v0.49.11 → v0.49.12

1 fighters12 moves1 engine constantsPrerelease · Dec 28, 2025

Changes made from v0.49.11 to v0.49.12.

Mechanics, bugfixes and stages are found in the full patch notes.

v0.49.12‐pre‐release

Engine

Kirby

Dash Attack AttackDash

  • Angle 65° → 62° (frames 13-24, ID 0)
  • BKB 45 → 50 (frames 13-24, ID 0)
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
9-1213Sakurai45 / 90-28947–0top
13-24965°45 / 90-270top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
AttackDash hdr
Dash Attack
9-1213Sakurai45 / 90-28947–0top
13-24962°50 / 90-270top

Back Air AttackAirB

  • Damage 14 → 13 (frames 6-8, IDs 0, 1, 2)
  • BKB 15 → 19 (frames 6-8, IDs 0, 1, 2)
  • KBG 108 → 104 (frames 6-8, IDs 0, 1, 2)
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirB hdr
Back Air
6-814Sakurai15 / 108-1641101-2, 32–ADC0, 1, 2kneer, toer, top
9-1910Sakurai0 / 100-30, 1kneer, toer
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagAuto cancelCancelIDHitbox
AttackAirB hdr
Back Air
6-813Sakurai19 / 104-1641101-2, 32–ADC0, 1, 2kneer, toer, top
9-1910Sakurai0 / 100-30, 1kneer, toer

Side Special (Start) SpecialSStart

  • FAF 7 → 8
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
spawns hammer17––
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSStart hdr
Side Special
spawns hammer18––

Side Special (S) SpecialSS

  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSS hdr
Side Special
11-121948°60 / 78-201144–0, 1top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSS hdr
Side Special
11-121263°74 / 66-241144–0top
11-121948°60 / 78-201top

Side Special SpecialS

  • FAF 44 → 49
  • Hitboxes reworked 1 hit → 2 hits
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
11-121948°60 / 78-201144–0, 1top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialS hdr
Side Special
11-121263°74 / 66-291149–0top
11-121948°60 / 78-251top

Side Special (Max) SpecialSMax

  • FAF 46 → 51
  • Damage 35 → 32
  • BKB 60 → 55
  • KBG 78 → 72
  • On shield (safest hit) -13 → -20
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSMax hdr
Side Special
11-1235Sakurai60 / 78-131146–0, 1top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialSMax hdr
Side Special
11-1232Sakurai55 / 72-201151–0, 1top

Side Special (Air, S) SpecialAirSS

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSS hdr
Side Special
6-71150°67 / 106-35650190, 1top
20-211038°67 / 94-220, 1top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirSS hdr
Side Special
6-71065°66 / 73-36650190top
6-71250°60 / 102-351top
20-218.553°66 / 70-230top
20-211038°67 / 92-221top

Side Special (Air) SpecialAirS

  • Hitboxes reworked 2 hits → 4 hits
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
6-71150°67 / 106-35650190, 1top
20-211038°67 / 94-220, 1top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirS hdr
Side Special
6-71065°66 / 73-36650190top
6-71250°60 / 102-351top
20-218.553°66 / 70-230top
20-211038°67 / 92-221top

Down Special SpecialLw

  • Startup 11 → 10
  • Active 11 → 10
  • FAF 11 → 10
  • Shield damage 13 → 16
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
111425°86 / 30+101111–0, 1top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLw hdr
Down Special
101425°86 / 30+101010–0, 1top

Down Special (ToGround) SpecialLwToGround

  • Shield damage 6 → 13
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwToGround hdr
Down Special
11425°86 / 30–1––0, 1top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwToGround hdr
Down Special
11425°86 / 30–1––0, 1top

Down Special (Air, To) SpecialLwToAir

  • Shield damage 3 → 0
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwToAir hdr
Down Special
1+1870°75 / 79–1––0top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialLwToAir hdr
Down Special
1+1870°75 / 79–1––0top

Down Special (Air) SpecialAirLw

  • Shield damage 3 → 0
Hitboxes before and after
v0.49.11
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
251870°69 / 76+122525–0top
v0.49.12
MoveActiveDamageAngleBKB / KBGOn shieldStartupFAFLand lagIDHitbox
SpecialAirLw hdr
Down Special
251870°69 / 76+122525–0top