | 49 | 10 | 1, 35– | 0, 1 | sword1, shoulderr |
| 6-11 | 4 | 90° | 30 / 30 | -6 | 2 | sword1 | |||||
| 6-11 | 4 | 100° | 45 / 30 | -6 | 3, 4 | sword1, shoulderr | |||||
| 6-11 | 4 | 90° | 45 / 30 | -6 | 5 | sword1 | |||||
| 13-21 | 10 | Sakurai | 50 / 80 | -3 | 0, 1, 2 | sword1, shoulderr | |||||
| 22-26 | 8 | Sakurai | 50 / 80 | -4 | 0, 1, 2 | sword1, shoulderr |
Forward Air AttackAirF
- FAF 31 → 32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-11 | 11 | 50° | 45 / 80 | -2 | 8 | 31 | 10 | 32– | 0, 1 | sword1, shoulderr |
| 8-11 | 9 | 45° | 30 / 65 | -4 | 2 | sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-11 | 11 | 50° | 45 / 80 | -2 | 8 | 32 | 10 | 32– | 0, 1 | sword1, shoulderr |
| 8-11 | 9 | 45° | 30 / 65 | -4 | 2 | sword1 |
Back Air AttackAirB
- KBG 113 → 109 (frames 7-9, IDs 0, 1)
- Size 4 → 3.75 (frames 7-9, IDs 0, 1; frame 10, IDs 0, 1, 2)
- Size 3.5 → 3.25 (frames 7-8, ID 2; frame 9, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 7-9 | 14 | 50° | 20 / 113 | -4 | 7 | 41 | 13 | 1-2, 32– | 0, 1 | sword1, shoulderr |
| 7-8 | 11 | 40° | 20 / 70 | -5 | 2 | sword1 | |||||
| 9 | 11 | 40° | 20 / 70 | -5 | 2 | top | |||||
| 10 | 11 | 40° | 20 / 70 | -5 | 0, 1, 2 | sword1, shoulderr, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 7-9 | 14 | 50° | 20 / 109 | -4 | 7 | 41 | 13 | 1-2, 32– | 0, 1 | sword1, shoulderr |
| 7-8 | 11 | 40° | 20 / 70 | -5 | 2 | sword1 | |||||
| 9 | 11 | 40° | 20 / 70 | -5 | 2 | top | |||||
| 10 | 11 | 40° | 20 / 70 | -5 | 0, 1, 2 | sword1, shoulderr, top |
Up Air AttackAirHi
- Angle 74° → 77° (frames 5-11, IDs 0, 2)
- Angle 77° → 80° (frames 5-11, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-11 | 10 | 74° | 45 / 66 | -3 | 5 | 45 | 10 | 1-2, 41– | 0, 2 | shoulderr, sword1 |
| 5-11 | 7 | 77° | 30 / 66 | -5 | 1 | sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-11 | 10 | 77° | 45 / 66 | -3 | 5 | 45 | 10 | 1-2, 41– | 0, 2 | shoulderr, sword1 |
| 5-11 | 7 | 80° | 30 / 66 | -5 | 1 | sword1 |
Down Air AttackAirLw
- Angle 90° → 85° (frames 7-11, ID 0)
- BKB 50 → 30 (frames 7-11, ID 0)
- KBG 60 → 78 (frames 7-11, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 7-11 | 11 | 90° | 50 / 60 | -5 | 7 | 50 | 13 | 1-5, 35– | 0 | sword1 |
| 7-11 | 9 | 37° | 37 / 60 | -7 | 1 | sword1 | |||||
| 7-11 | 15 | 288° | 30 / 50 | -3 | 2 | claviclec |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 7-11 | 11 | 85° | 30 / 78 | -5 | 7 | 50 | 13 | 1-5, 35– | 0 | sword1 |
| 7-11 | 9 | 37° | 37 / 60 | -7 | 1 | sword1 | |||||
| 7-11 | 15 | 288° | 30 / 50 | -3 | 2 | claviclec |
Neutral Special (End) SpecialNEnd
- Startup 6 → 5
- Active 6-12 → 5-11
- FAF 34 → 33
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special | 6-12 | 5 | Sakurai | 40 / 110 | -23 | 6 | 34 | – | 0, 1, 2 | armr, sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNEnd hdr Neutral Special | 5-11 | 5 | Sakurai | 40 / 110 | -23 | 5 | 33 | – | 0, 1, 2 | armr, sword1 |
Neutral Special (Air, End) SpecialAirNEnd
- Startup 6 → 5
- Active 6-12 → 5-11
- FAF 34 → 33
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd hdr Neutral Special | 6-12 | 5 | Sakurai | 40 / 110 | -23 | 6 | 34 | – | 0, 1, 2 | armr, sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirNEnd hdr Neutral Special | 5-11 | 5 | Sakurai | 40 / 110 | -23 | 5 | 33 | – | 0, 1, 2 | armr, sword1 |
Side Special (3Hi) SpecialS3Hi
- Angle 290° → 280° (frames 13-15, IDs 0, 1, 2)
- BKB 50 → 45 (frames 13-15, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3Hi hdr Side Special | 13-15 | 8 | 290° | 50 / 69 | -24 | 13 | 44 | – | 0, 1, 2 | shoulderr, armr, sword1 |
| 13-15 | 6 | 280° | 36 / 47 | -25 | 3 | sword1 | ||||
| 16-17 | 6 | 60° | 60 / 65 | -22 | 0, 1, 2 | shoulderr, armr, sword1 | ||||
| 16-17 | 4 | 60° | 60 / 65 | -23 | 3 | sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3Hi hdr Side Special | 13-15 | 8 | 280° | 45 / 69 | -24 | 13 | 44 | – | 0, 1, 2 | shoulderr, armr, sword1 |
| 13-15 | 6 | 280° | 36 / 47 | -25 | 3 | sword1 | ||||
| 16-17 | 6 | 60° | 60 / 65 | -22 | 0, 1, 2 | shoulderr, armr, sword1 | ||||
| 16-17 | 4 | 60° | 60 / 65 | -23 | 3 | sword1 |
Side Special (Air, 3Hi) SpecialAirS3Hi
- Angle 290° → 280° (frames 13-15, IDs 0, 1, 2)
- BKB 50 → 45 (frames 13-15, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3Hi hdr Side Special | 13-15 | 8 | 290° | 50 / 69 | -27 | 13 | 47 | – | 0, 1, 2 | shoulderr, armr, sword1 |
| 13-15 | 6 | 280° | 36 / 47 | -28 | 3 | sword1 | ||||
| 16-17 | 6 | 60° | 60 / 65 | -25 | 0, 1, 2 | shoulderr, armr, sword1 | ||||
| 16-17 | 4 | 60° | 60 / 65 | -26 | 3 | sword1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3Hi hdr Side Special | 13-15 | 8 | 280° | 45 / 69 | -27 | 13 | 47 | – | 0, 1, 2 | shoulderr, armr, sword1 |
| 13-15 | 6 | 280° | 36 / 47 | -28 | 3 | sword1 | ||||
| 16-17 | 6 | 60° | 60 / 65 | -25 | 0, 1, 2 | shoulderr, armr, sword1 | ||||
| 16-17 | 4 | 60° | 60 / 65 | -26 | 3 | sword1 |
Back Throw ThrowB
- Release 8 → 16
- FAF 40 → 35
- Angle 135° → 125° (frame 1, ID 0)
- KBG 70 → 45 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 5 | 135° | 70 / 70 | – | 8 | 40 | 32 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 5 | 125° | 70 / 45 | – | 16 | 35 | 19 | 0 | – |
| 1-34 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Down Throw ThrowLw
- KBG 85 → 92 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 69° | 65 / 85 | – | 16 | 41 | 25 | 0 | – |
| 1-40 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 6 | 69° | 65 / 92 | – | 16 | 41 | 25 | 0 | – |
| 1-40 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Ryu
Forward Tilt AttackS3S
- Shield damage 14 → 10 (frame 13, IDs 0, 1, 2)
- Shield damage 36 → 32 (frames 15-16, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3S hdr Forward Tilt | 13 | 3 | 270° | 15 fixed | -18 | 13 | 35 | – | SpC 12f | 0, 1, 2 | shoulderr, bust, top |
| 15-16 | 6 | 46° | 60 / 90 | -14 | 0, 1, 2 | shoulderr, bust, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3S hdr Forward Tilt | 13 | 3 | 270° | 15 fixed | -18 | 13 | 35 | – | SpC 12f | 0, 1, 2 | shoulderr, bust, top |
| 15-16 | 6 | 46° | 60 / 90 | -14 | 0, 1, 2 | shoulderr, bust, top |
Down Special SpecialLw
- Shield damage 31 → 30 (frames 11-12, IDs 0, 1)
- Shield damage 42 → 36 (frames 11-12, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | 11-12 | 12 | 60° | 100 / 10 | -36 | 11 | 56 | – | 0, 1 | top |
| 11-12 | 10 | 60° | 0 / 100 | -37 | 0, 1 | top | ||||
| 11-12 | 17 | 60° | 0 / 100 | -33 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | 11-12 | 12 | 60° | 100 / 10 | -36 | 11 | 56 | – | 0, 1 | top |
| 11-12 | 10 | 60° | 0 / 100 | -37 | 0, 1 | top | ||||
| 11-12 | 17 | 60° | 0 / 100 | -33 | 0, 1 | top |
Down Special (Turn) SpecialLwTurn
- Shield damage 31 → 30 (frames 11-12, IDs 0, 1)
- Shield damage 42 → 36 (frames 11-12, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwTurn hdr Down Special | 11-12 | 12 | 60° | 100 / 10 | -36 | 11 | 56 | – | 0, 1 | top |
| 11-12 | 10 | 60° | 0 / 100 | -37 | 0, 1 | top | ||||
| 11-12 | 17 | 60° | 0 / 100 | -33 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwTurn hdr Down Special | 11-12 | 12 | 60° | 100 / 10 | -36 | 11 | 56 | – | 0, 1 | top |
| 11-12 | 10 | 60° | 0 / 100 | -37 | 0, 1 | top | ||||
| 11-12 | 17 | 60° | 0 / 100 | -33 | 0, 1 | top |
Down Special (Air) SpecialAirLw
- Shield damage 31 → 30 (frames 11-12, IDs 0, 1)
- Shield damage 42 → 36 (frames 11-12, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | 11-12 | 12 | 60° | 100 / 10 | -36 | 11 | 56 | – | 0, 1 | top |
| 11-12 | 10 | 60° | 0 / 100 | -37 | 0, 1 | top | ||||
| 11-12 | 17 | 60° | 0 / 100 | -33 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | 11-12 | 12 | 60° | 100 / 10 | -36 | 11 | 56 | – | 0, 1 | top |
| 11-12 | 10 | 60° | 0 / 100 | -37 | 0, 1 | top | ||||
| 11-12 | 17 | 60° | 0 / 100 | -33 | 0, 1 | top |
Down Special (Air, Turn) SpecialAirLwTurn
- Shield damage 31 → 30 (frames 11-12, IDs 0, 1)
- Shield damage 42 → 36 (frames 11-12, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwTurn hdr Down Special | 11-12 | 12 | 60° | 100 / 10 | -36 | 11 | 56 | – | 0, 1 | top |
| 11-12 | 10 | 60° | 0 / 100 | -37 | 0, 1 | top | ||||
| 11-12 | 17 | 60° | 0 / 100 | -33 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwTurn hdr Down Special | 11-12 | 12 | 60° | 100 / 10 | -36 | 11 | 56 | – | 0, 1 | top |
| 11-12 | 10 | 60° | 0 / 100 | -37 | 0, 1 | top | ||||
| 11-12 | 17 | 60° | 0 / 100 | -33 | 0, 1 | top |
Air Dodge EscapeAir
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -25 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -29 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -25 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -29 | 0 | top |
Samus
Attributes
- Fair 12 → 7
Forward Smash AttackS4
- Active 10-17 → 10-13
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 10-11 | 13 | Sakurai | 30 / 102 | -34 | 10 | 54 | – | 0, 1 | armr |
| 10-11 | 15 | Sakurai | 40 / 106 | -33 | 2 | armr | ||||
| 12-17 | 10 | Sakurai | 30 / 102 | -34 | 0, 1 | armr | ||||
| 12-17 | 12 | Sakurai | 40 / 106 | -33 | 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 10-13 | 13 | Sakurai | 30 / 102 | -34 | 10 | 54 | – | 0, 1 | armr |
| 10-13 | 15 | Sakurai | 40 / 106 | -33 | 2 | armr |
Forward Smash (Up) AttackS4Hi
- Active 10-17 → 10-13
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 10-11 | 13.5 | Sakurai | 30 / 102 | -34 | 10 | 54 | – | 0, 1 | armr |
| 10-11 | 15.5 | Sakurai | 40 / 106 | -33 | 2 | armr | ||||
| 12-17 | 10 | Sakurai | 30 / 102 | -34 | 0, 1 | armr | ||||
| 12-17 | 12 | Sakurai | 40 / 106 | -33 | 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 10-13 | 13.5 | Sakurai | 30 / 102 | -34 | 10 | 54 | – | 0, 1 | armr |
| 10-13 | 15.5 | Sakurai | 40 / 106 | -33 | 2 | armr |
Forward Smash (Down) AttackS4Lw
- Active 10-17 → 10-13
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 10-11 | 12.5 | Sakurai | 30 / 102 | -35 | 10 | 54 | – | 0, 1 | armr |
| 10-11 | 14.5 | Sakurai | 40 / 106 | -34 | 2 | armr | ||||
| 12-17 | 10 | Sakurai | 30 / 102 | -34 | 0, 1 | armr | ||||
| 12-17 | 12 | Sakurai | 40 / 106 | -33 | 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 10-13 | 12.5 | Sakurai | 30 / 102 | -35 | 10 | 54 | – | 0, 1 | armr |
| 10-13 | 14.5 | Sakurai | 40 / 106 | -34 | 2 | armr |
AttackHi4Charge
- FAF 62 → 60
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4Charge vanilla Up Smash | no hitboxes | – | 62 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4Charge vanilla Up Smash | no hitboxes | – | 60 | – | – | |||||
Up Smash AttackHi4
- Startup 13 → 12
- Active 13-14, 23-25 → 12-17, 24-26
- FAF 60 → 55
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 13-14 | 3 | 368° | 100 fixed | -43 | 13 | 60 | – | 0, 1 | top |
| 23-25 | 11 | 90° | 50 / 115 | -28 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 12-13 | 3 | 368° | 100 fixed | -39 | 12 | 55 | – | 0 | top |
| 12-13 | 3 | 90° | 60 fixed | -39 | 1 | top | ||||
| 14-17 | 3 | 97° | 50 fixed | -37 | 1 | armr | ||||
| 24-26 | 13 | 90° | 50 / 102 | -21 | 0 | top |
Forward Air AttackAirF
- Startup 6 → 5
- Active 6-7, 12, 16-17, 21-22, 26-27 → 5-6, 11-24, 28-30
- FAF 49 → 50
- Land lag 12 → 7
- Auto cancel 1-3, 38– → 1-3, 47–
- Hitboxes reworked 9 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-7 | 3 | 365° | 49 fixed | -9 | 6 | 49 | 12 | 1-3, 38– | 0 | armr |
| 6-7 | 3 | 18° | 49 fixed | -9 | 1, 2 | armr | |||||
| 12 | 1.8 | 365° | 49 fixed | -10 | 0 | armr | |||||
| 12 | 1.8 | 18° | 49 fixed | -10 | 1, 2 | armr | |||||
| 16-17 | 1.8 | 365° | 49 fixed | -10 | 0 | armr | |||||
| 16-17 | 1.8 | 18° | 49 fixed | -10 | 1, 2 | armr | |||||
| 21-22 | 1.8 | 365° | 49 fixed | -10 | 0 | armr | |||||
| 21-22 | 1.8 | 18° | 49 fixed | -10 | 1, 2 | armr | |||||
| 26-27 | 6 | Sakurai | 40 / 150 | -7 | 0, 1, 2 | armr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 5-6 | 5 | 85° | 20 / 100 | -3 | 5 | 50 | 7 | 1-3, 47– | 0, 1 | armr |
| 11-23 (every 6) | 5 | 80° | 20 / 100 | -3 | 0, 1 | armr | |||||
| 28-30 | 5 | Sakurai | 20 / 100 | -3 | 0, 1 | armr |
Up Air AttackAirHi
- Damage 2 → 3 (frames 5-6, ID 0; frames 5-6, ID 1)
- Damage 2 → 1 (frames 7-16, ID 0; frames 7-16, ID 1)
- Angle 76° → 50° (frames 19-23, IDs 0, 1)
- BKB 34 → 35 (frames 5-6, ID 0; frames 5-6, ID 1)
- BKB 34 → 32 (frames 7-16, ID 0; frames 7-16, ID 1)
- KBG 40 → 33 (frames 5-6, ID 0; frames 5-6, ID 1)
- KBG 40 → 53 (frames 7-16, ID 0; frames 7-16, ID 1)
- KBG 200 → 120 (frames 19-23, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-6 | 2 | 366° | 34 / 40 | -7 | 5 | 43 | 10 | 1-2, 37– | 0 | toer |
| 5-6 | 2 | 84° | 34 / 40 | -7 | 1 | kneer | |||||
| 7-16 | 2 | 366° | 34 / 40 | -7 | 0 | toer | |||||
| 7-16 | 2 | 84° | 34 / 40 | -7 | 1 | kneer | |||||
| 19-23 | 4 | 76° | 40 / 200 | -6 | 0, 1 | toer, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-6 | 3 | 366° | 35 / 33 | -7 | 5 | 43 | 10 | 1-2, 37– | 0 | toer |
| 5-6 | 3 | 84° | 35 / 33 | -7 | 1 | kneer | |||||
| 7-16 | 1 | 366° | 32 / 53 | -8 | 0 | toer | |||||
| 7-16 | 1 | 84° | 32 / 53 | -8 | 1 | kneer | |||||
| 19-23 | 4 | 50° | 40 / 120 | -6 | 0, 1 | toer, kneer |
Back Throw ThrowB
- Release 12 → 18
- FAF 50 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 10 | 50° | 45 / 100 | – | 12 | 50 | 38 | 0 | – |
| 1-49 | 3 | Sakurai | 50 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 10 | 50° | 45 / 100 | – | 18 | 56 | 38 | 0 | – |
| 1-55 | 3 | Sakurai | 50 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 63 → 64
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 63 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 64 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 63 → 64
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 63 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 64 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -22 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -22 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Sephiroth
Down Smash AttackLw4
- Shield damage 25 → 20 (frames 21-22, ID 0; frames 21-22, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 21-22 | 16.5 | 63° | 85 / 68 | -25 | 21 | 58 | – | 0 | top |
| 21-22 | 10.5 | 48° | 75 / 63 | -29 | 0 | swordl1 | ||||
| 21-22 | 13 | 63° | 85 / 68 | -27 | 1 | top | ||||
| 21-22 | 11.5 | 48° | 75 / 63 | -28 | 1 | swordl1 | ||||
| 21-22 | 10 | 48° | 80 / 68 | -29 | 2, 3 | swordl1 | ||||
| 21-22 | 13 | 315° | 75 / 63 | -27 | 2 | swordl1 | ||||
| 21-22 | 13 | 48° | 75 / 63 | -27 | 3 | swordl1 | ||||
| 21-22 | 13 | 48° | 80 / 68 | -27 | 4 | swordl1 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 21-22 | 16.5 | 63° | 85 / 68 | -25 | 21 | 58 | – | 0 | top |
| 21-22 | 10.5 | 48° | 75 / 63 | -29 | 0 | swordl1 | ||||
| 21-22 | 13 | 63° | 85 / 68 | -27 | 1 | top | ||||
| 21-22 | 11.5 | 48° | 75 / 63 | -28 | 1 | swordl1 | ||||
| 21-22 | 10 | 48° | 80 / 68 | -29 | 2, 3 | swordl1 | ||||
| 21-22 | 13 | 315° | 75 / 63 | -27 | 2 | swordl1 | ||||
| 21-22 | 13 | 48° | 75 / 63 | -27 | 3 | swordl1 | ||||
| 21-22 | 13 | 48° | 80 / 68 | -27 | 4 | swordl1 |
Air Dodge EscapeAir
- FAF 55 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Sheik
Jab 1 Attack11
- BKB 15 → 20 (frames 2-4, ID 3)
- KBG 30 → 20 (frames 2-4, ID 3)
- Size 3 → 2.5 (frames 2-4, ID 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-4 | 4 | 70° | 0 / 100 | -9 | 2 | 16 | – | 0, 1, 2 | shoulderr, armr |
| 2-4 | 4 | Sakurai | 15 / 30 | -9 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-4 | 4 | 70° | 0 / 100 | -9 | 2 | 16 | – | 0, 1, 2 | shoulderr, armr |
| 2-4 | 4 | Sakurai | 20 / 20 | -9 | 3 | top |
Jab 2 Attack12
- BKB 15 → 20 (frames 3-5, ID 3)
- KBG 30 → 20 (frames 3-5, ID 3)
- Size 3 → 2.5 (frames 3-5, ID 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 3-5 | 3 | 70° | 0 / 100 | -10 | 3 | 17 | – | 0, 1, 2 | shoulderr, armr |
| 3-5 | 3 | Sakurai | 15 / 30 | -10 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 3-5 | 3 | 70° | 0 / 100 | -10 | 3 | 17 | – | 0, 1, 2 | shoulderr, armr |
| 3-5 | 3 | Sakurai | 20 / 20 | -10 | 3 | top |
Forward Tilt AttackS3
- FAF 27 → 29
- Size 4 → 3.5 (frames 5-8, ID 0)
- On shield (safest hit) -16 → -18
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 5-8 | 6 | 72° | 40 / 120 | -16 | 5 | 27 | – | 0 | legr |
| 5-8 | 6 | 75° | 40 / 120 | -16 | 1 | kneer | ||||
| 5-8 | 6 | 80° | 40 / 120 | -16 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 5-8 | 6 | 72° | 40 / 120 | -18 | 5 | 29 | – | 0 | legr |
| 5-8 | 6 | 75° | 40 / 120 | -18 | 1 | kneer | ||||
| 5-8 | 6 | 80° | 40 / 120 | -18 | 2 | kneer |
Up Tilt AttackHi3
- Size 4.5 → 4 (frames 5-8, ID 1)
- Size 4 → 3.5 (frames 5-8, ID 2; frames 16-22, IDs 0, 1)
- Size 5 → 4 (frames 16-22, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-8 | 3 | 0° | 30 fixed | -24 | 5 | 33 | – | 0 | legr |
| 5-8 | 3 | 330° | 28 fixed | -24 | 1 | kneer | ||||
| 5-8 | 3 | 75° | 40 fixed | -24 | 2 | legr | ||||
| 16-22 | 5 | 60° | 30 / 130 | -12 | 0, 1 | legr | ||||
| 16-22 | 6.5 | 100° | 60 / 80 | -11 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-8 | 3 | 0° | 30 fixed | -24 | 5 | 33 | – | 0 | legr |
| 5-8 | 3 | 330° | 28 fixed | -24 | 1 | kneer | ||||
| 5-8 | 3 | 75° | 40 fixed | -24 | 2 | legr | ||||
| 16-22 | 5 | 60° | 30 / 130 | -12 | 0, 1 | legr | ||||
| 16-22 | 6.5 | 100° | 60 / 80 | -11 | 2 | kneer |
Down Tilt AttackLw3
- Size 3.7 → 3 (frames 5-7, ID 0)
- Size 3.7 → 3.5 (frames 5-7, ID 1)
- Size 4.3 → 4 (frames 5-7, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-7 | 6 | 70° | 35 / 80 | -16 | 5 | 27 | – | 0 | legr |
| 5-7 | 6 | 80° | 35 / 80 | -16 | 1 | legr | ||||
| 5-7 | 7 | 90° | 35 / 80 | -16 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 5-7 | 6 | 70° | 35 / 80 | -16 | 5 | 27 | – | 0 | legr |
| 5-7 | 6 | 80° | 35 / 80 | -16 | 1 | legr | ||||
| 5-7 | 7 | 90° | 35 / 80 | -16 | 2 | kneer |
Grab Catch
- Size 4 → 3.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 37 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 37 | – | 0 | grab |
Dash Grab CatchDash
- Size 4 → 3.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 43 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 43 | – | 0 | grab |
Pivot Grab CatchTurn
- Size 4 → 3.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 11-12 | – | – | – / – | – | – | 39 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 11-12 | – | – | – / – | – | – | 39 | – | 0 | grab |
Up Throw ThrowHi
- FAF 50 → 53
- Angle 85° → 86° (frame 1, ID 0)
- BKB 110 → 82 (frame 1, ID 0)
- KBG 62 → 25 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi vanilla Up Throw | 1 | 3 | 85° | 110 / 62 | – | 21 | 50 | 29 | 0 | – |
| 1-18 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 19-20 | 3 | Sakurai | 90 fixed | – | 0 | footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 3 | 86° | 82 / 25 | – | 21 | 53 | 32 | 0 | – |
| 1-18 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 19-20 | 3 | Sakurai | 90 fixed | – | 0 | footr |
Air Dodge EscapeAir
- FAF 54 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 54 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Shulk
Jab 1 Attack11
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 3-4 | 2 | Sakurai | 35 / 10 | -11 | 3 | 18 | – | 0, 1 | handl, arml |
| 3-4 | 2 | Sakurai | 25 / 10 | -11 | 2, 3 | shoulderl, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 3-4 | 2 | 88° | 40 fixed | -11 | 3 | 18 | – | 0 | handl |
| 3-4 | 2 | 70° | 40 fixed | -11 | 1 | arml | ||||
| 3-4 | 2 | 60° | 40 fixed | -11 | 2 | shoulderl | ||||
| 3-4 | 2 | Sakurai | 25 / 10 | -11 | 3 | top |
Jab 2 Attack12
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 5-6 | 2.5 | Sakurai | 40 / 10 | -9 | 5 | 18 | – | 0, 1 | legr, kneer |
| 5-6 | 2.5 | Sakurai | 35 / 10 | -9 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 5-6 | 2.5 | 66° | 52 fixed | -9 | 5 | 18 | – | 0 | legr |
| 5-6 | 2.5 | 70° | 52 fixed | -9 | 1 | kneer | ||||
| 5-6 | 2.5 | 80° | 52 fixed | -9 | 2 | kneer |
Up Tilt AttackHi3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 10-11 | 10 | 85° | 70 / 80 | -18 | 10 | 36 | – | 0, 1, 2, 3 | shoulderr, haver |
| 12-21 | 10 | 85° | 70 / 80 | -16 | 0, 1 | haver | ||||
| 12-21 | 9 | 107° | 65 / 75 | -17 | 2, 3 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 10-11 | 10 | 85° | 70 / 80 | -18 | 10 | 36 | – | 0, 1, 2 | haver |
| 12-21 | 10 | 85° | 70 / 80 | -16 | 0 | haver | ||||
| 12-21 | 9 | 107° | 65 / 75 | -17 | 1, 2 | haver |
Up Special SpecialHi
- Hitboxes reworked 9 hits → 11 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 10 | 6 | 76° | 135 fixed | -49 | 10 | 65 | – | 0, 2 | haver |
| 10 | 6 | 78° | 135 fixed | -49 | 1, 3 | haver | ||||
| 11 | 6 | 90° | 135 fixed | -48 | 0, 1, 2, 3 | haver | ||||
| 12 | 6 | 80° | 100 fixed | -47 | 0, 1 | haver | ||||
| 12 | 6 | 90° | 80 fixed | -47 | 2, 3 | haver | ||||
| 13-14 | 5 | 76° | 80 fixed | -47 | 0 | top | ||||
| 13-14 | 5 | 86° | 80 fixed | -47 | 1 | top | ||||
| 15-17 | 5 | 52° | 43 fixed | -45 | 0 | top | ||||
| 15-17 | 5 | 70° | 43 fixed | -45 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 10 | 6 | 76° | 135 fixed | -49 | 10 | 65 | – | 0 | haver |
| 10 | 6 | 78° | 135 fixed | -49 | 1 | haver | ||||
| 10 | 6 | 76° | 145 fixed | -49 | 2 | haver | ||||
| 10 | 6 | 78° | 155 fixed | -49 | 3 | haver | ||||
| 11 | 6 | 90° | 135 fixed | -48 | 0, 1, 2, 3 | haver | ||||
| 12 | 6 | 80° | 100 fixed | -47 | 0, 1 | haver | ||||
| 12 | 6 | 90° | 80 fixed | -47 | 2, 3 | haver | ||||
| 13-14 | 5 | 76° | 80 fixed | -47 | 0 | top | ||||
| 13-14 | 5 | 86° | 80 fixed | -47 | 1 | top | ||||
| 15-17 | 5 | 52° | 43 fixed | -45 | 0 | top | ||||
| 15-17 | 5 | 70° | 43 fixed | -45 | 1 | top |
Up Special (Air) SpecialAirHi
- Hitboxes reworked 9 hits → 11 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 10 | 6 | 76° | 135 fixed | -49 | 10 | 65 | – | 0, 2 | haver |
| 10 | 6 | 78° | 135 fixed | -49 | 1, 3 | haver | ||||
| 11 | 6 | 90° | 135 fixed | -48 | 0, 1, 2, 3 | haver | ||||
| 12 | 6 | 80° | 100 fixed | -47 | 0, 1 | haver | ||||
| 12 | 6 | 90° | 80 fixed | -47 | 2, 3 | haver | ||||
| 13-14 | 5 | 76° | 80 fixed | -47 | 0 | top | ||||
| 13-14 | 5 | 86° | 80 fixed | -47 | 1 | top | ||||
| 15-17 | 5 | 52° | 43 fixed | -45 | 0 | top | ||||
| 15-17 | 5 | 70° | 43 fixed | -45 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 10 | 6 | 76° | 135 fixed | -49 | 10 | 65 | – | 0 | haver |
| 10 | 6 | 78° | 135 fixed | -49 | 1 | haver | ||||
| 10 | 6 | 76° | 145 fixed | -49 | 2 | haver | ||||
| 10 | 6 | 78° | 155 fixed | -49 | 3 | haver | ||||
| 11 | 6 | 90° | 135 fixed | -48 | 0, 1, 2, 3 | haver | ||||
| 12 | 6 | 80° | 100 fixed | -47 | 0, 1 | haver | ||||
| 12 | 6 | 90° | 80 fixed | -47 | 2, 3 | haver | ||||
| 13-14 | 5 | 76° | 80 fixed | -47 | 0 | top | ||||
| 13-14 | 5 | 86° | 80 fixed | -47 | 1 | top | ||||
| 15-17 | 5 | 52° | 43 fixed | -45 | 0 | top | ||||
| 15-17 | 5 | 70° | 43 fixed | -45 | 1 | top |
Air Dodge EscapeAir
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Simon
Down Air AttackAirLw
- Size 6.5 → 5.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 13-14 | 12 | 280° | 30 / 68 | -10 | 13 | 49 | 18 | 1-3, 47– | 0 | top |
| 13-14 | 12 | 280° | 30 / 53 | -10 | 1 | top | |||||
| 15-36 | 7 | 72° | 88 / 55 | -13 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 13-14 | 12 | 280° | 30 / 68 | -10 | 13 | 49 | 18 | 1-3, 47– | 0 | top |
| 13-14 | 12 | 280° | 30 / 53 | -10 | 1 | top | |||||
| 15-36 | 7 | 72° | 88 / 55 | -13 | 0 | top |
Down Special SpecialLw
- FAF 46 → 40
- Cancel ADC 21 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw vanilla Down Special | no hitboxes | – | 46 | – | ADC 21 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw vanilla Down Special | no hitboxes | – | 40 | – | – | |||||
Down Special (Air) SpecialAirLw
- FAF 46 → 40
- Cancel ADC 21 → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw vanilla Down Special | no hitboxes | – | 46 | – | ADC 21 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw vanilla Down Special | no hitboxes | – | 40 | – | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -18 → -22
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -18 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -22 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -18 → -22
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -18 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -22 | 0 | top |
Snake
Air Dodge EscapeAir
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 56
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -25 → -29
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -29 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -18 → -22
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -18 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 26-27 | 7 | 48° | 80 / 48 | -22 | 0 | top |
Sonic
Dash Attack AttackDash
- Startup 5 → 9
- Active 5-7, 9-12, 16-28 → 9-12, 16-28
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 5-7 | 0 | Sakurai | 20 fixed | – | 5 | 57 | – | 0 | top |
| 9-12 | 3 | Sakurai | 30 fixed | -44 | 0 | shoulderl | ||||
| 16-21 | 6 | 55° | 40 / 130 | -35 | 0 | kneel | ||||
| 16-18 | 6 | 55° | 40 / 130 | -35 | 1 | head | ||||
| 22-28 | 4 | 48° | 40 / 130 | -30 | 0 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 9-12 | 3 | Sakurai | 30 fixed | -44 | 9 | 57 | – | 0 | top |
| 16-21 | 6 | 55° | 40 / 130 | -35 | 0 | kneel | ||||
| 16-18 | 6 | 55° | 40 / 130 | -35 | 1 | top | ||||
| 22-28 | 4 | 48° | 40 / 130 | -30 | 0 | kneel |
Up Tilt AttackHi3
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-12 | 2 | 80° | 35 fixed | -24 | 8 | 36 | – | 1, 2 | legr, kneer |
| 8-12 | 2 | Sakurai | 45 fixed | -24 | 3 | kneer | ||||
| 8-12 | 2 | 366° | 35 fixed | -24 | 4, 5 | legr, kneer | ||||
| 8-12 | 2 | 366° | 45 fixed | -24 | 6 | kneer | ||||
| 13-21 | 6 | 75° | 40 / 120 | -17 | 0, 1, 2 | legl, kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-12 | 2 | 80° | 35 fixed | -24 | 8 | 36 | – | 0, 1 | legr, kneer |
| 8-12 | 2 | Sakurai | 45 fixed | -24 | 2 | kneer | ||||
| 8-12 | 2 | 366° | 35 fixed | -24 | 3, 4 | legr, kneer | ||||
| 8-12 | 2 | 366° | 45 fixed | -24 | 5 | kneer | ||||
| 13-21 | 6 | 75° | 40 / 120 | -17 | 0, 1, 2 | legl, kneel |
Back Throw ThrowB
- FAF 67 → 71
- Angle 120° → 135° (frame 1, ID 0)
- BKB 75 → 70 (frame 1, ID 0)
- KBG 86 → 60 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 9 | 120° | 75 / 86 | – | 43 | 67 | 24 | 0 | – |
| 1-66 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 9 | 135° | 70 / 60 | – | 43 | 71 | 28 | 0 | – |
| 1-70 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Air Dodge EscapeAir
- FAF 57 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 52
- On shield (safest hit) -24 → -26
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -30 | 16 | 52 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -26 | 0 | top |
Sora
Up Tilt AttackHi3
- FAF 47 → 50
- Damage 4.5 → 5 (frames 26-29, IDs 0, 1, 2)
- Angle 86° → 81° (frames 26-29, IDs 0, 1, 2)
- BKB 52 → 55 (frames 26-29, IDs 0, 1, 2)
- KBG 132 → 135 (frames 26-29, IDs 0, 1, 2)
- On shield (safest hit) -16 → -19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-9 | 0.8 | 90° | 150 / 0 | -36 | 8 | 47 | – | 0 | top |
| 10-11 | 1.2 | 366° | 12 / 0 | -34 | 0, 1 | top | ||||
| 10-11 | 1.2 | 354° | 36 fixed | -34 | 2 | top | ||||
| 10-11 | 1.2 | 186° | 40 fixed | -34 | 3 | top | ||||
| 10-11 | 1.2 | 88° | 62 / 0 | -34 | 4 | top | ||||
| 14-18 | 1.2 | 366° | 12 / 0 | -30 | 0, 1 | top | ||||
| 14-18 | 1.2 | 18° | 36 fixed | -30 | 2 | top | ||||
| 14-18 | 1.2 | 162° | 40 fixed | -30 | 3 | top | ||||
| 14-18 | 1.2 | 88° | 62 / 0 | -30 | 4 | top | ||||
| 21-22 | 1.2 | 88° | 62 / 0 | -23 | 0 | top | ||||
| 21-22 | 1.2 | 366° | 12 / 0 | -23 | 1, 2 | top | ||||
| 21-22 | 1.2 | 76° | 22 fixed | -23 | 3 | top | ||||
| 21-22 | 1.2 | 104° | 22 fixed | -23 | 4 | top | ||||
| 26-29 | 4.5 | 86° | 52 / 132 | -16 | 0, 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-9 | 0.8 | 90° | 150 / 0 | -39 | 8 | 50 | – | 0 | top |
| 10-11 | 1.2 | 366° | 12 / 0 | -37 | 0, 1 | top | ||||
| 10-11 | 1.2 | 354° | 36 fixed | -37 | 2 | top | ||||
| 10-11 | 1.2 | 186° | 40 fixed | -37 | 3 | top | ||||
| 10-11 | 1.2 | 88° | 62 / 0 | -37 | 4 | top | ||||
| 14-18 | 1.2 | 366° | 12 / 0 | -33 | 0, 1 | top | ||||
| 14-18 | 1.2 | 18° | 36 fixed | -33 | 2 | top | ||||
| 14-18 | 1.2 | 162° | 40 fixed | -33 | 3 | top | ||||
| 14-18 | 1.2 | 88° | 62 / 0 | -33 | 4 | top | ||||
| 21-22 | 1.2 | 88° | 62 / 0 | -26 | 0 | top | ||||
| 21-22 | 1.2 | 366° | 12 / 0 | -26 | 1, 2 | top | ||||
| 21-22 | 1.2 | 76° | 22 fixed | -26 | 3 | top | ||||
| 21-22 | 1.2 | 104° | 22 fixed | -26 | 4 | top | ||||
| 26-29 | 5 | 81° | 55 / 135 | -19 | 0, 1, 2 | haver |
Forward Smash AttackS4
- Damage 13.5 → 13 (frame 15, IDs 0, 1, 2)
- Angle 40° → Sakurai
- BKB 35 → 30 (frame 15, IDs 0, 1, 2)
- KBG 108 → 105 (frame 15, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 12-14 | 15 | 40° | 30 / 105 | -27 | 12 | 50 | – | 0, 1, 2 | haver |
| 15 | 13.5 | 40° | 35 / 108 | -25 | 0, 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 12-14 | 15 | Sakurai | 30 / 105 | -27 | 12 | 50 | – | 0, 1, 2 | haver |
| 15 | 13 | Sakurai | 30 / 105 | -25 | 0, 1, 2 | haver |
Up Smash AttackHi4
- Hitboxes reworked 4 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-12 | 0.6 | 100° | 100 fixed | -39 | 11 | 53 | – | 0 | top |
| 11-12 | 0.6 | 120° | 100 fixed | -39 | 1 | top | ||||
| 16-19 | 14 | 84° | 52 / 90 | -27 | 0, 2 | haver | ||||
| 16-19 | 16 | 84° | 54 / 92 | -26 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-12 | 1 | 84° | 100 fixed | -39 | 11 | 53 | – | 0 | top |
| 11-12 | 1 | 100° | 100 fixed | -39 | 1 | top | ||||
| 11-12 | 1 | 120° | 100 fixed | -39 | 2 | top | ||||
| 16-19 | 14 | 84° | 52 / 90 | -27 | 0, 2 | haver | ||||
| 16-19 | 16 | 84° | 54 / 92 | -26 | 1 | top |
Down Smash AttackLw4
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 16-17 | 14 | 90° | 93 / 15 | -27 | 16 | 53 | – | 0 | haver |
| 18-20 | 12 | 76° | 50 / 90 | -26 | 0, 1 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 16-17 | 14 | 90° | 93 / 15 | -27 | 16 | 53 | – | 0 | haver |
| 18-20 | 12 | 76° | 50 / 90 | -26 | 0 | throw |
Neutral Air AttackAirN
- Active 9-13 → 9-12 (frames 9-12, IDs 0, 1, 2)
- Active 14-20 → 13-20 (frames 13-20, IDs 0, 1, 2)
- BKB 25 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 9-13 | 12 | Sakurai | 25 / 114 | -2 | 9 | 41 | 10 | 1, 34– | 0, 1, 2 | haver |
| 14-20 | 9 | Sakurai | 25 / 100 | -4 | 0, 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 9-12 | 12 | Sakurai | 20 / 114 | -2 | 9 | 41 | 10 | 1, 34– | 0, 1, 2 | haver |
| 13-20 | 9 | Sakurai | 20 / 100 | -4 | 0, 1, 2 | haver |
Up Air AttackAirHi
- Active 9-16 → 9-14
- FAF 39 → 37
- Auto cancel 1-2, 32– → 1-2, 30–
- BKB 65 → 36
- KBG 70 → 98
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-16 | 10 | 75° | 65 / 70 | -2 | 9 | 39 | 9 | 1-2, 32– | 0, 1, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 9-14 | 10 | 75° | 36 / 98 | -2 | 9 | 37 | 9 | 1-2, 30– | 0, 1, 2 | haver |
Down Air AttackAirLw
- BKB 50 → 38 (frame 8, IDs 0, 1, 2, 3)
- BKB 60 → 38 (frames 8-15, IDs 0, 1)
- KBG 70 → 83 (frame 8, IDs 0, 1, 2, 3)
- KBG 80 → 108 (frames 8-15, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 8 | 8 | 62° | 50 / 70 | -4 | 8 | 33 | 10 | 1-2, 24– | 0, 1, 2, 3 | shoulderr, haver |
| 8-15 | 8 | 58° | 60 / 80 | -4 | 0, 1 | shoulderr, haver | |||||
| 8-15 | 8 | 285° | 30 / 70 | -4 | 2, 3 | haver | |||||
| 8-15 | 8 | 300° | 30 / 70 | -4 | 4, 5 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 8 | 8 | 62° | 38 / 83 | -4 | 8 | 33 | 10 | 1-2, 24– | 0, 1, 2, 3 | shoulderr, haver |
| 8-15 | 8 | 58° | 38 / 108 | -4 | 0, 1 | shoulderr, haver | |||||
| 8-15 | 8 | 285° | 30 / 70 | -4 | 2, 3 | haver | |||||
| 8-15 | 8 | 300° | 30 / 70 | -4 | 4, 5 | haver |
Neutral Special (2) SpecialN2
- Active 8-13, 18-53 → 8-13, 18-43
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2 hdr Neutral Special | 8-13 | 4.5 | 78° | 70 / 60 | -48 | 8 | 61 | – | JC 12 | 0, 1 | top |
| 18-48 (every 10) | 4.5 | Sakurai | 30 / 60 | -38 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN2 hdr Neutral Special | 8-13 | 4.5 | 78° | 70 / 60 | -48 | 8 | 61 | – | JC 12 | 0, 1 | top |
| 18-38 (every 10) | 4.5 | Sakurai | 30 / 60 | -38 | 0, 1 | top |
Neutral Special (Air, 2) SpecialAirN2
- Active 8-13, 18-53 → 8-13, 18-43
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 hdr Neutral Special | 8-13 | 4.5 | 78° | 70 / 60 | -48 | 8 | 61 | – | JC 12 | 0, 1 | top |
| 18-48 (every 10) | 4.5 | Sakurai | 30 / 60 | -38 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirN2 hdr Neutral Special | 8-13 | 4.5 | 78° | 70 / 60 | -48 | 8 | 61 | – | JC 12 | 0, 1 | top |
| 18-38 (every 10) | 4.5 | Sakurai | 30 / 60 | -38 | 0, 1 | top |
Side Special (1) SpecialS1
- Startup – → 3
- Active – → 3-10
- FAF 11 → 13
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS1 hdr Side Special | no hitboxes | – | 11 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS1 hdr Side Special | 3-10 | 8 | 72° | 120 / 10 | -3 | 3 | 13 | – | 0, 2 | haver |
Side Special (Search) SpecialSSearch
- Cancel JC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSSearch vanilla Side Special | no hitboxes | – | 21 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSSearch vanilla Side Special | no hitboxes | – | 21 | – | – | |||||
Side Special (2) SpecialS2
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2 hdr Side Special | 3-10 | 8 | 72° | 120 / 10 | -3 | 3 | 13 | – | 0, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2 vanilla Side Special | 3-10 | 5.2 | 108° | 80 / 8 | -5 | 3 | 13 | – | 0, 1, 2 | haver |
| 3-10 | 3 | 108° | 80 / 8 | -6 | 0, 1, 2 | haver |
Side Special (3) SpecialS3
- Hitboxes reworked 4 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3 hdr Side Special | 3-10 | 8 | 72° | 80 / 10 | -3 | 3 | 13 | – | 0 | haver |
| 3-10 | 8 | 72° | 80 / 10 | -3 | 1 | haver | ||||
| 3-10 | 8 | 72° | 80 / 10 | -3 | 2 | haver | ||||
| 3-10 | 8 | 72° | 80 / 10 | -3 | 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS3 vanilla Side Special | 3-10 | 5.2 | 46° | 80 / 85 | -5 | 3 | 13 | – | 0, 1, 2 | haver |
| 3-10 | 3 | 46° | 80 / 88 | -6 | 0, 1, 2 | haver |
Side Special (End) SpecialSEnd
- Cancel JC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd vanilla Side Special | no hitboxes | – | 33 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialSEnd vanilla Side Special | no hitboxes | – | 33 | – | – | |||||
Side Special (Air, 1) SpecialAirS1
- Cancel JC → –
- Damage 5.2 → 8
- BKB 85 → 120
- On shield (safest hit) -5 → -3
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS1 hdr Side Special | 3-10 | 5.2 | 72° | 85 / 10 | -5 | 3 | 13 | – | JC | 0, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS1 hdr Side Special | 3-10 | 8 | 72° | 120 / 10 | -3 | 3 | 13 | – | 0, 2 | haver |
Side Special (Air, Search) SpecialAirSSearch
- Cancel JC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSSearch vanilla Side Special | no hitboxes | – | 21 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSSearch vanilla Side Special | no hitboxes | – | 21 | – | – | |||||
Side Special (Air, 2) SpecialAirS2
- Cancel JC → –
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2 hdr Side Special | 3-10 | 8 | 72° | 120 / 10 | -3 | 3 | 13 | – | JC | 0, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2 vanilla Side Special | 3-10 | 5.2 | 108° | 80 / 8 | -5 | 3 | 13 | – | 0, 1, 2 | haver |
| 3-10 | 3 | 108° | 80 / 8 | -6 | 0, 1, 2 | haver |
Side Special (Air, 3) SpecialAirS3
- Cancel JC → –
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3 hdr Side Special | 3-10 | 8 | 72° | 80 / 10 | -3 | 3 | 13 | – | JC | 0, 2 | haver |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS3 vanilla Side Special | 3-10 | 5.2 | 46° | 80 / 85 | -5 | 3 | 13 | – | 0, 1, 2 | haver |
| 3-10 | 3 | 46° | 80 / 88 | -6 | 0, 1, 2 | haver |
Side Special (Air, End) SpecialAirSEnd
- Land cancel lag – → 6
- Cancel JC → –
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd vanilla Side Special | no hitboxes | – | 28 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirSEnd vanilla Side Special | no hitboxes | – | 28 | 6 | – | |||||
Down Special (Start) SpecialLwStart
- Startup – → 15
- Active – → 15-33
- FAF 64 → 30
- Cancel – → C 24
- Hitboxes reworked 0 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStart vanilla Down Special | no hitboxes | – | 64 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwStart hdr Down Special | 15-18 | 9 | 75° | 150 fixed | -8 | 15 | 30 | – | C 24 | 0 | rot |
| 19-23 | 7 | 75° | 100 fixed | -5 | 0 | rot | |||||
| 24-33 | 5 | 80° | 80 fixed | -1 | 0 | rot |
Down Special (Air, Start) SpecialAirLwStart
- Startup – → 20
- Active – → 20-21, 37-59
- FAF 64 → 85
- Hitboxes reworked 0 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStart vanilla Down Special | no hitboxes | – | 64 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwStart hdr Down Special | 20-21 | 1.6 | 105° | 20 / 20 | -62 | 20 | 85 | – | 0 | top |
| 37-40 | 12 | 65° | 80 / 65 | -39 | 0, 1, 2 | haver | ||||
| 41-59 | 9 | 65° | 75 / 75 | -37 | 0, 1 | haver, top |
Down Special (Air, Rebound) SpecialAirLwRebound
- Startup – → 1
- Active – → 1-2
- FAF 54 → 28
- Hitboxes reworked 0 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwRebound vanilla Down Special | no hitboxes | – | 54 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwRebound hdr Down Special | 1-2 | 6 | 38° | 54 / 82 | -21 | 1 | 28 | – | 0 | top |
Back Throw ThrowB
- Damage 11 → 10 (frame 1, ID 0)
- Angle 44° → 55° (frame 1, ID 0)
- BKB 56 → 70 (frame 1, ID 0)
- KBG 84 → 65 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 44° | 56 / 84 | – | 34 | 58 | 24 | 0 | – |
| 1-31 | 3 | Sakurai | 40 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 10 | 55° | 70 / 65 | – | 34 | 58 | 24 | 0 | – |
| 1-31 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -24 | 20 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -28 | 20 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -24 | 20 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -28 | 20 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Squirtle
Attributes
- Run Speed 1.625 → 1.675
- Traction 0.055 → 0.0425
- Air Accel (add) 0.01 → 0.02
- Air Accel (mul) 0.0375 → 0.06
- Gravity 0.128 → 0.13
- Nair 9 → 8
- Uair 7 → 9
- Dair 8 → 7
Jab 1 Attack11
- Angle 70° → 55° (frames 2-3, IDs 0, 1, 2)
- KBG 100 → 115 (frames 2-3, IDs 0, 1, 2)
- Fixed knockback 20 → 0 (frames 2-3, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 3 | 70° | 20 fixed | -12 | 2 | 18 | – | 0, 1, 2 | top |
| 2-3 | 3 | Sakurai | 30 / 15 | -12 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 2-3 | 3 | 55° | 0 / 115 | -12 | 2 | 18 | – | 0, 1, 2 | top |
| 2-3 | 3 | Sakurai | 30 / 15 | -12 | 3 | top |
Jab 2 Attack12
- Damage 2 → 3
- KBG 100 → 115 (frames 4-5, IDs 0, 1, 2)
- Fixed knockback 20 → 0 (frames 4-5, IDs 0, 1, 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-5 | 2 | 65° | 20 fixed | -17 | 4 | 25 | – | 0, 1, 2 | kneer |
| 4-5 | 2 | Sakurai | 30 / 15 | -17 | 3 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 4-5 | 3 | 65° | 0 / 115 | -17 | 4 | 25 | – | 0, 1, 2 | kneer |
| 4-5 | 3 | Sakurai | 30 / 15 | -17 | 3 | kneer |
Up Tilt AttackHi3
- Angle 88° → 80°
- Size 5 → 4 (frames 5-7, IDs 0, 1)
- Size 4 → 3.5 (frame 5, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-7 | 6 | 88° | 50 / 90 | -11 | 5 | 22 | – | 0, 1 | head, hip |
| 5 | 6 | 88° | 50 / 90 | -11 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-7 | 6 | 80° | 50 / 90 | -11 | 5 | 22 | – | 0, 1 | head, hip |
| 5 | 6 | 80° | 50 / 90 | -11 | 2 | top |
Down Tilt AttackLw3
- Hitboxes reworked 3 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-13 | 9 | 65° | 53 / 75 | -15 | 8 | 30 | – | 0, 1 | top |
| 8 | 9 | 65° | 53 / 75 | -15 | 2 | top | ||||
| 9-13 | 9 | 65° | 53 / 75 | -14 | 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-13 | 9 | 64° | 53 / 75 | -15 | 8 | 30 | – | 0 | top |
| 8-13 | 9 | 70° | 53 / 75 | -15 | 1 | top | ||||
| 8 | 9 | 76° | 53 / 75 | -15 | 2 | top | ||||
| 9-13 | 9 | 76° | 53 / 75 | -14 | 2 | top |
Forward Smash AttackS4
- Startup 20 → 14
- Active 20-22 → 14-16
- FAF 53 → 47
- KBG 95 → 84
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 20-22 | 15 | Sakurai | 40 / 95 | -22 | 20 | 53 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 14-16 | 15 | Sakurai | 40 / 84 | -22 | 14 | 47 | – | 0, 1, 2 | top |
Forward Smash (Up) AttackS4Hi
- Startup 20 → 14
- Active 20-22 → 14-16
- FAF 53 → 47
- KBG 95 → 84
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 20-22 | 15 | Sakurai | 40 / 95 | -22 | 20 | 53 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Hi hdr Forward Smash | 14-16 | 15 | Sakurai | 40 / 84 | -22 | 14 | 47 | – | 0, 1, 2 | top |
Forward Smash (Down) AttackS4Lw
- Startup 20 → 14
- Active 20-22 → 14-16
- FAF 53 → 47
- KBG 95 → 84
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 20-22 | 15 | Sakurai | 40 / 95 | -22 | 20 | 53 | – | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Lw hdr Forward Smash | 14-16 | 15 | Sakurai | 40 / 84 | -22 | 14 | 47 | – | 0, 1, 2 | top |
Up Smash AttackHi4
- Startup 19 → 13
- Active 19, 21-25 → 13-19
- FAF 66 → 48
- Hitboxes reworked 6 hits → 7 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 19 | 3 | 110° | 110 fixed | -43 | 19 | 66 | – | 0, 1 | top |
| 21 | 13 | 95° | 60 / 92 | -35 | 0, 1 | top | ||||
| 22 | 12 | 95° | 60 / 92 | -35 | 2, 3 | top | ||||
| 23 | 10 | 95° | 60 / 92 | -35 | 0, 1 | top | ||||
| 24 | 9 | 95° | 60 / 92 | -35 | 2, 3 | top | ||||
| 25 | 8 | 95° | 60 / 92 | -34 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 13 | 2 | 110° | 110 fixed | -31 | 13 | 48 | – | 0, 1 | top |
| 14 | 11 | 95° | 60 / 60 | -25 | 2, 3 | top | ||||
| 15 | 11 | 95° | 60 / 60 | -24 | 0, 1 | top | ||||
| 16 | 10 | 95° | 60 / 60 | -24 | 2, 3 | top | ||||
| 17 | 10 | 95° | 60 / 60 | -23 | 0, 1 | top | ||||
| 18 | 9 | 95° | 60 / 60 | -23 | 2, 3 | top | ||||
| 19 | 9 | 95° | 60 / 60 | -22 | 0, 1 | top |
Down Smash AttackLw4
- Startup 14 → 8
- Active 14-16, 20-22 → 8-10, 14-16
- FAF 41 → 42
- Damage 13 → 12
- KBG 78 → 83 (frames 14-16, IDs 0, 1, 2)
- Size 4.2 → 4
- On shield (safest hit) -11 → -19
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 14-16 | 13 | 35° | 50 / 83 | -17 | 14 | 41 | – | 0, 1, 2 | top |
| 20-22 | 13 | 35° | 50 / 78 | -11 | 0, 1, 2 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 8-10 | 12 | 35° | 50 / 83 | -25 | 8 | 42 | – | 0, 1, 2 | top |
| 14-16 | 12 | 35° | 50 / 83 | -19 | 0, 1, 2 | top |
Neutral Air AttackAirN
- Land lag 9 → 8
- BKB 25 → 15
- KBG 100 → 128 (frames 4-7, ID 0)
- KBG 120 → 128 (frames 8-26, ID 0)
- Size 6 → 5.5 (frames 4-7, ID 0)
- Size 5 → 4.5 (frames 8-26, ID 0)
- On shield (safest hit) -2 → -1
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-7 | 10 | Sakurai | 25 / 100 | -2 | 4 | 42 | 9 | 1-3, 35– | 0 | bust |
| 8-26 | 7 | Sakurai | 25 / 120 | -4 | 0 | bust |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 4-7 | 10 | Sakurai | 15 / 128 | -1 | 4 | 42 | 8 | 1-3, 35– | 0 | bust |
| 8-26 | 7 | Sakurai | 15 / 128 | -3 | 0 | bust |
Forward Air AttackAirF
- Active 6-9 → 6-13
- FAF 40 → 37
- Hitboxes reworked 1 hit → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-9 | 9 | 48° | 53 / 67 | -2 | 6 | 40 | 8 | 1-5, 24– | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-8 | 9 | 48° | 20 / 100 | -2 | 6 | 37 | 8 | 1-5, 24– | 0 | top |
| 6-8 | 11 | Sakurai | 20 / 100 | 0 | 1 | top | |||||
| 9-13 | 7 | 48° | 0 / 120 | -3 | 0, 1 | top |
Back Air AttackAirB
- Active 6-8, 13-15 → 6-8, 13-17
- Damage 2 → 3 (frames 6-8, IDs 0, 1)
- Damage 5 → 6 (frames 13-17, IDs 0, 1)
- Angle 365° → 65° (frames 6-8, IDs 0, 1)
- BKB 30 → 50 (frames 6-8, IDs 0, 1)
- BKB 45 → 42 (frames 13-17, IDs 0, 1)
- KBG 30 → 60 (frames 6-8, IDs 0, 1)
- KBG 79 → 90 (frames 13-17, IDs 0, 1)
- Size 4.2 → 3.5 (frames 6-8, IDs 0, 1)
- SDI 1 → 0.5 (frames 6-8, IDs 0, 1)
- On shield (safest hit) -5 → -4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 | 2 | 365° | 30 / 30 | -6 | 6 | 33 | 9 | 1-5, 30– | 0, 1 | tail1, tail2 |
| 13-15 | 5 | 55° | 45 / 79 | -5 | 0, 1 | tail1, tail2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 | 3 | 65° | 50 / 60 | -6 | 6 | 33 | 9 | 1-5, 30– | 0, 1 | tail1, tail2 |
| 13-17 | 6 | 55° | 42 / 90 | -4 | 0, 1 | tail1, tail2 |
Up Air AttackAirHi
- Land lag 7 → 9
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-8 | 7 | 55° | 40 / 110 | -2 | 5 | 30 | 7 | 1-4, 22– | 0, 1, 2 | tail2 |
| 9-11 | 5 | 70° | 40 / 90 | -3 | 0, 1, 2 | tail2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 5-8 | 7 | 58° | 24 / 128 | -4 | 5 | 30 | 9 | 1-4, 22– | 0, 1 | tail2 |
| 9-11 | 5 | 70° | 40 / 90 | -5 | 0, 1 | tail2 |
Down Air AttackAirLw
- Land lag 8 → 7
- On shield (safest hit) -5 → -4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 6-20 | 1 | 290° | 20 fixed | -6 | 6 | 45 | 8 | 1-5, 31– | 0, 1 | top |
| 21-23 | 3 | 60° | 50 / 140 | -5 | 0, 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 6-20 | 1 | 290° | 20 fixed | -5 | 6 | 45 | 7 | 1-5, 31– | 0, 1 | top |
| 21-23 | 3 | 60° | 50 / 140 | -4 | 0, 1 | top |
Up Special SpecialHi
- KBG 117 → 121 (frames 33-34, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 9-32 | 1 | 367° | 40 fixed | -25 | 9 | 37 | – | 0 | top |
| 33-34 | 6 | 75° | 60 / 117 | +2 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 9-32 | 1 | 367° | 40 fixed | -25 | 9 | 37 | – | 0 | top |
| 33-34 | 6 | 75° | 60 / 121 | +2 | 0 | top |
Up Special (Air) SpecialAirHi
- KBG 117 → 121 (frames 33-34, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 9-32 | 1 | 367° | 40 fixed | -28 | 9 | 37 | 30 | 0 | top |
| 33-34 | 6 | 75° | 60 / 117 | -25 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 9-32 | 1 | 367° | 40 fixed | -28 | 9 | 37 | 30 | 0 | top |
| 33-34 | 6 | 75° | 60 / 121 | -25 | 0 | top |
Grab Catch
- Size 4.1 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 35 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 35 | – | 0 | grab |
Dash Grab CatchDash
- Size 4.1 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 8-9 | – | – | – / – | – | – | 40 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 8-9 | – | – | – / – | – | – | 40 | – | 0 | grab |
Pivot Grab CatchTurn
- Size 4.1 → 4
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 9-10 | – | – | – / – | – | – | 37 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 9-10 | – | – | – / – | – | – | 37 | – | 0 | grab |
Forward Throw ThrowF
- FAF 47 → 51
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 2 | 75° | 38 fixed | – | 23 | 47 | 24 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15 | 1 | 72° | 50 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 2 | 75° | 38 fixed | – | 23 | 51 | 28 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15 | 1 | 72° | 50 fixed | – | 0 | top |
Back Throw ThrowB
- Release 27 → 23
- Angle 48° → 40° (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 8 | 48° | 60 / 100 | – | 27 | 45 | 18 | 0 | – |
| 1-44 | 3 | Sakurai | 50 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 8 | 40° | 60 / 100 | – | 23 | 45 | 22 | 0 | – |
| 1-44 | 3 | Sakurai | 50 / 100 | – | 0 | – |
Up Throw ThrowHi
- BKB 48 → 55 (frame 1, ID 0)
- KBG 150 → 125 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 5 | 90° | 48 / 150 | – | 17 | 38 | 21 | 0 | – |
| 1-15 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 16 | 2 | Sakurai | 40 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 5 | 90° | 55 / 125 | – | 17 | 38 | 21 | 0 | – |
| 1-15 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 16 | 2 | Sakurai | 40 fixed | – | 0 | top |
Down Throw ThrowLw
- FAF 42 → 48
- Damage 3 → 4 (frame 1, ID 0)
- Damage 4 → 3 (frames 18-25, ID 0)
- Angle 60° → 130° (frame 1, ID 0)
- BKB 57 → 65 (frame 1, ID 0)
- KBG 154 → 50 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 3 | 60° | 57 / 154 | – | 26 | 42 | 16 | 0 | – |
| 1-17 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 18-25 | 4 | Sakurai | 40 fixed | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 4 | 130° | 65 / 50 | – | 26 | 48 | 22 | 0 | – |
| 1-17 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 18-25 | 3 | Sakurai | 40 fixed | – | 0 | top |
Air Dodge EscapeAir
- FAF 56 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Steve
Air Dodge EscapeAir
- FAF 59 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 59 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 59 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
Terry
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Toon Link
Attributes
- Weight 85 → 82
Jab 1 Attack11
- Startup 5 → 4
- Active 5-6 → 4-6
- FAF 19 → 18
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 5-6 | 2 | 65° | 30 fixed | -10 | 5 | 19 | – | 0 | top |
| 5-6 | 2 | 75° | 27 fixed | -10 | 1 | top | ||||
| 5-6 | 2 | 85° | 24 fixed | -10 | 2, 3 | top | ||||
| 5-6 | 2 | Sakurai | 30 / 15 | -10 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-6 | 2 | 70° | 30 fixed | -10 | 4 | 18 | – | 0 | arml |
| 4-6 | 2 | 79° | 27 fixed | -10 | 1 | sword2 | ||||
| 4-6 | 2 | 90° | 24 fixed | -10 | 2 | sword2 | ||||
| 4-6 | 2 | Sakurai | 30 / 15 | -10 | 3 | top |
Jab 2 Attack12
- Active 6-7 → 6-8
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-7 | 3 | 65° | 30 fixed | -7 | 6 | 17 | – | 0 | top |
| 6-7 | 3 | 75° | 27 fixed | -7 | 1 | top | ||||
| 6-7 | 3 | 85° | 24 fixed | -7 | 2, 3 | top | ||||
| 6-7 | 3 | Sakurai | 30 / 15 | -7 | 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack12 hdr Jab | 6-8 | 3 | 65° | 30 fixed | -7 | 6 | 17 | – | 0 | arml |
| 6-8 | 3 | 75° | 27 fixed | -7 | 1 | sword2 | ||||
| 6-8 | 3 | 85° | 24 fixed | -7 | 2 | sword2 | ||||
| 6-8 | 3 | Sakurai | 30 / 15 | -7 | 3 | top |
Jab 3 Attack13
- Startup 6 → 7
- Active 6-7 → 7-11
- FAF 34 → 33
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 6-7 | 4 | 30° | 75 / 70 | -23 | 6 | 34 | – | 0 | top |
| 6-7 | 4 | 30° | 70 / 70 | -23 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 7-11 | 4 | 30° | 45 / 120 | -21 | 7 | 33 | – | 0, 1, 2 | arml, sword2 |
Dash Attack AttackDash
- Size 3 → 2.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-10 | 8 | 63° | 39 / 105 | -24 | 7 | 38 | – | 0, 1, 2 | shoulderl, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackDash hdr Dash Attack | 7-10 | 8 | 63° | 39 / 105 | -24 | 7 | 38 | – | 0, 1, 2 | arml, sword2 |
Forward Tilt AttackS3
- Size 3 → 2.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 11 | 40° | 25 / 100 | -12 | 9 | 30 | – | 0, 1, 2 | shoulderl, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 9-12 | 11 | 40° | 25 / 100 | -12 | 9 | 30 | – | 0, 1, 2 | arml, sword2 |
Up Tilt AttackHi3
- Size 3 → 2.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-13 | 9 | 95° | 40 / 95 | -15 | 8 | 30 | – | 0, 1, 2 | shoulderl, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 8-13 | 9 | 95° | 40 / 95 | -15 | 8 | 30 | – | 0, 1, 2 | arml, sword2 |
Down Tilt AttackLw3
- Size 4 → 3
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 9-10 | 9 | 75° | 65 / 65 | -9 | 9 | 25 | – | 0, 1, 2 | shoulderl, arml, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 9-10 | 9 | 75° | 65 / 65 | -9 | 9 | 25 | – | 0, 1, 2 | arml, sword2 |
Forward Smash AttackS4
- Size 3 → 2.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-19 | 16 | 40° | 25 / 105 | -27 | 16 | 54 | – | 0, 1, 2 | arml, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 16-19 | 16 | 40° | 25 / 105 | -27 | 16 | 54 | – | 0, 1, 2 | arml, sword2 |
Up Smash AttackHi4
- Size 3 → 2.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-15 | 14 | 96° | 43 / 100 | -27 | 11 | 48 | – | 0, 1, 2 | arml, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 11-15 | 14 | 96° | 43 / 100 | -27 | 11 | 48 | – | 0, 1, 2 | arml, sword2 |
Down Smash AttackLw4
- Size 3 → 2.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 9-10 | 12 | 30° | 55 / 89 | -33 | 9 | 51 | – | 0, 1, 2 | arml, sword2 |
| 17-18 | 13 | 30° | 55 / 89 | -24 | 0, 1, 2 | arml, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw4 hdr Down Smash | 9-10 | 12 | 30° | 55 / 89 | -33 | 9 | 51 | – | 0, 1, 2 | arml, sword2 |
| 17-18 | 13 | 30° | 55 / 89 | -24 | 0, 1, 2 | arml, sword2 |
Neutral Air AttackAirN
- Active 6-8, 13-15 → 6-9, 13-16
- FAF 42 → 43
- Auto cancel 1-3, 42– → 1-3, 43–
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-8 | 10.5 | 50° | 20 / 100 | 0 | 6 | 42 | 7 | 1-3, 42– | 0, 1, 2, 3 | sword2, arml, clavicler |
| 13-15 | 9 | 35° | 20 / 100 | -1 | 0, 1, 2, 3 | sword2, arml, clavicler |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-9 | 9 | 50° | 20 / 113 | -1 | 6 | 43 | 7 | 1-3, 43– | 0, 1, 2 | sword2, arml |
| 13-16 | 7 | 50° | 20 / 113 | -2 | 0, 1, 2 | sword2, arml |
Forward Air AttackAirF
- Startup 12 → 11
- Active 12-15 → 11-15
- FAF 38 → 37
- Angle Sakurai → 48°
- Size 3 → 2.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 12-15 | 13 | Sakurai | 35 / 98 | 0 | 12 | 38 | 9 | 1-3, 31– | 0, 1, 2 | shoulderl, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 11-15 | 13 | 48° | 35 / 98 | 0 | 11 | 37 | 9 | 1-3, 31– | 0, 1, 2 | arml, sword2 |
Back Air AttackAirB
- Auto cancel 24– → 25–
- Size 3 → 2.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 5-11 | 9 | 67° | 25 / 105 | -1 | 5 | 31 | 7 | 24– | 0, 1, 2 | shoulderl, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 5-11 | 9 | 67° | 25 / 105 | -1 | 5 | 31 | 7 | 25– | 0, 1, 2 | arml, sword2 |
Up Air AttackAirHi
- Startup 6 → 8
- Active 6-22 → 8-22
- FAF 42 → 43
- Auto cancel 1-3, 29– → 1-4, 37–
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-16 | 1.5 | 365° | 30 / 40 | -9 | 6 | 42 | 11 | 1-3, 29– | 0, 1, 2 | arml, sword2 |
| 17-22 | 8 | 80° | 40 / 126 | -5 | 0, 1, 2 | arml, sword2 |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 8-18 | 1.5 | 97° | 35 / 40 | -9 | 8 | 43 | 11 | 1-4, 37– | 0 | arml |
| 8-18 | 1.5 | 366° | 30 / 40 | -9 | 1 | sword2 | |||||
| 8-18 | 1.5 | 97° | 30 / 40 | -9 | 2 | sword2 | |||||
| 19-22 | 7 | 80° | 38 / 140 | -6 | 0, 1, 2 | arml, sword2 |
Down Air AttackAirLw
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 17-25 | 16 | 268° | 16 / 58 | -12 | 17 | 80 | 22 | 1-5, 65– | 0 | top |
| 26-64 | 14 | 50° | 40 / 98 | -13 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 17-25 | 16 | 268° | 16 / 58 | -12 | 17 | 80 | 22 | 1-5, 65– | 0, 1 | sword2 |
| 26-64 | 14 | 50° | 40 / 98 | -13 | 0, 1 | sword2 |
Up Special (Start) SpecialHiStart
- FAF 4 → 6
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart vanilla Up Special | no hitboxes | – | 4 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHiStart hdr Up Special | no hitboxes | – | 6 | – | – | |||||
Up Special SpecialHi
- Startup 4 → 3
- Active 4-44, 46 → 3-47
- FAF 76 → 81
- Hitboxes reworked 7 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi vanilla Up Special | 4-12 | 1 | 180° | 50 fixed | -69 | 4 | 76 | – | 0, 3, 4 | sword2 |
| 4-12 | 1 | 80° | 10 fixed | -69 | 1 | top | ||||
| 4-44 | 1 | 355° | 10 fixed | -69 | 2 | top | ||||
| 13-44 | 1 | 180° | 30 fixed | -60 | 0 | sword2 | ||||
| 13-44 | 1 | 80° | 10 fixed | -60 | 1 | top | ||||
| 13-44 | 1 | 180° | 40 fixed | -60 | 3, 4 | sword2 | ||||
| 46 | 3 | 48° | 70 / 180 | -26 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 3-44 | 1 | 0° | 20 fixed | -75 | 3 | 81 | – | 0 | arml |
| 3-44 | 1 | 180° | 40 fixed | -75 | 1, 2 | sword2 | ||||
| 45-47 | 3.125 | 50° | 55 / 200 | -32 | 0, 1, 2 | arml, sword2 |
Up Special (Air) SpecialAirHi
- Hitboxes reworked 17 hits → 16 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8-10 | 4 | 88° | 90 fixed | -69 | 8 | 82 | – | 0 | top |
| 8-10 | 4 | 74° | 83 fixed | -69 | 1 | top | ||||
| 12-13 | 2 | 50° | 90 fixed | -66 | 0 | top | ||||
| 16-18 | 2 | 88° | 85 fixed | -62 | 0 | top | ||||
| 16-18 | 2 | 95° | 65 fixed | -62 | 1 | top | ||||
| 19-20 | 2 | 40° | 88 fixed | -59 | 0 | top | ||||
| 22-24 | 2 | 60° | 60 fixed | -56 | 0 | top | ||||
| 22-24 | 2 | 95° | 70 fixed | -56 | 1 | top | ||||
| 22-24 | 2 | 95° | 65 fixed | -56 | 2 | top | ||||
| 27-28 | 2 | 30° | 80 fixed | -51 | 0 | top | ||||
| 31-33 | 2 | 65° | 52 fixed | -47 | 0 | top | ||||
| 31-33 | 2 | 120° | 20 fixed | -47 | 1 | top | ||||
| 31-33 | 2 | 95° | 65 fixed | -47 | 2 | top | ||||
| 35-37 | 2 | 18° | 85 fixed | -43 | 0 | top | ||||
| 35-37 | 2 | 18° | 80 fixed | -43 | 1 | top | ||||
| 40-42 | 4 | 45° | 40 / 186 | -37 | 0 | top | ||||
| 43-44 | 4 | 45° | 40 / 186 | -34 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 8-10 | 4 | 88° | 94 fixed | -69 | 8 | 82 | – | 0 | top |
| 12-13 | 2 | 65° | 94 fixed | -66 | 0 | top | ||||
| 16-18 | 2 | 90° | 83 fixed | -62 | 0 | top | ||||
| 16-18 | 2 | 95° | 73 fixed | -62 | 1 | top | ||||
| 19-20 | 2 | 55° | 83 fixed | -59 | 0 | top | ||||
| 22-24 | 2 | 80° | 60 fixed | -56 | 0 | top | ||||
| 22-24 | 2 | 105° | 75 fixed | -56 | 1 | top | ||||
| 22-24 | 2 | 95° | 65 fixed | -56 | 2 | top | ||||
| 27-28 | 2 | 45° | 80 fixed | -51 | 0 | top | ||||
| 31-33 | 2 | 80° | 55 fixed | -47 | 0 | top | ||||
| 31-33 | 2 | 105° | 20 fixed | -47 | 1 | top | ||||
| 31-33 | 2 | 95° | 65 fixed | -47 | 2 | top | ||||
| 35-37 | 2 | 30° | 85 fixed | -43 | 0 | top | ||||
| 35-37 | 2 | 30° | 80 fixed | -43 | 1 | top | ||||
| 40-42 | 4 | 45° | 40 / 186 | -37 | 0 | top | ||||
| 43-44 | 4 | 45° | 40 / 186 | -34 | 0 | top |
Air Dodge EscapeAir
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 55
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
Air Grab (Tether) AirCatch
- Active 11-20 → 11-21
- FAF 74 → 55
- Land lag 15 → 16
- Damage 6 → 5
- Angle 60° → 55°
- BKB 40 → 25
- KBG 100 → 125
- On shield (safest hit) -10 → -12
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AirCatch hdr Air Grab (Tether) | 11-20 | 6 | 60° | 40 / 100 | -10 | 11 | 74 | 15 | 0 | throw |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AirCatch hdr Air Grab (Tether) | 11-21 | 5 | 55° | 25 / 125 | -12 | 11 | 55 | 16 | 0 | throw |
AirCatchLanding
- FAF 16 → 17
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AirCatchLanding hdr Air Grab (Tether) | no hitboxes | – | 16 | – | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AirCatchLanding hdr Air Grab (Tether) | no hitboxes | – | 17 | – | – | |||||
Villager
Up Special (Air) SpecialAirHi
- Land lag 30 → –
- Land cancel lag – → 14
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi vanilla Up Special | no hitboxes | – | 21 | 30 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi vanilla Up Special | no hitboxes | – | 21 | 14 | – | |||||
Down Special (3) SpecialLw3
- Shield damage 23 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3 hdr Down Special | 1-47 | 14 | Sakurai | 36 / 100 | -37 | 1 | 48 | – | 0, 1, 2, 3 | haver, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw3 hdr Down Special | 1-47 | 14 | Sakurai | 36 / 100 | -37 | 1 | 48 | – | 0, 1, 2, 3 | haver, top |
Down Special (Air, 3) SpecialAirLw3
- Shield damage 23 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3 hdr Down Special | 1-47 | 14 | Sakurai | 36 / 100 | -37 | 1 | 48 | – | 0, 1, 2, 3 | haver, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw3 hdr Down Special | 1-47 | 14 | Sakurai | 36 / 100 | -37 | 1 | 48 | – | 0, 1, 2, 3 | haver, top |
Back Throw ThrowB
- Release 11 → 17
- FAF 30 → 36
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 135° | 46 / 102 | – | 11 | 30 | 19 | 0 | – |
| 1-29 | 3 | Sakurai | 60 / 100 | – | 0 | – |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 11 | 135° | 46 / 102 | – | 17 | 36 | 19 | 0 | – |
| 1-35 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -24 → -28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -28 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -24 → -28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -28 | 0 | top |
Wario
Air Dodge EscapeAir
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Wii Fit Trainer
Attributes
- Walk Speed 1.244 → 1.3995
- Initial Dash 1.815 → 1.88
- Run Speed 1.89 → 1.97
- Traction 0.0835 → 0.087
- Air Speed 0.977 → 1.04
- Gravity 0.113 → 0.1215
- Fall Speed 1.816 → 1.953
- dive_speed_y 2.414 → 2.596
Jab 1 Attack11
- Hitboxes reworked 4 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | Sakurai | 15 / 25 | -8 | 4 | 16 | – | 0 | handl |
| 4-5 | 3 | Sakurai | 20 / 25 | -8 | 1 | arml | ||||
| 4-5 | 5 | 45° | 54 / 54 | -7 | 2 | footr | ||||
| 4-5 | 3 | Sakurai | 20 / 30 | -8 | 3 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 hdr Jab | 4-5 | 3 | 45° | 23 / 10 | -8 | 4 | 16 | – | 0, 1 | handl, arml |
| 4-5 | 5 | 45° | 54 / 54 | -7 | 2 | footr | ||||
| 4-5 | 3 | Sakurai | 20 / 20 | -8 | 3 | top |
Jab 3 Attack13
- Angle Sakurai → 270° (frames 5-6, ID 0)
- BKB 10 → 50 (frames 5-6, ID 0)
- KBG 50 → 86 (frames 5-6, ID 0)
- Hitlag 1.5 → 1 (frames 5-6, ID 0)
- Effect bury → normal (frames 5-6, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5-6 | 3 | Sakurai | 10 / 50 | -23 | 5 | 32 | – | 0 | top |
| 5-6 | 3 | 45° | 50 / 95 | -23 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 5-6 | 3 | 270° | 50 / 86 | -23 | 5 | 32 | – | 0 | top |
| 5-6 | 3 | 45° | 50 / 95 | -23 | 1 | top |
Up Tilt AttackHi3
- Angle 75° → 78° (frames 5-12, IDs 1, 4)
- Size 4.3 → size_a (frames 5-12, IDs 0, 2, 3)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-12 | 10 | 90° | 45 / 102 | -17 | 5 | 30 | – | 0, 2, 3 | armr, top |
| 5-12 | 10 | 75° | 45 / 102 | -17 | 1, 4 | top, footl |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 5-12 | 10 | 90° | 45 / 102 | -17 | 5 | 30 | – | 0, 2, 3 | armr, top |
| 5-12 | 10 | 78° | 45 / 102 | -17 | 1, 4 | top, footl |
Up Smash AttackHi4
- KBG 97 → 88 (frames 14-15, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 14-15 | 18 | 90° | 31 / 97 | -30 | 14 | 56 | – | 0 | top |
| 14-15 | 15 | 90° | 31 / 102 | -31 | 1, 2, 3, 4 | top | ||||
| 16-22 | 11 | 90° | 30 / 112 | -31 | 0 | top | ||||
| 16-22 | 8 | 70° | 30 / 107 | -33 | 2, 3, 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 14-15 | 18 | 90° | 31 / 88 | -30 | 14 | 56 | – | 0 | top |
| 14-15 | 15 | 90° | 31 / 102 | -31 | 1, 2, 3, 4 | top | ||||
| 16-22 | 11 | 90° | 30 / 112 | -31 | 0 | top | ||||
| 16-22 | 8 | 70° | 30 / 107 | -33 | 2, 3, 4 | top |
AttackHi4L
- KBG 97 → 88 (frames 14-15, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4L hdr Up Smash | 14-15 | 18 | 90° | 31 / 97 | -32 | 14 | 58 | – | 0 | top |
| 14-15 | 15 | 90° | 31 / 102 | -33 | 1, 2, 3, 4 | top | ||||
| 16-22 | 11 | 90° | 30 / 112 | -33 | 0 | top | ||||
| 16-22 | 8 | 70° | 30 / 107 | -35 | 2, 3, 4 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4L hdr Up Smash | 14-15 | 18 | 90° | 31 / 88 | -32 | 14 | 58 | – | 0 | top |
| 14-15 | 15 | 90° | 31 / 102 | -33 | 1, 2, 3, 4 | top | ||||
| 16-22 | 11 | 90° | 30 / 112 | -33 | 0 | top | ||||
| 16-22 | 8 | 70° | 30 / 107 | -35 | 2, 3, 4 | top |
Neutral Air AttackAirN
- Active 6-12 → 6-8, 10-13
- FAF 33 → 34
- Auto cancel 1-4, 30– → 1-4, 31–
- Hitboxes reworked 4 hits → 6 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-8 | 5 | 110° | 50 / 72 | -3 | 6 | 33 | 7 | 1-4, 30– | 0, 1, 4 | handr, head, footl |
| 6-8 | 5 | 90° | 50 / 72 | -3 | 2 | hip | |||||
| 6-8 | 5 | 110° | 50 / 72 | -3 | 3 | kneel | |||||
| 9-12 | 6 | Sakurai | 45 / 80 | -2 | 0, 1 | hip |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirN hdr Neutral Air | 6-8 | 5 | 78° | 30 / 134 | -3 | 6 | 34 | 7 | 1-4, 31– | 0 | hip |
| 6-8 | 5 | 80° | 30 / 134 | -3 | 1 | head | |||||
| 6-8 | 5 | 80° | 30 / 134 | -3 | 2 | kneel | |||||
| 6-8 | 5 | 82° | 30 / 134 | -3 | 3 | handr | |||||
| 6-8 | 5 | 82° | 30 / 134 | -3 | 4 | footl | |||||
| 10-13 | 6 | Sakurai | 45 / 80 | -2 | 0, 1 | hip |
Forward Air AttackAirF
- Hitboxes reworked 4 hits → 6 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-9 | 12 | 50° | 20 / 102 | -1 | 8 | 36 | 9 | 1-7, 23– | 0, 1, 3 | armr, top |
| 8-9 | 10 | 300° | 15 / 68 | -2 | 2 | kneer | |||||
| 10-17 | 7.5 | 55° | 20 / 102 | -3 | 0, 1, 3 | armr, top | |||||
| 10-17 | 6 | 45° | 20 / 102 | -4 | 2 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 8-9 | 12 | 50° | 20 / 102 | -1 | 8 | 36 | 9 | 1-7, 23– | 0, 1 | armr |
| 8-9 | 10 | 300° | 15 / 68 | -2 | 2 | kneer | |||||
| 8-9 | 10 | 294° | 15 / 68 | -2 | 3 | kneer | |||||
| 8-17 | 12 | 50° | 20 / 102 | -1 | 4 | top | |||||
| 10-17 | 7.5 | 55° | 20 / 102 | -3 | 0, 1, 3 | armr, top | |||||
| 10-17 | 6 | 45° | 20 / 102 | -4 | 2 | kneer |
Up Air AttackAirHi
- Angle 72° → 75°
- BKB 60 → 44
- KBG 82 → 95
- Size 4.5 → size_h
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-10 | 10 | 72° | 60 / 82 | -2 | 6 | 33 | 9 | 1-5, 36– | 0, 1, 2 | bust |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 6-10 | 10 | 75° | 44 / 95 | -2 | 6 | 33 | 9 | 1-5, 36– | 0, 1, 2 | bust |
Grab Catch
- Size 4 → 3.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
Dash Grab CatchDash
- Size 4 → 3.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
Pivot Grab CatchTurn
- Size 4 → 3.5
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
Air Dodge EscapeAir
- FAF 57 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 57 → 54
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -29 | 15 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Sunbullet: Shoot
- KBG 64 → 61 (frames 1-70, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1-70 | 5 | 50° | 30 / 63 | – | 1 | – | – | 0 | top |
| 1-70 | 22 | 50° | 38 / 64 | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Shoot hdr Shoot | 1-70 | 5 | 50° | 30 / 63 | – | 1 | – | – | 0 | top |
| 1-70 | 22 | 50° | 38 / 61 | – | 1 | top |
Wolf
Down Special (Loop) SpecialLwLoop
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwLoop vanilla Down Special | no hitboxes | – | – | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwLoop vanilla Down Special | no hitboxes | – | – | – | JC | – | |||||
Down Special (End) SpecialLwEnd
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEnd vanilla Down Special | no hitboxes | – | 13 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLwEnd vanilla Down Special | no hitboxes | – | 13 | – | JC | – | |||||
Down Special (Air, Loop) SpecialAirLwLoop
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwLoop vanilla Down Special | no hitboxes | – | – | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwLoop vanilla Down Special | no hitboxes | – | – | – | JC | – | |||||
Down Special (Air, End) SpecialAirLwEnd
- Cancel
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd vanilla Down Special | no hitboxes | – | 13 | – | JC | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLwEnd vanilla Down Special | no hitboxes | – | 13 | – | JC | – | |||||
Air Dodge EscapeAir
- FAF 52 → 50
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 50 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 52 → 50
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 50 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Yoshi
Down Special SpecialLw
- Shield damage 25 → 20 (frame 27, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | 7 | 4 | 80° | 80 fixed | -16 | 7 | 28 | – | 0 | top |
| 27 | 15 | 80° | 60 / 80 | +10 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialLw hdr Down Special | 7 | 4 | 80° | 80 fixed | -16 | 7 | 28 | – | 0 | top |
| 27 | 15 | 80° | 60 / 80 | +10 | 0 | top |
Down Special (Air) SpecialAirLw
- Shield damage 25 → 20
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | 19 | 14 | 80° | 70 / 85 | +9 | 19 | 20 | – | 0 | top |
| 20 | 14 | 80° | 70 / 85 | +10 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirLw hdr Down Special | 19 | 14 | 80° | 70 / 85 | +9 | 19 | 20 | – | 0 | top |
| 20 | 14 | 80° | 70 / 85 | +10 | 0 | top |
Air Dodge EscapeAir
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 58 → 57
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -24 → -28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -28 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -20 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top |
Young Link
Attributes
- Full Hop Height 33.66 → 34
- Short Hop Height 12.6 → 11.8
- Vertical Wall Jump Speed 2.4 → 2.65
- Gravity 0.11 → 0.13
- Fall Speed 2.16 → 2.4
- Bair 9 → 7
- dive_speed_y 2.9 → 3.1
Jab 3 Attack13
- BKB 70 → 50
- KBG 70 → 75
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 6-7 | 3.5 | Sakurai | 70 / 70 | -22 | 6 | 32 | – | 0, 1, 2 | arml, sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack13 hdr Jab | 6-7 | 3.5 | Sakurai | 50 / 75 | -22 | 6 | 32 | – | 0, 1, 2 | arml, sword |
Up Tilt AttackHi3
- BKB 50 → 40
- KBG 88 → 100
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-14 | 8 | 85° | 50 / 88 | -16 | 9 | 32 | – | 0, 1, 2 | shoulderl, sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi3 hdr Up Tilt | 9-14 | 8 | 85° | 40 / 100 | -16 | 9 | 32 | – | 0, 1, 2 | shoulderl, sword |
Down Tilt AttackLw3
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-10 | 9 | 80° | 70 / 40 | -11 | 8 | 26 | – | 0, 1, 2 | shoulderl, sword |
| 8-10 | 9 | 276° | 30 / 60 | -11 | 3, 4 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 8-10 | 9 | 87° | 48 / 76 | -11 | 8 | 26 | – | 0, 1 | shoulderl, sword |
| 8-10 | 9 | 89° | 48 / 76 | -11 | 2 | sword | ||||
| 8-10 | 9 | 91° | 48 / 76 | -11 | 3 | sword |
Forward Smash AttackS4
- Damage 14 → 15
- BKB 33 → 34
- KBG 110 → 103
- On shield (safest hit) -25 → -24
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 13-17 | 14 | 48° | 33 / 110 | -25 | 13 | 48 | – | 0, 1, 2 | shoulderl, sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4 hdr Forward Smash | 13-17 | 15 | 48° | 34 / 103 | -24 | 13 | 48 | – | 0, 1, 2 | shoulderl, sword |
Up Smash AttackHi4
- Active 10-13, 26-30 → 10-13, 25-30
- FAF 57 → 59
- Hitboxes reworked 5 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 10-13 | 4 | 105° | 33 fixed | -42 | 10 | 57 | – | 0 | shoulderl |
| 10-13 | 4 | 95° | 23 fixed | -42 | 1 | sword | ||||
| 10-13 | 4 | 105° | 48 fixed | -42 | 2 | sword | ||||
| 10-13 | 4 | 149° | 23 fixed | -42 | 3 | sword | ||||
| 26-30 | 10 | 100° | 75 / 108 | -23 | 0, 1, 2, 3 | shoulderl, sword, top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackHi4 hdr Up Smash | 10-13 | 4 | 121° | 40 fixed | -44 | 10 | 59 | – | 0 | shoulderl |
| 10-13 | 4 | 132° | 46 fixed | -44 | 1 | sword | ||||
| 10-13 | 4 | 149° | 51 fixed | -44 | 2, 3 | sword | ||||
| 25-30 | 10 | 100° | 36 / 139 | -26 | 0, 1, 2, 3 | shoulderl, sword, top |
Forward Air AttackAirF
- Hitboxes reworked 2 hits → 3 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 9-11 | 6 | 367° | 35 / 30 | -4 | 9 | 38 | 9 | 1-2, 40– | 0, 1, 2 | shoulderl, sword |
| 20-22 | 8 | 50° | 45 / 100 | -3 | 0, 1, 2 | shoulderl, sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 9-11 | 6 | 366° | 35 / 39 | -4 | 9 | 38 | 9 | 1-2, 40– | 0, 1, 2 | shoulderl, sword |
| 9-11 | 6 | 80° | 35 / 39 | -4 | 3, 4, 5 | shoulderl, sword | |||||
| 20-22 | 8 | 52° | 50 / 80 | -3 | 0, 1, 2 | shoulderl, sword |
Back Air AttackAirB
- Active 6-8, 18-20 → 6-9, 16-19
- FAF 30 → 28
- Land lag 9 → 7
- Auto cancel 29– → 28–
- Hitboxes reworked 5 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-8 | 5 | 366° | 40 fixed | -5 | 6 | 30 | 9 | 29– | 0, 1, 2 | hip, kneel |
| 6-8 | 5 | 70° | 40 fixed | -5 | 3 | hip | |||||
| 6-8 | 5 | 75° | 40 fixed | -5 | 4 | kneel | |||||
| 6-8 | 5 | 80° | 40 fixed | -5 | 5 | kneel | |||||
| 18-20 | 8 | 55° | 40 / 75 | -3 | 0, 1, 2 | hip, kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirB hdr Back Air | 6-9 | 5 | 72° | 43 / 62 | -3 | 6 | 28 | 7 | 28– | 0, 1, 2 | legl, kneel |
| 16-19 | 6 | 55° | 34 / 90 | -2 | 0, 1, 2 | legr, kneer |
Down Air AttackAirLw
- Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 13-53 | 16 | 70° | 30 / 83 | -6 | 13 | 67 | 16 | 1-12, 59– | 0 | top |
| 13-53 | 16 | 281° | 30 / 50 | -6 | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw hdr Down Air | 13-16 | 16 | 85° | 33 / 87 | -6 | 13 | 67 | 16 | 1-12, 59– | 0 | top |
| 13-16 | 16 | 281° | 30 / 50 | -6 | 1 | top | |||||
| 17-53 | 13 | 80° | 25 / 85 | -7 | 0 | top | |||||
| 17-53 | 16 | 281° | 30 / 50 | -6 | 1 | top |
AttackAirLw2Attack
- Damage 5 → 9 (frame 1+, ID 0)
- Angle 55° → 70° (frame 1+, ID 0)
- BKB 80 → 50 (frame 1+, ID 0)
- KBG 70 → 77 (frame 1+, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw2Attack hdr Down Air | 1+ | 5 | 55° | 80 / 70 | – | 1 | – | – | 0 | top |
| 1+ | 10 | 281° | 30 / 83 | – | 1 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirLw2Attack hdr Down Air | 1+ | 9 | 70° | 50 / 77 | – | 1 | – | – | 0 | top |
| 1+ | 10 | 281° | 30 / 83 | – | 1 | top |
Grab Catch
- FAF 53 → 58
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch vanilla Grab | 12-18 | – | – | – / – | – | 6 | 53 | – | 0 | grab |
| 12-13 | – | – | – / – | – | 1, 2 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Catch hdr Grab | 12-18 | – | – | – / – | – | 6 | 58 | – | 0 | grab |
| 12-13 | – | – | – / – | – | 1, 2 | grab |
Dash Grab CatchDash
- FAF 61 → 63
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash vanilla Dash Grab | 14-20 | – | – | – / – | – | 7 | 61 | – | 0 | grab |
| 14-15 | – | – | – / – | – | 1, 2 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchDash hdr Dash Grab | 14-20 | – | – | – / – | – | 7 | 63 | – | 0 | grab |
| 14-15 | – | – | – / – | – | 1, 2 | grab |
Pivot Grab CatchTurn
- FAF 56 → 61
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn vanilla Pivot Grab | 15-21 | – | – | – / – | – | 6 | 56 | – | 0 | grab |
| 15-16 | – | – | – / – | – | 1, 2 | grab |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| CatchTurn hdr Pivot Grab | 15-21 | – | – | – / – | – | 6 | 61 | – | 0 | grab |
| 15-16 | – | – | – / – | – | 1, 2 | grab |
Forward Throw ThrowF
- Release 11 → 12
- FAF 31 → 32
- Damage 6 → 3 (frame 1, ID 0)
- Angle 48° → 38° (frame 1, ID 0)
- BKB 10 → 33 (frame 1, ID 0)
- KBG 191 → 133 (frame 1, ID 0)
- KBG 0 → 100 (frames 11-12, IDs 0, 1)
- Fixed knockback 120 → 90 (frames 11-12, IDs 0, 1)
- Hitlag 0.6 → 1 (frames 11-12, IDs 0, 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 6 | 48° | 10 / 191 | – | 11 | 31 | 20 | 0 | – |
| 1-9 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 10 | 3 | Sakurai | 120 fixed | – | 0, 1 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowF hdr Forward Throw | 1 | 3 | 38° | 33 / 133 | – | 12 | 32 | 20 | 0 | – |
| 1-10 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-12 | 3 | Sakurai | 90 fixed | – | 0, 1 | kneer |
Back Throw ThrowB
- FAF 36 → 32
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 3 | 130° | 35 / 105 | – | 13 | 36 | 23 | 0 | – |
| 1-10 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 11-12 | 3 | Sakurai | 120 fixed | – | 0, 1 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowB hdr Back Throw | 1 | 3 | 130° | 35 / 105 | – | 13 | 32 | 19 | 0 | – |
| 1-10 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 11-12 | 3 | Sakurai | 120 fixed | – | 0, 1 | kneel |
Up Throw ThrowHi
- Release 29 → 24
- FAF 42 → 36
- Angle 80° → 88° (frame 1, ID 0)
- BKB 55 → 30 (frame 1, ID 0)
- KBG 100 → 160 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4 | 80° | 55 / 100 | – | 29 | 42 | 13 | 0 | – |
| 1-25 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 26-28 | 4 | 20° | 50 / 100 | – | 0, 1 | sword |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4 | 88° | 30 / 160 | – | 24 | 36 | 12 | 0 | – |
| 1-21 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 22-23 | 4 | 20° | 50 / 100 | – | 0, 1 | sword |
Down Throw ThrowLw
- FAF 45 → 48
- Angle 138° → 108° (frame 1, ID 0)
- KBG 68 → 70 (frame 1, ID 0)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 3 | 138° | 50 / 68 | – | 28 | 45 | 17 | 0 | – |
| 1-21 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 22-23 | 3 | Sakurai | 60 / 150 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowLw hdr Down Throw | 1 | 3 | 108° | 50 / 70 | – | 28 | 48 | 20 | 0 | – |
| 1-21 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 22-23 | 3 | Sakurai | 60 / 150 | – | 0 | top |
Air Dodge EscapeAir
- FAF 56 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 56 → 52
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 52 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -24 → -28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -28 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -24 → -28
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -28 | 0 | top |
Zelda
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |
Zero Suit Samus
Forward Tilt AttackS3
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-8 | 9 | 35° | 18 / 100 | -16 | 6 | 29 | – | 0, 1 | legl, kneer |
| 6-8 | 9 | 35° | 18 / 100 | -16 | 2, 3 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3 hdr Forward Tilt | 6-8 | 9 | 35° | 18 / 100 | -16 | 6 | 29 | – | 0, 1, 2, 3 | legl, kneer |
Forward Tilt (Up) AttackS3Hi
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 6-8 | 9 | 35° | 18 / 100 | -16 | 6 | 29 | – | 0, 1 | legl, kneer |
| 6-8 | 9 | 35° | 18 / 100 | -16 | 2, 3 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Hi hdr Forward Tilt | 6-8 | 9 | 35° | 18 / 100 | -16 | 6 | 29 | – | 0, 1, 2, 3 | legl, kneer |
Forward Tilt (Down) AttackS3Lw
- Hitboxes reworked 2 hits → 1 hit
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 6-8 | 12 | 35° | 18 / 90 | -14 | 6 | 29 | – | 0, 1 | legl, kneer |
| 6-8 | 12 | 35° | 18 / 90 | -14 | 2, 3 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS3Lw hdr Forward Tilt | 6-8 | 12 | 35° | 18 / 90 | -14 | 6 | 29 | – | 0, 1, 2, 3 | legl, kneer |
Down Tilt AttackLw3
- Effect aura → normal (frames 7-9, ID 2)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-9 | 7 | 65° | 30 / 110 | -13 | 7 | 26 | – | 0 | legl |
| 7-9 | 7 | 75° | 30 / 110 | -13 | 1 | kneel | ||||
| 7-9 | 7 | 85° | 30 / 110 | -13 | 2 | kneel |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackLw3 hdr Down Tilt | 7-9 | 7 | 65° | 30 / 110 | -13 | 7 | 26 | – | 0 | legl |
| 7-9 | 7 | 75° | 30 / 110 | -13 | 1 | kneel | ||||
| 7-9 | 7 | 85° | 30 / 110 | -13 | 2 | kneel |
Forward Air AttackAirF
- Hitboxes reworked 6 hits → 5 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-9 | 5 | 365° | 30 fixed | -5 | 6 | 40 | 9 | 1-3, 40– | 0, 1, 2 | legl, kneel, footl |
| 6-9 | 5 | 80° | 30 fixed | -5 | 3 | footl | |||||
| 6-9 | 5 | 75° | 30 fixed | -5 | 4 | kneel | |||||
| 6-9 | 5 | 70° | 30 fixed | -5 | 5 | legl | |||||
| 15-18 | 10 | 40° | 40 / 100 | -2 | 0, 1 | legr, kneer | |||||
| 15-18 | 10 | 40° | 40 / 100 | -2 | 2 | footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirF hdr Forward Air | 6-9 | 5 | 365° | 30 fixed | -5 | 6 | 40 | 9 | 1-3, 40– | 0, 1, 2 | legl, kneel, footl |
| 6-9 | 5 | 80° | 30 fixed | -5 | 3 | footl | |||||
| 6-9 | 5 | 75° | 30 fixed | -5 | 4 | kneel | |||||
| 6-9 | 5 | 70° | 30 fixed | -5 | 5 | legl | |||||
| 15-18 | 10 | 40° | 40 / 100 | -2 | 0, 1, 2 | legr, kneer, footr |
Up Air AttackAirHi
- Hitboxes reworked 3 hits → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4-8 | 10 | 60° | 30 / 110 | -1 | 4 | 34 | 8 | 1-2, 28– | 0, 1, 2 | footr, kneer, legr |
| 9-12 | 7 | 30° | 20 / 100 | -3 | 0, 1 | legr, kneer | |||||
| 9-12 | 7 | 30° | 20 / 100 | -3 | 2 | footr |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AttackAirHi hdr Up Air | 4-8 | 10 | 60° | 30 / 110 | -1 | 4 | 34 | 8 | 1-2, 28– | 0, 1, 2 | footr, kneer, legr |
| 9-12 | 7 | 30° | 20 / 100 | -3 | 0, 1, 2 | footr, kneer, legr |
Side Special SpecialS
- Startup 23 → 25
- Active 23-24, 27-30 → 25-28, 31-34
- FAF 51 → 55
- Hitboxes reworked 4 hits → 7 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 23-24 | 1 | 15° | 90 fixed | -25 | 23 | 51 | – | 0 | top |
| 23-24 | 4 | 20° | 80 fixed | -23 | 1 | top | ||||
| 23-24 | 4 | 25° | 50 fixed | -23 | 2 | top | ||||
| 27-30 | 9 | 50° | 50 / 115 | -17 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS hdr Side Special | 25-28 | 6 | Sakurai | 60 / 80 | -24 | 25 | 55 | – | 0 | top |
| 25-28 | 4 | 15° | 65 fixed | -25 | 1 | top | ||||
| 25-28 | 4 | 15° | 70 fixed | -25 | 1 | top | ||||
| 25-28 | 4 | 25° | 35 fixed | -25 | 2 | top | ||||
| 25-28 | 4 | 25° | 40 fixed | -25 | 2 | top | ||||
| 31-34 | 9 | 50° | 50 / 115 | -17 | 0, 1 | top | ||||
| 31-34 | 9 | 50° | 50 / 115 | -17 | 0, 1 | top |
Side Special (2) SpecialS2
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2 hdr Side Special | 32-35 | 7 | 90° | 50 / 75 | -20 | 32 | 58 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialS2 hdr Side Special | 32-35 | 7 | 98° | 50 / 75 | -20 | 32 | 58 | – | 0 | top |
| 32-35 | 7 | 105° | 50 / 75 | -20 | 1 | top |
Side Special (Air) SpecialAirS
- Startup 22 → 25
- Active 22-29, 32-35 → 25-28, 31-34
- FAF 56 → 55
- Hitboxes reworked
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | 22-23 | 1.2 | 365° | 85 fixed | -31 | 22 | 56 | – | 0 | top |
| 22-23 | 2 | 0° | 95 fixed | -30 | 1 | top | ||||
| 24-25 | 2 | 0° | 100 fixed | -28 | 0 | top | ||||
| 24-25 | 1.2 | 345° | 85 fixed | -29 | 1 | top | ||||
| 26-27 | 1.2 | 10° | 85 fixed | -27 | 1 | top | ||||
| 28-29 | 1.2 | 345° | 85 fixed | -25 | 1 | top | ||||
| 32-35 | 9 | 50° | 50 / 115 | -17 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS hdr Side Special | 25-28 | 6 | Sakurai | 60 / 80 | -24 | 25 | 55 | – | 0 | top |
| 25-28 | 4 | 15° | 65 fixed | -25 | 1 | top | ||||
| 25-28 | 4 | 15° | 70 fixed | -25 | 1 | top | ||||
| 25-28 | 4 | 25° | 35 fixed | -25 | 2 | top | ||||
| 25-28 | 4 | 25° | 40 fixed | -25 | 2 | top | ||||
| 31-34 | 9 | 50° | 50 / 115 | -17 | 0, 1 | top | ||||
| 31-34 | 9 | 50° | 50 / 115 | -17 | 0, 1 | top |
Side Special (Air, 2) SpecialAirS2
- Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2 hdr Side Special | 32-35 | 7 | 90° | 50 / 75 | -25 | 32 | 63 | – | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirS2 hdr Side Special | 32-35 | 7 | 98° | 50 / 75 | -25 | 32 | 63 | – | 0 | top |
| 32-35 | 7 | 105° | 50 / 75 | -25 | 1 | top |
Up Special SpecialHi
- Angle 90° → 86° (frame 26, ID 0)
- BKB 40 → 35 (frames 32-34, ID 0)
- KBG 208 → 196 (frames 32-34, ID 0)
- Fixed knockback 150 → 80 (frames 6-7, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 6-7 | 5 | 90° | 150 fixed | -65 | 6 | 76 | – | 1 | top |
| 10-22 | 1.3 | 367° | 50 fixed | -63 | 0 | top | ||||
| 26 | 1.3 | 90° | 12 fixed | -47 | 0 | top | ||||
| 32-34 | 4 | 48° | 40 / 208 | -39 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialHi hdr Up Special | 6-7 | 5 | 90° | 80 fixed | -65 | 6 | 76 | – | 1 | top |
| 10-22 | 1.3 | 367° | 50 fixed | -63 | 0 | top | ||||
| 26 | 1.3 | 86° | 12 fixed | -47 | 0 | top | ||||
| 32-34 | 4 | 48° | 35 / 196 | -39 | 0 | top |
Up Special (Air) SpecialAirHi
- Startup 7 → 6
- Active 7-8, 11-23, 27, 33-35 → 6-7, 10-22, 26, 32-34
- FAF 77 → 76
- Angle 90° → 86° (frame 26, ID 0)
- Fixed knockback 150 → 80 (frames 6-7, ID 1)
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 7-8 | 5 | 90° | 150 fixed | -26 | 7 | 77 | 30 | 1 | top |
| 11-23 | 1.3 | 367° | 50 fixed | -28 | 0 | top | ||||
| 27 | 1.3 | 90° | 12 fixed | -28 | 0 | top | ||||
| 33-35 | 4 | 48° | 35 / 196 | -26 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialAirHi hdr Up Special | 6-7 | 5 | 90° | 80 fixed | -26 | 6 | 76 | 30 | 1 | top |
| 10-22 | 1.3 | 367° | 50 fixed | -28 | 0 | top | ||||
| 26 | 1.3 | 86° | 12 fixed | -28 | 0 | top | ||||
| 32-34 | 4 | 48° | 35 / 196 | -26 | 0 | top |
Up Throw ThrowHi
- Release 10 → 9
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4 | 105° | 65 / 100 | – | 10 | 35 | 25 | 0 | – |
| 1-7 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 8-9 | 2 | 45° | 30 / 130 | – | 0 | kneer |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| ThrowHi hdr Up Throw | 1 | 4 | 105° | 65 / 100 | – | 9 | 35 | 26 | 0 | – |
| 1-7 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 8 | 2 | 45° | 30 / 130 | – | 0 | kneer |
Air Dodge EscapeAir
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAir hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Air Dodge (Directional) EscapeAirSlide
- FAF 55 → 53
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeAirSlide hdr Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
Get-Up Attack (Face Up) DownAttackU
- FAF 50 → 54
- On shield (safest hit) -21 → -25
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -30 | 14 | 50 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -21 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackU vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -34 | 14 | 54 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -25 | 0 | top |
Get-Up Attack (Face Down) DownAttackD
- FAF 50 → 54
- On shield (safest hit) -23 → -27
Hitboxes before and after
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top |
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| DownAttackD vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top |