v0.49.12 → v0.49.13

86 fighters818 moves12 engine constantsPrerelease · Feb 27, 2026

Changes made from v0.49.12 to v0.49.13.

Mechanics, bugfixes and stages are found in the full patch notes.

v0.49.13‐pre‐release

Engine

Banjo & Kazooie

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Bayonetta

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
24-25748°80 / 48-200top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

Bowser

Side Special (Air, ThrowLw) SpecialAirSThrowLw

  • FAF – → 53
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowLw hdr
Side Special
19280°50 fixed–1––0–
1-183Sakurai40 / 100–0–
19-2030°0 / 0–0head
19-2012Sakurai80 / 50–1head
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSThrowLw hdr
Side Special
19280°50 fixed–153–0–
1-183Sakurai40 / 100–0–
19-2030°0 / 0–0head
19-2012Sakurai80 / 50–1head

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-241045°90 / 20-282258–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-241045°90 / 20-262256–0top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 36 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–36––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Bowser Jr.

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
22-23648°80 / 48-242252–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
22-23648°80 / 48-222250–0top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -21 → -19
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
25-26748°80 / 48-210top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
25-26748°80 / 48-190top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Byleth

Up Special (Air, WallJump) SpecialAirHiWallJump

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiWallJump vanilla
Up Special
no hitboxes–2432–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiWallJump vanilla
Up Special
no hitboxes–2430–

Up Special (Air, WallFailure) SpecialAirHiWallFailure

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiWallFailure vanilla
Up Special
no hitboxes–1532–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiWallFailure vanilla
Up Special
no hitboxes–1530–

Up Special (Air, Overtake) SpecialAirHiOvertake

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiOvertake hdr
Up Special
1-116102°70 / 70–112320–
1-116114°65 / 62–1–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiOvertake hdr
Up Special
1-116102°70 / 70–112300–
1-116114°65 / 62–1–

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
11-120.01368°30 fixed-30115432C 480throw
11-12375°40 / 100-291throw
130.01368°30 fixed-300throw
131075°40 / 100-251throw
141075°40 / 100-250throw
14375°40 / 100-290, 1throw
15-18375°40 / 100-290throw
15-181075°40 / 100-251throw
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
11-120.01368°30 fixed-28115430C 480throw
11-12375°40 / 100-271throw
130.01368°30 fixed-280throw
131075°40 / 100-231throw
141075°40 / 100-230throw
14375°40 / 100-270, 1throw
15-18375°40 / 100-270throw
15-181075°40 / 100-231throw

Up Special (Air, Hit) SpecialAirHiHit

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiHit vanilla
Up Special
no hitboxes–1532–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiHit vanilla
Up Special
no hitboxes–1530–

Up Special (Air, HitPose) SpecialAirHiHitPose

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiHitPose vanilla
Up Special
no hitboxes–9132–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiHitPose vanilla
Up Special
no hitboxes–9130–

Up Special (Air, Failure) SpecialAirHiFailure

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiFailure vanilla
Up Special
no hitboxes–3832–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiFailure vanilla
Up Special
no hitboxes–3830–

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Captain Falcon

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
14––– / ––1467320, 1grab
14-2060°70 / 50–0–
15-30––– / ––0grab
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
14––– / ––1467300, 1grab
14-2060°70 / 50–0–
15-30––– / ––0grab

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-241045°90 / 20-282258–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-241045°90 / 20-262256–0top

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Charizard

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
9-105100°120 fixed-28965320top
9-10570°80 fixed-281top
9-10565°115 fixed-282top
16-321475°45 / 83-230, 1, 2, 3top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
9-105100°120 fixed-26965300top
9-10570°80 fixed-261top
9-10565°115 fixed-262top
16-321475°45 / 83-210, 1, 2, 3top

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Chrom

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-251045°90 / 20-272358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-251045°90 / 20-252356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Cloud

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -30 → -28
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-221045°90 / 20-302058–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-221045°90 / 20-282056–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
20-21748°80 / 48-262052–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
20-21748°80 / 48-242050–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
20-21748°80 / 48-262052–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
20-21748°80 / 48-242050–0top
24-25748°80 / 48-200top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 36 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–36––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Corrin

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
13-144.575°100 fixed-281353320top
15-231.2367°70 fixed-300, 1, 2, 3, 4rot
24-28368°60 / 156-290, 1, 2rot
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
13-144.575°100 fixed-261353300top
15-231.2367°70 fixed-280, 1, 2, 3, 4rot
24-28368°60 / 156-270, 1, 2rot

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -32 → -30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-321958–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-301956–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
19-20748°80 / 48-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
19-20748°80 / 48-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Daisy

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

CliffEscape

  • FAF 51 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–51––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Dark Pit

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 42 → 40
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–1542–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–1540–

Up Special (Air, End) SpecialAirHiEnd

  • Land lag 42 → 40
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd hdr
Up Special
no hitboxes–3442–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd hdr
Up Special
no hitboxes–3440–

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-262558–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-242556–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Dark Samus

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-262558–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-242556–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
23-24748°80 / 48-210top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Diddy Kong

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-282358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-262356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
22-23748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
21-22748°80 / 48-230top

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Donkey Kong

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-251045°90 / 20-272358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-251045°90 / 20-252356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Dr. Mario

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-268.5145°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-268.5145°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20648°80 / 48-271952–0top
24-25648°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20648°80 / 48-251950–0top
24-25648°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17648°80 / 48-301652–0top
21-22648°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17648°80 / 48-281650–0top
21-22648°80 / 48-230top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Duck Hunt

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top

Falco

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -31 → -29
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-22945°90 / 20-312058–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-22945°90 / 20-292056–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Fox

Up Special (Hold) SpecialHiHold

  • Land cancel lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiHold hdr
Up Special
20-32 (every 2)1.8105°20 / 20-202043220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiHold hdr
Up Special
20-32 (every 2)1.8105°20 / 20-202043200top

Up Special (Air, Hold) SpecialHiHoldAir

  • Land cancel lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiHoldAir hdr
Up Special
20-32 (every 2)1.8105°20 / 20-202043220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiHoldAir hdr
Up Special
20-32 (every 2)1.8105°20 / 20-202043200top

Up Special SpecialHi

  • Land cancel lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
1-81660°70 / 60-18130220neck
9-301060°85 / 50-130neck
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHi hdr
Up Special
1-81660°70 / 60-18130200neck
9-301060°85 / 50-130neck

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -32 → -30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-321958–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-301956–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Ganondorf

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-187Sakurai80 / 48-291752–0top
21-227Sakurai80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-187Sakurai80 / 48-271750–0top
21-227Sakurai80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

Greninja

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Hero

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Ice Climbers

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 27 → 25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–1427–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–1425–

Up Special (Air, Throw) SpecialAirHiThrow

  • Land lag 27 → 25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiThrow vanilla
Up Special
no hitboxes–4627–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiThrow vanilla
Up Special
no hitboxes–4625–

Up Special (Air, Throw2) SpecialAirHiThrow2

  • Land lag 27 → 25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiThrow2 vanilla
Up Special
no hitboxes–6027–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiThrow2 vanilla
Up Special
no hitboxes–6025–

Up Special (Air, StartNana) SpecialAirHiStartNana

  • Land lag 27 → 25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStartNana vanilla
Up Special
no hitboxes–1527–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStartNana vanilla
Up Special
no hitboxes–1525–

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26845°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26845°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Ike

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -31 → -29
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-211045°90 / 20-311958–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-211045°90 / 20-291956–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Incineroar

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

Inkling

Ledge Attack CliffAttack

  • FAF 57 → 56
  • On shield (safest hit) -32 → -31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
18-20945°90 / 20-321857–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
18-20945°90 / 20-311856–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -21 → -19
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
25-26748°80 / 48-210top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
25-26748°80 / 48-190top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -21 → -19
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
25-26748°80 / 48-210top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
25-26748°80 / 48-190top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Isabelle

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -30 → -28
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-302158–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-282156–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Ivysaur

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
20-221260°52 / 68-24206032C 500, 1, 2, 3viner2, viner3, viner4, viner5
20-221565°52 / 85-224viner5
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
20-221260°52 / 68-22206030C 500, 1, 2, 3viner2, viner3, viner4, viner5
20-221565°52 / 85-204viner5

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -30 → -28
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-302158–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-282156–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
22-23748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Jigglypuff

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 37 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Joker

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
201070°60 / 60-25206032C 450, 1throw, top
21-2310255°70 / 15-250throw
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
201070°60 / 60-23206030C 450, 1throw, top
21-2310255°70 / 15-230throw

Up Special (Air, Pull) SpecialAirHiPull

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiPull vanilla
Up Special
no hitboxes–1632–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiPull vanilla
Up Special
no hitboxes–1630–

Up Special (Air, Pull2) SpecialAirHiPull2

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiPull2 vanilla
Up Special
no hitboxes–1632–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiPull2 vanilla
Up Special
no hitboxes–1630–

Up Special (Air, Throw) SpecialAirHiThrow

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiThrow vanilla
Up Special
1-141178°75 / 40–115320–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiThrow vanilla
Up Special
1-141178°75 / 40–115300–

Up Special (Air, Cut) SpecialAirHiCut

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiCut vanilla
Up Special
no hitboxes–2632–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiCut vanilla
Up Special
no hitboxes–2630–

Up Special (Air, Item) SpecialAirHiItem

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiItem vanilla
Up Special
no hitboxes–2532–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiItem vanilla
Up Special
no hitboxes–2530–

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–1032AirC, ADC–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–1030AirC, ADC–

Up Special (Air, F) SpecialAirHiF

  • Land lag 32 → 30
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiF hdr
Up Special
1-19675°80 / 10-27120320hip
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiF hdr
Up Special
1-19675°80 / 10-25120300hip

Up Special (Air, B) SpecialAirHiB

  • Land lag 32 → 30
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiB hdr
Up Special
1-19675°80 / 10-27120320hip
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiB hdr
Up Special
1-19675°80 / 10-25120300hip

Up Special (Air, EndF) SpecialAirHiEndF

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEndF hdr
Up Special
no hitboxes–3032–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEndF hdr
Up Special
no hitboxes–3030–

Up Special (Air, EndB) SpecialAirHiEndB

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHiEndB hdr
Up Special
no hitboxes–3032AirC, ADC–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHiEndB hdr
Up Special
no hitboxes–3030AirC, ADC–

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
24-25748°80 / 48-200top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Kazuya

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Ken

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
19-20748°80 / 48-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
19-20748°80 / 48-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

King Dedede

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-281852–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
18-19748°80 / 48-261850–0top
23-24748°80 / 48-210top

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

King K. Rool

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
22-23748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Kirby

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Link

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Little Mac

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-282358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-262356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
19-20748°80 / 48-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Lucario

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–3332–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–3330–

Up Special (Air, End) SpecialAirHiEnd

  • Land lag 32 → 30
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd hdr
Up Special
1-20.5365°32 fixed-30133320hip
1-2670°96 / 10-270hip
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd hdr
Up Special
1-20.5365°32 fixed-28133300hip
1-2670°96 / 10-250hip

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -33 → -31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack hdr
Ledge Attack
18-20945°90 / 20-331858–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack hdr
Ledge Attack
18-20945°90 / 20-311856–0top

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Lucas

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–2022–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–2020–

Up Special (Air, Hold) SpecialAirHiHold

  • Land lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiHold vanilla
Up Special
no hitboxes––22–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiHold vanilla
Up Special
no hitboxes––20–

Up Special (Air, End) SpecialAirHiEnd

  • Land lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd hdr
Up Special
no hitboxes–4022–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd hdr
Up Special
no hitboxes–4020–

Up Special (Air) SpecialAirHi

  • Land lag 22 → 20
  • On shield (safest hit) -15 → -13
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
1-25367°50 fixed-18139220, 1hip
3-262363°50 fixed-190rot
3-262366°50 fixed-191rot
27-281050°90 / 74-150, 1rot
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
1-25367°50 fixed-16139200, 1hip
3-262363°50 fixed-170rot
3-262366°50 fixed-171rot
27-281050°90 / 74-130, 1rot

Up Special (Air, AttackEnd) SpecialAirHiAttackEnd

  • Land lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiAttackEnd vanilla
Up Special
no hitboxes–2522–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiAttackEnd vanilla
Up Special
no hitboxes–2520–

Up Special (Air, Reflect) SpecialAirHiReflect

  • Land lag 22 → 20
  • On shield (safest hit) -15 → -13
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiReflect vanilla
Up Special
1-21050°90 / 74-15133220hip
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiReflect vanilla
Up Special
1-21050°90 / 74-13133200hip

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -29 → -27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-24945°90 / 20-292258–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-24945°90 / 20-272256–0top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Lucina

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-282358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-262356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Luigi

Up Special (Air) SpecialAirHi

  • Land lag 42 → 40
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
82590°50 / 84-27824420top
82090°40 / 80-290top
9-23180°1 / 1-400, 1head, hip
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
82590°50 / 84-25824400top
82090°40 / 80-270top
9-23180°1 / 1-380, 1head, hip

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

Mario

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Marth

Up Special (Air) SpecialAirHi

  • Land lag 36 → 34
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
611Sakurai70 / 89-28641360sword2
61074°70 / 74-291, 2sword2, shoulderr
7-12774°20 / 90-310, 2sword2, shoulderr
7-127Sakurai20 / 90-311sword2
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
611Sakurai70 / 89-26641340sword2
61074°70 / 74-271, 2sword2, shoulderr
7-12774°20 / 90-290, 2sword2, shoulderr
7-127Sakurai20 / 90-291sword2

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-282358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-262356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
22-23748°80 / 48-220top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Mega Man

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

CliffEscape

  • FAF 51 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–51––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Meta Knight

Side Special (Air, Start) SpecialAirSStart

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart vanilla
Side Special
no hitboxes–2632–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSStart vanilla
Side Special
no hitboxes–2630–

Side Special (Air, End) SpecialAirSEnd

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd vanilla
Side Special
no hitboxes–4632–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSEnd vanilla
Side Special
no hitboxes–4630–

Side Special (Air, Finish) SpecialAirSFinish

  • Land lag 32 → 30
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSFinish hdr
Side Special
11070°80 / 60-25124320, 1haver
11070°40 / 60-252top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSFinish hdr
Side Special
11070°80 / 60-23124300, 1haver
11070°40 / 60-232top

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–732–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–730–

Down Special (Air, Start) SpecialAirLwStart

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart vanilla
Down Special
no hitboxes–2032–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwStart vanilla
Down Special
no hitboxes–2030–

Down Special (Air) SpecialAirLw

  • Land lag 32 → 30
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
61653°40 / 98-22665320, 1top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
61653°40 / 98-20665300, 1top

Down Special (Air, F) SpecialAirLwF

  • Land lag 32 → 30
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwF hdr
Down Special
614Sakurai20 / 114-23665320, 1top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwF hdr
Down Special
614Sakurai20 / 114-21665300, 1top

Down Special (Air, B) SpecialAirLwB

  • Land lag 32 → 30
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwB hdr
Down Special
614Sakurai20 / 114-23665320, 1top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwB hdr
Down Special
614Sakurai20 / 114-21665300, 1top

Down Special (Air, End) SpecialAirLwEnd

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwEnd vanilla
Down Special
no hitboxes–3632–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwEnd vanilla
Down Special
no hitboxes–3630–

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Mewtwo

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–932–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–930–

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–2632C 11–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHi hdr
Up Special
no hitboxes–2630C 11–

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Mii Brawler

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Mii Gunner

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
22-23748°80 / 48-220top

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Mii Swordfighter

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -29 → -27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-24945°90 / 20-292258–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-24945°90 / 20-272256–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Min Min

Up Special (Air, Start2) SpecialAirHiStart2

  • Land lag 34 → 32
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart2 hdr
Up Special
no hitboxes–1534–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart2 hdr
Up Special
no hitboxes–1532–

Up Special (Air, 2) SpecialAirHi2

  • Land lag 34 → 32
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 vanilla
Up Special
no hitboxes–2134–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi2 vanilla
Up Special
no hitboxes–2132–

Up Special (Air, End2) SpecialAirHiEnd2

  • Land lag 34 → 32
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd2 vanilla
Up Special
no hitboxes–2434–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd2 vanilla
Up Special
no hitboxes–2432–

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 34 → 32
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–1534–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
no hitboxes–1532–

Up Special (Air) SpecialAirHi

  • Land lag 34 → 32
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi vanilla
Up Special
no hitboxes–2134–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi vanilla
Up Special
no hitboxes–2132–

Up Special (Air, End) SpecialAirHiEnd

  • Land lag 34 → 32
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHiEnd hdr
Up Special
2
left arm not dragonized
945°56 / 78-2822734C 240arml
2
with the left arm dragonized
10.3545°66 / 85-270arml
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagCancelIDHitbox
SpecialAirHiEnd hdr
Up Special
2
left arm not dragonized
945°56 / 78-2622732C 240arml
2
with the left arm dragonized
10.3545°66 / 85-250arml

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Mr. Game & Watch

Up Special (Air) SpecialAirHi

  • Land lag 42 → 40
  • On shield (safest hit) -37 → -35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
6-11675°100 / 36-37642420top
6-11685°123 / 36-370top
12-20680°60 / 80-370waist
21-25480°60 / 80-380waist
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
6-11675°100 / 36-35642400top
6-11685°123 / 36-350top
12-20680°60 / 80-350waist
21-25480°60 / 80-360waist

Mythra

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Ness

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 22 → 20
  • On shield (safest hit) -17 → -15
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
12-13664°50 / 73-171214220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart hdr
Up Special
12-13664°50 / 73-151214200top

Up Special (Air, Hold) SpecialAirHiHold

  • Land lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiHold vanilla
Up Special
no hitboxes––22–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiHold vanilla
Up Special
no hitboxes––20–

Up Special (Air, End) SpecialAirHiEnd

  • Land lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd vanilla
Up Special
no hitboxes–3022–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiEnd vanilla
Up Special
no hitboxes–3020–

Up Special (Air) SpecialAirHi

  • Land lag 22 → 20
  • On shield (safest hit) -7 → -5
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
1-1025Sakurai55 / 80-7163220rot
11-3218Sakurai45 / 70-110rot
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
1-1025Sakurai55 / 80-5163200rot
11-3218Sakurai45 / 70-90rot

Up Special (Air, Reflect) SpecialAirHiReflect

  • Land lag 22 → 20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiReflect vanilla
Up Special
no hitboxes–3222–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiReflect vanilla
Up Special
no hitboxes–3220–

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -29 → -27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-24945°90 / 20-292258–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
22-24945°90 / 20-272256–0top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Olimar

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -32 → -30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-321958–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-301956–0top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Palutena

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-282358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-262356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -21 → -19
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
25-26748°80 / 48-210top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
25-26748°80 / 48-190top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Peach

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

CliffEscape

  • FAF 51 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–51––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Pichu

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -30 → -28
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-302158–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-282156–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Pikachu

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-282358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-25945°90 / 20-262356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 37 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Piranha Plant

AttackS4Charge2

  • FAF 60 → –
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Charge2 vanilla
Forward Smash
no hitboxes–60––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackS4Charge2 vanilla
Forward Smash
no hitboxes––––

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -29 → -27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-231045°90 / 20-292158–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-231045°90 / 20-272156–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Pit

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-262558–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-242556–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Pyra

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

R.O.B.

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -31 → -29
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-22945°90 / 20-312058–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-22945°90 / 20-292056–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

Ledge Climb CliffClimb

  • FAF 36 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–36––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Richter

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -30 → -28
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-302158–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-282156–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -20 → -18
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
26-27748°80 / 48-200top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
26-27748°80 / 48-180top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -20 → -18
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
26-27748°80 / 48-200top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
26-27748°80 / 48-180top

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Ridley

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -29 → -27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-231045°90 / 20-292158–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-231045°90 / 20-272156–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Robin

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-262558–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-242556–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Rosalina & Luma

Up Special (Air, Start) SpecialAirHiStart

  • Land lag 32 → 30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–1132–
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHiStart vanilla
Up Special
no hitboxes–1130–

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -32 → -30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-321958–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-301956–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Roy

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-251045°90 / 20-272358–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
23-251045°90 / 20-252356–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Ryu

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
19-20748°80 / 48-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
19-20748°80 / 48-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
19-20748°80 / 48-250top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Samus

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-262558–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-27945°90 / 20-242556–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -24 → -22
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
22-23748°80 / 48-240top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
22-23748°80 / 48-220top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
23-24748°80 / 48-210top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Sephiroth

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Sheik

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -30 → -28
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-302158–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-282156–0top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Shulk

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

Simon

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -30 → -28
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-302158–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
21-23945°90 / 20-282156–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -20 → -18
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
26-27748°80 / 48-200top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
26-27748°80 / 48-180top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -20 → -18
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
26-27748°80 / 48-200top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
26-27748°80 / 48-180top

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Snake

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-271045°90 / 20-252558–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
25-271045°90 / 20-232556–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
19-20748°80 / 48-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
19-20748°80 / 48-250top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -20 → -18
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
26-27748°80 / 48-200top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
26-27748°80 / 48-180top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Sonic

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -32 → -30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-321958–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-301956–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
20-21748°80 / 48-260top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
20-21748°80 / 48-240top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Sora

Down Special (Air, Rebound) SpecialAirLwRebound

  • FAF 19 → 54
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwRebound vanilla
Down Special
no hitboxes–19––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLwRebound vanilla
Down Special
no hitboxes–54––

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -31 → -29
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-22945°90 / 20-312058–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-22945°90 / 20-292056–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
20-21748°80 / 48-262052–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
20-21748°80 / 48-242050–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
20-21748°80 / 48-262052–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
20-21748°80 / 48-242050–0top
24-25748°80 / 48-200top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Squirtle

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
9-321367°40 fixed-30937320top
33-34675°60 / 117-270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
9-321367°40 fixed-28937300top
33-34675°60 / 117-250top

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
28-30945°90 / 20-232858–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
28-30945°90 / 20-212856–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Steve

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Terry

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-262458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-261045°90 / 20-242456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-271952–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
19-20748°80 / 48-251950–0top
24-25748°80 / 48-200top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

PassiveStandF

  • FAF 42 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–42––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Villager

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
20-21748°80 / 48-260top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
20-21748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
20-21748°80 / 48-260top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
20-21748°80 / 48-240top

DownForwardU

  • FAF 37 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 37 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

Wii Fit Trainer

Ledge Attack CliffAttack

  • FAF 57 → 56
  • On shield (safest hit) -31 → -30
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-311957–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
19-21945°90 / 20-301956–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-311552–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
15-16748°80 / 48-291550–0top
23-24748°80 / 48-210top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

Wolf

Up Special (Hold) SpecialHiHold

  • Land cancel lag 27 → 25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiHold hdr
Up Special
26-29493°50 / 10-32634270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiHold hdr
Up Special
26-29493°50 / 10-32634250top

Up Special (Air, Hold) SpecialHiHoldAir

  • Land cancel lag 27 → 25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiHoldAir hdr
Up Special
26-29493°50 / 10-32634270top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiHoldAir hdr
Up Special
26-29493°50 / 10-32634250top

Up Special (Fall) SpecialHiFall

  • Land cancel lag 27 → 25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiFall hdr
Up Special
5-66Sakurai55 / 120-29540270, 1kneer
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialHiFall hdr
Up Special
5-66Sakurai55 / 120-29540250, 1kneer

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Yoshi

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -31 → -29
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-22945°90 / 20-312058–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
20-22945°90 / 20-292056–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
20-21748°80 / 48-260top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
20-21748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -22 → -20
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
24-25748°80 / 48-220top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
24-25748°80 / 48-200top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Young Link

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
20-21748°80 / 48-260top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
20-21748°80 / 48-240top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -26 → -24
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
20-21748°80 / 48-260top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
20-21748°80 / 48-240top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Zelda

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -27 → -25
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-272458–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
24-26945°90 / 20-252456–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-291752–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
17-18748°80 / 48-271750–0top
21-22748°80 / 48-230top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownStandD

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandD vanilla
Get-Up
no hitboxes–31––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––

Zero Suit Samus

Up Special (Air) SpecialAirHi

  • Land lag 32 → 30
  • On shield (safest hit) -28 → -26
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
7-8590°150 fixed-28777321top
11-231.3367°50 fixed-300top
271.390°12 fixed-300top
33-35448°35 / 196-280top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirHi hdr
Up Special
7-8590°150 fixed-26777301top
11-231.3367°50 fixed-280top
271.390°12 fixed-280top
33-35448°35 / 196-260top

Ledge Attack CliffAttack

  • FAF 58 → 56
  • On shield (safest hit) -34 → -32
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
17-19945°90 / 20-341758–0top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffAttack vanilla
Ledge Attack
17-19945°90 / 20-321756–0top

Get-Up Attack (Face Up) DownAttackU

  • FAF 52 → 50
  • On shield (safest hit) -23 → -21
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-321452–0top
23-24748°80 / 48-230top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackU vanilla
Get-Up Attack
14-15748°80 / 48-301450–0top
23-24748°80 / 48-210top

Get-Up Attack (Face Down) DownAttackD

  • FAF 52 → 50
  • On shield (safest hit) -25 → -23
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-301652–0top
21-22748°80 / 48-250top
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownAttackD vanilla
Get-Up Attack
16-17748°80 / 48-281650–0top
21-22748°80 / 48-230top

DownStandU

  • FAF 33 → 31
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–33––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownStandU vanilla
Get-Up
no hitboxes–31––

DownForwardU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardU vanilla
Get-Up Roll
no hitboxes–36––

DownBackU

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackU vanilla
Get-Up Roll
no hitboxes–36––

DownForwardD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownForwardD vanilla
Get-Up Roll
no hitboxes–36––

DownBackD

  • FAF 38 → 36
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–38––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
DownBackD vanilla
Get-Up Roll
no hitboxes–36––

Passive

  • FAF 29 → 27
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–29––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
Passive vanilla
Tech
no hitboxes–27––

PassiveStandF

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandF vanilla
Tech
no hitboxes–41––

PassiveStandB

  • FAF 43 → 41
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–43––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
PassiveStandB vanilla
Tech
no hitboxes–41––

Ledge Climb CliffClimb

  • FAF 37 → 35
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–37––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffClimb vanilla
Ledge Climb
no hitboxes–35––

CliffEscape

  • FAF 52 → 50
Hitboxes before and after
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–52––
v0.49.13
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
CliffEscape hdr
Ledge Roll
no hitboxes–50––